Tag Archives: Travel

Dangerous Travel

Travel is always a hot button issue.  Long have been the debates between convenience and seeing, or making people see, the world.  What is a waste of time and what builds character and all that.

And opinion has changed on it over time.

For example, in WoW, you used to have to go and find flight points on foot (or on a mount) before you could use them.

Later, Blizzard decided to open up any flight point at your level or below without having to visit them.

Then, more recently, Blizz changed their mind and now you have to go find them again.

Clearly not a settled issue.

But what about the more dangerous methods of travel?  What about stuff that can get you killed?

A friend of mine who is back playing WoW sent me a pic of  his new favorite toy in the game, the Last Relic of Argus.

It will send you to one of a list of locations.  His first try sent him to the bottom of the Golakka Hot Springs in Un’Goro Crater.  He set it off and walked away from the computer, only to find himself drowning upon his return.  Always good for a laugh.

That reminded me of the engineering device from the Wrath of the Lich King era, the Northrend Wormhole Generator that would put you in some pretty odd places when it was working right.  And when it wasn’t, you would end up high in the sky and hoping you remembered to attached the flexweave underlay to your cloak so you could deploy it as a parachute.

And then we moved on to the old days of TorilMUD and the spell planeshift.

Planeshift allowed you to move between the various planes that were part of the makeup of the Forgotten Realms universe.  At least the ones that were implemented in the game.

Some of them were clearly dangerous locations.  The astral plane was always good for a wipe.  Somebody might wander into the wrong room and elicit this zone wide shout indicating things have gone horribly wrong.

Juiblex shouts ‘You will pay for attacking me mortal worms!  Denizens of Darkness, Come and Feast upon Thanti!

And the plane of Fire could also be bad news.  Just for openers it was, as the name implies, on fire.  You needed a powerful fire protection object just to survive long enough to worry about who lived there.  And even if you did have such an item, the dread Moritheil might get you killed before you got back to the City of Brass or other destinations.

Other planes were more benign.  There was a plane of smoke where nothing was aggro.  You needed protection from gas to stay there for long, and you had to be flying to move around.  But it wasn’t a big deal.

The ironic twist in the whole planeshift spell was that the most dangerous place to shift to was the prime material plane, which was basically the world where we all were most of the time anyway.

The thing was that, while shifting to the other planes was sort of random, there were limited locations that allowed it, and none were at the big mobs that I recall, shifting to prime could stick you in any room that allowed teleport.  And there were a lot of dangerous rooms which fit that bill.

At one point, when I was last “done” with the game, I used to take my level 50 druid and play what I called “the corpse game.”

I would pile on a bunch of coins and maybe some good gear and then planeshift between smoke and prime until I landed in a room with something I couldn’t solo and died.  Then people would have to find my corpse in order to claim the loot.

I think the most times it took me to die was 10 shifts to prime, which given the number of possible rooms, says something.  And I did it enough times to fall back to level 47, losing a quarter of a level of exp with each death.

So what other dangerous travel methods or devices have there been in MMOs?

Azeroth and Making My Next Character

We have been discussing what roles and classes the instance group will take on when we start again fresh in Azeroth renewed and I am seriously considering going the mage route.

Part of it is the desire to try another class.  I’ve played, at least past level 40, everything except a warrior, a mage, and a warlock.  I do not think I have played any of those classes beyond level 20, if that far.  In contrast, I have 3 druids and 4 hunters past level 50.  So some sort of change seemed to be in order.

But the other part is travel.  Travel has changed in Azeroth.

Yes, some of my characters can now fly in Kalimdor and the Eastern Kingdoms, and it is quite the liberating experience.  Once you have become unstuck from the ground, it is tough to go back to walking.  Remeber how tough it used to be to get flight at 70 in Outland only to return to walking in Northrend?

And Kalimdor and the Eastern Kingdoms are also rife with new flight points.  You no longer, for example, need to trudge up the hill to get to Stormwind or Ironforge.  Goldshire and Kharnos both have flight points, so when Hallow’s End comes along, you can be flown right in to help put out the fires.

But travel to Outland or Northrend… that has gotten a little more tricky.

With the shattering update, all the portals were removed from Shattrath and Dalaran.  This has killed off the population of Dalaran some and will probably make Shattrath feel even more dead, if that is possible.

Of course, when I logged on with Vikund to get the flight master skill so I could fly around the (new) old world, he was off in Northrend, in Dragonblight of all places… probably because it is a quick flight from there to Wintergrasp.

And his hearth stone was set to Dalaran.  It was after recalling to Dalaran that I remembered hearing about the portals.  Yup, they are gone.

Trainers, yes. Portals, no.

Fortunately, the flight master in Dalaran could teach me the flying skill I sought, and at a discounted rate due to my factional standing. (200g for exalted)

But then it was a long flight out to Howling Fjord where I had to take the boat to Menethil Harbor, where I could start flying to my heart’s content.  Menethil Harbor was looking a little… wetter than before.

Sundering or Global Warming?

But I guess I can see some good in these changes to travel.  The removal of the portals give the world back a feeling of size and puts a bit of effort back into getting places.  If I want to get from Stormwind to Darnassus, I can’t just hearth to Dalaran, jump in a portal, and be there in a minute or less.

And I am glad to see that Blizz opened up the auction house bot at the engineering trainer to all and sundry, which is now where you’ll find most of the people in Dalaran.  And the trainers, that will now keep people from having to head back to the old cities.

But I am thinking that mages and portals… there is going to be some money to be made with that.

So mage it may be.

I even rolled one up two weeks back when part of the instance group decided to do the gnome starting area.

I just have to get used to being a clothie.

Dead Mage

Ouch.  The protective qualities of robes: not so much.