Tag Archives: Raitaru

Raitaru Fight in Frarie

We had another timer waiting for us last night in Frarie.  Snuffed Out had previously reinforced a Raitaru we had dropped not too far from our Fortizar and the final event was at hand.

Counting Down

We formed up in Abaddons again, wondering if Snuff would show up for the timer or not.

Word was that they too were forming, and eyes on their home in Rakapas said they were putting together a mix of Machariels and Apocalypse Navy Issues with fax support.  A few minutes after the repair cycle had started they bridged in.  At that point we undocked and warped straight onto them with out pulse beam fit Abaddons, with our own fax in tow, and a brawl ensued.

The Abaddons off the Raitaru

At that point I got very busy as I was once again out in the dirty Guardian doing my logi thing.  Cainun was targeting Machariels to make them pay in ISK while they were going after logi to make killing the rest of the fleet that much easier.

Our logi was holding and a few Machariels had died when Snuff upped the ante and started dropping in dreadnoughts.  Our logi chain was broken and our fax wasn’t able to keep up. Guardians were alpha’d off the field by their battleships while the HAW dreads starting hitting Abaddons.  The dirty Guardian was no more.

We had the option to escalate as well.  We have some anti-cap dreads of our own that could have come into the fight.  However, the word was that they had their titan and super pilots logged in and sitting in Rakapas waiting to jump in as well if we did so.

Cainun’s last act was to warp us all back to our Fortizar before his own ship exploded.  Our fax went down as well, as did the Raitaru.  The battle report shows the ISK war against us as well.

Battle Report Header

This fight, and our previous encounters with Snuff, does make me question the value of this deployment.  Liberty Squad leadership wanted to go somewhere where we could get “good fights” on something like a regular basis.  But we chose to base ourselves under the capital umbrella of Snuffed Out without bringing anything like enough to counter that.  That leaves them the option to escalate, something they have done in every fight.  We have had them drop titans on us more than once already.

Titans loll about a previous fight

And yet Snuff clearly wants us there.  They have more than enough capitals on hand to take out our Fortizar if they wanted to.  As with any such arrangement, the price to keep them from doing that is to fight them… entertain them… and lose.  If we stop, you can bet the Fortizar will be their next target.

This is, as always, the problem with low sec for me.  There is nothing here to win.  Nothing changes, we just form back up again another night to repeat the same event.

It makes me want to jump my clone over to the Black Ops deployment where they cyno in to gank somebody and about half the time it doesn’t go as planned and the locals jump us instead and we have to scramble to get out.  At least there is some question as to how the fight will end and a chance to get away with something before the supers start landing on you. (Fortunately I have an alt there already.)

Oh well, that is the nature of EVE Online without a war going on.

Addendum:

Somebody recorded last night’s fight.

 

Citadel Destruction Unleashed

A major aspect of the February update released last week was the Upwell 2.0 revisions.  Those were designed to make blowing up citadels… at least unused or neglected citadels… much easier.

An Astrahus meeting its end

A couple items… the shields being vulnerable at all times along with the new “low power” mode that removed the armor timer from the mix… were combined to make the removal of citadels easier.  You could no longer just leave one sitting unfueled with the vulnerability times set to an awkward hour and expect people to leave it alone because it wasn’t worth the effort.

Or such was the hope.

But any revamp that comes with a flow chart can be a risk in the comprehension department.

How to blow up a citadel

Fortunately it seems that the prospect of blowing things up is enough to get people to pay attention and focus.  CCP Quant posted a chart showing a huge surge of structure reinforcements the day the Upwell 2.0 changes went live.

Structure Reinforcement Spike, Feb. 15, 2018 – That should be M, L, and XL

Reinforcing Upwell structures was easy now though.  You could do it whenever you wanted.  The question was whether or not people would follow through.

Looking at zKillboard it appears that they did.  The first short timers started to come due on Saturday, Feb. 17, 2018, and if you look at the losses for the various Upwell structure flavors for that date there is a clear uptick in kills.

Astrahus citadels, the most common structure floating around in space, saw a wave of destruction.  Looking at losses for recent days, 5-20 seems to be about the range of kills on any given date.

Saturday saw 218 Astrahus kills by my count, most of them being purged from wormhole space.  WH space also happens to be the part of space without asset safety so, unlike elsewhere, there is a chance to find a loot pinata.  This led wormholers to go after them with gusto I gather.

Likewise, the Raitaru, the other common medium structure, saw 95 blown up on Saturday.  Again, this was heavily in WH space.

Other Upwell structures also saw an increase in destruction save for Keepstars and Sotiyos… both are big investments and unlikely to be in low power mode… though nothing close to the above two.  even Tataras saw a slight uptick with three going down on Saturday.  So op success I suppose.  Structures made easier to kill were killed en mass.

Who will pick up the pieces?  Who brought a salvager?

After this orgy of destruction it seems as though the pace will slacken.  The easy targets have largely been singled out and blow up I imagine.  And, aside from those found in WH space, the incentive for blowing up these structures is just kill mails and the joy of seeing something explode.  But sometimes that is enough.

Anyway, more things going “boom” in New Eden.

Sunday Afternoon Raitaru Shoot

We can’t just rat and mine in Delve all the time, so when a warning ping came up Sunday morning that there would be an op later I got myself over to our staging system and ready to go.

And so did a lot of other people, judging by the response the official op ping got.  There were two fleets called for, one for our Machariel doctrine and one for our Jackdaw doctrine.  I was already online and in a Mach fleet ship, so was able to join that fleet before it filled up.  And it filled up very fast, hitting the 255 ship cap in well under a minute.

I was in an Oneiros primarily because I already had it there and ready to go, but also because logistics is generally a protected class in fleets.  If you’re flying logi you’ll almost never get kicked out of a full fleet to make room for other critical roles such as boosters.

However, the logi turn out seemed to be especially good.  In fact, according to the FC (Wolfpack10), turnout in general was good with people in ships appropriate to the doctrine.  There had been a call put out to stop bringing random ships to fleets as there had been a growing number of people who would join up in interceptors, crowding out doctrine ships.  For the Machariel doctrine, it needs a certain number of the main line ships in order to be effective, relying as it does on its alpha damage to destroy enemies in a single volley.  Anyway, people seemed to take this to heart and the Mach fleet did not have too many off-brand members.

There was more than enough logistics and when somebody asked if they could switch from logi to a Machariel, this was greeted with some enthusiasm, and even after those people swapped over the FC said that he could stand to lose another half dozen logi if more people wanted to switch over.

So I looked at the contracts listed and, sure enough, there were a few Machariels available.  They carry a 550 million ISK price tag.  That is a lot of ISK for me.  I don’t do much to boost the ratting and mining numbers in Delve.  But it was also a ship I had never flown, so after a bit of thought I decided to splurge and bought one.  I swapped out of my Oneiros and into the Mach and got it fit out as dictated in the fleet MOTD.

Among other things, the doctrine Machariel comes with a load of modules in its cargo bay so they can be refit to meet the needs of the moment.  That is another reason I have tended to avoid the Mach, staying in my logi boat.  While I am used to refits, flying with Asher means having a mobile depot and refits with you all the time, they are a complication that my Oneiros doesn’t face.

I got myself set and undocked to look at my new ship.  Shortly there after we were given a “burn to” destination and off we went.

Machariel on the way

Seeing as I had a shiny new ship, I logged my Jita alt in and check to see if the Guardian’s Gala SKIN for it was available.  It was, so I splurged and bought one even though it was about half the price of the ship itself.  It is only ISK I guess.  Plus that is one of the better looking SKINs in the game, and possibly the only good SKIN for Gallente ships aside from the Quafe SKINs.

We made our way out to a titan, where people who had not read the fleet MOTD were given time to refit their Machs using the fitting service of the super.  Then there was a bridge and soon we were at our destination, the system of Gehi in Amarr low sec space.

Landing at our destination

If I understood correctly, this is also where NCDot has been staging for things like the HED-GP fight the other day.  We were there to blow up a Raitaru engineering complex belonging to one of NCDot and PL’s allies, Darwinism.

Darwinism logo on the engineering complex

Our fleet was there, the Jackdaw fleet was there, and because there were still people who wanted to go out and get a kill mail of some sort, there was a Hurricane fleet that rode out with us as well.  Needless to say, we had damage o’plenty in order to stop the repair timer and start bringing the structure down.

Timer paused, never to resume

The Mach fleet anchored up on the FC then put out drones to attack the Raitaru more as a means to make sure we got on the kill mail than to beat the structure down any faster.  We were already well over the damage cap that the citadel mechanics enforce, so firing our guns would have been a waste of ammunition.

Anchoring up for the shoot

My Warrior II drones were putting up zero damage almost the whole time.  They ended up getting about 1,400 points of damage, which divided over the total structure hit points rounds down to 0%.

Warrior II zooming over the structure

The outcome for the Raitaru was pretty much a foregone conclusion.  There were more than 550 of us on the kill mail for what is essentially the smallest of the Upwell Consortium structures.  A light missile spewing Jackdaw got top damage and the whole thing went boom.

The sky glows orange as the Raitaru explodes

Nobody rose to oppose our assault on the structure, so the most difficult aspect of the whole operation was just getting ourselves home.  Sure, travel is simple, but pushing more than 500 pilots through gates in low sec space causes time dilation to kick in.  So our fleet waited around a bit while the faster fleets got off the same node.

A ball of Machs on a gate waiting for the green light

After a bit of a wait we were given a destination, jumped through, and moved out as a group.

Machs aligning for the next gate

We moved along, still bringing up time dilation and traffic control every time we passed through a gate.  The joy of driving a full fleet through systems that generally do not get a lot of traffic and are provisioned accordingly.  You can see how much we spiked the jumps metric in Gehi that day and can see which systems we took by following the spikes through low sec.

DOTLAN marks out visit to Gehi

I also remained convinced that the traffic control mechanism that throttles the passage of players through a gate to keep the system from getting overloaded is biased against me.  Either that, or it sorts alphabetically and, being a “W” I end up at the end of the queue.  I swear I can be the first on the gate and still be the last one to show up in the next system.

The trip gave me further time to admire my new ship and the SKIN I bought for it.

My Mach aligning out near a planet

About two hours after the first ping went out for the fleet we arrived back home in Delve in 1DQ1-A, where we docked up in the Keepstar and disbanded.

That was about the high point of operations for the day.  Other fleets went out, but not strategic ops.  The coalition was back to ratting and mining and I was off to do other things.