Tag Archives: Reign of Shadows

EverQuest II Reign of Shadows Expansion Goes Live

I think the EverQuest II team had a bit more luck with their launch that the EverQuest team did with their launch last week.  The EQII team, after having the game down most of the morning, brought the servers up a little after noon Pacific time and they have been rolling on since then.  No emergency downtime.

And so we welcome the Reign of Shadows expansion, the 17th expansion for the game.

Let slips the moon cats!

It is time to head to the dark side of Luclin.  The marking blurb for the expansion says:

Emperor Ssraeshza and his unyielding throngs of insidious zealots and enslaved minions have laid claim to the ancient citadel of Vex Thal. The march of the nefarious snake-like shissar must end there, deep within the heart of the dark side of Luclin.

Face terrible challenges and forge great alliances in regions unseen by Norrathian eyes in centuries: Echo Caverns, Shadeweaver’s Thicket, Grimling Forest, Shar Vhal, and Vex Thal. Heroes will be made in the shadows!

The features list includes:

  • Play as a Vah Shir! The first new race in the game in five years.
  • 20 Reign of Shadows Prestige Advancement Points and 10 new Reign of Shadows Prestige Abilities.
  • Maximum Guild Level increased to 350 with an all new content-driven guild leveling mechanism.
  • Discover new Adventure, Tradeskill, and Signature quests as you investigate what secrets lay concealed in the endless gloom.
  • Master all new Solo, Heroic, Challenge Heroic, and Raid content in the perpetual shade of Luclin’s dark side!

The new race is a big deal, as it brings the Vah Shir, the EverQuest feline race from Luclin, to the game.  The rest sounds a bit like the usual “new zones, new quests, new raids, new collections” sort of stuff that make up the bulk of any expansion.

One of the things mentioned with the Producer’s Letter when the expansion was announced was a revamp of part of the Alternate Advancement system:

Launching with Reign of Shadows, archetype and class Alternate Advancement abilities are getting a full revamp so that every point has an impact on how your character plays. These changes should not affect Kaladim in a significant way and we do not plan on having them affect future TLEs either. To see these changes before the launch of the expansion, please login to beta when it opens and check them out.

The patch notes for the expansion list them out in detail, sorted by class, which makes for very log web page of changes to sort through.  I’ll have to log in to figure it out.  Until then, there is always the trailer.

Reign of Shadows, and the EverQuest Claws of Veeshan launch, will be the last two expansions for the franchise under the Daybreak banner.  Come the end of the month Daybreak will change over to Enad Global 7 as the acquisition is set to be done by Dec. 31st.

And, as Bhagpuss points out, Frostfell has launched in game, so holiday events are in full swing as well.

EverQuest II Announces the Reign of Shadows Expansion

Where EverQuest goes, EverQuest II must surely follow.  We got a Producer’ Letter announcing the next EverQuest expansion two weeks back, now we get one announcing the next EverQuest II expansion, the Reign of Shadows.

Reign of Shadows

The 17th expansion for EverQuest II is going to take players to the dark side of Luclin, carrying on from last year’s Blood of Luclin expansion.

The lead in reads:

Emperor Ssraeshza and his unyielding throngs of insidious zealots and enslaved minions have laid claim to the ancient citadel of Vex Thal. The march of the nefarious snake-like shissar must end there, deep within the heart of the dark side of Luclin.

Face terrible challenges and forge great alliances in regions unseen by Norrathian eyes in centuries: Echo Caverns, Shadeweaver’s Thicket, Grimling Forest, Shar Vhal, and Vex Thal. Heroes will be made in the shadows!

The features list includes:

  • Play as a Vah Shir! THAT’S RIGHT OUR FIRST NEW PLAYER RACE IN 5 YEARS!
  • 20 Reign of Shadows Prestige Advancement Points and 10 new Reign of Shadows Prestige Abilities.
  • Maximum Guild Level increased to 350 with an all new content-driven guild leveling mechanism.
  • Discover new Adventure, Tradeskill, and Signature quests as you investigate what secrets lay concealed in the endless gloom.
  • Master all new Solo, Heroic, Challenge Heroic, and Raid content in the perpetual shade of Luclin’s dark side!

The new race is a big deal, as it brings the Vah Shir, the EverQuest feline race from Luclin, to the game.  The rest sounds a bit like the usual “new zones, new quests, new raids, new collections” sort of stuff that make up the bulk of any expansion.

However, they do mention an attempt to revamp the whole Alternate Advancement system.

Launching with Reign of Shadows, archetype and class Alternate Advancement abilities are getting a full revamp so that every point has an impact on how your character plays. These changes should not affect Kaladim in a significant way and we do not plan on having them affect future TLEs either. To see these changes before the launch of the expansion, please login to beta when it opens and check them out.

Alternate Advancement, which was an early way to channel experience into something besides levels with new expansions, have grown unwieldy over the years.  I think AAs came in with Kingdom of Sky and the company has piled more into them with every update since.  We shall see if they can come up with a better system.

In anticipation of the new expansion a “Gear up, Level up” event will kick off this Thursday, October 29th, to get people ready for the new content, while pre-orders and beta for Reign of Shadows are planned for November 10th.

Addendum: