Tag Archives: Silithus

Thwarted in Dire Maul North

We hadn’t really made a plan after the previous week’s diversion into Dire Maul East.  However, we had made it through successfully, had the key to get into the rest of the complex, and were looking for something to do, so we decided to carry on in Feralas.

Feralas in WoW Classic

Skronk said that Dire Maul North was the next destination, and I honestly couldn’t recall.  The high end of the level range is packed with dungeons and they are something of a blur in my brain all these years down the road.  Our group for the afternoon was:

  • Viniki – level 58 gnome warrior
  • Skronk – level 58 dwarf priest
  • Moronae – level 58 night elf druid
  • Ula – level 58 gnome mage

But before we went to Feralas we had a bit of leftover business to which to attend.  In Dire Maul East we picked up those gems after the final boss and brought them to Moonglade to jump start a quest.

Two gems left to collect

On our way to the instance we decided to wrap that up, which required a trip to Silithus.  Since we had not been there before, we flew into Un’Goro Crater and took the path into Silithus.

Actually, I had gone ahead over the course of the week and completed the quest as it had a shield upgrade for me.  That meant I knew the way to where we needed to go.

The wrecked town in Silithus

Alone it was a bit of a pain to get myself into the building where the chest you need to collect is.  As a group we rolled through pretty quickly.

Chest found… also, my new shield is visible

From there we ran back to the alliance camp in the zone, picked up the flight point, and flew back up to Feathermoon in Feralas.  The boat was, once again, just in time for us and we were soon within the Dire Maul compound.  This time we headed to the back of the main open area, the north end, to the door.  It was locked, but we had the key.

The door to Dire Maul North

Once in and setup, we got off to a pretty strong start.  We managed to work our way around the open main area and get to the steps to pull Guard Mol’Dar without aggroing any of the packs of hounds that are down there with him.

The Guard commeth

He was an straightforward fight, as was Stomper Kreeg after him, though the drunk effect from fighting Kreeg stuck with me for a good long while after the icon for it went away.  I was weaving about as I ran, which wasn’t an opportune thing to have happen as things started to get a bit thick on the ground for us.

We were attempting to make our way to Guard Fengus and his chest, which has another key, but the groups of mobs on the way were very close together, with wanderers moving in between.  This was made more difficult by the fact that the mobs in Dire Maul North were a couple levels higher than those in the east, ranging from 58 to 60, which made their aggro radius tricky to watch.  Honestly, the aggro radius for the mobs there seemed to be extra wide, though maybe the size of ogres distorted my perception.  But at times I would edge into range to shoot one for a pull and find that I had already had them with proximity aggro.

Still, we managed to thread our way through, knocking out groups we needed to as we moved and bypassing the rest, until we were able to pull Guard Fengus off to a safe corner.  Well, it seemed safe until that add wandered up.  Still, we won, though Moronae went down in the fight.  Time for the first ress.

Bringing Moronae back

But we got him and got the key and were headed into the deeps of the instance, which was when things started to get a bit hairy.

We were fighting the first group on the way in when an Eye of Kilrog floated up on the group.  I said something like, “I think we need to kill that… fast” but we were already engaged in a fight and did not get it in time.  The Eye of Kilrog opened up a portal and two Netherwalkers hopped out and joined the fight against us.  They were both level 60 and basically kicked the crap out of us before we could get our act together.

We’re all dead, save Skronk, who is banished and about to die

That meant a release and run back.  We got back in the instance and threaded our way back to the Netherwalkers who, conveniently, stayed where we left them, far enough from the remains of the group we had been fighting that we could take them on their own.

We were able to take them and move on down into the main room, avoiding further mishap with fights.  We managed to pull Guard Slip’kik away from the other mobs on his patrol path and take him down.

Slip’Kik pulled back

Up to this point I haven’t mentioned drops from the bosses mostly because we were getting rooked on the RNG.  Mail every single time, despite the fact that the loot table had some nice items in there.  There were some upgraded shoulders I would have like had as a possibility.  But we were denied every time.

We spoke with Knot Thimblejack about his quest, but didn’t have the materials… no planning here… so decided to skip on past that.

Knot prepared for him

And after that the road got pretty rough for us.  There were a series of groups around the ramp that led up to the next level.  Something about that ramp tickled some memory in the back of my brain, something negative, but we carried on.  On pulling one group we got them around the corner only to have an Eye of Kilrog come up behind us and go unnoticed until it was too late.  Another wipe.

Dead again as the Netherwalkers beat us down

On the way back a patrolling Ogre managed to get the better of Moronae and I, though Ula and Skronk managed to finish him off, so Skronk was able to ress the two of us so we could carry on.

Embarrassing

The patrol had banish Skronk and I was a millisecond late on my health potion.  It was not a good look.

We came back and managed to clear the bottom of the ramp, but in attempting to clear the area at the top of the ramp we ended up with another Eye of Kilrog attack that wiped us again.

Wipe on the ramp

Honestly, we were killing about half of the Eye of Kilrog patrols as soon as they showed up, but you just have to get one mid-fight when you’re busy and things can get quickly out of control.

We were also starting to notice some really odd draw distance issues.  The mobs on the platform at the top of the ramp were fading in and out of visibility even though we seemed to be plenty close to them.  I know there have been some other draw distance issues in WoW Classic before, but here we were dealing with things on the edge of aggro range popping in and out our sight.  We managed, but it was odd.

We pushed on and cleared the platform and made it up the next ramp, thwarting an Eye of Kilrog along the way.  We found we could bypass most of the mobs on the next platform and were able to get in and up the hall to within sight of Captain Kromcrush, the next to last boss.

The captain is up ahead, the final boss back beyond that

We had to deal with one more group.  Unfortunately that got out of hand… that banish is a killer at the wrong moment… and we ended up wiping in the hallway.

Down in the hallway

You can see behind us some of the groups we were able to bypass.

Still, we got one guy down and were so close to the captain, so we ran back to the instance again.  But when we got there, we found we had been long enough that the instance had started to respawn.  We got a patrol right in front of us, but past him groups were appearing again.

That first guy

We were looking at the need to fight our way through at least half of what we had cleared on the first pass through.  That wasn’t going to happen, so we called it.  Ula opened a portal to Darnassus for us to put us near a flight point.  Those that had not turned in the quest we started out with were able to fly off and turn it in, reaping the reward.  We’re all starting to get close to 59, so it might be a little easier once we cross that number.

Return to Azeroth – Summer 2018 Edition

Coming and going from the game is pretty much the norm in my own personal history of Azeroth.  It was, in its way, a precedent started when I first tried the game back in early 2005.  I played a bit then went away for about a year.  Then I came back with our EverQuest II guild and it has practically been a revolving door since then.

There have, over the years been stretches, long and short, away from WoW.  Sometimes I and some friends would pop off for another game for a bit, as we did with Lord of the Rings Online or Warhammer Online.  Sometimes the game drove me out, as during the Cataclysm and Warlords of Draenor eras.

But somehow I always end up wandering back in to pick up with whatever new content Blizzard has to offer.  While I bitch about how things have changed at times, WoW does seem to be a soft landing to return to when compared to other MMORPGs.  I have been back to LOTRO and EverQuest II a few times, but the effort required to become basically knowledgeable as to what you’re doing is so steep and has changed so much over the years that it is very difficult to shake off the feeling of being completely lost unless I just start a fresh character and begin again from square one.

Not that such a venture isn’t fun.  I’ve probably run levels 1-40 or so in LOTRO more than a dozen times and have quite enjoyed it.  But mucking around in the Lone Lands for the fourteenth time doesn’t get you to Mordor.  And character boosts, something I’ve tried in both LOTRO and EQII tend to just compound the feeling of being lost, both in how to play your character and where you lay in the context of the story.  Being lost in a zone can be fun, but being lost when it comes to how to play or what your purpose is… that is decidedly unfun for me.

There is probably a whole comparative study waiting to be done about how various fantasy MMORPGs welcome lapsed users back and get them up to speed again.  I am not even sure how WoW manages to get me back on the right path.  But I now take it as read that I am going to come and go from the game as part of every expansion release and that I’ll just get by.

And so it has come to pass, one of the milestones that brings me back to Azeroth has arrived, the start of the pre-launch activities for the next expansion.  I knew the time was coming and had the Battle.net launcher… we’re back to calling it Battle.net right… up to get the pre-download going before the rush.

12.57 GB remaining to download

Since we were also hitting the first week of a new month I decided to resubscribe a bit early in order to get in some time earning prize tickets at Darkmoon Faire.  I still have my eye on that Darkmoon Dirigible mount.

But on logging back in I found that the pre-expansion activities were warming up.  There was a quest that popped up automatically that sent me back to Stormwind to speak to Mathias Shaw, the leader of SI:7.

I’m still not sure how he is speaking to me…

I headed off to Stormwind where I received the update that in turn sent me off towards Silithus.

I had to think for a moment about the best way to get there.  I discarded my old school impulse to get on boat when I remembered that Stormwind got a series of portals during Cataclysm, on of which sends you straight to Uldum, which is just a zone over from Silithus at the south end of Kalimdor.

On arriving in Uldum I went right to the flight point looking for a lift to Silithus only to find that the flight point I was looking for was missing.  I took a ride to the flight point at the north end of Uldum and then flew over into Silithus on my own.  Things there had changed.

That’s new…

Sticking out of the ground in the center of the zone was a giant sword with a pulsating point on its hilt.

Zone map for the event

I flew on to my destination where I set about a series of quests to gather information about what was going on… through the usual method of killing things… until Khadgar finally showed up.  After being used so much over the last two expansions he is feeling a big worn out as a narrative device.

But Khadgar was mostly just a sign post this time around, sending me off in search of Mangi Bronzebeard, with whom I eventually settled in to speak with on a Stormwind airship near the offending sword.

Aboard the airship…

Mangi had a plan.  He wanted to contain the power of the titanic offending weapon stuck into the middle of Silithus, a zone so unpopular that I am a bit surprised anybody noticed the thing was there, with my artifact weapon.

You want me to stick my sword where?

I guess I really only have a Malaysian knock-off Ashbringer.  You can tell by the faux Asian style when looking at it.  So I figured I ought to go along with the plan.  So I  went along and raised my weapon with a crowd of NPCs around me.

Ashbringer is absorbent

After that Mangi declared that the op was a success, that the giant dingus in the sands had been neutralized for the moment and they’d be in touch if they needed anything more from me.  Dismissed.

I was sure I much have missed something.  I logged my hunter on to run through the whole thing again, paying closer attention this time.

Mangi explaining how only my gun can contain this now…

I trigger the event and watched myself and the same set of NPCs try to absorb the power of the thingy.

An absorbing broadside

And, in watching this cut scene… one of those on the fly cut scenes that puts your character into the action… I though this time I noticed a change.  The event seemed to transform my hunter!

It turned me into a newt!

Then I realized that those were my shoulder pads, so outsized that when I turn a bit sideways they hide almost the whole of my head.  After that it was “off you go” and that was it.

What I was missing is that this event fully levels up whatever artifact weapons you have.  I didn’t notice that on Vikund, my paladin, since Asherbinger was almost there already.  But when I did the event with my mage, whose staff had barely anything unlocked, there was an accompanying achievement that clued me in.  I also did the Horde side of the event, which starts a little differently, but ends up with the same result, just on a Horde airship.

This time for the Horde

So that was it, a little bit of a lead in and/or closure as we hit the expansion transition, along with the usual catch-up mechanic that Blizz likes to throw in for the laggard crowd.  Use it quick, because that artifact weapon won’t be around after Battle for Azeroth hits.

Now I have to go and figure out what I need to do before the 8.0 update hits.  I understand that pet battle tokens and the shop are going to change.  I’d better look that up and spend my currency to upgrade whatever pets I have still waiting before the change.

And speaking of pets, at least when I was in Silithus I was able to pick up the last pet I needed in Kalimdor for the achievement.

That was the Qiraji Guardling that appears outside of AQ, but only during the summer.  So if you need one of those as well, now is the time.  You cannot get them near the wall because there is a phasing transition in the zone for the event, but if you go further in you can find them easily enough.