Tag Archives: Zed Starshine

Four Years of Reavers

Another year has gone by and somehow I have managed to not get kicked out of the Reavers for either lack of effort and marginal competence.  It must be my strict adherence to the dress code and a willingness to fly whatever doctrine that Asher dreams up that has saved me.

Reavers forum bee

As I do every year at about this time, since I still haven’t bothered to nail down an official founding date for the SIG, I review what we have done since last anniversary.  I probably should hold this post for Monday, as the 15th is probably the right date.  But I don’t have anything else set to post today, so here we go.

For those wishing a fuller history of the SIG, past anniversary posts.

To quickly sum things up:

The first year was the glorious start, with deployments deep in enemy space that early members still talk about.  It also saw us adjusting to null sec changes including jump fatigue and Fozzie sov.

Year two was tumultuous as the Casino War occupied the coalition from January through June of 2016, followed by the conquest of Delve once we fled the north for a new home.  Both events called for lots of fleet ops, but left little room for the traditional Reavers role.

Year three saw us ranging out again as our home in Delve was secure.  We camped CO2 in Impass and based out of Curse to find fights.  Then there was the Hakonen deployment where Reavers had some special tasks during the big Fortizar fights.

Which brings us to year four, with the usual map comparing the year as it started and ended.

October 2017 and 2018 compared

A lot changed in the east over the year, but most of our time was spent in the northwest.  But there were changes there as well and some parties came and went in between those to map time points.

Not too long after the three year anniversary post the SIG deployed north to an NPC station in Pure Blind.  I was a bit late to the party.  I have moved all of my stuff out of Delve and was thinking about taking a break from the game.  But I figured there was a deployment going on and I could take a peek in on that.  I caught up quickly, flying a bomber up to join in the fun.  This became the “Zungen Ops” era for us.  It developed into a combined deployment with Reavers and Black Ops.  Inspired by Bigbillthaboss3, who didn’t want to move his suicide dreads back to Delve after Hakonen, this ended up being our focus for most of year four.

Our area of operation for most of the deployment was Pure Blind, Fade, and some of Deklein.  As you can see from the map, when we started out Mordus Angels owned much of Pure Blind and Pandemic Horde was living in Fade, while Guardians of the Galaxy was up and Deklein.

Things started mostly with bomber drops on ratters and miners, cynoing in a dreadnought now and again to help skill larger things.  There was also Asher’s VNI fleet doctrine, where we went after the locals in the same ships they used for ratting.

There was something of a break for a bit towards the end of the year, though we did do a special Blaze Fleet in Armageddons as well as running the first of our races, organized by Ranger Gamma.  I won a Naglfar in that race.

January saw us distracted by the Million Dollar Battle in 9-4RP2 while in February Pandemic Horde moved from Fade to Geminate, leaving a hole in the north and removing our most persistent adversary.  We also got changes to citadels, making them quicker to kill if unfueled as well as letting us shoot them any time we wanted, at least for the first timer.

Returning to NPC space in Pure Blind found our citadels gone and our station bubbled.

The situation upon our return

Guardians of the Galaxy tried to step in and suppress us on our return, going almost a full week trying to bubble us and camp us before wandering off.  There were also POS towers on every single moon in the system, which we slowly killed off.  But not before we spent time annoying the enemy by hitting them at random over and over to set off alliance wide alerts.  There were lots of little operations around that activity.

Somewhere around then the theme of the year emerged, which was Asher bringing up delicious Kirkland protein bars.  I don’t recall exactly when or why that became a thing, but it very much became a thing.

After trying to expand into Fade, Mordus Angels collapsed not too long after our return, with a couple corps defecting to the Imperium.  There was also the brief but odd exchange between Asher and Strange Juice over a video of GotG shooting an undefended tower.  Also, 3 2 1 Kenshin!

TNT, which had been staging in the North for a while began working with us more regularly and Space Violence decided to join the party in Pure Blind, which eventually led GotG to adopt a policy of not forming to fight us in the hope we would get bored and go elsewhere.  But Reavers love nothing more than shooting undefended structures and deploying our own.  We even chased them into Venal for a couple of days.

Along the way we discarded the VNI doctrine and swapped to Ishtars, starting with a shield tank then swapping to an armor tank.  That meant sending my Basilisks back to Jita and shipping out Guardians and an Oneiros, the latter of which managed to survive through the rest of the year.

Of course, the biggest issue for Reavers was that CCP took our trademark jacket out of the New Eden Store.  We have appealed for its return, but have had no luck.  The remaining jackets on the market are very, very expensive.

Wilhelm with the jacket

Meanwhile, the foundations of the next war were being laid.  TEST evicted Pandemic Legion from Providence in week, reversing PL’s long campaign to take the region.  That left PL looking for revenge.

Providence changed over the course of a week

As that was happening the Imperium was clearing out Fountain,  Federation Uprising ended up owning some of Cloud Ring as The Culture collapsed, and the number one target on the Imperium hit list, Circle of Two, moved into Fade.

Reavers had its third race… I missed the second one… where we ended up racing through TEST’s space. Asher asked Vily to blue him so he could use their jump bridges.  Soon enough we’d all be blue to TEST.

Then war opened up, with PL and the Winter Coalition attacking TEST and Legacy Coalition in the south.  That led to the struggle in UALX-3 where TEST lost a Keepstar, but trapped a host of the attacking fleet while dropping another Keepstar in the same spot.  That one lived.  And while the hostiles broke their fleet out, that set of battles pretty much ended their drive in the south.

The Imperium teamed up with TEST and borrowed a Keepstar to drop in Cloud Ring in order to open up a second front in the north.  I am not sure we asked FedUp in advance if we could set that up in their space, but the fight over it in 6RCQ-V was the first real chance for the coalition to demonstrate is super cap power.  The Imperium won, the Kirkland Protein Star was deployed, we had a foothold on the doorstep of Fade, and the war was on.

Asher, as Skymarshal of the Imperium forces, which put him in charge of all the toys, was kept busy for most of the war, though he found time now and again for Reavers.  Zed Starshine ended up leading us out on ops in the north as Reavers did their bit to help with the war effort.  But there were plenty of coalition fleets to go on as we destroyed hostile citadels, including a number of Keepstars.

Eventually we wore down the north.  They lost multiple Keepstars in a single day.  Circle of Two announced that it was evacuating from Fade.  And GotG paid us in faction Fortizars to go away.  That included all SIGs and squads in the north.  So Reavers packed up and went home with the rest of the coalition for a break.

That isn’t all that Reavers did, but that is all I ended up posting about.  It is at times like this where I wish I had done some more posts about smaller ops, but I think I at least captured the theme of the year, which was spent in Pure Blind attacking the north.

And our break ends up being at just the right moment to close off year four of Reavers.  Asher already has plans for the start of year five, but we’ll get to that soon enough.

Always Something to Clean Up in Space

After having caught the first move op back to Delve last week I wasn’t sure what I was going to do with myself in New Eden.  I haven’t ratted in over a year, and I haven’t mined in much longer than that, and have no desire to do either.  When you see those Delve numbers on the monthly economic report, I contribute nothing to those two categories.

Meanwhile the peace in the north has meant few strategic operation opportunities.  I like strat ops because the have a goal and I am a very goal oriented person.  Roaming just to roam, unless it is with Reaver, isn’t something I enjoy.

Fortunately it appears that NCDot was looking out for me.  It must be because I am friends with Matterall.  They left a couple of Astrahus citadels in Aridia set for US time zone timers, so when a fleet went up to go shoot them I was awake and ready to go.  It was going to be Hammerfleet doctrine, which is built around the Ferox battlecruiser, which meant that I would get to show off the Cordite Blossom SKIN that CCP briefly offered as a fundraiser back with the September update.

Cordite Blossom Ferox at a jump bridge

The fleet was under Dave Archer and, of course, he didn’t tell us what we were up to, just that it was a strat op.  The presence of spies and the requirements of operation security means we rarely get told much until something is already happening.  But that it was a strat op in a doctrine that is often used to shoot structures, and because there was a small carrier op under Zed Starshine going with us, it seemed like a good bet that there was a citadel out there that needed bashing.

And that we took the jump bridge to 1-SMEB pretty much guaranteed it was in Aridia.  So off we went, shepherding the slower carriers that would be used as the firepower for the shoot.  Getting there went smoothly, except for the point when somebody in the fleet set off they cyno by accident.

That wasn’t what he meant to do

That sort of thing doesn’t happen as often as it could.  But it was quiet enough in the area that we left him behind and he was able to catch up.

The Astrahus itself was being gunned, so as we orbited the structure it threw various things at us.  For the most part that kept logi awake with something to do.

Paints and webs on somebody

The unaware and incautious were in trouble however.  Small stuff had to warp off to stay safe and the few people who did dumb things, like lighting their microwarp drive when a bomb was coming in, paid the price.  But losses were minimal.  When the heard had been culled of the incompetent the gunner started in on our drones and we had to pull those and pick up with guns.  However the fighters from the carriers carried on without issue.

Unfortunately, this shoot was just for the armor timer.  There was no kill mail to be had.  The kill was set for three days down the road.

Timer counting down

Then we moved to another system and did it all again, shooting another gunned Astrahus to take care of another armor timer.

The Ferox line and a planetary atmosphere

That set up another timer for a kill next week.

After that it was a quick run back to 1-SMEB where the carriers could jump and we could take the jump bridge back home.   So I managed to get in on at least one fleet this month and helped clean up some hostile structures.  We’ll see if I remember to check for the fleet that will go get the final timers and the kills.

CO2’s Keepstar Reinforced in DW-T2I

As expected, with our own Keepstar safely installed in 6RCQ-V the night before, operations directly against Circle of Two in Fade began.

Fade is not a big region, and while CO2 also holds a bit of Pure Blind as well, the bulk of its holdings are in Fade, including its capital and Keepstar in DW-T2I.  So that system and Keepstar are not far from where the Imperium’s own Keepstar is now planted as well as being close to NPC space in Pure Blind where Imperium SIGs & Squads have been based for the last few months.

Fade Map with Locations noted

Fleets were called up for various tasks last night, including Reavers.

I actually missed the initial ping, but reports were that nothing really happened and I managed to get online and catch up with the fleet as we headed off to DW-T2I.  There we hung out for a while on one of the Raitarus we have anchored in the system, waiting to see what CO2 would do when another group started shooting their Keepstar.

We spend a lot of time hanging around structures

While somebody was at the helm of the Keepstar and using its weapons to hit the attackers, no resistance showed up in ships, so we were allowed to run off and shoot something on our own.  Our target for the night was the Draccous faction Fortizar that replaced the station in system when CCP did the great outpost conversion back in early June.

CO2’s Draccous Fortizar

We approached this with some caution.  We were not a big fleet and a Fortizar’s defenses are not without teeth.  But nobody was at the helm and when scanned we found that only the default fittings that came with the conversion, the rigs and services, were there.  Without defenses we were clear to fly around and let our drones reinforce it… and goof off a bit.

HarleyQ trying to catch up to us

Aside from a lumbering point Proteus falling behind the fleet… somebody may have webbed him… the shoot went without incident.  The armor timer was set to go early on Saturday.

Draccous Reinforced

After that we warped over to the gate that would send us in the direction of home.  That gate is on grid with the CO2 Keepstar and we stopped to watch the attacking fleet for a bit.  There were some titans with fax support with Megathrons and Ravens along for the shoot as well.

Titans in defensive bubbles, battleships just barely visible

Looking at the related kills over on zKillboard, it looks like the Keepstar defenses were able to pick off some of the battleships, but none of the capitals were in danger.  And, looking at some of the kills, at least one was blue on blue.  I don’t know what Kun’mi did, but all the pilots on the kill mail for his Nestor are in the Imperium.

The Keepstar didn’t have much further to go.  It was down to the last few percentage points of shield when we arrived, so we saw a bit of shooting before it was reinforced.

Keepstar reinforcement timer

After that we were off for home, the evening’s work done.

The next attack, the armor timer, is set to come out on Saturday… if I am doing my calculations correctly… at about noon Pacific time, which is 3pm Eastern time, or 19:00 EVE Online time.  that makes it an evening event for the Euros and an afternoon fight in USTZ.

This puts the fight in contention with the final timer for the TEST Keepstar down south, so I suspect many of the possible allies of CO2 will punt on the armor timer to get in on a potential Keepstar kill at the other end of New Eden.  We shall seem come Saturday.  Meanwhile ops continue in the north to suppress the locals and reinforce other structures they have about.

The Keepstar Fight at 6RCQ-V

There is a war on.  Or a war is on.  Another one.

Over the past weekend The Mittani said we would be mobilizing and come Monday INN announced that the target was the northwest end of null sec.  Pandemic Legion had been moving its capital fleets down to the southeast of New Eden to assail TEST, Brave, and the rest of the Legacy Coalition.

That move left a vacuum up north, a serious reduction in the number of capital ships the locals could bring to bear on any invader.  The Imperium plans to move in and fill that vacuum.  Pandemic Legion and NCDot are seen as the biggest threat to the Imperium, so with PL away and just NCDot and the Guardians of the Galaxy coalition left to watch their homeland, an opportunity was seen.

Of course, Reavers and a few other SIGs and squads have been up north since at least November of last year hunting the locals and trying to bring them out to fight.  We’ve seen change over that time, with Pandemic Horde moving from Fade to Geminate, Mordus Angels collapsing in Pure Blind, and most recently, the resurrected Circle of Two taking up the space in Fade.  The locals have occasionally put some effort into trying to suppress our operations.

Our station wrapped in bubbles at one point

But more often than not they avoid us, leave our structures alone unless we’re on a break for a couple of weeks, and only form up for final timers on their structures or when we’ve got another Rorqual tackled.  I am sure there is a not unreasonable idea that if we get bored we’ll go away.  But Reavers live to shoot structures and do things that seem boring, knowing that it can all lead to a fight if we persist.

Anyway, once Imperium forces were on the move from Delve northward the first objective was to setup a deployment base.  So a Keepstar citadel was dropped in the system 6RC8-V in the Cloud Ring region.

The first staging in the war

The Gallente Militia alliance Federation Uprising owns the territorial control unit there, so they get their name on the map, but The Initiative owns the infrastructure hub, and since they are part of the Imperium any structure we drop there takes just 24 hours to come online.  (It can take days if you drop them in hostile systems.)

The location is right on the boarder with Fade, where Circle of Two lives.  If we were allowed to plant a Keepstar there, that would put them under a hostile capital and supercap umbrella.  We could drop forces on CO2 which they would be hard pressed to resist.

It became vital that the locals kill the Keepstar as it came online.  That is the point of vulnerability.  After it is online and can be armed it becomes much more difficult to take out.  So a big battle was brewing.

Fortunately for me this was all set to happen in the evening my time, which is the middle of the night EVE Online time.

I was already up in the north so planned to go with the SIGs and squads deployed there.  I did, however, fly an alt over to 6RCQ-V and put him on grid with the Keepstar just to make sure I could keep an eye on what was happening there.

And that turned out to be a good thing.  While fleet after fleet was getting called up and ready to move from Delve and Fountain to the fight, we undocked to take care of other business.

Undocking our Ishtars

While all eyes were on the Keepstar our fleet ran out and dealt with smaller structures.  We covered a Raitaru on grid with the hostile Keepstar in DW-T21, CO2’s capital.  It was in its final timer and we were there to make sure it got through that so the hostiles would have to start over reinforcing it.

We also reinforced a CO2 Astrahus on that grid, giving the locals something to form up and defend later.

Hitting the Astrahus

We then started in on a CO2 Sotiyo, which was gunned, hoping to reinforce that as well.

The view from the Sotiyo, our fleet boost visible in the distance

The Sotiyo was going to take a while however, and before we got even half way done there we were called off to help support the main fight by setting up to block hostile reinforcements.  We managed to knock-off a Gila and a few bombers while doing that.  We never actually went into the 6RCQ-V system.

That was probably a good thing, because in 6RCQ-V things were happening.  As the timer counted down on the Keepstar a cyno went up and the Imperium supercap fleet began to land on the structure.

Titans visible on the Keepstar

And then another cyno went up and a second group started landing.

Some more titans arriving

And then a third cyno went up and then a fourth as super capitals arrayed themselves in and around the Keepstar.

And even more titans start landing

There ended up being a lot of titans on the field, possibly as many as I have seen on the field since B-R5RB.

So many titans

What is hard to see is the super carries mixed in with those fleets.  They are big ships when compared to subcaps, but they seem so small when mixed in with titans.

Meanwhile the locals were forming up as well, with CO2 dropping a Muninn fleet into the system.

Muninns landing near the gate

Likewise Darkness and other GOTG groups formed up an Ishtar fleet and was circling the gate to Fade as they waited for the timer to count down.

Ishtars with the Keepstar in the distance

More and more people kept piling into the system, but things were not too bad… and then the shooting started.

My alt got knocked offline a few times during the fight, but things were not as bad as during the 9-4RP2 fight, the so-called “million dollar battle” where getting back in was pretty much impossible.  If your client died… and I could see my client grabbing more and more RAM until it expired… need a 64-bit client… you could get back in with a bit of patience.

But this fight wasn’t as hyped as the 9-4RP2 battle was, and we were well shy of the 6,142 players in system that earned that fight a Guinness record.  The peak I saw when my alt was in system was just past 3,800.

3,813 and 10% tidi

The fight itself involved the hostiles using Gilas and Ishtars and some long range fit dreadnoughts to stop the timer and start chipping down Keepstar.  They were successful for a while, getting enough damage on the citadel to stop the timer with 10 minutes of online repair to go and they did break it down to 85% of its hit points.

But the weight in numbers was against them.  While they got out in front of things, the titans and super carriers had been joined by a dreads and subcaps who chipped away, cutting back the attackers until the repair timer started up again and the outcome became inevitable.

Titans firing on attackers

Once the timer started up again the prospects for the attackers dimmed and they began to extract.

The Kirkland Protein Star about to go online

Tidi was still bad though, but my main was on the other side of the gate in Fade trying to catch some hostiles coming and going.

Asher, whose ongoing Kirkland Protein Bar meme helped name the Keepstar (though the name changed a couple of times), was not there to the Reavers.  He is now the Sky Marshall, the overall commander and coordinator of fleets and in charge of strategy.  I am glad he has an opportunity to move all the pieces on the map.  There are not many games where you can drive the actions of literally thousands of other players.  But I do worry a bit as the position tends to burn out those who sit in the Sky Marshall chair during a war.  I would miss him if he left the game.

Zed Starshine was leading us for the evening.  He has led us on some ops before.  He got us out to our targets, then to block the comings and goings of the locals, and then the hell out of the way when the hostiles packed up to head home en masse.  Our little fleet wasn’t going to stem that tide, we’d just be a snack for them on the way.  So we got home early and never had to face any tidi.

The Keepstar went online.

With a big flash

The capitals and super caps didn’t have to head home.  They were home.  They could dock up and be ready for ongoing ops against CO2 and GOTG.

The fight itself saw more than a thousand ships blow up.

Most violent system on DOTLAN

Most of those ships belonged to those attacking the Keepstar, as the battle report indicates.

Battle Report Header

[Corrected that battle report as I had CO2 on the wrong side initially.]

The ISK count wasn’t that big however, barely a titan’s worth of ships destroyed.  TEST and Brave, who are now allied with us against PL and NCDot, sent forces north to join in and cover the Keepstar coming online.

But once that Keepstar was online the situation in the north changed.  6RCQ-V is close enough to CO2’s capital and Keepstar in DW-T2I that the super fleet can just take the gate into E9KD-N and then jump straight there.  And you can bet that their Keepstar, and all of their structures, are clearly in our sights.  If they stand there will be more fights.

Rumor has it however that they might pack up shop and head to Venal.  There are still NPC stations there, places that cannot be destroyed.  That is, however, just a rumor at this point, as is the rumor that Slyce might join them.

But if they hang around there will be more titans on grid and more battles over structures in the weeks to come.  Maybe even another node killing, 6,000 player, “million dollar” battle.

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