Tag Archives: Terokkar Forest

Two Shy in Terokkar Forest

The chase for the Loremaster title continues in Outland.  Having decided to go through the unfinished zones the hard way, at level with a character new to each zone, it was time to get started.  My rogue, Trianis, ran through some of Hellfire Peninsula in order to gear up a bit and get to level 62 so that quests would be available, then headed into Terokkar Forest.

Map of Terokkar Forest

Map of Terokkar Forest

I will start off by stipulating that everything I bitched about while doing Bloodmyst Isle is present in Terokkar Forest as well; too many “kill 12 things” quests, the “kill 12 things” quests where there are only 15 things so if two people are trying to do the quest you start to hate each other, horrible drop rates for quests that require drops, having to run back and forth across the zone, being sent to kill minions and running back to the quest giver only to be told you now have to kill the boss behind all the now respawned minions, too many quests available to the player at one so that any story thread gets lost, and at least three escort quests where the NPC seems to actively seek out hostiles.

It is all there in the Blizzard of 2007, “People like quest? Then we will drown them in quests!” vision of how to make an MMO.

As I have said before, I have pretty much bought into Blizzard’s more recent vision of how to do a zone, where they limit you to two or three quests at a time to keep the story clear, pop up the “kill the boss” quest right then and there once you have killed the minions (or at least put the minions in combat with some of your allies so you don’t have to clear the field every time you need to pass through), and do not rely quite so heavily  “go kill a dozen foozles while we figure out where to send you next” mechanics.

And before you ask, no I don’t hate The Burning Crusade.  It has/had some of the best dungeon content in the game.  The instance group had quite a time there.  It is just the solo, overland quest philosophy that aches now even more than it did back then.

Anyway, all of that is there and… at least from this point forward… I will try not to dwell on those aspects of the zone.  They were at least mitigated by having access to a flying mount (though I started to yearn for the faster mounts after a few round trips) and playing through with a rogue who could at least stealth through bad guys at need.

So on to the zone… after the cut.

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Everything is Big in Terokkar

Saturday night and the band was back together for the first time in a few weeks. Time to play a main and to put away our alt-ish things. The mains were now all level 65 at least.

65 Warlock – Bungholio
65 Mage – Ula
65 Priest – Skronk
65 Paladin – Vikund
65 Warrior – Earlthecat

But what to do?

After out defeat at the Mana Tombs a few weeks back we were not keen to jump into that again until we had either some better equipment or another level or two.

We could have gone back to either the Slave Pens or the Underbog, but did not feel that was really going to do much besides get us some experience.

In the end we decided to hit Terokkar Forest to do some quests and see if we could upgrade some of our equipment.

Fortunately Earl had already been out there with his level 70 alt, so knew the different points in the zone to gather up quests.

Gathering up quests, of course, started some drama on its own. Most of us had at least 20 quests hanging about in our quest logs, some of them dating back to Blackrock Spire and before. So, to pick up the 15 quests from the Bone Wastes end of Terokkar meant parting with a lot of quests.

After much “are we ever going here again?” and “but I already have 3 out of 10 of these!” we eventually all made enough room for the new quests and headed out.

We tried to stay on the “one kill updates everybody” quests, avoiding the quests that required everybody get a drop that only showed up once per mob. Eventually, running through the quests we hit on some group quests. The experience was okay, though there were not many equipment upgrades to be had when it came right down to it. It was not like the first dozen quests in Hellfire where you pretty much get a new wardrobe.

It was nice to be in an outside zone though, and one not as claustrophobic as Zangarmarsh. The group quests lead us to some pretty big mobs, like this spider.

Yeah, that one...

“Go on, smoosh it!” says Skronk

And then there was this skeletal beast. We had to go through a ritual to summon him, then didn’t see him for a few seconds because he was so big he seemed to be part of the scenery. We had to look up to see him.

Oh, THAT giant skeletal beast!

Oh, THAT giant skeletal beast!

We did not end up getting any levels as we were all pretty much in the first third of level 65, but we made progress. Another round of quests and we’ll be into 66 and might be ready for another go at the Mana Tombs.