Tag Archives: Tribute War 2016

Death of a Keepstar and Exits from Tribute

The previous weekend we headed up to Tribute to 3rd party on the battle in M-OEE8 to shoot targets of opportunity.  There was a giant six hour slow motion spaceship melee around Circle-of-Two’s Keepstar.  However, that was just the preliminary, the second act of a three act play.

This past Saturday was the real deal, the actual final engagement when the Keepstar would be saved or blow up dramatically.  Even CCP put up an official notice about the event.  I wanted to see that, but I wasn’t sure the Imperium was going to show up.  We were having our own little spaceship tournament (in which Asher led the Reavers to victory) so I decided to make my own plan.  Fortunately I had an option in place.

Back when I pulled out of Tribute, literally just a day before we officially abandoned our space there, I left behind some stuff in UMI-KK.  I gave some of it away and sold most of the rest at well above Jita prices.  But I also left a jump clone there along with a Manticore stealth bomber along with a cyno and some liquid ozone with an eye to being able to bring in trouble some day.

That day never came and as summer rolled around we moved to Delve, but I left that clone and ship in place.  This seemed to be the time to reactivate that asset.

So on Thursday night I clone jumped to UMI-KK, packed up what I had left in the station, and made my way carefully E-OGL4, on gate from M-OEE8 and then safed up and logged out as there was a lot of coming and going at the time and I did not want to get caught on the gate trying to slip in.

Getting safely offline

Getting safely offline

I came back a couple of times until I found a quiet stretch and warped from my perch below the gate and jumped to M-OEE8.

Once there I made my own safe spots then set about trying to find the Keepstar.  Even something so big isn’t all that big in the scale of a solar system.  It wasn’t open to me, so it didn’t show up on my overview.  I saw that my kills from the previous week were marked on zKillboard as being in the vicinity of planet VIII, but warping there didn’t show anything.  My last shot was the cynos that seemed to be in continuous use.  They would likely be on grid with the Keepstar, but they might be also be at one of the citadels that the attackers had anchored around the Keepstar.  Either option would do, so long as I stayed cloaked.  Either side would be happy enough to shoot me.

So I picked one and warped to it at 100km while cloaked.  At least I am pretty sure that is what I did.  What happened was that I landed right on the Keepstar and was decloaked.  You feel a bit exposed sitting there on a besiged station, hostiles coming and going all around.  One of those “oh shit!” moments in New Eden that raises your heart rate.

I immediately aligned back to my safe and warped off… but had the presence of mind at the last moment to bookmark the Keepstar.  I got away safely and was able to warp back to the bookmark at 100km, this time landing at range.  Then I pointed myself up (relative to the plane of the solar system) and motored to a spot 250km above the Keepstar.   Then I made a couple more bookmarks at about that distance as backups, went back to my safe and logged off.

The next day, almost an hour before the Keepstar timer was set to some out, I logged in and warped to my perch.

On grid with the Keepstar

On grid with the Keepstar

There were already about three thousand people in local and the number was climbing steadily.  20 minutes before the timer came out, that number passed four thousand and time dilation had already kicked in and was down to 20% at times.  With about a minute left on the count down, I tweeted a picture of local, which had already crossed the five thousand mark.  Tidi was already in full force.

New record set before the battle

New record set before the battle

That was already more people in system for the battle than had every piled into before.  The number eventually passed 5,300, at which point the server seemed to feel that was the maximum point of stability as it started dropping people until it got under 5,300 again.

I do not have a dramatic tale to tell as far as the fight goes.  I was there to see the sights and, most importantly, get on the Keepstar kill mail.  As I joked, I figured I could sit in my safe for three hours, warp to the Keepstar, take a shot, then warp back to my safe and be set.

Of course, nothing is ever that simple.

After about an hour I warped to one of my perches, and watched the fight a bit, thne warped to 50km off the Keepstar.  I seemed to be fairly far from most other ships, with only a few in the 30-60km range.  From there I aligned back to a safe, decloaked, locked up the citadel, and fired my torpedoes.  After a couple of salvos I saw an Crow locking me, so I warped off, cloaked up, and sat safe for a bit as I went off to make some lunch.  The Keepstar was at 79% structure.

I tabbed out, watched some of the Imperium tournament, listened to a podcast, wrote most of yesterday’s silly post, and generally ignored the fight.

When I checked back I founded that the EVE Online client had quit with an error.  I was no longer in the system and as like as not I would no longer get credit on the kill mail.  This needed to be addressed immediately.

I logged back in, which given the stress on the system was surprisingly smooth.  I suspect being off-grid in a safe all by myself helped on that front.  I again warped to my perch, then to within 50km of the Keepstar and took another shot at it.  At that point it was a 56% structure and local had actually dropped to about 3,900 people.  I wasn’t the only one getting kicked off it seemed.

Then it was back to my safe, then on grid at a perch to watch for a bit, then back to my safe to idle.  I let the client be again and went and played Pokemon Sun on the couch.  Of course, once I returned, the client had died again.  Time to log back in.

In successfully again, I once more warped to a perch, then into range of the Keepstar to take a shot.  I aligned, decloaked, and salvoed the torpedo launchers again.  I seemed to be pretty safe in my spot, so I also locked up an Mobile Tractor Unit that was close by to take a couple shots at that.  The Keepstar was down to 21% structure then and local was still below four thousand.

Keepstar target

Keepstar target

I took shots at the MTU until a Caracal wandered into range, locked me up, and hit me with a couple of volleys of missiles.  Fortunately, he did not tackle me… he may not have been equipped to tackle me, as he never got closer than 30km but I wasn’t going to stick around to find out… and I warped off to my safe yet again.  Then it was back onto grid with the Keepstar to watch the final bits.

At that point my wife reminded me that I had committed to go pick up a pizza for an early dinner, so I called that in, left myself at the perch over the Keepstar, and my wife and I drove off to pick up the pizza.

When I got back I was still there… and so was the Keepstar.  However, when I checked Twitter, somebody said it had already been killed… but then was still there taking damage.  Had I missed the final moments?  Was the Keepstar still really there or not?  I put the camera on the Vanquisher titan that was parked close by the Keepstar and moved is to I was focused on the citadel.  The Keepstar obliged me by starting to explode shortly thereafter. (You can’t put the camera on the object itself, as the system yanks it back to your ship the moment it starts to explode.)

The explosion begins

The explosion begins

The explosion seemed somewhat off… probably due to tidi.  It spent a lot of time brewing up points of fire as in the picture above, then there was a sudden orange flash, then the explosion, and then things settled down and it was done.

Now for the important question: Did I get on the kill mail.  The system was still going well enough that it generated pretty quickly for the person who got the final blow, an Legion of xXDEATHXx pilot named Vlulvik Hrapruk.

The kill mail begins

The kill mail begins – two pilots gain fame

However, the kill mail itself was so big with 4,078 people listed on it that trying to view it crashed my client.  I had to log in yet again.  But people were getting the hell out of the system at this point, tidi was relaxing a bit, and I was eventually able to find myself way down the list on the kill.  You can find me on the list over at zKillboard.  A warning though, even trying to list all pilots on that kill mail will put your browser into a “Not Responding” state for a minute or so.

Soon the system was responsive and tidi was minimal and only those trying to loot the field were left.  I did my part and shot up another MTU, getting top damage and the final blow.

Deployable dispatched!

Deplorable deployable dispatched!

I warped around a bit while cloaked, looking for other targets of opportunity, but it was still a bit hazardous for something as easy to kill as a stealth bomber.  I did see some CO2 guys clearing off any hostile MTUs, including Tyffanny, who was our first kill during the Keepstar armor timer battle the previous week.

Back again in M-OEE8

Back again in M-OEE8

And that was about it for me.  I sat for a bit in my safe until the system totals dropped some more, then went to my perch over the Taisy gate.  Seeing it was clear I warped and jumped to low sec and motored on into high sec and headed to a station closer to home in Delve before I logged off.  My Manticore which, judging from its name was left over from the Reavers deployment to Wicked Creek more than a year back (RATKINGBOIS!), was safe and its cargo full of such valuables as Ice Mining Upgrade I modules was secure.

That was my exit from Tribute.  I have no assets left in the region.

And it was also and exit for CO2 and TEST, despite any remaining citadels.

The CO2 Fort on the Taisy gate, inaptly named

The CO2 Fort on the Taisy gate, inaptly named

Checking on DOTLAN now you can see that they hold no more sovereignty in Tribute.

Tribute - December 12, 2016

Tribute – December 12, 2016

Now the question is whether or not the war continues.  The original causus belli for the war was to secure part of the region for Pandemic Horde, as I recorded back in early October. PH has since changed its mind on moving and no longer seems keen to occupy M-OEE8.

Meanwhile, TEST and CO2 still hold sovereignty in The Vale of the Silent region next door.  A couple of systems in CO2’s constellation in the region seem to be reinforced and there is an unlikely rumor on Reddit that TEST is evac’ing to low sec, but I am far enough removed from the conflict to be unable to weigh either item.  I’ll just have to wait and see what happens.

The battle itself saw a lot of ships destroyed.  If I read zKillboard correctly, the Keepstar itself got on something like 600 kill mails, even whoring on my MTU kill.  Destruction came to many.  The map says almost four thousand.

Trouble in Tribute

Trouble in Tribute

DOTLAN puts the number higher, claiming over seven thousand ships and five thousand pods destroyed over the previous 24 hours.

Tribute Region rules the roost

Tribute Region rules the kill roost

So that is what happened on Saturday, another 6+ hour long tidi lag-fest where thousands of players tried to get in to see the first fully operation Keepstar get blown up.  The server did not melt down and CCP can rightly ask what other online game is getting that many people in close proximity.

Other sites have overage of the Keepstar Battle and the war:

And, of course, I have a selection of screen shots from the battle itself.

Targets of Opportunity in Tribute

As I noted the other week, the once simmering war in Tribute came to something of a boil recently as Circle-of-Two saw themselves driven out of system after system as NCdot, Pandemic Legion, and assorted allies marched towards their capital in M-OEE8.

Tribute - December 5, 2016

Tribute – December 5, 2016

CO2 lost their capital on Friday, leaving them with only a couple of systems in the region, plus their holdings in Vale of the Silent, where they have the constellation DMXN-3.

There was some war news the week before last on the Meta Show when guests revealed that Pandemic Legion had decided they did not want to move to M-OEE8 any more, the ostensible reason for the whole conflict.  Back in October they were saying how great M-OEE8 would be, now they are not interested.

However, despite that news, NCDot, Pandemic Legion, and their allies planned to continue to prosecute the war, including taking down the Keepstar that CO2 had raised in M-OEE8.  CO2 moved their capitals to low sec, within jump range of their Keepstar and the fight for the massive citadel was on.

Killing a citadel takes three attempts.  There is the shield timer, the armor timer, and then the final battle to kill the structure.  If the attackers fail at any step, it is back to the start again.  The attackers did the shield round successfully, and it was time for the armor timer yesterday.

Yesterday was round two

The system after yesterday’s fun

The armor timer was nicely timed as it was set to come out around 19:00, putting it in the Sunday sweet spot between Euro and US time zones, allowing the maximum number of players to pile in on the fight. Of course the Imperium wanted to drop in on the action as well, so an op was set to form up at 17:00 to take the trip north to shoot all the things.

Asher had warned the jacket pals to have Cerberus fleet ships ready to go for the expedition, and when the ping for the fleet finally went out it filled up fast… so fast that a second frigate fleet had to go up to take the overflow.  There was a bit of wrangling to get the right people into the fleet, but fleet formation has simplified somewhat since boosting was separated from the fleet hierarchy, rendering the roles of squad commander and wing commander superfluous. (But they are still there just to confuse people.)

Form up actually went smoothly.  The Cerberus doctrine ships on contract ran out quickly, but the fleet was not lacking for number.  There were a couple of special items we were asked to carry, and a few of us X’d up to fit remote sensor boosters to enhance the targeting abilities of Asher’s Loki FC ship, but nothing big got in our way and we were soon out and in range to the titan atop our own Keepstar and bridging out to the first leg of our journey north.

Bridge up, everybody jump

Bridge up, everybody jump

From the cyno, we had a free burn for a few jumps and then held to group back up again, at which point we were guided to a wormhole.

Waiting to go through

Waiting to go through the wormhole

Boosters and logi went through first, then the ships of the line.  But we need not have worried, as the hole was fresh and still looked good after we passed through.

The hole put us in Daras, a low sec system not too far from M-OEE8.  We moved along together, then held up at the station in Taisy, the low sec connection to M-OEE8, and docked up for a final set of bio breaks and drink refills.

Once set there, we undocked and warped to the gate.  From there we had only to jump to enter the fray.  The fray and time dilation and lag and all the issues of a big fight.  You could see the point at which you ceased to be in Taisy on the jump and were part of the load on M-OEE8.  The warp tunnel itself slowed dramatically as we passed through into the maelstrom.

On the plus side, CCP had clearly been notified that the fight was pending and had reinforced the system.  It appeared to be on its own node and not bringing down the surrounding systems.  If you were in Taisy, for example, you might not know what was going on next door, aside from the high amount of traffic passing through the system.

On the other side however, the time dilation began.

It actually wasn’t so bad when we landed in the system, hovering in the teens.  But the timer hadn’t run down yet, so the shooting had yet to begin, and there were still people piling into the system.  Asher warped us to a perch on the Keepstar grid and we could see the forces arrayed about the citadel.  And the time came and the universe went to hell.  More people piled in.  I saw Local go above 4,400, though I tried to keep that window closed as it was both full of the usual spam and processing that text was causing a noticeable drag on frame rate.

4,400 and 10% TiDi

4,401 in system and 10% TiDi

The thing with time dilation is that it can slow actions down to as low as 10% of normal speed, but sometimes that is not enough.  This was one of those times.  When you go beyond that, the system load manifests itself in other fun ways.

Modules fail to activate or deactivate.  One of our problems was simply being able to get the fleet to activate missile launchers, launch a volley or two at a target, and then deactivate them in order to switch targets.  The launcher modules would site there blinking red at us for ages.

Sometimes user input would just be missed or ignored.  At one point I was trying to put missiles on a target but the launcher activated on Asher, who I had locked up in order to use the remote sensor booster on him.  I turned them off after one volley, but this is why I ended up on his kill mail. (Along with a couple of other members of fleet running remote sensor boosters on him.)

At one point Asher asked on coms why I was broadcasting “Enemy Spotted!”  That is one of the least useful fleet broadcasts, which I turned off ages ago.  The default key for that is “Z” in the settings.  I have the toggle UI option set to Alt-Z.  However, the systems was losing my keyboard inputs (I had to make several attempts each time I toggled the UI) and it was sometimes just catching the “Z” causing me to broadcast.  I went and turned that off, but for a bit I was “that guy” in fleet again.

Then there was the UI, which has a good chance of drawing incorrectly in such situations.  I totally lost the Route view in the upper left of the screen, which I only noticed when we were leaving.  My overview ended up with a couple of ships stuck on it at 0m that simply were not there.  And when warping the UI didn’t always match up.

Warp drive active at

Warp drive active at 2,382 m/s?  It said that for most of my failed warp.

And sometimes the client would just give up.  There was a moment when the point defense system on the Keepstar was activated and it was reported that a couple hundred people were knocked offline.  I was knocked offline a few times during the fight, including at the point defense activation.  The first time it took me 15 minutes to get back into the game.  My ship had been warped off to a safe, so I had to wait while it slowly warped back.  Fortunately our fleet hadn’t moved too far so I was close enough to catch Asher’s next warp, which got me back in the ball of Cerbs again.

The next time the client gave up, I was back into the game in about five minutes, as I was still in formation, targets still locked, and providing remote sensor booster support to Asher.  Great!  And then a bit later the ship did its disconnect routine and warped off the a safe and then back to the grid, leaving me off on my own again.  Fortunately Asher would slow down every once in a while to let people catch up.

But for all of that, it was an epic battle with sights you do not see every day as multiple fleets of sub caps flew around the grid, dreadnoughts dropped on the citadel, and the defense batteries blazing away.

Somebody even grabbed some video of us swooping through the fight with the Keepstar in the background.

We were there for targets of opportunity, willing to shoot either side in the conflict as they came into range.  The only thing we were not there to shoot was the Keepstar itself.  Since it was just the armor timer, there would be no kill mail, so we were not inclined to waste missiles helping the attackers.  They had plenty of firepower on hand, once they brought it to bear.  There was a gap when the repair timer started its 15 minute count down and when the attackers got enough damage onto the citadel to halt it.

Timer past half way and still running

Timer at the half way point and still running

But at just shy of the four minutes left mark the damage stopped the clock and there it stayed until the armor was slowly stripped away.

There is a conspiracy theory going about that the Imperium was there to support CO2 and TEST, but it has no basis in reality.  Apparently somebody in CO2 temp blued us, which makes sense, because we were not there to shoot the Keepstar, so why bother with us?  And still, that didn’t keep them from killing Xenuria.

Our first target was a CO2 machariel, after which we took shots at a PL Typhoon fleet, various bombers that landed in the vicinity, and then a fleet of dreads that dropped on grid for the fight.  As it happened, our targets tended to be the attackers, as the defenders were sticking close to the Keepstar while we were hunting out along the periphery.

Then, after the fight had dragged on, the defenders started pulling back, the armor layer looked to be well on its way destruction, Asher had been alpha’d off the field, and it looked like time for us to head home.  Corbzilla took over the FC position and tried to get us to the Taisy gate.  This ended up taking about half an hour, and not merely because the warp was 104 AU.  Several of us had problems just getting the ourselves into warp.  I ended up in the strange warping but not warping state which actually moved be about 30 AU and then stopped.  Eventually I was disconnected and then had to warp away, then back to the Keepstar (at which point my overview was totally hosed, as it showed nobody on grid with me besides the citadel), and then off to the Taisy gate.

And still I was not the last fleet member through the gate.  The fleet was holding on the far side and there was a rush of joy as the slow warp tunnel suddenly sped up and spat me out into low sec.  In some ways it was like being able to breathe again.

Corbzilla moved us back to Daras and the wormhole back south.  It was still there, so he had the boosters and logi move through first, then gave the word for the rest of jump, but the wormhole collapsed before the whole fleet got through, so some of us had to move through high sec while others had a much shorter ride home.  I lucked out and got through the hole.

Of course, nothing is ever easy.  An incursion had dropped in the constellation where our wormhole put us, so Plaid Rabbit shepherded us through that until we were clear to fly freely back to our staging.

Approximately six hours after we undocked to get on the titan I docked back up in our Keepstar.  It was a long day, though I still had time to put the Christmas lights up on the house afterwards.

I don’t mind a long op like that for an epic fight, but it isn’t something I can do every day.  Still,  the draw of the fight helped boost the player count past the 50K mark again, though we didn’t pass the high water mark of two weeks ago.

Still, not bad for a Sunday

Not bad for a Sunday, but not quite 50,958

And now we have a six day wait for the final timer on the Keepstar in M-OEE8, which comes out on Saturday.  I suspect that the system will see even more people in local as they try to get in, shoot some people, and get on the Keepstar kill mail.  We shall see if I can make that.  Not sure I have another all day fleet op in me this week though.

For a timeline of events, there is a post up over at Imperium News that has you covered.  I haven’t seen any battle reports yet, as zkillboard seems to still be digesting the battle and trying to handle all the people hitting it looking for a battle report.  I’ll link whatever else shows up here later.

And, finally, I have a series of screen shots from the battle.

Tribute Comes Alive!

Back in early October NCDot, Pandemic Legion, and the usual assortment of hangers on announced that they were going to invade Circle of Two’s space in Tribute and take it from them.  Pandemic Horde coveted the system of M-OEE8, which its easy access to Jita, so they and all their friends were going to go get it.

Horde has a vision

Horde has a vision

This was exciting news and seemed, in some ways, the final encore of the Casino War as the final pre-war resident of the region, Circle of Two, was set to be evicted.  Of those who invaded the north, TEST was CO2’s only major ally.

Of course, the only reason CO2 lasted that long in the north is that they sold our the Imperium before the first battle in their territory even began.  Stewing territorial grievances (among other things they resented having TNT, my alliance, in Tribute from the day we showed up) and bad cash management got them to switch sides, hand over intel, and actively join the fight against the Imperium.

As you can imagine, the thought of the Circle of Traitors getting their own comeuppance was a happy one.  I dubbed the whole thing the Schadenfreude War, as the two sides grinding against each other was going to be entertaining no matter who won, just so long as there was blood.

TMC and EN24 picked up the story right away.  War is always big news.

 

But rather than a supercapital blitzkrieg, it was more of a sitzkrieg, a phoney war in space.  There were a few skirmishes, but the greater effort seemed to be going into propaganda creation for Reddit. (Examples collected here and here.)  The TEST baby dino propaganda was especially good, I hope somebody has collected it all up somewhere.  And then there was the magnificent Be In NCDot piece.

So adorable

So adorable

Propaganda without a war… well, that pretty much defines the EVE Online subreddit most days, cesspit that it is.  At one point my going theory was that NCDot was attempting to slowly bankrupt CO2 by dropping bait titans in order to kill off all of CO2’s tackle ships.

The was was dull and other events overtook it.  The Alliance Tournament, the coming Ascension expansion, the end of gambling in New Eden, and EVE Vegas all took their turns in the spotlight as Tribute simmered away.  There were no headlines about it on the various EVE Online sites, though both the major news sites, EN24 and INN, seemed to be pretty quiet overall.  I didn’t so much give up hope for that comeuppance as forgot it was even an option.

But the war apparently ground on without me paying it any attention, so that this past week I was surprised to see NCDot talking up the war in their recent state of the alliance as well as a reports of a battle in M-OEE8.  I headed on over to DOTLAN to check the Tribute map, and it looks like the aggressors have been busy.

Tribute - November 22, 2016

Tribute – November 22, 2016

Pandemic Legion, Pandemic Horde, and NCDot now hold 16 former CO2 systems in Tribute, with more under siege including CO2’s capital system, M-OEE8, where NCDot has taken the ihub.

So the war has progressed, and that moment of schadenfreude for those of us in our new homes in Delve may come to pass.  There is also the usual null sec symmetry to the whole thing.  Back in 2012 I was there when we took UMI-KK in Tribute War of 2012 from NCDot, after which they pretty much gave up and moved south.  Now they are back again, invading down the same route we took, scooping up those very same systems the left behind four years back.

The Schadenfreude War

Haw haw!

-Nelson Muntz

The Casino War is long over now.  We lost, were driven out, had alliances, corps, and many individuals jump ship.  But we managed to find a new home in Delve in very short order.  In that, at least, husbanding our resources rather than squandering them against overwhelming odds worked out.  There we setup shop, made new friends, scared the neighbors, and settled into peacetime null sec life again down in south, far from our old digs.

Up in the north, with the primary foe gone, all of New Eden has been able to watch and see if the Casino Coalition would break up as promised.

Initially it seemed like the whole place would be blue in all but name, with skirmishes allowed but only the occasional political issue or failscade allowed to change the the map. (e.g. Short Bus Syndicate and TISHU)

Sovereignty seemed safe.

Even Darius “We’re not here to destroy the game, we’re here to destroy your game” JOHNSON and his GoonSwarm (not to be confused with the Imperium’s Goonswarm Federation) was given some systems to call home when they were evicted from Delve, while Mordus Angels, with a long history of being the insurgent, decided to settle down and be a sov holder and mind NCDot’s moons once bereft of their traditional Goon foe.

The north looked to be settling down to peacetime as well, its new occupants content to fight the Guristas menace between skirmishes.

The north currently

The north currently

Well, they are not ALL new occupants.  There is still Circle-of-Two sitting in Tribute.  Circle-of-Two who changed sides before the fighting was done at M-OEE8, who joined the war against us, who gave our foes intel about our capital building locations.

The war that started LONG before Easter...

The war that started LONG before Easter…

Their betrayal got them what they wanted.  They got to keep their sovereignty, plus the TNT sov they had been demanding from the Imperium for the last year (they were bad neighbors), their moons, plus whatever casino ISK they were able to wheedle out of those financing our foes.

It would be fair to say that there is a little bad blood left over from the war between us and CO2’s leadership.  I’m not on The Mittani’s “revenge on all the things” bandwagon, but I would make an exception in the case of CO2.

So imagine the collective grin in the Imperium when it came out that Pandemic Legion family of alliances, Pandemic Legion, Sniggewaffe, and Pandemic Horde, along with their side-kick NCDot, decided that they liked the far end of the Tribute region, where CO2 lives, so much that they decided to take it.  This came from the Pandemic Horde forums:

We are going to war.

Target is the tribute region, specifically CO2 sov: http://evemaps.dotlan.net/map/Tribute

The first targets are the systems UMI and AW1. Timer for UMI is already coming up on Tuesday.

https://timerboard.net/tribute

– Expected enemies are CO2, TEST and Snuff/PM.
– Have a Maelstrom ready if you can fly and afford one.
– Pull out your wands and start entosing as many hostile systems as you can.
– Summer’s over, let’s go boys

The plan is for Pandemic Horde to eventually move their home staging system from deep in Fade to M-OEE8 in Tribute should they take the region away from CO2.

Tribute is an improvement over our current space. M-O is in direct JF range from jita and easily accessible for new players coming from empire. That also means cutting down the load for logistics to one third compared to our current staging. This makes a big difference especially once alpha clones are here. Tribute maintains great access to content (brave and gotg) while getting us closer to TEST and to lowsec (10 jumps from Tama).

Basically, like all real estate related transactions, the primary aspects are “location, location, location.”  As for their feelings towards CO2… well, if you can’t screw over your friends, who can you screw over?

CO2 have been good allies during WWB and made a massive difference in the war against goons. Afterwards they became good neighbors regularly bringing fights to 7rm (ruptures, ONIs ecc…) and to lowsec. There is no component of hate for CO2 in this campaign, they are a good alliance full of great guys. The goal of this war is to secure a better access to empire and superior space while fighting together with NC and PL. It is my belief that CO2 will eventually lose this war whether Horde joins in or not, and then I would rather be the ones holding Tribute than letting test or a new alliance grab this key area.

As a spectator… I can now be one of those sideline loudmouths with no skin in the game but lots of opinions… this is a dream match.

On one side there is our traditional foe, NCDot, against whom we have fought multiple wars in just my five years in null sec. (And they have lost every time they didn’t have PL backing them up.)

On the other side there is CO2, the last remnants of the old north still up there and… well… not our friends to say the least.

Watching just those two groups square off… with various allies lending a hand… should be interesting to watch.  I hope for a long and bloody war that ends up with CO2 finding a new home.  We shall see who has the stomach for it I suppose.

The propaganda war on /r/eve kicked off strong for the defenders.  If that could win wars, TEST would own all of null sec.  But instead the war is focused on the first couple of systems in the western end of Tribute, which is a long way from M-OEE8.

CO2 did attempt to really take the war to their foes by entosising all of the Brothers of Tangra systems in Malpais.  Those are part of the last remaining rental empires in New Eden and an income source for the attackers.  However CO2 did not follow up on that and have not touched those systems since, making me wonder if they got word that striking into Drone Region Federation territory would widen the war against them.

Anyway, we get to watch this one from the bleachers in Delve.  While it is starting slowly, I wonder if the Alliance Tournament is impeding the attackers some and if, once that is over, things will get bloodier.

Coverage of the war is available at the Game of Sov site, which keeps track of such things.

Other coverage that has shown up so far:

Addendum: Does CO2 bringing down a citadel (which then got stolen) mean they are evac’ing already?