Tag Archives: Time Locked Progression Server

Mischief is Coming to EverQuest

I suppose one of the problems with the special server thing, at which the EverQuest team has done very well over the years, is that after a while you end up having done the basics, done what the fans have asked for, and even done a few things that didn’t make a lot of sense.  At that point you start searching for new gimmicks to keep the special server idea fresh.  And so the EverQuest team is going to give us the Mischief, which is billed as a random loot server.

Coming May 26, 2021

So far as I can decipher the rules, the Mischief server will be a time locked progression server based on the Mangler server rules when it comes to xp gain (the Mangler server was one of the 20th anniversary special servers that they had to tweak the rules on before they got it right), with some random loot magic in the mix.

The rules, as listed right now (but, you know, might be subject to change):

  • Agents of Change Enabled
  • Pick Zones Enabled
  • Truebox Enabled
  • Free Trade Enabled
  • Random Loot Enabled
    • The Mischief server is a new experimental server that randomizes loot.
    • Rare NPCs will drop loot from other NPCs of a similar level within the same expansion.
    • Raids will drop loot from other raid NPCs of a similar level within the same expansion.
    • We may add other special case randomization.
    • Rare NPCs have a greater chance of spawning
  • Unlock Cadence:
    • Expansions:
      • 1 month Classic
      • 2 month Kunark
    • 2/3 month regular release cadence
      • 2 months for no level increase
      • 3 months for level increase
    • Exception: LDoN will only be one month

I am not even sure what “Pick Zones” means in the context of EverQuest servers these day.  Maybe Bhagpuss can help me out on that front?

“True Box” is the no multi-boxing rule, “Free Trade” means no drops will be bind on pick up, so you can sell or trade whatever you grab, and then there is “Random Loot,” which honestly doesn’t sound as exciting as I expected.

Though that lack of excitement might be because, as a rule, it seems to impact mobs that I likely won’t ever see, much less bring down.  I was kind of hoping that random, run of the mill mobs might get something special.  That would have been exciting to me, even if it was lotto scratcher level of rarity.

The unlock cadence seems a bit quick, jumping out of Classic in only a month… dude, that is 50 levels at slow xp… though, honestly, I could make the case that they ought to just start at Ruins of Kunark and go for three months just on that.  I think that would be an interesting way to start a progression server.  But I do kind of favor just the first expansion or two in any case.

One interesting side item is that not only will the May update bring this new server onto the scene, but a new feature will be introduced.  EverQuest will get item compare!  When you get a drop there will be an option in the details to compare it to your currently equipped item.  It looks a bit clunky… but so does just about everything in this 22 year old MMORPG.  Let’s face it, this game is old.  The week it launched Cher was at the top of the Billboard Hot 100, and she’s older than my mom.

This is the first new special rules server for EverQuest in the Enad Global 7 era and I am going to guess the first one to be planned from scratch since Holly Longdale left the Norrath team for Azeroth.  We will have to see what kind of reaction this new server will get.  The game’s fans can be particular and the team has been known to bend with any particularly strong wind when it comes to special server rules.

Darkpaw Announces and Adjusts Plans for the Rizlona and Aradune Time Locked Progression Servers

Sometimes it pays to wait a bit after Daybreak announces something as they are a company that is willing to change their mind in front of a live studio audience.

That can be a good thing.  As I said back in the SOE days, they do try to get to the right answer.  The problem is that their starting point does seem oddly wrong at times.  I don’t think this was necessarily one of those times, but feedback did seem to change their minds.

This all has to do with the Rizlona and Aradune time locked progression servers that were announced as part of the ramp up to the EverQuest 21st anniversary celebration.  This week we got a target date and some more information about the plans for those servers.

Coming this month

The rules were posted and seemed both restrictive and a bit confused.

The restrictive aspect was the plan to stop both servers at the Planes of Power expansion after unlocking an expansion every three months.  That was a plan similar to the Agnarr server that launched back in 2017, which was advertised as a “PoP Locked” server, and which hit that end point back in 2018.

That seemed like a reasonable idea back then, an attempt to recreate something like the locked in time spirit that rose up around the now seven years gone Al’Kabor server that hosted the EverQuest for Macintosh community.  But I am not sure they need to reboot that idea every few years, and not with two servers.

But they changed their mind on that and now neither server will be “PoP Locked.”

They also announced that both servers were to be “GM Dedicated” servers, the meaning of which I’ll just quote:

Rizlona and Aradune are GM dedicated servers, this means they will be more visible on your server and petition queues will go direct to them. It is possible that there will be instances where other GMs may assist when available but most will go to your specific GMs. Stay tuned in the coming weeks for more about your server’s GMs!

I remember a time when GMs were pretty visible in EQ, so maybe they are trying to revive that era again.

And then there is the confusing bit… or at least the bit that is confusing to me.  The full titles of the two new servers are:

  • Aradune Truebox Dedicated Progression
  • Rizlona Boxed Dedicated Progression

In the parlance of past severs, “truebox” means no multi-boxing at all, while “boxed” is a new one on me, but at least implies that they will allow some for of multi-boxing.  But then there are the rule sets described for the two:

Aradune Ruleset:

  • Mangler XP Progression
  • Agents of Change Enabled
  • Pick Zones Enabled

By playing on Aradune you agree to:

  • Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is ban including Aradune associated accounts.
  • Boxing any more than 2 characters will result in the following actions taken against your account. First Offence: A written warning from the GM. Second Offence: A 7 day suspension of account privileges on all Aradune related accounts. Third Offence: Permanent ban on all Aradune associated accounts.

Rizlona Ruleset:

  • Mangler XP Progression
  • Agents of Change Enabled
  • Pick Zones Enabled

By playing on Rizlona you agree to:

  • Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is ban including Rizlona associated accounts.

Does that mean you can dual-box on Aradune and multi-box to your hearts content on Rizlona?  Did the meaning of “truebox” change at Darkpaw?  It is possible.  I don’t keep up that closely.

And I can imagine why Darkpaw might want to give multi-boxers a fresh server to play on.  While the practice is often decried by the forum warriors, it has been a thing for most of the life of the game and… of course… you have to have to have a subscription for each account in order to indulge in the practice on these special servers.  No free to play allowed.  So if you want to box a fill party to level cap, Darkpaw will be happy to take your money and direct you to a special rules server just for you.

I don’t know that I will opt to play on either server, but my Daybreak All Access subscription will still be running when they launch, so I might log in for a peek.

In advance of these new servers, there is also the planned server merge coming a week earlier.  On May 20th the following which will see the following servers merged:

  • Lockjaw into Ragefire
  • Trakanon into Vox
  • Fippy Darkpaw into Vox
  • Brekt into Firiona Vie

I covered the origins of the soon-to-be merged servers in a previous post, so won’t repeat it here, but there are some good reasons for these merges.  Details on naming conflicts and character slots and the like are available in a Darkpaw post.