Tag Archives: Un’goro Crater

Blackrock Depths and Love Potion Run Number Nine

We got together on New Years Day with a simple plan.  We were going to go collect what we needed for the Love Potion quest in Blackrock Depths, then maybe run on into the instance, to the Grim Guzzler, in order to turn that in.  Then we would see how we felt at that point.

Blackrock Depths map

That sounded like an easy enough run and we would get a little xp along the way.  We still hadn’t firmed up plans for getting past the Lyceum save for maybe another level or two would help.  My mechanical greench idea didn’t seem to stir much hope.  Our group was:

  • Viniki – level 57 gnome warrior
  • Skronk – level 57 dwarf priest
  • Moronae – level 57 night elf druid
  • Ula – level 56 gnome mage

For the Love Potion quest we needed items from around Azeroth.  The first was 4 gromsblood, something Moronae was able to go out and harvest for us before hand.

Next up was 10 giant silver veins each.  These come from giants out in Azshara.  If you look at the map of the zone, it looks something like a crab claw.  The giants are towards the east end of the bottom half of the claw.  They are all named Cliff.

Hunting giants

We though we were going to need a lot of giants, but it turned out that the silver veins drop 100% of the time and they drop in groups of one, two, or three.  We finished up there in not too long.

From there it was to Un’goro Crater to fill a vial from the Golakka Springs Crater.  The hot springs themselves are easy enough to find on the map, but the point where you need to fill the vial is actually up on top of a steep hill next to the pond on the map.

Here is where you fill the vial

From there Ula was able to portal us back to Ironforge.  Then it was off to Thorium Point and the run into the instance yet again.  New Years Day was a busy time on the server and the way was clear all the way to the instance portal.

We needed to get to the Grim Guzzler, location 15 on the map, which mean going off to the left, through the side door, and into the room where the bridge controls are.  We were able to slip in and take care of that.

Skronk slipping up to the control

From there it was now down the well worn path to the bar.  Up the ramp, down the hall, across the bridge, and around to the Manufactory.  We had the usual problem with one of the groups that has two of the large fire elementals.  Their burst damage killed Viniki before I knew what hit him and the group ended up wiping.

This corner is our curse

We bounced back from that, ran through the instance once more, finished off that group, got through the Manufactory, and into the Grimm Guzzler where Mistress Nagmara was waiting for us.

Time to turn in the quest

Once we all turned it in, we tested our new ability.  She and Rocknot get together and run out the back door, leaving it open for us.

At that point we had accomplished out primary goal.  I took a moment to go over at speak to Lokhtos Darkbargainer, the Thorium Brotherhood vendor I mentioned in my blacksmithing post.

Vending for the Thorium Brotherhood

I had some recipes available to me, though I cannot make any until I get my blacksmithing skill up some more.  Have to go work on that later.

Since we were there already, I suggested we take down Ribbly Screwspigot.  He is just downstairs in the bar.  So we set up in the keg room like we did when we last fought him, then I spoke to him and pulled him and his three companions back there.  That wasn’t a tough fight for us… his group is around level 50… and he dropped something nice for us.

Everybody loves a 16 slot bag

Ula won the roll for the big bag.

After that, I noticed that the kegs were set up for the keg room quest, so I clicked on those and in came Hurley Blackbreath and his crew.  This time Ula was clear of the doorway.  Defeating that group got us another fine drop.

An eyepatch!

This is a nice item if you want to play with what we now call transmog.  I wish it was a plate armor item, as I think it would look good on me.

Argh!

But, as a leather item, and an upgrade, it went to Moronae.  Unfortunately, when you have fiercely glowing eyes, the eyepatch effect is somewhat ruined.

Moronae shining through

After that we started looking for something else to do while we were there.  Moronae mentioned that he had missed looting Fineous Darkvire (9 on the map).

That was an awkward target as we had chosen to go across the bridge and not through the Ring of Law, since the latter leads to him.  But we had time, so we figured we would give it a shot.

We ran back to the bridge, which has several open windows.  The plan was to jump out onto the Dark Iron Highway and take on one of the groups below, then clear our way through Lord Indendius (location 10) to our target.

At the bridge we were looking out of the windows trying to decided which way to go when I tried to jump up on the window sill and managed to jump through the window and down onto the highway.

I went through this window

Fortunately for me, the group below had just marched off, so everybody else jumped down to join me.  We setup and took out the group, then noticed that things were not as we had expected.  We always call it “the bridge,” when in reality, it is the gate that forms the bridge we cross.  And to get across you have to close it.  So it was closed and we were on the wrong side.

It is a gate

So we started trying to figure out how to get to where we needed to go.  Moronae offered to try and stealth back down the Dark Iron Highway to the room where you close the gate in order to open it back up again.  We waited while he went… but he got spotted and ended up dying.  So we waited for him to run back to the instance and go to the room.  But, once there, he reported he did not get the option to move the wheel.

“Of course!” I thought, “You need the Shadowforge Key to do that!”  And what we were trying to do was finish the quest for Moronae that gets you that key.  So we decided to yolo our way down the Dark Iron Highway since we were pretty much stuck there against the gate.  I led the way, while Skronk put a bubble up on me.

Down the Dark Iron Highway

I was the only one who made it.  So we got everybody back together and went to the room where you close the gate only to find that none of us got the cog wheel.  It seems that you can only close the gate form there, not re-open it.

Still, our initial plan did not seem bad.  We ran back to the bridge/gate and, this time, jumped out the window on the correct side and fought the group just below.  There is actually a ledge below the window and Ula and Skronk were able to stay up there and cast, out of range of the mobs.

Fighting on the right side of the gate this time

That led to some problems with the mobs going into “evade” mode, since they were being shot from an unassailable location, but I was able to taunt them back into combat to finish them off.

From there we were able to work our way to Lord Indendius.

Lord Incendius awaits

He was no problem, though we did take the fight back in the hallway this time, having learned about his knock-back last time we fought him and not wanting to end up in the lava by mistake.

We were there at the Black Anvil, which is where you need to go to forge Dark Iron Bars from Dark Iron Ore… however, I did not yet have the recipe for that.  That comes from the seven dwarves room, down the other path.

On the far side of that was the area where Fineous Darkvire roams.  We cleared one of the golem groups when he wandered into range.  In a rash moment I popped him with my gun to pull him, but got another golem and his three helpers together.  That was more of a fight than we were expecting.  We focused on Fineous, but things got out of hand as the non-elites have ranged attacks at started going after Skronk.

We killed Fineous, but Skronk went down as well.  We started shouting at Moronae to loot the corpse to get the quest item in case we wiped, but then his inventory was full and there were a few awkward moments while I pulled out every ability I had that wasn’t on cool down to keep going.

We ended up surviving.  Moronae ressed up Skronk and we saw what else Fineous had.  He dropped the Chief Architect’s Monocle, which was definitely mage gear.  That went to Ula, who got to show off our second single-eye piece of gear of the run.

Ula with her new Monocle

We got ourselves back together and buffed up again and I took a screen shot of the group, having survived another fight.

Healing up down by the Black Anvil

To finish the quest for Moronae we had to keep going back up the path towards the monument to Franklorn Forgewright, where you turn in the quest.  But part of the way there we found ourselves once again outside the vault.

We’re here once more

We did not finish up the vault the last time we passed by, so we figured we could pause for a bit to try it again.  Everybody swore not to open up or look at the portrait, which got us in so much trouble last time.  Instead we cleared the group inside, then took down the boss and his pet, allowing us access to the vault area.

All I could recall was that you needed to have a dozen relic coffer keys to open up the twelve normal vaults in order to gain access to the final vault.  By this time, our ninth run in the instance, we all had a stack of those keys, so we started opening up vaults haphazardly, ignoring the four frozen golems in the center of the room.

Let’s open up some vaults

I had forgotten the bit about the golems coming to life and attacking once you open the twelfth vault, which naturally took us by surprise.  Things did not go well.

Golems attack… and knock me out momentarily

We managed to wipe without killing a single golem.  By that point we had been going for quite a  while and respawns behind us were clearly going to be an issue.  We decided to call it a night at that point.

We still have things to finish in Blackrock Depths, but we are considering taking a break and maybe going after Dire Maul East as a diversion next time.  BRD will still be there waiting for us.  We might even want to finish the vault successfully just once.

Checking Up on Alts in WoW Classic

I have been mostly on about the instance group in WoW Classic for the last few months.  That is both because that is where I have spent most of my play time as well as the fact that the tales of the group tend to be nice, discreet stories that have a beginning and and end.  The paths of my alts, out in the world leveling up, tend to be messy, with starts and ends that are more a function of my play time available than having reached the end of a particular zone or quest line.

But I have carried on with alts, at least a couple of them.  As tends to happen, I rolled up a bunch of alts and some have fallen by the wayside.  I have a few still lingering in their 20s and another in his mid 30s.  I have kept up with two of them though.

One of them is Wilhelm, my paladin.  I thought he might have been a lost cause, as he hit something of a wall at about level 40 where at-level mobs were starting to get the better of him and grinding them out was starting to feel like a real grind, where he had to stop and recover after every fight.

However, at the end of Zul’Farruk a polearm, Khoo’s Point, dropped as a bind on equip item after a fight.  Nobody needed it so I asked if I could have it for Wilhelm and, as it turned out, it was just the thing he needed.  The boost in damage over what he had been swinging suddenly made him viable again and I got a few levels on him before I found another polearm at the auction house.

Wilhelm running down another quest

He has made it up to 45 and is about set to start poking about in Searing Gorge.

Then there is Tistann the hunter.  He is my main alt, so to speak, and also the guild leader.  I like to keep him up with or a bit ahead of the dungeon group.  He was my first character to get to 50 back in June.

Once he wrapped up Searing Gorge he had a quest to go out to Chillwind Camp in the Western Plaguelands, which actually has a couple of quests that were manageable at his level.  He grabbed those and the Argent Dawn commission, and killed some undead, but the quest chain there ramps up pretty quickly, so he got on the bird and headed elsewhere.

While the post-40 leveling process is known for sending you all over creation, you do get to settle down for a bit now and then.  In Un’goro Crater you can chase down some quests without too much running about… or at least running to other zones.  There is plenty of running about in the zone.

And some things running at you

After that it was off to Felwood, which is kind of a pain to get to in the first place.  And once you get there you get a work out again.

Felwood map

The quests start down in Emerald Sanctuary, but the objectives range further and further up the map.  The first quest is close by, but you end up hunting stuff all the way up around Felpaw Village, which can make for a long ride back and forth.  But at least you can grab the flight point, which is south of there.

While I think of Un’goro as an ideal place for my hunter, since he could skin, Felwood worked pretty well for me.  There are a lot of quests where some patience for grinding mobs will serve you well.  When I am in the mood, that can be quite relaxing.  You just carefully slay mobs and work your way to your target.

Made my way to Xavathras

There are some underground adventures as well, with the and escort quest in the mix, because of course there is.

Nobody can leave captivity without their stuff

And a couple of the quests send you off to other zones, which wouldn’t be so bad, but that flight point is a long way off still.  I actually ran to the Azshara flight point once, just to see if it was closer, but it is about the same distance.

Out to watch a ceremony before I ride, then fly, then ride for the turn-in

Eventually you get the quest that sends you on to Winterspring, which takes you through the Timbermaw tunnel, a location of some renown.  Fortunately, this was not my first Felwood rodeo, and being in no hurry, I went and ground out a bit of reputation with the Timbermaw Hold so that I did not have to fight my way through them.

Unfriendly means they don’t attack

I was able to run through the tunnel unmolested to start in on the Winterspring.

First stop, Denova Snowden

I was 54 at that point, and Winterspring is just a bit above that if you want to play it safe.  I persisted for a bit.  A hunter with a decent pet can get away with some things I won’t try with my pally later.

I made sure to get the flight point at Everlook and picked up a bunch of quests there.  I did the ones I could, but some of them either send you directly, and others eventually, back to the Plaguelands.

So it was back there, where I started off at level 50, to hunt more undead.

A Plaguelands panorama

And it was there that I hit 55, which is sort of the last milestone before level cap.  That was also where I started feeling like I was really going to make it there.  From 55 to 60 is not a trivial grind but, going back to the leveling guide, I still have most of Winterspring and Western Plaguelands to work through.  I’ve barely seen any of the the latter.

Where I’ve been from Chillwind

And I have not even started in on Blasted Lands, Azshara, Burning Steppes, or Eastern Plaguelands.

I have enough content between me and level 60 to just follow that along to 60.

And then I have to get my paladin through all of that as well, which is a very different experience.   But I’ll leave that for another time.

The Long Road to Sunken Temple

I had a notion in my head that perhaps we could run down the lead-in quests for Sunken Temple and then maybe set foot in the instance for a bit, just to get started.  Some wildly optimistic part of my brain thought maybe we could even slip in and finish Moronae’s class quest.  WoW Classic, however, had other ideas.

But first we had to pick up where we left off with Moronae’s class quest in Un’goro Crater.  He had one last thing to wrap up there.  I had move myself out to the flight point in the zone and Moronae had camped there the week before so was still there.  Skonk was in Tanaris and running down one of the Sunken Temple lead-in quests when we were all getting logged in.

Moronae and I headed out from the flight point at Marshal’s Refuge to try and track down a Devilsaur, the mob he needed, while Skronk flew out to meet up with us.  Ula was still back in Ironforge, so she started heading for Tanaris.

Moronae and I found a Devilsaur in short order, and started following him as we waited for Skronk to catch up to us.

Devilsaur in the crater

Following is easier said than done.  The Devilsaur stomps around at a brisk pace and pays no mind to all the other aggro mobs in the vicinity, so we were weaving around trying to keep on eye on him and the other on potential dangers.  Also, he isn’t restricted to a small area.  According to the wiki he can wander in a large U-shaped area that spans most of the zone.  So we kept on him.

I had read that a druid could possibly use soothe on him, then hibernate, to put him to sleep long enough to plunge in the stinger that was the quest objective.  Then you run away.  That was supposed to be the solo method.  With three of us, I figured we could take a level 55 elite if we had to, but first we had to get him.

At one point I ran ahead a bit and grabbed him, only to find that Skronk and Moronae had gotten tangled up with another mob.  And then another.  And then when we finally were all on him we managed to pull in three more of the local beasts just to make things exciting.  It became a bit of a scramble, and Moronae forgot about the whole stinger thing for a bit, which would have been quite a blow, but remembered in time to stick the Devilsaur and update the quest.

Devilsaur Down

That done, we rode on back to the entrance to the zone for the quest update, only dragging along a few additional mobs along the way.  From there we needed to get to Tanaris to meet up with Ula who was now in Gadgetzan.  How to get there was a toss up.  We could ride back across Un’goro to the flight point, or just ride up the ramp and through Tanaris.  We chose the latter.

Riding out of Un’goro

Along the way we started doing a quest checkup.  Skronk had picked up the quest from Feralas and a couple of us had grabbed the one in Stormwind, though both could be shared.  But then we noticed that Moronae did not have the quest The God Hakkar.  It turns out that he never went back to Steamwheedle after Zul’Farrak, so had not gotten the update, so we took a little detour.  Then it was back to Gadgetzan to share the shareable and get started on the next step.

We had to find Marvon Rivetseeker out in Tanaris somewhere.  Given the general description, I figured I knew where he was, having done one of his other quests with my hunter.  We found him out in the ruins south of Gadgetzan.

Finding Marvon

He wanted us to go retrieve his toolbox from Ratchet, which meant riding back to the flight point, flying to Ratchet, finding the tool box (it is just sitting on the ground outside of one of the shops, no marker, just a cog wheel when you mouse over it), then fly back to Tanaris, and ride back Marvon.  He then gave us the task to go into Sunken Temple.

That done, we started on the quest out of Stormwind, a chain that first sends you to find the instance.  So we rode back to the flight point, flew back to Ratchet, and waited for the boat to Booty Bay, which we had just missed.

Waiting for the next boat

In Booty Bay we ran to the flight point… there is no riding in Booty Bay… and flew out to Nethergarde Keep in the Blasted Lands, then rode to the Swamp of Sorrows next door and headed towards the instance.  It is not hard to find.

There it is

To get the quest update you just have to swim a short distance towards the temple and then you get the complete message.  At that point you have to head back to Stormwind.  But we were in luck as Ula had the Portal to Stormwind spell, so we were spared some of the running around and flying.

Stormwind is just a click away

From there it was off to the Dwarven District to find Brohann Caskbelly to get the next stage of the quest.  He sent us off to The Hinterlands, so another flight for us.  Up there the quest plays mistaken identities for a bit before sending you to find Rhapsody Shindigger, who is at the end of a little path in the hills by Aerie Peak.

Just overlooking Qeul’Danil Lodge

He is an alcoholic dwarf… which I realize is like saying a “short dwarf” in Azeroth, but he takes it to the next level… who needs some ingredients for his special concoction before he’ll share his tale of the Sunken Temple.  He wants some roc gizzards and some livers from Groddoc apes and Ironfur bears.  The latter are found in Feralas while the former are from Tanaris, where we had all met up previously.

So it was back to the flight point and off to Menethil Harbor to take the boat to Theramore… because Portal to Theramore is a WotLK era mage spell… then on the bird again to Tanaris to find some rocs.

There were several suggestions as to where to find rocs, but the most insightful was the mention that rocs and hyenas shared spawns.  So after some fruitless chasing potential spawn points, we just went to the big old pile of bones in the middle of the zone that was overrun by hyenas and started slaughtering them.

Hyena corpse pile forming

And it worked.  Rocs began to spawn.

This is the problem of the shared spawn point where more than one type of mob can spawn, but where only one of those mobs is desirable.  The desirable mob is hunter until all the respawns are the other mobs and then nobody can find what they need.

So we basically came along and fixed the spawn.

Rocs spawn!

From there we just slaughtered… though the drop rate was pretty low.  And then, as the three hour mark came and went on our venture, dinner was ready at our house, so I had to log out.  But the rest of the group carried on and noted on Discord that they had collected their drops while I was away.

I got back on later in the evening and got my quota of roc gizzards, then flew over to Feralas and headed to the Feral Scar to hunt Ironfur bears and Graddoc apes for their livers.

The apes were a little rare on the ground, though I think they share spawns with the bears, as once I had killed a bunch of bears the apes started showing up.

Once I had all the entrails requested, I recalled back to Ironforge and flew back up to The Hinterlands again to speak with Rhapsody Shindigger who, after some theatrics, was ready to tell his tale.

Being drunk means never getting to the point…

Once I had the update from him it was back to Brohann Caskbelly, who I will mention is hanging out in an Inn in the Dwarven District of Stormwind, to get the quest that actually sends you into the dungeon to collect some stuff for him.

So I believe we are now all ready to enter the Sunken Temple for real.  But that will have to wait until next time.

Class Quest Prep for Sunken Temple

We decided that we had had enough of Maraudon in our two runs and turned our gaze towards Sunken Temple, or The Temple of Atal’Hakkar, to give it its proper name.

The Temple of Atal’Hakkar out in the swamp

But there was some preliminary work to be done.  Some of it was the usual rounding up of quests for the instance.  Oddly, my usual starting point for that, Icy Veins, doesn’t seem to have the instance on their list.

Nothing between Maraudon and Dire Maul?

Still, there are other sources.  And some of those quests have lead-ins that we need to do, staring with one to just find the temple.

But there were also some special quests to pick up.  At level 50 all of us were offered a class quest, and while they all have different starting points, they all end up in the instance. (WoWhead has them all listed out.)  So we set out to get those ready.

Between the four of us we had to go to the Blasted Lands, Un’goro Crater, and Azshara.

The warrior quest was in the Blasted Lands and I had already been out there with Viniki to do the first part of it.  That, and the fact that it was somewhat on the way to any place else we were headed… not too far from the boat out of Booty Bay… made it the starting point for the day.  We got on the bird and headed to the Blasted Lands.

Making this even easier, I had already scouted the next step, which just involved killing a variety of mobs who were all located in and around a cave just south of Nethergarde Keep.

It all fits on one little map section

We landed there and Skronk got to use his newly acquired group fortitude spell to buff the group.

Everybody at once

It requires a reagent, which means something else to keep track of, but it gets everybody in one shot and takes less mana than hitting us one at a time, a process that was requiring a break for a drink in order to complete.

We rode out and were able to pick up the kills we were trying for fairly quickly.  The only problem we ran into was a Servant of Allistarj, a mob that just refused to die.  You would knock them down to one hit point, and then nothing would stick.

The Servant of Allistarj abides

We ended up having to just run away from them if we ended up aggrod.  That was a minor inconvenience, but it did slow us down a bit.  Later I looked up the mob and found that you needed to get them to one of the local pylons to finish them off.  That would have been handy to know at the time as one of those pylons is literally in the background of the above screen shot.

Still, we wrapped things up and I was able to update the quest chain with the Fallen Hero of the Horde just over the zone line in the Swamp of Sorrow.

Quest update please

From there we were off to Un’Goro crater and the druid quest for Moronae.  That meant a boat trip, some flying time, and a ride across Tanaris to the pathway down into the crater.

The path is at least well marked

There we needed stingers off of the Gorbashi mobs, which are in the south end of the zone.  The quest notes say they come off of the bugs in general, but we only ever got drops from the wasps.  Given the low drop rate, we were there hunting for quite a while.

A stand up fight or another bug hunt?

We persisted, killed a lot of bugs, then finally got the final drop.  Then there were some bloodcaps to be found, but those drop from the bloodpetal sprouts around the zone.  We found some of those fairly readily and were able to finish up and update the quest back at the path down to the zone.  From there we needed a devilsaur.

However, time ran out for Moronae.  He had announced a hard stop time, but misunderstood and discovered that time was when he actually had to be at his destination so the stop time was moved up considerably.  We had just enough time to run over to Marshal’s Refuge and the flight point, where he camped.

With Moronae out, the next stop was Azshara, where both Skronk and Ula would find their quests.

Azshara is a zone I mostly think about in its post-Cataclysm, crazy goblin rocket ramp state, a much different place than the WoW Classic version of the zone.

A Panda riding the rocketway during Mists of Pandaria

Even getting there was a bit of a chore.  We decided that the nearest flight point was in Ashenvale, but that required use to ride almost the full length of the zone before Azshara finally came into sight.

The bridge into Azshara

We remembered enough to go grab the flight point that, for the Alliance, is off to the right almost immediately after entering the zone.  Then we went in search of the quest giver Ula needed for the mage quest line.

This led to one of those quirks of the old days.  The NPC she needed to speak with is in a tower in the zone, but it is up on a ledge and you need to use what is essentially a teleporter in order to get up to it.  We found the area from which you teleport.

This will get you to the tower level

There is an NPC there you need to speak to in order to be teleported.  But you don’t just ask him to send you or click on a cog wheel item.  The NPC has a quest, and you take the quest, then complete the quest, after which you get teleported.

The quest isn’t part of the mage quest line.  Anybody can do it.  It is just one of those things that probably got setup before somebody decided on a standard way to teleport people.  Blizz wouldn’t do this as a quest today.  But back then, a lot of things seemed like they were figuring it out as they were doing it.

The quests themselves, it was a two-parter like mine and Moronae’s, were straightforward enough.  Go slay, get drops, return, go slay some more, get more drops, and you’re done.  We just had to go find the mobs.

Riding around in the high plains of Azshara

Skronk’s quest was even more simple.  We had to find a quest giver then run off to slay some non-aggro mobs for drops.  The drop rate was low, but we had the area to ourselves, so we were able to kill steadily until he had the final drop.  Both sets of quests took place in the same area of the zone.

Around here, which is the only part of the map I have filled in

Once everybody had their quests turned in, we were about set.

We still have to go back and finish off Moronae’s class quest preliminaries, as well as running down any lead-in quests, so there might be another week of ground work.  But we should be able to get into the instance soon.

 

Felwood and Un’goro Crater

I like having a goal, but I don’t want a friggin’ mortgage!

-Piacenza, on hearing about my Loremaster aspirations

The run for the loremaster achievement continues, though I am starting to feel a bit of the weight behind the task at this point.  I keep thinking “I am almost done with Kalimdor!” forgetting how much else was on the list.

And being done with Kalimdor got two zones closer since I last wrote on the topic.

After finishing up Thousand Needles I sent my rogue, Trianis, up north to Ashenvale again so he could make the run to Felwood, the next unfinished zone on the list.

Felwood Map

Felwood Map

Felwood, another long, narrow zone, wedged in between Darkshore and Mount Hyjal.  Oddly, Mount Hyjal has always been there on the map as I recall, though it only became an accessible zone with the advent of the Cataclysm expansion. (There is a good description of the old version of the zone, including the original map, over at Giant Bomb.  I only found that after I wrote 90% of this post.)  It had been a long, long time since I stalked the length of Felwood.

More after the cut.  Many words.

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