Tag Archives: Z9PP-H

TEST Stands Down on the 4-EP12 Timer

I am the man who arranges the nodes
That run the game of EVE Online
I spin them around and bring some down
Whoops! Was that a battle there?

-CCP IT Song, sung to the tune from Tetris

One result of yesterday’s aborted battle at Z9PP-H was that when the reinforce timer for the infrastructure hub in 4-EP12 came up, TEST and friends could not muster a force to finish it off.  Not the first time TEST has had problems mustering forces during the war in Fountain.  This time though, there were special circumstances.

North Fountain - July 5, 2013

North Fountain – July 5, 2013

4-EP12 is an important system in that it has the only station in Fountain currently held by the CFC.  TEST should have contested it.

The reason TEST couldn’t collect enough forces for a fight over 4-EP12 is that a lot of there fleet is still sitting, logged off, in Z9PP-H.  When the node remap error happened, it logged everybody in the system off in place.  TEST saved about 100 carriers and an untold number of battleships by simply telling everybody not to log back in.

Immediate problem solved!  Though there were still a lot of ships blown up.

Ship kills in ZP99-H in the last 24 hours

Ship kills in ZP99-H in the last 24 hours

Longer term, however, TEST still has to get all of those ships out of the system, which means getting people logged on and safely back to Karan, their staging system in low sec space.

This is not an impossible task.  While we know exactly where they are, nobody is keeping a 24/7 watch on the location.  As I understand it, they had already managed to slip about 30% of their marooned forces out by the time the CFC started assembling fleets for the 4-EP12 timer.  So no joy for TEST.

And no fight for the CFC.  We had three Megathron fleets out and about.  I managed to get in the second fleet under Vily.  And while we expected no battle, we still had to form up and be there to ensure that nothing went awry.

On the way we shot a couple of sovereignty blockade units that had been dropped on CFC held systems and we put the infrastructure hub in Z9PP-H back into reinforce.  So there is another timer running and another battle coming.

The timer is counting down again

The timer is counting down again

While we were shooting the ihub in Z99PP-H, one of the logged off TEST pilots decided to try and log in and escape.  Some seriously bad timing.  He tried to get away, but we caught him on the gate.

Smog890 loses a Vulture

Smog890 loses a Vulture

After that it was off to 4-EP12.

In 4-EP12 we stood guard on the ihub for a while, where a TEST bomber fleet actually got a decent run at us.  They didn’t kill any Megathrons, but managed to kill off some of our support ships.  Their second run failed however and they lost a chunk of their bomber force.  The irony of the whole episode is that, had the node remap gone off correctly and not ended the battle at Z99PP-H, TEST would have had a larger number of pilots available today and might have been able to fight for the timer at 4-EP12… though I am guessing TEST would rather have those carriers.

After that, we went off to kill the SBUs that were still on the system and then stood by in a POS while the ihub was repaired.  Everything safe and back in place, we were bridged out to J5A.  From there it was back to our own staging system to stand down.

Bridging Out

Bridging Out

It was mentioned in coms that TEST was having a State of the Alliance meeting while we were out at 4-EP12.  I imagine it opened with a prayer of thanks to the patron saint of server administration incompetence.  I suspect there will be a recording of the meeting along with a summary up on The Mittani before the day is out.

My Guns Jam at Z9PP-H

The call went out over Jabber.  Something was happening in Z9PP-H and we needed some fleets up right away.

Still flush with war enthusiasm, a Megathron fleet filled up under Laz and a second one was formed up under Mister Vee.  I managed to get into the second fleet just before it filled up.

Mister Vee moved us right along.  We were undocked and off to the fight in no time.  We arrived in Z9PP-H and Mister Vee had us load medium range ammo.  We then warped straight into the thick of things, landing in range of a host of hostile carriers.  We did not make any headway against the carriers, and we warped off after a short stay.  When we landed, Mister Vee had us load antimatter rounds and then changed it to spike rounds, which are the longest ranged projectiles. (Hybrid ammo chart)

At that point, some combo of time dilation, warping around, and reloading the guns caused the guns to jam.  When we landed back on the hostiles and Mister Vee started calling targets, all I got was this.


I figured with tidi nearly in full effect, maybe it was just taking a bit of extra time.  I waited.  No change.  A reload takes 5 seconds, so even at 10% tidi the operation should take less than a minute.

I tried loading the guns with different ammo.

I tried unloading the guns.

I tried ungrouping the guns.

Each of these operations informed me that the guns were in the process of being loaded with charges.

Meanwhile the fleet seemed to be knocking off hostile battleships one after another.  We were firing at over 100km in range so I couldn’t throw my drones in to help.  So I sat there, sailing along with the fleet, clicking various buttons trying to get the guns to respond.

After a while we warped out to a POS in system.  Once in there I exited EVE then launched it again.  The guns were still jammed.  When Mister Vee warped us back into the battle, I went with the fleet.  I did actually serve a purpose, as at one point I became the primary for the hostiles.  They were shooting a toothless target.  I was saved by our logistics crew and the hostiles targeted somebody else.

We popped in and out of the fight.  At one point I left the fleet and jumped through the 7-8S5X gate and back in hopes that a system transition would fix the problem.

It did not.  I jumped back into Z9PP-H with my guns still jammed.

During one lull I logged off and went and shaved, thinking maybe a longer duration might help.  It did not.  The fleet was actually still about where I left it when I got back, as the battle had been put on hold while Laz went to the bathroom.


I asked in fleet and nobody had any new ideas.  I even opened up the in-game Help channel, which is generally not very helpful for questions more complicated that “how do I undock?”  But I was desperate.  No help was to be had there either.

Eventually, sick of this routine, I decided to just head back to B-D so I could dock up and hopefully fix the problem.  The intel channel said the route was clear back to B-D, but I still managed to get caught in a bubble crossing the system.  I was able to turn around and warp out of that.  I next landed on the YZS5-4 gate, which was also bubbled, but I did not mind.  I aligned for the EI-O0O gate and then a few hostile pods landed around me.  I deployed my drones hoping to get some sort of kill mail today.  And then the hostile Dominix fleet landed on me and it was time to forget my drones and warp out.

This time I landed right on the EI-O0O gate and was on my way.  I managed to get back to B-D without incident.

Upon docking I opened up the fitting window and figured I was seeing the problem.  Some of the guns were loaded, others were not.


So I unloaded those guns and undocked to try and load the guns.  No luck.  Same message as before.

I docked back up and tried to unload the unloaded guns.  No change.  I tried to unfit some of the guns.  No change.


Nothing I could come up with would fix the problem.  My last hope on this is that the next downtime with reset whatever timer got stuck as part of this operation.

I had to run off shortly after that in any case. And the fight got terminated by CCP, saving the TEST carrier fleet. People were unhappy all over.  I was off at a party by the time that all happened.

There is the official we screwed up again message from CCP and coverage of the event over at The Mittani (with editorial), EVE News 24, and Poetic Discourse so far.  Or, if you prefer your EVE news in German, there is a post up at Gamers Global.

Anyway, with no way to actually shoot at the enemy, I had time to take plenty of screen shots.