Tag Archives: LowSechnaya Sholupen

A Short Visit to Geminate

Peace is dull.  I don’t mine nor do I rat any more.  I have accumulated enough ISK to tide me over for some time, helped along by alliance SRP payouts for losses.

SRP is the “ship replacement program,” where the alliance uses its wealth to compensate pilots for ship losses.  There is some nominal payout for peace time operations, but operations that are considered strategic get better returns for losses.

Also, strategic ops have that element of purpose, a sense of “doing something” that a separates them, in my mind at least, from the random roam or other attempt to fleet up just to find trouble.  That is probably my professional life bleeding over, as I am inevitably the person in sprint planning meetings pointing out that a sprint isn’t just a random three week period of time to do whatever.  If there is no goal or deliverable or whatever we might as well not bother diligently creating new sprints.

Anyway, I live for the Jabber ping that has a fleet flagged as “strategic,” and after going nearly half a month without seeing such a ping, one popped up yesterday.  Two, actually, though the first one was just a call to roll a wormhole and clean up some bombers that leaked through into Delve.

The second one though, that was a call for a Cerberus fleet to run out to get in on a fight that was brewing somewhere undisclosed.  And Thomas Lear, long a member of Reavers before he split off to form Liberty Squad, was going to be the FC.  That looked to be exactly my cup of tea.

I got into game, into fleet, and into a Cerberus, which I had to buy off contract because I appeared to have mislaid the one I thought I had hanging about.  After some cajoling about numbers… we had a lot of support and not enough Cerbs… things finally got under way and we undocked and got on a titan.

Three Avatars in a row

We were getting a titan bridge out because the new, fatigue free jump bridge network was still in the process of getting deployed.  In fact, CCP Fozzie announced the first connection between the new modules just this morning.

The old jump bridge network is still up and functioning, and I suppose we could have take that to get our first leg over, but a titan was handy so we used that instead.  The bridge went up and off we went.

Sent on our way

We were headed east.  As the story eventually came to me, TEST had reinforced a Pandemic Horde Sotiyo up in Geminate previously and were now set to contest the armor timer.  We were invited along to help them as they were expecting a fight.

So we gated our way into TEST space where they provided a titan to bridge us a bit further along.  Then it was up through Scalding Pass and  the Great Wildlands towards our destination, 04-LQM in Geminate, where the Sotiyo lay.

That gave us plenty of time to see the new gate graphics along the way.

A fiery Minmatar gate

We moved as a group through system after system in that familiar warp ball, our destination slowly moving closer, the 255 of us causing time dilation now and then as we transitioned.

Cerbs moving together

Unfortunately the dithering about getting the fleet composition right as well as having to gate most of the way (there was a wormhole, but it collapsed before we got to it) made us late to the party.

By the time we arrived in 04-LQM, the combined fleets of Pandemic Horde, NCDot, and Black Legion had destroyed much of the TEST battleship fleet and sent the rest packing.  There was only two minutes left on the repair timer when we arrived on grid as well as a lot of hostile ships already loaded and looking for fresh targets.  It was not our best timed arrival.

Still, we had come all that way, wrapping around half of null sec, driving from Delve to Geminate.  Thomas wasn’t going to go home empty handed.

Thomas brought us through the gate to LX-ZOJ and had our interdictors bubble it up in the hope that we could pin the enemy down and take some out at range with missile volleys.  The enemy followed through as expected, Elo Knight in his Monitor being one of the first ships to break cloak.

Looking at the bubbled gate from range

Cainun, who was shepherding logi and support, called targets for us, starting with the expected Munnins.  The plan was one volley per target in the hope that enough damage would land when the missiles arrived to alpha the ship.

Following the Muninns was a fleet of Nightmare battleships, which became the targets of choice.

Nightmares down in the bubbles

However, our volleys were falling short of our hopes.  I saw several Munnins and Nightmares knocked down into structure only to survive because the threat had passed as we moved to the next target.  A second volley might have pushed a few over, but I could see reps hitting many of those close calls so that follow on missiles would have to face full shields and reps.

Meanwhile we were losing our own ships as the hostiles started popping Cerbs.  Pilots who overheated their shield hardeners, remembered to trigger their assault damage control, and broadcasted for reps quickly, and in that order, likely survived.  But those who were slow or who slipped up went down quickly, long before any help could reach them.

With the death of Cerbs, our ability to alpha targets with a single volley stopped being a viable plan.  While we got in a few kills, we were losing more than we killed and things were tipping even more against us as time went on.  Thomas had us align out and we managed to escape, bubbling the gate behind us to slow pursuit.

Having already won the objective and the ISK war, the locals seemed content to wave bye-bye as we left.  They didn’t have anything left to prove.  The battle report tells the tale.

Battle report from the full fight

At least I got my strategic participation counted and got myself on a few kill mails, proving my existence in the game for yet another month.

Of course, we were still way the hell out in Geminate and a long way from home.  The route back to Delve was about 60 jumps.  While I like touring the new gate graphics, I wasn’t feeling the need to see that many gates.

As we were heading back the word came down that there might be a wormhole for us, running from Insmother, about a dozen jumps from our then current location, to Aridia, the low sec space adjacent to Delve.  That would cut a lot of gates out of our journey.  The problem was that the person with the wormhole information was getting it second hand and nobody actually had their eyes on the wormhole to know its state.  It could have been ready to collapse.

Eventually the person reporting it got there, saw it was up, and went through to verify that it did, indeed, poke through to Aridia.  Off we went, forming up at the wormhole.

Waiting on the wormhole

While some anxious people went through early, most of us waited until Thomas gave us the green light to enter the wormhole.  It stayed up for the whole fleet.  From there it was just a dozen gates or so to Delve.  Amarr gates, to compare with the Minmatar gates. (Both of which look better than the Caldari gates.)

An Amarr gate with the new doodads

We ran into a LowSechnaya Sholupen smart bombing battleship gate camp, which claimed an interceptor that was scouting ahead.  But they got out of the way when a nearly full Cerb fleet started landing on them.

From there it should have been simple.  However, there was an incursion going on in the constellation that includes 1-SMEB, the system that connects to Aridia.  So we grouped up there before going through, lest the incursion rats, known to camp gates and tackle passers by, take their toll for passage.

The gate into Delve, Fat Bee present, ships jumping through

As it was though, the incursion rats apparently had other business to which to attend, so everybody passed safely through to the jump bridge and through to home.

It was good to shake the rust off a bit and get something of a fight.  All this peace is too much to bear.

An Azbel in Aridia

I had not been out on a coalition fleet op for almost a month, since the camp of the Keepstar in 68FT-6 that followed Judgement day and the demise of Circle of Two.

But my activity tends to be a reflection of the coalition’s activity.  I am not much for random PvP and gate camps and the like.  I enjoy operations that have an objective, and after the downfall of CO2 there wasn’t much going on with the strategic front.

And then The-Culture started falling apart in Fountain, stepping aside to let coalition allies The Initiative land in their space, which started to stir things up in the central-west of null sec in New Eden.  This also brought The Initiative into conflict with LowSechnaya Sholupen, which ended up losing their space in Fountain as a result.

Fountain as The Initiative moves in

Oddly enough, if you compare the current sov map (from which the above clip was taken) with the one from a year ago, LowSechnaya Sholupen was in the process of losing that very same chunk of space to The-Culture.  Some things never change… or always change… or however you sum that up.

We have had an opportunistic relationship with LowSechnaya Sholupen, or LSH, over time.  During the great retreat from Saranen to Delve they picked off… “sholuped” as it was termed… some careless Imperium capital ships attempting to make the run.   But we have also spent some time allied with the and helped them fend of The-Culture before, cooperating to bust towers and citadels that were encroaching on what they saw as their turf.

However, when things settled down we reset each other, it being more fun to hunt us than to be an ally when times were quiet.  LSH sat in Aridia and picked off people coming to Delve while we were up in Hakonen, and then picked off Imperium pilots attempting to return from the north when that deployment was done.  We shot them, they shot us, nobody thought too much about it.  And then we came into conflict over sovereignty in Fountain and we started hitting their assets.

Or that is my understanding of the situation.  I’ve spent most of the last couple of weeks either at EVE Vegas or playing RimWorld and derived most of that from what I heard on Saturday night.

A Saturday night ping.  A couple of hours in advance a ping went out announcing that there would be a strategic op forming up, with a guaranteed kill mail and a possible fight, at 05:00 UTC, which comes out to 10pm local time for me.    That isn’t all that late, or it used to not be that late.  I’ve become my grandfather, something or an early riser a lot of mornings, so I tend to be in bed at 10pm most nights.  Furthermore, a strat op like that can possibly run for hours and I’d been up since 5:30am local time as it was.  But I had taken a nap that afternoon and there were no plans for Sunday, so I decided to hang out and join in.

At the appointed time a ping went out for a Machariel fleet for the op.  I was already logged in and so joined fleet right away and hopped into my Mach.  I would normally fly logi for an op like this, but I bought a Machariel for a fleet a while back when they were short on DPS and now I am determined to fly it at every opportunity… and there aren’t that many… until I lose it.

Wilhelm Machariel

Our Mach doctrine has a large number of refits included so the first part of any op is getting everybody on board with the fit of the day.  Usually the FC has a link to the fit in the fleet chat MOTD.  Our FC, Dirk Stetille, was a bit behind on that.  Not that it mattered.  People will show up in a Mach fleet and immediately start asking on coms what the fit is without bothering to check the MOTD.  It is one of the annoyances of being in main fleet, people asking questions immediately without checking in the usual places.

Anyway, I got myself fit and undocked.  There I watched the capital fleet under Thomas Lear, which was going with us, undock and start heading out ahead of us.

Sitting on the Keepstar undock

As usual, the capital and sub-cap fleets were sharing voice coms, which adds its own element of confusion when one FC gives instructions that only apply to one fleet but fails to specify which fleet they mean.  Still, despite the usual amount of questions and people showing up late or being in the wrong ships or asking if they can catch up, we did get our act together and get under way in fairly short order.

We moved off to a nearby jump bridge that we would used to get us to 1-SMEB, and from there into Aridia, where we were told to hold and wait.  Of course, some people jumped anyway and the FC had a heavy interdictor put up a bubble around the jump bridge which prevents anybody from using it.  Well, anybody besides interceptors and interdiction nullfied ships that aren’t affected by bubbles.

Held in place on the jump bridge

We stayed there until the capitals got far enough ahead.  Then Dirk had the hictor pilot turn off the bubble and we jumped through and aligned for Sakht and the Aridia region where LSH lives.

We plodded along a bit with the capitals, then were warped to a perch off of an LSH tower that we proceeded to warp to and shoot.

Hitting an LSH tower

We successfully put the tower in a reinforced state.

Tower shoot finished

That immediately led to questions about the kill mail we were alleged to have been guaranteed.  At that point Dirk had to explain that we had indeed formed up more quickly than expected and were actually early for the timer we were planning to hit, so we stopped along the way to reinforce an LSH tower.

From there it was on to the main target of the night, the LSH Azbel in Yahyerer.

Arriving at the Azbel

We landed at a perch as carriers from the capital fleet jumped in with us.  We then warped into gun range of the engineering complex and opened fire.

The LSH Logo on the Azbel

The structure was being gunned by an LSH pilot, but the defenses were not much compared to what we brought.  We were fit for passive tanks and were using projectile weapons, so capacitor draining void bombs were of little use, and we spread out so that other bomb flavors were not much help.  Fighters were launched, but between our light drones and the carriers covering us, those were dispatched quickly.  The Point Defense System managed to catch a few support frigates that wandered too close to the structure in order to tag it and get on the kill mail, but other than that we just shot, reloaded, and shot again.

There was a minor bit of drama, as is usual, about people broadcasting for reps prematurely. (Or broadcasting for shield reps in an armor fleet.)  Dirk asked us not to broadcast until we were down to 60% armor.  That was more damage than anybody in a Mach was taking and so the logi discussion quieted down.

The Azbel itself was worn down until finally it exploded in the usual magnificent blaze, leaving a wreck behind.

Azbel Boom!

Then there was the question of looting the wreck.  The kill mail shows that a lot of capital ship building components dropped along with a pile of fuel blocks.  Thomas Lear brought a Rorqual to loot, but the sheer size of the loot… over 3 million m^3… meant that only a bit could be grabbed.  So we shot the wreck instead, terminating what was left of LSH’s dreadnought construction operation.

As we were heading out a Raven had the ill fortune to stumble upon us as we were heading to a gate.  He managed to jump just in time, but a few people ran him down and caught him, giving us our only non-structure kill for the night.

In the wrong place at the wrong time

You know that stumbling into 300 Goons in a system has to be a panic moment.

From there the capitals started back towards Delve while we hung about covering their departure.  At that point Dirk said that anybody under 60% could broadcast, and I think we all had some armor damage.  You could see some on almost every Mach.  Dirk said he was mildly impressed that so many of us could hold off.   We were then going to head back home ourselves, but first he had a couple more targets of opportunity for us along the way.

First was another tower to reinforce.  This went more quickly when another group of caps and supers showed up to add their firepower to the mix.  There was a moment of comedy when two Leviathan titans bumped on landing and went flying off.  It wasn’t a huge bump, but they went pretty far off from the rest of the caps.  But their firepower meant that the tower was reinforced in short order.

Second tower reinforced

The, finally, there was one last tower.  This one had been reinforced earlier in the day, but had so little stront in it that it came out that night.  So we headed to that with the capitals along as well and blew it up.

A True Sansha’s tower coming apart

With that second kill mail in hand, it was time to head home.  Fortunately Delve was only a few gates away.  We had gotten participation credit already, but Dirk gave us a second one as the three hour mark was upon us.  And that wrapped things up for the night.

We will see if there is more to do in Aridia or if LSH will come to some accommodation with us.

Meanwhile, screen shots from the op collected up in a gallery.