Tag Archives: Razorfen Kraul

Claiming Fire Hardened Mail

While we were getting ourselves set for Shadowfang Keep, Skronk had asked if I have gotten Viniki very far along on Fire Hardened Mail quest, the warrior class you pick up at level 20.  I had to admit that, while I had grabbed it, I had not done anything with it as when you get it the quest is “warning danger level” red in your quest log.

He mentioned that he and Ula had managed to finish it off as a duo, though not without some considerable effort, so they could probably help out.

So the next day when I got online I set about making some progress.  Viniki was level 26 and the quest was moving into the range of viability.

The first bit was simple enough.  You need 50 drops from spiders out in the Wetlands.  They were levels 20-23, so it was just a matter of chopping them down.  The main annoyance was that then required drops only stored in stacks of 20 in my bag, and in the current WoW Classic age of inventory management dedicated three bag slots to anything is a big ask.  But I figured I would make due.

After that it was time to travel.  The next stage is out on the Stonetalon Mountains.  I may have forgotten quite a bit about vanilla WoW, but I do remember running the length of that zone to get myself up to Desolace at one point, which ended up taking me something like 45 minutes.  A long trip.  So I was headed that way again.  But the first bit would be short I thought, just a run across the breadth of The Barrens.

Ratchet to Stonetalon Mountains

Of course, I was deceived again by the scale of The Barrens.  It takes longer to run across, even at its short point, than you think.  But I made it and even remembered to not run straight up the road where the zones meet, avoiding the Horde guards at Honor’s Stand.  From there signs would show the way.

Stonetalon Peak this way

Not that there are a myraid of ways to choose from.  The road through the zone has some turn-offs, but my destination was at the very far end in the Charred Vale.

The Stonetalon Mountains

Starting in the lower right I just had to follow the path, bearing right at the lake to go to Stonetalon Peak to get the Alliance flight point.  The way Classic works you may find you need flight points you don’t necessarily travel to as they can provide connections.  While I was on my way there Skronk logged on.  He swapped to his level 22 paladin, who happened to be in Ashenvale, to come join me.

I grabbed the flight point and a quest that was to hand, and headed for the charred vale where Skronk caught up, having grabbed the flight point and the same quest as well.  He went AFK for a minute and I promptly got us killed.  He was on follow and his aggro radius was such that I managed to pull half a dozen mobs when I went to stalk one of the chimeras I needed for my next set of drops.

Oh well.  We got ourselves settled and Ula joined us with her warrior, which gave us more than enough muscle to finish off harpies and get the drops I needed for the quest.

From there we ran down into Desolace to grab the flight master at Nijel’s Point.  That was a bit dicey with Skronk’s pally in tow, as his aggro radius was about max size relative to the mobs there, but we made it to the flight point after a couple of encounters.

From there we wanted to go to Razorfen Kraul, the location of the last item on my list.  We decided to fly to Theramore and run from there.  We’d run through the swamp at a lower level already.

Over those familiar centaur camps

From Theramore we trotted out to The Barrens again and headed south to RFK.  Skronk said that when they did this for Ula’s warrior it took a while and some strategic dying was involved, along with some outright running for the exit.  But with three of us it seemed to go okay.  We were able to take on ones and twos without too much drama.

Fighting in RFK

Skronk’s pally healed while the two warriors got stuck in to tank and DPS.  This mostly worked.

There was one point when we got too many on a pull and had to run for the exit, with Ula’s warrior getting trapped and dying.  That also served as a reminder to put Escape Artist, the gnomish racial ability that gets you out of traps, on our respective hot bars.  Fortunately with a pally along a ress was available.

When we had cleared our way to our target, Roogug, we were able to get just him and one caster.  This was another fight where we thought we might have to take down on mob, flee, then repeat until we could cope with the whole thing.  But with three of us we were able to handle the fight.

Battling with Roogug

A little bit of healing goes a long way in these situations.

With Roogug down I had the last piece of the quest.  But since we were down at the southern end of The Barrens in any case, we decided to extend our trip to pick up one final flight point.  We wanted to get the one at Thalanaar in Feralas at the edge of the Thousand Needles zone, which meant taking the Great Lift.

I had read/heard that with WoW Classic you could only see the positions of the cars of the Great Lift, but it didn’t really strike me until we got there.  The cars just don’t show up the way they did back in the day, no doubt due to the update client/server tech being used.

So we sat there for a bit and discussed possible options.  The two NPC guards mean you cannot just saunter up for a peek.  In the end I decided just to rush the ramp and see what I could see when I got to the end.  Worst case I would simply jump off.   I have done that before.

In running I picked up the near guard and, as I reached the end of the ramp, saw the elevator car just starting its descent, so I jumped for it… and sailed right over it and down to my death.

Viniki at the bottom of the lift

However Ula and Skronk, following on behind, were ignored by the guard as he ran back to his post, so were able to wait for the car to return and take it down to the floor of Thousand Needles.  Again, having a pally around for a ress came in handy.

Once restored we made our way to the east end of the zone to Thalanaar and collected the flight point.  From there we flew back to Stonetalon Peak to turn in that harpy quest that we had finished up, after which we were done.  I recalled back to Stormwind and turned in the quest and collected a nice new bit of armor.

Fire Hardened hauberk

This was another quest line I never did back in the day as I do not think I bothered rolling a warrior as an alt until Warlords of Draenor.  It was a chance to go back and experience something I had missed the first time around.

Razorfen Kraul in the Rain

For some reason, it always seems to be raining when we do Razorfen Kraul.  At least that is my recollection.  We’ve been there twice before, both times during the Northern California rainy season, once in November and once in December.  Last Saturday was our third visit, and it was pouring down rain for those of us on the West Coast.

Razorfen Kraul, or RFK, is a one pass dungeon for us.  We have never had to, or wanted to, go back to it for a second run.  Yet it is a memorable dungeon, for two reasons; that final escort quest and those damn blue leaf tubers.

Now however the blue leaf tubers, and the snufflenose gophers used to spot them, are gone.

At least I think they are gone.  You had to get that quest from Ratchet before you did the instance.  With the Dungeon Finder I am going to guess that not many people make it over to Ratchet as once did, and since Blizzard did not move the blue leaf tubers quest to the start of the instance with the rest of the quests, the status of the snufflenose gophers is unknown to me.

We formed up together in Stormwind, our line up for the night being:

  • Xula – level 30 Gnome warrior
  • Ethelred – level 31 Worgen druid
  • Maloney – level 31 Worgen mage
  • Nancyboy – level 31 Worgen priest
  • Earlthedog – level 32 Worgen warrior

The Dungeon Finder was launched and we were queued up and sent on our way.

I do not know what I can add that was not mentioned in past runs.  Yes, we were absent the gophers this time.  The quest giver is up front, inside the instance.  There is now a map for the instance, which makes deciding which way to go at that first T intersection easier.  The first quest objective on the map was to the right.

Oh, and the instance got bumped a few levels.  Previously it was for levels 24-29.  Now it is available for levels 30-40, but the highest level boss we ran into was level 35, so it would be a pretty easy run at level 40.

Actually, it wasn’t that difficult for us at the low end of the bracket.

In the two past runs we took wrong turns, memories of which stayed with us.  This time we went we avoided those mistakes and the squeals of dying quillboars marked our progress through their lair.

Little lost sheep in the hut

We made our way through each boss along the way.  Earl had a bit of help this time.  The item from Houndmaster Locksey that summons a combat pet (10 minute pet with a 10 minute cool down) gave us a bit more DPS.

Getting the dog out for a boss fight

Not that we really needed it.  As before, almost all of the fights went our way without much in the way of drama.  We tried to play things by the book at times, using crowd control and the like, but for the most part if the sheep didn’t stick (resists were high on level 34 mobs) it didn’t seem to matter much.

We did wipe once, which was totally my fault.  We had stopped before one of the bosses and I moved closer to get a screen shot, forgetting that with us at the low end of the level spectrum for the instance that our aggro radius was pretty big.

And so I pulled the boss, two minions, and a couple of quillboars who wandered by when we were still getting ourselves sorted out.  Xula pulled all the mobs off of me.  She seemed to hit new heights of aggro management in RFK as she kept stuff off of us all night.  However she also got smaked down and died rather quickly.  Then it was the slow slide as we died one by one.

All Dead

The graveyard for RFK is just outside the door now.  No more running from Camp Taurajo.  And we did managed to kill off everybody except the boss, so the return bout was very easy.

Although just as we were about to start our second run at the boss, the power went out at my house for about a minute.  I was back online and into the game in a few minutes, but the timing was almost bad.

After that, it was more of a sight seeing tour through the instance.

Remeber when we let a gopher go on this bridge?

We made our way around to Charlga for what is essentially the final boss fight of the instance.

Charlga the Crone, we meet again!

The fight was a foregone conclusion.  Even the main boss of the instance, several levels above us, did not require that much effort.  Charlga went down and the achievement was ours.

Then it was just a turn into the giant spirit boar for one of the quests for the instance.

Do you have something for me Mr. Spirit Pig?

I do wonder if you can really count the instance as done once you have the achievement.  We chose to see if the old escort quest was still available, which meant jumping down into the trench behind Charlga’s hut.

Sure enough, Willix was still down there waiting for an escort back to the instance entrance.

We kept him safe on the way back, though there was a brief moment of anxiety when we remembered that, in the old version of the instance, Willix used to run outside the instance and you had to finish the quest there.  Having entered via the Dungeon Finder, exiting would deposit us all back in Stormwind and not outside of RFK.

However, Blizzard had us covered.  Willix now stops short of the exit and you can finish the quest.  You also wrap up the remaining quest there as well, which is the end of the line for RFK.

Instance Complete Shot

(You can just see Willix in background on the right in the full size picture.)

Finishing up also brought most of us two levels further along, which opened up a few more dungeon options for next week.  At level 33, I was shown this list as being available via the Dungeon Finder:

I imagine that we will go after the Armory in Scarlet Monastery next week, but we shall see.  We might knock off the two Maraudon segments instead.

One thing about RFK is that it does take a bit of time, even when it is not very challenging.  So that, along with starting a bit late, and me getting knocked off by a power outage, left us at around 11pm when we were done.  We probably could have squeezed in another instance, but I personally was feeling tired and about done for the evening.

Instead we stopped and talked about what the damage meter addon, recount, was telling us.

The three DPS players in the group this time around are Earlthedog, Ethelred, and Maloney who play warrior, druid, and mage.

Recount shows that Earl is doing almost exactly as much damage as Ethelred and Maloney are doing combined, while Ethelred and Maloney are almost in a dead heat for total damage done.

So we are trying to figure out why Earl is doing that much more damage.

Is he just the supreme warrior player?  He almost always plays a warrior, so he is well in tune with all of the warrior skills.  While I won’t speak for Ethelred, I know I, playing Maloney, am still trying to figure the right spell combos that are most effective with my first ever real mage in WoW.  Should I be using Ice Lance so much?

But Recount shows that the vast majority of Earl’s damage is simple melee.  He has a big, bad, high DPS blue polearm for his weapon.  Is it just that which is tilting the balance?

Or do warriors in the DPS role come on strong early on while casters develop later?

Anyway, we will be watching the damage meter to try and figure that out.

Meanwhile, I am going to see if I have the right spec so far for a frost mage.

Razorfen Dungeon Kraul

Hah! I bet nobody has ever made that play on words before!  Bow down before my originality… or something!  No, stay away from Google, just take my word for it.

We decided to skip over Blackfathom Deeps and head into something more challenging for our level range, Razorfen Kraul.  Again, we’ve been there before, but it has been three years.

Razorfen Kraul is marked as being for levels 24-29 so we thought this might be a better test of how we were handling our new classes and roles in the group.  Our lineup for the night was:

24 Orc Shaman – Earlthebat (Earlthecat)
25 Undead Mage – Bigbutt (Bungholio)
25 Tauren Druid – Hurmoo (Vikund)
25 Blood Elf Paladin – Enaldie (Ula)
26 Tauren Druid – Azawak (Skronk)

So as you can see, we were all at the low end of the range.

Azawak spent some time before we joined up getting all the quests for the instance identified.  The only one he could not grab in advance and share was Blue leaf Tubers from Ratchet.  When you get that quest you have to pick up three items that are next to the quest giver.

Back in the day it was pretty easy to get that quest, not read it until you ran off to RFK only to find out you were missing key elements to the quest.  It is certainly different in that regard from many WoW quests, which generally place the items you need in your bag.

These days all quest related items sparkle, so it is a little harder to miss the three items, but you can still manage it if you are in a hurry.

As people were grabbing that quest, I was running around the meeting stone and nearly got myself killed.  On the mini map there was a quest showing over by the great lift.  However, as I approached I moved from the Barrens, horde territory, to Thousand Needles, which is contested territory.  That flagged me PvP.

And, as luck would have it, at that very moment, an alliance player who was in the level 80 range judging from his gear, came up the lift and started killing all the NPCs including my quest giver.  Fortunately, he didn’t seem to see me right away, so I dropped into cat form and prowled off to a safe corner until he ran off to plunder the Crossroads or some such.

Azawak popped back on at about that point, also flagged PvP because he had also been lured over the zone line by the quest giver.  Have to remember that.

We started summoning people in as they grabbed that final quest in Ratchet.  Then the remainder were shared out and in we went.

Begin the Kraul

We were quickly reminded just how fast that quillboar dying squeal goes from novel to annoying.  Well, you only end up hearing it about a hundred times in the zone.

Things started out very well for us.  We headed right, which turned out to be the correct direction, and aside from some stickiness around Death Speaker Jargba, things went smoothly.  Around Jargba there is an odd elevation issue, where you are in a half-height canyon at that point so if you get to close to the walls, you will aggro mobs along the side who will come running to get you, bringing along their friends.

We had a frantic fight at that point, but nobody died.  The healing druid was out of mana completely at the end though.  After that, it was a short walk to Jargba himself, then onward.

Following the winding path, we eventually ended up at one of the quest goals, Charlga Razorflank.  She is not a humanoid, but rather classed as “The Crone.”

Facing Charlga The Crone

She was also lower level than I expected.  In fact, all the bosses seemed to be, relative to our last trip.  RFK seems to have been adjusted down some.

So the fight with Charlga was short and sharp, and she died quickly.  But to taunt us, she dropped a scroll that starts a quest, but which was too high of a level for us to start.  You need to be level 28 for that.

With her down, we stood on the cliff edge, looking down into the canyon where the blue leaf tubers can be found and where the final quest for the instance, an escort for Willix to the front door, kicks off.

Looking down towards Willix

And as we were looking for the right spot to jump down, we realized we had forgotten the main boss in the instance, the big pig himself, Agathelos the Raging.

We quickly doubled back and found him.

Not as big as that bear's butt

He was soon so much fodder for the meat case at your local grocery store.  Hmm… bacon!  And slaying him gets you the achievement.  We could have stopped right there!

But we didn’t.  We still had work to do.

We went back to find Willix.

We decided to clear the who canyon before we started the escort and pick up some of those blue leaf tubers along the way.  Out came the gophers as we started to clear.

Of course, in a short time, the gophers got us into a fight for our lives.  You let the gopher go (and why is it gophers?), whack them with the wand, and they run off to find a tuber.  Some times they find one close to you, in an area you’ve already cleared.

And sometimes they decided they really need to go grab a tuber on the other side of a half a dozen elite boars.

A gopher induced multi-boar pile up caused our only death for the evening, when Bigbutt went down to a fresh wave during a fight.  Hurmoo, finally having remembered to buy reagents before the run, got to do a combat ress, a first for our group.

Best emote from the boars in the canyon:

Raging Agam’ar goes into a rage!

Nothing says you mean it like redundancy.

Eventually though, all the boars were cleared and all the tubers required were obtained.  Then it was just a matter of walking Willix to the entrance of the instance.

Walking with Willix

Of course, they expect you to clear before you escort, so there were the inevitable “boars out of nowhere” events as we tried to hurry him along to the door.

Eventually though he was delivered safely, his quest completed.  He stood with us for a final picture.

Farewell to Razorfen Kraul

The instance itself was not nearly as challenging as we thought it would be.  I don’t think we’re that good with the characters yet that we should have rolled over everything quite so handily.  Then again, I can’t say that the place was a nerfed relative to the level we were.  It just seemed easier.  We couldn’t possibly have just learned how to do instances in three years of trying, could we?

On the other hand, we seemed to be the right levels to gain the maximum experience.  All of us leveled at least once during the run and I think we all leveled again by the time all the quests were turned in.  Earl got his mana totem, so we should be better covered on that front going forward!

So we have to ask ourselves again, do we hit the next instance in line, Gnomeregan, or do we skip over that and head straight to Scarlet Monastery?

Of course, we might skip both for a bit to go back and try the new level 80 instances that came with patch 3.3.

Razorfen Kraul – Round 1

This is going to be an example of why I should write up our instance events the day after we do them. Things are usually pretty fresh in my mind then, but now, three days later, it is all a bit fuzzy. Maybe the team will correct me on some items, or add things I have forgotten. Or maybe they won’t remember either and my version of events will become the accepted shared reality. I would like to complain that I was too busy to find the time to do the write up on Sunday, but I spent a few hours playing Echoes of Faydwer instead of doing it.

The first thing you have to ask yourself before starting out in Razorfen Kraul is, “Do I like the sound of squealing pigs?” If the answer is “yes,” then this is the instance for you!

The quillboars that inhabit RFK let out a very loud squeal of horror, rage, and remorse upon death. I play with the sound off and my headphones plugged into my laptop where I run IM and Skype, but Skronk runs open speakers and mic on his end, so I could hear every piggy death very clearly through our VoIP connection. That is actually saying something, because usually I can only hear the loudest and/or most annoying sounds from Skronk’s machine. Quillboar death is both loud and annoying, so adjust your sounds settings appropriately.

So we got ourselves together on Saturday night to play for the big bad wolf’s team and attempt to blow down the front door of the piggies’ house/cave and then kill them individually or in small groups. Simple murder for hire or an analogy for class warfare and revolutionary justice? You make the call!

The lineup for the night was:

29 Warlock – Bungholio
30 Priest – Skronk
30 Rogue – Blintz
30 Warrior – Earlthecat
31 Mage – Ula

We got on a little early but had to make a short run to make sure everybody had the quests for the zone. The first quest, “Blueleaf Tubers,” is picked up in Ratchet. The quest giver, whose name escapes me, stands next to the bank in Ratchet, so he is easy to find. Do not run off too quickly when you get the quest. You need to pick up a crate, a rod, and a manual from the pile of items next to him. These items are all required to complete the quest and the crate and rod are required to harvest the blueleaf tubers, but more on that later.

The second quest is “The Crone of the Kraul.” For this one you have to run past RFK, go down The Great Lift, and head to the little graveyard that is off to the left/north. There you will find a dead dwarf with a notebook. You pick up the notebook, read it, then head towards Feralas to where the alliance flight point is, right on the edge of Thousand Needles. Get the quest update from the night elf, grab the flight point if you do not already have it, then run back to RFK.

With quests in hand, we hit the instance.

A very short way into RFK you have a choice of directions to take. If you head one way you are on your way after all the named mobs. If you head the other way you can pick up the two quests that are in the zone. We decided to go through the named mobs first, then take a short cut to the quest side, saving us some time.



We also had out items for the “Blueleaf Tubers” quest. The crate contains a snufflenose gopher, or five snufflenose gophers, depending on how you look at it. The crate has five uses. If it thus represents five gophers, or one gopher with five lives, is not explained. When you click on the crate, the gopher emerges, but only if you are near some blueleaf tubers. This early on, the gophers could not be coaxed from their crates, so on we went.

In the named wing of RFK you fight your way through a selection of quillboars and their boar pets. Somehow it seems odd to me that quillboars keep their not so distant cousins as pets. It would be like humans keeping chimps as pets en mass.

Eventually you come around the end of the instance and end up in a four way intersection. From where you come up one side loops back left, one loops back right, and goes on straight ahead. Looping back to the right will get you to Death Speaker Jargba. Looping back to the left will get you to Aggem Thorncurse.

We went right first and fought our way up to Death Speaker Jargba then left to take out Aggem Thorncurse. Neither fight was very difficult for our group. I do not recall what Jargba dropped, but Aggem dropped a common dagger called Thornspike.

We then headed back to the last route, which headed uphill. This lead us to Roogus, who is just a name on my notepad, but who is listed as a named mob for the zone. We fought through him, the started a new action.

Just after that point, we hit a point where the gophers would activate. Skronk got a gopher out, then I did. When the snufflenose gopher is out, he starts to follow you around like a pet. When you use the control rod for the gopher, he starts to seek out the blueleaf tubers. We could not see any tubers, we were in a clear spot with some more quillboars across a long bridge from us. Skronk and I both activated the rods and off our gophers went.

Straight across the bridge and into the quillboars.

The last question on Skype before they got there was, “Do you think they will pull aggro?”

The answer, we learned very quickly, was “Yes they do!”

Skronk’s gopher, which set out first, pulled the group of three quillboars that was across the bridge from us, but only after being stomped on and killed in a single blow. The poor little gopher never had a chance.

But the three quillboars then came running for Skronk. As we were fighting them, my gopher ran into some more quillboars and, no doubt, got squashed as well, bringing us two more mobs.

We managed to fight and kill all of our new found aggro, but it was difficult. It was difficult because because we were all laughing. I was in tears I was laughing so hard. There was something about a poor little snufflenose gopher, minding its own business, being stomped by a gang of quillboars that was absurdly hilarious.

Eventually we stopped laughing, fought some more quillboars and a range of bats that are in a lower part of the zone, and ended up at Charlga Razorflank. She is the mob you need for “Crone of the Kraul.” She nicely left us 5 heads (or is that one head split 5 ways?) so we could complete the quest as well as dropping the Heart of Agamaggan shield. Earl already had a better shield, so it got disenchanted down to a large glimmering shard.

After that we looped back, killed the aggros in front of a big, shimmering portal, then killed the two level 15 gatekeepers who run the portal, which opened it up for us. This let us into the last and biggest named mob in the zone, Agathelos the Raging.

Here is Agathelos foolishly turning his back on us. Note the raid icon for sizing reference. He is a big pig.

You can be a big pig too

You can be a big pig too

He was also a pretty quickly dead pig. Or boar. Or whatever.

It was my lucky night, two instances in a row, as Agathelos dropped the Swinetusk Shank, a rogue stabby item if there ever was one.

Here we are in our traditional victory shot.

Sausage Time

Sausage Time

Now that we were done with the named end of the instance, we wanted to run back, pick up the quests in the zone, find the damn tubers, and get ourselves out of piggy town. We had a plan.

It had been noted somewhere that from near the location of Charlga Razorflank you could jump down into the canyon below which is where the two in-zone quests are, “Mortality Wanes” and “Willix the Importer.” We began looking for a place to jump down safely. The quillboars and their pets seemed to be pretty thick on the ground below us. Not to the extent that would wipe us, but we went looking for an easier spot. We traced our way back to one of the bridges over the canyon we had crossed earlier. Here we could see spots to drop in that would mean a smaller fight.

Only we could not jump over the side of the bridge. The game won’t let you.

We found that at one end of the bridge you could jump off the side of the path, onto the rocks that lead down into the canyon. Unfortunately, we made this discovery as a series of independent actions, leaving two of us, Bung and Skronk, on one side of the bridge and three of us, Ula, Earl, and myself, on the other.


Things went awry from that point. We were now in within the aggro radii of the mobs below, so two separate fights began. Bung and Skronk tried to get over to us, but that ended up dragging a few more mobs into the battle. Slowly we started getting killed. After Skronk went down, we decided to gamble and use the soul stone, revive him, and see if we couldn’t finish off the last couple of boars on us.

We couldn’t. We got wiped.

If we had jumped off at Charlga together and just took on the nearby mobs, we would have been fine. Well, die and learn.

When you die in RFK, you come back at Camp Taurajo, which is a bit of a hoof back to the instance.

So we ran back and started heading to the quest guys from the entrance. This wasn’t a bad thing. “Willix the Importer” is an escort quest, so we were going to have to kill everybody between him and the entrance anyway. It also helped with the blueleaf tubers.

We slew our way to the quest point, then started looking for tubers. We all let our gophers out and they began searching out the tubers. They run along to a spot, stand there, then the tuber appears and you harvest it.

Ula’s gopher succeeded in finding the five aggro boars we hadn’t killed and got stomped, but for the most part the snufflenose gophers had an easy time of it. They do wander far and wide in search of tubers, so killing everything on your way in helps.

Once done there, we spoke with Willix and began to escort him out of the instance. As is usual with escort quests, he brought his own aggros, announced every so often by him stopping and intoning some line about the dangers of the area or how much the quillboars wanted to stop him. The last fight on the way out of the dungeon had an aggro that AOE’d and slew all the gophers.

The combat stats report showed the following:

Snufflenose Gopher:
Damage Taken = 636 (0.7%) #8
[Melee] = 243 (38.2%) 0/2 0.0% 121.5 Avg
Thunderclap = 217 (34.1%) 0/5 0.0% 43.4 Avg
Sonic Burst = 120 (18.9%) 0/1 0.0% 120.0 Avg
Shoot = 56 (8.8%) 0/1 0.0% 56.0 Avg

That pretty much accounts for our eight gopher deaths, since they appear to have about 1 hit point, thus die whenever struck by anything.

We got Willix to the entrance, got our reward, left RFK, and went about our merry way turning in quests.

We managed to get ourselves flagged on the way back to turn in the quest in Feralas. Ula sheeped the guard at the Great Lift, so we got flagged as a group. Fortunately we did not run into any level 60 horde toons, so we were spared any griefing. We did pass a level 37 undead player who, I noticed, clicked on each one of us as we ran past (I love that when you target anybody, it shows you who they have targeted) but decided that we were a bit too formidable to take on.

Not my best instance write up by far, but we plan to go back and run the named mob side of the zone again some time.

Our next target is Gnomeregan!