Tag Archives: The Agency

The Agency Warzone Extraction Event in EVE Online

CCP has a new PvE event up in EVE Online starting today.  Part of the framework of The Agency, this one is called Warzone Extraction and is meant, in part, to draw attention to the EVE Valkyrie Warzone expansion coming later this month.

EVE Valkyrie Represent

As is the standard procedure with such things, event sites will appear on your overview.  This time around all you have to do is warp to them and loot some wrecks.  Of course, there is a warning that hostiles might show up, which pretty much means that NPCs will be arriving to shoot you.

There is already a post up over at The Nosy Gamer about the sort of NPCs you’ll face and some cruiser fits that Alpha Clones can fly if they want to attempt the sites.  It is probably worth reading that post before you dive in.

The event itself runs longer than the standard event in The Agency framework so far, kicking off today and running through until October 3rd, giving people two full weeks to run the sites.  Possible loot includes boosters, skill accelerators, and SKINs.

CCP will also sell you some Valkyrie Warzone SKINs for selected battleships.

The Alpha Strike Destroyer Prize

I ran through the remainder of the Alpha Strike event to get the A3 Destroyer package and, as noted in the comments on the previous post, the prize is a Sunesis destroyer.

Unfit Sunesis in Flight

A flimsy looking ship and an interesting choice. If CCP had given people one of their racial destroyers, it would have had to choose between two damage types.  Also, it would have required an Alpha clone to train up the racial destroyer skill.

The Sunesis only requires Spaceship Command I to be trained in order to fly it and it has boosts to all of the key weapon systems.

Sunesis Bonuses

Turrets, missiles, drones, and even a scanning bonus.

The down side is that if you lose this, you’re pretty much back to where you started, needing to train up your racial destroyer skill to get a similar ship.  You can find a replacement on the market… CCP gave one to every subscriber back before the Ascension expansion introduced Alpha Clones… but they are a bit rare on the market and cost 10-20 times what a racial destroyer will cost.  And I have to imagine they are kill mail bait as well, being rare.

It might be better for an Alpha player to sell the Sunesis and use the resulting ISK to buy the skill and fit a racial destroyer.  Or a few racial destroyers.

In addition to the Sunesis, capsuleers who accrued the 50 points over the course of the even also received a Damage Control I module and a module appropriate to their empire.  For more Amarr pilot, a special heat sink was provided.  Heat sinks allow energy weapons… lasers… to fire more rapidly.

Amarr Destroyer Package

My Caldari pilot got a Ballistic Control System with his Sunesis.  That improves the rate of fire and damage application for missiles, a Caldari specialty.

Caldari Destroyer Package

So CCP did keep your empire affiliation in mind even while handing out the unaffiliated destroyer.

While the event seemed short, running just a week… it ends on September 5th, so is only available through the end of today… I was able to pick up the necessary 50 points on two characters fairly easily.  The most common daily requirements were to run combat missions or kill ten hostiles NPCs, a pair that is easy to combine, or to mine a certain amount of ore or run a mining mission.   Only the industry goal, which required the player to build a module, was a bit of a pain.

I threw my Amarr Alpha clone at it by sending him to the career agents where he started off with his rookie ship before picking up a Punisher to finish things out.  He already had a Venture available for mining as noted previously.

Punisher on a mission

My Caldari character is an entosis alt who happened to be sitting in high sec in a Clown Shoe Nereus, a cheape hauler fit out for maximum shield regeneration (600-800 hit points a second) so as to make it tough for a solo interceptor to just zip out and kill.  I pulled the entosis module and the cloak, fit a mining laser, and threw some cheap combat drones in the drone bay and ran mining and combat missions semi-AFK.

The Nereus absorbing little hits

Overall the event seemed doable over the weekend. I was done by Saturday but ran another day of missions with one character just to see if anything else might unlock if I pushed my points a bit further.  However, either there wasn’t anything else or I didn’t push far enough.  I am going to guess the former.

At 66 points out of 50 I had enough

I am still a bit indifferent to the whole structure of The Agency events.  But they are not really aimed at me either, so perhaps that is fine.  Still, they do feel like The Temp Agency.  We shall likely soon see what CCP has in store next for The Agency.

New Eden and The Temp Agency

The Agency has come to New Eden!

Wait, what?

No, not that Agency, though probably about four people even recognize that graphic these days.  No, The Agency is the latest event in EVE Online.

Welcome to The Agency, not a spy MMO

Unlike the never realized SOE spy MMO, or past events in EVE Online, The Agency here lacks for any background lore that I can detect.  The announcement page about the event gets straight to what it is, but not why it came about in the game.  CCP Falcon must have been too busy watching Game of Thrones in his disturbingly symmetrical sitting room to get to that.

Lacking for official lore, I went and made up my own.

The Agency appears to be the capsuleer temp agency for New Eden, existing for those pod pilots who can’t be bothered to maintain a relationship with their local mission agent.

And it is a temp agency with an advertising budget!  You cannot get through logging in without seeing its logo on the launcher, the character selection screen, and of course in the UI once your in game both on the neocom and up what I will call the “info corner” of your screen where you see navigation and star system information.

If only the CSM election could get such penetration into the game, right?

Every day you get some tasks you can pick up and complete.

The Agency menu of tasks

Some of them are easy, while others are oddly specific… or exclusionary, if you choose to look at it from that direction.  I logged in with an Alpha account I have been training up… just in case I need such a thing… and saw The Agency trying to tempt me with running a combat site in a Tech III cruiser.

My Alpha in his best ship

Not only can’t he fly such a ship, an Alpha can’t even train the skills to fly one. (And such ships are called Strategic Cruisers elsewhere, so yet another terminology thing with the game.)

Of course, he could train for it if he was an Omega clone… which is to say a subscribers… and there just happens to be a sale on subscriptions currently.

Hey, here is what you need! Help offset the current decline!

Of course, even if he subscribed, he could train up in time to complete that task as the event only lasts through August 1st… making it a temp temp agency of sorts.  Maybe he should load up on PLEX and buy skill injectors.

Meanwhile, The Agency is like any temp agency in that they make it difficult to get paid.  You don’t get ISK for running their task but tokens that you can use to buy things in the company store.

You also get a 30 minute booster applied to your character when you log in… so if it is useful, you had better undock and take advantage of it quickly.  Of course, it isn’t likely to be all that useful.

A Speed Boost only Asher could love

At least the booster seems to affected by your skills, so I got about an hour of boost out of mine, even though I did not undock.

All of which makes me sound pretty cynical I suppose.  I’ve been told it is a genetic disposition in my family.  But my main characters… the ones who could, for example, fly a Tech III cruiser… are out on a deployment in null sec space where hostiles abound.  And I likely won’t be back before the event is over, so I won’t be able to participate directly. (Though I’ll be looking for some of those reward SKINs on the market later.)

Pulling out from my own issues, if this gets people undocking from stations and out and blowing things up, then it is likely a good thing for the game.  It just doesn’t feel quite like other events.  Who knew I needed the lore so badly?

Anyway, if any of this confuses you, CCP is holding a live developer demo of the event tomorrow, July 20th, at 19:00 UTC.

Can SOE Keep the EverQuest Next Excitement Going?

For fate strums a mournful tune
For those those campaigns peak too soon

-Stomper (aka Arrowroot of Arrowshirt), Bored of the Rings

Companies get reputations for reasons.  They aren’t always for good reasons, and sometimes those reputations are far more about perception than reality, but once you get a reputation, it tends to stick.

And Sony Online Entertainment has a… colorful reputation.

They have lots of fans, certainly.  I count myself among them.  And for many, the simple fact that they made EverQuest cuts them some slack on things.  They also saved and fixed… such that they could… Vanguard, kept EverQuest Mac going for free, and anybody who starts talking about player housing in MMOs and doesn’t bring up SOE should… well… stop.  They have also been pretty good about trying new things.  Has any other company tried as many subscription options or come up with anything as enticing as SOE All Access (formerly Station Access)?   Who has anything like Player Studio? They have done many good things.

But a lot of people only remember the bad.

SOE has done its share of that as well, enough so that it sometimes becomes difficult to expect anything beyond the worst.

And it isn’t just “they screwed up my favorite game,” though that is a big one.  SOE owns the industry crown for single change alienation of a gaming population with the NGE in Star Wars Galaxies.  That happened nearly eight years ago, but if you put John Smedley in a room with some gamers, somebody will bring up the NGE and still be angry about it.  Smed did a Reddit AMA last year to talk about PlanetSide 2.  The NGE came up, of course, and that question ended up being the one with the most up votes, because NGE hate is like a living, breathing being at this point.  The NGE is a particularly ugly monkey on Smed’s back, to destroy a metaphor.  I am pretty sure he could arrange world peace, limitless cheap power, and a decent nickel cigar and somebody would still be asking about the NGE.

SOE also has a reputation for acting first, then realizing the implications only after the story has fled from their grasp, leaving damage control as their only option.  There is, as a minor example, the Station Cash for Subscriptions fiasco, that smacks of the left hand not knowing what the right hand is up to.  And for letting the narrative escape, few stories can beat the ProSieben.Sat1 debacle, where the whole affair managed to get summed up pretty quickly by a cartoon showing SOE selling an 8 year old to a shady guy with a van.  Once a child molester is a key metaphor for your plan, you are in trouble.  That took a lot of back peddling and changes to bring the flames down to a merely manageable level.  And this remains an extremely sore spot today with SOE’s European “customers,” coming up again immediately after the EverQuest Next keynote presentation, largely through a failure to convince those players that there is any benefit to them at all from the change.

And then, probably far down the list for most, maybe past “recent UI models all seem to be console oriented,” there is SOE’s hot and cold marketing messages.  And the poster child for this has to be The Agency.  Before it was killed in 2011, The Agency had been the on again, off again darling of SOE.  In 2007, in SOE Podcast #19, Brenlo was talking about builds for the game and nearly slipped and said a ship date.  At SOE Fan Faire, people who saw the game were excited and the vibe seemed to be that it would ship soon.  Then it faded from view and nobody said a thing.  And then it popped up again.  And then it was gone.  And then they made a Facebook game.  And then they killed the Facebook game.  And the web site got updated.  We would hear a bit of news, then nothing.  Finally the whole thing was cancelled and that was that.

An extreme example, sure.  There were clearly problems with the project.  But the external messaging was a mess, and not exactly uncharacteristic.  There have been years where it wasn’t clear if EverQuest or EverQuest II we going to get an expansion until very late in the season.  They announce new projects, like Station Launcher, then let them die on the vine, falling out of date while still up on the web site.  The SOE web sites tend to have out of date items on them on fairly regularly.  And SOE’s ad campaigns have had their questionable moments.

What exactly was the message here?

What exactly was the message here?

Even EverQuest Next has gone through an odd cycle.  It was announced, we saw artists sketches, possible parameters were discussed, then we were told to forget all about that.  And while that reflected the realities of the project… and was handled in a tolerable manner… there is still that history, that reputation.

So when I see EverQuest Next building up a huge amount of momentum, being talked about all over the place, and generally able to bask in the rapt attention of the MMO gaming community, I can only wonder to what extent they can keep that going.

While there was a lot to digest after SOE Live, everybody who wants to will be able to review all the panel videos, tease out all the facts, hopes, and dreams, read and/or write opinions about what they have seen, and generally come up to speed on what has been released to the public.

And then what?

Well, we have the so-called EverQuest Next Round Table over on the official site.  So far that seems to be a series of polls where the answers are pretty much foregone conclusions and links to a special forum where people can argue about their choices.  However, the forum dev tracker either isn’t working or the devs are busy elsewhere.  So there are nearly 60 pages and more than four thousands forum posts around whether races should have class restrictions, all based on “I want” and assumptions with sand castle strength foundations, and featuring the same small cast of characters battling over the same ground endlessly.  I think you have as much chance influencing the game by going to a bar near SOE headquarters after hours and expressing your opinions at anybody who looks like a programmer.

There is the EverQuest Worlds mobile app, which seems to be built around SOE’s slightly-behind-the-curve obsession with Facebook.  The reviews are predictable.

Not really what people wanted

Not really what people wanted

And then there is some activity on Twitter.  A few key people saying things now and again, while supporting player StoryBricks is out there driving a whole emergent AI discussion that carefully says it is not necessarily EverQuest Next focused, pointing people towards relevant threads on Reddit, and retweeting things on the topic.

But otherwise, things are starting to slow down.  The initial buzz of excitement has faded a bit.  A whole bunch of stuff is out there and those interested have run through it.  Now we’re waiting for SOE to build on that foundation.

Which brings me back up to the title of this, can SOE keep the excitement around EverQuest Next going?  What should they be doing?

And what shouldn’t they be doing?

And, finally, should they even worry about it?

Reviewing My 2011 MMO Outlook Eleven Months Later

Back at the end of December 2010 I wrote a piece that summarized the key MMOs which were slated for 2011 in which I had some interest.  There were six games on that list and I was pretty sure that I could only invest myself into one of them.

Here we are about 11 months later and I think the results are about as solid as they will ever be.  I thought I also might get in the first year in review post, but somebody beat me to it by hours.  Oh well.

So in something like reverse order, let me review those six picks for 2011.

The Agency – Gone …and Mostly Forgotten

A really, really secret agency

Even back when I wrote the initial piece on the subject, I was skeptical that we would see The Agency.  There had been a strange hype and silence roller coaster going on with the title for too long for me to pin much hope on it dropping in during this calendar cycle.

And then the word came down.  The Agency had been cancelled by SOE.  It is gone and given its rocky progress (as seen/interpreted from the outside) it isn’t coming back.

All of which pretty much made my choice for me.

TERA Online – The Exiled Realm of Arborea Remains Exiled

Not Terra, no no no
TERA Online was always a long shot for me in any case, but how can you ignore a game that puts out statements like this?

TERA is the first true Action MMORPG, providing all of the depth of an MMO with the intensity and gratification of an action game. Players fully control their characters using the game’s dynamic battle system. Player actions can change the balance of power in a world threatened by dark powers as six allied races try to work together to protect their lands from marauding monsters, underworld dwellers, and evil scheming gods.

TERA raises the bar, setting new standards in the gaming industry. It is a visually stunning world with graphic quality above all other games in the industry. You will experience a new ground-breaking gameplay system where stereotypes of traditional MMORPGs will be broken. You will have full control over the attacks and the fate of your enemy. No more ‘pointing and clicking’ and playing combat relay with the enemies. Furthermore, not only do you control the action, TERA is also set in a world where the players will dictate the flow of the economy and individually impact the community environment.

That just reads like a desperate plea for help/attention when I say it out loud, but that might just be me.  I had to stop following them on Twitter because they would tweet well beyond the amount of information they had to share.

In any case, the release date for TERA Online has been pushed out to “Spring 2012” for Europe and North America, which put it out of reach for this year.

Guild Wars 2 – The Game Changer?

space bar... space bar!

Still the best logo of the bunch.

And for those fans closely following the dev reports and press leaks, Guild Wars 2 is the MMO that is going to fix all of our current MMO woes. At least that was the way it felt for a while this year, where it seemed like you couldn’t kvetch about any MMO without somebody popping and and commenting how GW2 was going to solve that (and every other) problem.

I remain skeptical.  It isn’t that I do not want it to be true.   It is more that I expect the game will probably find its share of new problems while discovering why some things have been done the way they were in the past.

Just like real life, two steps forward, one step back.

Unfortunately, one of the old school problems ArenaNet is having is getting to market.  One of my caveats for the game was that it might not ship in 2011.  If I were writing a 2012 MMO Outlook… and I just might… I would probably say the same thing, since it seems possible that it might not ship in 2012.

So a Guild Wars 2 was non-event in 2011.

DC Universe Online – A Rags to Slightly Nicer Rags Story

Men in Tights
At last, an MMO that actually shipped in 2011!  It went live on 1/11/11/

Granted, it has been through some rocky times since, but it has since made the transition to a free to play business model, which has shown some increase in the fortunes of the game.  As Smed tweeted last week:

Really happy with how DCUO is doing. Here are some interesting facts

DCUO’s playerbase is growing at 6% a day.. great to see all the new players!

700% increase in daily revenue (47% PC / 53% PS3)

More than 85% of daily log-ins are returning players.

Additional character slots and the Vanguard of the Heavens character skins are the two most popular marketplace items

Good for SOE.  I hope it lasts.  And I haven’t seen anybody beat Smed over the head for his quote earlier in the year about the expectations one should have for a subscription MMO.

The downside, for me, is that it is a superhero game and I am not really a superhero person.  And so my first update on the outlook list came while DCUO was still in beta.  I tried it.  It wasn’t really for me.

Star Wars: The Old Republic – Just Barely in 2011

But it is Star Wars!
Here we come to the more recent tribulations.  Star Wars: The Old Republic is going to squeeze into 2011 with less than two weeks to spare.  John Smedley said [citation needed] that he thought SWTOR was going to be the last big subscription MMORPG.

He may be right.

But even if he isn’t, I hope it is the last one that fails to learn from the past.

Oh, sure, SWTOR has learned a lot from looking at other MMOs.  It is an utterly conventional MMORPG in the World of Warcraft sense of the term.  It is an easy to learn, easy to level up in standard themepark that guides you through a linear story line like… well… a BioWare game.  Story as fourth pillar and all that, though I have to wonder how big of an improvement giving me choices during a dialog really is when I end up tasked to kill ten rats no matter what I choose.

Well, it will be successful, at least for certain definitions of success.

It will be hugely popular on day one, which will be December 20th.  And to accommodate the rush there will have to be literally hundreds of individual servers in Europe and North America, most of which will have long queues.  It has to go that way because despite saying they want a smooth launch, EA wants to sell boxes before the end of the quarter.  So I have my doubts that there will be any throttling on that front.  And once somebody has the box, what kind of PR disaster would result from saying, “We would like you to wait for a couple of weeks before you start playing.”

So I predict that this will be the same old story.  Crowding, queues, angry customers, more servers, dispersed population, and then the usual problems of “Hey, I want to play with my friends, but we’re on three different servers,”  followed by some “Hey, my server is really empty” when a significant portion of the initial crowd hits level cap.

Anyway, my experiences in the beta and the way that the game is trending, which is to say down the same old path, made me cancel my pre-order.  I won’t be playing this is 2011.

I will be interested to see how EA and BioWare handles the server issue.  I hope they have a good plan in place and can execute on it.  But I also hope this will be the last huge fuck up hurrah for shards.  There are other options and the idea of server communities is grossly overrated in my opinion.

I will also be keeping an eye on how they handle the content question, whether they buy into Smed’s quote or whether they go the downloadable content route and sell any new content in addition to charging a subscription fee.

Plus, I want to see how soon they even get some new content online.  There might be six months to a year of work just making the game run smoothly if history is any guide.  And the bar they have set for content… fully voiced and such… will make it even a taller order than it would for other games.

So I will check back in six months and see what has happened.

Any bets on the price of a box in June 2012?

Rift – Comfortable Familiarity

Not a dye nor a floor wax

The twist here is that SWTOR is at about the same point in beta that Rift was when I said I was not going to play at launch.  Waiting half a year served me well.  The box price dropped to… well… free if you caught it at the right moment.  And everybody who rushed in early spotted key game play issues that Trion went on to fix.

So you can see how I might be keen to replay that plan.  I have benefited from all of you people pre-ordering the game and playing it on day one.  Thanks for clearing the path for me!

Well, I had another objection to Rift.  Another damn fantasy MMORPG when I was literally up to my ears in other choices.  And then the other choices pretty much stepped out of the picture.  Cataclysm grew dull, only part of the instance group was invested in Middle-earth, the Sony hacking shut down killed our momentum in EverQuest, EverQuest II didn’t fly for a number of reasons, Dungeons & Dragons Online didn’t click with the group scouts, and why get invested in Guild Wars when Guild Wars 2 is just around the corner and is going to solve all MMORPG issues known to man?

Plus nobody else seemed to be clamoring for a superhero game either.

So there we were at the start of autumn wondering what game might suit us.  Then faster than you can say “Deus ex machina,” Rift went on sale again.

And so we are in Telara, which actually seems to be sticking for us.  I think the whole group has logged in outside of the usual group play hours.  A few of have alts, are working on crafting, and are generally enjoying the game outside of the regular group.

It is similar enough to other titles to deliver what we want while being different enough to keep us interested.

Rift became the one game on the list that I was able to play… for one reason or another.

We will no doubt be playing Rift well into 2012.

What will happen after that… well… we will have to see what else is new by then.

Requiem for The Agency

It has been a week since the news broke.

It seems that there are no other surprises, retractions, or last minute reprieves coming.

The time has come for The Agency.

A really, really secret agency
I’ve been riding The Agency for a while now.

I have bemoaned the hype and silence cycle that seemed to part of its life.

I have predicted it not shipping for the last few years.

I played, and mocked, the Facebook tie-in game, The Agency: Covert Ops.

It was listed on my MMO Outlook for 2011 list, which I used to take another shot at its long gestation.

Doing something about it was one of my demands for 2011.

But by now most of us have read this official statement from SOE which includes the cancellation of The Agency.

As part of a strategic decision to reduce costs and streamline its global workforce, SOE announced today that it will eliminate 205 positions and close its Denver, Seattle and Tucson studios.  As part of this restructuring, SOE is discontinuing production of The Agency so it can focus development resources on delivering two new MMOs based on its renowned PlanetSide and EverQuest properties, while also maintaining its current portfolio of online games.  All possible steps are being taken to ensure team members affected by the transition are treated with appropriate concern.

This strategic decision will have no impact on SOE’s current portfolio of live games; additionally SOE will transition development efforts for the Denver and Tucson studios’ suite of products to its San Diego headquarters.  This strategic alignment of development resources better positions SOE to remain a global leader in online gaming and deliver on its promise of creating entertaining games for players of all ages, and servicing the 20 million players that visited SOE servers in just the past year.

And so it is done, and with all I have said about it before, I felt I ought to note the closing of this chapter in MMO history.

A lot of people were excited about The Agency.  People came back from SOE Fan Faire and repeatedly communicated that excitement, which spread through the MMO community.  The fact that it seemed close to shipping so far back and that we would get news about it one day and then hear nothing for months created discontent in the fan base.

They put up some sexy pictures now and again.

Nobody who plays the game will ever be this hot…

They talked the talk and had some interesting game play videos.

But now the fate of The Agency has been sealed and the studio working on it has been closed down.

Sorry – No Positions Available at This Time

This is a disappointment to the community, and no doubt heart breaking to many who worked on the project.

But now The Agency joins the list of unshipped MMOs that have been canceled along with Ultima Online 2, Gods & Heroes: Rome Rising (the first one), Heroes Journey, and many more that never made it to the announcement/press release stage.

Now we can only wonder and what might have been.

My Demands for 2011

It is the new year, and with that comes predictions.  You can find plenty of them out there.  Lots of people have them, like Tipa, Spinks, Lum (those were predictions, right?), Green Armadillo and Keen. (More linked as I find them.)

Me?  I’m done with predictions.  Predictions come from a position of weakness!  I think my 2008, 2009, and 2010 predictions pretty much prove that.

For 2011 I am making demands!

And if my demands are not met, there will be consequences!  Consequences I tell you!

You have until December 15th to meet these demands!

Blizzard:

Stop looking so damn smug.  Tell us what Titan is,  ship Diablo III, and add some more content to the top end of World of Warcraft.  I swear half the game is already level 85.  Oh, and another sparkle pony, but something a little less frou-frou this time.  And an expansion for StarCraft II.  Somebody has to sell some PC games this year.

Sony Online Entertainment:

Smedley? SMEDLEY!  Pull yourself together.  I know those PlayStation people are bossing you around, but you make money.  Certainly more than they make on hardware.  Refine what you have.  More server merges.  Reconcile EverQuest II Live and EverQuest II Extended.  Work on the PC controls for DC Universe Online because I am NOT hooking up a console controller to my PC just to play it.  And finish with the Agency already, you’re starting to embarrass us all.

Cryptic:

Just go free to play across the board already.  Champions and Star Trek Online.  Everybody else is doing it.  But don’t screw over the lifetime subscribers.  And when you go free to play, make sure you have something shiny and new to bring people back.  Oh, and Neverwinter, get it out this year and don’t screw it up!

BioWare:

Everybody is watching you.  You’re not making some single player game.  You’re making an engine, an engine that is supposed to take in money and deliver the joy of being in the Star Wars universe.  Don’t let those wankers in San Mateo make you ship early.  Meanwhile, since you guys seem to be in the MMO driver’s seat at EA, for now, don’t screw around with Ultima Online, but do something about Warhammer Online.  You’re bright guys, you’ll figure something out.

CCP:

Will you put that drink down already?  EVE is still going, still making money, still popular, still unique, I get it.  And you are improving it over time.  But really, you’re starting to look like a one-trick pony.  What are all those people in Atlanta doing?  You don’t have to ship something new this year, but at least make us believe you’re really working on something new.  We’re starting to think you’re spending all that money you make on akvavit and exotic dancers.

NCsoft:

Aion, City of Whatever, and Guild Wars.  Is that really all you have going in North America?  Well, there is Lineage II I suppose.  And what do you have on your to do list?  Blade & Soul?  Really?  Don’t bother.  And let Guild Wars 2 gestate to full term, which means don’t ship it in 2011.

Trion Worlds:

Your big opportunity is coming.  Ship Rift at just about the time when WoW Players have finally wrapped up the high-end content and you could get… a stable half a million subscribers.  Okay, that isn’t WoW numbers, but history shows that most people just stick with their favorite MMO forever due to the social network they develop.  Hrmm… that is sounding like a prediction, not a demand.  Okay, go and get a half a million subscribers already!  By June!  With your shield or on it and all that!

Other MMO Studios:

Which of you is even poised to do anything in 2011?  TERA is going to be another Asian oddity, soon forgotten by the mainstream.  It was all that Aventurine could do to ship Darkfall, they won’t be doing anything else. Funcom won’t get The Secret World out in 2011, they’re more likely to cut more staff.  All of you other studios, select a champion and send it out to do battle.  Yes, it can be TERA if you cannot find anything else, but I’m telling you it is going to be completely forgettable.

Ben “Yahtzee” Croshaw:

When Star Wars: The Old Republic ships this year, review it.  I know, it is a muh-more-puh-gah, but this is Star Wars and BioWare.  I demand it.  We all demand it!

Dr. Richard Bartle:

You were awfully quiet in 2010.  And you’ve got your three level 85s in WoW now. (A very common claim these days.)  Go say something controversial.  Declare WoW dead.  Predict SWTOR will be a failure as a virtual world.  Make some news.  Do an interview with those people at Massively.  They’ll print anything you say.

Points?

I suppose you expect me to assign points to these, and to score my success at the end of the year?  Screw that.  If my demands are not met, I will just sit back and announce the consequences.  And I have 11 or so months to work on that.  Remember, you have until December 15th!