Back at the end of December 2010 I wrote a piece that summarized the key MMOs which were slated for 2011 in which I had some interest. There were six games on that list and I was pretty sure that I could only invest myself into one of them.
Here we are about 11 months later and I think the results are about as solid as they will ever be. I thought I also might get in the first year in review post, but somebody beat me to it by hours. Oh well.
So in something like reverse order, let me review those six picks for 2011.
The Agency – Gone …and Mostly Forgotten
Even back when I wrote the initial piece on the subject, I was skeptical that we would see The Agency. There had been a strange hype and silence roller coaster going on with the title for too long for me to pin much hope on it dropping in during this calendar cycle.
All of which pretty much made my choice for me.
TERA Online – The Exiled Realm of Arborea Remains Exiled
TERA Online was always a long shot for me in any case, but how can you ignore a game that puts out statements like this?
TERA is the first true Action MMORPG, providing all of the depth of an MMO with the intensity and gratification of an action game. Players fully control their characters using the game’s dynamic battle system. Player actions can change the balance of power in a world threatened by dark powers as six allied races try to work together to protect their lands from marauding monsters, underworld dwellers, and evil scheming gods.
TERA raises the bar, setting new standards in the gaming industry. It is a visually stunning world with graphic quality above all other games in the industry. You will experience a new ground-breaking gameplay system where stereotypes of traditional MMORPGs will be broken. You will have full control over the attacks and the fate of your enemy. No more ‘pointing and clicking’ and playing combat relay with the enemies. Furthermore, not only do you control the action, TERA is also set in a world where the players will dictate the flow of the economy and individually impact the community environment.
That just reads like a desperate plea for help/attention when I say it out loud, but that might just be me. I had to stop following them on Twitter because they would tweet well beyond the amount of information they had to share.
In any case, the release date for TERA Online has been pushed out to “Spring 2012” for Europe and North America, which put it out of reach for this year.
Guild Wars 2 – The Game Changer?
Still the best logo of the bunch.
And for those fans closely following the dev reports and press leaks, Guild Wars 2 is the MMO that is going to fix all of our current MMO woes. At least that was the way it felt for a while this year, where it seemed like you couldn’t kvetch about any MMO without somebody popping and and commenting how GW2 was going to solve that (and every other) problem.
I remain skeptical. It isn’t that I do not want it to be true. It is more that I expect the game will probably find its share of new problems while discovering why some things have been done the way they were in the past.
Just like real life, two steps forward, one step back.
Unfortunately, one of the old school problems ArenaNet is having is getting to market. One of my caveats for the game was that it might not ship in 2011. If I were writing a 2012 MMO Outlook… and I just might… I would probably say the same thing, since it seems possible that it might not ship in 2012.
So a Guild Wars 2 was non-event in 2011.
DC Universe Online – A Rags to Slightly Nicer Rags Story
At last, an MMO that actually shipped in 2011! It went live on 1/11/11/
Granted, it has been through some rocky times since, but it has since made the transition to a free to play business model, which has shown some increase in the fortunes of the game. As Smed tweeted last week:
Really happy with how DCUO is doing. Here are some interesting facts
DCUO’s playerbase is growing at 6% a day.. great to see all the new players!
700% increase in daily revenue (47% PC / 53% PS3)
More than 85% of daily log-ins are returning players.
Additional character slots and the Vanguard of the Heavens character skins are the two most popular marketplace items
Good for SOE. I hope it lasts. And I haven’t seen anybody beat Smed over the head for his quote earlier in the year about the expectations one should have for a subscription MMO.
The downside, for me, is that it is a superhero game and I am not really a superhero person. And so my first update on the outlook list came while DCUO was still in beta. I tried it. It wasn’t really for me.
Star Wars: The Old Republic – Just Barely in 2011
Here we come to the more recent tribulations. Star Wars: The Old Republic is going to squeeze into 2011 with less than two weeks to spare. John Smedley said  that he thought SWTOR was going to be the last big subscription MMORPG.
He may be right.
But even if he isn’t, I hope it is the last one that fails to learn from the past.
Oh, sure, SWTOR has learned a lot from looking at other MMOs. It is an utterly conventional MMORPG in the World of Warcraft sense of the term. It is an easy to learn, easy to level up in standard themepark that guides you through a linear story line like… well… a BioWare game. Story as fourth pillar and all that, though I have to wonder how big of an improvement giving me choices during a dialog really is when I end up tasked to kill ten rats no matter what I choose.
Well, it will be successful, at least for certain definitions of success.
It will be hugely popular on day one, which will be December 20th. And to accommodate the rush there will have to be literally hundreds of individual servers in Europe and North America, most of which will have long queues. It has to go that way because despite saying they want a smooth launch, EA wants to sell boxes before the end of the quarter. So I have my doubts that there will be any throttling on that front. And once somebody has the box, what kind of PR disaster would result from saying, “We would like you to wait for a couple of weeks before you start playing.”
So I predict that this will be the same old story. Crowding, queues, angry customers, more servers, dispersed population, and then the usual problems of “Hey, I want to play with my friends, but we’re on three different servers,” followed by some “Hey, my server is really empty” when a significant portion of the initial crowd hits level cap.
Anyway, my experiences in the beta and the way that the game is trending, which is to say down the same old path, made me cancel my pre-order. I won’t be playing this is 2011.
I will be interested to see how EA and BioWare handles the server issue. I hope they have a good plan in place and can execute on it. But I also hope this will be the last
huge fuck up hurrah for shards. There are other options and the idea of server communities is grossly overrated in my opinion.
I will also be keeping an eye on how they handle the content question, whether they buy into Smed’s quote or whether they go the downloadable content route and sell any new content in addition to charging a subscription fee.
Plus, I want to see how soon they even get some new content online. There might be six months to a year of work just making the game run smoothly if history is any guide. And the bar they have set for content… fully voiced and such… will make it even a taller order than it would for other games.
So I will check back in six months and see what has happened.
Any bets on the price of a box in June 2012?
Rift – Comfortable Familiarity
The twist here is that SWTOR is at about the same point in beta that Rift was when I said I was not going to play at launch. Waiting half a year served me well. The box price dropped to… well… free if you caught it at the right moment. And everybody who rushed in early spotted key game play issues that Trion went on to fix.
So you can see how I might be keen to replay that plan. I have benefited from all of you people pre-ordering the game and playing it on day one. Thanks for clearing the path for me!
Well, I had another objection to Rift. Another damn fantasy MMORPG when I was literally up to my ears in other choices. And then the other choices pretty much stepped out of the picture. Cataclysm grew dull, only part of the instance group was invested in Middle-earth, the Sony hacking shut down killed our momentum in EverQuest, EverQuest II didn’t fly for a number of reasons, Dungeons & Dragons Online didn’t click with the group scouts, and why get invested in Guild Wars when Guild Wars 2 is just around the corner and is going to solve all MMORPG issues known to man?
Plus nobody else seemed to be clamoring for a superhero game either.
So there we were at the start of autumn wondering what game might suit us. Then faster than you can say “Deus ex machina,” Rift went on sale again.
And so we are in Telara, which actually seems to be sticking for us. I think the whole group has logged in outside of the usual group play hours. A few of have alts, are working on crafting, and are generally enjoying the game outside of the regular group.
It is similar enough to other titles to deliver what we want while being different enough to keep us interested.
Rift became the one game on the list that I was able to play… for one reason or another.
We will no doubt be playing Rift well into 2012.
What will happen after that… well… we will have to see what else is new by then.