Tag Archives: Stockades

Clearing the Stormwind Stockade

I do not imagine that the Stormwind Stockade is on anybody’s list of epic, memorable classic WoW instances.  It might even be one of the instances that was made better by the Cataclysm revamp.  At least it got Hogger as a boss then.

But there it is, in the middle of Stormwind, easy to get to and easy to run.  It was also right in our level range and about right for our level of commitment.  I was still ill and had family in town, so a short window of time on Saturday afternoon was about it for me.

Skronk and I got over to the Stockade early just to get quests and what not in order… and to listen to the NPCs talk about their troubles.

Hanging out

Sitting around there for a bit was another reminder of how much detail work Blizz put into the game.  The NPCs go on about the troubles in the Stockade and every once in a while a group of Defias prisoners surges out of the entrance to the dungeon to fight with the Stormwind guards.  You can jump in and help, but the guards subdue them in short order, then go back to moaning about their current situation.

The Stormwind Stockade is a small instance, but it does seem to try to make up for that with quests.  As we sat around waiting for people to get online and over to Stormwind, Skonk and I were able to put together five quests for the instance, and checking later, I was missing a sixth according to the list over at Icy Veins.  Somehow I didn’t get the one from the Wetlands.

My quest list for the Stockade

I think for the full run you need to walk out of the instance with three heads, a hand, ten bandanas, and a checked off shopping list of various prisoner types slain.

As everybody got online, we ended up with this as our group.

  • Ula – level 26 gnome mage
  • Viniki – level 26 gnome warrior
  • Skronk – level 26 dwarf priest
  • Obama – level 27 human warlock
  • Moronae – level 27 night elf druid

We formed up outside the instance, some potions were passed out, quests shared, and then we headed in.

Looking into the Stockade

The challenge of the Stockade, such that there is, is mob management.  The instance is small, but fairly crowded with Defias prisoners, so it is easy for a pull to bring more mobs than you thought and accidentally pulling by proximity will happen if you are not careful.  The mobs also all run when they get low on hit points which can lead to more pulls if you’re not careful.

And, at the start of the instance, they can also run past the zone entrance far enough that you cannot loot them.

No Stockade run is complete without this situation

Other than that, the whole thing is a short north/south-ish corridor which is crossed by and east/west corridor, each with cells on either side and at the ends.

Map of the Stormwind Stockade

That map, which I swiped from the web, is from later in the life of the game, when instances got in-game maps, but before the Cataclysm rework, which put bosses on the maps, which I guess would make it from somewhere in the WotLK time frame.  Maybe?

Anyway, you move through the instance clearing the hallway, then each cell as you move past.  Each cell has three or four mobs.

Fighting in one of the cells

The cells have their quirks.  At one point I ran up to the broken bars to proximity pull a Defias standing behind them, but he just sat there until I moved to the open door section in the middle.  Then he came to get me.  They may have wrecked their cage, but they remain locked up in their hearts I guess.

As for the bosses… they aren’t really bosses the way they are in other instances.  A couple of them show up in random cells along the way.  Down at the west end, where we headed first, we found Dextren Ward in the furthest west cell.  We cleared the the north and south cells first, mostly out of habit, then realized we had done it right because Ward’s special attack is to fear people, which sends you running into those rooms.  If you haven’t cleared them, it is all about the adds.

Down at the eastern end there was Hamhock, the ogre, and then Bazil Thredd, neither of whom were particularly tough.  They also drop no loot, no doubt because it would be way too easy to farm.  There is a rare spawn boss who does have a couple items, but we didn’t get him.  So we collected the various body parts, as each of the mobs were generously supplied with five heads or hands or whatever.  By that time we were also done with our shopping list of kills.

Group picture time… not even sure which boss now

The one thing we were not done with was bandanas.  Everybody in the group needed to collect ten, they drop off of maybe one in four Defias mobs, and unlike heads or limbs, no Defias line member ever seems to carry a backup bandana or three on their person.  So even when we had slain the last named mob we were well short on bandanas.

But the Stormwind Stockade provides.  Another oddity of the instance is that it respawns the trash mobs pretty quickly.  Before we were done with the west end of the long corridor Defias mobs had begun respawning around the entrance.  We had to clear a walker as we crossed to the east end, so when we were done there we just turned around and went back to clear the rapidly returning Defias to collect bandanas.

Slaying respawns

We had to carry on with this for a while, but eventually people started finishing up their collection.  As that happens others are more likely to get bandanas, so our full quota was reached pretty quickly once we were down to two people.

Ula once again did a video of some of our time in the Stormwind Stockade, so you can get a sense of what it is like in there.

The soundtrack is better on the video I think.  The video also shows one of the trials of being the tank, which is people hitting mobs other than the one you’re hitting.  You can see me turning around and taunting mobs off of people.  Fortunately the warrior taunt is very effective, so it isn’t a huge deal and gives me something else to do now and again.  We would be in trouble if I had gone with my pally tank idea though.

The video is also available over on Ula’s new blog, which you can follow to keep up to date on her video releases.

After that it was time to exit and begin the great turn-in of quests.  Most of them offered up just experience and a bit of silver as rewards.  Not that I mind a bit of silver.  My characters are all still pretty poor.  But The Stockade Riots quest is part of a chain which began with a drop at the end of the Deadmines which brings you around to the garden in the castle for an event that has you talking to a gnome named Tyrion and then slaying a pair of plotters.

Finding Tryion

There is a bit of a hang up in this quest as Tyrion is required for two stages of the quest, and when he is involved with one you cannot turn in the other.  Skronk and Ula got hung up for a while waiting on this.  I came back later and was able to get some help from a stranger to finish it.  It is worth the wait as after you have completed The Attack you unwind back through the people you spoke to, ending up at the king in Stormwind castle.

And her, but we’ll get to her later won’t we?

Once there, your reward is a pretty decent ring, with stats for everybody.

The seal of Wrynn

I will no doubt be hanging on to that one for a while.  And so ended our Stormwind Stockade run.  In its WoW Classic form it is a bit forgettable, though the one quest reward was worth it  If you look through past group encounters with the Stormwind Stockade you’ll see I don’t have much to say about them either, though I do mention that ring after the first run, so I must have done that quest before. (Though I don’t remember it at all.)

As for the next destination, we head straight to Gnomeregan.  We’re pretty far into the level range for Razrofen Kraul, as our side run into it indicates, so it may get bypassed and left for an alt group to conquer.  We shall see.

Our First Guild Achievement

The Twilight Cadre, our guild on Eldre’Thalas is still level 1 as of this writing, but it now has an achievement.

And our grand, single achievement is defeating the Stormwind Stockade and stealing Hogger’s Trousers.

We came to be stealing Hogger’s Trousers because there are still things that World of Warcraft does not do well.

Because of the guild leveling and achievements things, we have been consolidating as much as we can into a single guild so that our efforts are not dispersed.  So we’ve ditched other guilds, transferred some characters, and have gotten some friends to roll up fresh characters on our server.

And this has lead us to have main characters all across the range of levels, which was the problem we faced the other day.

We were trying to pull together a group of characters from the five people online that could do an instance and get that first guild achievement,  but the best we could do was this:

  • 17 Priest
  • 27 Hunter
  • 32 Paladin
  • 33 Warrior
  • 45 Rogue

A bit of a range spread there.

Now, on the bright side, WoW doesn’t keep a group like this from forming up and doing something.  You want a wide range of levels in your group, go right ahead.  Other games, like EverQuest II would keep level 17 characters from getting quest credit or experience if they were grouped with a level 45.

On the other hand, while there are no restrictions on grouping up, WoW doesn’t do you any favors after that really.  There is nothing like EQII’s mentoring.  There are no instances that scale to the average level of your group like Splitpaw.

Furthermore, you cannot use dungeon finder with a group like that.  DF has level range restrictions for each instance, and there is no overlap between 17 and 45.

So it was a good thing that Stormwind Stockade was a viable choice, since most of us were in town to start with.  It would have been a little under level for most of us even if the rogue had been 30 rather than 45.  And with a level 45 rogue along it was a complete walk-over.  But we went anyway.

Of course the priest died.  And the warrior couldn’t hold aggro with the rogue doing so much damage.  But we got though it well enough and it was probably good for a group that hadn’t worked together as a team before to do a milk run like this.

Because at least 4 out of 5 members of the group were in the guild (all 5 were), the guild got its first achievement. (Note the little guild banner on the mini-map with the number 5 in it.)

I expect this to be the first in a long line of guild achievements, continuing next with the Deadmines now that we’re past the holiday season.  And, with people consolidating on the single guild, there is a glimmer of a hope that maybe, at some point, we might have enough people around to try a 10-person raid.

We shall see.

Stormwind Stockades – Round 1

Another Saturday night, another instance! My wife asked, “Do you have another play date online tonight?”

We had the whole team on task for stockades:

28 Priest – Skronk
28 Warlock – Bungholio
28 Rogue – Blintz
28 Mage – Ula
29 Warrior – Earlthecat

We had four out of five people ready to go at 10pm with 5 out of the 6 stockades quests in their log. The 6th quest, “The Fury Runs Deep,” requires that you finish “Dark Iron War” in the Wetlands, and we had not gotten around to doing that. We gave the last person a few more minutes and then, once we decided to start, he showed up.

So we got going a little late, but by 10:15pm we were in zone and slaying.

I took the “we’re done” screen shot at 10:55pm.

The combination of a small instance with a group that was both at the high end for the zone and which had worked together in the past added up to a very quick and smooth run. And even that time frame, 40 minutes, is longer than it actually took. We forgot to get the screen shot initially and had to run back to the room to take it, only to find that all the corpses had faded. So here we are hanging around the iron maidens which, along with the rack, seem to be a staple of the Stormwind Department of Corrections:

A good time was had by all

A good time was had by all

I have almost no notes for the run. There wasn’t time to take any. We slew and slew and slew. Nobody in the group died or even came close. At times we pulled 4 or 5 mobs and killed with reckless abandon. Even the last boss, Bazil Thread, turned out to be a spontaneous fight. While we were planning who to sheep, who to sap, and who to kill first for the final fight, Bazil wandered into aggro proximity of us and the battle was on… and then done in short order.

Our biggest problem was that by the time we had killed Bazil we had not collected enough red wool bandanas to complete the quest “The Color of Blood.” Fortunately, stockades respawns pretty quickly, so we were able to fight out way back and forth for a while until everybody had their 10 bandanas.

Only one rare item dropped, the skeletal club, which nobody wanted for them self. Earl won it on the roll.

After we left, we actually spent more time running down the quests we had updated than we actually spent in the stockades. However, in the case of the thread of quests that includes “The Stockades Riots,” it was worth the effort. You end up with the Seal of Wrynn, which is a very nice ring! (You ought to get a new pair of shoes as well after all the running around you have to do.)

After much running and flying, all of the quests were rounded up. It was after midnight so Ula and Bung said goodnight. Earl, Skronk, and I decided to run down the quest “The Missing Diplomat,” which gave the three of us another nice ring, Jaina’s Signet Ring, as well as pushing Skronk to level 30, Earl to nearly 31, and me to within 5% of level 30.

All in all, a profitable night, with everybody gaining at least a full level of experience.

Next week’s target is Razorfen Kraul.