Honest Game Trailers Hits Warcraft III Reforged Hard

I mentioned at the end of January that Warcraft III Reforged had finally been released by Blizzard, linking out to some of the early problems with the work that people were complaining about.  I had pre-ordered it back after BlizzCon 2018 and was going to wait a while before tackling it because I figured Blizzard might have a plan to fix things.

Meanwhile, the heat on the game just kept getting hotter, and now it is the turn of Honest Game Trailers.

Honest Game Trailers has a tradition at hitting at the weak spots of titles in a way that is often light and doesn’t make you feel bad if you’re a fan.  For example, every video about a Pokemon game reminds us how close to the path GameFreak stays.  But we like it that way and can laugh at ourselves for our devotion.

And then there is their new video about Warcraft III Reforged… but I suspect that it might be tough to find fans of the remake give the tally of issues that have been discovered since it launched.  Have you seen its score on Metacritic?

I was surprised the user score dropped below 1

Ouch.  So instead of a self-deprecating chuckle that fans can have at their own expense, this episode runs more like an indictment.

Compare to that, the look back to the Warcraft RTS franchise they did about four years back is practically a love letter.

I don’t want to say that Warcraft III Reforged necessarily should have been a slam dunk for Blizz… though they still had a lot of goodwill and nostalgia going for them… but they set expectations back at BlizzCon 2018 that they not only didn’t meet, but features that were kind of expected were removed.  Oh, and to keep everything in sync, they were also removed from that copy of Warcraft III you own if you updated it to play online.  Not a good look for what SynCaine is calling the “New Blizzard.”

As for a plan, as reported elsewhere, Blizzard is offering “no questions asked refunds.”

That is less of a plan and more or a mea culpa I suppose, but it is something I guess.  And since this apparently being my month for disillusionment and refunds, I applied for the latter (having experience the former) and it was approved within a few minutes.  There are a series of options to choose from when you request a refund, but for this one “Regret” seemed to be pretty much on the nose.  I am sure that applies to Blizzard’s feelings as well at this point.

My credit card hasn’t been reimbursed yet.  The messaging is a bit muddled, with various responses telling me I’ll have my refund in 3, 7, or possibly 15 days.  But I expect it will come through eventually. (Edit: Just checked and I have been refunded within the 3 day estimate, so high marks for Blizz on that I guess.)

Maybe I should stop pining for a Diablo II remaster and just keep hoping they don’t mess up WoW Classic.  I am still enjoying that.

Ranger Regiment Joins the Imperium

Another item that came up while I was gone for a week was that the Ranger Regiment alliance had joined the Imperium.

Their DOTLAN status as of Feb 19, 2020

Ranger Regiment is one of what I think of as the Chinese diaspora groups that left the Serenity server in China after the Pan-Intergalactic Business Community essentially won EVE Online on that server, which drove people away. (Rooks & Kings did a video about the end of days on Serenity that is worth watching.)  So they and some other groups including Fraternity, The Army of Mango Alliance, and P.L.A came to the Tranquility server in order to play in a sandbox where one group didn’t own all the sand.

The rather brief post about Ranger Regiment making the move to the Imperium did not go very far into why they might have sought to join.  Not that I think there is much mystery as to why they were inclined to join.  The war in the north started with TEST attack Dead Coalition allegedly over something Sort Dragon, CSM member and head of the latter, said to which Vily, also a CSM member and military chief of the former, took grave offense or something.  Wars in New Eden have started over less.

This developed into a alliance between TEST and its coalition and Pandemic Horde and its coalition, against Dead Coalition, there being some bad blood there as well.  That balance saw the Imperium deploy a brand new SIG, about which I wrote previously, in support of Dead Coalition.

But Ranger Regiment has born the brunt of the attack.  Looking at their changes page on DOTLAN, the last month has seen them lose much of their holdings in Branch and Tenal, the once safe ratting and mining grounds of Dead Coalition.  The null sec influence maps paint the picture more graphically.

Ranger Regiment Northern Losses

A big block of those losses came after the announcement, so could be perhaps attributed to them packing up and leaving, but they have still been under pressure for more than a month and had been losing systems steadily over that time.  They still hold some systems in Branch and a chunk of Deklein, though I imagine they will let those go to somebody unless the Imperium wants to expand the arc of its holdings past the outpost systems in Cloud Ring and Fade that are at the far end of the Eye of Terror jump gate system.

I am not sure that we want to have to cover that much territory, and I am sure that wouldn’t make Sort Dragon particularly happy.  We’re allied for the moment, but it is a casual agreement that can change with the situation.  We shall see.

This also marks the first time in a while where an alliance size group has applied to join the Imperium.  There have been some other temporary alliances and agreements when we have worked with other groups, but most of my posts about the state of the coalition membership are from the Casino War era when come alliances were keen to exit.

The Imperium – August 10, 2016

If you look at the recent null sec influence maps, we are in an era where some areas between the coalitions have opened up to smaller, independent groups.  But there are still four key coalitions in null sec right now; Darkness and Dead Coalition in the north, Pandemic Horde and PanFam in the northeast, TEST and Legacy Coalition in the southeast, and Goonswarm and the Imperium in the west.  They have realigned to grind against each other multiple times now, which has caused them to consolidate and reorganize at points.  I suppose the question at the moment is whether or not Dead Coalition, which just lost an alliance, can hold up under the current onslaught.  The Imperium deployed a SIG to come help, but did not call the whole coalition out nor bring any super capitals north, so our commitment to their defense is less than all we could do.

Meanwhile, Dead Coalition is the one group that does not have an obvious and well known new player group that can funnel fresh recruits into the coalition.  They are already more of a regional power than the other three, and if they cannot bulk up they may end up as another small buffer state between them.

CCP and the Transition of Project Nova

One of the news items that popped up while I was away for the last week… the last few posts were written in advance… was about CCP and Project Nova.  I saw multiple headlines saying it has been cancelled but, as with everything around this project, it just isn’t that simple.

Project Nova, the FPS game that CCP has seen as something of a successor to the late DUST 514, has been kicking around as an idea or concept or plan for quite a while now.  We even had a blog banter topic back in May of 2016 about Project Nova, which pre-dated the actual end of DUST 514. It isn’t a new thing.

It was even said to be “closer that we think” back at Fanfest in 2018 and we were shown demos and allowed to sign up for alpha at EVE Vegas later that year.

And then about a week later it was announced that the whole thing had been postponed.  Nothing like building something up at a convention only to pull the rug out immediately afterwards.  Of course, that was just after the Pearl Abyss acquisition closed and things were going to change.

Since then there has not been a lot of news about Project Nova.  What there has been is a series of job postings for a CCP project in the UK.  Then, in the Pearl Abyss earnings call it was apparently mentioned that Project Nova had been cancelled, so the headlines were based on that.

But we got the following announcement over on Reddit to clarify the situation.

We’re continuing to develop our sci-fi multiplayer shooter game concept, actively evolving it beyond the original scope for what was formerly codenamed Project Nova. Development efforts on this concept are now the full focus of CCP’s London studio. Project Nova team members based in Iceland have been moved onto other projects at our Reykjavík studio.

This decision was taken because Project Nova’s gameplay experience as presented at EVE Vegas ’18 would not have achieved our ambitious goals for this concept. Moreover, it is very common for games in active development to evolve over time, often substantially. We remain committed to offering a rock-solid, action-oriented gameplay experience with stellar visuals, but due to significant changes in the scope and direction of our sci-fi multiplayer shooter game concept, it also made sense to update how we refer to this project internally. So, we are no longer using the codename Project Nova for this game concept.

Furthermore, we are moving away from publicly announcing our internal project codenames and will wait until we’re ready for a full reveal. We want to show you rather than tell you how we have evolved this concept and we’re looking forward to doing so when the time comes to present this concept as a fully-fledged game.

So there is still an FPS under development at CCP.  The development is now being done in the UK at CCP’s London studio.  It isn’t clear if integration with EVE Online is still a goal of the project.  And, finally, the whole thing is no longer called Project Nova, but they are not going to tell us what the new code name is for it so we’re all going to either refer to it still as Project Nova, or possibly The Project formerly known as Project Nova.  I am not sure either is exactly an improvement.

However, it is probably a good thing for them to stop telling us about things that aren’t anywhere close to done as they can’t seem to keep themselves from giving estimated ship dates that are nowhere close to reality.

Anyway, “cancelled” didn’t really seem like the right word.  They didn’t say they were throwing away all the work and starting again from scratch.  But it makes for a catchy headline.  And, as with Titan over at Blizzard, we may not end up getting something that lines up with past visions of the project, but which may still contains elements of earlier plans.  We shall see.

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The Instance Group in the Scarlet Monastery

With WoW Classic so far it has been my practice, at the end of a dungeon run post, to link to past runs of the same instance in various eras of WoW.  With Scarlet Monastery though, that was a little different.  To start with, it has four wings, so I felt I had to wait until I knew we were through there in order to inject those links.

Also, in looking back, I found that some of the posts had issues.  Early on in the history of the blog I hit a point where I was using up my image upload space more rapidly that I expected, so for a brief bit I went looking for alternatives to direct uploads to WordPress.com.

For whatever reason, I chose ImageShack.

I don’t know why.  It was sort of the Imgur of its time I guess.  I am sure it seemed like a reasonable choice when I made.

Back in 2007 they allowed free upload accounts.  Since then they have gone paid subscription only and it seems that they purged all the free accounts, so a range of old posts just have broken image icons where screen shots should have been.  Given how parsimonious I was with images at that point in the life of the blog, I felt I had better fix that.  Fortunately, I throw nothing away and had the screen shots from that era archived, so you can experience those posts in full color.

Also, we didn’t do an instance this past weekend, so at least I have something to post.

Vanilla Era

Basically, real “back in the day” stuff.

While not as primitive as some of my earlier instance run posts, I had clearly yet to establish a regular pattern of posting after every run.  Also, I think over the holidays we were running a couple times a week… I seem to recall a series of Thursday and Saturday runs.  It was a different time.

What is interesting is how parallel the experiences were to more recent posts.  We hit things at about the same level.  We were doing it as groups of five most of the time, though there were some short groups in there.  We did the the “In the Name of the Light” quest.  Arcanist Doan was just as generous with the Illusionary Rod back then as he was recently.

I even distinctly mention how easy it was to avoid Herod’s spin attack in the armory, making me wonder if SynCaine’s theory about modern performance levels making things easier is as straightforward as I might have seemed at first glance. (Ula took a poke at that idea on her blog as well.)  Maybe this stuff was never really that hard and we were not as bad as I recall.

Celebrating in the Cathedral back in 2007


After we wrapped the initial instances in Wrath of the Lich King we decided to re-roll the group in as different a way as possible, so we went Horde and did so on an RP-PvP server.  We did go back to our old characters now and again, but we were focused on the new group a lot.

The first post is the original characters going back to the monastery to get Santa hats.  It is the second post that gives a sense about how things had changed.  We showed up with a level 32 group and pressed through to do the graveyard, library, and the armory in one evening.

Granted, this was after the instance levels had been re-factored.  Herod, for example, was level 37 there, as opposed to being the level 40 boss we fought recently.  But still, we managed it, though we passed on the cathedral I guess.

Victory in the Armory

Interestingly, while I do not mention respawn rates in the vanilla era, the fast respawn of the armory comes up in that post.  We wiped on the way out then as well.


With the coming of the Cataclysm expansion we re-rolled again, this time going with four worgen and a gnome.  Ula only plays gnomes.

With a group of four level 30s we decide to eschew the Dungeon Finder and run to Scarlet Monastery.   We finish the library, slaying Doan successfully.  Sure, we wiped a few times, but we were a group of four level 30s FFS.

At the end of the library

You can see that the Illusionary Rod dropped again.  I think it must always drop.

We were not too far from disillusionment with Cataclysm at that point, though for us re-rolling was the wrong play.  If we had gone back to WotLK and finished off the instances they added after the group took a break (though Earl and I kept playing the whole expansion) and had then gone into the Cataclysm instances, we would have been better disposed to the expansion.

The Neverwinter Heresy

Adrift after growing tired of Cataclysm, we tried other MMOs.  There was the horrible EverQuest II experiment, some time spent in LOTRO after it went free to play, and a diversion into Neverwinter.  There we found that somebody had used the dungeon creation tools to create approximations of several World of Warcraft instances, including the Scarlet Monastery.

I might have forgotten about that, except for the fact that I tagged the post “Scarlet Monastery,” so it is on the canon list.

We went through two Scarlet Monastery recreations, one of the library and the other of the cathedral.

It does have that Scarlet Monastery vibe to it I guess

They were pretty impressive, given the tools.  There was also an attempt at the Deadmines, which was less convincing.

Hallow’s End

We ran out and did the graveyard quite a few times as part of the Hallow’s End celebration, so one could technically count that as a visit to the Scarlet Monastery.  Way back in the day you actually had to run there.  However, I didn’t tag these with “Scarlet Monastery,” but I did find a couple pre-Dungeon Finder run to include just for flavor.

The 2008 post was just a week before Wrath of the Lich King hit, while the 2009 post was just about a month before patch 3.3.0 hit, bringing with it the Dungeon Finder interface, which made running the Headless Horseman a lot more routine.

Headless Horseman Down in Flames

WoW Classic

That brings us to the more recent adventures.

There is a gap between the graveyard and the other wings largely because we went back and did Gnomer again.  Twice.  Go figure.

At the upper fountain last week

There was also a substantial change in the group. Obama has officially dropped out, so he won’t be playing with us any more, and Earl hasn’t been able to get on to play, leaving us with the current group of four.  Still, we persist.

Into the Kronosphere

Being back to playing EverQuest II at the level cap in the latest expansion put me at something of a disadvantage financially.  A lot of my characters are pretty old, with the oldest dating back to the launch of the game in 2004, with another generation that was rolled up as part of the EverQuest II Extended experiment in 2011.

But like most MMOs, and their MUD predecessors, EQII has been subject to quite a bit of inflation over the years.  SOE, then Daybreak, has tried to keep that under control  In the deign of the game they opened the gap between coins, so 1 silver was worth 100 copper rather than 10, while back at launch mobs didn’t even drop coin in an effort to keep the money supply tight.

But all plans like that fall through when faced with the players.  Exploits, dupes, and holes in the system were found, the money supply ballooned a few times, and the price of everything went up.

So in the game with even my nine year old characters I was feeling a bit of a pinch trying to by things from other players off of the broker.  Those characters felt pretty set back in the day with 100p in their pocket, now stuff things I was looking at were selling for hundreds or thousands of plat, with some items in the auction channel going for hundreds of thousands of plat.

It is a different economy.

The one thing I could do was sell though.  Some things, like collectables, were selling for dozens to hundreds of plat on the broker at times, so I forswore filling out my own collections, opting to sell them to raise plat.  And I did pretty well with that.  When there is a lot of coinage in the economy it is easy to get some of it to stick to you if you focus on selling.

Coins gained so far

That meant day to day expenses were well and truly covered.  The cost of mending your armor is still stuck in 2004, and even your mercenary only runs a bit over a plat every 30 minutes up to level 110.  (For whatever reason your mercenary is free after that.)

But when I went looking for Adept level skills for characters, those were running 10K and up, and if there is a legitimate complaint about EQII, it is that characters have way too many skills.  I couldn’t cover skill upgrades on one character, much less across a few with my selling efforts.

I was able to supplement that some with the loyalty points cash option.  The loyalty point broker will sell you a bag of 500p for 5 points.

At the Loyalty seller in Qeynos Harbor

That is good for topping up some alts, making sure anybody I drag out has enough coins to deal with the day to day costs of the game.  But all my points would only buy about 60K plat, so I was doing better selling at the broker.

So I muddled along with apprentice skills until over the holidays Daybreak had a sale on Krono.

Krono came into the game back in 2012 and is like EVE Online PLEX and WoW Tokens, a way to buy game time for in-game currency from players who need that in-game currency.

All About Krono from back in 2012

I bought two and, looking at the market, listed them for 5 million plat each.  Well, once I got them to the broker I listed them.  You have to drag them from your character sheet to the broker, and somewhere in that transition they disappeared.  But I opened a ticket and Daybreak fixed that pretty quickly.

Anyway, I listed them and they sold fairly quickly, which probably means I listed them too cheaply, but whatever.  I was now in possession of 10 million plat.

And that changes everything… or some things.

I doled out a million plat to a few characters and suddenly prices on the broker didn’t seem so bad.  I wasn’t splurging on things… there are a lot of items I could use that run above 250K plat, a price range that would noticeably drain my largess.  But cheaper items on the broker took less thought.

And I started keeping shinies I picked up, adding them to my collections rather than diligently listing them all on the market.  The whole thing really reduced my desire to sell and took the edge off the financial aspect of the game.

But I wonder if that is a good thing.

My observation over the years has been that people who get a lot of in-game currency easily, be it via RMT (illicit or officially sanctioned) or from friends or just good luck, tend to tire more quickly of the MMO in question than somebody dedicated to the financial grind.

Raids versus Fleet Ops

Massively OP ran a Daily Grind post last week about raiding.  Those are sort of their regular “questions for the audience” posts.  The question was whether people avoided raids in the MMO and why.  It seemed like a setup for some back and forth between those who enjoy raiding and those who fail to find pleasure in it.

I chimed in with a short comment about how I have never felt as lost an ineffectual in an MMORPG as when I have been on raids.

My raiding experience is long in the past, with a lot in TorilMUD then some in EverQuest and EverQuest II many years back, along with a bit of LFR in World of Warcraft.  Even that last bit, which is pretty much raid tourism as opposed to actually raiding, just reinforced how I ended up feeling in raids as time moved along.

Garrosh Awaits… back during Pandaria

None of my reasons for avoiding raiding stray very far from the usual list of gripes, from time to guild drama to time commitments to return on effort to just not having fun.

A raid group from back in EQII

I much prefer my MMORPG content in a smaller group.  Dungeon runs with 3-6 people, people I know, is the right path for me.  Not playing with strangers does mean that I do not end up knowing a lot of people in game, and the strangers I do end up meeting tend to be the very aggressive and demanding sorts who give interacting with people in MMORPGs a bad name.

None of which ought to be a surprise to any long time reader here.

Which, as usual, leaves EVE Online as the odd man out as, to put this in the format used on Twitter:

  • Me: I don’t like large group content!
  • Also me: 250 person fleet op? Count me in!

It is true.  While I am reluctant to join in large group activities in most MMORPGs, it seems to be what I do most in EVE Online.

And some operations include multiple 250 person fleets

And it isn’t like there isn’t solo and small group content in EVE Online.  A five person gate camp is very much a thing as are small group roams and a wide variety of other options.  And solo PvP is very much an primary occupation for some.  New Eden offers opportunities for groups of all sizes.

So why the big groups for me?

I think it has to do something with a sense of purpose.  There is very much a correlation between the number of people that are called for to fill out an operation and the certainty of its purpose.  You can get 20 people easy to go camp a gate for a bit or for a roam.  On deployments an FC can get 40-60 people on a quiet with the idea of going to shoot a structure in hopes of getting the defenders to form for a fight.

But when you start pinging early and often for a fleet and want 250 people, or maybe multiple fleets of 250 people, the intentions tend to be pretty concrete.  We’re going to blow something up, like a Keepstar or a Sotiyo or an opposing group has an operation planned and we’re going to drop in and shoot them.  Some specific content is on the menu and, while it doesn’t always come to pass, the agenda is generally short and clear.

Nobody calls for a huge fleet then says they want to go on a roam and see what turns up.  Well, not if they want to keep a fleet that size under their command.

There is also room for a range of skill levels in big fleets.  When you have a small group camping a gate everybody needs to be somewhat competent.  But in a 250 person fleet there is enough slack to cover those still learning.

The line members of the fleet, flying the DPS ships of the doctrine being used, are often derided as being “F1 monkeys,” but you have to start somewhere.  But some people are perfectly fine in that role.  I tend to favor flying in the logi wing, which is more demanding, but sometimes I too like to just shoot things.  It can be fun to just let the FC take you someplace and tell you what to shoot as you watch the pretty battle.  (And all the more so with the 64-bit client where you can leave your graphics turned up so the battle is actually pretty.)

You don’t have to be the main line DPS person.  A fleet has plenty of other roles for the experienced and novice alike.  It can be fun to just fly a target painting Vigil, getting on kill mails while sailing around the fleet at high speed.  And, at the other end, your average FC is busier than any raid leader.  You can find the level of effort/responsibility/skill that works for you.

And then there is scheduling.  In a big coalition fleets run all around the clock.  I don’t have to dedicate specific nights of the week to fleet ops.  In fact, I can be quite haphazard about my fleet participation.  If I sit down at my computer and have some free time, I’ll take the next fleet that pops up on Jabber.

I will set aside time for specific objectives.  If there is a Keepstar kill coming I’ll block that time off to make it.

So in this, as in so many things, EVE Online is an outlier, the game that doesn’t quite fit the roles of the genre.

Of course, fleet ops are PvP, so that changes things as well.  There is something more akin to raiding in New Eden.  They are called incursions, and I have tried that as well.  While they can be lucrative, it is not nearly as much fun as the chaos of live enemies.

Radical Rock Reductions in New Eden

Someday, if someone asks me the day I knew it was all over. It was today.

-Aryth – CSM14 member, Jan 31, 2020

As I noted in the comments on Tuesday’s post about the February updates, I think I may have buried the lede.  I was mostly on about the events CCP announced and the new implant set and only later got to the part about changes to mining, which I will repeat here:

  • High Sec Asteroids:
    • Pyroxeres, Omber & Kernite quantities reduced.
  • Low Sec Asteroids:
    • Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced.
  • Null Sec Asteroids:
    • Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced.
    • Bistot quantity increased.
  • Ore Anomalies spawned from Sovereignty Industry Index upgrades:
    • Level 1, 2 & 3 respawn times adjusted.
    • All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite.
    • Gneiss, Dark Ochre & Spodumain quantities reduced.

There was also a follow on dev blog about CCP’s plans for mining, which will hit moons next.  We are in what they are calling the “shortage phase.”  This phase is said to be a requirement for gathering data.

None of that meant much to me initially, though I admit I didn’t stop to look too hard at it either.  I have not mined in ages.  I still think of mining anomalies as something “new” in the game and nearly every second I have spent in one has been in a combat ship, either shooting miners or shooting people who were shooting miners.

When I think of mining anoms, this is what comes to mind

But there are plenty of people who do mine, and they were quick to start calculating the level of the nerf that hit mining on Tuesday.  A post on Reddit by Alcoholic_Satan of Pandemic Horde showed not only a reduction in the quantity of asteroids available, but also the amount of ore each asteroid held.  The top comment is an estimate that this represented a reduction by a factor of 1,000, and assumed it had to be an error, that being such a drastic change.

But the comment has an addendum, a link to a screen shot of a statement from CSM member Sort Dragon who was authorized by CCP to let people know that this level of change was not a mistake.

A clip of the image mentioned for posterity

So when I wondered if we would see some impact from this on the February Monthly Economic Report… well, now it seems almost certain.   This level of “shortage” will cause mineral prices to rise, but probably not enough to offset the reduced amount or ore being mined, so the values harvested per region will likely also fall noticeably despite any boost in price.

Left untouched for the moment was moon mining output, which led the Imperium to change the harvest cycle on public moons, currently running on a max duration pattern, down to seven days to get in as many mining opportunities as possible, because CCP is coming for moons next.  According to the CCP dev blog for Moon Mining, we should expect the following for moons with the next release:

  • Complete removal of all basic ore types from all moons
  • Adjustments on ore volume extracted per day, per moon
  • Adjustments on moon ore type yields of basic minerals

So we can expect minerals to become more rare when that hits, all of which seems like a pretty radical approach to the problem of mining, whatever that problem actually is.  CCP has been regularly nerfing Rorquals and mining anomalies for over a year, and that has had some small but noticeable impact.  Now, however, they are going for a huge strike against mining game wide.

And I am left wondering why the hit needed to be this big.

As I have said before, mining is not an ISK faucet the way NPC bounties are.  All of that ore mined doesn’t add any ISK to the economy, save for the few people who run mining missions, and agent mission rewards are tiny, falling a distant fifth out of six faucets, even when rewards and bonuses are combined.

The desirability of mining ought to be based on the market price of ore, with an over abundance leading to a reduction in price below a point where it is worthwhile to undock Rorquals.  Or so it would go in a real world economy.  However, in the New Eden economy, where there is no real costs to running a Rorqual unless you lose it or some of the drone, there is likely no price point so low that people would stop undocking.

Furthermore, there is a price floor on minerals.  There is a point where you can take your mined minerals and build something like a Charon freighter, insure it, have somebody blow it up, and turn a profit.

So I get that CCP cannot really expect the market to adjust itself based on cost and pricing as there are artificial elements, like the apparently infinite resources of Pend Insurance, which will keep people going.

Instead though, they seem to have charted a course for a fresh new Chaos Era, this time focused on industry in New Eden.  Minerals are the life blood of production, and introducing what could lead to huge shortfalls and accompanying price spikes which will no doubt have an impact that will be felt by all.

And some people are pissed.  In the forum thread for the release the horrible red dot is getting more immediate attention… another ill-considered UI idea, though the appear to have muted it for the moment… but some industrialists are clearly at a boil.

CCP says they are keeping an eye on things:

It is understood that the changes that will go live throughout phase 1 will affect the macroeconomic environment and the market reaction will be closely monitored. Predictions have been made and the readiness to take measures is in place.

But they also said similar things over the summer, and it took the game a couple of months to recover from that.  We might be in for more interesting times as this is all likely to get worse before it gets better.  This and the red dot certainly seem to have swept away whatever resentment was left over selling skill points.

As for the quote at the top of the post… it is clear that the CSM was informed about this plan in advance and I suspect that tweet may mark the day it happened.

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