Tag Archives: Selo

Faster Selo Server, Faster!

Daybreak continues to explore just what “fast” or “casual” or whatever means in terms of a progression server as they announced a boost in experience gain on the Selo server that launched with the 20th anniversary.

Selo moves even faster

From the forum post by Holly Longdale:

We have been watching and evaluating community concerns by playing on Selo before and after the experience bonus in order to gauge pacing. Given we envisioned this as our fastest progression server, we do want to keep the feel of the 50% bonus players have had as part of the Selo experience for the past three weeks. With the 50% bonus, Selo feels in line with how we presented the intent of the server.

As of noon PDT on Friday (today), the 50% bonus is permanent. After the update on the 17th, the server’s base rates will be updated in code so that future XP bonus days will affect the new, increased XP rates making them truly ridiculous (by EQ standards!).

We’ll continue to evaluate the experience rate – and other rates – as we move forward to make sure it delivers on our vision of Selo without breaking continuity and progression.

I suppose it isn’t so much of a boost as it is a return to what thee experience rate was for the balance of March, when there was a 50% experience boost game-wide.  Players on the Selo server apparently got used to that boosted rate and have been asking for it back in the forums.

I am not sure where that places the experience curve relative to the live servers, since they said it was going to be slower than live initially, but this should allow people to keep up with the speedy unlock schedule detailed in the FAQ for the server.

This does not apply to the other progression servers that Daybreak launched back on March 16.

Daybreak Updates Its Norrath Anniversary Progression Server Plans

As I have no doubt mentioned a few times already, and will likely mention again before we’re there, this coming March 16th is the 20th anniversary of the launch of EverQuest.  This is a big deal for me, having been there for the launch, and for Daybreak, as this is the oldest title in their catalog and the foundation of the company that was once Sony Online Entertainment.

So naturally enough Daybreak has some special things planned for Saturday, March 16th, including the launch of four different special servers.  Two are focused on the original EverQuest while the other two are in EverQuest II.

That we’re getting two EverQuest II servers seems a bit odd to me, as that title has its fifteenth anniversary coming up in November of this year.  But maybe they just want to get in on their ancestor’s glory moment.  We’ve already heard that EverQuest II is getting an expansion this year, so maybe that will the the focal point of its 15th anniversary.

Anyway, the official rules for these four servers seem to be set, so let me review what we have here.

The rules for the two EverQuest progression servers were announced a couple weeks back and met with some push back from the players.  Daybreak said they would take this under consideration and came back on Friday with an update heralded on Twitter with this message:

Hail, Norrathians! We heard your feedback, and have made changes to the upcoming Selo and Mangler Progression Servers so that you can get excited about finding a new home in Norrath on March 16th.

So what did they change?

Selo – Ultra Casual becomes Fast

The Selo server was probably the most controversial because Daybreak said in advance it would be “Ultra Casual” and then didn’t define what that meant.  As one might expect, that let everybody interested in the idea set their own mental expectations, so when the rules for the server came out they seemed for many to be at odds with their personal view of the situation.  The Selo server was going to start three expansions in, be true box, unlock an expansion every month, and offer faster experience gains than other progression servers, but still slower than live servers.

Beware of an old game in a hurry

Reading the forums, that seemed ideal for the hardcore raiders, who as a group are always antsy for the next raid unlock, but not exactly casual.  Meanwhile, if you read any of the forum posts on this topic, what constitutes casual is a pretty wide topic.  I personally expected mercenaries or multi-boxing to be allowed and probably experience at the level of a live server.  Others were calling for slower progress, or less experience, or whatever their hearts told them.

Anyway, Daybreak fixed all of this by changing the description of the server from “Ultra Casual” to “Fast Progression.”

Seriously, looking at the FAQ for the Selo server, nothing else has changed.  Given that, I would claim that the message I quoted above was pretty much a lie when it comes to the Selo server.  I’m not saying there was a right answer for everybody who was complaining, but this looked like no answer at all.

Mangler – Plain old Progression Server

Mangler was supposed to be the hardcore server.  Again, what constitutes hardcore is up for debate.  Some people want slower progression, others want to wear the hair shirt and have slow exp.

Hair of the dog

As with the Selo server, Mangler was supposed to start with the Shadows of Luclin expansion, but move more slowly with a much more oppressive experience curve.

In the update, Daybreak has relented and will start a progression server on the 20th anniversary of the classic launch at classic content.  That seems fitting.  But with that, they decided it will be standard progression server, with 12 week unlocks until the Gates of Discord expansion and 8 week unlocks there after for any expansion without a level cap increase.

There is a FAQ up for Mangler, but if you’re familiar with any of the last few progression servers, you won’t find anything new.

Nagafen – Another Shot at PvP

On the EverQuest II front, the previous big news was Daybreak trying to revive PvP with the Nagafen server.  PvP servers have tended to be self consuming for EverQuest II, with the population dying off, followed by players complaining in the forums, then SOE making changes which have tended to only to make things worse.  But they’re willing to give it another try, so if you’re willing to subscribe to all access, you can have a PvP server to play on.

Nagafen’s all consuming fire

The server will be free-for-all PvP and will only allow you to make a single character per account.  You can kill anybody from any faction, with the only safe areas being Qeynos and Freeport.

The newbie starter areas will only allow you to attack people +/- 4 levels from your own, while in the open world you will be restricted to +/- 8 levels, save for the level 40+ zones, where there will be no restrictions at all.

The Nagafen server FAQ covers the plans for seasons, itemization, and expansion unlocks.

Kaladim – A New Gimmick

Finally, there is the Kaladim time locked progression server.  I think there is a message in the fact that Daybreak thinks they can launch a plain vanilla progression server for EverQuest, but for EverQuest II they need something to spice it up.  Not that I am against a gimmick.  I like me a new gimmick now and again.  But it seems odd that Kaladim needs one while Mangler does not.

Kaladim is a dwarf place, so a dwarf

When it comes to the Kaladim server the twist is that you will be able to earn account-wide rewards for completing heritage quests and special account-wide titles for collection quests.

In addition, you will be able to go to the old starter home areas.  This is something of a mixed blessing to my mind.  On the one hand, it will be nice to see old areas of the game that have since been removed.  On the other hand, few things were as disappointing as the racial ghettos of the two starting cities when EverQuest had a unique hometown for every race.  While I missed the old Isle of Refuge starting area, my memories of Greystone yard in Qeynos are mixed at best.  Barbarians and dwarves started there, and little about the place reflected either race.

Also, I had never heard anybody refer to these areas as “hoods” until the Kaladim announcement.  When I saw the word “hoods” I literally thought there was going to be some new cosmetic head gear.   But I guess they cannot call them ghettos, the way I do.  I am certainly using that word in the pejorative sense.  And they aren’t home towns, but places where they are sorting our refugees from the great cataclysm.  No wonder I have little affinity for them.

Anyway, as with the previous three servers, there is a FAQ for Kaladim that goes into more detail.

Which to Choose?

So that is four new servers, all launching in March 16th in celebration of the EverQuest 20th anniversary.

Honestly, I am not enthusiastic about any of them.

If I was part of a group that was keen to visit any of them, I would probably go along.  But for just me, there isn’t much of a call for any of these four.  In this they are unlike the LOTRO Legendary server, where I knew that I could at least progress through and see all the sites on my own.

So where does that leave my plans for the 20th anniversary?

I think I might just stick with the Vox server, where I am already through the tutorial and in the Plane of Knowledge with my cleric.  I am not sure if there will be anything special for him at his low level, but There will be banners and special NPCs to see if nothing else.

It also raises the likelihood that I will head off into Moria once SSG figures out when that will unlock on the Legendary server.  I don’t expect Daybreak to make any changes to the servers announced at this point, but we shall see.

EverQuest 20th Anniversary Progression Servers Announced

More build up to the EverQuest 20th anniversary next month.

As promised in the previous Producer’s Letter there will be two progression servers set to open on Saturday, March 16 as part of the anniversary celebration.

Let’s take a look at what we’re getting.

Ultra Casual

The first of the pair will be called Selo, a name no doubt derived from the bard class song Selo’s Accelerando, which let your group move more quickly.

Selo moves you faster

This is appropriate because the Selo server will be the fast/casual progression server, with an experience curve that will  likely let you get to level cap much faster than you ever did back in 1999.  It will still be slower than live servers, but not as slow as any past progression server.

It will also advance much more quickly, starting in the Shadows of Luclin era and opening up a new expansion on the first Wednesday of every month thereafter, starting with the Planes of Power unlock on May 1, 2019.  That will give people a little extra time to get ramped up on those initial levels.

After it catches up to the current expansion level, something that will still take close to two years (so many expansions, and probably a new one at the end of the year), it will become a normal live server.  There is a FAQ for the Selo server available.

Hardcore

The second server will be named Mangler, named for the black guard dog that hangs around in one of the back rooms of the Fool’s Gold in Rivervale.  It is of the more traditional progression server style.

Yes, my dog bites

The experience rate for Mangler will be somewhat slower than the usual, already slowed progression server norm, and is aimed at the more hardcore raider faction.  For this server, expansions will unlock every 12 weeks until Gates of Discord opens, after which expansions that include level cap increases will last for 12 weeks while those without will last for 8 weeks.

That still puts the life of this server out in the five year range.

There is also a FAQ up for the Mangler server.

True Box

Both of these servers will be in the “True Box” model that Daybreak has adopted, which means that you will not be able to multibox.  Multiboxing was deemed the literal worst thing ever by a loud faction of the progression server community.  And I get that it can be annoying to see one obvious group all being controlled by a single person owning your favorite spawn.  Further, I agree that on a server like Mangler, it is probably in the zone.

My Reaction

I want to say right up front that the idea of starting a progression server on the 20th anniversary of the launch of EverQuest that kicks off anywhere but classic is complete bullshit.

Seriously, who at Daybreak thought, “Let’s celebrate classic by bypassing classic!” was a good plan?  That was enough to make my playing on it go from “sure thing” to “maybe.”

That aside, I am also confused as to what “ultra casual” means to the team at Daybreak.  On hearing them use the term “casual” I thought they might relax the whole “true box” thing so people could dual box a tank and a healer or something, like I did back with Fippy Darkpaw.

Or, even better, maybe allow mercenaries onto the server from day one… in classic… so that you could hire your own in-game healer to follow you as you explored.  But neither will be the case.

I guess I am okay with the faster XP curve.  I can see the argument for not wanting to wear the hair shirt if you’re in for a casual tour.  But the whole faster expansion unlock thing?  That seems to be the opposite of what casuals have been asking for out of a progression server.  It is the hardcore raiders that always want the next unlock once they’ve finished up the current expansion.  Casual players have traditionally been the holdouts looking for longer stretches with each expansion since they tend to play at a casual pace.

Giving substance to that unlock history, it seems as though the hardcore raiding guilds are planning to avoid Mangle altogether and hit Selo instead, since it pretty much gives them what they have been asking for; the ability to level up more quickly in order to raid and faster unlock times for expansions so they can have new content for their guilds more often.

The casuals… well, if you trust the Progression Server section of the the EverQuest forums… are feeling left out.  I don’t seem to be the only one who thinks that starting anywhere besides classic is simply wrong, but there is the usual amount of arguing back and forth as to what the server ought to be, interrupted only by the person who opened a thread asking for a PvP progression server.  That seemed to unify a lot of people… against PvP.

But the key factor here seems to be badly set expectations.

Daybreak told us there would be an “ultra casual” progression server back with the Producer’s Letter, but did not bother to explain what that might really mean.  So for a couple of weeks people got to make up their own idea “ultra casual” server in the head, setting the expectations themselves in the big blank that Daybreak left open.  I certainly did so with my thoughts about mercs or true box.

And then Daybreak told us what they had in mind and it failed to match almost everybody’s self-constructed view.  No surprise there I suppose.  Remember when they told us H1Z1 was going to be for Star Wars Galaxies players?

We shall see if the heat in the forums leads to any changes.  Unlike EverQuest II, where the company often seems to blow with the loudest wind in the forums, the Progression Server section of the EverQuest forums has a long standing tradition of being ignored by Daybreak.  An actual post by a Daybreak employee there is generally looked upon as something akin to a miracle.

But starting a progression server anywhere except at classic… no… just no.  That has got to be fixed.  On a server where the unlocks will be once a month, I can’t even imagine an argument for skipping straight to Shadows of Luclin.  It will be unlocked soon enough already.  Seriously, what the hell?