Tag Archives: Sunken Temple

Visions of a Sunken Temple

This is the second in my series of… well… at least two videos about World of Warcraft.

The first video was focused on the exploits of our regular instance group in their first year together in Azeroth.

This time around, the focus is on a single instance, the Temple of Atal’Hakkar or Sunken Temple.

If you are viewing this in a mobile device or RSS reader, the video can be reached via this link.

More information about the video is available after the cut.

Continue reading

Sunken Temple Completely Completed

After last week’s preparation, we were ready to finally get in there and finish off all we needed in Sunken Temple.

Sort of.

We did have to spend a little more time making sure that everybody had their class quest up to date.  But as we logged on, our group was as follows:

50 Tauren Druid – Azawak (Skronk)
50 Orc Shaman – Earlthebat (Earlthecat)
50 Undead Mage – Bigbutt (Bungholio)
51 Tauren Druid – Hurmoo (Vikund)
52 Blood Elf Paladin – Enaldie (Ula)

Bigbutt needed to head out to Aszarah to get himself ready, so he and Azawak flew off while the rest of us occupied ourselves with heading out to Stonard and harvesting.

When Bigbutt was finally primed to go, Earl and Hurmoo were standing around the summoning stone at Sunken Temple ready to bring people in.  Then it was suggested we not bother and just use the dungeon finder.

And then we realized that, if we used the random dungeon feature, we had a 1 in 3 chance of getting Sunken Temple as our destination, which would give us a bit of extra cash and a goody bag with a blue item.

Dungeon Finder - 3 Possible Destinations

The locks next to some of the dungeons meant that at least one person in the group was not eligible to go there.

And if we didn’t get Sunken Temple, we could back out and still have Earl and Hurmoo summon everybody so we wouldn’t have to wait out the timer.  So Azawak set the wayback machine for “random” and hit the button.  We all waited for the loading screen.

Sunken Temple! Winner!

And we got it!  That put us back in Sunken Temple for our final act there.

Once More Into The Temple

Once in, it was naturally back to the same things we had done two week previously.  We had to make the circuit to kill the mini-bosses.  We headed to the bottom of the temple so it could show us the pattern of the idols.  We had to activate the idols in the right order.

Idols Being Activated

And there were dragons and dragon kin to be slain.

Oh Look, Another Dragon

And that lead us all the way around to Eranikus, which is the end point of the exercise as far as the dungeon finder is concerned.

That got us our goody bag and such.  However, to finish off the last of our quests, we had one more event to take care of.  We had to defeat the minions of the god Hakkar.  That took us another 10 minutes.

Hakkar? No Problem

And that completed Sunken Temple for us.  We had to make a pass around Azeroth to turn in the various quests.  It helps to have a mage around for that sort of travel.  Portals speed things up quite a bit.

Now we have to start working on Blackrock Depths, which can be a considerable undertaking, at least in time.  And we’re hamstrung again in one way.  While as a group we are undoubtedly ready to march in and start slaying all and sundry, the quests for the instance are out of our reach by a few levels in some cases.

Well, levels come easily.  I just hope we don’t find ourselves suddenly beyond the level of Dire Maul, one of the few Azeroth instances we haven’t done as a group.  That is what happened last time around.

Preparing for Sunken Temple

Well, that sounds silly, doesn’t it?

I mean, we did Sunken Temple the previous week, why would we then start preparing for it?

Well, we’ve been big on doing all the quests for instances and seeing all the sites as we make what might be the last run through pre-cataclysm Azeroth, and Sunken Temple has a couple of important quests.

Sunken Temple has the level 50 class quests.  Remember those?

Maybe not.

There were a set of quests, one for each class, that finished up in Sunken Temple.  But you have to be level 50 to get those quests, and as you can see, our line up for the night was just a bit shy of the mark.

49 Blood Elf Paladin – Enaldie (Ula)
49 Tauren Druid – Hurmoo (Vikund)
49 Tauren Druid – Azawak (Skronk)
49 Orc Shaman – Earlthebat (Earlthecat)
49 Undead Mage – Bigbutt (Bungholio)

Hurmoo actually got on earlier in the day to get to 49 to try and keep up, so he still had nearly a full level to go before 50.

Anyway, the class quests each end with a nice blue item as a reward.  This was fine back when you had to be level 50 to have a hope of finishing Sunken Temple.  Our first run at the instance back on the alliance side ended badly when faced with the level 55 Eranikus.

And then came the great November nerf of 2007 on the Tuesday after that first run.  And suddenly Eranikus was level 50 and we walked all over him.  Well, we didn’t wipe in any case.

But they didn’t change the levels of the quests associated with the instances.  So despite being able to finish Sunken Temple, we weren’t high enough level to get the quests.  We decided to work on that.

The quests aren’t simple, talk to the NPC and head into the instance variety either.  No, we had an evening of prep work to do.  First it was off to Steamwheedle.

Taurens on the Beach

There to pick up Screecher Spirits, a quest line that runs along through a couple instances.  This required us to run out to to the Feralas coast to kill three flying snakes, talk to their spirits, and then head back to Steamwheedle.

Flying through Thousand Needles

Once complete, we had to then run off to Zul’Farrak to knock off a couple of bosses for their tablets.

But first we had to engage in a bit of at-level PvP.  A slightly higher level shaman and priest were on the dock at Steamwheedle.  Enaldie rushed right in to tackle them and promptly died.  Then we managed to continue to squander our numerical advantage by joining in one by one until we were all dead.  It took a while, and Earl, Azawak, and Hurmoo keep them busy for several minutes, but in the end we were all dead.

Fortunately for us, they had other tasks to take care of and they didn’t hang around to camp our corpses or otherwise make us any more miserable.  We took our meager revenge on an alliance player hanging around at the Zul’Farrak entrance.  That will show them we’re serious!

Back here again

Once in Zul’Farrak, we made our way reasonably quickly to the first boss.  We managed to bypass quick a bit of the troll trash on the way, but on defeating the first boss somebody, who shall remain nameless, did not get the tablet.

They did not get the tablet because they did not have the quest.  In tracing things back, in turned out that they had not picked up the initial quest.  So it was break time for some of us while others returned to Steamwheedle then flew to Feralas to kill wind serpents, then came back, updated the quests, and finally returned to Zul’Farrak where we reset the instance and started over again.

Fortunately, as I said, the effort to get in and find the bosses was not substantial.

Finishing up our time in ZF

We actually stopped, rang the gong, and killed Ghaz’rilla again, just to do it.  Then it was back to Steamwheedle and off to the next destination, the Hinterlands.

At least we have a mage in our group, so we could get a portal to the Undercity from Tanaris.  However, once there, it seemed that only two of us had the flight point way out in the Hinterlands.  Tarren Mill seemed to be the closest point we all had, so it was off to Tarren Mill.

Luck was with us in that it was Saturday night and we managed to fly in during one of the few moments that Tarren Mill wasn’t under siege by high level alliance players.  We were able to fly in and head to the Hinterlands unhindered.

Through the Hinterlands

We had to head to the far end, both to get the flight point, but also to visit Jintha’alor, where our next quest objective lay.  Hurmoo happened to have a couple of other quests for that area which were sharable.  As on our past visit, we did the slogging fight into Jintha’alor to get to the pinnacle and grab the ancient egg, but on the way out we did the wild ride through everything.

Airborne Kodos!

The ride is not without danger.  But we managed to get down mostly intact.

Post-ride Health

Once clear, we headed down to Raventusk Village, the horde encampment in the Hinterlands, turned in the extra quests we had for the area, then looked towards getting back to Steamwheedle to turn in this leg of the long quest line.  A portal to Orgrimmar and a flight down to Tanaris, then a ride out to Steamwheedle took care of that.  We turned in the quest and got the next segment that leads us to Sunken Temple.

Which left Hurmoo one final task.  We quickly ran out to knock off one more quest which, when Hurmoo turned it in, made him the last one in the group to get this particular achievement.

We were all now ready for our individual class quests in Sunken Temple.  We’ll have to do a bit more preliminary work on a some of them, but we should be ready for our final assault on Sunken Temple come Saturday night.

Oh, and with level 50, Hurmoo can now be a tree.

Make like a tree!

Another advance in healing.

Embracing the Dungeon Finder

Saturday afternoon found Potshot and I running around with alts on Lightninghoof.

I had Grungur, my healing shaman on and he had his pally on, who was only a couple levels ahead of Grungur, and also spec’d healing.

Thinking we might get some good, fast exp, he re-spec’d to protection and we hit the dungeon finder as a healer tank pair.  We got off to a bit of a slow start… working as a team we tend not to be the “gogogo!” types, something which lost us one impatient DPS player… but we hit our stride pretty quick.  And joining as a tank/healer pair meant never waiting for more than about 5 seconds to get a group.

Earl showed up and got out one of his alts, a fury warrior, and joined us as DPS for a run.  We had a bit of a hiccup with the dungeon finder at that point, as the level spread between us left only one dungeon possible to run (the armory in Scarlet Monastery) but when we tried to do random (because we wanted to goodie bag) the system kept picking dungeons that at least one of us were not eligible for.

Still, the experience was good, so we thought we would go the random dungeon route with our main characters that night, since we were a bit shy in levels to get the quests for Sunken Temple.  Going into the night, our group was:

46 Blood Elf Paladin – Enaldie (Ula)
47 Tauren Druid – Hurmoo (Vikund)
47 Tauren Druid – Azawak (Skronk)
47 Orc Shaman – Earlthebat (Earlthecat)
47 Undead Mage – Bigbutt (Bungholio)

The first thing we had to do though was go back to Maraudon and finish up the quests that are (mostly) in what I will call the vestibule of the instance.  We had to knock off the first three khans, kill some elementals, and take a quick peek into the instance to cure some tainted plants.

Finishing up Maraudon Quests

That did not take us too long.  Once we turned in the quests it was time to queue up for a random dungeon with the dungeon finder.  And that dungeon was:


Although it was called, Maraudon – Pristine Waters.

I guess they have Maraudon chopped up into more manageable chunks for dungeon finder.  This chunk puts the group in mid-air over the waterfalls that leads to the last section of the instance.  You drop into the deep water and can swim to the shallows.

In the shallows, ready to start

If I recall right, that is about where the staff of Celebras used to drop you, back before it had stats. (And decent stats too, Hurmoo is wielding that staff.)

That leaves a pretty reasonable chunk of Maraudon to take care of.  And to complete the dungeon and get the goodie bag, you do not even have to go after all of the bosses, you can just go straight for the princess.

We opted for a detour to Landslide, but then headed for Princess Theradras.

Stalking the princess again

The princess did not take us long, and soon we had our loot.

That went so fast, we queued up again.  And this time we got…

Sunken Temple!

Well, crap.  We were going to hold off on Sunken Temple until we had all the quests.  The experience from quests has been really good, so we don’t like to skip it.

Still, there we were.  We didn’t want to wait out the 15 minute re-try timer just to get it again, so we decided to give it a go.  At least this would be a good warm up.  All we had to do was kill the Shade of Eranikus.  However, you have to do a few things before you can do that.

And so began a blurry trip down memory lane.

We went and killed the mini-bosses on one level.

Then we went and activated the statues in order on another level. (Fortunately, Alpha Map has the order listed.)

Then we headed down to the very bottom level, killed the boss, and activated the altar which I don’t suppose we really needed to do, since it just shows you the order you need to activate the statues, and we’d already done that.  Score one for thoroughness I suppose.

Finally, we headed to what I will call the main level and began clearing everybody out.

Dealing with Morphaz

All the dragons and dragonkin were a boon for Azawak, who is the leather worker in our group.

We ended up with just Jammal’an the Prophet and Eranikus.  But Jammal’an was behind a force field and Eranikus wouldn’t give us the time of day.

Excuse me, Mr. Ghost Dragon? Can we kill you?

We ran around a bit, just to see if there was anything left in the area we needed to do, but all seemed quiet.  We did find the Elder Starsong who hangs out in Sunken Temple during the Lunar Festival.

Elder Starsong

Then Bigbutt spotted one of the mini-bosses still alive up in his balcony.  We missed one.

That meant finding our way back, which wasn’t so easy because Sunken Temple seems to respawn pretty quickly.  That means you can just go where everything is already dead and know you’re on the right track.

We fought our way to the last mini-boss, killed him, then jumped down from his balcony to the main floor and headed for Jammal’an.  Sure enough, the force field was down.  We knocked off his congregation, remembering to simply avoid the ghosts that sometimes appear, and were able to take him and his assistant down pretty readily.

Then it was out to the center again for the last two dragons before Eranikus.  Once they were dispatched, we were finally ready for the last fight.  As has often been the case, the final fight was pretty much a foregone conclusion.

Unlike our usual ending, we got an achievement AND a goodie bag.

The corpse of the shade of Eranikus

The experience was good.  We all ended up at least two levels higher than we were when the night started.  Now we just need to go grab all the quests and do it again!

Sunken Temple – Round 2

Sunken Temple last Saturday provided us with a unique view of the changes that patch 2.3 introduced.

You know, that patch that some hard core players are still decrying in Ironforge at all hours, shouting for all to hear that Blizzard caved in to the noobs or some such.

Or maybe that is just my server.

Anyway, we ran Sunken Temple the Saturday before the patch and then the Saturday after the patch, so we had a pretty fresh comparison. Things certainly changed. Even us, being a bit higher level. Our line up for round two was:

51 Warlock – Bungholio
52 Priest – Skronk
52 Mage – Ula
53 Paladin – Vikund
54 Warrior – Earlthecat

Since we had spent some time over the course of the week picking up the remaining quests for the instance, we were able to just meet up at the summoning stone for the instance, buff up, and surge forward.

The first thing we noticed was that the yard trash (I cannot write that without thinking of Unrest in EverQuest) around the instance was all non-elite. The mobs were not all elite previously, but a good chunk of them were and we had to take at least some care in getting through them. Now we just ploughed ahead.

Even inside the instance there were a few more non-elites wandering around. It was not as drastic a change as outside, but there were a couple of points where people in the group said, “Wasn’t he elite last week? Or at least a higher level?”

The second question was correct all over the instance it seemed. According to WoW Wiki, the level range of mobs in the instance went from 44 to 60 down to 47 to 50. A more focused level range is probably better, when it comes down to it. Having mobs from level 44 to 60 seems, to me, to be a bit broad.

Once into the instance, we started on the first quest of the night, the Secret of the Circle. This involved fighting our way around a circular hallway and turning on lights in the right order. Once we cleared all of the mobs and got the order straightened out, we managed to get them all lit, which brought forth a giant serpent in the center of the circle… and a guardian. We slew the guardian, Atal’alarion, who coughed up the Headspike with his dying breath. Here we are squaring off against him.


And then, after the victory party, posing in front of the serpent.


The serpent, the end of the quest, came up with some nice parting gifts wrapped up in a decorative Hakkari Urn.

We then went down the path we followed the previous week, which meant again slaying the guardians Gasher, Hukku, Loro, Mijan, Zolo, and Zul’lor to open the way to Jammal’an the Prophet.

We cleared a path from the guardians to Jammal’an’s altar without any drama and then took him down. He left us the Vestments of the Atal’ai Prophet that went to Ula.

As with last week, we’re all here on his altar for a group shot.


We then headed out to the middle of the circle that forms the main section of the zone and slew the two dragons, Dreamscythe and Weaver, as well as clearing out some of the dragon kin that were out there.

We then started clearing the way to the Avatar of Hakkar, to finish up the quest The God Hakkar.

This involved getting to the room of the avatar and then summoning him. As you wait for him to arrive, you must slay his minions, some of whom drop blood, which is used to extinguish braziers in each corner of the room. It is a running battle to slay, loot, extinguish, and move to the next brazier, but not insurmountable by any means.

Once the last brazier is out, the Avatar of Hakkar shows up. We slew him, looted his essence, and each of poured the into essence into the nearly half dozen eggs of Hakkar that we all had, which closed off the quest, leaving only the final turn-in way back in Tanaris. (As the reward, I took the Avenguard Helm.)

That done, we were only left with the Shade or Eranikus, who spanked us pretty thoroughly last week.

However, that spank was in part because we left his minions alive in the center of the instance, and they come running when he calls for help. So we first set about clearing that lot out so that we would have Eranikus to ourselves.

The last pair, before Eranikus are Morphaz and Hazzas, an pair of dragons. Last week I had a shot of us fighting one of them. This week I have both of them!


That done, we faced him at last. He had been changed since last week. Last week he was level 55. The patch demoted him to level 50.


So, in the end, the fight was not dramatic. Here we are, the opposite of the picture from last time, us alive, Eranikus dead.


Eranikus left of the Rod of Corrosion, which the casters obviously wanted because the reverse psychology came out pretty fast. “Oh that thing, it sucks,” was uttered almost immediately.

And with that, we were done with Sunken Temple.

We ran around, turned in our quests, and called it a night.

The Patch

The most obvious changes post-patch were to the mobs outside the instance, which are all non-elite now, and to the level range of mobs within the instance. The level range in the instance, which is much tighter now is a double-edged blade. Which it makes sure that the is not half easy and half hard for a given group, it does also limit the level range that can access it. On the balance I think the tightened level range is probably a good thing.

At quest turn-in time, we also noticed a change with the patch. We had several quests that were over 10K experience at completion. Up to this point, the best quest I had ever seen was in the 6-7K experience range, so it looks like that change was for real.

And then there were drops from named mobs, bosses and mini-bosses. They are all supposed to drop blue, or rare, equipment. During our first run through, we received a few uncommon drops from bosses, especially from the six guardians. This week, we received no green drops from that group. In fact, we got no drops at all from that group. So, on the average, the drops were better, but we did not get as many. I suppose that meant we sold back less stuff, but I wouldn’t call that a clear cut improvement.

All Done

So that was Sunken Temple. Not one death on our part this time around, which makes the story less interesting. Screw ups, set backs, and desperate battles are more fun to read about.

We will have to see how we fare at our next target, Blackrock Depths.

Sunken Temple – Round 1

Instance night started off on something of a bad foot last Saturday night. As 9pm approached we found that logging into World of Warcraft was not possible. We all got stuck at the “Authenticating” message, though once or twice I hit “Handshaking” and then sat there until the connection timed out.

I foolishly went to the Blizzard support forums and got the message that the server was too busy.

The server that runs the support forum, that is. Every time there is a hiccup in-game, in gets slammed.

After a few attempts I managed to get in and saw more than a few threads with the word “authenticating” in the title, indicating that we were far from alone in this issue.

After about 20 minutes things were set to rights and we, along with all of the other desperate masses, were able to log in.

Of course, that did not stop somebody from starting a “Class Action Lawsuit” threat in the Blizzard support forums. There is at least one in every crowd, and since the WoW crowd is so big, you get multiples. The last I saw the person who started the thread was being shouted down pretty unanimously. Still, that sort of thing makes your head want to pop.


Meanwhile, back in the game, we decided to head towards The Temple of Atal’Hakkar, otherwise known as The Sunken Temple. We talked a little bit about going back to Maraudon for a farming run, but decided to press on to Sunken Temple. While we did not have all of the quests for the instance lined up, everybody had their level 50 class quest ready to go, so we headed on down to the Swamp of Sorrows. Our group:

50 Warlock – Bungholio
51 Priest – Skronk
51 Mage – Ula
52 Warrior – Earlthecat
52 Paladin – Vikund

We headed on into Sunken Temple to knock off everybody’s class quests, three of which had the same set of objectives (voodoo feathers) and two of which required the death of somebody named Morphaz. And, while we were there, we thought we might as well knock over Jammal’an the Prophet for another quest, then probably call it a night.

And we did very well in accomplishing our goals.

Of course, there were trolls, undead, and dragon kin all about coming for us.


But we slew all who opposed us. Ula did get killed once in a hot fight where she ended up with a bit too much aggro, but that was our only death in the pusuit of our goals. (After reading the post on paladin blessings on Blessing of Kings, I think we might be able to solve that with some better buffing by me.)

We got in and killed the guardians Gasher, Hukku, Loro, Mijan, Zolo, and Zul’lor (which seems to be Luzor spelled sideways) who, in total, dropped all the feathers needed by Bung, Earl, and myself for our class quest.

We then cleared our way to Jammal’an the Prophet, though clearing out the area before the altar where Jammal’an lives is about as tricky as clearing out the cathedral in Scarlet Monastery, so we were extra careful. Fear wards are highly recommended and we cursed the designer at Blizzard who put a 30 second cool-down on that priest spell.

The fight with Jammal’an went well. At a couple of points he turned Earl into some sort of monstrous minion who would then turn and beat on me for a while.

But if that was Jammal’an’s ace in the hole, it was found wanting. At the end, we were the ones still standing.


We slew him, took his head for our quest, and let the squishy casters roll out over the Gloves of the Atal’ai Prophet that he dropped. Then, having slain our main boss target for the night, we took a picture on his altar.


(Note that some of us are wearing the new Twilight Cadre tabbard. It is IWW chic.)

But we had to move on. We still had Morphaz to eliminate.

As we headed out of Jammal’an’s annex to get to Morphaz, we found Dreamscythe and Weaver, two dragons, flying around the center circle of Sunken Temple. The apparently spawn on the death of Jammal’an.

So in what may have been my first real dragon fight in WoW, we pulled them one at a time off to a corridor and slew them. (Okay, yes, real dragon fights take 40 people 6 hours in pre-cataclysm Norrath, but this is probably as close as I am going to get these days.) Here we are taking on Dreamscythe. Or Weaver. They looked pretty much alike, so it is hard to tell.


Having cleared them away (Dreamscythe only dropped some leather gloves, continuing our roll of back luck with drops that started when all of the guardians dropped either leather or mail items) we went down the hall and took on Morphaz and his sidekick Hazzas, who are also dragons and who look remarkably like Dreamscythe and Weaver. Okay, I understand the concept of art asset reuse, but come on Blizzard, four identical named dragons in a space of 100 yards?

Despite the fact that Morphaz and Hazzas came as a pair, we took care of them and wrapped up our last goal for the evening. Everybody’s class quest had been completed.

Then we looked up the hall and saw another dragon, sleeping peacefully.


We thought we might go in and wake him up. Sure, he was level 55, but we were on a roll. So we started in on him.

And then we learned/were reminded that every mob left in the area comes to help old Eranikus when you attack him. So while we started out well, not too far into the fight a good half dozen dragon kin rolled in and kicked the spit out of us. Complete wipe, no chance of anything else. Here we are, dead again.


As more of a challenge than any real hope of continuing the fight, once the other mobs left the room, Skronk used the soul stone, revived, the proceeded to bring us all back to life. We formed back up and headed out under our own power, kicking in the teeth of a couple hapless mobs we ran across. Honor restore, we declared victory and Ula opened up a portal to Ironforge.

From there we all flew off, turned in our class quests and called it a night.

So our first venture into Sunken Temple went pretty well. We still have some quests to collect, bosses to slay, and, of course, a score to settle with Eranikus.