Tag Archives: Statistics

A Few Slides from the Fanfest EVE Online Keynote

EVE Fanfest kicked off in Iceland yesterday and included the EVE Online keynote.

Fanfest 2017

Some of the keynote was spent reviewing what happened over the last year… or year and a bit in one case… with some statistics.  And I love statistics so, since I happened to be home and able to watch the keynote, I grabbed screen shots of some of the slides with numbers to share and have to hand to compare against any future updates.

Citadels

Citadel stats as of Fanfest 2017

Citadel stats are something where I have a previous count from EVE Vegas 2016, which happened at the end of October last year, so we can see how that has progressed:

Deployed:

  • Astrahus 14,322, up 7,632 since Vegas
  • Fortizar 1,772, up 1,025 since Vegas
  • Keepstar 38 , up 24 since Vegas

So the count for all citadel types have doubled since the end of October 2016.

Destroyed:

  • Astrahus 2,353
  • Fortizar 270
  • Keepstar 4

Engineering Complexes

Engineering Complex stats as of Fanfest 2017

Engineering complexes came in with the Ascension expansion on November 15 of last year, taking over production abilities from the old school Player Owned Starbase, or POS.  In the less than five months since then they have sprung up all over.

Deployed:

  • Raitaru 5,522
  • Azbel 875
  • Sotiyo 123

Destroyed:

  • Raitaru 471
  • Azbel 72
  • Sotiyo 4

Alpha Clones

Alpha clone stats as of Fanfest 2017

Alpha clones, the limited “free” option for EVE Online, was the big feature that came in with the Ascension expansion last November, and they have popped up all over.

Alpha Clone Stats:

  • Ships Lost 1,217,366
  • Final Blows Landed 40,941
  • Ships Destroyed by Alpha Fleets 32,065
  • Ship Manufacturing Jobs 228,342
  • Module Manufacturing Jobs 580,657
  • Market Transactions 33,377,966

Those numbers would be more interesting if we knew what percentage of the total of New Eden they represented.  But Alpha clones are out there.

Fighters

Fighter stats as of Fanfest 2017

The coming of the Citadel expansion in late April of 2016 not only brought new structures to New Eden, but also force auxiliary capital ships and changes to carriers and super carriers.  Rather than drones and old-style fighters, they would use a new type of fighter.

Produced:

  • Heavy 5,686,882
  • Light 4,104,542
  • Support 355,939

Destroyed:

  • Heavy 10,419
  • Light 205,112
  • Support 11,286

Of course, I wonder how many fighters have been lost ratting as opposed to PvP.

Skill Trading

Skill trading stats as of Fanfest 2017

Skill trading, skill injectors, and skill extractors came along in February of last year as part of what I called the Mardi Gras release, since it fell on fat Tuesday.

  • Skill Extractors Used 2,227,528
  • Skill Injectors Used 2,198,120
  • Skill Points Extracted 1,113,764,000,000
  • Skill Points Injected 832,396,750,000
  • Most Extracted Skill – Mining Barge
  • Most Injected Skill – Drone Interfacing

So there are/were 29,408 skill injectors on the loose or on the market representing 14,704,000,000 extracted skill points.  Of course, the one stat I really want is how many skill points disappeared because somebody took a 500K SP injector and only got a 150K SP boost.

Battles

CCP also highlighted three large battles that took place over the last year.  Last Fanfest took place during the Casino War, but any large scale battles from that had already occurred and we were in the midst of the three months of skirmishes before the Imperium moved south to Delve.  However, all three of those battles can be seen as fallout from the Casino War and all involved Circle of Two and citadels.

Conflict with Neighbors

The Battle at Oijanen in November of last year was over a Project Mayhem Astrahus and saw the Drone Region Federation lined up against alliances from the north including CO2 and TEST.

Death of a Keepstar

The final battle around the CO2 Keepstar in M-OEE8 in December was the culmination of the invasion of Tribute by Northern Coalition and Pandemic Legion.  Once the Keepstar was destroyed, CO2 and their ally TEST evacuated the north to look for greener pastures.  I was there for this battle.

Two Fortizars coming online

The battle at F4R2-Q in January was the other side of the coin from the battle at M-OEE8, as it represented CO2 and TEST attempting to grab new territory in null sec from the Stainwagon coalition.  The battle itself was sparked by two Fortizars coming online, one for CO2 and one for TEST, that would give them a foothold in the Catch region.  While they lost both Fortizars, Stainwagon resistance crumbled and the alliances have taken over much of their old space.

I was also there for this battle which will be remembered as the one where we managed to get Asher to give us 10 participation links, something he has vowed never to do again.

Anyway, those were the review slides that held statistical or historical interest for me.

Minecraft and a Year of Statistics

So now that I have the long winded reflection post out of the way, here is something lighter.

Also a pretty Minecraft sunset

Also a pretty Minecraft sunset

One interesting side-effect of playing on a single server for 99% of my one year Minecraft career is that my stats for that server are pretty much my overall stats.  So here we go.

General Stats:

  • Games Quit – 762
  • Items Dropped – 539
  • Fish Caught – 148
  • Junk Fished – 16
  • Treasure Fished – 9
  • Talked with Villager – 919
  • Traded with Villager – 921
  • Cauldrons Filled – 2
  • Water Taken from Cauldrons – 3
  • Interactions with Brewing Stand – 39
  • Chests opened – 11,996
  • Trapped chests triggered – 166
  • Hoppers searched – 1,108
  • Droppers searched – 4
  • Records played – 2
  • Ender chests opened – 58
  • Items enchanted – 71

I like that it is “games quit” rather than started for no real reason.

MOB Stats:

  • MOB Kills – 14,601
  • Damage Dealt – 89,672
  • Damage Taken – 6,086
  • Players Killed – 0
  • Number of Deaths – 35
  • Animals Bred – 1,087
  • Zombies killed – 1,424 (killed me 3 times)
  • Skeletons killed – 851
  • Spiders killed – 526
  • Creepers killed – 512
  • Zombie Pigmen killed – 255 (killed me 4 times)
  • Magma Cubes killed – 206
  • Blazes killed – 185
  • Cows killed – 153
  • Slimes killed – 140
  • Sheep killed – 135
  • Silverfish killed – 129 (killed me 1 time, don’t go AFK!)
  • Chickens killed – 110
  • Ghasts killed – 98 (killed me 1 time)
  • Cave Spiders killed – 75
  • Endermen killed – 72 (killed me 1 time)
  • Witches killed – 54 (killed me 3 times)
  • Rabbits killed – 19
  • Squids killed – 15
  • Bats killed – 2
  • Ocelots killed – 1
  • Wolves killed – 1
  • Unaccounted for kills – 9,638 (dunno, just copying the stats)

I am not sure what else is inflating the MOB kill number, which is on a different page from the individual MOB stats.  The Ocelot and Wolf kills were both accidents while trying to tame them.  Doh!

While Zombie Pigmen have been directly responsible for more deaths than any other mob, Ghasts and Skeletons have both knocked me into lava, and my death, multiple times.  Ghasts have also set me on fire, which lead to my death, as well.  So I think they might be the MOB most dangerous to me.  I learned to use the bow and arrow specifically to kill Ghasts.

Crafting Stats:

  • Crafting Table interactions – 6,335
  • Furnace interactions – 2,176
  • Most Crafted item – Stick (needed for rails, torches, fences, tools, and more)
  • Most used item – Pick
  • Most depleted item – Pick
  • Most dropped item – Fish (from the Guardian farm no doubt)
  • Most mined item – Stone
  • Most picked up item – Cobblestone
  • Most crafted block – Stone Brick

The mend enchant has meant using diamond tools which can be repaired by experience globes, so I haven’t crafted many tools since 1.9 came out.

Travel Stats:

  • Walked – 2,273.26km
  • Sprinted – 20.96km
  • Crouched – 24.56km (most of it backwards)
  • Swum – 16.04km
  • Fallen – 8.54km
  • Climbed – 29.39km
  • Flown – 14.49km
  • Dove – 9.19km
  • Minecart – 591.01km
  • Boat – 105.06km
  • Pig – 335.71m
  • Horse – 129.3km
  • Elytra – 0mm
  • Jumped – 94,150 times
  • Times slept in a bed – 560

I do most of my travel by foot, though that includes every movement not covered by any other travel method.

I ended up turning off the auto-jump that came with Minecraft 1.10 because it was way too easy to walk over barriers I had put up to keep me from falling into lava and the like.

Minecarts are the most hands-off travel, while boats are the most efficient, so long as there is water where you are going. (And now that boats don’t break when you sneeze on them.)

Horses are great, but you have to keep an eye on them and they need a path 2 blocks wide and 3 blocks high.

And then there is the pig, which I rode just because Bhagpuss brought it up the last time I put up some Minecraft stats.  Not a very good way to travel, since the pig moves at  about walking speed, but amusing for a lark. (You can compare travel speeds with the chart here.)

Riding a pig away from Farm Station

Riding a pig away from Farm Station

So that is what I have after a year.  Sticks and stone and picks and a lot of walking.

In Space Somebody Knows How Old You Are…

CCP has been good… if somewhat sporadic… about sharing interesting data and statistics about EVE Online.  We have had everything from economic reports to tidbits on how many players were in a huge battle or how many ships some new NPCs have blown up.

CCP came up with a new one, a video showing the age distribution of its player base done as a video, with each frame being a bi-daily snap shot of the data, covering the game from 2003 to present day.

If your eyesight is anything like mine, you’ll have to go to the video on YouTube, turn it up to 1080p, and then watch it full screen.  Go ahead, I’ll wait.

The basic take away is that the population of New Eden is getting older over time, even as it has been growing in population.  Both the mean and median age go up by a few years over the course of the video.  More interesting for me though is the 95 percentile number, which comes pretty close to tracking my own age over time.  It starts out a few years ahead of me, gets a bit closer by 2006 when I start playing the game, and I about catch up by the end of the video.

I do not suppose there is really anything earth shattering in that data.  The population of the game is growing older, no doubt in part because it is one of those games you can stick with for years and year.  It would be interesting to compare this against other long running MMOs, if the data was available.

Hat tip to Neville Smit who posted about the video earlier and has his own look at being out on the 95th percentile of the population of New Eden.

Seven Million Missiles Per Hour

CCP has another post up dragging out statistics from EVE Online.

Amongst the numbers was the fact that players in the game manufactured 62 billion missiles in 2011, from which comes that 7 million missiles an hour metric.

A few hundred missiles wasted...

Excluding shuttles and frigates, the mighty Drake battlecruiser was the most produced ship in the game last year. (Hurricanes, the Minmatar battlecruiser was in second place.)  All those Drakes have to be driving some of that missile production.  Each of those glowing missile tracks going down range in the previous picture can represent up to seven missiles in flight.

Drakes, Drakes, Drakes!

And in 2011 5,381,636 ships were blown up in the game.  65% of those ships were killed by other players, while the remainder were destroyed by NPCs of one sort or another, including CONCORD.

In the same time frame the third most commonly destroyed ship, after frigates and pods, were battlecruisers.  But there were a lot of them out there  to destroy.

There are more stats in the post if you are interested, including facts like the most popular system for planetary interaction is Sobaseki, which just happens to be one jump from Jita.