Tag Archives: Expedition 17

No Man’s Sky Expedition 17 Redux – Titan Run and Done

The second of the holiday expeditions landed on Tuesday last week… at least for those of us playing on PC.  Over on Reddit the XBox people are always anxious because their update takes longer to arrive.  But they should be happy they are not on the Switch, where some of these do not arrive at all.

The holiday expeditions continue

This time around it was a return to Expedition 17: Titan, which initially ran back in February as part of the Worlds: Part II update which shook up the planetary environments, gave us underwater exploration, and brought on gas giants.  That was a huge update.

I did not run the expedition back then, so was keen to give it a shot with this second chance.  So I spent my lunch on Tuesday jumping into it.  Things were busy enough during the evenings in EVE Online with the operations in the Drone regions that I wasn’t sure when I might find the time.  So I went to the anomaly and got going.

The Titan Expedition Begins

I loaded up stacks of the usual stuff, fuel and survival supplies, and headed right in.  Things start out with you on a gas giant.  If you’re wise, or you read one of the guides (like the one that promises to get you done in two hours) you will get a bunch done on the planet.

If you’re like me, on the other hand, you’ll be keen to find your ship and get moving onward.  As usual, everybody’s ship was parked in a lager on the starting planet.

Arrival at the ship support group

At least I recalled enough to pick up some supplies on the way because you need to repair you ship before you can get going.  I did that then took off.  I did have the presence of mind to visit the space station so I could teleport back there

The ship was a bit of a space truck again.  Not fast or sleek.  But it did the job.

My expedition space truck

And, as that picture above implies, on my first jump towards the rendezvous I had one of the freight attack scenarios pop, rescued it, then took it over and moved in.

My freighter for the expedition

Having gotten used to a freighter with the previous expedition, I set up shop in it and used it for most of my travel between stars.  I was only thwarted by the fact that all the rendezvous were of the new purple class that requires the special drive that my space truck came with but the freighter did not have.

The Atlantid Drive

Without that I was prevented from jumping into those systems with the freighter.

Access denied without the correct drive

I made up for it by just jumping to the closest star I could manage, then undocking the space truck for the final leg of the journey.

The phases each had their own aspect of exploring the elements of the Worlds Part II update features.  The most irksome for me was the ocean exploration.  Granted, we just did that very thing in the last expedition, but somehow I ran out of oxygen… you end up using a lot of it to fill up various life support… and could not make the summoning station for the Nautilon submersible exocraft.  So there I was, floating on my ship in the middle of an ocean and I had to pack up and go find some oxygen elsewhere.

Once you build the station you can summon the Nautilon from anywhere, which was a good thing because one of the tasks was to find an under water freighter wreck, which I did not know was even a thing.  It turns out there are several such sites to explore under the sea.  So I learned something from the expedition.

After that I was on a roll and knocked out most of the rest of the phases pretty quickly, heading back to the first system and the gas planet there to do a handful of tasks including building a base, building and roaming a bit in a Colossus exocraft, and getting pulled up into a whirlwind.  That last some people were having problems with… but I had no issue finding a whirlwind on that starting planet.  Once again, do as much as you can there.

Things moved along quickly, in part because I was accidentally getting stuff done for later phases a lot of the time.  I rolled into phase five with literally one real task and then the whole “get to the rendezvous” tasks.

Arriving in Phase 5 and already almost done

The phases were also a task shorter than usual because each included not just arriving at the destination, but then taking a screen shot.  That is pretty much a gimme.

I did get the one for naming a discovery because I peeked ahead, prompted by some oddly named stuff.

Indeed, it is a bush like I’ve seen before

Once I did the ancient bones task, I found my way to the final location, got the update, then took a screen shot for the final task.

Arrival at the final location

One of the rewards you get at the end of the expedition is a living ship named The Wraith.

The Wraith described

It is a strange looking thing and I ended up taking it out for a spin once I finished the expedition.

The Wraith in space

It is… different… with some different abilities.

Charge the Scream Suppressor!

Is that supposed to suppress my own screams at flying a living vessel.  Anyway, it offered the ship up to me there at the last rendezvous, but I opted to get back in the space truck to fly to the anomaly.

The space truck and the sentinel parking attendant

I had finished up the expedition.

The Titan Expedition complete

Once back at the anomaly I did the big cash out of my earnings.

Expedition pay out

That wasn’t so bad.  I also tossed all the upgrades and various bits of fuel and what not back in the terminal to send it to my main save so I could continue using it all over there.  I did not opt to copy the space truck over to my main save… I already have a corvette that is a better truck… nor the multi-tool.

Next up on the holiday schedule is the Relics expedition, coming on December 3rd, which will be the last of the batch of the holiday expeditions that I have not done before.

The No Man’s Sky Holidays 2025 Expedition Schedule

The holiday’s are approaching and Hello Games has put out their schedule for No Man’s Sky expeditions that will be running between now and the new year.  As I understand it, this has become something of a tradition for the team, allowing players to run past expeditions that they may have missed or that they might want to run again.

The holiday expeditions are coming

First up is the Beachhead expedition, the second expedition for the game, that initially ran back in May of 2021 which, among other things, offered up visions of the Normandy from Mass Effect.

Beachhead: 7th Nov – 18th Nov The inhabitants of the Space Anomaly have detected something impossible: a fluctuation in history already written. A new pattern is emerging in the stories of the ancient Gek, Korvax, and Vy’keen. Something is coming: a legendary weapon that always appears whenever it is needed…

Next up will be the Titan expedition, the 17th expedition, which ran back in February of this year.

Titan: 19th Nov – 2nd Dec Chart a dazzling array of new stars and new worlds formed in Worlds Part II: gas giants, endless oceans and cloud-skimming mountains. Earn exclusive rewards, including a unique living ship dredged from the inky depths of a water world.

After that we will get a run at the Relics expedition, expedition 18, that came with the Relics update in March of this year.

Relics: 3rd Dec – 16th Dec Sign up with the Galactic Palaeology Society and join the community on a journey to recreate ancient lifeforms, uncover secrets left undisturbed for millennia, and earn a complete living stone appearance override.

Then we will be able to re-run the final two expeditions from 2025, starting with Corvette, the 19th expedition, that came with the Voyagers expansion and gave us new level of creativity in ship design.

Corvette: 17th Dec – 30th Dec Your former starship has been damaged beyond repair, and the Sentinel horde is closing in. Assemble your own corvette-class starship, maximise its stats and potential, and take refuge amongst the stars! Earn an array of exclusive rewards, including the one-of-a-kind Mecha Mouse robotic companion.

Finally, we will get to re-run the recently ended Breach expedition, the 20th in the run, as we ring in the new year.

Breach: 31st Dec – 13th Jan Traverse a desolate and abandoned universe, confronting both the awe and the horror that lurks in deep space. Follow the tale of the ill-faded Fireship Arcadia, step into zero-gravity, and scavenge modules from its wreckage to enhance your own corvette builds. Complete milestones to earn a set of ancient, powerful Atlas-themed corvette modules.

I am personally most excited about going back to run the Beachhead expedition, but I like to collect fun ship models.

The Beachhead Promo Screen

As such, I will probably head straight for that this weekend… null sec drama be damned. (Though there is little enough for me to do there save show up and shoot targets of opportunity once in a while.)

Two of the other expeditions I have recently done, so unless there is a change in the rewards, might not be as attractive a second time.  And the other two, Titans and Relics, they will at least be new, if recent.

In addition to that announcement, a few fixes were thrown into the update that launched the Beachhead expedition yesterday.

  • Fixed a rare issue that could prevent the Starbirth mission from detecting the final world sought by the Void Egg.
  • Fixed a rare issue that could leave players stranded a long distance away from their newly-created purple star system during the In Stellar Multitudes mission.
  • Fixed an issue which affected the jetpack effect when using the Skyborn Jetpack Unit.
  • Fixed a number of UI issues when using enlarged UI text.
  • Fixed an issue that prevented some special player customisations earned as rewards, such as the Jellyfish Tank helmet, from being available across save files.
  • Fixed a physics crash.
  • Fixed a multithreading crash.

And, as usual, Hello Games would very much like to you wishlist their upcoming title, Light No Fire on Steam.  Some day we’ll get there.

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