Tag Archives: Stratholme

Two Doors to Statholme

When Saturday night rolled around we decided not to go back to Dire Maul North to turn in the two quests we finished the previous week.  With Dire Maul complete in our eyes, we to pick our next target.  Dungeon finder listed a few options for us.

The choice really came down to Stratholme and Scholomance.  We were interested to see that Stratholme had two options in dungeon finder, so we decided to go there and use the service entrance.  Our group for the night was:

57 Orc Shaman – Earlthebat (Earlthecat)
58 Undead Mage – Bigbutt (Bungholio)
58 Tauren Druid – Hurmoo (Vikund)
59 Blood Elf Paladin – Enaldie (Ula)
59 Tauren Druid – Azawak (Skronk)

We let the dungeon finder take us away to see what we could see.

The dungeon finder generally does not let you go places where you cannot achieve a given goal.  Of course, that is for the random dungeon.  There is no telling what you get when you pick your poison.

We were wondering if we would need a key to come in from the service side, but that did not seem to be the case.  And when were in, we could see Magistrate Barthilas who holds the key to the city.

Barthilas spotted

So we started forward to clear the area, which proceeded at a rapid pace.  However, we failed to notice that as soon as we stepped in, Barthilas ran away deeper into the instance, leaving us on the wrong side of the locked gate.

Soon the area was clear but the gate was locked.  We started working our way towards the front door, just in case we missed something, but aside from Hearthsinger Forresten, there was naught to be had from that direction.

With that decided, we left the instance, reset it, and then came back through the front door.

This worked out a bit better.  We had to work our way around to Barthilas, but the fights were not very tough.  We managed to get back to where we had started, finding Herathsinger Forresten again, in a short time.

Unfortunately, we managed to screw up the Barthilas fight.  Azawak stepped through the big gate to pull him back to where we were.  However, once the fight started, the gate went down with Azawak on one side and the rest of us on the other.

Azawak stranded

We could not target either Azawak for heal or Barthilas to do damage, though Hurmoo did find that tranquility would heal Azawak.  Too bad about the long cool down.

Azawak went down eventually, and Barthilas walked through the gate to us.  He had been beaten down sufficiently that we managed to take him out without too much drama.  The gate then opened.  We had the key to the next gate and were able to ress Azawak.

We were then into the Gauntlet area, the Baron’s timer started counting down, and it was time for some tougher fights.

The Gauntlet awaits

We did well enough for the most part.  We kept things to small, manageable groups through most of the Gauntlet, though at one point we did get in over our head and ended up with a wipe.  That set us back and pretty much meant would wouldn’t beat the timer.

Those bones out there... they are ours

We pressed on to the finish though.  And by the time we got within sight of the Baron’s hold, people in the group started getting this achievement.

Yes, we were turning the corner to 60.  First Enaldie, then Azawak leveled up.

We managed to finish off Baron Rivendare without there being any question as to the outcome.

The Baron defeated

That done, we headed back into the instance to clear out any pockets of undead we left behind and triggered the Postmaster Malown fight just for fun.

Malown Malowned

That got Hurmoo to 60 and Earl to 59, at which point nobody was left close to a level.  We decided to call it a night.

For Hurmoo, level 60 meant a whole pile of healing skill updates.  No lifebloom until 62 though.

And there was one more important item on the list, druid flight form and the accompanying achievement.

This will be my second druid with flight form, and it is still fun even the second time around.

But the first time you get flight form can be a pretty big thrill.  Azawak got flight form for his first time and his own post on it tells the tale.  Too much fun!

And now we’re arriving at level 60 and have to make some decisions.  Do we finish up the classic instances?  Do we press on into the Outlands after that, before that, or ever?  Do we go back to our old set of characters and finish off the three instances that were added after we moved to Lightninghoof?  Do we try a new game?  Or do we just take the summer off until Cataclysm comes out?

Stratholme – Round 1

Saturday night came and we weren’t sure what to do. We had the new, all level 60 line up:


But we had several choices of where to go.

We decided to hold off on Scholomance until Vikund’s epic mount quest required another visit.

Lower Blackrock Spire (LBRS or “loobers”) was discussed, as some of us have a load of quests in our log for that instance. But not all of us did, and getting us all on the same page looked like an evening’s work on its own.

In the end, we decided on Stratholme.

We all had a quest or two for strat, and more were readily available in the Eastern Plaguelands.

Strat would also supply Vikund with the holy water needed to advance his epic mount quest.

And, finally, Earl is the master of Strat, having done the instance more than fifty times… doing it multiple times a day at one point… in order to get the a pair of pants from a set for his old warrior. (He never got those pants.)

Into the undead fun. At least it starts off undead.

The sky burns in Stratholme

We went in carefully, following Earl’s advice as closely as we could. The advice was obviously sound as we went through two without too much in the way of drama. Fights were a challenge, but never more than we could handle. We only suffered a couple of deaths, at least until we got to Postmaster Malown.

Now that was a fight. We were not quite ready for him to show up, and when he did, it was havoc as he and his three minions managed to slay first Ula then Bung during the fight. As he says when he shows up, “You just got MALOWNED!”

Then it was a matter of endurance, healing, and mana.

I personally used a health stone, two potions (long fight), lay hands, and a lot of flash heals to help keep Earl and myself in the fight.

Malown is a tough nut to crack too, as he casts fear quite often. Skronk managed to get a fear resist onto Earl, but the cool down on that spell is long, so I spent a lot of the fight running away, then running back again.

In the end though, we finished him off.

We worked our way around to the Scarlet Crusade end of town and entered their keep.

Things got a little more sticky here.

The fights were tougher and Vik lacked that extra bit of power he has against undead.

We plodded through, trying to get to the main boss, Grand Crusader Dathrohan. We did okay, suffering a few deaths, but hanging on, until we got to the hallway before you hit the carpet that leads to Dathrohan.

That was the hallway of death for us. Typical pose:

Strewn about again

We wiped three times.

The hallway itself was not so bad, but at the end of it you learn that you aggro radius at level 60 is pretty big. We managed to proximity pull multiple groups from either side of the end of the hallway again and again.

We wiped. Fortunately the timer on the soul stone was almost up, so after we revived, we waited a bit, then tried again.

We wiped. We used the soul stone again.

We wiped. I managed, just as I died, to hit Skronk with divine intervention, so he was safe and could revive us all a third time. This is Skronk and I in the position as I cast and died:

But the spell hit!


Finally, on try four, we managed to pull just one group. The another single group. Then a patrol. And finally we were set and advancing again.

We made it to Dathrohan, saw him change into the demon Balnazzar, and slew him quite handily. Our time in the hallway was more difficult.

At this point, it was getting late, but we decided to go after Cannon Master Willey.

This was the second best fight of the night, after Postmaster Malown. Here is Willey and his cannons:

Cannon finale

We did not read up on the fight before hand and Earl was foggy on the details, but we knew there was something to be done with those cannons.

As it turns out, when you start the fight, Willey summons reinforcements and you use each cannon to blow them away.

If you shoot the cannons at the right time.

Not knowing the details, we shot the cannons at the first sign of help for Willey, which left quite a few enemies unaccounted for. Which meant more dead casters and me running around using consecrate on the hired help.

This fight wasn’t nearly as close as the Malown fight, where we were down under 10% health and no mana on all of us at the end. Here we had a safe margin left at victory.

And so we stood at the cannons, then called it a night!

Final salute

Vikund got his holy water, so he could advance his epic mount quest. Now he just needs to get to Dire Maul, then back to Scholomance.