Tag Archives: Worlds Collide

The Price of Worlds Collide

On average, the price of running the mission Worlds Collide seems to be a ship.

I don’t lose a ship every time.  But then sometimes I lose two ships.  Sometimes somebody else joins me for the mission and loses a ship for me.

The average might even be higher than one ship per run for me.  It was the first ever mission I drew after I ran the old tutorial and I tried to run it in an Ibis over and over again all the while thinking, “Why would they give me this as my first mission if it was impossible to run in my first ship?”

Because this is EVE.

I was in game on Sunday morning to clear out a mission Potshot and I had run on Saturday night.  It had lots of nice, if awkwardly located, veldspar asteroids, so we decided to see if we could clear and farm it again.  Unfortunately, when I warped out to the first gate, it was gone.

So much for that idea.

Thus thwarted, I turned in the mission sans early bonus, and asked for the next one.

I drew Worlds Collide.

It had been some time since I had last run it, so the memories (and scars) had faded a bit.  I just remembered that the bounties and the salvage were both excellent, so what the hell.

I got out the Raven to lead and my alt in his Drake for support and headed out for that long flight to unlock the first gates.

As I was working on the first group, Potshot showed up and, with no mining going on, loaded up his own pair of Drakes and headed out to join me.

Drakes cruising to the gate

Drakes cruising to the gate

“With a Raven and three Drakes,” I said, “It will be cake.”

We cleared the gate guardians, then headed into the Sansha pocket.  The pocket of doom.  The pocket of so many lost ships.

Things went well at first.  The Raven warped in, picked up aggro, started heading to a neutral corner to avoid waking up the rest of the pocket, called everybody else in, and started in on the first battleships.

The battleships were easy and we were left with the two webbing frigates.  I decided to swat them, having read somewhere that if the first person into the pocket attacks them, the whole pocket does not go red.

So I targeted them on both of my ships and promptly started launching missiles from the wrong window.

The whole pocket lit up and targeted the Drake.

Crap.

Well, the Drake has a good tank.  It might last until we thin this crowd out a bit.  And, if not, I’ll just have him warp out.

The Drake’s tank is good, but not that good.  The ships in that first Sansha pocket put out a lot of firepower.  The Drake went to half shields in disturbingly quick order.

I aligned the Drake with a station then, seeing the shields continue to drop to 25%, went to warp away.

And that is when I noticed that three ships were web scrambling the Drake.  I targeted both of my ships for the offending scramblers and had almost killed the second one when the Drake disintegrated and my alt was sitting there in a pod.  I sent him off for home to look for another Drake hull and went back to the battle.

All the webbers and scramblers were down, but things were not looking good.  Everybody was now on the Raven and the incoming fire was eating up shields and capacitor.  I knew we would have to pull out soon.

So I gave the word to retrieve drones and align with the local station.  After I took down one last NPC, I gave the word to warp out.

Back at the station I put together a minimalist Drake for my alt so I could jump him into the second pocket and have him loot his wreck.  I outfitted him with some shield modules I had around and a tractor beam.

I also passed out some ammo for the last pocket.  I went into the mission with all EM and Thermal loads, forgetting that the last pocket is a serious issue unless you are dropping kinetic rounds on them.

We warped back out, flew to the gate, and started in on the Sansha pocket again.  This time things went much more smoothly.  We took things one group at a time.  My alt snagged his wreck and I was happy to find most of his tech II heavy missile launchers intact along with some of this other gear.  Enough to equip him and get him back in the game.  I warped him back to refit and rejoin while we peeled back the Sansha battleships.

We cleared the pocket and I called a break to salvage.  That meant the salvage destroyer for me and Potshot’s hauler to carry off the big items.  The destroyer can scoot about pretty well and when I run out of cargo space I use one of the tractor beams to tow a jet can.  We cleaned up, there being two major disappointments.

The first was that I got no salvage from the wreck of the Drake.  Nothing.

The second is that we did not draw a single ward console in any of our salvage attempts.  I have not seen a ward console drop from salvage in quite a while.  They are one of the components for shield rigs, and I could obviously use a few now.

Maybe next time.

The clean up accomplished, we headed back to the station, got out the four warships, and headed for the last pocket.

The last pocket went very smoothly.  The Raven warped in, got aggro, then called in the troops.  We deployed in classic trail formation, looking like a fleet formation from the age of sail, and took down the hostiles one by one.  I designated targets and we popped them easily, kinetic rounds being just the thing for this part of the mission.

The line of battle

The line of battle

Then it was clean up time.  Out came the salvage destroyer again.  Potshot pulled out his mining rig to clean up some asteroids lurking in the last pocket.

I was able to turn in the mission well within the bonus time frame.  In a sign of how this mission often goes, they give you 7 hours to complete it.

Now I have to go finish fitting out a new Drake.

Worlds Collide… With Me

The EVE Online mission “Worlds Collide” and I have a history.

Almost two years ago, when I first started playing EVE Online, I was given “Worlds Collide” as a mission.

After running the old tutorial I was sent to my first agent, Purkkoken Honuken, located at the Caldari Navy Assembly Plant orbiting moon 4 of Jita IV. The very first mission Purkkoken gave me to run in my Ibis was the level 1 version of “Worlds Collide.”

That did not go well.

I ran at it more than a few times, but it just wasn’t going to happen. That was about enough to make me quit EVE, being faced with a mission that is pretty much impossible in an Ibis. The mission expired eventually. I buckled down and worked on getting a better ship by mining. Eventually I felt ready for another mission. I drew the first of many, many runs through “Avenge a Fallen Comrade.”

I ran across “Worlds Collide” a few more times. By the time I saw it again though, I was flying a destroyer and, while it still was not easy, it was manageable.

Then I started running level 2 then level 3 missions. “Worlds Collide” is only available as level 1 or level 4, so I did not see it again.

And even when I began running level 4 missions, I never seemed to draw it… until the weekend before last, which lead to last week’s “Vacation Cliffhanger” post.

The simple answer to the questions posed last week are:

  • Will I align and warp out in time? No.
  • Did I remember to insure the ship? No.
  • How did I get in this position in the first place? Poor reading comprehension and being in a hurry.

Things went well to start with. I got on, accepted the mission, flew out, and cleaned out the first pocket of both factions. I even flew back to base, got out my salvage Cormorant and cleaned up the first pocket.

All that took more time than I thought it would. Things in MMOs always take more time than you think they will. So I checked the mission outline to see if there were any shortcuts I could take. The entry on EVE-Survival said the following for pocket 2 of the mission:

(Angel Base): Kill or ignore the two Angel Spy frigates & Angel Sentry Guns. Fly directly to the gate and activate gate.

“Cool,” I thought, “I can just scoot right through the second stage!”

And so I flew my Raven back out, took the gate to the Sansha Base, and tried to blaze on through to the warp gate.

The Sansha Base is a little tougher than the Angel Base. That would be my guess.

By the time everything in the pocket was aggro and attacking me, it was a bit too late to get away.

I busily tried to take down the frigates that were webbing and warp scrambling me. The ship went boom and I sat there in my pod feeling really dumb. Somebody commented on the other post about taking the time out for a screen shot. Screen shots only take a second. The agony of that death took a good minute.

2008.08.09 23:44:00

Victim: Wilhelm Arcturus
Corp: Twilight Cadre
Alliance: NONE
Faction: NONE
Destroyed: Raven
Damage Taken: 57651

Involved parties:

Name: Centus Overlord / Unknown (laid the final blow)
Damage Done: 57651

At least you get a booby prize for uninsured ships. I got a 45 million ISK pay out for an uninsured Raven. Who says EVE is hard core?

Now I had to get back there and pull out what fittings I could, salvage the ship, then start in on the painful process of fitting out a new Raven.

Time to compound my problems!

I got my trusty old Drake, fully insured still, out of the hanger and thought, if only I could sneak in there with the tractor beam and pull the Raven wreckage out, I would at least get something back.

This is where I discovered what sets the whole room on aggro. If you get within a certain range of the warp gate to the next pocket, the whole room lights up.

I got into the second pocket, pulled in the Raven, looted and salvaged it without a problem. A pile of my tech II fittings came through intact! All I had to do was warp out and things would be fine. I had actually knocked off a couple of the insta-aggro Sansha ships with the Raven, so things were going smoothly. they were going so smoothly, I thought I might as well salvage and loot the other wrecks as well. I just had to travel a little bit to get them in tractor range…

And then the pocket lit up on me again.

This time I really didn’t have time for a screen shot.

2008.08.10 00:16:00

Victim: Wilhelm Arcturus
Corp: Twilight Cadre
Alliance: NONE
Faction: NONE
Destroyed: Drake
Damage Taken: 41884

Involved parties:

Name: Centus Overlord / Unknown (laid the final blow)
Damage Done: 41884

Well crap. Down two ships.

Time to regroup and refit.

I found a Raven for under market price only a jump away. I found most of the fittings I needed close by as well. I had the salvage parts to make two Capacitor Control rigs. And I had a tractor beam sitting in storage. I put it all together and headed out again.

This time I grabbed the Drake wreckage, hauled it in, looted it, and got out with my missing tech II fittings. That put me back to about 90% of the capability of my old Raven.

Then I went back in and did the mission by the book, carefully peeling off each group, keeping them at maximum range to minimize the damage they could inflict, and generally doing things the way they should be done when you’re not in a rush. It took time, but dying took even more time.

I got to the third pocket, fought the one aggro group, rescued the crew from the damaged Heron, and headed home.

With the mission payout, with time bonus, the bounties, and the insurance payouts, my bank account ended up with about as much ISK in it as when I started out. I was just short a fully fitted Drake.

Later that evening I went back to the agent looking for another mission. And wouldn’t you know it, I drew “Worlds Collide” again.