Sending Messages to CCP in Jita

If you give players a way to use something to send a message, they will use it.

Bubble arrangement fun

Since you can’t have warp disruption bubbles outside of null sec and WH space, you get mobile depots around Jita, the main trade hub of New Eden.

A mobile depot is a small deployable structure that lets you change fittings on your ship, put fresh drones in your drone bay when you’ve lost your current ones, and hide your excavator drones when your Rorqual is getting dropped.  More about them over at EVE University.

They also sit in space, visible if you have your overview set to show them and, unlike warp disruption bubbles, they do not expire.  So people will patiently deploy them one after another in order to spell out things in space.  This is what was in space around Jita 4-4 earlier today.

Words with Friends in Jita

Those are just dozens of deployed mobile depots.

A view of Jita 4-4 from one of the mobile depots

There are a couple of words in Cyrillic and a line of mobile depots at the top with descriptions in Chinese.  But there is also a sentence in English.  In case it isn’t clear, and it might not be, it says “CCP MAKE NEW UI.”

Everybody is a critic.  Not that I necessarily disagree.  The UI was in my Top Five Problems with EVE Online post a couple years back, and I haven’t changed my mind on any of it.   But after fifteen years we’re all sort of invested in this IU.  To change it radically would be to change the game.  But to leave it as it is means the game remains as opaque as it ever was.

Of course, this is laid out in 3D space, so I warped out to one of the mobile depots and one end of the message and selected one a the other end to see how big the whole message was.

View from the end

Edge on you cannot read the message, but you can see that the mobile depot at the far end is almost 580km from me.  That distance, about 360 miles, is quite a ways.  The internet tells me that is about the distance from Boston to Baltimore, if you’re on the east coast, or about the distance from San Jose to Los Angeles if you’re out here on the left coast.

Probably a little bigger than that actually

I would have done the Boston to Baltimore map, but California is easier since there is nothing between San Jose and LA really.  At least not according to Google.

That is quite a distance.  I happened to be in a ship fitted with festival launchers and fireworks, so shot a few at the mobile depot I was near.  But a firework’s blast extends maybe a kilometer max, so they were completely invisible if you zoomed out far enough to see the message.  Scale will do that to you.

You can also see that the mobile depot I have highlighted is named “check bio.”  You can get info about the mobile depot and see who deployed it.  They, of course, have their manifesto in their player bio.

What do we want?

I hate to start an argument, but if this person knew what the a 2002 game actually looked like… well, they would probably be shocked.  Let me show you.  Here is a Megathron battleship in 2007.

What the Megathron looked like back then

And here is a more recent screen shot of a Megathron.

Quafe… so refreshing

Same shape, but better graphical fidelity.  And you can’t even see the turrets, which track targets as they shoot.

But graphical quality is a very subjective topic.  Somebody will always say whatever you have is not good enough, so I think devoting space in their bio, which has a character limit, was a wasted effort.  The graphical quality of the game is actually something that CCP has evolved throughout the years.

As for the rest of the UI… well, the overview can be a dumpster fire.  It is your prime source of information as to what is in space with you and it can be a pain in the ass to deal with and is one of the first major hurdles new players face.

On the other hand, I don’t have a better idea as to how to represent what is going on around you in three dimensions.  You could add more information to the brackets for ships in space, as suggested, but that has the obvious downside of adding more clutter to what can already be a very cluttered display.

Anyway, I could pick apart every suggestion given with adverse consequences and still not like the UI myself.  All design is a compromise.  And players being mad at CCP because the game isn’t exactly what they want it to be is nothing new.  This person, for example, seems to want to turn the game into more of a tactical spaceship shooter.  But EVE Online isn’t that and won’t ever be that.

Still, I have to give this person credit.  They did get CCP’s attention.

I assume Hilmar is still around because his retention contract has yet to mature.  I expect he will be gone by the end of the year.  Damn, I should have put that in my predictions for 2019.  But still, somebody at CCP clearly saw it.

Of course, the best response to that tweet was:

That’s particularly impressive given how crappy the object placement UI is ;)

I am not even sure there is a UI for that.  At least not for mobile depots, which you just deploy from your cargo hold.  But I gather this person may have used the module placement UI for POSes.

All in all, just another day in Jita.

PAP Link Economy

There are, in my experience, few metrics that cannot be gamed. Over the years of my career I have seen many attempts to measure employee productivity and value via metrics, and this often leads to people simply optimizing their behavior to these metrics, even if that does not end up being the best thing for the organization overall. Tell a dev you’re evaluating them based how many lines of code they produce and you get lots of lines of code. Tell a dev manager they’re being rated on how many defects are found in the code their group produces and they’ll beat on testing until they stop writing bugs. Tell the dev manager instead that the measure is defects found after shipping and they’ll make testing stay late and come in on weekends and argue that anything found is “as designed” or otherwise expected behavior.

Basically any organization needs to consider these things lest they find themselves encouraging behavior that is contrary to the good of the business. However, used correctly, a metrics can promote desired behavior. Reactivity and all that is a thing.

All of which brings me to what I tend to think of as the “PAP Link Economy” in EVE Online. PAP links, short for “participation links” have been a part of the Imperium for quite a while now. They are actually a contribution to the coalition from my own alliance, TNT. So you’re welcome for that I guess.

A null sec fleet operation, just because

The idea behind PAP links are simple enough; the alliance and coalition wanted to know who is going on fleets. That sort of thing is easy enough to keep track of casually if you have a hundred or so pilots. You look at a few kill mails to see who was shooting things, keep a list of your usual logi, and you’re probably fine. But when you have thousands over all time zones, knowing who is stepping up and who is shirking is more difficult. There was a need to count noses and see.

This was back before the changes to the shape of null sec. Dominion sov was still the rule, there were good and bad systems in null, and a lot of null sec organizations were still PvP purists or elitists, depending on how you looked at it. When I joined TNT if was made clear that we were a PvP alliance and I was expected to go on fleets and shoot hostiles. Ratting and mining were for times when there were no fleets going out.

Anyway, somewhere along the line, after the Fountain War if I recall right, the PAP link scheme showed up. At the time it was an actual URL put into fleet chat that fleet members were expected to click on. It would bring up the in-game browser and feed in the basic information about you, your ship, and your current location.

There were, of course, problems with this. You had to be paying attention to fleet chat to see the link. People asking for a repost of the link were a constant thing. Some people would covo the link to pals so they could get credit on the fleet without showing up. Once in a while an FC or other fleet VIP would make the PAP link and accidentally post it in the wrong channel. Nothing like a PAP link posted in local to get a bunch of randos on the list. And if Russians were inexplicably showing up in your fleet, they would click on the link just because it was a link.

There was a problem for a while where the links wouldn’t register if you were docked in a station, so you had to make sure and undock to click on it if you got the link at the very end of a fleet. And, while the most of the then CFC were using the same system, RAZOR had to be different and developed their own version on the links. If RAZOR people were in the fleet the FC would have to get somebody to make them one of their PAP links in addition to the regular one, and you were only supposed to click on the right one.

Later, after the Casino War, when RAZOR was gone and the in-game browser was removed, a new version was setup that let/made the FC capture the list of fleet members and paste them into the system to “capture” who was along on the fleet. This made PAPs a little more nebulous in that pilots did not have to take an action to get counted, but just had to trust that the FC did the thing and pressed the right button.

But it mostly seemed to work and it quickly became part of the coalition practices. It allowed the leadership to not only keep an eye out for individuals who don’t participate but has been used as a way to see which corporations are stepping up as a group. GSF publishes a set of participation metrics every month covering its corporations. There is a bar set by the stats, and if your corp falls under it, the corp is put on warning that it needs to shape up. (The metrics also show other details, like which corps have the most people posting in the forums, who has players not setup on coms, and participation in SIGs and squads.)

Corps also use it for various things. Most have a monthly minimum you need to hit. I think in KarmaFleet you need just one per month, but they only check every quarter, so you have time get yours. My own corp wanted us to get two or four per month at one point, but that seems to have eased up. Some corps pay a bounty for each PAP link you collect, sometimes adding an additional bonus if you fly a fleet critical role like logi or boosts.

Of course, some people love this and others hate it. Anytime leadership seems to be checking up on people it is going to feel like a lack of trust to somebody. I kind of like them. I tend to be so quiet on coms… coms discipline was something instilled on me many years ago… so I often wonder if anybody notices when I show up aside from the PAP credit. And I can see the need in such a big organization. You have to make the spies that have infiltrated carry some of the burden.

You can see why I think of it as the PAP economy. It is a currency of sort, a credit for your participation, a rent payment towards your continued tenure in the organization. It is something both tracking you and which can be said to have value, sometimes quite literally if you’re in a corp that pays a PAP bonus.

As with anything of value PAPs can be a contentious.  Some people don’t care about them, or claim they don’t, others obsess a bit about them.

On fleet ops there is always somebody asking about when a PAP will be captured and usually somebody ready to tell them to shut up.  People get angry when somebody even mentions a PAP on fleet coms.  Sometimes it is the FC, as they get tired of hearing about it.  But they also want credit for running fleets.  And occasionally an FC will feel generous and give us an extra PAP.  Asher gave us ten for the battle at F4R2-Q, then regretted it.  It was a pain to do a set a precedent.  Now you’re better off not mentioning PAPs in his fleets.

And so it goes.  In an attempt to add some accountability to the membership, the leaders of the coalition have incentivized making sure you get a PAP for every fleet.  Give value to a thing and people will get all weird about it.

There is Something About Sara

So there I was in Agmar having sent Mordirith packing back to Mordor and sitting around with Golodir wondering if I should just shuffle off to Forochel or Eregion to finish out my run to level 50.  I was already well into level 48 by then, had explored deeper into Angmar than I had ever done before, and was starting to feel as though a bit of a break might be in order before SSG decided to unlock Moria for us.

Have I had all of the Legends I can stomach yet?

But there was the starter for the Volume I, Book 9 series of quests, complete with a new set of related deeds indicating that Volume I stretched out into a total of 15 books.  And, well, I’ve never finished Volume I of the epic quest line before, but I’ve done Eregion and Forochel in the past, so I figured I might as well go with something new… new-ish… to me.

Also, UtlrViolet is clearly daring me to carry on with this.

As I left off last post we had Sara Oakheart appear out of nowhere and steal the palantir from Carn Dum without any rhyme or reason that I could grasp.  So, of course I had to go to Rivendell to seek advice.  The change up this time was speaking to Gandalf.  I guess we cannot have Elrond carrying the whole load on the Rivendell rubber stamp front.

Gandalf was about as helpful as I had come to expect.  After a bit of “Wait, what?” from him, he sent me back to Golodir.  You know, back where I just was.  I did stop for a bit to way good-bye to the fellowship, as the start of the Volume II quest line was at hand.

Good luck storming the dark land

After that, it was back to Angmar to carry on.

Golodir hadn’t been idle while I was away.  His scouts had found Sara Oakheart out by Barad Gularan, that creepy multi-spired place I commented on in the last post.  It looks very cool.

In Golodir’s office at Gath Forthnir

Naturally, my job is to go find her.

Fortunately, in that last round of quests about Barad Gularan, where I had to fetch Golodir’s missing gear, I had gotten a feel for how to get about without getting stomped by an elite master giant or anything, so I was able to wend my way around to where Sara was waiting.

Sara just waiting for me… looking a little low-res

Naturally, on checking in with her, she asked me to follow her.  This was just what I was dreading, another Sara Oakheart slow motion escort quest.  But this time Sara doesn’t hang about.

Sara proves she has the moves

She led me off to a room inside the tower with an altar and some people in rows like pews and some clearly Mordor-esque characters hanging about.  There she stuns me… again… and stars he routine.

Sara’s setup

And, as it turns out, she is not Sara Oakheart at all… and probably never was… or something.

Amarthiel revealed

So there we go.  That slow walk escort quest way back in Bree… it WAS a plot by Mordor just to annoy us.

Anyway, in her Amarthiel guise she immediately gets on the palantir to Mordor to speak directly with Sauron, just in case anybody wasn’t clear on which side of the war she was on.

Calling Mordor, come in Mordor…

Her thing is apparently the ring Narchuil, one of the lesser rings.  Not the one or the three or the seven or the nine, but one of the practice rings made by the elves when Sauron was in his Annatar guise and helping the elves along with their ring lore before they figured out his scheme.

Then, after the whole Bond villain reveal sequence she kills me.

Well, that is that… also, I still have a pile of mithril coins there, don’t I?

Well, she doesn’t kill me.  She defeats me.  Or something.  I don’t know.  Nobody dies in LOTRO, you don’t have health points, just morale, and when you lose that you retreat.  So while this seems like very much a point in time where a baddie might try to kill the hero, necessitating an unlikely rescue or escape scenario, here Turbine just defaults to the rules of the game and lets me be defeated to re-appear elsewhere.

Seems like a bit of a cheat, really.  But there you go.  We’re well outside of Tolkein’s works with this already.  This is all Turbine “keep people busy while we finish Moria” lore.

And speaking of keeping people busy, the whole thing devolves into a search of the various zones in Eriador in an attempt to find Narchuil before the forces of Angmar.  This starts off with finding and slaying some random champions of Angmar salted about in some earlier zones.  They’re related to Mordirith who is tied up in this somehow.  So there is a guy holed up in a corner of the Lone Lands with the trolls, who seem surprisingly chill about this guy just setting up in one of their caves.

Just hanging out with the trolls

He isn’t much help.  I slay him… or maybe I just defeat him… and his buddies hiding in Ered Luin and in the North Downs.

Eventually we end up in Evendim because Annuminas is key in this somehow.  There we eventually track down Sara or Amarthiel and hatch a cunning plan to get back the palantir.

Wait, that’s our plan? Just grab it and run?

But there is no “you’re all crazy” dialog response option in LOTRO, so off we went into Barad Tironn Worlds to find the palantir.

Even Amarthiel seems a bit surprised that we have arrived.  But there is the palatir sitting in its regulation size palatir stand.  Seriously, it is identical to the one in Carn Dum.

You and me both Amarthiel

Then the fight starts and Laerdan says to grab the damn thing and I do and it looks like I am running through Annuminus with a bowling ball.

I do not look happy about this either

I make it to the finish line, the instance is declared a success.  Palantir secured.

Of course, Laerdan gets captured and we eventually have to rescue him.  We also have to get the whole story, via an instance full of flashback creating braziers, to tell the story of Laerdan and his daughter Amarthiel and the ring Narchuil… and Sara freaking Oakheart.

In the flashbacks we learn, ever so slowly, how Laerdan hid Amarthiel away because she had been possessed with the evil in the ring and how Sara Oakheart had one simple set of instructions to follow.

This is all you have to do. Do not color outside of the lines

Of course, she screws this up.

Books? Why not just give her a gun?

And so on.  We find that Amarthiel gets away, but is as pissed about having to be around Sara Oakheart as the rest of us… she was probably as ploddingly slow with the room service as she was with that prologue quest… so she burns Sara’s house down on the way out.

Look, who hasn’t fallen back on arson in such times?

And… well.. a bunch more stuff happened, I ran around the Trollshaws quite a bit, turning level 50 along the way, then it was back to Angmar to rescue Laerdan and eventually end up in Barad Durgul where I found half of the ring Narchuil.

Wait, only half of the ring is here?

Apparently though the ring halves still have some power and could still aid the enemy.  Anyway, it was back to Rivendell after that for a grand consultation and discussion.  You know it is a big deal when you get both Elrond AND Gandalf in the same room.

Wait, which of you said that? And didn’t Gandalf leave Rivendell further up the page?

There we got some more exposition straight from the mouths of various people in the room before we ended up with the idea that the other half of the ring is in Forochel.

And so, at last, I set out for the coldest zone in Eriador to find half a ring.

Winter Movie League – The Mid Point

No, I am not going to cover the winter season the way I covered past seasons, with weekly updates and such.  But people in the TAGN league are still playing every week and it has been interesting to watch.  We’re now about at the mid point of the season, with week six having finished and week seven coming up, so I thought I would do a post about how things are playing out.

Also, this past weekend was one of those season defining weeks where, if you didn’t jump on the right anchor you likely got left behind.

Up until week six there was a pretty tight race going for the top three spots between Goat, SynCaine, and myself, with not much of a gap between us and the rest of the pack.  It wasn’t a bad spread, with those far behind usually because they missed a week.

And then week six hit and The Upside, which had been predicted to do about $13 million, and had been priced accordingly, did $20 million so if you didn’t anchor on that you were screwed.  Only Goat and I had the right anchor.  I went with 4x The Upside and 4x Vice while Goat went with 5x The Upside, 2x Vice, and 2x empty screens, which turned out to be the perfect pick.

I cannot recall when the perfect pick included two empty screens.  I actually toyed with that lineup, as I felt that The Upside was a bit under priced given its buzz (Kevin Hart’s problems hosting the Oscars only helped on that front), but couldn’t bring myself to leave two empty spots.  So the week looked like this:

  1. Goat Water Picture Palace – $116,010,830
  2. Wilhelm’s Kul Tiras Kino – $102,363,320
  3. Darren’s Unwatched Cineplex – $64,170,306
  4. Ben’s X-Wing Express – $64,170,306
  5. SynCaine’s Dark Room of Delights – $60,659,845
  6. Too Orangey For Crows – $58,586,516
  7. Miniature Giant Space Hamsterplex – $57,438,761
  8. Vigo Grimborne’s Medieval Screening Complex – $54,186,025
  9. Joanie’s Joint – $49,762,629
  10. Skar’s Movies and Meat Pies – $45,964,923

Basically, if you anchored on The Upside you ended up above $100 million.  If you chose anything else you were below $65 million.

That left the overall scores for the winter season looking like this:

  1. Goat Water Picture Palace – $525,553,244
  2. Wilhelm’s Kul Tiras Kino – $512,671,360
  3. SynCaine’s Dark Room of Delights – $473,761,625
  4. Darren’s Unwatched Cineplex – $441,359,364
  5. Joanie’s Joint – $423,390,275
  6. Ben’s X-Wing Express – $421,728,914
  7. Too Orangey For Crows – $417,649,958
  8. Skar’s Movies and Meat Pies – $411,093,170
  9. grannanj’s Cineplex – $388,827,991
  10. Miniature Giant Space Hamsterplex – $379,559,593

While this hasn’t been a “real” season, at least ten people have picked every week so far… not always the same people, but still at least ten… so the league has been active.

And, as noted, while week six was interesting due to its outcome, week seven looks interesting due to its choices.  The line up for week seven is:

Glass FRI/SAT                      $586
Glass SUN/MON                      $336
The Upside                         $212
Aquaman                            $190
A Dog's Way Home                   $128
Spider-Man: Into the Spider-Verse  $126
Dragon Ball Super                  $87
Mary Poppins Returns               $73
Bumblebee                          $70
Escape Room                        $67
Bohemian Rhapsody                  $62
On The Basis of Sex                $56
The Mule                           $56
If Beale Street Could Talk         $51
Green Book                         $39

This coming weekend is a holiday in the US, so Monday will count towards the weekend totals.

It also sees the opening of Glass, the long delayed sequel to UnbreakableGlass is clearly expected to top the box office, but not by enough to split it into four days.  I am interested to see how Glass does.

Unbreakable did very well back in 2000.  I remember going to see it.  Over at Screen Junkies they did an Honest Trailer about it, which was as amusing as usual.  But the commentary video about that was interesting as they discussed how, when Unbreakable was launched, super hero films were not nearly as thick on the ground as they are today, largely thanks to the Marvel Cinematic Universe, and how Unbreakable might be viewed were it released today.  A super hero origin story is a well established part of the genre now, but back then… well, I am not sure it was obvious at the time that Unbreakable was a super hero story.

And then there is Split from 2016, which I only learned as I went to look up the release date for Unbreakable, was actually tied in with the original, with Glass bringing those two together.  I am not sure how that will play into things, but there it is.

Anyway, an interesting week.  I am still debating on whether to bet on 1x FRI/SAT or 2x SUN/MON when it comes to Glass, but I am sure my anchor will be one of those.

Also, while I have indulged myself in a mid-season check-in, I don’t think I will suddenly resume weekly posts.  My drafts folder is full enough that I am not dying for post topics.  But I might come back at the end of the season just to post results and put up the link to join the league again for the spring season.  Spring will be another practice season, so to speak, before I go back to real coverage for the summer blockbuster season.

The January EVE Online Update Brings Updated Asteroid Visuals

The January update for EVE Online is rather sparse if you’re looking for big ticket items.  Granted, the regular monthly updates are just suppose to be regular vehicles to deliver small fixes and features, but we have had a series of them that have had significant items in them over the last year.

Still, there is one new feature.  The update includes a graphical change to asteroids, which will now dissolve as they are mined out.

Asteroid dissolve sample

So now you will be able to see as an asteroid is progressively used up as you mine it.  That almost makes me want to hose the dust off of one of the mining barges I have docked up to see that in action.  We’ll see if I get around to it.

After that though, the patch notes are mostly about fixes to things already in the game

The New Player Experience got a change to make it easier to understand, though since we’re talking about something in the context of EVE Online, the word “easier” is extremely relative.

The Activity Tracker, which came in with the Onslaught expansion back in November, and about which I have moaned already, can now be opened up in a window within the game rather than taking up the entire game window.  Now if they would do that with the map window… or better yet, let the map window undock from the game so I can put it on another monitor.

There is me, hoping against hope, that CCP will make the in-game map both useful and usable again.

CCP has also made a change that prevents skill extractors being used on characters for a set (but undisclosed) time period after a password reset in order to help keep hacked accounts from having their characters drained dry.

Also if you use a ship scanner on a strategic cruiser you will now get the subsystem information back as well as the modules.  Previously you could guess pretty accurately at the subsystems based on the modules and slot layout if you had memorized all of the options, but now mere mortals will be able to see what is there.

And, finally, as a last minute addition, there was a fix put in to fix a visual desync problem experienced when exiting warp.

After that though the patch notes are pretty much a laundry list of small fixes, covering everything from the appearance of the corpse hold capacity for the Blood Raider capital ships in the info window to the correct spelling of the word ambience.

There were a couple of items I expected to see updates about that went missing.  First was the changes to the war dec system.  I realize the “no structure, no war” change just went in with the December update, and then we had the holidays and all.  But the change, as expected, has already managed to highlight other holes in the whole plan as noted over at INN.  (With no war going on, Arrendis has been watching the whole war dec thing pretty closely.  Those of us in RepSwarm have reaped some of the benefits of his wisdom on that front.)

I was also expecting to see something about the chat system, though updates for that might just be going on behind the scenes.  Still, the chat windows have been borked on a fairly regular basis of late.

Then I was hoping to see something about  a recurring issue I have been seeing where, after going through a gate, my overview fails to load.  I would estimate that this happens to me somewhere between 1 in 30 and 1 in 50 jumps .  It hasn’t been fatal.  Often it happens in during a fleet op and the FC is going to warp us to the next gate anyway, so I can just click on that for the next jump.  And even solo there are a number of work-arounds.  But it is annoying, especially when flying through hostile space.  There used to be a similar issue of the overview failing to load if you undocked with a fleet which I haven’t seen for a while now.  Maybe this is it manifesting itself elsewhere.

And so it goes.

As usual we’ve gotten word that the update has been deployed successfully.  For the details there are the patch notes and the updates page available for your perusal.

Over at The Nosy Gamer there is a further look at some of the items buried in the patch notes.

Frack Denied

We were out again shooting at structures.  This time is was an Athanor belonging to Pandemic Horde over in The Kalevala Expanse in LEM-I1.  Liberty Squad mounted up and followed Cainun off into PH space where we found the structure waiting for us.

Detailed naming scheme

The Athanor had been reinforced already and we were there for the armor timer.  The first run, the initial reinforcement, doesn’t mean much, save for setting a date for the next two possible events.

The interesting thing about this particular Athanor was that it was in the midst of breaking off a chunk of the nearby moon as part of its mining cycle.  This is called a frack, since the station is fracturing off a chunk of the moon.  It is one of those things that looks pretty neat out in space.

Frack in progress

It is actually a bit of a trick to get the camera to get all of that lined up because the size and scale of the different parts are so different.  The Athanor is tiny, visible only due to its proximity, and jumps around quite a bit as you move the camera.  The moon and the planet are both huge and distant and barely move at all unless you pan the camera aggressively, which sends the Athanor flying off screen.  And then there is the chunk of moon itself, which is close than you might think.

EVE Online does a pretty good job of delivering on size and perspective.

Anyway, the Athanor was mid cycle, hauling in a moon chunk that would be broken up and available to mine in a few days. (EVE University has a bit about the process here.)

Would, except that we were there for the armor timer and PH was not.  Not much happens when you first hit an Upwell structure.  But when you win the armor timer and set things up for the final match, certain operational restrictions start to apply.  You cannot remove modules or reconfigure the structure.  And, if it is a moon mining platform mid-frack, you lose the moon chunk.  So when we finished our shoot and the next timer came up, the moon chunk was gone.

Disappearing moon chunk

I’m not sure where the chunk goes.  It is just no longer there as the mining cycle was turned off.  It would be nice if CCP left the chunk there for a bit, showing it drifting off to become a small satellite or have it crash back into the moon.  But that is probably a bit too much to ask.  We weren’t going to stick around long enough to watch that sort of thing.

Off we went once the next timer was set, knowing that there was one moon that wouldn’t be mined soon.

Will That be the Last Stick for Me?

There was a ping to go shoot a player owned starbase, a POS.  It was an NCDot tower over on the edge of Pandemic Horde space.  It wasn’t even fueled, so it was an easy kill… we just needed to be a bit patient.  It was a full sized Minmatar tower… as opposed to a medium or a small… so there were a lot of hit points to chop through to get the kill.  But unfueld meant none of the defenses were operating.

So off we went to shoot the stick, the tower that is the core of any POS.

Dramatic stick shooting screen shot

And as we calmly orbited this unresisting target I wondered if this would be my last POS shoot.

I have been on many POS shoots over the years.  One of the assignments for Reavers back in the day was to sit behind enemy lines and shoot their structures.  That was a time when SBUs and POSes counted for most of the options.

Now though, now the once common POS is slowly fading from New Eden.  The Onslaught expansion for EVE Online brought in new Upwell navigation structures to replace the last bit of practical POS functionality.  Two weeks later they turned off that functionality for POSes and they became little more than hungry safe bubbles in space.

So now I wonder that every time we shoot a POS, if that particular one will be the last one I shoot.  At some point, likely this year, CCP will remove them from the game and they will be no more.  So with each monthly update I look for signs that the end is nigh.

Not that the POS has disappeared from New Eden yet.  There were lots of them out there.  Over at zKillboard you can see a few get blown up every day.  But with Upwell structures they have started to be slowly abandoned.  Our unfueled friend was one of those, left in space, not worth the effort to keep running or retrieve.

So we shot it until it blew up, then shot the modules for good measure.

Tower brewing up

And so that became the latest POS I shot and, perhaps, the last POS.  I won’t know unless we find another one.