Tag Archives: Project Nova

Monday Musings after EVE Fanfest 2018

EVE Fanfest 2018 is over.  We are in that strange time between announcements and reality when hope and fear can run wild, before Dev Blogs nail things down and updates show us what we’re really getting.

EVE Fanfest XV

I did not get to watch as much of Fanfest as I might have liked.  Living on the left coast of the US, currently 7 hours behind UTC/EVE Time, a lot of the early presentations happened while I was still asleep.  I wasn’t going to alarm clock that.  But I did get to see a few, and it looks like the ones I missed are slowly making their way on to YouTube so I can follow up.  But here on the Monday after is a quick recap of what I think I saw over the weekend.

Fifteenth Anniversary Goodies

CCP told us what they’ll be handing out to players for the 15th anniversary.  Alpha clones will be getting some things, while Omegas will be getting that and more.  There will be an array of ships and skins and clothing items handed out, so long and you remember to log in your account in the 30 days before the anniversary date, which is May 6.

Into the Abyss

While I am against EVE Online expansions that aren’t just one word… maybe two words, but seriously, screw you Exodus: Red Moon Rising… there are some interesting items stacked up for Into the Abyss.

Coming May 29

It is good to see that CCP can do updates almost every month and still are able to package up something like a real expansion once or twice a year.

Triglavians Are Coming!

I wrote a post about this on Friday.  I’ve seen a few more details, but not enough to renounce that post or have much to add.  Abyssal Pockets will be a thing as will entropic disintegrators .  I need to go back and watch the video for the Triglavian panel.

Final Date for Null Sec Stations

Only about six months after the initial estimate, stations in null sec will finally be transformed into special faction citadels.  First announced at Fanfest 2017, the scramble for stations will now commence as those who hold them on June 5, 2018 will be memorialized.  Also, this will be the great asset recovery for null sec as everything locked in hostile stations will now be in citadels, allowing players to get their stuff back… for a modest fee of course.

Structure Futures

The end of the POS, player owned starbase, is night.  Planned small structures will replace the cyno beacon, cyno jammer, and jump bridge functionality.  Those will require ihub upgrades.  And then there will be the great refunding and re-purposing of modules and blue prints related to the noble POS before it finally disappears from New Eden.

There is a plan for propaganda structures that corps and alliances will be able to deploy around their space.  I am sure running into enemy space just to shoot their symbols will become a thing.

There is also talk of possibly maybe some day giving players access to the pirate faction forward operating base structures in order to fill a gap left by the removal of POSes.  You could bring a POS with you into hostile space, find an open moon, and deploy it in an hour, giving yourself a base of operations quickly.  An Astrahus or Raitaru take 24 hours to deploy and are up on everybody’s overview the whole time.  We shall see.

Activity Tracker

CCP will be adding in a feature to track both more broadly and deeply what you have been up to in New Eden and what you haven’t tried yet.

Activity Tracker base view

Unfortunately a lot of the data for this has never been collected in the past, so it will only start filling in once it goes live.  As such my own tracker will likely only show activity in the capsuleer combat section, my days of mission running, mining, industry, invention, and what not being things of the past.

As a side effect of this kill mail data will be more complex… probably killing zKillboard in the process… and will allow logi ships to get on kill mails.  I guess I am okay with that.  I just got on kill mails as logi in the past well enough, using the time honored whore drone method, but whatever.

Three Pillars of EVE Online

What CCP Seagull put forth as the primary foci of the EVE Online team.

The look like hexagons to me

I expect this to be turned into a meme very soon.

CSM13 Candidate List

While most of it ended up on Reddit early, we did still get pictures and names of all the candidates that were slated for the CSM13 ballot.

The CSM13 candidate list… I hope CCP Falcon isn’t covering somebody there

I haven’t heard when the election will actually be, but the campaign can now really begin since people know who will be on the ballot.  At a total of 49 that is less candidates than previous years.  Last time around there were 64 candidates.  I suspect less may be better, but it is still 49 people on a ballot, most of whom the average player will no nothing about.

Empires of EVE Vol II

The Kickstarter for this is off and running and already past 6x its goal, so it looks like we’ll be getting another fine Andrew Groen book on the history of null sec.

The Rixx Javix Payoff

Warp Core Stabilizers not being allowed in Faction Warfare sites?  This smells strongly of a ploy by CCP to get Rixx to say something nice about them.

Other CCP Games

We learned a bit about Project Nova and Project Aurora.  The former, a PC remake of DUST 514, is alleged to be close than we think while the latter, now called EVE: War of Ascension, is expected to be available on mobile devices later this year.

A Wedding

There was a wedding at Fanfest this year.

A moment they will no doubt remember forever.

Camera Work

Being remote from Fanfest sucks, and not just due to the time zone differential.  Those of us at home are at the mercy of CCP and how they choose to run their stream, including how the cameras are deployed and used.

There is nothing I can say that really describes that moment when CCP ran the new 15 Years of EVE Online trailer and, part way through, the camera cut to the audience so people on the stream were treated to the vision of a bunch of nerds sitting in the dark watching the thing we really wanted to see.  The only upside was that at least I could only see one fedora being worn in the crowd.

I wish I was watching what they were watching… also, fedora

Being CCP, they ran the trailer twice… and cut to the crowd again during the second run.  At least they cut during a different segment so that, in two consecutive runs I think I saw most of the trailer.  But I still had to wait until it hit YouTube to get it all in one go.

Each presentation I watched had its own camera screw up, like when Elise Randolph put up a slide of FCs as part of his presentation but the camera stayed on him so we got to watch him, turned away from us and looking at the slide on the big screen, rather than the slide itself.  We were allowed a brief glimpse of the slide after about a minute of Elise’s ass, but it wasn’t enough to pick anybody out.

And none of that was helped by the fact that they felt they needed to keep a corner of the screen reserved for the speaker when showing slides, which covered data on the slides more than a few times.

Yeah, I know, it is tough to be in the booth and make the right calls at times, but when you’ve making the wrong call… change the camera.

Other Things

Then I turned on Twitch at one point and saw what appeared to be CCP staff on a Japanese game show climbing stairs slathered in slippery liquid.

Too little left to the imagination

I have to admit, CCP Guard captured my reaction pretty well.

Look, I just work here…

And, during the warm up intro to EVE Fanfest, CCP Guard pulled out what was perhaps one of the more ironic screen captures from the early era of the game.

For Bumping?

I am not sure what happened since then, but bumping pretty much enables suicide ganking and Burn Jita.  Times have changed.

Anyway, such was Fanfest from afar.  EVE Vegas is coming in October again for those of us unwilling to fly across eight time zones.

BB75 – Shooting in Stations

This month’s Blog Banter, number 75 in the series, asks the following:

What Does Project Nova Need to Be Successful?
At Fanfest CCP showcased their current iteration of the FPS set in the Eve Universe. Following on from DUST514 and Project Legion, Project Nova is shaping up to be a solid FPS with CCP taking the decision to get the game mechanics right first. However with so many FPS out there what will Nova need in order to stand out from a very large crowd and be successful? What are the opportunities and perhaps more importantly, the dangers for CCP? How can Nova compete against CoD, Battlefront and Titanfall to name a few?

And the topic of the month certainly hits the nail on the head.

EVE Online Forever

EVE Online Universe Forever

CCP has certainly found success with spaceships.  EVE Online is an enduring money maker, having just turned 13, and while the jury is still out on EVE Valkyrie in the long term, it certainly happened to be the right title at the right moment for VR and so will likely pay off the investment in the title.  But those two, and the board game Hættuspil, are about the limit of success for CCP.  Certainly DUST 514 didn’t pass that bar.

But at least CCP has some experience in that area now.  And they corrected one of the DUST 514 problems already by putting Project Nova on Windows, where most of its fan base resides.   But Project Nova still faces huge competition.

A prophecy?

A prophecy?

I think the last line in this month’s question undersells the market.

That last one is they key here.  According to Steam we’ve already had 30 titles released so far this year that match both “FPS” and “multiplayer” as keywords.  And while they are not all stars or even good or likely direct competitors, they are mucking up the market.

So many titles...

So many titles…

So we have a crowded market where the big players toss out a new, big budget, best selling titles at least once a year (along with a retro title now and again), and only a few titles endure and remain popular over time.  Given that, CCP has some options:

Play to your base – Give it an off-planet, space theme and put it in the EVE Online universe.  I only saw a bit of the footage from Fanfest, but it looked like fighting in stations or citadels was already on the list.  It felt a bit like Marathon updated to me.  Maybe give people a bit of the in-station experience that a small part of the player base craves.

Link with EVE Online – This is a bit more risky.  While a given, and something that would get EVE players interested, CCP should not make anything in one game depend on the other.  We were promised orbital bombardment with DUST 514, but I never ended up dropping rocks on anybody.  On the flip side, links with New Eden could make for a more enduring title, which I think might suit CCP better.  I do not think of them as a studio able to crank out a new title yearly.

VR perspective – CCP already has work invested in VR, so their claim to fame could be in bringing the first space themes FPS to market.  Granted, that would limit, rather than increase, their audience at this point, but it plays to a potential strength that CCP is trying to establish.

I am not sure that any of those would guarantee success even if Project Nova is good.  I am not convinced that being good is enough in a market where being the latest Call of Duty seems to be the key to financial success.  I think the best that CCP can shoot for is to be enduring, like EVE Online itself, to make something that has a solid and interesting base which can improve and evolve over time.  What that looks like though… I do not know.

Of course, my FPS days are long behind me.  I haven’t been any sort of good at the genre since the days of Desert Combat.  I don’t wish Project Nova anything but success, but I am not sure how you get there from here.

And just a couple blog banters ago the topic was what other games set in New Eden should CCP pursue, and my own entry was about as far from an FPS as one could get.

Anyway, that is my submission for Blog Banter 75.  Others answering the call: