Captain’s Quarters Soon to be Gone

First off we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember.

CCP CEO Hilmar Veigar Pétursson on the launch of Incara

CCP has announced that the Captain’s Quarters will be removed from EVE Online with the August release. (Also, we’ll be getting an August release this year.)  The Captain’s Quarters underwhelmed when launched with the Incarna expansion (my tour from back then) and has remained stagnant since then.

Captain’s Quarters

The letdown of the Captain’s Quarters was greatly aggravated by removal of the hangar view that was long the staple of being in a station.  Instead, if you didn’t want the resource hogging new quarters you got a static door.

The Immobile Hanger Door

Then Hilmar’s derisive comment about “ship spinning” poured gasoline on that fire.  Spinning had nothing to do with it, being able to see your active ship was the point.

CCP eventually relented and put the hangar view back with the Cruicible expansion, an update that saw the company begin to focus on long neglected features already in the game.  A lot of features in the game have improved greatly since then… though CCP still seems lost when it comes to creating a useful in-game map.

Usage of this minimalist pseudo-housing, the one place in the game where you could walk around with your avatar, was never huge once the hangar view returned.  And with the advent of citadels, which do not have that as an option (and docking in a citadel changes your default view to hangar), usage plummeted even further.  CCP even has a chart.

Game time spent in Captain’s Quarters

So the Captain’s Quarters has lingered for six years, the “amazing technology” stopped in time. (Well, we got “themed” quarters, but that was about it.)

However, the code is in the game and needs to be maintained and updated as things change.  Furthermore, the middleware developed to be used with that code is out of date and is standing in the way of getting a real 64-bit game client.  Per CCP:

One of the first things that we want to investigate is to release a 64-bit EVE client to better utilize your available system memory when playing. Compiling a 64-bit client has been held back by the outdated middleware that was needed by captain’s quarters.

And so it goes.

I won’t be sorry to see the departure of the Captain’s Quarters come August.  I have long maintained that avatar play and the idea of “walking in stations” was a distraction from the core of EVE Online.  With limited resources, if a feature doesn’t somehow involve spaceships, it should be avoided.

Of course, as I have also noted on past occasions, any given feature in an MMO, no matter how bad, awkward, or simply useless, is somebody’s absolute favorite aspect of the game.  The fans of the Captain’s Quarters will no doubt stand up to be counted.  But they will be hard pressed to argue that this lingering feature is more important than a 64-bit client.

In a reality where CCP is spending more time and effort on their VR projects, leaving fewer resources to work on EVE, simplifying by removing the superfluous makes sense.

Along with the Captain’s Quarters the integrated Twitch option is also slated to be removed come August due to low utilization.  There are other options for using Twitch with the game, and it seems like streamers are already using them.

Addendum: Reddit seems to be mostly on board with this change.

Others on the topic:


11 thoughts on “Captain’s Quarters Soon to be Gone

  1. Wilhelm Arcturus Post author

    @Noizy – Yes, I had to turn that motion off. I am not prone to motion sickness, but that managed to get me there. Fortunately there is a checkbox for that.


  2. Wilhelm Arcturus Post author

    @anypo8 – My general response to your post… which I’ll put here because I couldn’t see a way to comment there… is that CCP needs to work on hats. Hats and cat ears and horned Viking helms and other head gear, which you can totally see on player profiles, should be their player cosmetic focus. Shirts and jackets are good too, and they’ve got some choices there, but their hat selection is pretty bad so far.

    I used the Twitch integration once. I knew it was there, but I just don’t stream.


  3. Wilhelm Arcturus Post author

    Also, title fail yet again. I realized that I had forgotten the apostrophe and then dropped it in the wrong spot as I was editing the title for the tenth or eleventh time, ending up with “Quarter’s” rather than “Captain’s” where it belonged. Is this going to happen to the NY Times now that they have fired all of their copy editors?


  4. Pingback: No more walking for you | Evehermit

  5. Krumm

    Strangely enough, I will miss this feature that I have but used on three occasions. I hope those few that use it bother them enough over time that CCP adapts the old into a new version of it in the future that will fit in the 64 bit landscape. I still would be one to enjoy a bit of actual star base walking…if they would ever implement it. Say make it optional where you could walk out of the ship into the places if you choice to do so and sit at a cantina and so forth. I mean I could see some of those day traders and so forth that do alot of work on buying and selling of goods sitting back in these stations – inside places just chilling around and it would aid in the RP aspect (which is always a small nitch …I know). It would boost the apparel demand…and perhaps make a better selling point for cat ears and hats…


  6. Krumm

    I am still very surprised that gaming companies have yet to truly understand the full level of power that comes with customization. What I speak to is that every gamer wants to customize their character to be their own. This desire is a strong one and cosmetic imagery that has no true effect on the game is a lucrative business if they would fully embrace it. I see that Eve is starting to understand but they hold back that throttle. Why not make hats and cat ears. They would certainly sell profitably for the little work that would have to go into them.

    They should also expand hall options to where their where several different ship design options for each ship….don’t just replace ships with updated options, give people options to have either.
    ..But maybe that makes them have to have more space in the program to do it. But come one….look at how big games are these days…WOW has ballooned from its original size. I am sure the image data base for clothing options if nothing else has only a small impact on size.


  7. Anonymous

    I returned to Eve looking forward to the Captain Quarter Feature. It was always one of my favorite aspect of the game. Being able to see your avatar walk around was what made this game so immersive for me. Now this game has lost most of my interest and I will not suscribe again.


  8. Wilhelm Arcturus Post author

    @Anonymous – Your statement pretty much justifies the removal of the feature. Not only was it not part of core game play and took dev effort to maintain, but it wasn’t a strong enough feature to keep you subscribed in the first place. And so it goes.


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