Tag Archives: Sunken Temple

Crag Boar Rebellion and the Sunken Temple Video

Ula somehow found the time to produce a video of the instance group that pulls together our various runs in the Temple of Atal’Hakkar, the Sunken Temple.  She posted it over at her blog, but I want to post it here as well so I remember where to find it.

This is actually the third instance group video about that instance.  As we prepped for our 4 person runs she also put out a trailer to highlight our coming adventures in the swamp of sorrows, which included some of our first run.

And then there is the ancient video I did about the instance group and the Sunken Temple back after Blizzard had trimmed down the instance to meet the needs of the dungeon finder to deliver a boss fight in 30 minutes or less.

The post with that video contains extensive director’s commentary about making the video, the instance, and our group, written at a time when we thought we would never see it on anything but a pirate server ever again.

That is our Sunken Temple collection… so far.

Facing the Avatar of Hakkar

It was time for another trip to Sunken Temple.  It was time to try the Avatar of Hakkar, the one part of the instance we had yet to attempt.  We got on together and flew down to Nethergarde Keep once more to join up.  Our group was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 53 dwarf priest
  • Moronae – level 53 night elf druid
  • Ula – level 53 gnome mage

And we started running into problems pretty quickly.  As we were riding towards the Swamp of Sorrows and the instance, I noticed that Moronae had stopped following.  We circled back and found him riding in place, as one does in Classic, though apparently still online.  He was on Discord as well, and told us later that he could still hear us talking.  We could not hear him however.

Moronae was moving yet standing still

He texted to say that it was a Comcast Xfinity outage and that there was not yet an estimate as to when service should return.  What to do?

We decided to take some alts out for a spin while we waited, so for a bit our group was:

  • Denogh – Level 42 Dwarf Hunter
  • Scscla – Level 42 Gnome Warrior
  • Wilhelm – Level 44 Human Paladin

We decided to hit Booty Bay as that seemed a likely spot for us to find some quests to do together.

Flying in to Booty Bay, there seemed to be something going on.  There were a lot of level 60s Alliance players hanging out around the flight point.

Crowd when I arrived

Down below there was a crowd of high level Horde players as well.  We stood to the side and shared quests and came up with a plan.  As we were headed out, we got a zone buff.

When the spirit hits you

We guessed that somebody must have finished up Zul’Gurub and was turning in the quest, which was why everybody was hanging around.  They knew the buff was coming.

We decided to head out to the beach where there were the quests for Captain Smott’s chest and the three pirate ship captains.  Gorlash, the holder of Smott’s chest was on the way, so we went after him first.  We were, perhaps, not an ideal group to take on a level 47 elite, but we managed it, though the ride was not exactly smooth.  I did not have to use Lay Hands though, so it wasn’t that bad either.

Gorlash down

From there we went after the first of the pirate captains, where we got in over our heads pretty quickly by rushing in too far too fast, with Wilhelm and Scscla going down.  Denogh was saved by feign death.  By the time we got back and were setting up for another run, Moronae was logging back in, his internet restored.  We camped on a nearby island to resume the main group.

Camping Out

Back together, we rode out from Nethergarde Keep once more for the instance.  We did not have the luck of last week, where somebody had cleared the path to the instance for us.

Trash to clear on the way in

But, by this point, we knew the way in and were more than capable of clearing a bit of trash.  Once into the instance, we took the stairs to the left and headed up to the fourth floor, or the main floor, of the instance.  There we only had to clear our way out and to the right to slip into the room where the Avatar of Hakkar would be found.

In the room where it happens

The Avatar of Hakkar is an event.  You have to click on the egg from the quest to kick it off, after which you are locked into the room by gates dropping at either end of the room and have to clear mobs, waiting for a Hakkari Bloodkeeper spawn.  You need four of those.  Each one drops Hakkari Blood, which may be used to extinguish one of the braziers in the corners.  Once all four have been put out, Hakkar shows up and the big fight begins.

We had a bit of trouble with the event, largely because it involves a bunch of non-elite mobs roaming the room, so keeping aggro off the casters is a chore.  This is one of the pains of having just a four person group.  One more person would take a lot of pressure off.  But with four we dance around a lot.  I hold aggro on elites and sometimes we try to freeze and burn the non-elites, but they don’t die quickly enough and end up chasing Ula around as we try to save her.

Still, we muddled through.  We got the fourth Hakkari Bloodkeeper down and Ula, the designated collector, looted it and extinguished the final brazier.  The Avatar of Hakkar spawned.

And then the power went out at my house.

This was perhaps not unexpected.  It was a hot day all along the west coast and power draw was very high, straining the power grid.

Local temp while we were playing

Fortunately it was just a blip.  I had hooked up a UPS to my computer, so it stayed up, and the power came back on in about 20 seconds, so everything else was coming back up in the house pretty quickly.  I thought I could get back in for the fight.  However, I had not plugged the cable modem into the UPS, and it took several minutes for it to come back up and establish a connection to Comcast Xfinity internet.  (Like a lot of places in the US, there is only one high speed internet service provider in our area, so we are at their mercy.)

Eventually though the connection was re-established and I got connected back to Discord and WoW, where I found myself still in the group and in the instance, but at the instance zone line.  I ran back to where the Avatar of Hakkar was as the group told me how they had just managed to squeak out a win without me, with a combat ress and some luck.

When I got back to them… no respawns thankfully… I found that the corpse was not sparkling for me.

The Avatar of Hakkar down

I had missed the fight.  I did not get credit so could not loot.  My quest was incomplete still and, to add some sting, the Avatar of Hakkar dropped the one plate item he can carry.

The plate chest was not for me

That would have been a nice upgrade for me, but I couldn’t have it.  Such is life in Azeroth.

However, since the whole thing hadn’t taken that long, everybody agreed to go back and do it again so I could at least get my quest update.  We ran back to the instance line, stepped out, and reset the instance.

Restart the whole thing

We made our way back in short order.  Some of the groups change up with every run, others are fixtures with the same mix every time.  We got into the room and I kicked off the event once more, being the only one in possession of an egg still.

Round Two begins

This time around we tried to single target, if only to keep mobs from chasing the casters as much, but to keep up with the pace we ended up having to do some freeze and burn all the same.  We managed, extinguished the braziers, and summoned the Avatar of Hakkar again, then slew him in rather short order.

Naturally, the plate chest piece did not drop again.  So it goes.  We took our victory shot.

The winning team

From there we wanted to turn in the last quest for the instance.  That mean going back to Steamwheedle in Tanaris.  We asked Ula to open a portal to Ironforge, but it turns out she forgot to buy that spell, so we took a portal to Stormwind and flew up to Menethil Harbor from there.

Next stop Stormwind

Then there was a boat ride, another flight, and some more riding before Steamwheedle was in sight.

Quest turn-in ahead

There we turned in the quest.  Done with that.

Now the question is what to do next.  We did not defeat the Shade or Eranikus, but a quick glance at the guide and it seems that we have to do the whole mini-boss routine on the fifth floor again and kill Jamal’an the Prophet before we can take another run at the fight.  We could do that, but I am not sure there is a lot of enthusiasm for that.

Or we can move on to Blackrock Depths, which will open up a new multi-week effort.  We shall see how the group feels, but I’ll probably go look into what we ought to get lined up before we go into BRD.

So this might be it for Sunken Temple in 2020.  Our history with the instance:

Upstairs at the Sunken Temple

It was time for our second run into Sunken Temple.  We did the downstairs bit last time, so it was time to move upward I suppose.

The Temple of Atal’Hakkar

We got ourselves online and on our way to the temple.  Our group for the week was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 53 dwarf priest
  • Moronae – level 52 night elf druid
  • Ula – level 52 gnome mage

From Nethergarde Keep we rode on out and started our second descent into the actual instance… so I guess we had to go down stairs first.

Back at the start

This time around we did not get lost on the way to the instance line, remembering the whole “follow the masks” thing and having a bit of luck.  We also barely had to fight anything.  It seemed that another group must have passed through just ahead of us.

We also managed to pick up some of the tablets you need to collect for one of the quests.

I call them pizza boxes because that is what they look like to me

Sunken Temple is very much a multiple visit dungeon, so I was looking at the map and suggested that Jammal’an the Prophet ought to be our target for the week.  To get him you have to go up to the fifth floor, do the ring of mini-bosses to open up the forcefield protecting him, then go down to the fourth floor and fight your way to him.

Fortunately, I had the map because it helped keep things clear.

The Old Sunken Temple map

Once I orientated myself and figured out which path to take, we were pretty quickly up on the fifth floor, another ring like the second floor, with balconies to clear.  And the ring to clear as well.  There is always something between you and your destination.

The ring itself did not go too badly.  There were groups of 1-3 elites, often with a mix of non-elite adds which we tried to take as groups.  There are also a couple of elites that wander around the ring, which led to a surprise and our first death of the run, when Moronae went down.

It was actually the non-elites that were most of the problem.  With 3-5 of them adding in, keeping their aggro focused on me was a chore, and they tended to end up chasing Skronk or Ula now and then.  But we carried on and managed to get to each balcony, one after another.

Resting on a balcony

Some of them are connected directly to the ring, others you have to go downstairs, under the ring, and then back up to find.  But there are only six, so it wasn’t too long before we were fighting the last mini-boss.

Huku was last on the list

From there it was down and around to the fourth floor, which I tend to think of as the main floor, as it has the big open area where you find a lot of mobs.

Into the fourth floor… lots of welps and dragonkin

You can also see the balconies that we had just visited, including the one with the great big gong that doesn’t do anything.  It is the same one from Zul’Farrak.

The map indicated where we needed to go, so we cleared out just enough of the main floor to get into the side gallery that led to Jammal’an.

Jammal’an ahead

He and his co-boss are up at an altar at the end of the room.  However, draw distances in WoW Classic are a bit wonky.  I knew he was there, we all heard him shout when the forcefield went down.  But he does not draw until you get well into his chamber… though you can see the altar, tablets, candles, and everything else around and behind him.

Still, we trusted in him being there and started to clear the room, which reminded us of a couple of things.  First, some of the mobs there cast fear, so you can end up running into another group, which happened to Moronae on the first fight, so he died again.  Oddly, he died so quickly that the mobs reset and didn’t come after the rest of us, so we were able to ress him and carry on.

Second, some of the mobs become ghosts when they are slain, and in this form they are invulnerable but can hit for a lot of damage.  Fortunately, they are also very slow and have a timer, after which they expire, so you just have to dance out of the way and let them drop.

Dodging the ghosts

We were able to clear the room and soon it was just Jammal’an and his buddy Ogom waiting for us.  Not remembering anything specific about the fight, we decided to slay Jammal’an first with a “there he is, get him” level of planning.

There he is, get him!

We had forgotten that he takes control of a party member now and then and turns them against the rest of the group.  So I ended up so charmed and ran back and killed Ula before the spell broke.  Fortunately the druid combat ress was available and Ula was back up again.  But things were still kind of crazy.  More of us were mind controlled and Moronae ended up dying for the third time that run.

Chaos on the altar by Moronae’s corpse

However, we managed to get Jammal’an down, then it was a very near run thing to get Ogom. Though he doesn’t hit very hard I was running under 10% health and had used a health potion already, so I was pulling out all the defense skills I could to stay up.  I outlasted him and he went down.

We got everybody back together and went to loot.  Jammal’an had the Vestments of the Atal’ai Prohpet.

The vestments

Those went to Skronk to replace the robes he had been wearing for a few instances at that point.  Mission accomplished, we went to take our usual screen shot on the altar.

Victory over Jammal’an

However, we still had some time left, so we went back out into the main area again, to find Dreamscythe and The Weaver, two dragons who spawn only after Jammal’an has been slain, circling the area.

Those two are not connected, so we were able to pull them one at a time and take them down.

From there we worked our way around, clearing a bit, to the side path that led to Morphaz and Hazzas, who we needed to kill to complete the class quests for Skonk and Ula.  They come as a pair, for a bit more of a challenge.

Morphand and Hazzas flying around

Fortunately we were up to the task.  We focused on one, then the other, and had them down without any further deaths.

Both dragons down

At that point everybody had their class quest items in hand, Viniki having gotten his from the mini-bosses on the fifth floor.  We still had a bit of time and just around the corner lay the Shade or Eranikus, so why not one more boss?

I seemed to recall that he would summon the local dragonkin to help him, so we went back out in the central area and cleared that out, then returned to take our shot.

Eranikus had his own plan however.  His think is to sleep his main target, which was me three out of five times.

Slept by the shade

Things started to fall apart pretty quickly.  Moronae went down first… it just wasn’t his day…. followed by Ula.  Skronk and I danced around for a bit, but once I was asleep again Eranikus killed him and then turned back to me.  Soon we had a full wipe.

Down as Eranikus returns to his slumber

With nobody left to ress, we all released.  There was some thought about running back to the instance, but we figured we were about done for the day, so just had the angel revive us, taking the equipment damage hit.

Reviving at the graveyard

We all recalled back to Ironforge and called it a day.

Later I came back and flew back down to the Swamp of Sorrows to turn in my class quest.

The Fallen Hero has something for me

When you turn in the quest you have some choices.  Fortunately, the class quest guide is very clear on what a warrior should choose.  It says:

You will be able to choose 3 items, as a Warrior it is very important that you choose Diamond Flask.

So I took the Diamond Flask.

Some health on demand

I now have two trinkets that I likely won’t replace.

So all we have left is the Avatar of Hakkar event to run and we’ll have done the full tour of the instance.

Down Stairs in the Sunken Temple

After a week of getting class quests together and another wrapping up the lead-in quests for the instance, we were finally ready to step foot into the Temple of Atal’Hakkar, the Sunken Temple.

The Temple Awaits

We actually ended up heading in on Saturday, on very short notice, when it became clear we were all around and had the time.  It turned out to be a good thing too, as during our usual time frame on Sunday the power went out five times at our house due to the heatwave hitting the west coast.  At least after the third time it blipped out and back on I took the time to plug my computer into the UPS that I had sitting, charged up, under my desk.

We got on and all flew down to Nethergarde Keep, the closest flight point to the instance.

In the Blasted Lands again

Our group for the run was:

  • Viniki – level 53 gnome warrior
  • Skronk – level 52 dwarf priest
  • Moronae – level 52 night elf druid
  • Ula – level 52 gnome mage

We had managed to gain some xp as part of the preliminaries at least.  It had been suggested that we ought to be level 54 as a group to finish the whole thing off, but we figured we could get started and level up as we went.

We rode out through the Swamp of Sorrows, then swam out to the temple itself, heading up the stairs on the east side that lead into the depths.

Looking down into the temple

That isn’t where the instance begins however.  Sunken Temple is like some of the other dungeons from vanilla where there is a series of paths between the meeting stone and the instance line, only one of which will get you where you want to be.

Sunken Temple is also multi-level, so the mini-map is often less than helpful.  So we wandered a bit and took a few wrong turns before Skronk recalled that there was some legend about following the masks to get to the instance.

There is a mask, so this way maybe?

I am still not sure this is true, since it only came up after we had about exhausted the false paths, but we did end up at the instance line shortly thereafter.

Into the instance at last

Once in, there was the question of where to go.

I had an old map that I had put in a post about Sunken Temple back in 2012, after Blizzard had shrunk the instance down to a “30 minutes or your pizza is free” level of effort.

The Old Sunken Temple

I included the map as something of a historical artifact showing what the place used to be like, back when the idea of Blizzard doing anything like WoW Classic was just a pipe dream of an old school underground.

But here we are in 2020 and the dream is real… and that map is useful again.

Looking at it, uncertain where to even begin, I suggested we head to down as that looked to be less… complicated for a first run.  Also, the boss down there has the drop for Moronae’s class quest, which would be good to finish.

We headed down, clearing the way as we went.  There was the central pool at the bottom of everything, but no boss there.  Instead, there was an altar with a quest update and some instructions.

When selected, the altar highlights the balconies on the floor above, each of which has a statue.  You have to activate the statues in the order indicated.

On the altar for the order

I jotted down the clock positions as they were lit up in turn; 12, 6, 2, 10, 5, 7.

Then I realized I was facing south, not north, so that my orientation did not match the mini-map.  So I tried to transpose them in my head… failed… then simply faced the other way and ran the sequence again and jotted the correct list.

From there it was back up to where we started, then down to the second floor… the map names the floors bottom, second, entrance, fourth, and fifth… to clear out the balconies in the order given.

There are, of course, a bunch of mobs in the circle that connects the balconies, plus mobs on the balconies themselves, so it took some time to get around.  Also, part way into this I recieved a text from my wife asking me to call in an order for dinner for her to pick up since it was over 100 degrees out so nobody was in the mood to cook anything in the house.

Some statues already lit up

Part way through this I realized that the map had the order printed on it, meaning that it doesn’t change, and that I need not have spent my time trying to make an ordered list of my own… though at least I got it right on my last try, so we didn’t get out of order.

When we activated the last statue Atal’Alarion, the boss we wanted, appeared down in the pool.

There he is below us

In hindsight, we could have just jumped down into the pool and grabbed him right then.  We had, on our initial run down there, cleared all the trash from the room.  Instead, we ran back the way we came and ended up having to clear again.

One of the things in the back of my head about Sunken Temple was a recollection that it had a brutally fast respawn rate.  None of this two or three hours on the timer.  So we ended up having to fight our way back down to the pool, where we found that the trash around the pool had just started to respawn.  In order to be safe, we started clearing that, with it respawning about two spawns from where we were clearing as we went around the circle.

The kicker was that the three mobs that we cleared down in the pool also respawned, so the boss would have some help.

Looking down at the coming fight

We decided to crowd control two of the mobs and kill the boss first, then work on the trash.  Ula could polymorph one, Moronae could hibernate another, and then we would all focus on Atal’Alarion until he was down.  Sounded easy enough, so in I went.

Onto Atal’Alarion

Things mostly went to plan.  It turns out he likes to punt players into the air, which inflicts quite a bit of damage when you land.  At least once I was below half health and flying up in the air expecting that I might die on impact.  But we managed to muddle through and brought him down.

Atal’Alarion defeated

That was about when my wife got home with the dinner she had picked up while she was out, so it seemed like a good time to close out our first venture into Sunken Temple.  We took one last screen shot on the altar.

Everybody recalling home

Sunken Temple was always going to require multiple visits.  I am just glad we managed to find a route that had a conclusion we could manage in the time we had… we started a bit later than usual and there were interruptions at my end… and even wrap up a class quest.

That is one boss down… many more to go.

The bosses of classic Sunken Temple

There will be at least a couple more trips in before we’re done.

Addendum:  Ula has made a trailer for our return to Sunken Temple featuring video from our first visit.

 

Ula has posted this with some notes and an old video over at her blog.

The Long Road to Sunken Temple

I had a notion in my head that perhaps we could run down the lead-in quests for Sunken Temple and then maybe set foot in the instance for a bit, just to get started.  Some wildly optimistic part of my brain thought maybe we could even slip in and finish Moronae’s class quest.  WoW Classic, however, had other ideas.

But first we had to pick up where we left off with Moronae’s class quest in Un’goro Crater.  He had one last thing to wrap up there.  I had move myself out to the flight point in the zone and Moronae had camped there the week before so was still there.  Skonk was in Tanaris and running down one of the Sunken Temple lead-in quests when we were all getting logged in.

Moronae and I headed out from the flight point at Marshal’s Refuge to try and track down a Devilsaur, the mob he needed, while Skronk flew out to meet up with us.  Ula was still back in Ironforge, so she started heading for Tanaris.

Moronae and I found a Devilsaur in short order, and started following him as we waited for Skronk to catch up to us.

Devilsaur in the crater

Following is easier said than done.  The Devilsaur stomps around at a brisk pace and pays no mind to all the other aggro mobs in the vicinity, so we were weaving around trying to keep on eye on him and the other on potential dangers.  Also, he isn’t restricted to a small area.  According to the wiki he can wander in a large U-shaped area that spans most of the zone.  So we kept on him.

I had read that a druid could possibly use soothe on him, then hibernate, to put him to sleep long enough to plunge in the stinger that was the quest objective.  Then you run away.  That was supposed to be the solo method.  With three of us, I figured we could take a level 55 elite if we had to, but first we had to get him.

At one point I ran ahead a bit and grabbed him, only to find that Skronk and Moronae had gotten tangled up with another mob.  And then another.  And then when we finally were all on him we managed to pull in three more of the local beasts just to make things exciting.  It became a bit of a scramble, and Moronae forgot about the whole stinger thing for a bit, which would have been quite a blow, but remembered in time to stick the Devilsaur and update the quest.

Devilsaur Down

That done, we rode on back to the entrance to the zone for the quest update, only dragging along a few additional mobs along the way.  From there we needed to get to Tanaris to meet up with Ula who was now in Gadgetzan.  How to get there was a toss up.  We could ride back across Un’goro to the flight point, or just ride up the ramp and through Tanaris.  We chose the latter.

Riding out of Un’goro

Along the way we started doing a quest checkup.  Skronk had picked up the quest from Feralas and a couple of us had grabbed the one in Stormwind, though both could be shared.  But then we noticed that Moronae did not have the quest The God Hakkar.  It turns out that he never went back to Steamwheedle after Zul’Farrak, so had not gotten the update, so we took a little detour.  Then it was back to Gadgetzan to share the shareable and get started on the next step.

We had to find Marvon Rivetseeker out in Tanaris somewhere.  Given the general description, I figured I knew where he was, having done one of his other quests with my hunter.  We found him out in the ruins south of Gadgetzan.

Finding Marvon

He wanted us to go retrieve his toolbox from Ratchet, which meant riding back to the flight point, flying to Ratchet, finding the tool box (it is just sitting on the ground outside of one of the shops, no marker, just a cog wheel when you mouse over it), then fly back to Tanaris, and ride back Marvon.  He then gave us the task to go into Sunken Temple.

That done, we started on the quest out of Stormwind, a chain that first sends you to find the instance.  So we rode back to the flight point, flew back to Ratchet, and waited for the boat to Booty Bay, which we had just missed.

Waiting for the next boat

In Booty Bay we ran to the flight point… there is no riding in Booty Bay… and flew out to Nethergarde Keep in the Blasted Lands, then rode to the Swamp of Sorrows next door and headed towards the instance.  It is not hard to find.

There it is

To get the quest update you just have to swim a short distance towards the temple and then you get the complete message.  At that point you have to head back to Stormwind.  But we were in luck as Ula had the Portal to Stormwind spell, so we were spared some of the running around and flying.

Stormwind is just a click away

From there it was off to the Dwarven District to find Brohann Caskbelly to get the next stage of the quest.  He sent us off to The Hinterlands, so another flight for us.  Up there the quest plays mistaken identities for a bit before sending you to find Rhapsody Shindigger, who is at the end of a little path in the hills by Aerie Peak.

Just overlooking Qeul’Danil Lodge

He is an alcoholic dwarf… which I realize is like saying a “short dwarf” in Azeroth, but he takes it to the next level… who needs some ingredients for his special concoction before he’ll share his tale of the Sunken Temple.  He wants some roc gizzards and some livers from Groddoc apes and Ironfur bears.  The latter are found in Feralas while the former are from Tanaris, where we had all met up previously.

So it was back to the flight point and off to Menethil Harbor to take the boat to Theramore… because Portal to Theramore is a WotLK era mage spell… then on the bird again to Tanaris to find some rocs.

There were several suggestions as to where to find rocs, but the most insightful was the mention that rocs and hyenas shared spawns.  So after some fruitless chasing potential spawn points, we just went to the big old pile of bones in the middle of the zone that was overrun by hyenas and started slaughtering them.

Hyena corpse pile forming

And it worked.  Rocs began to spawn.

This is the problem of the shared spawn point where more than one type of mob can spawn, but where only one of those mobs is desirable.  The desirable mob is hunter until all the respawns are the other mobs and then nobody can find what they need.

So we basically came along and fixed the spawn.

Rocs spawn!

From there we just slaughtered… though the drop rate was pretty low.  And then, as the three hour mark came and went on our venture, dinner was ready at our house, so I had to log out.  But the rest of the group carried on and noted on Discord that they had collected their drops while I was away.

I got back on later in the evening and got my quota of roc gizzards, then flew over to Feralas and headed to the Feral Scar to hunt Ironfur bears and Graddoc apes for their livers.

The apes were a little rare on the ground, though I think they share spawns with the bears, as once I had killed a bunch of bears the apes started showing up.

Once I had all the entrails requested, I recalled back to Ironforge and flew back up to The Hinterlands again to speak with Rhapsody Shindigger who, after some theatrics, was ready to tell his tale.

Being drunk means never getting to the point…

Once I had the update from him it was back to Brohann Caskbelly, who I will mention is hanging out in an Inn in the Dwarven District of Stormwind, to get the quest that actually sends you into the dungeon to collect some stuff for him.

So I believe we are now all ready to enter the Sunken Temple for real.  But that will have to wait until next time.

Class Quest Prep for Sunken Temple

We decided that we had had enough of Maraudon in our two runs and turned our gaze towards Sunken Temple, or The Temple of Atal’Hakkar, to give it its proper name.

The Temple of Atal’Hakkar out in the swamp

But there was some preliminary work to be done.  Some of it was the usual rounding up of quests for the instance.  Oddly, my usual starting point for that, Icy Veins, doesn’t seem to have the instance on their list.

Nothing between Maraudon and Dire Maul?

Still, there are other sources.  And some of those quests have lead-ins that we need to do, staring with one to just find the temple.

But there were also some special quests to pick up.  At level 50 all of us were offered a class quest, and while they all have different starting points, they all end up in the instance. (WoWhead has them all listed out.)  So we set out to get those ready.

Between the four of us we had to go to the Blasted Lands, Un’goro Crater, and Azshara.

The warrior quest was in the Blasted Lands and I had already been out there with Viniki to do the first part of it.  That, and the fact that it was somewhat on the way to any place else we were headed… not too far from the boat out of Booty Bay… made it the starting point for the day.  We got on the bird and headed to the Blasted Lands.

Making this even easier, I had already scouted the next step, which just involved killing a variety of mobs who were all located in and around a cave just south of Nethergarde Keep.

It all fits on one little map section

We landed there and Skronk got to use his newly acquired group fortitude spell to buff the group.

Everybody at once

It requires a reagent, which means something else to keep track of, but it gets everybody in one shot and takes less mana than hitting us one at a time, a process that was requiring a break for a drink in order to complete.

We rode out and were able to pick up the kills we were trying for fairly quickly.  The only problem we ran into was a Servant of Allistarj, a mob that just refused to die.  You would knock them down to one hit point, and then nothing would stick.

The Servant of Allistarj abides

We ended up having to just run away from them if we ended up aggrod.  That was a minor inconvenience, but it did slow us down a bit.  Later I looked up the mob and found that you needed to get them to one of the local pylons to finish them off.  That would have been handy to know at the time as one of those pylons is literally in the background of the above screen shot.

Still, we wrapped things up and I was able to update the quest chain with the Fallen Hero of the Horde just over the zone line in the Swamp of Sorrow.

Quest update please

From there we were off to Un’Goro crater and the druid quest for Moronae.  That meant a boat trip, some flying time, and a ride across Tanaris to the pathway down into the crater.

The path is at least well marked

There we needed stingers off of the Gorbashi mobs, which are in the south end of the zone.  The quest notes say they come off of the bugs in general, but we only ever got drops from the wasps.  Given the low drop rate, we were there hunting for quite a while.

A stand up fight or another bug hunt?

We persisted, killed a lot of bugs, then finally got the final drop.  Then there were some bloodcaps to be found, but those drop from the bloodpetal sprouts around the zone.  We found some of those fairly readily and were able to finish up and update the quest back at the path down to the zone.  From there we needed a devilsaur.

However, time ran out for Moronae.  He had announced a hard stop time, but misunderstood and discovered that time was when he actually had to be at his destination so the stop time was moved up considerably.  We had just enough time to run over to Marshal’s Refuge and the flight point, where he camped.

With Moronae out, the next stop was Azshara, where both Skronk and Ula would find their quests.

Azshara is a zone I mostly think about in its post-Cataclysm, crazy goblin rocket ramp state, a much different place than the WoW Classic version of the zone.

A Panda riding the rocketway during Mists of Pandaria

Even getting there was a bit of a chore.  We decided that the nearest flight point was in Ashenvale, but that required use to ride almost the full length of the zone before Azshara finally came into sight.

The bridge into Azshara

We remembered enough to go grab the flight point that, for the Alliance, is off to the right almost immediately after entering the zone.  Then we went in search of the quest giver Ula needed for the mage quest line.

This led to one of those quirks of the old days.  The NPC she needed to speak with is in a tower in the zone, but it is up on a ledge and you need to use what is essentially a teleporter in order to get up to it.  We found the area from which you teleport.

This will get you to the tower level

There is an NPC there you need to speak to in order to be teleported.  But you don’t just ask him to send you or click on a cog wheel item.  The NPC has a quest, and you take the quest, then complete the quest, after which you get teleported.

The quest isn’t part of the mage quest line.  Anybody can do it.  It is just one of those things that probably got setup before somebody decided on a standard way to teleport people.  Blizz wouldn’t do this as a quest today.  But back then, a lot of things seemed like they were figuring it out as they were doing it.

The quests themselves, it was a two-parter like mine and Moronae’s, were straightforward enough.  Go slay, get drops, return, go slay some more, get more drops, and you’re done.  We just had to go find the mobs.

Riding around in the high plains of Azshara

Skronk’s quest was even more simple.  We had to find a quest giver then run off to slay some non-aggro mobs for drops.  The drop rate was low, but we had the area to ourselves, so we were able to kill steadily until he had the final drop.  Both sets of quests took place in the same area of the zone.

Around here, which is the only part of the map I have filled in

Once everybody had their quests turned in, we were about set.

We still have to go back and finish off Moronae’s class quest preliminaries, as well as running down any lead-in quests, so there might be another week of ground work.  But we should be able to get into the instance soon.

 

Visions of a Sunken Temple

This is the second in my series of… well… at least two videos about World of Warcraft.

The first video was focused on the exploits of our regular instance group in their first year together in Azeroth.

This time around, the focus is on a single instance, the Temple of Atal’Hakkar or Sunken Temple.

If you are viewing this in a mobile device or RSS reader, the video can be reached via this link.

More information about the video is available after the cut.

Continue reading

Sunken Temple Completely Completed

After last week’s preparation, we were ready to finally get in there and finish off all we needed in Sunken Temple.

Sort of.

We did have to spend a little more time making sure that everybody had their class quest up to date.  But as we logged on, our group was as follows:

50 Tauren Druid – Azawak (Skronk)
50 Orc Shaman – Earlthebat (Earlthecat)
50 Undead Mage – Bigbutt (Bungholio)
51 Tauren Druid – Hurmoo (Vikund)
52 Blood Elf Paladin – Enaldie (Ula)

Bigbutt needed to head out to Aszarah to get himself ready, so he and Azawak flew off while the rest of us occupied ourselves with heading out to Stonard and harvesting.

When Bigbutt was finally primed to go, Earl and Hurmoo were standing around the summoning stone at Sunken Temple ready to bring people in.  Then it was suggested we not bother and just use the dungeon finder.

And then we realized that, if we used the random dungeon feature, we had a 1 in 3 chance of getting Sunken Temple as our destination, which would give us a bit of extra cash and a goody bag with a blue item.

Dungeon Finder - 3 Possible Destinations

The locks next to some of the dungeons meant that at least one person in the group was not eligible to go there.

And if we didn’t get Sunken Temple, we could back out and still have Earl and Hurmoo summon everybody so we wouldn’t have to wait out the timer.  So Azawak set the wayback machine for “random” and hit the button.  We all waited for the loading screen.

Sunken Temple! Winner!

And we got it!  That put us back in Sunken Temple for our final act there.

Once More Into The Temple

Once in, it was naturally back to the same things we had done two week previously.  We had to make the circuit to kill the mini-bosses.  We headed to the bottom of the temple so it could show us the pattern of the idols.  We had to activate the idols in the right order.

Idols Being Activated

And there were dragons and dragon kin to be slain.

Oh Look, Another Dragon

And that lead us all the way around to Eranikus, which is the end point of the exercise as far as the dungeon finder is concerned.


That got us our goody bag and such.  However, to finish off the last of our quests, we had one more event to take care of.  We had to defeat the minions of the god Hakkar.  That took us another 10 minutes.

Hakkar? No Problem

And that completed Sunken Temple for us.  We had to make a pass around Azeroth to turn in the various quests.  It helps to have a mage around for that sort of travel.  Portals speed things up quite a bit.

Now we have to start working on Blackrock Depths, which can be a considerable undertaking, at least in time.  And we’re hamstrung again in one way.  While as a group we are undoubtedly ready to march in and start slaying all and sundry, the quests for the instance are out of our reach by a few levels in some cases.

Well, levels come easily.  I just hope we don’t find ourselves suddenly beyond the level of Dire Maul, one of the few Azeroth instances we haven’t done as a group.  That is what happened last time around.

Preparing for Sunken Temple

Well, that sounds silly, doesn’t it?

I mean, we did Sunken Temple the previous week, why would we then start preparing for it?

Well, we’ve been big on doing all the quests for instances and seeing all the sites as we make what might be the last run through pre-cataclysm Azeroth, and Sunken Temple has a couple of important quests.

Sunken Temple has the level 50 class quests.  Remember those?

Maybe not.

There were a set of quests, one for each class, that finished up in Sunken Temple.  But you have to be level 50 to get those quests, and as you can see, our line up for the night was just a bit shy of the mark.

49 Blood Elf Paladin – Enaldie (Ula)
49 Tauren Druid – Hurmoo (Vikund)
49 Tauren Druid – Azawak (Skronk)
49 Orc Shaman – Earlthebat (Earlthecat)
49 Undead Mage – Bigbutt (Bungholio)

Hurmoo actually got on earlier in the day to get to 49 to try and keep up, so he still had nearly a full level to go before 50.

Anyway, the class quests each end with a nice blue item as a reward.  This was fine back when you had to be level 50 to have a hope of finishing Sunken Temple.  Our first run at the instance back on the alliance side ended badly when faced with the level 55 Eranikus.

And then came the great November nerf of 2007 on the Tuesday after that first run.  And suddenly Eranikus was level 50 and we walked all over him.  Well, we didn’t wipe in any case.

But they didn’t change the levels of the quests associated with the instances.  So despite being able to finish Sunken Temple, we weren’t high enough level to get the quests.  We decided to work on that.

The quests aren’t simple, talk to the NPC and head into the instance variety either.  No, we had an evening of prep work to do.  First it was off to Steamwheedle.

Taurens on the Beach

There to pick up Screecher Spirits, a quest line that runs along through a couple instances.  This required us to run out to to the Feralas coast to kill three flying snakes, talk to their spirits, and then head back to Steamwheedle.

Flying through Thousand Needles

Once complete, we had to then run off to Zul’Farrak to knock off a couple of bosses for their tablets.

But first we had to engage in a bit of at-level PvP.  A slightly higher level shaman and priest were on the dock at Steamwheedle.  Enaldie rushed right in to tackle them and promptly died.  Then we managed to continue to squander our numerical advantage by joining in one by one until we were all dead.  It took a while, and Earl, Azawak, and Hurmoo keep them busy for several minutes, but in the end we were all dead.

Fortunately for us, they had other tasks to take care of and they didn’t hang around to camp our corpses or otherwise make us any more miserable.  We took our meager revenge on an alliance player hanging around at the Zul’Farrak entrance.  That will show them we’re serious!

Back here again

Once in Zul’Farrak, we made our way reasonably quickly to the first boss.  We managed to bypass quick a bit of the troll trash on the way, but on defeating the first boss somebody, who shall remain nameless, did not get the tablet.

They did not get the tablet because they did not have the quest.  In tracing things back, in turned out that they had not picked up the initial quest.  So it was break time for some of us while others returned to Steamwheedle then flew to Feralas to kill wind serpents, then came back, updated the quests, and finally returned to Zul’Farrak where we reset the instance and started over again.

Fortunately, as I said, the effort to get in and find the bosses was not substantial.

Finishing up our time in ZF

We actually stopped, rang the gong, and killed Ghaz’rilla again, just to do it.  Then it was back to Steamwheedle and off to the next destination, the Hinterlands.

At least we have a mage in our group, so we could get a portal to the Undercity from Tanaris.  However, once there, it seemed that only two of us had the flight point way out in the Hinterlands.  Tarren Mill seemed to be the closest point we all had, so it was off to Tarren Mill.

Luck was with us in that it was Saturday night and we managed to fly in during one of the few moments that Tarren Mill wasn’t under siege by high level alliance players.  We were able to fly in and head to the Hinterlands unhindered.

Through the Hinterlands

We had to head to the far end, both to get the flight point, but also to visit Jintha’alor, where our next quest objective lay.  Hurmoo happened to have a couple of other quests for that area which were sharable.  As on our past visit, we did the slogging fight into Jintha’alor to get to the pinnacle and grab the ancient egg, but on the way out we did the wild ride through everything.

Airborne Kodos!

The ride is not without danger.  But we managed to get down mostly intact.

Post-ride Health

Once clear, we headed down to Raventusk Village, the horde encampment in the Hinterlands, turned in the extra quests we had for the area, then looked towards getting back to Steamwheedle to turn in this leg of the long quest line.  A portal to Orgrimmar and a flight down to Tanaris, then a ride out to Steamwheedle took care of that.  We turned in the quest and got the next segment that leads us to Sunken Temple.

Which left Hurmoo one final task.  We quickly ran out to knock off one more quest which, when Hurmoo turned it in, made him the last one in the group to get this particular achievement.


We were all now ready for our individual class quests in Sunken Temple.  We’ll have to do a bit more preliminary work on a some of them, but we should be ready for our final assault on Sunken Temple come Saturday night.

Oh, and with level 50, Hurmoo can now be a tree.

Make like a tree!

Another advance in healing.

Embracing the Dungeon Finder

Saturday afternoon found Potshot and I running around with alts on Lightninghoof.

I had Grungur, my healing shaman on and he had his pally on, who was only a couple levels ahead of Grungur, and also spec’d healing.

Thinking we might get some good, fast exp, he re-spec’d to protection and we hit the dungeon finder as a healer tank pair.  We got off to a bit of a slow start… working as a team we tend not to be the “gogogo!” types, something which lost us one impatient DPS player… but we hit our stride pretty quick.  And joining as a tank/healer pair meant never waiting for more than about 5 seconds to get a group.

Earl showed up and got out one of his alts, a fury warrior, and joined us as DPS for a run.  We had a bit of a hiccup with the dungeon finder at that point, as the level spread between us left only one dungeon possible to run (the armory in Scarlet Monastery) but when we tried to do random (because we wanted to goodie bag) the system kept picking dungeons that at least one of us were not eligible for.

Still, the experience was good, so we thought we would go the random dungeon route with our main characters that night, since we were a bit shy in levels to get the quests for Sunken Temple.  Going into the night, our group was:

46 Blood Elf Paladin – Enaldie (Ula)
47 Tauren Druid – Hurmoo (Vikund)
47 Tauren Druid – Azawak (Skronk)
47 Orc Shaman – Earlthebat (Earlthecat)
47 Undead Mage – Bigbutt (Bungholio)

The first thing we had to do though was go back to Maraudon and finish up the quests that are (mostly) in what I will call the vestibule of the instance.  We had to knock off the first three khans, kill some elementals, and take a quick peek into the instance to cure some tainted plants.

Finishing up Maraudon Quests

That did not take us too long.  Once we turned in the quests it was time to queue up for a random dungeon with the dungeon finder.  And that dungeon was:

Maraudon!

Although it was called, Maraudon – Pristine Waters.

I guess they have Maraudon chopped up into more manageable chunks for dungeon finder.  This chunk puts the group in mid-air over the waterfalls that leads to the last section of the instance.  You drop into the deep water and can swim to the shallows.

In the shallows, ready to start

If I recall right, that is about where the staff of Celebras used to drop you, back before it had stats. (And decent stats too, Hurmoo is wielding that staff.)

That leaves a pretty reasonable chunk of Maraudon to take care of.  And to complete the dungeon and get the goodie bag, you do not even have to go after all of the bosses, you can just go straight for the princess.

We opted for a detour to Landslide, but then headed for Princess Theradras.

Stalking the princess again

The princess did not take us long, and soon we had our loot.


That went so fast, we queued up again.  And this time we got…

Sunken Temple!

Well, crap.  We were going to hold off on Sunken Temple until we had all the quests.  The experience from quests has been really good, so we don’t like to skip it.

Still, there we were.  We didn’t want to wait out the 15 minute re-try timer just to get it again, so we decided to give it a go.  At least this would be a good warm up.  All we had to do was kill the Shade of Eranikus.  However, you have to do a few things before you can do that.

And so began a blurry trip down memory lane.

We went and killed the mini-bosses on one level.

Then we went and activated the statues in order on another level. (Fortunately, Alpha Map has the order listed.)

Then we headed down to the very bottom level, killed the boss, and activated the altar which I don’t suppose we really needed to do, since it just shows you the order you need to activate the statues, and we’d already done that.  Score one for thoroughness I suppose.

Finally, we headed to what I will call the main level and began clearing everybody out.

Dealing with Morphaz

All the dragons and dragonkin were a boon for Azawak, who is the leather worker in our group.

We ended up with just Jammal’an the Prophet and Eranikus.  But Jammal’an was behind a force field and Eranikus wouldn’t give us the time of day.

Excuse me, Mr. Ghost Dragon? Can we kill you?

We ran around a bit, just to see if there was anything left in the area we needed to do, but all seemed quiet.  We did find the Elder Starsong who hangs out in Sunken Temple during the Lunar Festival.

Elder Starsong

Then Bigbutt spotted one of the mini-bosses still alive up in his balcony.  We missed one.

That meant finding our way back, which wasn’t so easy because Sunken Temple seems to respawn pretty quickly.  That means you can just go where everything is already dead and know you’re on the right track.

We fought our way to the last mini-boss, killed him, then jumped down from his balcony to the main floor and headed for Jammal’an.  Sure enough, the force field was down.  We knocked off his congregation, remembering to simply avoid the ghosts that sometimes appear, and were able to take him and his assistant down pretty readily.

Then it was out to the center again for the last two dragons before Eranikus.  Once they were dispatched, we were finally ready for the last fight.  As has often been the case, the final fight was pretty much a foregone conclusion.


Unlike our usual ending, we got an achievement AND a goodie bag.

The corpse of the shade of Eranikus

The experience was good.  We all ended up at least two levels higher than we were when the night started.  Now we just need to go grab all the quests and do it again!