Tag Archives: Warzone Extraction

Warzoned Out

The Warzone Extraction event has a bit more time to run but I am done running the sites.  I have “finished” the event in that I have collected all of the guaranteed rewards.

Warzone Point Count – Also, drones engaging Eosian Safeguard

The boosters obtained at 20, 70, and 170 points were not of much value.  The cerebral accelerators though were at least useful to speed up the training of an alt or two and could be sold on the market.

The big reward at the end

There is a summary of the event over at The Nosy Gamer that reflects my own thoughts to a certain degree.

I also went in with something of a sub-optimal fit for the event, a Heavy Assault Missile armed Drake with a passive tank.  While it was able to handle the task, for the scale of the sites it was big, slow, and awkward.  I could have built up a much more efficient ship for the event, but I would have likely spent more on that than I earned on the event.

Still, it could handle things, I just had to be patient.  The only real tactical problem that came up was when a Sleeper force including two Wardens showed up.  The Wardens are the armor repping Sleepers and they will rep any ship you attack.  I had to kill them first because they could out rep my attempts to kill the frigate because the damage application issues hitting such small ships with HAMs plus their resists let a single Warden out-rep my damage, while launching drones with frigates active was mostly an easy way to lose drones.

The Wardens were big enough however that I could kill one while the other was repping it.  However, their tactical behavior consistently led me to a difficult spot.  Unlike the other ships webbing and scramming, the Wardens felt no need to hang around within my missile envelope, limited to 25km with the short range HAMs, even with my max missile skills.  So I would kill one and then damage the other just before it wandered out of range.

Then I was a bit stuck.  Being webbed I couldn’t catch it and it could keep the frigates around me alive with its reps.  So the only option was to risk drones.  The remaining Warden was well within drone range, 60km for me with skills alone, so I launched them and sent them after my repping nemesis.  Then it was a race.  As soon as the drones set on the Warden all the frigate Sleepers would drop me and go after the drones.  The drones had to kill the Warden quickly.  Fortunately the Sleepers would concentrate on a single drone which, when it started taking armor damage, I would recall.  The frigates would chase it back to me, then return to assist the Warden, and which point I could re-launch the damaged drone to rejoin the fight.

Once the Warden was down it was time to recall drones again and finish off the frigates with missiles, the go after the bigger ships, generally culminating in chasing down that one Sleeper battleship that liked to get out past 60km while I was blowing up his friends.  Even from that range he would keep neuts on me, so I never had and cap handy to use my prop mod.  On the other hand, he didn’t web me either so I could eventually catch up even going only 196 m/s. (I inevitably used all the speed boosters that dropped just to catch up a little faster.)

Again, as with any PvE event you can repeat, the first couple of times you learn the ropes, after which it becomes a matter of applying what you learned, quickly devolving to simple repetition.

The event itself had a couple of problems to my mind.

First and foremost, it was a bit of a death trap.  After running several events under the banner of The Agency that were easily soloable with any combat ship… I did Lucky Strikes in a stealth bomber a few times… putting up an event where you’re going to get scrammed, webbed, neuted, and killed in short order unless you have just the right sort of fit seems like a good way to make people mad.  If you didn’t have a passive tank or had weapons that needed capacitor, you were in trouble.

And, yes, New Eden has always been a harsh place.  But when you set a pattern of events by The Agency being fairly easy, litter sites around high sec, and encourage players to go get them with only a vague warning, then you’re going to kill a lot of player ships.

Be warned though; you might encounter some resistance while searching the wrecks! We advise you to bring some firepower.

Searching on “Eosian” over at zKillboard tells the tale, even leaving out the low and null sec players who got zapped by other players while they were neuted, webbed, and scammed.

CCP will be CCP I guess.

Speaking of which, the second issue that will be familiar to any long term player because it happens every time; the event NPCs were not visible on the overview.  Even the default “All” overview had to be fixed.  I expected this and reacted in the usual way, manually adding NPC types as they showed up.  But I am sure more than a few newer players were surprised/alarmed/blown up because of this.  It would be really cool if CCP could do something about this some day.

Finally, there is the big issue for me, which is SKINs, and the fact that I didn’t get any.

I blew up well over 200 Sleepers during the event and never got a single SKIN drop.  I knew there were some to be had.  Not only did CCP mention them in the event announcement, but the SKIN list in-game showed four Valkyrie SKINs not available in the PLEX Store; SKINs for the Merlin, Moa, Naga, and Scorpion.

Valkyrie SKINs listed

As an economic venture I could have spent my time elsewhere for better return.  As a fun activity the event wore out and became repetitive after a couple of days.  So, for the most part, I kept going to see if I could get a SKIN drop, and I never saw a one.

Fortunately others did get SKINs, as they were all up for sale in Jita.  The Merlin SKIN seemed to be the most common drop.  There were many listed on the market and I was able to grab one for under 6 million ISK.

Merlin SKIN for me

The Moa SKIN was a bit more rare, and thus more expensive, but I grabbed one of those as well.  The Naga and Scorpion SKINs however seemed very rare indeed, with only a couple on the market last I checked.  That put them beyond my SKIN splurge price.  I might have grabbed them anyway if I flew either hull regularly, but since that was not the case I let those two slide.

Anyway, so goes another in-game event.  With the coming of the Life Blood expansion, part of which is a change to The Agency event structure in an attempt to make it into something where people group up to complete them, I do wonder if CCP is going to make the error of excluding solo players from events.  We shall see with the first post-expansion event I suppose.

Addendum: I uploaded some screen shots to the post and then forgot to add them in.  A further gallery of Warzone-y things then:

Running some Warzone Extraction Event Sites

eve online warzone extraction wtf?

-search string that brought somebody here

Easily the most popular thing I have posted so far this week… or month… is the announcement about the Warzone Extraction event in EVE Online.  Google has sent many people my way, a pretty sure sign that the mechanics of the event aren’t clear to people.

EVE Valkyrie laughs at your confusion

So I figured it might be worthwhile to share what I learned running through some of the sites.

This event is in the structure of The Agency, and as such events go, you get tasks under The Agency icon to complete, each with a 20 hour cool down before you can do it again.  This time around there are just two tasks.

Warzone Extraction Tasks

One of the tasks is to complete a site, the other is to destroy 20 sleep ships, and they are worth 10 and 20 points respectively.

The sites themselves appear on your overview like the sites from previous events.  The sites seem a bit more sparse than some past events.  I had to go hunting for sites and rarely saw more than one in a system, with two in a single system being the max I noted.  The sites appeared on my standard travel overview without having to add anything.

Warzone Extraction sites

When you warp to the site you will land near a ship called the Quartermaster.  Sometimes, but not always, an alert will pop up with a message from him.

Message from the QM

There is also an acceleration gate there. When you activate the acceleration gate it sends you off to a pocket along with another message.

All the instructions you’ll get

When you land there will be some large collidable objects present.  If you have hidden them on your overview you (because they can be annoying and generally don’t mean much) you will have to change that or navigate by just eyeballing the wrecks in space.  There are five ship wrecks labeled Alpha to Echo and a station wreck.

Objects in the area

This where I got a bit confused because the very first site I tried also had a container visible.  I checked it and it was empty, so I moved on to find another site thinking it had been done.

Container confusion

However, I later discovered that if the site is still there it isn’t completely done.  But what do you do?

In the end I figured out what you have to do is approach each wreck.  When you get withing ~2,500 meters of a wreck it may give you a message.  The message might be about a container being discovered.  At that point the container will show up on your overview.  It might be at the wreck or it might be at the station wreck that is also on grid with you.  Once a container popped up in both locations.  I am not sure why.

In the container is the trinary relic that the quartermaster is looking for.  You can toddle over to it, loot the container, and you’ll be set for the Quartermaster’s Request task.

Off to collect the relic

The relics have their own wee bit of lore.

Tell me about the relics

The other message you may get is “Sleepers incoming!” at which point you’re going to have to fight.

I had read the post over at The Nosy Gamer about what to expect from the Sleepers that attack, the primary item being that they will use energy neutralizers on you to drain your capacitor in addition to warp scrambling and webbing you.  As I noted on a comment over there, for the unsuspecting capsuleer this might turn Warzone into Murderzone.

With this in mind I went out armed for bear with a passively tanked Drake I had sitting around.  It was the Clown Car entosis fit, but I swapped out the entosis module, cloak, and RLMLs for HMLs and a Auto Targeting system.  Later I changed out the HMLs for heavy assault missiles just to get more damage.  Fortunately meta HAM launchers are dirt cheap on the market.

The assault of the Sleepers is keyed to the security level of the system you are in.  In a 0.9 system I drew a pair of Sleeper frigates that went down to a single heavy missile volley.  They barely touched my capacitor.  Down in a 0.5 system I got frigates, destroyers, a cruiser, and a pair of battleships which combined to drain my capacitor in seconds.

Sleepers on the overview!

Of course, because this is a CCP event, the NPCs weren’t visible on the overview by default, which is why I brought the auto targeting system.  I had enough capacitor for it to activate for a few cycles and it targeted the Sleepers for me, at which point I could add them to my overview settings.

Of course, this being CCP, even the names were messed up on the first night when you tried to add them.

Wait, what?

That has since been fixed, though you still have to add each class of ship… frigate, destroyer, cruiser, battleship… to the overview separately.  The overview conspires to murder you.  That seems to be one of its functions.

Anyway, at that point, webbed, scrammed, and capacitor empty, you’re committed to the fight.  You will be mighty unhappy if you were depending on modules that required any power.  Rail guns and lasers won’t fire, repair modules are useless, and you won’t be scooting away with your prop module.

Resigned to your fate

My Drake was way over-tanked and never dropped below 88% shields, so I could just sit there and blast away at things.  I chose the Warden first, as it will rep other ships.  Then I hit the frigates, as they will aggressively go after your drones.  Once they were gone, it was out with the drones for the cruiser and then the battleships.

The short range of the HAMs was not a limitation most of the time as the Sleepers stay within web and scram range for the most part, which keeps them in your damage envelope.  There was one Sleeper battleship that pulled range on me and seemed to be able to neut me out to almost the 75km mark.  That put him way out of HAM range, which was 25km for my alt.  But that also meant he couldn’t web or scram me, so I decided to let him be rather than chase him down in a slow slog without a prop mod.  I was marginally faster than him, but it looked like it might take me as much as 15 minutes to close into shooting range.  Screw that.

The wrecks yielded boosters from the event… the damage and speed boosters were of value, but the tank boosters were for active tanks which, given the neuts present, wasn’t much good at that time… as well as Sleeper components to sell on the open market.

Interestingly, there were NPC buy orders up when I got around to selling those components.

The Emperor Family bought my stuff

I don’t know if this is a standard thing or if CCP foresaw the market getting saturated because of the event and decided to put a floor on the price.  I suspect the latter because I saw a lot of much lower buy orders out there.  That about off-set the drones I lost, the ammo, and the HML launchers I bought then traded out.

Anyway, that is getting ahead of myself.

Once you defeated the Sleepers and loot their wrecks, you’re ready to go.  If you’re feeling diligent and have not yet approached all the event wrecks you can do that until you have been to Alpha through Echo.  I have had Sleepers appear on two wrecks in a site.  But if you’re set, you just motor to the acceleration gate that is close by and activate it.  That will take you back to the Quartermaster.  Approach his ship and put the relic in it… it acts like a cargo container… and you’ll get credit for the site.  If that event task is active, you’ll get 10 points.  It if isn’t you seemed to get squat.  Such is life.

If you need to blow up more Sleepers then it is off to another site, but first you might want to repair, especially if you’re drones are damaged.  Fortunately there are publicly available citadels all over New Eden now, so you can just warp to one, tether, and wait a bit while it refills your capacitor and repairs your ship and drones.  Then you’re ready to go again.

I did both of the tasks which was enough to get to the first prize from the event, a support kit from The Agency.

Reward unlocked!

The reward was another event booster, of which I already had half a dozen.  So far I have just seen boosters and Sleeper drops.  There was a promise of SKINs somewhere, both fantastic and new, but maybe I just haven’t hit one yet.

Potential rewards: Fantastic new SKINs, useful Boosters, Skill Accelerators, valuable loot, and more

Warzone Extraction Event announcement

Anyway, in summary:

  • Warp to Warzone site
  • Take acceleration gate
  • Fly to wrecks
  • Collect relic and/or kill Sleepers
  • Take acceleration gate
  • Give relic to Quartermaster

Also:

  • Be passive fit – Anything that needs cap might not be available to you
  • System security influences Sleeper difficulty I got the full monty in a 0.9 system so nevermind

And, to follow up, a few screen shots from various points during the event.

 

 

 

The Agency Warzone Extraction Event in EVE Online

CCP has a new PvE event up in EVE Online starting today.  Part of the framework of The Agency, this one is called Warzone Extraction and is meant, in part, to draw attention to the EVE Valkyrie Warzone expansion coming later this month.

EVE Valkyrie Represent

As is the standard procedure with such things, event sites will appear on your overview.  This time around all you have to do is warp to them and loot some wrecks.  Of course, there is a warning that hostiles might show up, which pretty much means that NPCs will be arriving to shoot you.

There is already a post up over at The Nosy Gamer about the sort of NPCs you’ll face and some cruiser fits that Alpha Clones can fly if they want to attempt the sites.  It is probably worth reading that post before you dive in.

The event itself runs longer than the standard event in The Agency framework so far, kicking off today and running through until October 3rd, giving people two full weeks to run the sites.  Possible loot includes boosters, skill accelerators, and SKINs.

CCP will also sell you some Valkyrie Warzone SKINs for selected battleships.

Addendum: I wrote a post about running Warzone Extraction sites