Tag Archives: Rain of Fear

EverQuest Forecast – Today Rain of Fear, Tomorrow Cloudy?

Back in April of 2007, when the EverQuest team announced that they were going to stop doing two expansions a year in favor of doing a single, higher quality expansion annually, there was some discussion about how this came about and what it meant.

I wrote a post about that at the time, in which I asked the question:

How many more EverQuest expansions?

At the time… and this was six years ago… I gave what I thought was a high and a low estimate.

At the low end, I thought maybe the 10th year anniversary in 2009 would be a good time to hang things up.  Ten years was a good run.

At the high end I said that five more expansions would likely enough be it.  I mean, by November 2011, who would be left playing EverQuest?

So I get to officially declare I was wrong, as today sees a sixth expansion since I wrote that post, and the 19th EverQuest expansion overall.  Today is the launch day for the Rain of Fear expansion.

Fear! It Rains Down On Us!

I still don’t like the name.  It is a little too literal for me, with shards from the plane of fear raining down or some such.  I thought Reign of Fear might be better, but I didn’t get a vote.

Then again the EverQuest site seems to be a bit behind the curve still.  This is not an unheard of event there.

Last year’s expansion NOW LIVE!

Life in the web site update lane.  Things fall out of date so fast.

Anyway, today is supposed to be the launch day.  And on a Wednesday no less.  It is like Bizarro world.  The new expansion commeth.

Of course, since I wrote that post I referenced above, in addition to six more expansions, EverQuest has also gone free to play as well as launching another pair of nostalgia farming progression servers.  The game has been brought up to date (off-line broker, hotbars that work like we now expect hot bars to work, a camera that goes where you point it), some older zones have been revamped (which can be good or bad, depending on how you feel about nostalgia), and new features have been piled on (housing was a big one).

EverQuest has remained a going concern and looks like it will continue to do so for some time.

Still, nothing lasts forever.

So I will tempt the fates again and ask, how many more EverQuest expansions?

Two more gets us to the 15th anniversary, five more to 2017, and seven more to the 20th anniversary of the game.

I am tempted to say two more, because once you are free to play, I start to wonder if expansions really mean anything.  Should you be selling a box… even if it is only a virtual box at this point… every year, or should you be doling out content in smaller doses to be purchased ala carte by your users?  The Hero’s Forge thing comes to mind.

Hero’s Forge or Hero Forgery?

Of course, SOE has complicated this by screwing up their virtual currency with heavy discounts to the point that they felt they could no longer sell subscription time or expansions for Station Cash.  They want straight up money for that sort of thing.

At the other end, I am sure that EverQuest will still be around in 2019 for its 20th birthday in some form or another.  But will they still be selling expansions at that point?  What will have changed in seven years?  Will it be all nostalgia servers all the time by then?

So I am going to go with four more expansions.  Four more should overlap the last one with EverQuest Next, and once you have three EverQuest versions going, you have to stop and focus, don’t you?

Or maybe not.  We shall see.

How many more EverQuest expansions do you think we will see?

Additional ironic note: The links in my 2007 post are dead. Those sites are down, EQ lives on.

Addendum: There it is.

There is even a trailer.

EverQuest – Rain of Fear Announced

One more for SOE Thursday.

I typed, and then retyped, “Reign of Fear” three times before getting that title right because I after the previous announcements today I felt that “Reign of Fear” was far more appropriate… or ironic… plus “Rain of Fear” sounds way too literal.

Oh, and I hated the logo on the EQ expansions page, and on the Producer’s Letter Page, so I mashed up my own… because that’s the way I roll.

So there it is.  The 19th EverQuest expansion has been announced, continuing to mock my 2007 prediction that we were probably two or three expansions away from being at the end of such things for EQ.

It will be available for real money (no Station Cash!) pre-orders soon, no doubt with some sort of bonus and will launch in November, thus piling on to the already busy MMO shipping season.  Let’s see, we now have Mists of Panderia, Guild Wars 2, Torchlight II, Rider of Rohan (if it stops slipping), Storm Legion, and Chains of Eternity showing up in the three month window before the holidays. (assuming no slips by SOE)  Anything else?  What a mess!

Back to the Rain of Fear.

Okay, shards of crystalline fear are falling from the sky… blah blah blah… given that I was so into lore last night, I’ll just show how disingenuous I was by totally ignoring it now.

Or maybe I am proving my point, that lore should flow from playing the content.

Yeah, that sounds much better.  Don’t tell me, show me… or something.

Anyway, the big news for the expansion is that they are finally going to keep Stargrace from racking up countless EverQuest hours on Raptr by allowing you to keep your trader up in Bazaar while logged out!

Offline selling at last!

Saints preserve us, if  I was serious about EQ, I would pay for that feature ala carte!

Besides that, the list looks pretty standard, with a few choice tidbits.

  • Level cap increase from 95 to 100 – Achieve a new max level of 100 and set a new standard of gameplay.
  • Hunter System – Gain special rewards and titles for defeating large numbers of foes.
  • Aggro Meter – A brand new tool to help better manage your aggro. You can now see your aggro level relative to your group.
  • Collection System – Discover items throughout Norrath and collect sets for exciting rewards and titles.
  • Improved Brokering System – Sell items in the Bazaar while being offline! More flexibility as a buyer to search and purchase from anywhere in the world.
  • New Linear Item Progression – Stats on armor collected will increase as you move up from one tier to another.
  • Customization with non-visible armor – All non-visible armor in Rain of Fear can be worn by all. You’ll be able to customize your stats for every encounter.
  • Class-specific stat distribution – Collect items that are designed specifically for each classes’ abilities.
  • More than 1800 New Spells (Ranks 1, 2 & 3) – Exponentially add to your spell arsenal.
  • More than 550 AAs – Elevate your power and abilities like never before.
  • More than 3500 New Items – Create your own identity with thousands of new items.
  • More than 3000 New Tradeskill recipes – Increase your value across Norrath by creating items only available by your craftsmanship.
  • More than 110 Quests – Challenge your skills and gather useful loot.
  • 13 Raids – Collect valuable rewards from all new adventures.
  • 9 Zones – Be the first to discover untouched lands of Norrath.
  • 19 Missions – Experience intriguing lore and immersive Missions.
  • Continued opportunity to kill off Halflings.
  • Legends of Norrath™ – 5 Digital Booster Packs.

Okay, I am all for killing off Halflings and experiencing intriguing lore.  But can I get a halfling slayer title?

More levels, more spells, more items, more recipes, and more AAs simply boggle the mind at this point.  The absurdity of expanding level based MMOs laid bare for all.  Especially when you start using phrases like “Exponentially add to your spell arsenal!”  Really, when we get to exponential spell growth, we have gone too far.

(Can somebody please check the spells and then do the math to make sure the growth really is exponential and not, say, linear, logistic, or cubic?  You know how marketing people are with math.)

Some items are clearly borrowed from EQ’s younger brother, like collections. (And offline selling.) I remain of two minds on collecting little sparkly bits across the land.  Yes, it can be fun… until you’re in the group with the ADD healer who keeps running off to grab them mid-fight. (Me)

Meanwhile, Legends of Norrath has bored me for five years now, while the concept of non-visible armor customization just makes my head hurt.

It looks like we won’t see the end of EverQuest expansions (or anything like EverQuest offline) for a while yet.