I was not even sure we were going to manage a run at the Nexus by the time Saturday night came around. I was beat from a long day, we were getting started late, and Earl was having a problem with his talent points. It looked like it might be another postponement.
But then we discovered that Earl’s talent point problem was caused by the fact that he had the new “preview talent changes” option selected, which meant he had to click a button to commit his talent point selections, something he failed to notice. (I expect a full post from Syncaine on how this feature was ripped off from WAR and the evil that is Blizzard by Friday.)
That issue out of the way, we formed up outside of the Nexus and got ready for the assault. Out group was:
73 Priest – Skronk
73 Warlock – Bungholio
73 Warrior – Earlthecat
74 Mage – Ula
74 Paladin – Vikund
All lined up we got ourselves into the instance and gazed again upon the final boss, Keristrasza, locked in ice, waiting for us. But you have to kill the other three bosses first before you can free her.
She is only decorative at this point
Last time we went counter-clockwise, so we decided to head clockwise this time. This lead us towards Ormorok the Tree-Shaper, but not before having to battle through some very persistent foliage.
The elite mobs were not so bad, but the non elite flowers that wandered that wing of the instance have a bad habit of not staying dead. You beat them down, they curl up, but they do not die. Instead the sprout again and come after you. They aren’t that dangerous, just annoying, as we would prep for a fight only to find ourselves knee deep (or armpit deep for the gnomes) in hostile flowers again.
Still, we persisted and cast a lot of area affect spells, and got through to Ormorok. In one of the minor traditions of our group, we decided to go after him without any research. We just dove in at him.
And we won.
He had some interesting area attacks that seemed to upset the casters, but overall we came through it without a lot of drama.
Fortunately, with Ormorok’s demise, all the vindictive herbage fell dead as well, so we went unmolested some ways back to the main path.
From there we wandered a bit trying to find our way to Anomalus, the next boss. He is up on a platform and the ramp to him was hidden on the far side from the direction we approached. It was a short delay though, and we were soon facing him. As before, we went in without intel just to see how it went.
Anomauls summons all manner of rifts and we were not certain if we should ignore them, target some of them, or destroy them all. After the wipe we looked it up and the message was destroy them all. So Bung and Ula got rift duty and we swept on to victory.
Like most arcane elementals, Anomalus did not leave much of a corpse behind.
Then it was more platform walking and clearing until we got to the blood elf section, the Librarium. Along the way to Grand Magus Telestra we managed to wipe again. It was getting late, we were getting a little sloppy, and we started bypassing groups. But then in a fight with one group of four we backed up into another such group that we had gone around and we were toast.
Once back in we decided to clear counter-clockwise as we had done last time. We also started using paladin crowd control. There in the retribution talent tree is a skill called Repentence that I had never used before. It can put down humanoids, dragons, demons, giants, and the undead for up to a minute. A nice little addition to our group.
We practiced dual crowd control pulls, Ula polymorphing and me… um… repenting? repentencing? anyway, me taking a target out of play, more to get a feel for it than because we needed it. It worked well.
And so we made our way back to the Grand Magus. We had slain her previously, but I went to check if there was anything special we should know. It suggested that at the point where she clones herself into arcane, frost, and fire versions of herself that we polymorph the frost version to keep damage down. But the three clones pop up fairly close and both Earl and I depend to a certain extent on area attacks for damage, aggro management, and a bit of healing. So we ended up breaking crowd control pretty quickly. We won all the same. Still a fun and chaotic fight though!
We've killed you before lady
And so all that was left was to, you know, kill the dragon.
A dragon fight!
Dragon fights are special. Dragons are special. Simulated old maps rarely ever have things written in sparse areas that say, “Here be giant arcane marshmallow things,” or “Here be a blonde mage with pointy ears,” or even “Here be some giant ancestor of the Lorax.”
No, they always say, “Here be dragons.”
So we were a bit stoked to actually be fighting a dragon. It had been a long time since we faced one of any flavor. In fact, we may not have faced one of any sort since we did Blackrock Spire access.
Anyway, expecting the usual dragon tactics of breath weapons and tail swipes, we put Earl out front and everybody else on Keristrasza’s flanks and went after her.
And got eaten.
It was time for research while we recovered and rebuffed.
We ARE going back in there
We looked up Keristrasza and all her attacks and were trying to decide how to deal with all of her frost damage when I remembered what Smackendehed said in a comment to last week’s instance group post, “When you turn blue, jump.” With that, all the information we had made sense and we went back to face the dragon again.
So we did the the Pogo while Keristrasza did the Worm and we were victorious without much drama.
Dragons defeated in three tries or less or your money refunded in full!
And we had finished the Nexus!
Next week we get to look into Azjol-Nerub, the name of which sounds mildly rude.