Just a Sap in the Mistlands

As I mentioned last time around, I had finally found an infected mine, almost completely due to using a mod that removed the mist in the Mistlands, and managed to get a few of the critical black cores needed to make the new crafting stations.

But I quickly realized I needed sap from the Mistlands, which meant making sap extractors to tap the glowing roots in the biome.  Those require a Dvergr extractor to make.  Potshot had collected two of those, as he isn’t all that fond of the Dvergr.  So I took the portal out to our base, grabbed those, and sailed back to our main base, those extractors bing on the no fly list for portals.

It was a two day trip, in part because the Mistlands are generally pretty far from the initial spawn point and in part because I forgot to get the Moder buff that lets you set the wind direction, so I spent a lot of time put-putting along powered only by the motion of the tiller.

When I arrived back at base and got things together, I realized that you didn’t build sap extractors at the forge or work bench, but with the building hammer, which required the Dvergr extractors and some refined black metal, which also cannot go through portals.

So I had to get back in the boat and sail all the way back to our first Mistlands base, though I did at least remember to get the Moder buff this time around so I would be prepared for the wind’s inevitable betrayal.

Back where I started, having taken one sailing trip more than I needed, I had the ingredients in hand and went out to scout out some of the glowing roots I had seen previously.  After making a work bend I was able to make one to tap one of the roots.

Sap Extractor Deployed

After that, it is the waiting game.  The collector slowly harvests 10 units of sap.  You can see when they are chugging away.

Collectors working… the green glow means they have something

When you click on the collector and it has some sap in it, it drops the sap on the ground in nice little containers.

A bounty of sap

Since we have the server set to double resources on collection, when the extractor says it has 10 units of sap in it, when I click on it out pops 20 units worth.  That helps speed things along.

The extractors are, of course, structures and do sometimes attract the locals.  I found one of my extractors reduced to its resources a couple of times.  This was due to my being in the area, so mobs were active, and somebody went after it.

There it is, all over the floor

I was around because I was looking for another infested mine so I could fish up some more dark cores.  Now that I had sap I needed five more of those in order to make the next item on the list, the Eitr refinery.

I did eventually find another mine and, cores in hand, was able to build the refinery.

The Eitr Refinery in action

The refinery is big and needs to be built outside.  I learned that it should also be built away from buildings or other items that can take damage as Eitr and the mechanism that refines it throws out sparks that damage anything it hits.  We have a couple of holes in our structure now I need to patch up.

To set the refinery in motion you feed sap into the lower part and then soft tissue into a grinder-like element up at the top… you can see I built a ladder so I could get up there… and off it goes, sputtering and throwing sparks and disgorging glowing green balls of Eitr.

The sap extractor and the Eitr process both need things that you only get by basically destroying the local Dvergr camps.  I have tended to let the Dvergr be as they fight the local hostile mobs for me.  But now that they are a source of needed materials… well, sorry Dvergr.

So on I go in the Mistlands, which I am going to say, once again, are much better now that all that damn mist has been removed.

Views you don’t get when you go full mist. Never go full mist.

Yes, this isn’t how Iron Gate intended me to play, but that is now I am playing.

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