Tag Archives: Vulak

Fippy Darkpaw – A Merger Too Late

Long has been the tale of the Fippy Darkpaw Time Locked Progression server and it has been quite some time since I last posted about it.

Fippy has been around for a while now

I started out playing on the Fippy Darkpaw server back when in launched in early 2011.  Potshot and I had our old school adventures for a time there.  And much fun was had. (You can click on the Fippy Darkpaw tag and scroll way down to read about us playing if that’s your thing.)  However the great big Sony hack that brought PSN and SOE games down for a couple of weeks killed our momentum and we fell out of the habit of playing and that was that.

But the server went on.  Such servers have their own lives.  I continued to follow major events on the server… votes and expansion unlocks… but at the time SOE was so bad at publicizing the server that I had to depend on people complaining in the forum about problems with new expansions to figure out when something changed.

I will say that Daybreak did get on board with their special servers and now broadcast updates prominently.  Good for them.

Eventually I gave up on following the server.  I made it to the Underfoot expansion in July of 2014 and that was about it.  Somewhere I said I would probably have two more posts at some future date, when Fippy Darkpaw merged with its twin the Vulak server and when the pair were eventually rolled into a live server.  That was the fate of the previous progression servers, The Sleeper and The Combine.

Now the first has come about, the Fippy Darkpaw server is slated to be merged with the Vulak’Aerr server in the latter half of October.  October 18th, to be specific.

My initial reaction was wonder that it took this long to get to a merger.

The two servers were the result of the usual unbounded enthusiasm that a new retro server tends to bring out in the EverQuest community.  That enthusiasm has a limit however.  After having two full servers for a short amount of time Daybreak/SOE tended to end up with one viable server and one sparsely populated one.  So people were calling for a Fippy Darkpaw/Vulak merger at least five years ago if not earlier.  But somehow the two marched forward on their own, probably more out of neglect than any actual plan.

Daybreak has since launched more such servers and has gone on to bring over multiple zone spawning technology from EverQuest II in order to handle the initial surge of players without having to double down on server creation.  The community split/merge problem has been reasonably addressed.

However, they still have two pairs of launch twins, Fippy Darkpaw/Vulak and Ragefire/Lockjaw.  The older pair now has a merger in their future and I expect that the newer pair will get the same treatment as well at some point.

The question, I suppose, is who will this impact?  Both sets of servers do not see much in the way of load these days.  There is a tendency to jump on the latest retro server when it shows up, and with Phinigel and Agnarr servers having shown up, a lot of people have moved on.  In my opinion the best part of any such server is everybody starting fresh.  But some community forms and sticks with servers even after the new server smell fades and the short term enthusiasts like myself wander off.

Anyway, something else to add to the tale of the Fippy Darkpaw server events.  According to the FAQ at the end of the announcement, the Fippy Darkpaw server is currently on The Darkened Sea expansion, which means it has only moved on five expansions since I last reported on it. That leaves only The Broken Mirror and Empires of Kunark to complete before catching up with the live servers.

My event list up until this point:

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014
  • Underfoot unlock vote fails, July 14, 2014
  • Daybreak announces Fippy Darkpaw/Vulak merge – September 22, 2017

And so it goes.  It looks like there will be a couple more entries on this list before the server goes away.  Also, this was totally going to just be the last bullet point on the previous post until I realized that I had a tradition of over-long posts about the Fippy Darkpaw server to uphold.

Fippy Darkpaw – Underfoot Unlock Vote Fails

Another update in my sporadic attempts to cover and track the Fippy Darkpaw time locked progression server timeline while neither playing on the server nor actually paying all that much attention to EverQuest in general.

The rumor which I mentioned yesterday appeared to be true.  Last night my computer was finally able to find its way to the EverQuest forums… I wasn’t really interested in doing any work at my end to compensate for SOE’s blunder… and found the following from Roshen of the community service team:

The players on Fippy Darkpaw have voted not to unlock Underfoot at this time. This vote will remain available and players will still be able to vote to unlock Underfoot. The server will check every other Monday for the outcome of each voting period.

So for the first time in over two years, since the last of the three Gates of Discord down votes, it appears that an expansion unlock vote has failed on the Fippy Darkpaw server.

Dwarves feature...

Maybe they don’t like dwarves?

I do not really know why it failed.  At this point the raiding guilds appear to be the largest segment of the population on the server, and they have generally been very much in favor of advancing to the next expansion.  There was, as I noted, a rumor in the forums that members of one of the raiding guilds wanted more time to farm the Seeds of Destruction content for gear before advancing, but it doesn’t seem like one guild could swing the vote that way.  Then again, there were the usual complaints about the voting system not working for some people, so maybe they could.

Otherwise, I am not sure what it could be.  I haven’t heard that the Underfoot expansion itself, which went live back in December 2009, was particularly objectionable.  Yes, it had the “jump on the bandwagon” addition of achievements, which managed to capture a lot of the bad aspects about them without much of the shiny happy goodness, but otherwise nothing really noxious came with the expansion that I know of.  Maybe it is a meta game thing between the guilds.

No matter what though, it will have to wait until the next vote.

Meanwhile, there was a sad trombone moment for the accompanying Vulak’Aerr progression server, which also got a chance to vote on the Underfoot expansion, which turned out to be in error.

The vote for Vulak’Aerr to unlock the Underfoot expansion should not have happened on that server. The team plans on reverting this server back to Seeds of Destruction. Players on Vulak’Aerr will need to defeat the content from Seeds of Destruction before they can vote to unlock Underfoot.

Get back to work Vulak guilds!

So the Seeds of Destruction expansion remains live on both of the time locked progression servers at this point.

Seeds of Destruction cover

Seeds of Destruction cover

And on the game goes.

The timeline of the server, as I have been able to chart it over the years.  As always, if you have any dates I can add to this, leave me a comment.

  • Fippy Darkpaw server goes live with classic EQ content, February 15, 2011
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012
  • Omens of War complete, September 12, 2012
  • Dragons of Norrath unlocked without a vote, November 13, 2012
  • Prophecy of Ro completed, April 26, 2013
  • The Serpent’s Spine unlocked, July 16, 2013
  • The Serpent’s Spine complete, July 19, 2013
  • The Buried Sea unlock vote goes up, September 23, 2013
  • The Buried Sea unlocked, October 7, 2013
  • The Buried Sea complete, October 9, 2013
  • Echoes of Faydwer complete, ~end of January 2014
  • Seeds of Destruction unlocked, May 1, 2014
  • Seeds of Destruction complete, May 12, 2014
  • Underfoot unlock vote fails, July 14, 2014

Fippy Darkpaw – Dragons of Norrath and The Story Going Forward

*** Progression Servers ***

– Fixed a problem that could cause an expansion to open without a vote.

From the EQ Test Server Patch Notes

From what I have seen, the Dragons of Norrath expansion was fully unlocked and accessible on the Fippy Darkpaw server by the morning of November 13th, so I will mark that for my unofficial timeline.  As I mentioned in my previous post on the subject, no unlock vote was taken for the expansion, and no word has come from SOE about what happened, but it looks like the unlock will stand and there will be no roll back for a vote.

Open by whatever means necessary…

Meanwhile, it was reported in the forums that the pre-unlock message for the next expansion, Depths of Darkhollow, had been seen on the Vulak server.  There had been no vote up for that and I have no idea if it went any further than just a message.

Depths of Darkhollow is coming…

There was, however, a poll taken on Vulak and Fippy Darkpaw about the unlock timer settings.  Currently unlock votes are set to be taken 60 days after specific content from an expansion has been defeated for the first time.  The result of the poll was that a majority of respondents wanted that 60 day time frame increased.  There has been no word on when that will come to pass, though there will likely be another poll to determine how long the delay between content complete and a vote should be.

Of course, this is likely to please very few.

Voices from the raider factions claim that the repeated no votes on the Gates of Discord expansion unlock sent a good chunk of their population away, never to return.  Longer delays between expansions will not make their lot in life any better.

On the flip side, the constantly posting and ever unrealistic “I want to turn the progression server into a classic server” faction has been trying to slow down votes since day one.  And while there are many sub-factions within that group that want things to stop at one expansion or another, I am pretty sure that Dragons of Norrath is not high on anybody’s list as a classic server setting.

And in the midst of all of this, SOE has been saying… nothing.

There hasn’t been a word from anybody about what is going on.  The only thing approaching an official response has been from SOE-MOD-02, who comes in to shut down duplicate threads on subjects being discussed.

This is something of an irksome bit for me because, while I realize that the EQ team is in the midst of launching the Rain of Fear expansion, which is slated to come out next week, the population of the time locked progression servers represents paying customers.  You have to have a gold account in order to play on the TLP servers, so this is a population of SOE’s best customers, and they are being left to stew and squabble amongst themselves.

Must mishandled customer relations ever be the SOE hallmark?

So, with a great big sigh and a rolling of eyes skyward, I am going to call to a halt my attempts to try and track the progress of the second round of time locked progression servers.  It has been difficult to do since I stopped playing on the servers, which honestly happened back during Ruins of Kunark, and has gotten more so as time has gone on and the population on the servers has dwindled.

I am not going to renounce doing any more posts on the subject of these servers.  In fact, I can foresee at least two more such posts.  One will be when the Fippy Darkpaw and Vulak servers get merged, and the other will be when the remaining server, which will likely be the more populous Fippy Darkpaw server, gets merged into one of the standard EverQuest Live servers, thus ending this round of progression servers.

I suspect that both of those events will be easy enough to spot and will help me round out my timeline.

But I am not going to spend time watching forums, emailing people, asking people to log onto the server to check polls, or otherwise spend time trying to tease out information that simply does not get posted anywhere.

But even with the community squabbles and the opportunities that SOE missed to use this server as a community building tool, it has been a grand experiment to my mind.  A flawed, irksome, neglected, forgotten in the back of the closet for months at a time experiment that often represented the triumph of reality over dreams and nostalgia, but a worthwhile one none the less.

For what really turned out to be just a few weeks for Potshot and I, it was a misty water colored reflection of the game we played in 1999 that brought out both its benefits and its flaws.

I played in the snow.  We read graffiti the Qeynos sewers.  We went to Blackburrow.  We camped bandits in West Karana.  We ran to Freeport.  We delved in Najena.  I got stuck in the Ocean of Tears.  We died in Unrest.  We sailed on Lake Rathetear.  And we ended up on Kerra Island and then in Runnyeye.

It was a decent nostalgia tour that let us relive many fond memories.

All of the posts related to this are under the Fippy Darkpaw tag if you want to review.

So, with that, I give you my timeline of the Fippy Darkpaw server so far with, as I said, the intent of updating it at least two more times.

I expect in a few years we will see the EverQuest Progression servers, round three.  Despite the problems, nostalgia pays.

Will you be there?

Omens of War Goes Live on Fippy Darkpaw

The time for another vote has come and gone and this time around Omens of War has passed and been unlocked on the Fippy Darkpaw server.

Sexy Omens Indeed

Of course, in the Fippy Darkpaw tradition, the event could not pass without issue.  While the expansion unlocked and went live on the Vulak server without a hitch, the unlock failed on Fippy and the polling system went into something of a reset state and wasn’t displaying the results.  This lead to the guilds vying for “first place” in downing bosses to bump into the content wall.

Piestro, who is officially back as the EverQuest community manager stepped in and at some point yesterday afternoon the expansion unlocked on Fippy Darkpaw.

With Omens of War, the expansion list is now on the cusp of the World of Warcraft era.  Released on September 14th of 2004, this was the last expansion SOE was to release while still king of the subscription MMO hill.  After that, EverQuest II launched on November 8th and World of Warcraft launched on November 23rd, and the great decline began.  EverQuest would be the king of the hill no more.

The Omens of War expansion brought with it a level cap increase of 5 level, boosting the ceiling up to 70, a ninth spell slot, purchasable with AA points, along with the title, task, and tribute systems.  Among the notable zones added was the Citadel of Anguish, which was considered to be the hardest raid event relative to player power/abilities so far in the game.

Meanwhile, the progression server timeline app on the EverQuest site appears to be officially and completely broken now, having reverted from displaying Planes of Power to classic EverQuest.

A fresh new server?

This was no doubt was cheered by the group that has taken over the progression server forums to demand a stop to progression and who continue to agitate for a “classic” server preserved in amber and never updated, though there appears to be no consensus as to where “classic” really ends.  That state appears to be somewhere between launch and the Gates of Discord expansions, but shifts depending on who is speaking.

The list of Fippy Darkpaw events now stands at:

  • Fippy Darkpaw server goes live with classic EQ content
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012
  • Omens of War unlocked, September 10, 2012

The next stop on the Fippy Darkpaw expansion parade is Dragons of Norrath, which we ought to see show up before the end of the year… unless the Citidel of Anguish is still as hard as it once was.

Gates of Discord Expansion Goes Live on Fippy Darkpaw At Last

It is time for another update on the Fippy Darkpaw Time-locked Progression Server.  I wrote this main portion of this post more than six weeks ago, assuming the first vote around Gates of Discord would go as all past votes, passing and letting those out in front of the pack get along with their race to finish.

And then, of course, the no votes prevailed, one, two, and then three times.

Finally though the high end raiding block got their act together… or the no vote coalition wandered off to do something else… and the vote passed both on Fippy Darkpaw and on Vulak.

Of course, things could not go completely smoothly.  The expansion opened up automatically on Vulak this morning, but did not do so on Fippy Darkpaw despite the results showing that votes for opening were the winning choice.  And so it was into the forums looking for answers as people speculated whether the “yes” vote won but did not clear the magic 51% requirement.

Piestro chimed in that he was checking up on the status.  We get pretty good service from him, considering he isn’t actually the EQ community manager any more.  A few hours later, he had good news for those waiting for the expansion.

Oil has been applied to the hinges. GoD should be open shortly if it is not already.

So where are we now?

When we last looked in on a new expansion going live on Fippy Darkpaw, it was part of a struggle to get the Lost Dungeons of Norrath and Legacy of Ykesha expansions to come online.

Those two expansion were… odd… at least in terms of the Progression Server.  They did not get their own launch, but we pushed out as lesser content during the Planes of Power time frame.  Originally they were set to unlock 15 days after the Planes of Power went live and 15 days after Rallos Zek was slain respectively (this happened the same day… Go Speed Racer!), which was how it went on the previous Progression Servers.  But that turned out to have changed and a vote was required and they didn’t go live until March 12th.

Of course, March 12th put the unlock in the midst of  a tumultuous week for EverQuest.  That was the week the game converted to the free to play model, just in time for its 13th birthday.

Among other things, the change to free to play broke the Fippy Darkpaw timeline display, as it still shows LDON and LoY as locked… well, they are not lit up despite some content being shown as completed… and nothing has updated since March 14th.

Timeline stuck in time

I hope SOE finds some time to fix the timeline at some point.  But for now it appears to be broken.  At least I got an acknowledgement from Piestro that they know it is broken, though there is no word on when it might get fixed.

All of which leads us to the Gates of Discord, possibly the most aptly named MMO expansion ever, all the more so given the voting drama, though I am sure some people would nominate Cataclysm.

Discord indeed!

But Cataclysm did not ship with broken and unbeatable content.  Nor did it represent as drastic a paradigm shift in game play.  With Gates of Discord, contested, open world raid content was a thing of the past.  Such content would be instanced going forward, a precursor to what people would see in WoW just 9 months down the road.

The one-two punch of broken content and instancing has been claimed to have set the stage for the migration of many players from EQ to WoW at the end of 2004.

That is a matter of history, something for others to debate.  In the here and now there is the usual call in the forums to vote against unlocking the expansion.  This has happened with every expansion except Kunark so far, though only with Gates of Discord did it actually come to pass.

The list of Fippy Darkpaw events now stands at:

  • Fippy Darkpaw server goes live with classic EQ content
  • Classic EverQuest competed, February 24, 2011
  • Ruins of Kunark unlocked, June 6, 2011
  • Ruins of Kunark completed, June 19, 2011
  • Scars of Velious unlocked, August 29, 2011
  • Scars of Velious completed, September 14, 2011
  • Shadows of Luclin unlocked, November 21, 2011
  • Shadows of Luclin completed, December 4, 2011
  • Planes of Power unlocked, February 13, 2012
  • Lost Dungeons of Norrath unlocked, March 12, 2012
  • Legacy of Ykesah unlocked, March 12, 2012
  • Gates of Discord unlock vote fails, May 7, 2012
  • Gates of Discord unlock vote fails, May 21, 2012
  • Gates of Discord unlock vote fails, June 4, 2012
  • Gates of Discord unlocked at last, June 18, 2012

The next stop is Omens of War, the last EverQuest expansion before the dawn of the WoW era.

We should see the vote for Omens of War some time in mid-to-late August I would guess.

We shall see what comes to pass then.

Gates of Discord Closer, But Still Locked on Fippy Darkpaw

Another vote has come and gone to open up the Gates of Discord expansion on the Fippy Darkpaw time locked progression server.  Having failed on May 7th and May 21st, this was the third unlock vote.

I’ll keep coming back until you say “Yes!”

It appeared that the raiding guilds decided to drop the obnoxious behavior and actually try to build a coalition to get the Gates of Discord expansion vote to go their way this time as they faced up against the “no” faction.

An “Occupy Norrath – Vote No” sit in

Feeling better about their chances, the raiding guilds were online early in the morning waiting for the expansion to unlock.

They were disappointed.

The anti-GoD faction won out again, but only by the smallest margin possible.  Per Piestro:

So in a stunning turn of events, the Fippy vote resulted in an exact tie. People voted yes and no in exactly equal numbers. In order to unlock an expansion at least 51% of the populace must vote yes, so GoD was not unlocked. I’ll be very anxiously awaiting the results next time.

A dead heat.  The hope for an unlock is not in vain with things running that close.  Still, it will be June 18th at the earliest now before the unlock can happen.

Meanwhile, over on Vulak, which has caught up to the Fippy Darkpaw server and now has its vote running in parallel, chances of an unlock look dim.  Piestro relayed the results:

For Vulak, it was 56% no, 40% yes, 4% don’t care.

And so the time locked progression servers run on with the Planes of Power, Lost Dungeons of Norrath, and Legacy of Ykesha as the last set of expansions to be unlocked.

The Shadows of Luclin Goes Live on Fippy Darkpaw

Yesterday saw the next EverQuest expansion on the list, The Shadows of Luclin, unlocked on the Fippy Darkpaw time locked progression server.  The expansion will be live on Vulak as well in another week or so.

Firiona Vie in Space!

(Incredibly awesome full box art image above (click to enlarge) swiped from Giant Bomb, which has more images of Luclin if you are interested.)

This follows the very popular launch of the server back in February, the unlock of Kunark in early June, and the unlock of Velious in August.

With The Shadows of Luclin expansion Fippy Darkpaw is now moving beyond the expansion where EverQuest was my main game.  Not coincidentally, my daughter was born in the same month that Luclin shipped, so I am not even sure if I bought this expansion.  I have the discs from launch, Kunark, and Velious still hanging around, but no evidence that I got to Luclin.  Something in my brain thinks I played until Planes of Power came out, but I think that is because I knew people who talked about/complained bitterly about that particular expansion.

Among the usual flurry of new zones and such, The Shadows of Luclin introduced:

  • Alternate Advancement, those beloved AA points that let you customize your character’s abilities.  Before Luclin, every character of the same class and level was pretty much the same.  After Luclin people began checking how many AA points you had and if you spent them “correctly.”
  • The Val Shir, a cat-like race was added in.  They should not be confused with Kerra, who appeared as NPCs in EverQuest and later became the playable cat race in EverQuest II.
  • Beastlords, a pet using class with something of a monk/shaman mix of skills, appeared on the scene.  Like hunters in WoW and Rangers in Rift, they seemed to be reasonably popular.  I knew some people who rolled up beastlords and got them to level cap despite having several level cap characters already.  And, in a surprisingly slow move, SOE will be introducing Beastlords in the next EverQuest II expansion, Age of Discovery, sometime around the end of this month.
  • New character models.  Who didn’t love that?  Really, that many people?
  • The Nexus, a teleportation system that began the trend  towards trivializing travel in Norrath.
  • The Bazaar was also added, killing off the unofficial Commonlands Tunnel marketplace and introducing a way for player characters to act as NPC vendors, leading to astronomical (and misleading) /played times as dedicated sellers left themselves logged in 24 hours a day.

So Luclin was a game-changing expansion for EverQuest, one of those points in time that people use as a divider. (Usually to divide between something like “good old days” and “that new crap.”)

And what heralded the arrival of this expansion on Fippy Darkpaw?  A message on the EQ Players site or a post/tweet from the EverQuest community manager?  Nah, SOE doesn’t seem to want to exploit nostalgia to promote their most nostalgia driven title.  Besides, they have other things to do.  Those random screen shots of the week don’t scramble themselves after all!

Even the Fippy Darkpaw timeline chart was behind the times when I checked yesterday, though it finally updated this morning.

Luclin Now Open

The unlock of the expansion was a completely automated non-event for SOE.

No, the first notice that Luclin had gone live on Fippy Darkpaw was a post on the time locked progression server forum complaining that AA experience is too damn slow.

Some things never change.

Now how soon until the first boss is down on the server?

If you want to follow my spotty, biased, and nostalgia driven coverage of the time locked progression server, you can click on and bookmark the Fippy Darkpaw tag for the blog, or the wordpress.com-wide tag here, just in case somebody else posts about the server.  (Be warned, the RSS feed for that page runs about 2 weeks behind.)

And, as always, your memories, corrections, and complaints are always welcome on the topic, especially as we are now leaving the realm of personal experience for me.

Who has a Shadows of Luclin memory to share?

Addendum:

There was a post in the forums of each of the three expansion unlock messages, in case you want a more exact time stamp:

[Mon Jun 06 01:01:00 2011] <SYSTEMWIDE_MESSAGE>:The barrier to the Ruins of Kunark has been breached. Make haste, many new and exciting adventures await you in these foreign lands!

[Mon Aug 29 01:01:56 2011] <SYSTEMWIDE_MESSAGE>:The barrier to the Scars of Velious has been breached. Make haste, many new and exciting adventures await you in these foreign lands!

[Mon Nov 21 00:04:23 2011] <SYSTEMWIDE_MESSAGE>:The barrier to the Shadows of Luclin has been breached. Make haste, many new and exciting adventures await you in these foreign lands!