Tag Archives: Quantum Core

Quantum Cores Now Required in Upwell Structures

Today is the day that Quantum Cores are required for all Upwell structures that provide tethering.

There is 100 billion ISK in cores

Quantum Cores were introduced in a Dev Blog back in September of 2020 and the cores themselves were seeded into the game as part of a patch that month.

The schedule for their deployment to the game was

  • Seeding – September 8, 2020
  • Required for new structures – October 13, 2020
  • Required for existing structures – January 12, 2021

Now that the final date has passed, any currently deployed Upwell structure without a Quantum Core will face the following restrictions:

  • The structure will not provide any tethering support to nearby ships.
  • The ship fitting service will be unavailable to any ships docked within the structure.
  • The ship/module repair service will be unavailable to any ships docked within the structure.

In addition, any NEW structure that is deployed as of this date without a Quantum Core installed will remain in the onlining vulnerable stage where the hull HP layer is exposed and the structure is vulnerable to destruction.

So structures already out there will still require the usual pass through the armor and hull timers.  My mention of a possible new “happy time” of destruction yesterday was incorrect.

The idea behind Quantum Cores was to curtail some of the structure spam in New Eden… again… by making Upwell structures more expensive and awkward to deploy as well as providing an incentive for people to blow them up.

The first two come with the price and size of the cores, which have to be purchased and transported to the structure being deployed.

The Quantum Core Menu

Those prices inflate the cost of deploying structures significantly.  An Astrahus can be had for about 800 million ISK in Jita and a Raitaru just under 400 million.  And the high end, a Sotiyo is about 22 billion ISK in Jita (nobody sells Keepstars it seems) and the core adds another 10 billion on top of that.

The need to buy cores was part of the reason why the Imperium issued war bonds at the end of last year; there was a spike in our liquid ISK requirements.  Likewise, I mentioned that TEST was pulling down some structures in order to avoid having to spend the ISK to core them.  So they are having an impact of sorts.

As for the incentive, when you kill a structure the core drops 100% of the time and can be sold back to the NPC vendor for the full price it cost to buy, so there is a 600 million ISK incentive to blow up an Astrahus and 30 billion ISK incentive for a Keepstar.

A tidy sum if you can collect.

As for whether things will go as CCP plans, we shall see.  I am pretty sure people blow up structures already just for the joy and the kill mail.  And I know that making deploying a structure more expensive and awkward to deploy will keep some people from bothering.

But when I looked out on the array of structures in 1DQ1-A this morning on the main Keepstar grid and didn’t see a single one with the “CORE ABSENT” status, so if somebody was hoping the Imperium would be unanchoring structures they might be a bit disappointed.

The EVE Online October Update Changes Space and Commerce

Things were happening and CCP was keeping its cards close to it collective chest for the last couple of days, so I really felt I couldn’t even start writing a post about the update until they released the patch notes and the game was up and live again because there were any number of things that could have potentially been in the update.

And then all of them showed up, so I am just going to go down the list a day later than usual.

New Region of Space

The Triglavian invasion has culminated in an event that has taken the 27 star systems that reached final liminality, detached them from their old stargate connections, and created a new wormhole flavored region called Pochven.

I left a char in Niarja

On the old map you can see the region name.

Just a big name in space

With the new map it will actually show you the gate connections.

The route between the stars in the new region

There have been few maps of the new region circulating.  I like this one I found on Reddit:

The map triangle – click to see bigger

There is also this one I have seen floating around, which is a little clearer, but I am not sure where the original source for it was, otherwise I would link it.

This one has constellations

As for what all this means, CCP says the following in the patch notes:

  • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
  • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character’s birth Station, some capsuleers will need to travel to the systems to uncover the mysteries – the lucky (or unlucky) players already within those systems are free to undock – at their own risk.

I think Elise Randolph had a better/more useful summary on Twitter:

  • Wormhole local
  • You can’t JC/clone in
  • No belts
  • Sun status: still spooky
  • New gates! But you need Trig standing to use them.
  • Also the gates spawn 400km so you gotta burn
  • Ore anomalies are phat

Warning on getting Triglavian standings: rogue drone sites are an exploit now.

Meanwhile, back in normal space, the gates to those systems are just gone, vanished, kaput, missing in action, like they were never there in the first place.  I am sure this is going to be a huge pain for Wollari, who runs DOTLAN EVE Maps.

So now the run between Amarr and Jita, which was made more dangerous by the change to Niarja, has been made longer even if you’re willing to take the risky route.

Short route vs. Safe route

I am sure more will come of this.  I hear that stargates around New Eden are still experiencing outages.

Ore Changes

And since Elise mentioned ore, we might as well get to the big mining change.  I hope you refined all your ore before the patch since it will refine less now… except maybe Hedbergite, which is getting a nocxium boost.  That is supposed to get people to go mine in low sec.

This was all covered by the Resource Distribution dev blog and the essentials have not changed.  Where ever you live in New Eden you are likely going to find less rocks to mine, the rocks you do find will have a smaller mineral yield, and some minerals you used to find will no longer be around your part of space.

The patch notes spell it all out in more detail.  Despite using the word “distribution” in the dev blog, this is more of a drastic reduction.  Even I was out mining a bit to build up a hedge against the future, where I expect the price of everything will climb.  The October MER will should be interesting.

UI Only Mode

As I mentioned in a post a while back, CCP has been working on a way to turn off 3D rendering and only display the UI.  This was available on the test server, but has gone live on Tranquility with this patch.  Those of us running multiple clients in large battles around Keepstars will no doubt avail ourselves of this feature once we have another big fight.  Of course, dropping Keepstars got a little more complicated due to the next item.

Quantum Cores

The second stage of the Quantum Cores plan has come in with this patch.  Initially, the cores were made available for sale and Upwell structures got a bay into which cores would eventually be installed.

With this update any new Upwell structures deployed will require a core to be installed before it will become fully functional.  Until the core is installed services, including tethering, will not be available.  This will make deploying more Keepstars in NPC Delve slightly more awkward as somebody has to haul in that core to install.  If they don’t, they won’t have the tether advantage they had during the second FWST-8 fight.

Existing Upwell structures do not have to have a core installed until January 2021.

ECM Stabilizer Tiericide

Another module group has been normalized in naming and stats.  Honestly, I am not sure I know what an ECM Stabilizer is.  But that is EVE Online.  Lots and lots of ship modules.

Player Bounty & Kill Rights Disabled

You can blame this one on the current war in Null sec because those seem to be gumming up the outstanding calls list when we have those big fights.

Bounty calls piling up

Announced in a forum post, this is temporary while CCP investigates what sort of performance hit these calls may be having.  They pop up every time you target somebody or somebody targets you and tend to dominate the queue.  If this led to CCP revamping the bounty system (again) into something more useful, that would be nice.  Kill rights are also being turned off temporarily because they are connected to bounties aand can similarly gum up the works.

This does not affect NPC bounties.  That limitless ISK faucet will continue to flow freely.  However, if you put a bounty on Brisc Rubal in an attempt to help him achieve his goal of being in the top ten for bounties, you can’t get your ISK back.

Fonts

Apparently there was a change made to how in game fonts are rendered, which some people love, some people hate, and some people, myself included, didn’t notice until they saw somebody going on about it.  I guess they’re fine.  It is hard to tell on the big monitor.  I have to wear my glasses to see them still.

Other Things

There were also a lot of small changes and fixes and the usual stuff that comes along with any update, just more so than usual.  All in all this was a pretty big update that will have a lot of long term impact.  I feel like this update should have been given a name so at least we could curse it later on down the road when all the unintended consequences come home to roost.

Or maybe everything will turn out great.  We’ll have to wait and see.

For those wanting more details, the patch notes have been posted.  There are also the general feedback and known issues threads in the forums.  My favorite known issue is that some hangars outside of the Triglavian region have the Triglavian decor.  Seems like a win, but that might just be me.

Meanwhile, CCP has announced that we have entered the fourth development quadrant for 2020, the Phoenix Quadrant, and has previewed a bit of what we can expect from development as well as launching another pack that sells skill points for cash.

The September EVE Online Update brings Quantum Cores to Upwell Structures

This highlight of this month’s update to EVE Online is more complexity for Upwell structures with the introduction of Quantum Cores.  Announced last week in a Dev Blog, these will make putting up a structure even more expensive.

How are these cores actually “quantum?”

The essence is that anybody deploying a structure will have to buy and install a quantum core in order to finish deploying the structure.  Without the core installed the structure will sit there, unable to online, and able to be destroyed immediately.

There are, of course, many details and a timeline.  While the cores are going into the game today, they won’t be required for a while.  The key dates are:

  • Seeding – September 8, 2020

Beginning with the update on 8 September, Quantum Cores will become available on the market. This will allow you to begin acquiring them and moving them to your existing structures in space, or to prep for deployment of new structures.

All existing structures will have a new bay available to them, the Core Room. During the seeding phase, you will also have the ability to install the core into any existing structure’s Core Room to be fully prepared for the future.

  • Required for new structures – October 13, 2020

The second phase of the rollout will enforce the rule that Quantum Cores will be a required installation to complete the anchoring process for any newly deployed structures. This phase is expected to go live during the October update.

Deploying a structure in space will also include a notice of requirement for the installation of a core through the deployment UI window when choosing a structure name, profile, and reinforcement settings.

  • Required for existing structures – January 12, 2021

The final phase for the rollout of Quantum Cores will see some basic services that all structures offer become disabled until a core is installed. Without a core installed, ship fitting, tethering, and ship/module repair services will be disabled. As soon as the core is installed into the structure, these services will become operational again. This phase is expected to go live in the December update.

Today starts the seeding phase, which will let people begin to purchase cores for their existing and planned structures and get them moved into position.  Buying and moving them come with their own challenges.  CCP has the price list with the core size posted.

Quantum Core Price List – Sep 8, 2020

(The Keepstar and Sotiyo core sizes have been reduced to 95,000 m3 to accommodate the needs of wormholers, a group almost always forgotten when CCP does these sorts of things.  They are the ‘collateral damage’ demographic.)

So you can add that price on top of the price of the structure, plus the need to haul another big thing out to where you have deployed it.

The thoughts I have seen seem to think that this is another step in CCP’s plan to respond to complaints about structure spam.  Previously we got the the who abandoned structure routine with the Forsaken Fortress update, which removed asset safety under some circumstances.  That got people to go out and blow up a lot of structures in search of loot.

Now that the abandoned structure festival has played out, CCP appears to be offering a new incentive to blow up structures.

The thing is, the Quantum Cores are set to drop 100% of the time and some NPC corps will buy them back from you for full price.  So not only will it cost you 600 million ISK more to anchor and Astrahus, but that core is now a 600 million ISK incentive for somebody to blow it up.

I suspect that this will hinder some forms of structure spam in null sec.  I doubt we’ll drop another 70 Athanors in TEST space, as we did back in week six of the war.  But we likely won’t be pulling down any structures either.  As I mentioned yesterday, we put up some new Keepstars to add to the defense of Fortress Delve.  We don’t need to get cores into them, or any of the 60 or so Keepstars in Delve, until January.  We will need 1.8 trillion ISK just for those cores.  Maybe they’ll all be dead by then and save us the cost.

Meanwhile, smaller orgs with structures will likely find themselves targeted by groups looking for a core payout, so the long term result will likely be less orgs bothering with structures.

Others notes about Quantum Cores:

In addition to the Quantum Cores, the update also brings another round of module Tiericide, this time to shield boost amplifiers.  The whole range of modules has had stats and meta levels normalized, though only two modules needed to be renamed for this round:

  • ‘Stalwart’ Particle Field Magnifier is now Stalwart Restrained Shield Boost Amplifier
  • ‘Copasetic’ Particle Field Acceleration is now Copasetic Compact Shield Boost Amplifier

Details on the stat changes are in the patch notes.

Otherwise, the update has the usual range of smaller changes and fixes.

CCP has reported that the update has been deployed successfully.  You can read the patch notes for the details the company has chosen to share.