Category Archives: Null Sec

The Strange September MER

CCP was quick to get the Monthly Economic Report for September into our hands this month.  Due to a number of factors, I have been slower actually getting to it.

Still, there is something to gawk at this month and I am going to go straight to my favorite chart this time around, which is the sinks and faucets over time.

September 2019 – Top Sinks and Faucets over time

And the key item on this chart is the gold line that represents NPC bounty payouts.  As I have noted, and as the chart shows, bounty payouts had been tapering off since their peak at the start of the year as CCP nerfed various aspects of null sec anomalies.  Then came the blackout in null sec and they fell off a cliff.  However, the player count also took a hit, so in mid September the blackout ended.

However, just a week before that we got the September update which introduced the cyno changes.

So if you look at that chart closely, examining its behavior between September and October, you can see that NPC bounties fell off even further.  They pretty much dropped off another, smaller cliff as capital ship ratting was pulled up short and the various null sec coalitions developed strategies with which to cope with the change.

In the Imperium people were told not to rat in capitals or supers until the was figured out, and I have heard that other groups did the same.

Eventually though new fits were worked out and strategies setup to counter the problem of not being able to light a cyno on your capital or super (or Rorqual) to get rescued if trouble showed up. (Hint: having an alt in a force recon with a cyno cloaked up on grid and ready to go is a big part of the answer.)  After that was settled the crabs once again undocked and commenced their harvesting yet again and we can see the line going right back up at the end of the month.

So the question probably is whether or not that line has momentum, whether or not it will keep on climbing back into the untenable zone where CCP will feel it has to step in again in order to reign in what was once the biggest ISK faucet in the New Eden economy.

We’ll be back to this chart when the October numbers come out for sure.

As for who grabbed the most of those NPC bounties, the chart shows that the usual regions were at the top of the list.

September 2019 – NPC Bounties by Region

The top ten regions for September were:

  1. Delve – 2.2 trillion
  2. Deklein – 1.5 trillion
  3. Cobalt Edge – 1 trillion
  4. Esoteria – 975 billion
  5. Fountain – 957 billion
  6. Branch – 699 billion
  7. Oasa – 686 billion
  8. Detorid – 528 billion
  9. Tenerifis – 496 billion
  10. Insmother – 454 billion

If the Imperium is home then Delve is at the top.

A lot of those numbers are down from the August, full blackout but pre-cyno change top ten:

  1. Delve – 4.39 trillion
  2. Insmother – 1.30 trillion
  3. Detorid – 1.23 trillion
  4. Esoteria – 1.05 trillion
  5. Querious – 753 billion
  6. Cobalt Edge – 705 billion
  7. Metropolis – 543 billion
  8. Omist – 526 billion
  9. Fountain – 515 billion
  10. Malpais – 514 billion

Delve was down by half in September, and other regions fell off as well, but not all of them.  Cobalt Edge, was up in the northeast of New Eden was up by 250 billion.  So location, reaction time, and the proximity of a war no doubt played into it.

The big sinks and faucets chart shows NPC bounties were down overall compared to August.

September 2019 – Sinks and Faucets

The August chart had NPC bounties at just over 21 trillion ISK, while for September that number fell by nearly a trillion ISK, with NPC bounties pegged at just over 20 trillion ISK.

That kept commodities out in front as the largest faucet in New Eden, though those fell a bit as well, dropping from nearly 24 trillion in August to 21.6 trillion in September.  While that is down some, the peak back in January was 26 trillion, so there hasn’t been any huge shift there.  It is the top faucet because NPC bounties (which were over 83 trillion back in January) have been brought low.

You can also see from that chart that more ISK came out of the New Eden economy this month than went in.

Since the blackout and cyno changes also impact mining operations, at least in null sec, I should probably spend a moment looking at those numbers as well.

September 2019 – Mining value by region

Pulling numbers from the spreadsheet, the top ten regions for mining were:

  1. Delve – 3 trillion
  2. Domain – 1.3 trillion
  3. The Forge – 1.2 trillion
  4. Esoteria – 1.1 trillion
  5. Querious – 879 billion
  6. Lonetrek – 876 billion
  7. Sinq Laison – 848 billion
  8. Metropolis – 847 billion
  9. Fountain – 768 billion
  10. Genesis – 705 billion

Delve being on top should probably surprise nobody.  The Imperium is the top crabbing organization in the game, which also figured into Querious and Fountain being on the list.  And Esoteria should be renamed TESToteria.

But the rest of the list is high sec.

The numbers overall seem to be down from the August top ten:

  1. Delve – 3.62 trillion
  2. Domain – 1.59 trillion
  3. Esoteria – 1.46 trillion
  4. The Forge – 1.40 trillion
  5. Querious – 1.10 trillion
  6. Sinq Laison – 1.02 trillion
  7. Lonetrek – 972 billion
  8. Metropolis – 895 billion
  9. Everyshore – 777 billion
  10. Tash-Murkon – 773 billion

However, mineral prices, on which these numbers rest, were also down in September.

September 2019 – Economic Indices

With the prices down, the value is down.

Finally I want to grab the destruction numbers for New Eden.  The blackout, the cyno changes, and the Chaos Era in general were suppose to be at least in part in furtherance of destruction.  Hilmar wanted to see more things blow up.

September 2019 – Destruction value by region

For September the top regions for destruction were:

  1. The Forge – 2.4 trillion
  2. The Citadel – 1.7 trillion
  3. Delve – 1.7 trillion
  4. Detorid – 1.6 trillion
  5. Sinq Laison – 1.2 trillion
  6. Domain – 1.2 trillion
  7. Lonetrek – 1.1 trillion
  8. Esoteria – 906 billion
  9. Metropolis – 882 billion
  10. Deklein – 865 billion

We have high sec trade hubs, Delve, the war zone of Detorid, TESToteria, and Deklein, the last no doubt in relation to the increase in ratting that put Deklein in second place for NPC bounties.

Those numbers are a bit down from August, especially around Jita it seems.  The August top ten:

  1. The Forge 3.2 trillion
  2. The Citadel – 1.9 trillion
  3. Lonetrek – 1.8 trillion
  4. Detorid – 1.6 trillion
  5. Delve – 1.5 trillion
  6. Sinq Laison – 1.5 trillion
  7. Domain – 1.5 trillion
  8. Fade – 1.4 trillion
  9. Metropolis – 1.1 trillion
  10. Black Rise – 1.0 trillion

Overall the total destruction numbers according to the August and September regional stats spreadsheets were 39.7 trillion and 31.2 trillion respectively.  So destruction seems down, and not just in null sec where the crabs were docked up for a couple weeks out of the month.  The Forge being down by a quarter seems significant.

Did the 3 minute cap on being bumped before warping cut down ganks?

Anyway, that is the meat of things for me, and it gives me something to look at next month when perhaps things will have settled down enough to see a pattern.  Or maybe there will be chaos! Chaos!  CHAOS!

If you are interested in the data and charts, CCP provides them all here in a nice zip archive so you can dig into them and make your own lists and graphs.

Five Years of Reavers

Here we are on Reaver’s founding day.  I’ve always pegged the date as around the middle of October, but somebody said on an op that October 15th was the date and that is good enough for me.  So happy fifth birthday to the Reavers SIG.

Reavers forum bee

I have a special affinity for Reavers.  I happened to wander in and join right as it was formed from the remnants of Freedom Squad.  I flew ops with Freedom Squad, but never joined officially, so Reavers was the first Imperium (or CFC back then) group I became a member of.

Also, being there from the start I feel like I know a lot of the story of the SIG.  While I have not been on every op, I believe I have gone on every deployment.

Finally, being a member of Reavers has let me experience a lot of things that you don’t always get to do on main fleet or homeland defense or during big war operations.  There have been a few points where I have felt tired of New Eden, but a new Reavers deployment has refreshed my interest and kept me going.

So, as I do every year, I will try to summarize what the SIG has been up to over the last twelve months.  You can find past summaries here:

To go along with the now established tradition of these posts, I’ll start with a look at the null sec influence map, comparing the current state of null sec with what it looked like last year.

October 2018 and 2019 compared

Delve and surrounding regions stayed largely the same, with Red Alliance disappearing from Period Basis.  The region fell to the Imperium to hold, lest somebody else try to move in.  The north and east saw quite a bit more change.  Dead Coalition (formerly GotG) shook up its membership, with Slyce leaving, while Pandemic Legion and Northern Coalition were driven out of the north due to the “Glass Tribute” campaign this past spring, sending them to reform in Malpais, which was their rental space.  Further south, new names have popped up around Fraternity, which remains at war with TEST and its Legacy Coalition.

As for Reavers operations, it was a fairly quiet year for a number of reasons.

To start with, the shape of war has changed.  Back in the day Reavers would go off behind enemy lines during a war to act as a distraction.  We did peace time operations as well, but those were more to keep us busy and annoy some of our traditional foes than part of any grand strategic plan.

Circumstances have flipped Imperium doctrine on its head.  SIGs and squads are now the harbingers of war, going out to camp in hostile space and stir up trouble until a war sees possible, at which point the fleets mass to come join us and our operations are folded into main fleet.  And all the more so with Reavers, as Asher is the war time sky marshal, running all the big strategic ops.  So, things like the “Glass Tribute” campaign Reavers end up in main fleet rather than having their own deployment.

And then there is Liberty Squad, new US time zone group that formed up about a year or so ago.  There is a lot of overlap between the Reavers and Liberty Squad rosters.  Being on a Liberty Squad op is almost like being on a Reavers op, as almost all the voices on coms are the same.

Because of this, Asher put off doing deployments for a while to let Liberty Squad come together.  So my posts for this year cover more Liberty ops than Reavers.

Still, it was not a year without operations.  So I will run down the list I have based on the last twelve months of posts.

In December we went to wormhole J115405, otherwise known a Rage, to help evict Hard Knocks.  This was setup by The Initiative, who deserves all the credit.

The Initiative logo in spaceships

However, they invited other groups to come participate, and Reavers went as a group.

After that there was a long dry spell for Reavers as Liberty Squad deployed out to harass Pandemic Horde in Geminate.

We did have a couple of Reavers races, set up by Ranger Gamma.

After that there was the war in Tribute, which ran up to the Drifter invasion of null sec and the launch of the Chaos Era.  Liberty Squad did a bit during that, and I spent some time on Zungen Ops, which I get pings for by being in Reavers, but there were no Reavers deployments until recently.  With things quiet elsewhere, Asher formed us up and we went out to Insmother, passing through Legacy Coalition space to join in against Winter Coalition, moving to Cache there after.

That was an old school Reavers deployment, with us living in space without a station or structure to base from.  Mobile depots for everybody.

Swapping out my cloak

However, that also put a bit of a crimp on the numbers.  People who missed the move op out had to find their way out into the middle of hostile space, some opting not to bother.  Numbers were low for ops at times and we ended up coming home this past weekend.

And that is where we stand currently at the the end of five years, back home from a venture out in the wilds of Cache, where we were living in space, shooting at structures, and looking for fights.

My posts do not cover all the Reavers ops.  I know I missed a few out in Cache, and some good ones too from what I hear.  But I believe that covers the deployments the SIG has done over the last year.

Sort Dragon Returns to the CSM

It doesn’t feel like a real CSM unless somebody gets asked to leave, gets the heave ho, or just steps away I suppose.  CSM13 was a little different, with Brisc Rubal getting the big ban, only to later be exonerated.  But then he resigned.  So it goes.  And now we have a change with CSM14.

Space politics

CCP announced earlier today that Killah Bee from Northern Coalition has decided to step down from the CSM for personal reasons.  He has this statement about his departure.

In the past, I’ve always said that the CSM can only be effective if its members are some of the most active members of the community. I’ve had some great success in real life lately but with that success goes the time that I am able to devote into EVE and the CSM. This is why I have decided to resign my membership to the CSM effective immediately to make room for someone with more time on their hands. I want to thank CCP and all the other CSM members for a great time I’ve had and I’ll see you again soon.

As part of their statement CCP thanked him for his service on the CSM and made it clear that he is able to run for the council again should he so desire.  Given that some have described the CSM as like having an additional job (a description that has been applied to EVE Online in general), it is easy to understand why Killah Bee might wish to step away.  That he could not make it to the summit in Iceland was probably foreshadowing.   And it is better that he did this proactively rather than being asked to leave for lack of participation, as happened with Vince Draken on CSM12, though he is also eligible to run again should he so desire.

In an odd coincidence, both Vince Draken and Killah Bee’s departures from the CSM benefited the same person, Sort Dragon.

Sort Dragon, who had been on CSM10, did not make the cut for the CSM12 elections, but was elevated to the council with Vince Draken’s removal.

He managed to get elected and served on CSM13, but when the results for the CSM14 election came out he fell just 12 votes shy of being re-elected, Steve Ronuken coming out just ahead of him in the count.  With Killah Bee stepping down, Sort Dragon will once again be on the CSM, this being his fifth time on the council.

So CSM14 now looks like this:

  • Aryth – Goonswarm Federation (inc)
  • Merkelchen – Goonswarm Federation (inc)
  • Innominate – Goonswarm Federation (inc)
  • Steve Ronuken – Fuzzwork Enterprises (inc)
  • Gobbins – Pandemic Horde
  • Vily – Test Alliance Please Ignore
  • Dunk Dinkle – Brave Newbies
  • ExookiZ – Scary Wormhole People
  • Olmeca Gold – Delve Pest Control Inc
  • Sort Dragon – Darkness

We will see if his presence changes anything

A Wormhole Home from Cache

In one of those moments of extreme good timing, about 30 seconds after I launched Jabber last night a ping from Asher popped up saying that if anybody wanted to head home early there was a wormhole up in Cache that led Amarr low sec space, which is conveniently close to Delve.

I immediately logged on my main and alt, joined Asher’s fleet, followed the instructions in the MOTD, jumped through the wormhole, and found myself about a dozen gates from Delve.  In about 20 minutes I traveled from the far east of New Eden to the far west with both of my Guardians tethered up outside a Keepstar.

Waiting at the back door

Doing that route the hard way, going gate to gate, would involve passing through 55 gates and 8 regions before arriving in Delve.  Even the expected move op home, which might get to use Legacy Coalition Ansiblex jump gates, as we did on the way out, will likely have to make more jumps than I did.

As for why we are headed home, participation has been low.  A bunch of people made it out with the original move op, but interest has tapered off and anybody who missed the move out faced a long and hazardous trip to get to us.  That is one downside of living out of mobile depots in hostile space as opposed to basing out of NPCs stations.

So I am back home in Delve.  Now I have to figure out how to move all of my stuff.  While we were away there was a change to which Keepstar was going to be the staging point and market for Delve.  It is in the same system, but moving all of the crap I have collected over the last year or two is going to be either awkward or expensive… or both.

Further Structure Bashing in Cache

Asher got us together again for another structure, this time an Astrahus timer, the timer that TEST had set while we were out bashing that tower a couple days before.  Being a final timer that might see the structure destroyed, the thought was that the locals might form up and defend leading to a fight.  And if they didn’t fight… well.. structure kill mail.

We logged in, once again totaling less that 30 ships, swapped out our cloaks and formed up to travel to M-MCP8, where we sat on the P7-45V gate.  The latter is Vindictive’s staging, so we hoped to catch some people passing through.

On the gate, bubble up

We did catch a Fraternity Dominix on the gate, and a couple other minor target.  The Domi seemed like a good sign, that maybe Vindictive would be getting some support from their Winter Coalition allies, since they were not leaving the coalition until the end of the month.

They would need some help and somebody else we caught in our bubble was Seddow, the FC of the Legacy Coalition Loki fleet that mauled the Vindictive Machariel fleet while we were shooting that POS tower.  We were asked not to shoot him.

So it seemed like they would be coming back to finish off the Astrahus.  They set the timer, so why wouldn’t they?

Our eyes on the Vindictive staging Keepstar was reporting various activity and even a titan up and perhaps ready to bridge a defense fleet in on the Astrahus.  They had a couple of force recons, the only viable cyno ships these days, hanging about.  Asher even had us drop our mobile depots in safe spots in the system in case things went against us and we had to either reload drones from cargo or get our cloaks on and hide.

However, for all the activity, not much happened.  When the timer ran down on the Astrahus we started shooting it, waiting for something to drop.  But nothing did.  Instead, a gunner in the Astrahus took shots at us, neuted us, hit us with tracking disruptors, and generally tried to make our time hitting the structure as taxing as possible.

Another bomb from the Astrahus goes off

The gunner did manage to kill off some drones, something of an annoyance to a group with a long supply line back to Delve, but did not slow down the inevitable all that much.  Legacy showed up with their Lokis again as expected.

Legacy Lokis join the shoot

Then final outcome was determined, the Astrahus exploded.

Another Upwell structure destroyed

We scooped our mobile depots and formed back up.

Then it was over to P7-45V, where an Athanor was also in its final timer.  There was no defense put up there either, so another structure kill mail was shared between us and the Legacy Loki fleet.

Athanor brews up

After that it was back to our staging system and our safe spots, cloaks once again fitted and running, waiting for our safe log off timers to run down so we could leave space safely.  Another night in Cache.

A Tower Bash in Cache

The current Reavers deployment has has some stretched of inactivity.  We were delayed deploying due to a hurricane (other than Hilmar) bearing down on Asher, then he was away on vacation for a bit.  My main and my alt had been logged out in hostile space for a while now, though since WoW Classic has been getting most of my attention, I wasn’t complaining.

But Asher got back and settled and it was time to log back in late last week.  We had something to do, so we dropped our mobile depots to refit and get rolling.

Off with the cloak

The target picked was a simple one, another powered down POS sitting out in space.  Maybe somebody would come get us, alerted by our attack.  We formed up and flew out to the target system, M-MCP8 in Cache, only to find it somewhat more populated than expected.

The residents, Vindictive alliance, were out in force, with 50 or so appearing in local as we jumped into the system.  We had fewer than 30 ships in our fleet, but Asher figured we might get a fight so we warped on grid with the tower and started shooting.

Tower hits

As we slowly circled the tower, formed up and following Asher’s Legion, more people started piling into the system, and we saw local rise even further.  The newcomers appeared to be from Legacy coalition, with TEST making up the bulk of them in local.  Of course, with TEST in system, local began to come alive with chatter.  We kept on orbiting the tower, chipping away at it.

Following Asher

As it turned out, there was another operation going on parallel to ours.  A group from Legacy had been running ops into Vindictive space for a while now and had recently set the armor timer on an Astrahus in the system.

The timer was set to come out just a few minutes after we arrived.  So people were showing up to that party.

Our target was a remnant left behind by Dragon Empire, who now live up in Geminate, so were unlikely to run out to save an anchored by unfueled tower.  Likewise, nobody in system had anything to do with the tower, so no notifications were going to them.  They were content to focus on their own battle, ignoring the small fleet of Ishtars easily within dscan range, it being one of the smaller systems in the area.

A clump of Ishtars

The tower took a while.  Even a small faction tower has a lot of shield hit points, but we kept on flying around it, letting our drones to the work.  In local it sounded like things were not going well for the owners of the system.  There were recriminations and some mocking going on.  It seemed that the defense, a small Machariel fleet had been swept aside by Legacy Loki fleet.

At our end, we eventually cut through the shields and were able to get through the armor and structure layers rapidly.  Soon the tower blew up with a satisfying display.

Brewing up, ready to burst

By that point the fight over the Astrahus had been resolved.  The final timer had been set and Legacy had finished spewing in local and headed home.  We too headed for the exit, our own small mission complete.

The out gate

However, as we landed on the gate to P7-45V an Vindictive Machariel landed as well and jumped, no doubt hoping to get away ahead of us.  And his hope was not unwarranted.  Aggression timers were still live on some of the fleet.  I still had a few seconds remaining on my own timer as we saw him jump.  But the call went out to jump through and tackle him if we could.  We jumped as soon as we could… and it was just soon enough.  A bubble went up to keep him from warping off and we piled on.

Machariel getting ganked at the gate

He put on speed to get out of the bubble but had a web on him as well, so exploded well before he reached the edge.  The kill mail showed a modest fit for a Mach, and no implants in his pod, but a good solid kill.

Having already deployed around the gate with a bubble up, we hung around and camped the gate for a bit, and were rewarded with a few more kills and the locals attempted to move back and forth between the two systems.

We even got the Machariel pilot again trying to slip through in a Cormorant this time.

But such a gate camp is a temporary thing.  We were in the heart of their space and they were just standing down from a defense operation, so it seemed likely they could form up enough Machs to sends us running if they had the heart for it, so we moved on back to our own staging in their space, warping off to our safe spots to once again deploy out mobile depots, mount our cloaks, scoop the depots, and cloak up safely while out logoff timers ran down.

I am not sure how much heart Vindictive would have had though.  They withdrew from Winter Coalition the next day, no doubt due to the attention Legacy had been giving them.  We haven’t moved on yet though.  There were ops on over the weekend (which I missed) including another camp on that same gate which was fruitful yet again.  But it is possible we might pack up to hunt elsewhere soon.

CSM14 and a Sense of the Summit

1. Stop the bleeding
2. Fix the stupid
3. Excite and teach
4. Incentivize return

-CCP Burger on CCP’s focus, CSM summit minutes page 6

In my ideal world the CSM summit minutes would be skippable.  In this dream world CCP would communicate anything important via Dev blogs or news updates on the main web site or even via dev posts in the forums.  As much as I loathe companies hiding things in the forums, that would be something at least.

But, as these things go, CCP does no such thing.  If you want to stay informed you pretty much have to read through the CSM summit minutes or you might miss things that otherwise go unmentioned anywhere else.  I recall that the fansite program was declared dead in a past set of summit minutes, but we’ve yet to hear anything about that via any other official source.

So if you want to know what it up you had best dive into nearly 70 pages of minutes as you cannot even trust summaries, as much of what was said lacks some of the context in which it happened so interpretations are all over the map.  Of course, your own interpretations are suspect too, as are my own.  Welcome to the CSM minutes.

The focus of the team into winter is split into 80% early retention and 20% veteran stagnation.

-CCP Burger, first paragraph of the actual minutes, top of page 5

That is the lens through which I believe we should be looking at CCP’s statements and actions.  They put that up front, the very first point, and I suspect most everything about their near future plans flow from that.

For example, it clarifies that list I quoted at the top of the post.  “Bleeding” could be a number of things, like the fall off in online players during the blackout.  But CCP is focused on new player retention, and the bleeding to be stopped is what happens with new players in the first week.

How many new players log back in as time passes

That chart was presented at EVE North in Toronto back in June and clearly remains the central issue to be solved by CCP.

It was suggested by a former member of the CSM that CCP should put “fix the stupid” ahead of “stop the bleeding” on their list, but after reading and reflection, my sense of the minutes is that “stop the bleeding” is a just a subset of fixing the stupid.  For example, looking at that chart, whatever is keeping half of newly registered users from logging into the game probably ranks very high on the stupid list.

And, rather bluntly, CCP says in the minutes that stupid is everywhere and in all aspects of the game, and they have to start somewhere.  No sense in trying to boil the whole ocean of stupid at once.

With that top priority in mind it isn’t hard to read reality into other things that came up during the summit.

For example, when the Alliance Tournament gets mentioned, CCP Falcon offers up a set of excuses as to why CCP hasn’t kept it going.  And they are probably valid excuses.  But he fails to mention the big one, which is that new player retention… stopping the bleeding… is the top priority and the Alliance Tournament doesn’t do anything to help that.  So suggesting, for example, that paying CCP in cash rather than PLEX would change anything seems to completely miss where CCP is focused.  It is a re-arranging the deck chairs solution that doesn’t address the real issue.  Dev resources are simply not going to be applied there.

And so it goes.

I am interested to see what CCP’s plan for new player retention really is.  I said it was one of the top stories I was waiting for in 2019 a month back.  So far they have only mentioned continuing to refine the initial tutorial, which is what they have been doing off and on since the Cold War expansion nearly a decade and a half ago.  But that doesn’t take 80% of the team’s focus, so there has to be something else coming.  Or there had better be something else coming.

So that is my sense of the summit, the big picture take away.

There were some other side notes of interest in the minutes that did not necessarily relate to that though.  For example, I enjoyed the discussion of how CCP tracks players to assign where in space they live.  That ended up with several null sec people in the summit being flagged as high sec players.

In response CCP Larrikin put up this chart on Reddit which revised the long repeated “85%” statement made years ago.

Population of EVE – June 2019

  • Most Time : The player spent the majority of their non-afk time in that area of space, across all their characters and accounts.

  • Any Time : Players that spent any time at all in that area of space, across all of their characters and accounts.

Null sec almost doubled its count in that version, up to nearly 30%.  There is still a question of how well that aligns with reality, but I guess we have a new benchmark that people will use as a bludgeon on /r/eve.

A lot of other stuff got hashed out, but there were no big revelations.  CCP said they were still evaluating data from the blackout.  The Triglavian invasion will carry on for a while.  Some odd/naive questions came up about what can be botted.  We learned what huge krabs wormhole players are.  And there was a session with Hilmar (which did little to reassure me on his new found interest in New Eden) which included a couple of charts whose labels give a pretty grim view of the reality of EVE Online.

Do you prefer apathy or boredom?  Are anxiety and doubt that different?

Also, there was a pulled pork recipe that looked pretty good.

Others have more detailed views on the minutes, some of which I linked below.  But you really have to dig through it yourself to discover it all.