Tag Archives: Project Nova

Friday Bullet Points from Gamasutra

It is Friday and time for some bullet points about things about which I could not muster full blog posts.  This week the common theme here is that they are from the Gamasutra blogs, which are opinion pieces submitted by their community.

Gamasutra focuses on the video game industry from a developer’s perspective, which can give the site its own flavor.  This includes an often used outsider submission system for blog posts.  These posts can range from esoteric to down in the nitty gritty technical, but enough of them interest me that I keep the blogs section in my RSS feed.  So I thought I would share a few recent items from there that I enjoyed.

This is the article that made me think about doing this post.  A lot of blogs are retros about how things worked out for a particular game.  In this case, it is a pretty deep view into how the game Cultist Simulator did on Steam, diving into so pretty specific details you are unlikely to find elsewhere.  To an outsider it provides information both about how well the game did and how things even work when you’re a developer on Steam.

A developer side view of the impact of microtransactions and cash shops in video games and how they can be a good for a quick buck up front but may ultimately end up losing you player support over the longer term if not well thought out.

A look at another item that I think about now and then, the daily login rewards and such that games use to tempt players to keep logging back in.  Fatigue is such a good word to describe how I feel about them after a while.

I mentioned the game play loop idea in a comment recently, as it is something that comes up in Yahtzee Croshaw’s video dev diary series about developing twelve games in twelve months. (I recommend it. You can find it on YouTube under The Escapist.)   This is another look at the importance of this aspect of game design.

This is actually from the news section of Gamasurta, but I thought I would end with it as a bit of an illustration.  I think the headline is a good look at an insider view of the Project Nova announcement.  The gaming press largely fell over itself in a rush to declare the game cancelled, despite there being evidence against that and even a question as to whether CCP or Pearl Abyss even said that during the investor call.  And the focus of the post is about how CCP will handle project announcements going forward, a very different tack than the gaming press took.

Anyway, that is what I have for this Friday in early March.  If you live in the US in an area that does the semi-annual daylight savings time dance, this is the weekend we “spring forward,” so I look forward to everybody at the office being sleep deprived on Monday.

Quote of the Day – The Hubris of a New Eden FPS

An Eve Online first-person shooter is CCP’s greatest folly

-Jeremy Peel, VG24/7

The money quote was actually the headline, but it will do.

Last month CCP announced changes to their first person shoot plans.  The work around what had been called Project Nova was going to move to a new team and be given a new name.

A number of news sites jumped on the news and declared that Project Nova had been cancelled.  Massively OP doubled down on that line and even brought up in their podcast.

In the end the problem is not that some web sites don’t understand what the word “cancelled” means or cannot resist a good headline.  The problem is that CCP did not simply cancel Project Nova, but kept the whole FPS idea alive with another team and under another (secret now) name.

The problem is that the only lesson learned after more than a decade (the initial DUST 514 announcement is coming up on eleven years) of thrashing and failure on the FPS front is apparently that they shouldn’t announce projects prematurely.  And they did this in the midst of telling us that the FPS project would keep going.  If you take the view that Project Nova was cancelled, then they effectively announced the new project right then and there.  They just were not going to tell us what it was called.  So we’ll make up something to call it I guess.  I’m going to keep tagging it as Project Nova just to maintain a thread of continuity.

And maybe things have changed.  Maybe being owned by Pearl Abyss and having its resources at the disposal of the project will lead to a different outcome.  Maybe better talent or a different vision will make it happen.  Maybe they will be less focused on tying whatever it is they end up developing into EVE Online and more focused on making a good game with its own virtues, a game that people would play even despite its connection to EVE Online.

But we won’t know until we see it, and the track record so far does not lend one hope.

Hat Tip to Wolf Brothers Inc for spotting this.

CCP and the Transition of Project Nova

One of the news items that popped up while I was away for the last week… the last few posts were written in advance… was about CCP and Project Nova.  I saw multiple headlines saying it has been cancelled but, as with everything around this project, it just isn’t that simple.

Project Nova, the FPS game that CCP has seen as something of a successor to the late DUST 514, has been kicking around as an idea or concept or plan for quite a while now.  We even had a blog banter topic back in May of 2016 about Project Nova, which pre-dated the actual end of DUST 514. It isn’t a new thing.

It was even said to be “closer that we think” back at Fanfest in 2018 and we were shown demos and allowed to sign up for alpha at EVE Vegas later that year.

And then about a week later it was announced that the whole thing had been postponed.  Nothing like building something up at a convention only to pull the rug out immediately afterwards.  Of course, that was just after the Pearl Abyss acquisition closed and things were going to change.

Since then there has not been a lot of news about Project Nova.  What there has been is a series of job postings for a CCP project in the UK.  Then, in the Pearl Abyss earnings call it was apparently mentioned that Project Nova had been cancelled, so the headlines were based on that.

But we got the following announcement over on Reddit to clarify the situation.

We’re continuing to develop our sci-fi multiplayer shooter game concept, actively evolving it beyond the original scope for what was formerly codenamed Project Nova. Development efforts on this concept are now the full focus of CCP’s London studio. Project Nova team members based in Iceland have been moved onto other projects at our Reykjavík studio.

This decision was taken because Project Nova’s gameplay experience as presented at EVE Vegas ’18 would not have achieved our ambitious goals for this concept. Moreover, it is very common for games in active development to evolve over time, often substantially. We remain committed to offering a rock-solid, action-oriented gameplay experience with stellar visuals, but due to significant changes in the scope and direction of our sci-fi multiplayer shooter game concept, it also made sense to update how we refer to this project internally. So, we are no longer using the codename Project Nova for this game concept.

Furthermore, we are moving away from publicly announcing our internal project codenames and will wait until we’re ready for a full reveal. We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to present this concept as a fully-fledged game.

So there is still an FPS under development at CCP.  The development is now being done in the UK at CCP’s London studio.  It isn’t clear if integration with EVE Online is still a goal of the project.  And, finally, the whole thing is no longer called Project Nova, but they are not going to tell us what the new code name is for it so we’re all going to either refer to it still as Project Nova, or possibly The Project formerly known as Project Nova.  I am not sure either is exactly an improvement.

However, it is probably a good thing for them to stop telling us about things that aren’t anywhere close to done as they can’t seem to keep themselves from giving estimated ship dates that are nowhere close to reality.

Anyway, “cancelled” didn’t really seem like the right word.  They didn’t say they were throwing away all the work and starting again from scratch.  But it makes for a catchy headline.  And, as with Titan over at Blizzard, we may not end up getting something that lines up with past visions of the project, but which may still contains elements of earlier plans.  We shall see.

Related Posts:

Project Nova Postponed

After showing off Project Nova at EVE Vegas this year, where it looked as good as any other shooter but seemed to lack much of a edge to set it apart from a market full of shooters, CCP has decided to go back to the drawing board.

As reported over at Massively OP, the Project Nova page now has an informational update, quoted below for posterity:

At CCP, one of our core principles is that we work to provide our players with excellent experiences. This mindset can be found within every creative team working on bringing your beloved virtual worlds to life. This means that we keep challenging ourselves every step of the way by asking difficult questions when facing tough decisions – especially when this principle could be compromised.

The development of Project Nova is an example of where this fundamental belief has been continuously exercised and put into practice.

At EVE Vegas, we showed you the most recent iteration of our vision to provide an engaging and unique FPS experience to enrich the EVE Universe. Our goal for this was always to reinforce the ‘One War // One Universe’ gameplay and create a worthy spiritual successor to DUST 514 that has the potential to captivate not only existing Mercenaries and Capsuleers, but also to attract new adventurers into the ever-evolving world of New Eden.

Over the course of Project Nova’s development, we conducted a number of player research sessions with external partners, tirelessly playtested the game internally and brought community stalwarts in to help us evaluate the project. Now, after taking all this research and feedback into account, we see that the gameplay experience in its current form does not live up to our original vision and would not achieve our ambitious goals for this project. As a result, we will not be moving forward with the upcoming invite-only Alpha until further notice.

We are aware that many of you have been eagerly anticipating the moment when you can get your hands on Project Nova. Please accept our heartfelt apologies for the disappointment this will no doubt cause. We hope you understand that we need to take a step back and return to the drawing board, where we will spend more time figuring out how all this hard work can translate into something better and more meaningful for the EVE Universe. Remaining true to our vision of Project Nova’s future in connection with EVE is essential. That is the only way we will be able to continue creating memorable experiences that ensure you – our ineffable players – are satisfied and make us proud as developers.

Project Nova continues to evolve and we remain committed to delivering a high-quality team-based shooter experience to EVE Online fans, while exploring new and exciting opportunities to integrate the two games. CCP is in no rush to release Project Nova until we’re satisfied it provides a rock-solid gameplay experience and visuals to match.

Naturally, there will be a rush to figure out what hand CCP’s new owners, Pearl Abyss, had in this change.  I am sure people will be speculating as to how PA put the brakes on this project and attribute it to malice or greed.  It is always easy to do that.

But it could be completely the other way around.  It might be that Pearl Abyss owning CCP has given the team in Iceland the ability to hold off shipping the project, allowing them time to find the raison d’etre that this game seemed to lack when it was shown at EVE Vegas.

Anyway, there it stands.  Project Nova seems unlikely to see the light of day in 2019.

Home From EVE Vegas 2018

This post won’t be going into the things that CCP announced at EVE Vegas.  Not in any depth anyway.  Some of those items will get posts of their own, though some I will likely wait for the appropriate dev blog to show up before I cheer/jeer/panic.

EVE Vegas 2018

Instead, being true to my presentation, this is more my story of EVE Vegas than anything else.

My wife and I probably made about the minimal duration visit to the event, flying in Friday in time for registration and having to catch a cab during the closing ceremonies to get out flight home.  Silicon Valley is just an hour away from Vegas by air, which makes that seem reasonable.

The Linq

This isn’t the worst venue on the strip but, as I noted last year, it does leave something to be desired.  It used to be the old Imperial Palace hotel, easily the cheapest place on the strip in its day, and Caesar’s Resorts takeover and refurbishment of it was only a semi-successful attempt to make a silk purse out of a sow’s ear.

It isn’t a bad place to stay, and it is still reasonably price, but it ain’t the Bellagio or Madalay Bay or even the Cosmopolitan.

Our room was nice enough.  We arrived before check-in, but if you upgrade your room they’ll get it for you straight away.  After some discussion as to what constituted a “strip view” (the Linq is set back from the strip, so you most see the backs of other buildings) we ended up with a room in District 3 looking out over the High Roller Ferris wheel.  It was very pretty at night.

The High Roller from our room

During the day it was less impressive.  That patch behind it is a construction site where Caesar’s Resorts are building even more stuff.  Maybe that will be District 9.

Fortunately our room was pretty much directly across from my room last year, so I knew the paths through the hotel and the secret of the “No Casino Access” elevator that pretty much goes directly to the casino level.

The real problem for the Linq is that its convention/event space is really sub-par.  Planet Hollywood had the sort of huge event areas that I am used to from professional events, with a lot of hallway space in between and some big open areas for people to congregate.  The Linq’s space is relatively small and EVE Vegas used it all.  That was good in a way, being the only event there.

EVE Vegas Floor Plan

The problem is that this was the biggest EVE Vegas so far, which meant something over 1,200 people from around the world showed up.  However, the Showroom, where the keynotes were given on Friday can seat maybe 500 people tops, and probably not even that.  So they had to put most of us in Social A to watch a live stream of the keynotes, which meant most of us in attendance ended up watching a big screen showing the same thing everybody at home was seeing.  That is not optimal.  And while there was free beer for the room, the supply was limited and ran out quickly.

There was a gap between the opening ceremony and the EVE Online keynote, during which I found Nosy Gamer and joined him at his perch near the back of the main hall, so I saw that live.  It honestly makes a difference.

Anyway, the word is that next year EVE Vegas will be at a different venue.

The CCP Presentations

  • Opening Ceremony

Mostly about the other projects CCP is working on.  Posted to YouTube.

  • EVE Online Keynote

Preview of things to come in-game and to be talked about in presentations.  Also on YouTube.

The bit about War Decs was interesting.

War Dec Stats

Half of war decs come from five corps.  Those corpse make about 105 kills for every loss they sustain.  Only 4% of wars have a defender making a kill.  But the kills per war go up significantly if the defenders have a structure.  So the coming in December temporary solution is going to be to restrict war decs to corps that have structures, with a full re-work of war dec mechanics underway for 2019.

It was clear from the presentation and from talking to CCP Burger later that this was in the minutes because CCP had, at last, spent time looking into data around it and found it was worse than they expected, so CCP wanted to get it out there that it needed to be changed.  PC Gamer already has an article up about it.

  • Upwell Structures – The Future

Interesting and controversial as CCP maps out moving the last few POS restricted features to the Upwell format.  Jump bridges without jump fatigue that can move titans.  Waiting for the dev blog on that!  But the new visuals for that, and for upgraded art for jump gates, are awesome.

  • Project Nova

Interesting look at Project Nova.  It is in pre-alpha but looks really good.  They are clearly trying to find some positioning for it that doesn’t make it a space version of Call of Duty.  You can sign up to be in the alpha.

  • Ships & Balance

New triglavian ships.  I missed some of this getting ready for my presentation.

  • Introducing The Activity Tracker

I missed all of this because I was talking to Matterall, but they spoke about some of this at Fanfest earlier this year.

  • Events & The Agency

This was good.  Guess what, the Federation Grand Prix event was not popular.  Who knew?  I mean, besides anybody who actually tried it.  Also, a big revamp for The Agency interface is under way as well as more events.

  • Closing Ceremony

Was catching a cab to the airport, but it is also on YouTube already.  It was announced that in 2019 one of the “away fanfest” locations will be Toronto.  Good for Canadians and those in the northeast US.

Player Presentations

They were all excellent.  I showed solidarity with my fellow speaks and attended them all, and I was clearly in among some very talented people.

My own presentation wasn’t streamed and was at 4pm, which put it at the end of day two and just three hours before the party, so let’s just say that it was an intimate event.  My wife counted just over 30 people present, and I only knew about ten of them already.

Me looking serious at the podium, my winter beard already started

Still, it went well, people there were engaged and asked questions, and the wormholers at the back responded when I said they need to get somebody writing about what goes on there because I want to hear about it, but I’m not going to go live there to find out.

Probably the biggest loss due to presenting in that time slot was the person who went after me, Ahlea Corinth.  His presentation,  “Multiple Accounts = EVE On Steroids” was great.  Fortunately, CCP cut back from Stream Fleet and streamed his presentation, so you can find it at the end of the day two stream at CCP’s Twitch site at about the 4 hour 43 minute mark.

My presentation was the only one not streamed and is lost to history.  My moment of streaming fame came at the end of Talking in Stations on day three.  I have a two minute summary there.

Or there is this image that I made as a summary.

Highlight of my Presentation

Addendum: The Greyill put together links to all of the presentations in the recorded streams if you want to go directly to any specific one.

The Party

Drai’s is awesome.  This is a high roller location.  I can see coming to EVE Vegas and not getting a badge for the presentation if you want to hang out with friends, but the party… you have to get a ticket to the party.

Looking at the stage from the back

More up the center line

The drinks were free (and not the cheap stuff either) the crowd was happy and having fun (though Rixx was scowling some in the ABA pit when I passed by and shook hands) things were loud, and Permabanned played, as they always do.

CCP Guard on stage

That brings the house together as well all know some of the words.  HTFU remains the fan favorite I think, though Warp to the Dance Floor isn’t far behind.

People

This is why you go to EVE Vegas.  I am glad my wife went with me, as I tend to be quiet in person (though often tagged as a “good listener”) but my wife, the sales rep, she will get into any conversation and has no problem talking to strangers.  So we went around the event, and especially around the party, talking to people.

Of course, I talked to old friends from past events, like Matterall, Johnny Splunk, Nosy Gamer, and of course, the larger than life Dirk McGirk, who ran the Open Comms Show operations from a pool-side cabana at the Linq, where he was looking much worse for the wear after the Friday night Fremont Street roam.  The cabana reminded me a bit of a civil war aid station, with worn bodies strewn about the loungers.  But Dirk was looking out for me again and had an EVE Vegas Open Comms shirt for me.

Wormholers survived all the same

Anyway, I will wrap this up with pictures of some of the people who I talked to at EVE Vegas, though I have a special one I want to call out.

CCP Falcon and I at Drai’s

I’m sure that will send Gevlon’s tinfoil hat spinning.

Anyway, this isn’t everybody I spoke to, just those that I somehow ended up with in a picture, along with some other shots.

Monday Musings after EVE Fanfest 2018

EVE Fanfest 2018 is over.  We are in that strange time between announcements and reality when hope and fear can run wild, before Dev Blogs nail things down and updates show us what we’re really getting.

EVE Fanfest XV

I did not get to watch as much of Fanfest as I might have liked.  Living on the left coast of the US, currently 7 hours behind UTC/EVE Time, a lot of the early presentations happened while I was still asleep.  I wasn’t going to alarm clock that.  But I did get to see a few, and it looks like the ones I missed are slowly making their way on to YouTube so I can follow up.  But here on the Monday after is a quick recap of what I think I saw over the weekend.

Fifteenth Anniversary Goodies

CCP told us what they’ll be handing out to players for the 15th anniversary.  Alpha clones will be getting some things, while Omegas will be getting that and more.  There will be an array of ships and skins and clothing items handed out, so long and you remember to log in your account in the 30 days before the anniversary date, which is May 6.

Into the Abyss

While I am against EVE Online expansions that aren’t just one word… maybe two words, but seriously, screw you Exodus: Red Moon Rising… there are some interesting items stacked up for Into the Abyss.

Coming May 29

It is good to see that CCP can do updates almost every month and still are able to package up something like a real expansion once or twice a year.

Triglavians Are Coming!

I wrote a post about this on Friday.  I’ve seen a few more details, but not enough to renounce that post or have much to add.  Abyssal Pockets will be a thing as will entropic disintegrators .  I need to go back and watch the video for the Triglavian panel.

Final Date for Null Sec Stations

Only about six months after the initial estimate, stations in null sec will finally be transformed into special faction citadels.  First announced at Fanfest 2017, the scramble for stations will now commence as those who hold them on June 5, 2018 will be memorialized.  Also, this will be the great asset recovery for null sec as everything locked in hostile stations will now be in citadels, allowing players to get their stuff back… for a modest fee of course.

Structure Futures

The end of the POS, player owned starbase, is night.  Planned small structures will replace the cyno beacon, cyno jammer, and jump bridge functionality.  Those will require ihub upgrades.  And then there will be the great refunding and re-purposing of modules and blue prints related to the noble POS before it finally disappears from New Eden.

There is a plan for propaganda structures that corps and alliances will be able to deploy around their space.  I am sure running into enemy space just to shoot their symbols will become a thing.

There is also talk of possibly maybe some day giving players access to the pirate faction forward operating base structures in order to fill a gap left by the removal of POSes.  You could bring a POS with you into hostile space, find an open moon, and deploy it in an hour, giving yourself a base of operations quickly.  An Astrahus or Raitaru take 24 hours to deploy and are up on everybody’s overview the whole time.  We shall see.

Activity Tracker

CCP will be adding in a feature to track both more broadly and deeply what you have been up to in New Eden and what you haven’t tried yet.

Activity Tracker base view

Unfortunately a lot of the data for this has never been collected in the past, so it will only start filling in once it goes live.  As such my own tracker will likely only show activity in the capsuleer combat section, my days of mission running, mining, industry, invention, and what not being things of the past.

As a side effect of this kill mail data will be more complex… probably killing zKillboard in the process… and will allow logi ships to get on kill mails.  I guess I am okay with that.  I just got on kill mails as logi in the past well enough, using the time honored whore drone method, but whatever.

Three Pillars of EVE Online

What CCP Seagull put forth as the primary foci of the EVE Online team.

The look like hexagons to me

I expect this to be turned into a meme very soon.

CSM13 Candidate List

While most of it ended up on Reddit early, we did still get pictures and names of all the candidates that were slated for the CSM13 ballot.

The CSM13 candidate list… I hope CCP Falcon isn’t covering somebody there

I haven’t heard when the election will actually be, but the campaign can now really begin since people know who will be on the ballot.  At a total of 49 that is less candidates than previous years.  Last time around there were 64 candidates.  I suspect less may be better, but it is still 49 people on a ballot, most of whom the average player will no nothing about.

Empires of EVE Vol II

The Kickstarter for this is off and running and already past 6x its goal, so it looks like we’ll be getting another fine Andrew Groen book on the history of null sec.

The Rixx Javix Payoff

Warp Core Stabilizers not being allowed in Faction Warfare sites?  This smells strongly of a ploy by CCP to get Rixx to say something nice about them.

Other CCP Games

We learned a bit about Project Nova and Project Aurora.  The former, a PC remake of DUST 514, is alleged to be “closer than we think” while the latter, now called EVE: War of Ascension, is expected to be available on mobile devices later this year.

A Wedding

There was a wedding at Fanfest this year.

A moment they will no doubt remember forever.

Camera Work

Being remote from Fanfest sucks, and not just due to the time zone differential.  Those of us at home are at the mercy of CCP and how they choose to run their stream, including how the cameras are deployed and used.

There is nothing I can say that really describes that moment when CCP ran the new 15 Years of EVE Online trailer and, part way through, the camera cut to the audience so people on the stream were treated to the vision of a bunch of nerds sitting in the dark watching the thing we really wanted to see.  The only upside was that at least I could only see one fedora being worn in the crowd.

I wish I was watching what they were watching… also, fedora

Being CCP, they ran the trailer twice… and cut to the crowd again during the second run.  At least they cut during a different segment so that, in two consecutive runs I think I saw most of the trailer.  But I still had to wait until it hit YouTube to get it all in one go.

Each presentation I watched had its own camera screw up, like when Elise Randolph put up a slide of FCs as part of his presentation but the camera stayed on him so we got to watch him, turned away from us and looking at the slide on the big screen, rather than the slide itself.  We were allowed a brief glimpse of the slide after about a minute of Elise’s ass, but it wasn’t enough to pick anybody out.

And none of that was helped by the fact that they felt they needed to keep a corner of the screen reserved for the speaker when showing slides, which covered data on the slides more than a few times.

Yeah, I know, it is tough to be in the booth and make the right calls at times, but when you’ve making the wrong call… change the camera.

Other Things

Then I turned on Twitch at one point and saw what appeared to be CCP staff on a Japanese game show climbing stairs slathered in slippery liquid.

Too little left to the imagination

I have to admit, CCP Guard captured my reaction pretty well.

Look, I just work here…

And, during the warm up intro to EVE Fanfest, CCP Guard pulled out what was perhaps one of the more ironic screen captures from the early era of the game.

For Bumping?

I am not sure what happened since then, but bumping pretty much enables suicide ganking and Burn Jita.  Times have changed.

Anyway, such was Fanfest from afar.  EVE Vegas is coming in October again for those of us unwilling to fly across eight time zones.

BB75 – Shooting in Stations

This month’s Blog Banter, number 75 in the series, asks the following:

What Does Project Nova Need to Be Successful?
At Fanfest CCP showcased their current iteration of the FPS set in the Eve Universe. Following on from DUST514 and Project Legion, Project Nova is shaping up to be a solid FPS with CCP taking the decision to get the game mechanics right first. However with so many FPS out there what will Nova need in order to stand out from a very large crowd and be successful? What are the opportunities and perhaps more importantly, the dangers for CCP? How can Nova compete against CoD, Battlefront and Titanfall to name a few?

And the topic of the month certainly hits the nail on the head.

EVE Online Forever

EVE Online Universe Forever

CCP has certainly found success with spaceships.  EVE Online is an enduring money maker, having just turned 13, and while the jury is still out on EVE Valkyrie in the long term, it certainly happened to be the right title at the right moment for VR and so will likely pay off the investment in the title.  But those two, and the board game Hættuspil, are about the limit of success for CCP.  Certainly DUST 514 didn’t pass that bar.

But at least CCP has some experience in that area now.  And they corrected one of the DUST 514 problems already by putting Project Nova on Windows, where most of its fan base resides.   But Project Nova still faces huge competition.

A prophecy?

A prophecy?

I think the last line in this month’s question undersells the market.

That last one is they key here.  According to Steam we’ve already had 30 titles released so far this year that match both “FPS” and “multiplayer” as keywords.  And while they are not all stars or even good or likely direct competitors, they are mucking up the market.

So many titles...

So many titles…

So we have a crowded market where the big players toss out a new, big budget, best selling titles at least once a year (along with a retro title now and again), and only a few titles endure and remain popular over time.  Given that, CCP has some options:

Play to your base – Give it an off-planet, space theme and put it in the EVE Online universe.  I only saw a bit of the footage from Fanfest, but it looked like fighting in stations or citadels was already on the list.  It felt a bit like Marathon updated to me.  Maybe give people a bit of the in-station experience that a small part of the player base craves.

Link with EVE Online – This is a bit more risky.  While a given, and something that would get EVE players interested, CCP should not make anything in one game depend on the other.  We were promised orbital bombardment with DUST 514, but I never ended up dropping rocks on anybody.  On the flip side, links with New Eden could make for a more enduring title, which I think might suit CCP better.  I do not think of them as a studio able to crank out a new title yearly.

VR perspective – CCP already has work invested in VR, so their claim to fame could be in bringing the first space themes FPS to market.  Granted, that would limit, rather than increase, their audience at this point, but it plays to a potential strength that CCP is trying to establish.

I am not sure that any of those would guarantee success even if Project Nova is good.  I am not convinced that being good is enough in a market where being the latest Call of Duty seems to be the key to financial success.  I think the best that CCP can shoot for is to be enduring, like EVE Online itself, to make something that has a solid and interesting base which can improve and evolve over time.  What that looks like though… I do not know.

Of course, my FPS days are long behind me.  I haven’t been any sort of good at the genre since the days of Desert Combat.  I don’t wish Project Nova anything but success, but I am not sure how you get there from here.

And just a couple blog banters ago the topic was what other games set in New Eden should CCP pursue, and my own entry was about as far from an FPS as one could get.

Anyway, that is my submission for Blog Banter 75.  Others answering the call: