Tag Archives: Standing Stone Games

We’re on the Road to Mordor

The story doesn’t end where we remember and your journey isn’t over! Adventure deep into the lost stories, dark reaches, and challenging enemies that shroud the lands around Mount Doom, and beyond.

-Mordor Expansion text

Just over a year ago, back in early July 2016, WB was telling us that Turbine, after the failure of Infinite Crisis, was transitioning into a mobile app development studio and the future of Lord of the Rings Online seemed in doubt.

Bleak times in the war of the ring.  I was suggesting people play the game while they still had the chance.

Then in December of last year came the announcement of Standing Stone Games, a new studio that would be spun off from Turbine.  Asheron’s Call was being shut down, and there was some relationship with Daybreak, but LOTRO and DDO were to be the focus of the new entity.  The games seemed to have more of a future than one might have expected a few months earlier.

Still, you never know what is going to happen.  Hope is one thing, reality is another.

But we finally have something solid on which to ground hope.  After much talk, Standing Stone Games has put up the pre-order page for the Mordor expansion for Lord of the Rings Online.

We’re going to Mordor!

Mordor, we have an eye on you!

In my view this is a big deal for two reasons.

First, we’re going to fucking Mordor.  This I want to see.  You can fault Turbine for many, many flaws in LOTRO, but for all of that the place has always looked and felt like Middle-earth to me.  So to continue that out to the far end of the tale, to bring us to Sauron’s dark land, to visualize the location and bring it to us so that we may wander it is simply awesome.

Explore the landscape of Gorgoroth to find hidden treasures, scourges on the land, and get rewarded for your exploration! Only the mightiest should journey that far into the dark places.

Mordor Expansion text

Of course, I do wonder how it will actually play.  How will SSG bring us to this dark and hostile land?  What will we do there?  Will we be standing around watching Frodo and Gollum at Mount Doom?  Will Mordor be like Mirkwood and Moria, with a plethora of chatty NPC quest givers hanging around the place?

But I pretty much started off the whole LOTRO idea more than a decade back with similar questions.  We shall see.

Second, SSG is actually selling us some new content.

Not that the teams at Turbine and now SSG haven’t been adding new content over the last few years.  The game has brought us to the very front step of Mordor already.

At the Black Gate with the cool kids

But actually selling us some content at least implies that it has more value and, of course, selling an expansion generates revenue for the company.  Expansions are one of the few sure fire ways to get a game’s dedicated followers to pony up some cash.  Also, expansions to me are a sign of success.  As long as a team has the resources to create expansions and an audience big enough to buy them and make the venture financially viable, any suggestion as to the demise of the game seem quite premature.

Whatever you want to say about EverQuest and EverQuest II, Daybreak cranks out an expansion every autumn for them.  And every time Blizzard gets around to releasing an expansion for World of Warcraft, it sells like crazy and subscriptions jump.

So being able to get your act together and sell an expansion is a sign that you are still in the game, so to speak.

And so you can pre-order the Mordor expansion today.

For $40 you get the Standard Edition about which SSG says:

  • Mordor Expansion
  • 300+ New Quests
  • Hundreds of new Deeds
  • New Allegiance System
  • New instance cluster with raid* and more!**
  • Aria of the Valar – a level boost to Mordor!

I am big on that last item.  Despite owning all the past expansions, I am still way back in Rohan wondering what to do.  There is faint chance that I will make it to Mordor from there ever.  Boosting me straight into Mordor is my last, best hope.

Look, could you just point me towards Mordor and maybe lend me a horse? You seem to have a lot of them.

If you have a bit more loose change in your pocket though, for $80 you can get the Collector’s Edition, which has everything in the Standard Edition plus the following:

  • High Elf Race
  • Character Slot
  • Exclusive Alliance Cosmetics:  armor, cloak, & kite
  • Exclusive Title “Walked Into Mordor”
  • Exclusive Alliance Mount

A new race doesn’t do much for me.  A character slot is nice however, as are the cosmetics, while a mount is cool too.  That title though.  One does not simply hand out Mordor titles.

And if you are totally into LOTRO and feeling whale-ish, for $130 you can have the Ultimate Fan Bundle, which gets you everything in the Collector’s Edition plus:

  • Exclusive Mordor Cosmetics: armor, cloak, & eagle kite
  • Exclusive Mordor Mount
  • Exclusive Title “The Ultimate”
  • Equippable XP Accelerator for all characters!
  • Exclusive Housing Teleport for all characters!
  • Three Relics for all characters
  • Two Essence Reclamation Scrolls for all characters!
  • Ten Extra Shared Storage Slots
  • A code for a month of VIP Access

There are definitely some tasty bits in that stew.  However, the price is well beyond my tolerance.  With these choices I am much more likely to go with the Standard Edition than the other two.

And then there is the question of “when?”  The Mordor expansion site says that the target launch date is July 31, 2017 and that it will ship no later than August 31, 2017.

Not much time left to wait!  You can find info about the expansion packages here.

So who is set for Mordor?

Addendum: SSG has added a Mordor expansion FAQ.

Time to Log into LOTRO

Since the Standing Stone Games announcement Lord of the Rings Online has been in transition from one company to another, including tapping Daybreak to be their publisher. (Still wondering on that one.  A follow on from SOE publishing the Asheron’s Call 2 expansions?)

This month we get another change.  It seems that the billing system is moving over from Turbine.  In order to charge VIPs… subscribers… they have to log in and agree to new terms.

This is a dangerous time, financially.  There are always a group of players out there who just stay subscribed even when they are not playing.  SSG stands to lose subscribers unless they can get people to log in and click the button enabling the new terms.

So they are offering up a free horse.

Also, thank you for paying your bill!

Also, thank you for paying your bill!

To get this special mount you will need to log into LOTRO between today… once the maintenance period is over… and March 13th.  According to the small FAQ on the announcement page, you must log all the way in to a character in order to receive the mount.  All of your characters, and any future characters you create, will then have access to this mount.

Lifetime subscription VIPs also get the mount if they log in a character during the February 6 through March 13 time frame.   That lifetime subscription I bought back in 2007 might be the best MMO deal ever for me.

A great deal even discounting the fact that I bought the next three expansions (Mines of Moria, Siege of Mirkwood, and Rise of Isengard ) and have only really played my way into Mirkwood.  I left off over a year ago in Mirkwood which, true to the books, was a dank locale, if somewhat more densely populated that I recalled.

Sure, that must be it...

Sure, that must be it… delusional dwarves

Nothing like a bleak zone to kill your appetite for a game.

I still log in about once a month, if only to keep the clunky patcher from having to work forever should I decide I want to play and, of course, to make sure I get my 500 LOTRO points every month.  That stipend has collected over time, allowing me to purchase both the Riders of Rohan and Helm’s Deep expansions.

So I am as up to day on purchased content as I can be.  I am just stuck in motivation-sucking Mirkwood, so any hope of catching up to the tip of the story is vanishingly remote.

What I need is something like that boost that SWTOR gave players at one point where you could level up at the right rate just playing through the story line as opposed to having to do all of the side quests and grinding a bit on the side.

An epic-only path through the game being unlikely, I am considering the finally useful

Two blessings, depending on your need

Two blessings, depending on your need

A little over a year back the LOTRO team finally got on board with the insta-levels idea and upped the boost from level 50… which seemed comically low… to level 95.

The blessing comes in two flavors, one for a character under level 50 and an upgrade version for character over level 50, some of whom may have used the previous version that only got players to 50.  Fortunately, I have plenty of LOTRO points and a selection of characters over level 50, so I can go with the upgrade.  It offers:

Instantly become level 95! Includes many extra boosts and buffs.

Receive a blessing from the Valar that makes your character powerful enough to pass through the Paths of the Dead and beyond. After using the Blessing of the Valar, your character will instantly be raised to level 95! Delivers a package that contains the following: *Blessing of the Valar Item, *A set of level 95 gear, *3 Third Age LIs, *Instant access to Mounted Combat and Legendary Items, *1 Gold piece, 800 Silver pieces, *4 ranks of each virtue, *The Riding skill, *A Steed of the Citadel, *A 25-stack of food that scales with your level, *A 25-stack of Morale and Power potions that scale with your level, *5 +100% XP Boosts, *Three single-use maps, one each to Rivendell, Aldburg, and Snowbourn, *25 Mithril Coins. This offer is discounted and can only be used by characters that are already level 50 or higher.

That will at least get me the hell out of Mirkwood.  The question is, where will I end up?  As I have noted, not all insta-levels are equal.  If you get a level 100 boost in WoW, you are guided into the latest content and can start there without concern as to what came before.  However, if you get that level 100 (or 95) boost in EQII, the game pretty much laughs at you as you press your nose against the glass separating you from the new stuff.  Go back and do the prerequisites loser!

So I will be interested to see how LOTRO handles the level boost transition.  Will I be pointed in the right direction or left standing at a stable master… the Middle-earth equivalent of a bus station in the bad part of town… in some random settlement?  Either way, I might as well give it a go.  I am sitting on a pile of points and am unhappy where I am, and at least I’ll have a new horse to tool around on.

Daybreak Now in the LOTRO EULA

I heard that changes were already under way with the switch to Standing Stones Games running Lord of the Rings Online and Dungeons & Dragons Online.  Their logo has already replaced Turbine’s in the splash screens.

A dark logo for dark times

A dark logo for dark times

But I had heard that the deal with Daybreak was already making its presence known with an new EULA agreement.  So I kicked off the launcher… and then realized I had made a huge mistake because I hadn’t logged in for three months so the whole patching process was going to take at least an hour.

Seriously, if Daybreak can do something for SSG it is teach them how to make a launcher.  I know it took SOE a few tries, but their current launcher/patcher for EQII is pretty good.

Anyway, once the patch dance was finally done, I found that it was true, that I had to accept not one but two Daybreak

Terms one

Terms one

Terms two

Terms two

So the merger… um… union of these two companies is under way.  Of course, this is just a start.  Once you are actually in the game and go to the LOTRO Store, you can find the old Turbine terms of service still lingering, last updated at some point in 2011.

Turbine still reigns inside

Turbine still reigns inside

The first changes are there.  I am sure a lot more will follow.

Looking Back at 2016 – Highs and Lows

Lord, what did we do to deserve this year?  I’ll just steer away from politics, the world, and celebrity deaths for this if you don’t mind.  Wow, 2016.

Blog2016

Still, it is time for this post, where I look back at the year gone by and look at some aspects over it, a tradition going back to 2010.  Past entries:

This annual post tends to be even more haphazard than my standard fare, an exercise in stream of consciousness writing as I add things to the list as they pop into my head.  No links, no explanations, minimal punctuation, and lots and lots of bullet points.

Blizzard

Highs

  • Still makes tons of money, actually has several popular, profitable games
  • Just to reiterate, “Money, money, money, money, money!”
  • Celebrated the 25th anniversary of its founding… and the 22nd anniversary of when it was first bought by another company
  • Shipped a WoW expansion, Legion, which sold well
  • the lead-in preview events before the Legion launch were pretty good
  • Actually appears to have a plan to keep content coming for Legion rather than the usual year long drought
  • Blizz still does a good job with new players and level boosts to let you jump straight to the current content with your pals
  • WoW Tokens haven’t destroyed the in-game economy or anything
  • Overwatch is totally a stellar success, you can tell by the amount of rage that comes from one character getting just an okay holiday outfit
  • Oh, and Overwatch got its own paid professional league
  • Hearthstone is doing pretty well, getting new expansions and coverage on Twitch as a casual alternative to whatever
  • Diablo III is getting some new stuff
  • Hell, even StarCraft II is still chugging along selling mission packs

Lows

  • If you are a fan of just ONE Blizzard game, you probably don’t think they give your game enough attention
  • If you are a WoW fan, you’re probably pissed about how much attention all the new shit is getting
  • The old instance group… totally not playing WoW, except for Earl who never stops playing it
  • Chris Metzen, Mister Lore Enthusiasm, retired
  • BlizzCon has become mostly a Blizzard eSports event
  • Legion made the long, long tradition of alts a pain in WoW
  • WoW classes in Legion are pretty much designed around a legendary weapon, so feel off until you get into the current content
  • Have you seen the path to get flying in the Broken Isles?
  • The whole Nostalrius saga, which really brought out some horrible people on both sides of the issue
  • Blizzard continues to steadfastly fail to understand why somebody would want to play an old version of WoW
  • Mark Kern injecting himself into the Nostalrius saga, which just seemed to make any progress forward less likely
  • Nostalrius expecting fast action from Blizzard and just relaunching when they didn’t get it… this will end well
  • The Diablo III new stuff is really nostalgia driven… which is okay for an older IP, but won’t sell many boxes as, say, Diablo IV would
  • Uh… Heroes of the Storm… you still there?

Daybreak Game Company

Highs

  • Really, things seemed to be well if you were a long time EverQuest or EverQuest II player; expansions, updates, free things, all good
  • DC Universe Online has a happy community and seems to be doing well, especially on PlayStation
  • H1Z1 King of the Kill seems to be popular on Twitch and is getting off of Station Cash
  • Some sort of publishing deal for LOTRO and DDO through the new Standing Stone Games… that should be worth some money, right?
  • Lots of job reqs on the Daybreak site, so they must be working on something new

Lows

  • EverQuest Next got the axe after the traditional SOE long silence
  • Without EverQuest Next, Landmark got shoved out the door, ready or not… mostly not
  • Has Daybreak hit the point of diminishing returns for special/nostalgia servers for EQ/EQII?
  • “Free to Play, Your Way!” became “There is a cover charge at the door and a two drink minimum”
  • If you think you’re going to buy a level boost for EQ or EQ2 in order to play the new content, think again!  This ain’t WoW, the path through Norrath is not well marked
  • Haven’t heard much about PlanetSide 2 since its console launch
  • H1Z1 Just Survive might have a name that is too close to the reality of its situation
  • If Station Cash is so bad that they’re getting H1Z1 King of the Kill off of it, what does that say about the games left behind?
  • Pulled support for retail game cards; no more bringing your allowance to GameStop to pay your subscription, you have to pay online now
  • Good-bye Legends of Norrath
  • No more open world PvP in EQ2 (I’m sure somebody considers this a low point, even if I don’t really)
  • No more EQ2 Worlds mobile app either (That’s bad, right? Or was that just another distraction?)
  • With Russell Shanks gone, Columbus Nova doesn’t even have the pretense of a gaming exec running the show

Standing Stone Games

Highs

  • No longer part of Turbine or on WB’s balance sheet, so no more margin requirements… can actually spend money on development
  • Being able to just run DDO and LOTRO is probably the best thing possible for both games at this point
  • Mordor is in sight in LOTRO
  • DDO still seems to be in good shape

Lows

  • Asheron’s Call and Asheron’s Call 2 have taken their final call and are being shut down
  • With nothing new in sight, SSG is playing through its own company end game as a caretaker
  • As their own company they gain the overhead for internal tasks that WB was likely doing for them, things like HR and payroll and such
  • LOTRO and DDO are both licensed properties, so SSG still needs to send out checks for that every month, which is more overhead than a fully owned property like EveQuest or Ultima Online has to deal with
  • Daybreak is now their publisher, which means they will need to get paid too
  • Despite the “nothing is changing” FAQ, this move will mean changes eventually
  • Able to run their own show, the first reaction seemed to be “revamp avatars!” which is code for “screw the current player base, I want new people around here!”
  • Can they even afford to make new avatar models that are good enough to make a difference to anybody?

CCP

Highs

  • They have the most popular VR app for the Oculus Rift in EVE Valkyrie
  • Two big expansions, Citadel and Ascension that changed the face of New Eden
  • A new New Player Experience in EVE; this time for sure!
  • Citadels everywhere!
  • Rorqual becomes the most popular capital ship in the game, figuratively if not literally
  • We had a great big war, a two year PCU high mark, and the most people ever in a single battle this year
  • CCP ends gambling, confiscates tainted ISK, and bans the RMT barons who fomented The Casino War after the Imperium called them out for being involved with RMT
  • Skill injectors let new players “catch up” to vets in training
  • The new CSM hasn’t been a distraction/embarrassment/hostile force this year

Lows

  • DUST 514 went dark
  • Rated 6/10 due to the shallowness of the game, EVE Valkyrie doesn’t have much competition and costs $99 if you didn’t get it for free
  • Being the most popular VR app in the Occulus Rift fragment of the market is like being the most proficient thumb sucker in pre-school, an honor that just isn’t going to last
  • F2P option boosted average PCU for EVE, but it is still 15K below the 2013 peak
  • Banning RMT tainted casino accounts came too late to save the Imperium, but a dish served cold was better than no dish at all
  • After the The Casino War Goons went to Delve while PL and NCDot started a rental empire at the expense of their erstwhile allies… nothing new in space, so just replay the greatest hits I guess
  • Ummm… no, really, citadels everywhere
  • Welcome to the new super cap arms race in null sec!
  • Suddenly becoming the most popular anything in New Eden is a sure sign of a balance issue
  • Not sure where the New Eden road map is headed next, and we probably won’t hear until Fanfest
  • Skill injectors pretty much made the powerful more powerful, as the rich now can have insta-trained alts
  • Not sure CCP is actually listening to the CSM
  • RIP New Eden solo industrialists
  • Still a loud faction out there that thinks walking in stations will “save” EVE Online
  • Rumors of CCP being sold… you may not love those vikings, but who else would have even tried to make EVE what it is today?

Nintendo

Highs

  • 20th Anniversary of Pokemon
  • Re-release of Pokemon Red, Blue, & Yellow on Virtual Console
  • Pokemon Sun & Moon, a great new core Pokemon RPG, was a bit seller
  • Pokemon Go takes the world by storm, boosting Pokemon related sales on all fronts
  • Super Mario Run followed on Pokemon Go as a huge immediate success on mobile
  • Announcement of a new mobile console thing, the Switch

Lows

  • End of the line for the Wii U… but at least it outsold the Saturn and the Dreamcast
  • Pokemon Sun & Moon performance on old model 3DS units is laggy
  • They must Amiibo all the things these days I guess
  • Pokemon Go problems… it wasn’t ready to be a phenomena
  • Will the Switch be more of a handheld or a living room gaming console?
  • The “not a successor” designation for the Switch no doubt means no backward compatibility for any of your current Wii U or 3DS games.

Other Games

Highs

  • Star Trek Online made its way to consoles
  • Star Citizen shook off Derek Smart eventually
  • Rift got an expansion out, as did SWTOR
  • Black Desert Online had the MMO spotlight for a while
  • The Elder Scrolls Online seems to have turned a corner to success/stability
  • Minecraft continues to boom, with new updates, high sales, and a happy fans
  • Project: Gorgon has been available and improving and got some more funding via Indiegogo
  • WildStar lives yet!
  • Dark and Light sputtered back into existence after an eight year server downtime
  • No Man’s Sky had everybody excited for a cool, new indie space exploration game
  • Stardew Valley shows one dev can make a compelling game

Lows

  • The usual array of F2P fuckery, as J3w3l would put it, in various titles trying to boost income; I think Rift and Black Desert Online get a special mention for 2016
  • A special bonus mention for SWTOR and its “new content is for subscribers” plan; can’t buy it ala carte, gotta pony up
  • Black Desert Online fulfilled its prophecy and pretty much a re-run of ArcheAge, but that seems to be the way of these things no matter what MMO launches
  • ArcheAge got an update, the main feature of which seemed to be killing the servers
  • Consoles seem to be the main focus for Star Trek Online, so if you play on the PC you are probably behind on new features.
  • Just because Derek Smart hasn’t posted about Star Citizen in a couple months doesn’t mean all is happy, as the whole package is still in alpha, still nowhere close to all those promised features, has moved to a new engine (which they forgot to mention for months), and still seems to be run in a haphazard and/or amateurish fashion
  • Jesus, did any fucking Kickstarter I back even ship this year?  Camelot Unchained? No!  Shroud of the Avatar? No! Project: Gorgon? No! MineServer? No!  Even Jason Scott’s documentary trio hasn’t shipped a single video yet.  Dammit people, you know when you promise and don’t deliver you screw over the people trying to get funding after you, right?
  • While I am complaining, early access has turned into something like, “We got the code to run, give us some money!” of late
  • If WildStar’s revenue drops any further the studio is going to turn into a tax write-off for NCsoft
  • Main line PC Minecraft needs to get off Java already
  • The return of Dark and Light hardly seemed worth the effort
  • No Man’s Sky was just the intersection of many bad things, with unmet promises, overreacting fans, and a level of post launch company support that might be best summed up with, “Have you tried turning it off and then back on again?”
  • Seriously Hello Games, if you go on TV and say people can play No Man’s Sky with their friends, and they cannot, you have earned a pile of negative reviews
  • The LEGO Minifigures Online closer punches Funcom in the gut yet again
  • The rocky ride and sudden end of Hero’s Song
  • Yahoo shut down Yahoo games, because literally anything Yahoo touches turns to shit… and then just gets worse from there

Media

Highs:

  • Rogue One, a new Star Wars movie, was pretty okay
  • Fantastic Beasts, a new Harry Potter universe movie, was pretty okay
  • Westworld kept me going for ten weeks
  • I am not a big super hero movie fan, but Deadpool did make me laugh

Lows:

  • The end of Downton Abbey
  • Rogue One isn’t going to get anywhere close to $2 billion in the box office revenue, probably due to a lack of Skywalkers
  • Also, Rogue One continued the tradition of crying about a vast SJW conspiracy because a female got a lead part in an action movie
  • Akin to Rogue One, a lack of Potters does limit the appeal of Fantastic Beasts
  • The Warcraft movie was really a for-the-fans-only venture, unlikely to expand the player base of the franchise
  • I think super hero movies have hit saturation point… maybe we can do some westerns or something?
  • So many celebrity deaths… crap, I wasn’t going to mention that… but Jesus Christ, even Carrie Fisher?

The Blog and Blogging and The Internet

Highs:

  • Continues to chug along with 360 posts this year, or almost one a day, up 7 from last year
  • I still enjoy writing
  • I still very much enjoy writing after I have writ and can go back and see what was up a year later
  • Still a decent rang of blogs out there to read
  • Massively OP still does a regular call out to blogs
  • Reddit does has some very good and informative subreddits

Lows:

  • My enthusiasm for new and different MMORPGs has largely faded, so I tend to write about the same half dozen games over and over
  • My style… crank out a first draft then press “publish,” after which I start to find errors and typos… remains largely unchanged
  • I still have to fight the urge to start every paragraph after the first with, “And,” “So,” “Then,” and “Meanwhile.”
  • Readership is down to about 2009 levels, though I suspect the core regular readership is about the same, it is just less new people showing up… sort of like an aging MMO, which seems oddly appropriate
  • I still don’t link out to other blogs as often I think I should
  • Blog attrition and fading has passed the replacement level in our corner of the net, or maybe I am so out of the loop that I simply no longer see new blogs as they pop up being an old fart
  • Other MMO gaming news sites pretty quickly forgot about blogs after a flurry of paying attention to them last year
  • AOL killed the Massively and WoW Insider archives… or at least broke all the links going to them… At least we still have the Internet Archive
  • Reddit does make blogs feel redundant unless you are a fan of long form
  • /r/eve

Anyway, that is what I have in my brain here at the end of 2016.  I am sure I left a lot out, so feel free to add anything you feel needs a mention in the comments.

A new year approaches, which at least implies two more of my yearly posts are yet to come, my outlook for 2017 and the inevitable New Years Day predictions post.

Others looking back at 2016:

A Standing Stone Gathers No Momentum

Well, today’s big announcement in the MMO world has to be this bombshell about the development teams formerly part of Turbine.

All it does is spin...

All it does is spin…

I am going to quote the text in full lest the site disappear next week.

Today we have some momentous news! The game teams responsible for The Lord of the Rings Online (LOTRO) and Dungeons & Dragons Online (DDO) are now moving from Turbine to Standing Stone Games, a newly formed indie game studio. In addition, we’ve partnered with Daybreak Games to provide global publishing services. They’ve had a long, successful history developing and publishing MMOs, and we’re happy to lean on their expertise.

With the announcement out of the way, I wanted to talk to you about what all this means.

We’re embarking on an exciting adventure as Standing Stone Games, a newly-independent studio staffed by people who have been working on DDO and LOTRO for many years. The teams remain very much committed to both games and are thrilled to continue development and operations of these games as an independent studio.  This is an opportunity for us to bring about our dreams while still working on two of the biggest licenses in video games. It’s a huge honor, and for you this means your games will continue to grow and improve. We love to focus on games with a high level of depth and scope, and we can’t wait to show you what the future brings.

Although a great many exciting things are happening on our end, you’ll be able to continue playing the game(s) you enjoy with as little interruption as possible. Our development continues on track, and the plans we have already announced remain firmly in our future view. Again, although we are a new studio, we are also the same developers who have been and will continue to work on our games.

Our success has always been possible because of your support. As we move forward, this is more important than ever. The ultimate goal of our new studio is to continue to bring you amazing experiences. We are excited for the future, and we’re thrilled to have you with us on this journey.

Here’s to great games, epic adventures, and memorable times with friends!

~Sev

Momentous news indeed.  That is a lot to take in, so let my try and parse it out into bite size pieces, for my own benefit at least.

  • Lord of the Rings Online and Dungeons & Dragons Online are no longer part of the WB owned game studio known as Turbine.
  • Those two remaining money making online properties from Turbine will now be part of a newly formed studio known as Standing Stone Games. (SSG? Like the Strategic Studies Group?)
  • The studio is alleged to be “independent,” but doesn’t really describe what that means.  I am pretty sure Warner isn’t just letting them go without any financial interest or compensation.
  • SSG is partnering with Daybreak Games Company, our favorite lovable band of west coast cowboys, to provide global publishing services.

There is a whole FAQ that goes with this, which I can summarize as “Don’t Panic!” as it doesn’t really add much in the way of details.  We won’t know what all this really means until some time passes and things shake out.

What it sounds like WB is doing is getting LOTRO and DDO off the books the way that EA did with Ultima Online and Dark Age of Camelot when they handed over to those two properties to Broadsword, a studio that they probably had a hand in creating.  Rather than having the headcount and servers and what not counting against margins… and Wall St. is obsessed with margins, so if you’re a public company you are as well… the whole things becomes a licensing deal that just generates income.  And the fact that “Standing Stone Games” appears to be a trademark of “Standing Stone Games, LLC” certainly makes it sound like it is fully spun off.

All of which probably means that we are pretty much done with any big investments in either game.  They have to survive on their own.  But they just got new servers and upgrades over the last year, so they should be set there.  Now the team will slowly move towards Mordor in the case of LOTRO, and something else in the case of DDO, getting bug fixes and updates so long as the money keeps coming in.

In the end, this is probably a good thing for both games.  They seem much more likely to carry on over time than they would in a company where accounting is looking to chop under performing assets.  Asheron’s Call and Asheron’s Call 2 however are probably going to disappear for good.

The strange bit is the Daybreak tie-in.  Why would you go to a company that has no significant presence outside of the US for your “global publishing services?”  Didn’t SOE/Daybreak spend a couple of years trying to ditch their European customers by selling them off to ProSiebenSat.1 before finally giving up on the whole thing and bringing as many resources back to the US as possible?

What does a deal with Daybreak bring to the table?  Unless the SSG team didn’t get the billing department for the games and needs somebody else to charge credict cards for them, I can’t see the logic.  Will Daybreak be running their data centers?  Or will SSG be moving into Daybreak’s data centers?  What else could Daybreak do for them as a “publisher” for a game you download directly?  They can’t even run their own physical game card sales without problems, why would you go to them?

We shall see.

I don’t think this is going to mean LOTRO and DDO will end up on Daybreak Access, but stranger things have happened.

Addendum: And, as predicted, AC and AC2 will soon be gone… or sunsetted… or whatever the current term of art is.

Others on this bit of news: