Tag Archives: The Broken Mirror

Friday Bullet Points for the End of September

Another one of those round up posts to quickly cover some things I thought about working up posts around, but which never quite materialized.

CCP Closes the Gate

CCP announced that as of Wednesday the EVE Gate portal on the EVE Online site has been shut down.

You shall not log in!

The EVE Gate, for those who do not know… which is probably most people reading this… was a portal that allowed players to log in and access their in-game email and calendar.  It should not be confused with the in-game EVE Gate of lore, which is how humans first arrived in New Eden.

I’m not sure how big of a deal this really is.  I think I used it twice over the years.  I don’t get much in-game email really, as my corp, alliance, and coalition have other preferred communications methods.

Riverini returned to EN24 to write a post about the demise of EVE Gate.  As CCP notes, you can use their phone app or, if you want, you can use a third party app like Neocom.  I find the latter is much more useful overall, though it won’t let you send mail.

CCP is NOT Turning Japanese

Earlier this year CCP announced that they were cancelling their deal with Nexon for Japanese localization.  NEXON was a mixed bag for EVE in Japan, so CCP decided to carry on with a single Japanese speaking employee.  Sad for the Japanese community, but at least CCP was trying to carry on with support.

I want to hear Falcon read this in Vegas

However, things have taken a further turn as CCP has asked a lone Japanese speaking ISD member to stop translating patch notes and posting them to the forums.  The person in question was doing this on their own time, but CCP felt it was confusing as it was not officially sanctioned and there was some disagreement over the translations as converting EVE Online lore and mechanics from English to Japanese is problematic at the best of times.  The tale of this, with some translation examples, is in a Reddit thread.

Free Brittania!

Ultima Online has been celebrating its 20th anniversary this month, which I haven’t covered at all since I never played it.  I think Lord British and I parted ways at about Ultima V.

Welcome indeed

The game is still alive and rolling and trying to keep pace with the changes in the industry under Broadsword’s stewardship.  Over at Massively OP it was mentioned that, along those lines, Broadsword was looking into some sort of “free” option.  As the FAQ on the UO site indicates, free will mean giving up some options that I am sure any serious player would not want to do without.  The option is called the “Endless Journey” as is supposed to arrive in Spring 2018.

Expansions Coming to Norrath, But Not for Free

Both the EverQuest and EverQuest II sites have made it clear that we’ll be seeing the usual yearly expansions again for 2017.

For EverQuest it will be the Rings of Scale, while EverQuest II will be going old school again with the Planes of Prophecy.

We don’t know much beyond the names yet, but the usual warm up events have been kicking off and last year’s expansions are now 50% off for those late to the party.

One of the usual aspects of this phase is the addition of some past expansion to the free to play access level of the game.  Usually you can buy the latest and the previous expansion and everything before that is open for everybody.  But no longer.  As Massively OP reported (a pity Feldon isn’t around for this, he’d have done a nice full story on this), when asked when the soon to be in third place Terrors of Thalumbra expansion might be made free, the official response was:

We will not be adding anything further to the F2P line-up.

Harsh words, but perhaps the flip side of something Daybreak has said before.  The Planet Side 2 team opined in the past that there is a point of diminishing returns when piling on things for subscribers.  Now we’re seeing EverQuest II declining to remove something from the paid column.

I have not seen word as to whether the EverQuest expansion The Broken Mirror will face a similar path in not moving to the free zone, but I expect that will also be the case.

And that is it for items on my list.  I’m sure I will hate myself a year from now when I try to put these into my “One Year Ago” summary.

EverQuest – The Broken Mirror Lands in Norrath

I thought The Broken Mirror expansion was going to go live today… I seem to recall reading the 19th as the date over at Massively OP at some point… but when I went to go check for this post I found that the the EverQuest Twitter feed had already announced the expansion as live.  Memory is a faulty receptacle at best, and my own is more flawed than most.

So here we have expansion number 22 for EverQuest.

Mirror cracked... also boobs

The mirror cracked… also, is that Firiona Vie in a bikini?

I won’t reprise my full commentary about Daybreak announcing that expansions were out and that adventure packs were in, only to change their mind for what I consider a clear and pressing reason.  You can read Tuesday’s post for that.  I’ll just repeat my suspicion that it is all about the money.

The Broken Mirror? Try the broken gaming budget!

The Broken Mirror pricing? Try the broken gaming budget!

Money is important, without it the game goes away, so Daybreak can hardly be faulted for going back to the expansion plan with its $140 option.

Instead I want to go with how SOE/Daybreak, despite their many mistakes… common enough for me to create a “Because SOE” tag for the blog… and the many dev hours they have squandered over the years on dubious projects that never went anywhere… SOEmote and the SOE Launcher spring to mind, while Legends of Norrath remains in some horrible limbo, neither fully exploited nor completely neglected, just lingering in some middle state… has gained, somewhere along the way, the institutional/organizational knowledge of how important expansions are to keeping their player base engaged with their games… at least their EverQuest games.

EverQuest II, which launched less than a month before World of Warcraft, just had its 12th expansion go live.  Not bad for a game that just turned 11.  Meanwhile, as noted above, EverQuest has had twice that many expansions in its 16 years, 14 of which have been launched during the reign of Azeroth over the MMO universe.

World of Warcraft… five expansions in 11 years, with a sixth set to hit just before the game turns 12.

Now, there are more than a few low cards in that 22 expansion hand that EverQuest is holding.  Some expansions arrived broken or had content of dubious quality… especially so during the rush-rush times when SOE felt the world would end if they didn’t have two expansions out every calendar year… but SOE clearly felt a sense of urgency in getting out content.

An urgency you never really get from Blizzard.

An expansion a year though, that seems to have worked out as a decent pace for EverQuest.  I think there can be too many content drops.  I think EVE Online is feeling a bit of a pinch with its every six weeks or so expansion pace, in part because now expansions are not special, so there isn’t the big spike of returning players anymore.

No, once a year seems good for Norrath.  It gives the game new content on a regular basis and has allowed enough time for some major features to be added, things like player housing.  Okay, nobody wants that in WoW, but still…

And you can certainly argue against what I am saying by pointing at the success of WoW.  The population of Azeroth is down… way down… down below half of one time peak of 12 million subscribers, with only 5.5 million hanging around now, and that is still an order of magnitude larger than EverQuest’s subscription peak of approximately 550,000 players back in 2004.  Who brings in a billion dollars a year baby?  Not Norrath!

The flip side of that of course is that Daybreak, with a small fraction of the revenue and player base somehow manages to get out an expansion a year.  You would think that Blizzard would have the resources to move a little quicker.

Anyway, there are many complexities in that comparison, not the least of which is the culture of the organization that makes the games.  But WoW is still the cash cow for Blizzard… to the point that I wonder if their move to stop reporting subscriber numbers was as much to blend WoW revenue in with their other games (like they did when they announced the combined revenues of Destiny, Hearthstone, and Heroes of the Storm) as to stop people declaring the game is dead because it isn’t the biggest subscription MMORPG by a large enough margin… so I still wonder at their sometimes glacial speed.

Thoughts for the day as EverQuest launches expansion 22, The Broken Mirror.

 

EverQuest Announces The Broken Mirror Expansion

Part two of yesterday’s Norrathian live stream announcements was the big reveal of the upcoming EverQuest expansions, The Broken Mirror.

Mirror cracked... also boobs

Mirror cracked… also boobs

As with EverQuest II, classic EverQuest is moving away from the whole DLC idea that Daybreak put out earlier this year and is back in the long familiar territory of old fashioned content expansions to keep people busy for another year or so.

The copy for the expansion reads:

A goddess wakes and gazes into a looking glass. The reflection of her true nature fractures and breaks. Even as the looking glass shatters and the world around her dissolves, Anashti Sul only looks deeper still into the fragments as they drift away. When her fractured mind glimpses her surroundings, she discovers that she is adrift in an unknown time and place where gods and goddesses maintain direct influence over Norrath. A hunger for power wells within her, having passed many an age with no power at all and an upstart sitting in her place. With a whole new realm before her, she resolves to rule again!

Anashti Sul’s passage through a rift into this reality caused her to split into the two most dominant aspects of herself – life and decay. Fully aware of each aspect, she knows that both must command a plane of power lest she weaken entirely and crumble into the nothingness of The Void. And so she crafts a plot to infect the planes of Norrath with a war that threatens to collapse the balance of all life! Are you brave enough to face the might of a goddess who is ravenous to rule? Will you prevent the chaos she would unleash in all of Norrath?

The Broken Mirror is the 22nd EverQuest expansion. This expansion features new zones and dungeons, and must-have in-game items.

I think 22 expansions in, the team at Daybreak probably has their system down pretty well, so the content looks pretty standard:

  • Level Scaling Raids – Instanced versions of Plane of Hate and Plane of Fear that scale for level 75-105 raids.
  • 7 Expansion Zones – 4 completely new zones and 3 revamped zones.
  • Illusion Key Ring – Access your illusions in one easy location!
  • New Quests, Heroic Adventures, Missions, and Additional Raids
  • New Spells and AAs

Again, no new races, classes, or levels, but I am going to guess those are more labor intensive.  You do what you can with the resources you have.

The pre-order page is up, so you can give Daybreak your money today if you so desire.  And, as with the EverQuest II expansion, there are three options ranging from reasonable to outrageous.

The Broken Mirror? Try the broken gaming budget!

The Broken Mirror? Try the broken gaming budget!

$35 is at the fairly reasonable end of the spectrum for an solid MMORPG expansion, while $140 wanders well within the bounds of greed as far as I am concerned.  But, as with the the EverQuest II expansion, I am no longer invested in the game, and that Premium Edition is clearly not targeted at idly nostalgic players like myself.

They also have a Time Locked Server Adventure Pack offer as well, and like the EverQuest II version, I assume it includes the expansion, since the bag and potions clearly are not worth the $35 they are asking.

I have not seen a launch date listed anywhere, but I would predict it will be go live on a Tuesday in November that isn’t the 17th.  If I had to pick a date, I would go with November 10th.  We shall see.