Tag Archives: Rivervale

Daybreak Ready to Launch Special Servers for EverQuest II Anniversary

We are into November and it is time for EverQuest II to start kicking off its 15th anniversary.  First up on the list are new special rules servers!

As their anniversary splash screen proudly declares

On the EverQuest II side of the house, the Rivervale server, set to launch today.  Rivervale was the home town of the halflings back in the original EverQuest and a strange sub-zone in the Enchanted Lands in EverQuest II.  It still houses halflings, and the old Fool’s Gold, but it is also home to a lot of demons as well as hosting the bee and bixie dungeon, the Tower of Drafling.  I remember spending a lot of time in a group with Rarik in that zone.

The Fool’s Gold still stands… somebody scrubbed off the sign I guess

The new Rivervale server will be a “Live Heroic Server,” which is an all new name, so I’ll just quote Daybreak from the FAQ as to what that means:

Any new character on a heroic server is granted a level boost bauble that will enable them to jump directly into some of the more recent content, boosting to level 95 with a gear set that will set you on your path in the Phantom Seas (released in 2014’s Altar of Malice expansion).

So it sounds like if you join in you’ll be able to jump straight into the content that went live around the game’s 10th anniversary.  I wonder if that was planned?

Otherwise content on the server will be the same as on a live server, which means if you own the latest expansion, last year’s Chaos Descending expansion, you will be able to play right through into that.

As with other such special servers, you will not be able to transfer on or off of the server and, of course, you will need to have a Daybreak All Access subscription in order to play on it.

Also, as a bit of a late update yesterday, it was announced that the Rivervale server would be a “free trade” server.  The FAQ was poor about indicating what that actually means, but fortunately they did a such a server previously.  The Isle of Refuge server, launched back in 2016, was also a free trade server.  You can read what I wrote about it back then, but the upshot is in this quote:

Isle of Refuge is what we call a “Free Trade Server.” This means that almost all items can be traded freely between players. There are a few exceptions – Heirloom items purchased via a merchant or in the marketplace, granted from repeatable quests, or received via /claims will remain Heirloom.

So that will be it.  Most everything that you might think of as “bind on pick up” on this server will be “bind on equip” and tradeable, to sully this conversation by using WoW terminology.

Meanwhile, older sibling EverQuest, which turned 20 back in March, is also opening up a special server today to help celebrate the EverQuest II anniversary.

The Miragul server, named for the lich of Everfrost, is billed as a “Heroic Progression Server.”

According to the FAQ that means that new characters will start at level 85 with gear, spells, and AA points.  Content will be unlocked up through the 2010 House of Thule expansion, after which later expansions will be unlocked based on whether or not they include an increase in the level cap.  Expansions that do will be held for three months, while those without an increase will be active for two months.

It is also a “true box” server, which means that the client will try to keep you from multi-boxing your way through things.  And, as always, a Daybreak All Access subscription is required to roll up a character on the server and you cannot transfer characters from other servers to this server.

And so the anniversary celebration begins.

Both servers are slated to go live at noon Pacific Time today, but we know how that goes.  Still, they will probably be up and running before you’re done with dinner this evening.


Running to Runnyeye

Flarglegrump ak murgledoo!

-Goblin for “I hate you”

After our time on Kerra Island, we decided to look for a new place to hunt before the cat people began to hate us completely.

We looked around on EQ Atlas for possible locations and initially hit upon the Stonebrunt Mountains.

They are on Odus and not too far from Kerra Island and the level range, 16-46, looked about right for us to skulk around the edges at least now that whole group was level 20.

There was just one small snag.

The Stonebrunt Mountains were not part of the original EverQuest content, so were not available to us yet.  There is some discussion on the forums about when they did come in, but for the moment they were off limits.

Potshot suggested Runnyeye Citadel, a goblin hold near the halfling home town.  That was going to be another cross-country run for us, but we both have speed buffs in our halves of the group, so the pain is not too great.

We found our way to Runnyeye on our own.  I took the path through the Beholder’s Maze, knocking off a couple of minotaurs on the way.  And it is a good thing I did.  The great newbie weapon nerf that went along with Tuesday’s patch left Tistann with a 2 damage sword.

Not really an effective melee weapon any more.

(And as of last night, the stats changed to having no damage.  Not much of a weapon that, more of a futile gesture.)

But one of the minotaur’s dropped a 1h axe that made a suitably damaging replacement.  The axe is a bit slower, with a speed of 37 versus 23, but it has a base damage of 8.  8 will do.

Finding my way to the Runnyeye front door was not too tough, the two minotaurs being my only digression.

Looks more like a splattered eye up there...

From there my plan was to just run through the first floor to the far side so I could get to Misty Thicket and from there to the halfling town of Rivervale, source of a million Archie references.

Runnyeye First Floor - Easy Enough

(Maps from the EQ Atlas archive)

Misty Thicket appears to have gotten the zone makeover treatment.  Again, I couldn’t tell you why it was chosen, but halflings have a fresh looking new place to play.

Rivervale itself though, it is pure 1999.

Fool's Gold and grassy ground

I suppose redoing towns is a lot more work than outdoor zones.  You have to replace buildings that are unique in the game rather than reusing trees, beasts, and ground textures from elsewhere.

The Rivervale bank always felt like a LEGO building to me

Once I got myself bound in Rivervale (over by the Chocklit Shoppe), I headed out to poke my nose a little deeper into Runnyeye, just to see what it had in store for us.

The Misty Thicket entrance to Runnyeye

I was glad I remembered to bind not too long into my explorations.  The first level being small and populated by gobins that con’d gray, I found the nearest ramp down to level 2.

Runnyeye Level 2

I came in where the 3 is on the map above.  In that room there are a couple of goblins and two much higher level evil eye prisoners.  Beholders, I suppose, in the D&D parlance.  My thought was, “Hey, they’re prisoners.  That means they are locked up.  They won’t bother me.”

A nice theory, only I killed the guards, who only con’d green to me, and then the eyes floated over and killed Tistann.

The Eyes and Tistann's corpse

Stay away from the eyes.  Avoid eye contact.  Run from the eyes of Runnyeye.

After that set back, I stayed clear until Potshot showed up.

Potshot had already done some exploring of his own and, when we grouped up, was able to lead us down to the body of water on the second level, where we set up camp to kill goblins.

Down on the second level

Down there we were able to knock off quite a few goblins and their sporling helpers.

Despite most our targets being green or blue to us, the experience piled up at a reasonable rate.  Tistann made back his lost experience and pressed ahead.  Our initial peek into Runnyeye appeared to be a success.  It seemed to be the right place for us at level 20.

As the evening drew to a close, we started making plans for our return to Runnyeye.