Tag Archives: X47L-Q

Three Fraternity Keepstars Down in Pure Blind

The fallout from the weekend clash, where more than 6K capsuleers clashed carried on into the week.  Fraternity chose to defend only their Keepstar in X47, which meant that the other three Keepstars advanced to the hull timer, the final step before destruction.  Meanwhile, B2 and the Imperium went back and set the armor timer for the X47 Keepstar again.

So, come the morning of the 15th, there were more timers to fight over.

Fraternity and its allies in PanFam were clearly split over what to do.  Previously, with four equal choices, X47 was their answer, it being their primary staging base, the location with the most member stuff to, if not lose, at least get sent awkwardly to asset safety.

This time, there were three final timers that would end up with structures being destroyed, which is never a good look, and their most valued structure at risk of being put into its final timer.  Fraternity was not helped by the fact that two of the timers, the X47 timer and the final timer for the 5ZXX-K Keepstar coincided.

The Imperium and B2 chose to exploit the issue by pushing some fleets into X47 to keep that timer in play while throwing the hard hitting Leshaks at the 5ZXX target, making the defenders choose between the two.  This let the Leshaks tear through a good chunk of the hull hit points.

A Leshak on the 5ZXX Keepstar

That image is from CCP who is, surprisingly, sitting up and taking notice of the war.

The defenders managed to win the timer in X47 and started to pile into 5ZXX in order to try and save that Keepstar, leading to another savage tidi slugfest.

Frat and PanFam even dropped capitals into the morass, and it was said to be touch and go because the server performance was so bad that the Entropic Disintegrators weapons that the Leshaks use would fail to cycle and have to be constantly restarted.  The real damage from a Leshak builds up over time, but that build up is cancelled if the weapon does not cycle, forcing it to start over again.

However, the Imperium had other choice on the field and were able to keep the timer from counting down long enough that the defenders, fearing they would end up losing the structure and be stuck in the middle of angry hostiles, began to extract.  This led to the Imperium and B2 tearing apart the defenders and they tried to get away.

The battle report shows that across the four systems in play the defenders lost more than a trillion ISK in ships and structures.

Battle Report Header

That battle report is broken out into four groups, with Team B representing Faternity, PanFam, and allies, and Team C representing the combined forces of the Imperium and the B2 Coalition.

More than 600 billion in losses were in the form of structures, as three Keepstars total were destroyed, the later pair with minimal defense.

Keepstars destroyed

The kill reports:

Meanwhile, another two Fortizars were also destroyed, all with considerably less in losses for the attackers this time around. (Plus, Snuffed Out used this distraction to put PanFam’s Pochven Fortizar, the one we took a shot at back in January, into hull timer again.)

Unfortunately, I missed the whole thing, so this is a second hand report.  It wasn’t just that, once again, a timer was coming when I have no business being anything but asleep, and doubly so on a work night.  The weather was against me as well.  Tuesday saw a strong storm hit Nothrern California, dropping lots of much needed rain, but the high winds knocked down a tree that took out an electrical transmission tower that was key to my end of Silicon Valley.

So the power was out and isn’t expected to be restored until Saturday.  That explains the rather bland post I put up yesterday… I had a lot more I wanted to get into it… but the power was down and I ended up wrapping it up on my iPad tethered to my phone.  (Of course, that post got nine comments, which is a lot more than usual lately, proving once again what I want to write and what people like are clearly different things.)  Now I’m on a short trip for work, so in a motel room with power and Wi-Fi.

However, it wasn’t difficult to find sources.  There was a nice post by Kunmi on the Imperium internal news site. (Why it doesn’t get posted to INN I do not know, but there is some rumor that INN is still controlled by The Mittani and that limits it to a few Twitch shows.  I don’t know, it is just a rumor.)

And, of course, there was r/eve.  After the weekend battles partisans of Fraternity and PanFam were working hard to spin a narrative of a fatal loss by B2 and the Imperium.  Like we haven’t thrown away way more than 300 billion ISK on risky experiments before.  So the B2 and Imperium posters were ready to remind them of their smugness of just a few days ago and how they were promising their line members another big Goon feed.

All of which puts the focus back on X47.  That is the linchpin  of Fraternity’s position in Pure Blind.  Again, this isn’t the first time we’ve been in the north battling over a critical Keepstar in that system.  The question is if there is a way around it that can force Fraternity to fall back, or will they evacuate on their own if we keep putting pressure on it?

Addendum:

Images of the fight from CCP Aperture.

A video of some of the fight.

Another epic night in New Eden.

Rescue from X47L-Q

Battles in EVE Online are not like WoW battlegrounds or things like that.  There is no mechanism to teleport you into the event and certainly nothing to extract you once you’re done.  In New Eden everybody has to walk uphill in the snow both ways and events don’t just happen.  Every big battle and every event, including things like Burn Jita or the Frigate Free for All, involve a lot of up front work by a dedicated crew invested in making something happen.

A battle where 6K people show is the result of considerable effort, both setting up the supply lines and resources as well as simply getting people into and out of the battle.  There are often whole side battles going on to interdict reinforcement or catch stragglers trying to leave the field.  I’ve spent my time off the periphery as often as I have been in the main scrum, stopping people from joining or leaving the fight.

For example, back at B-R5RB, I was able to join the battle late in the evening as part of a subcap fleet sent in to drain titan capacitors, but only after hours of fights between reinforcement ops clashing around the constellation.  And that opportunity started in so late on a work night that I couldn’t stay up until downtime at 4am local, so I left myself logged in and, the next day when I had some time, got back in game and docked up at the station in system.  I then jump cloned back to our staging and picked up another ship.

I left my Dominix and a jump clone in that station for over a year and was never able to extract that ship.  Eventually I put it up on contract at an attractive price and somebody bought it, but it was deep in hostile space and while I might have YOLO’d it out on some quiet week night, it was easier to just sell it at some point down the road.

And this is hardly the only example of things I have left behind in battles or deployments where extraction hasn’t been viable.  I have stuff littered about New Eden in NPC stations… some where we stayed, others where asset safety sent things… so make an effort to try and not leave things behind.

As I mentioned, with last nights battle in X47 I ended up docking in a friendly Fortizar in system and heading to bed.  I was somewhat resigned to leaving my Strombringer there to linger until the time was right to try and get it back out.

The X47 Keepstar where stuff happened

X47 isn’t far from our staging.  It is just eight gates between there and or current home in DO6.

The straight route home

But that route was guaranteed to be camped for days.  The gate out from X47 to J-CJIV was sure to be bubbled and watched by those eager for a few more easy kills.

Alternate routes were possible, and not even that many more gates in distance.

Avoiding the straight route

But anything I can think of somebody else no doubt has marked down and camped for now.

The camps do die down.  Eventually those in a hurry to get home stop taking the chance, the people on the gate camps get bored, and opportunities arise.  But it can take a while and, in a war where we’ll be back and forth to X47 again soon, the risk will remain higher than one would like.

If I had gone out in a Scythe logi cruiser, which I felt like doing because they are so cheap and insure so well that the loss would be negligible, I might have just tried to blast out right away.  But I was in my Stormbringer, kind of a pricey cruiser for me.  So I was set to let thing lie, jump clone back to staging, and worry about it later.

But that morning, as I was writing up yesterday’s post about the battle, a ping went up for a fleet set to go rescue people who were trapped.  It didn’t specify where, but there were not a whole lot of options besides X47.  So I logged myself back into the game and got on voice coms to listen to their progress.

They did indeed come to X47 and began clearing away bubbles and shooting the cyno jammers and generally making a path for egress.  I had to hold tight because I was tempted to just warp to them and follow them around while they did their stuff.  But that isn’t always helpful.

Other people had the same idea and we were soon told to just hang on, a plan was under way.

Once that fleet had cleared a path from the Keepstar to the Fortizar where I was now undocked and sitting on tether, more pings went out telling people to log back in and warp to the Fortizar.

Meanwhile it was clear that other groups were part of the same plan.  I saw The Initiative undock their Navy Apoc fleet from the Fortizar, where they must have safed up earlier, and head off to the Keepstar to help clear.

INIT Apocs undocking

We had to sit around for quite a while while things got sorted, and it is possible that at least one group went off to shoot the Keepstar again to set a new timer, though I cannot confirm that on my own.

Eventually though there were last calls to get everybody who wanted to go home on the Fortizar.  Then titans started to drop in, one for each fleet, in order to bridge us home.  Another aspect of this war is that our front line staging Keepstar and theirs are a single jump apart for capital ships.

We all got on our titans and when the bridges went up, we were sent back to our staging system.

Fleets bridging back to staging

I am sure there are still people stuck in X47.  We never get everybody out in one op, so there will be more ops later.  But a bunch of us got back and are ready to undock again.

Meanwhile, I am a bit surprised at the lack of response this whole extraction operation got from Fraternity and PanFam.  There are a few of their partisans on r/eve posting about a “hell camp” and Imperium ships being trapped in X47, but the actual action in the system was fairly low effort.  A couple of small groups put up some bubbles and grabbed a couple of stragglers, but when one fleet can drop in, clear the undock of your Keepstar so that people can log in and warp out, a “hell camp” it is not.

And the lack of effort in trying to extract more losses from trapped ships makes me wonder how committed Fraternity and PanFam are to the war.

More than 6,000 Players Clash in X47L-Q as Keepstar Battles Commence in Pure Blind

Yesterday’s post recounted how the Imperium and B3 coalitions had spent the afternoon setting timers on multiple structures, including four of Fraternity’s Keepstars in Pure Blind.

Fraternity Keepstar Locations in the region

The Keepstars were all set to enter their armor timer events, the second of the three shoots required to kill these structures today.  The first event, shooting the shields, can happen at any time.  But subsequent events are set to occur in the time zone the defender has chosen.

Fraternity, the defender, is a largely Chinese based alliance, so their choices were well off of normal business hours here in the US.  The times were:

  • ROIR-Y – 08:34 UTC – 04:34 Eastern / 00:34 Pacific
  • X47L-Q – 10:08 UTC – 06:08 Eastern / 03:08 Pacific
  • F-NMX6 – 12:39 UTC – 08:39 Eastern / 05:39 Pacific
  • 5ZXX-K – 13:48 UTC – 09:48 Eastern / 06:48 Pacific

This was further complicated by the fact that at 2am local time in most locations in the US  Daylight Savings Time began, so the clocks did their annual “Spring Forward.”

Imperium leader Asher Elias asked us to “alarm clock” these ops… get up early, stay up late, whatever… in order to push these structures into their next timers.  I opted to take a nap on Saturday afternoon and then stayed up past midnight to try and go on at least the first op.

When I got on we had more than 2,000 people in our staging system, a number that grew past 3,500 as the first timer approached.

It looked like Fraternity and its allies were not going to contest the first Keepstar in ROIR-Y.  Leshaks were sent in to shoot it for the armor timer.

Leshaks at work on the first Keepstar

I was in Asher’s fleet of Stormbringers, and we jumped in when a small fleet of Tengus from Siege Green, and Frat ally, showed up and picked off a couple of Leshaks on the edge of the formation.

When that was done, we moved on towards X47L-Q, taking up station at one of the gate leading into the system.

Waiting on the X47 gate as bombers took runs at us

X47 is a location where we have fought over Keepstars before.  Back in 2018 we fought many of the same people over a Keepstar in this very system.

This looked to be the system where Frat was going to contest the timer.  As we lingered outside waiting for the timer to get close, Frat and PanFam had collected a good 3K players of their own on the Keepstar.

The X47 Keepstar Awaiting our arrival

Then the word to jump into the system came and the game’s troubles began as more than 6,000 players attempted to have a battle in X47L-Q.  CCP had reinforced the node for us, and was clearly keeping an eye on things.  But past history indicated that we were likely in for a mess.

CCP unironically using the word “Breaking” as we tried to set fire to the server.

Things were moving very slowly as we tried to load into the system, and once people got into the system, commands were taking up to ten minutes to get a response.  The savvy in the crowd had hit shift-control-alt-M to bring up the Outstanding Commands window to keep an eye on if the server was processing inputs.

past 6 minutes trying to lock two targets

Our structure shooting fleet, the Leshaks, got into the system and got with range of the Keepstar, but ran into one of our old known issues.  While everybody else was moving at 10% speed due to Time Dilation, which CCP uses to slow things down so the server can try to keep up, structure timers do not slow down.

So we had 15 real time minutes to start shooting while 6 seconds of game time was taking 6 minutes to execute… if your commands made it into the queue to be processed… so by the time they could start locking up the structure it was too late.

6K people in space around a structure though, a fight was going to happen and the Leshaks started brawling with a Paladin fleet.  We were going to get something out of all of this.

However, we were heading for another timer.  at 11:00 UTC every day is downtime, when CCP restarts the cluster.  Everybody gets kicked off the servers when that happens, and that time was rapidly approaching.

I was within range of some stuff on the Keepstar and trying to lock up some of the Paladins when downtime hit.

As close as I got

And the big log off came.

Downtime arrives

Pings went out to log back in as soon as possible to continue the fight.  We had invested the time, we were going to blow things up or go out in a blaze of glory.  The server, however, had other ideas.  While the cluster was up again soon enough, X47 itself was having problems.

At first the server was still loading.

Character selection failed

Then it was reporting as stuck.

The server is not happy

The EVE Status Twitter account was reporting that they were working on the issues, but that they were present.

I was able to get in fairly soon, maybe 20 minutes after downtime ended, when a lot of other people were piling in as well.  The server number climbed well past 3K again and I was on the Keepstar watching people who had been safety warped off returning to their locations, landing on grid.

And I decided it was time to call it a night.  Or a morning, it being nearly 04:30 local time.  I set myself to dock in the Fortizar we had in the system and was able to warp off and get tethered, but I declined to wait to get docked and went to bed, leaving the game up.

I came back this morning to find I had been disconnected.  But I was safely docked up.  I can leave my ship there and jump clone back to our staging.

You can see that there were a lot more people online than usual before downtime on the server graph from EVE Offline.  There were 26K people online then, and more than 6K were in X47, with even more in surrounding systems.  Pure Blind was a popular location.

EVE Offline player graph

You can see people trying to get online, then some trouble as we all got kicked out of the system again later on.

At its peak I saw numbers in local well past 6.1K.  The highest I screen shotted was 6,115.

Character in the system – 6,115

In the end Fraternity and its allies saved their Keepstar and without a doubt won the ISK war, as a lot of us were blown up on the Keepstar or trying to escape.

But the evening was not a total loss for the Imperium and B2 Coalition.  We managed to set the timers on the other three Keepstars, so the final hull timer fights will be coming this week at some early morning hour.  We shall see.

There is more to this story, including some word of a roll-back for the X47 system that did not restore ships that were destroyed but which pulled back people who had escaped from the system.  I do not know any details, but I suspect there will be more news about this as the day unfolds.  This, however, is all I have in me for the story this morning.  I may need a nap today.

Addendum:

Early battle reports for the active systems in Pure Blind show close to 370 billion ISK destroyed.

Battle Report Header

The Imperium and B2 Coalition make up almost 300 billion of that amount, most of it no doubt on the Keepstar grid in X47.

Somebody worked on another battle report that filtered out the third parties into their own column (Team A) and expanded the range of the battle to include the systems where four Fraternity Fortizars were lost during the same time frame.  There was a lot going on.

Realted:

More Titans Die at the Final X47L-Q Keepstar Timer

But not as many as before.

If the battle report I cooked up sufficiently reflects reality, a total of 20 titans were lost, down from the 56 destroyed last fight, with the split being 1 lost from attackers and 19 of the defenders titans being destroyed, along with the Keepstar itself.  The battle report shows 2 attacking titans lost, but zKillboard doesn’t show an Avatar being lost by Wotan Oden, so something still needs to catch up.  So it might be 21 titans down, with 2 lost by the attackers.

This, as I mentioned yesterday, all kicked off before I was even thinking about lunch at the office, but I brought my iPad along to stick in the corner of my desk to keep an eye on the battle.

Over in front of my phone, which never rings…

I do have to say that INN knew what data incoming views wanted to know with their overlay.  They had a counter for titans, supers, and specials destroyed, another for the local count, a count down clock for the timer itself and, once the fight started, a display showing the percentage of hull hit points left on the Keepstar.

Aside from the kill counter being a bit confusing… I assumed it was counting attacker and defenders blown up, but it was counting how many ships the attackers and defenders had blown up… that was all I needed running silently at the office.

Anyway, due to the above confusion about the counter I was wondering how the defenders lost a titan before the counter even finished.

Almost fifteen minutes left to go and already a titan down

But it was the defenders who manager to kill a GSF Erebus that was likely bumped, ended up exposed and blown up.

Then the fight actually kicked off and the counter began a lopsided swing towards the attackers.  Later on I heard that one of the things learned from the first fight was positioning.  To deal with the titans on the Keepstar, able to safely tether up quickly after a doomsday kill, Asher positioned our titans at the extreme edge of doomsday range.  That meant of the defenders, who were all over the Keepstar, only some of them would be in range to take a shot.  Unable to bring all weapons to bear on every target they were denied kills.

The attackers, both larger in numbers and grouped up in a tighter ball, had no similar issue and quickly started dispatching vulnerable defending titans one after another.

And then the DDoS attacks started, hitting Imperium coms, forcing the attackers to use text channels to coordinate targets as well as the EVE Online login server.

The usual “Well, of course X did this…” accusations flew, as always from people who have no special insight into the issue, but this attack didn’t help either side.  It imperiled the ability of the attackers to blow up the Keepstar and effectively ended their titan kill streak, while the defenders were unable to bring in additional titans they had staged nearby.  Leadership of both coalitions were unhappy with this state of affairs.

CCP Falcon got on the INN stream to talk about the situation.  The stream itself was dropped from the fight several times.

Back live with CCP Falcon speaking

CCP Falcon gave more information about the state of the servers as well as speaking about why the client end crashes on its own during such big fight, the latter often related to the client trying to allocate more memory than it can access.  This is something that won’t happen nearly as often once a 64-bit client is available, something Falcon said we ought to have within a year. (Until then this post on Reddit can help you avoid that sort of crash.)

All of which happened while I was still at my desk at work.

When I finally headed out the Keepstar was still up, but it was destroyed in the half hour it took me to get home.

On arriving home I logged in my alt, pre-positioned in X47L-Q in a cloaky ship, and warped on grid to see what I could see.  The Keepstar was gone, but the attacking titan fleet still appeared to all be on grid in the bubbles meant to keep them from warping off if they disconnected.

A mighty mass of titans

A directional scan I did of the area showed 466 titans, 322 force auxiliaries, and 191 super carriers.

A closer look at that titan blob shows the smaller capitals mixed in with them.

Zoomed in some on the blob

The area around where the Keepstar was located was still clearly staked out with its own array of bubbles.

Around where the Keepstar was

While there appear to be still some ships there, including several titans, those are all ghosts, either safely logged off or destroyed, but still showing up in space and on overviews due to some sort of server malfunction under the stress of load.  You could not target them, though that didn’t keep every new person who showed up from thinking they could get on one last titan kill.

That titan is a mirage

The wrecks though, they were still there and some enterprising pilots were off to try and harvest some of the loot on field.

An Initiative Mercenaries Rorqual looking to loot

While the battle was over there was still clean up to be done.  A fresh Baltec fleet was called in 6RCQ-V to help cover the returning capitals as well as collect up stragglers and those disconnected earlier in order to get everybody home.  We were bridged to the mid-point Fortizar, where titans were already beginning to collect.

A lot of ships hanging off that Fort

That Fortizar, and another not too far off, was the scene of a heavy interdictor massacre.  A fleet of HICs, as they are called, was sent in to delay the incoming fleets and ended up being slaughtered.

We moved on to X47L-Q where we picked up some subcaps that had been wandering around.  Then we were sent out to blow up wrecks, including the wreck of the Keepstar, in order to leave nothing of value on the battlefield.  Also on the list of things to blow up were friendly ships apparently adrift and not responding.  The only kill mail I was on for the battle was an allied Archon.  Again, we were not leaving anything behind, including free kills.

Then we headed back to the Tosche Station Fortizar and got a bridge back to the mid-point where we had to wait for 25 minutes due to jump fatigue.  While CCP cut back on those timers, jumping four times during a short period still leaves you with some down time.  So we got to sit and watch out bridging titan change the SKINs on his Ragnarok.

Maybe the prettiest

When the time finally came we jump we were out and able to dock up.  That was the end of the battle, with the current battle report numbers indicating that it cost the defenders about two trillion ISK.

Battle report not guaranteed 100% finished or accurate

The battle report has about 100 individuals from various third party groups, but their losses do not add up to much so I left them on the Imperium side of the chart.  Naturally, with this big of a fight the DOTLAN stats show X47L-Q as the most violent null sec system in the last 24 hours.

DOTLAN says…

Pure Blind got the top four spots.  The next two systems are on the way to X47, so are likely people getting blown up coming or going, while the final slot is our mid-point system where all those HICs died.

So that was that, the latest battle in the war of the Keepstars.  The war is not over.  There are certainly more citadels to assail, including the Circle of Two Keepstar in DW-T2I.  I don’t think the Imperium will be satisfied or think about turning for home until at least that has been destroyed.

Others who covered the battle:

X47L-Q Preliminaries at Tosche Station

The north has been simmering since last week’s titan destroying battle in X47L-Q.  That fight was just the penultimate round for the NCDot Keepstar in the system.  The armor timer was beaten, leaving open to opportunity to destroy the giant citadel today.

Preparations for what might be the final battle over the station have carried on since.  I mentioned an operation that we ran on Saturday to cover the deployment of a Fortizar in X47L-Q on the same grid as the Keepstar.  That set a three day timer before it would be set.

The wait for anchoring begins

The deployment timer for that came due last night and we formed up to cover it again, this time to see that it went online.  Two subcap fleets were called up, a Baltec fleet under Thomas Lear and a Cerberus fleet under Asher Elias.  I already had a Scimitar to fly logi for Cerbs from a fleet the night before, also to cover a citadel coming online, so I went with Asher’s fleet.

Minmatar Liberation Day SKIN on the Scimi

Both subcap fleets were bridged to a mid-point system early to wait on citadel until the timer hit.  The subcap fleets hung there with the capital fleet that was also called up.  We were serious about getting this Fortizar online, so there were titans, super carriers, and faxes out for the fleet.

I had an alt in X47L-Q cloaked up on grid with the Keepstar and our Fortizar in order to see what was going on.  Watching the system, it did not seem to be as active as one might expect if a battle were expected.  There were fewer than 150 people in the system, many of them Imperium pilots.  We had plenty of eyes on things.

The count in the system went up as the timer transition moved closer.  First Black Legion arrived with a fleet of Muninns led by Elo Knight, followed by NCDot and their own Muninn fleet.  Local moved above the 500 mark, and then the Fortizar anchored and began its 15 minute repair cycle.

Power Converters available soon

The locals put their Munnins in range of the Fortizar and opened up, pausing the timer easily enough.

Munnin mass flying about

But the cyno for us went up shortly and we jumped in, docked up, then undocked to get around the tether delay, the headed on out towards the Munnins.  The Baltecs were there as well, along with a bomber fleet under Dabigredboat and the capitals, so the Munnins withdrew after a short clash.  We moved back to the Fortizar to tether up and keep an eye on things.

Hanging on tether under the Fort, Keepstar in sight

Asher told us then that Zungen from Black Ops had decided to try and start anchoring another Fortizar, no doubt hoping that all eyes would remain locked on X47L-Q.  However the locals could see that we were serious, with caps on field, something they didn’t seem keen to counter at the moment, so the Black Legion fleet broke off and went to kill Zungen’s Fortizar.

At some point, as we hung on tether, a Minokawa force auxiliary of ours ended up on the Keepstar.  Asher had us align and we warped in to try and shepherd it to safety, but we arrived just in time for the Keepstar doomsday to hit.

Cerbs caught in the arc… also, Caroline’s star!

We lost a couple of ships in the fleet, but the brunt fell on the Minokawa, which began to come apart.

A subcap explodes as the Minokawa begins to fail

A few of the locals in the NCDot Muninn fleet, which stayed behind, got in range to get on the kill.  We were able to return the favor by popping some of them, but the Minokawa exploded all the same, the Keepstar having done 99% of the work.

During that exchange the hostiles managed to headshot Asher, blowing up his Phantasm, despite logi getting reps on him right away.  We went to a backup anchor, The Pink Pansy, and shot a few more hostiles before everybody withdrew to their citadels to tether up.  Asher was able to reship into a Sleipnir and carried on leading the fleet from that.

Meanwhile, a few systems over, Zungen’s Fortizar was destroyed, so the locals got their success for the night.  Well, they got the Fortizar and slaughtered a host of bombers that flew over to try and defend the citadel.

When the repair timer on the Fortizar in X47L-Q finished up and the citadel was secure, the subcaps headed out to see if we could catch the hostiles from the other fight.

Subcaps smacking into a gate after using MWDs to get clear of a bubble

We ended up behind them, catching up with them on the gate in O-N8XZ, where a few shots were fired and a couple of ships exploded, but no decisive clash took place.

When that had peter we headed to one of our citadels to sit with the capitals while their jump timer cleared.

Sitting on another Fortizar, waiting to go home

When the capitals were ready to go they began jumping back to our Keepstar in 6RCQ-V.  We were bridged back as well and docked up.  The operation was over, lasting a little over 100 minutes from form up to dismissal.

Operationally, we accomplished what we set out to do.  We have a Fortizar on grid for the Keepstar final timer.  ISK-wise, we would have done very well had the second Fortizar not been dropped and lost along with so many bombers.  That cost us the ISK war according to the battle report I put together.

Battle Report across Three Systems

The numbers of players on the battle report are comparable, and the ISK war was in our favor in X47L-Q, even with the Minokawa loss.  But roping in all of the events across three systems seems like a more fair assessment of the evening.

All of which leaves us waiting for today’s events.  Before this post goes live… the joys of scheduled posts… fleets will have formed up and moved into the jump range or on grid in anticipation of the timer on the Keepstar running down.  A fight seems almost certain as there was a report at NER on Monday that Pandemic Legion, Pandemic Horde, and NCDot were moving capital ships away from the southern front and their war with TEST and towards the north and the coming Keepstar contest.

Before I am likely to even have considered lunch, the fight will have begun as the 30 minute repair timer begins.  Time dilation will likely keep any fight that occurs on the field long enough for me to get home from work and peek in… my alt is logged off in the system… and maybe even join a reinforcement fleet.

The question is really whether or not this will be another titan bloodbath.  Both sides no doubt learned from the last fight and nothing has changed since then, so it will be interesting to see how the two sides adapt to the situation.

Anyway, tomorrow’s post will be, at a minimum, the results of the fight.  I cannot cover the drama over this Keepstar and then not report the final result.

Smaller Operations in the North

Between the big battles, like we saw at X47L-Q last week, there are thousands of smaller ops that undock to take care of business and look for fun and targets of opportunity.  Saturday night saw Asher Elias, the sky marshal who has been running huge multi-fleet operations with hundreds of super carriers and titans following his orders, able to return to smaller fleet ops as Reavers formed up Ishtars and undocked.

Once again leaving the station

He has business for us to attend to and we headed to X47L-Q.

There the first thing we did on entering the system was warp to a cyno on the NCDot Keepstar and pop the ship running it.  Sitting exposed right on the hostile structure, we quickly turned about and warped off, then headed back to a point on grid with it again.

On grid with the Keepstar as it counted down

We had a couple of things on our plate.  One was a matter of expedience.  While we were there and able to fly cover, a call went out to cap pilots who might still be stuck logged off on grid after last week’s battle letting them know that they had an opportunity to log in and jump out of system.  A few pilots too advantage of the opportunity.

Keepstar further back

However, our main task was to cover a new structure being dropped in the system.

Fortizar deploying

A Fortizar named Tosche Station was dropped and we were there to watch it for the 15 minute deployment timer, during which it was vulnerable to attack.  This was part of the change to Upwell structures that went in last last year.  They are now vulnerable for 15 minutes when first dropped and then for 15 minutes at the end of their anchoring sequence.  During that time they are both easy to shoot, as they are unfitted and cannot shoot back, and can be destroyed in a single fight.

However, save for a single Pandemic Horde Cormorant, none of the locals sought to interfere with the structure during that vulnerable time.  The structure made it through and began to anchor.  It was good for three days, after which it would be vulnerable again before coming online.

The longer anchoring timer

We shall see if the locals care to form up to keep it from going online to keep us from having a structure on grid with their Keepstar before the final fight for that kicks off.

After that Asher had us head out for another destination in a hurry.  We flew into Tribute, home of NCDot and Pandemic Legion, and through systems I remember both from living there are from the battles in them over the years, to M-OEE8.

There tackle had run ahead and pinned down some targets for us.  Arriving on grid we found two dreadnoughts, a Phoenix and a Revelation, as well as two Rorquals.  We went after the Phoenix first.

Phoenix under attack while a Rorqual sits in its PANIC bubble

Even as we got there one of the Rorquals had already set off its defensive PANIC module, a protective bubble meant to keep the ship alive for a while in order to let help form up and rescue it, before we had had the opportunity to shoot it.

The Phoenix went down, and then the Revelation, before we were able to get started on the more expensive Rorquals.  By that point the PANIC module had run down on the first one while the second one put its up after we poked it a bit.

Foreground Rorqual dying while the other is in PANIC in the background

After that, we raced off to M-OEE8, a system of legend and PL’s capital, complete with Keepstar.

During this some hostile interceptors showed up with a mind to rescue the remaining trapped caps, but they did not fare too well.  On warping in we were able to divert drones to them, killing a few as the others warped off.  After a couple runs at that they kept their distance, waiting for a target of opportunity.

When the first Rorqual was dispatched we motored over to the second and setup around it waiting for its PANIC bubble to fade.  When it went down we started in, but then were told to pull drones.  Jay Amazingness Thomas Lear had a Baltec fleet in the area and Asher wanted to let them come over to join in on the kill.

Baltec fleet firing on the Rorqual

That additional firepower made short work of the Rorqual and it exploded in the dramatic fashion to which we have become accustomed.

Rorqual goes boom!

All four of the capitals were in Rate My Ticks (ticker: WERMT), which is Pandemic Legion’s rental alliance.  Both PL and NCDot still generate income by renting space as their other sources of passive income have dried up.

We then cleaned up the deployed warp disruption bubbles that they had laid about to keep people from warping directly to them from the gates and then started to head back towards home, past more structures.

Tribute is full of structures

As we and the Baltec fleet moved back towards Pure Blind we were shadowed by the hostile interceptor fleet, which was waiting for a straggler or somebody who didn’t align so they could pick them off, as well as flashes of time dilation.  Pushing a couple of fleets through an otherwise quiet region is enough to tax a server that otherwise hasn’t been reinforced.

On the way back we stopped again in X47L-Q in order to clear off some drag bubbles from a POS that was setup as a trap.  We were able to clear the bubbles, though the affair kept the logi wing busy as the tower shot at people, constantly switching targets.

Extricating ourselves from the tower was a task in and of itself, as the warp disruption batteries kept hitting people as we aligned to warp out.  Asher asked if anybody was pointed before he warped, the heard an affirmative only after he had warped us, so we turned around and headed back to try and rescue those caught.  We lost an Ishtar that way before we finally got off grid.

We also lost the fleet Impairor.  One person who logged on to go with the fleet didn’t have anything handy besides a rookie corvette, so brought that along for the fleet.  It made it through, getting on all the capital kill mails.  However, it got blown up at the POS tower, though the kill mail shows that the pilot took the effort to fit it up to be useful.  Tackle corvette!

After that we headed back to our staging and stood down.  Not a bad fleet at all.  It is nice to get back into the smaller ops that Reavers do.

Asher said on The Open Comms show last Friday that our whole SIGs and squads campaign in the north owes its origin to Bigbilltheboss who, after the Hakonen deployment didn’t want to bring all his dreadnoughts back home to Delve. (We came back from that about a year ago at this point.) So setup shop to drop on the locals ratting and mining and found the fields to be rich in targets.  Then we, and BlackOps, and TNT, and Space Violence all ended up in the north, where we have been deployed since at least November.  A long and fruitful deployment it has been too, with a lot of small fleet actions.

But more big ops are coming.  We will have the Fortizar to defend on Tuesday and then the final timer for the NCDot Keepstar on Wednesday.  Expect CCP’s servers to be heavily taxed once again as we see if more titans die.

Clash of Titans in X47L-Q

The event started warming up at about 17:00 UTC, which was 10am local time for me, so I was at work.  But I could watch coms on my phone and follow the progress as events unfolded.

The source of the conflict was a Keepstar timer, so the trend of the war continues.  NCDot dropped a Keepstar in Pure Blind in X47L-Q to support its allies facing the Imperium.  That system put it in range to support the Circle of Two Keepstar in DW-2TI in Fade.  That also put the CO2 Keepstar between it and the Imperium staging in Cloud Ring.

It was, however, quite close to NPC null sec in Pure Blind, where Imperium SIGs and squads have been active since November of last year, and its position also put it astride the route to Tribute, NCDot’s home.

The fight itself was over the armor timer for the Keepstar which, depending on who is speaking, either doesn’t really matter or is the most important timer.

As I have noted before, to kill an Upwell structure like a Keepstar there are three fights that need to happen.  The shield attack, the armor timer, and the structure timer.  Successfully breaking through the citadel’s shields starts things off and can be done at any time.  The following two fights come at specific times.

The argument against the importance of the armor timer rests on the obvious; the Keepstar doesn’t die if the defender loses.  Very simple.

The argument for the importance rests on the idea that if the defender loses the final timer, they are stuck on grid, unable to tether or dock, thus left to the dubious mercy of the victorious foe.  You can lose the armor timer and still find safety.  Losing the final timer means a need to find an exit.

Either way, it wasn’t clear that the fight was going to happen.  Both sides were ramping up for it, however there was a DDoS attack on the game yesterday morning that was causing people to get dropped and leaving them unable to log on.  This rather ironically occurred about when CCP posted a Dev Blog about issues with the game earlier this year.

However, the CCP team was able to get that in hand before the timer hit and I saw the pings go out for fleets.  Ships were forming up and the battle was on.  Cynos went up and ships were bridged in, the system having been captured by NCDot too recently for them to be able to put up a cyno jammer.

A couple of people started live blogging things.  NER had a thread up on Reddit, while INN put one up on their site.  From those I was able to watch things unfold from work.  It looked like both sides were willing to drop titans on the field and battle soon became a measure of who was killing the most of the big ships.

Things seemed to be going in favor of the defenders on the titan count.  While the attackers managed to kill a Vanquisher, a very expensive faction titan, overall the count was going against the Imperium by almost 2 to 1.

Some of the Imperium leadership was on record before the battle saying that we would trade two of our titans for an enemy titan and feel we’d come out on top due to the economic power of Delve.

Of course, it is one thing to say that and another to see it actually happening, especially when our own faction titan landed on the chopping block.  The first Molok to die in the game went down during the fight.

As I finished up with work I went to try and slip into the system to see what was going on.  By then the live blogs were starting to taper off as those who needed to get up in the morning wandered off.

I managed to get into X47L-Q in a Purifier stealth bomber, joining nearly 4,000 other capsuleers as I crossed slowly into the system.

I am in the system, almost…

I was even able to get on grid with the Keepstar but I hadn’t reduced the video settings to put myself in “potato mode” and the client objected to this strenuously, closing down repeatedly until I gave up and went to have dinner.  At some point my ship was in system long enough to get blown up, so op success I guess.  But it seemed like I might just be reading about this battle on Reddit.

Later in the evening though, when the timer had been won by the Imperium, thus setting up a return match, and the EUTZ players were starting to fade, the call went out for USTZ capital pilots to get online an in various fleets to drop on targets of opportunity.

This looked like my chance.

I won a Naglfar as a prize for the Reavers race we had way back in December and it has been sitting in a station waiting for an opportunity like this ever since.

Nag in the hangar… and of course I bought a SKIN for it!

I got in fleet and made sure I was ready to go.  My hope was to be able to drop on a titan.  And a titan came up as the first target, but I did not “x up” in time to be called for that drop.  But another target was said to be coming up shortly, so I undocked so as to be ready to go.

On the undock about to get bumped

I did remember to set my graphics to “potato mode.”   I never do that, and I tend to pay for it in big fights, but I like to see pretty pictures dammit.  You must suffer for beauty!  This time though I wanted to get in and stay in if I had the chance.  So I dialed everything down.  Gone were the shiny, high res textures, but we were called and told a cyno would be up for us in a moment, so I was ready to go.

Then it was up and we jumped, the tunnel speeding along until we started to hit the X47L-Q server, at which point the animation, like everything else, slowed down to 10% speed.  That took a while, but people eventually started to land.  Our target was a Nyx that had disconnected and had been caught coming back into the game.

Then I had to do all the things, get myself in siege mode, target the Nyx, put my heavy warp disruptor on the target because I was close enough and wanted to help hold him in place, and none of the buttons were responding, which is often the norm in these fights.  Eventually siege went greed, and the warp disruptor went live, but I managed to toggle my guns on then back off, so I was set to unleash just one volley.  But that was the minimum I needed to at least get in the fight.

Potato mode Naglfar firing at last!

I had to tinker with things.  I had started the guns up again when I noticed that I had loaded long range ammo.  That made sense because you never know where you’ll drop, but I was close enough to want to swap to shorter range, higher damage ammo.  That meant cycling the guns off again, going through the reload cycle at 10% tidi, then getting the guns going again.  I made it happen, but all that fooling around probably explains my low position on the damage list for the kill mail.

The wreck of the Nyx

Things were going well enough that I started bumping up my graphic settings a bit, so that wreck is not full potato mode.  Tidi even jumped up to 14% at one point, before heading back down to 10%, indicating that the server wasn’t as swamped as it was earlier in the day.  But there were only about 2,600 people in system and the defenders were attempting to de-aggress and dock up or jump out.

Then we had to wait for the siege modules to cycle down.  A dreadnought in siege does a lot more damage, but cannot move or jump out, so you’re stuck there until it is done.  I had three minutes left on my timer, which meant 30 minutes real time until I could do something.  But coms were enough to keep me entertained.

Leadership was quite excited.

As I mentioned, in the first half of the fight the Imperium was losing two titans for every one we blew up.  But as the fight went on we kept piling in more pilots at every opportunity while the defenders began to try to escape once the fate of the Keepstar timer was set.  The aggressiveness of the Imperium set the titan kill totals back towards an even balance, with the end result being something around 29 titans lost on each side [final score seems to be defenders lost 29, attackers lost 27 in the system], which is the second largest loss of titans in a single battle, behind only B-R5RB.  (Infographic about that battle here.) I haven’t seen a final count, and zKillboard is still a bit wonky this morning, but to win the objective and trade titans one for one is a big op success for us.

The final titan kill for the Imperium was one that got bumped off of tether by Jay Amazingness then quickly killed by mass doomsday fire.

After that it was clean up.  There were a few more smaller targets of opportunity, but it was mostly about getting people out of the system.  Our group got out of siege and jumped to the extraction cyno lit for us.  There were efforts to communicate with people who seemed to have gone AFK on grid with the Keepstar, including trying to find people who might know them personally to call them and get them to jump out.  Most ships seemed to find their way home, but there were still plenty of people who got dropped and called it a night.  The defenders set up a bubble camp to catch people logging in this morning.

Bubble camp in X47

As with the bubble camp at UALX-3, there are lots of ships and fighters waiting in that bubble.

This is waiting for you

As I said, final numbers are not up yet.  I have heard a few estimates, but nothing concrete yet.  There is a nice graph estimating the ISK war up on Reddit.  And DOTLAN confirms that a lot of stuff died in the system yesterday and early today.

Pure Blind saw a lot of action

I’ll link any final result posts at the bottom when they show up.

And, of course, this was only the armor timer.  The final fight has yet to come.

Timer is counting down

So at about the same time next Wednesday everybody can long in and do it all again, this time for keeps.

Since I missed out on the main fight, I at least have some links to Imgur galleries of other people’s screen shots, if you are interested.

Other reports on this fight: