CCP is going to try to fix the 4-07 system in 10 minutes. You will be booted. get safe
-Ping from last night
I had the flu… or a cold… or whatever the mucus based eldritch horror that was going around the office was… last week and through the weekend which, among other things, altered my video game activities. So while there has been a war going on in Catch, of which I wrote previously, I haven’t had the wherewithal to go out on fleet ops. Instead I have been playing things that are… interruptible… or which at least don’t require a three hour window of time.
I think I spent most of Saturday either napping or slumped sideways at my computer playing Minecraft and listening to an audio book, and that was done in part just to be upright so things would drain.
But the war has gone on without me. Over at The Nosy Gamer there have been some regular updates as to changes in sovereignty and such, mostly collected under the Winter War 2017 tag. Stuff has happened, including some awkward stuff.
As noted in a post over at Imperium News, a tackle on a TEST Leviathan was offset when an Imperium Ragnarok pilot hit “jump” instead of “bridge,” the classic bridging titan screw up, giving both sides a titan kill for the evening.
Picture source: unknown
The evening’s fun was further complicated when Imperium forces went to extract their capital forces only to find that Against All Authorities, an absentee (and long standing anti-Goon) part of the Stainwagon Coalition, had put up a cyno jamming array in HY-RWO, a system which we had been using as a waypoint for capital operations. We had to pile in some dreadnoughts to blow up this new bit of system infrastructure as we couldn’t get anybody from AAA to respond.
This led to a quick fireside chat yesterday where The Mittani explained the situation and that our response was going to be to pull back away from AAA’s territory and back towards Querious to cover the approaches there. The whole thing was summed up in a modified piece of a comic from The Oatmeal which even The Mittani tweeted out as a representation of what happened.
We were no longer going to stage in central Catch and AAA could lose all their space. Capitals would fall back to the gates of Qeurious while subcaps would be heading home. So when I was finally feeling well enough for fleet ops again it was time to pack up my subcaps and head back to Delve.
So it was time to get myself setup for the return. I had three ships to move and only two pilots.
Asher solved the extra ship problem by offering up space in his titan to Reavers, so I was able to hand over the Cerberus for him to carry back. He also carried it out for me and I never actually flew it during the deployment.
The Cerb secured, I got myself setup in the Guradian I had in EX6-AO, loaded it up with anything I left in the citadel, and then logged in my alt so he could fly my Scimitar back with the move op fleet.
Only I had forgotten that he had not set his death clone of EX6, so when he got blown up back at the Fortizar battle in F4R2-Q, he ended up back in Delve. I hadn’t bothered to get him back out to Catch and now the move op was about an hour away. It was time to get him moving. But how to get him out there without ending up with yet another ship to move back and without building up too much jump fatigue?
I realized that he still had a Clownshoe fit Sigil, the Amarr industrial we were using (along with the Nereus) as very annoying entosis ships back during the Casino War. The Sigil warps fast, has a huge tank with a lot of passive regen in the Clownshoe fit, and would reduce any jump fatigue by 90%. So I stripped out any excess modules and cargo, including the entosis module and all the stront, and headed off to the system with the jump bridge.
The Sigil proved its worth as I managed to get past a Pandemic Legion gate camp in T5ZI-S consisting of a Taranis, a Sabre, and a Kirin, along with several drag bubbles, that I managed to blunder into and escape from… though I am not sure if that is an endorsement of the Sigil or a rebuke of the gate camp’s competence. They chased me to the jump bridge system but I kept out of their reach.
Once there I flew to the last system in Querious, parked the Sigil in the citadel there, installed a jump clone, and then docked up in the station in the system, which caused Pend Insurance to issue me an Ibis because I was docking in a station and had no ship available. Free corvettes are still a thing you don’t get in citadels.
From there I flew the dozen jumps to EX6-AO successfully, avoiding a couple neutrals and a trio of CO2 interceptors, a Taranis, a Raptor, and another one I forget at the moment, one of which will come into play later in this narrative.
Happily at my destination, I docked up in the Fortizar, handed over the Scimitar to my alt, and waited for the move op to begin.
Once it got pinged I joined up. Due to the usual confusion where at least 10% of any group never sees the ping or gets the instructions passed to them, the fleet filled up and there were lots of questions about moving caps. That eventually led to us undocking and covering the gate to HY-RWO so a bunch of capitals could come to EX6 and either use the Fortizar there or jump to 4-07MU where another Fortizar was available.
Of course, it was about that time that a ping went out to indicate that there were problems in 4-07MU. People in the Fortizar were having strange issues, couldn’t undock, had problems with modules, and other ailments. Anybody jumping to the system was advised not to dock at the Fortizar, though tethering was okay, while people at the coalition level started trying to find somebody from CCP to look at the problem. There was also a report on intel about TEST moving a capital fleet at about that time, an opportunity that passed because key people were stuck in the broken Fortizar. Or so I heard.
After covering the caps, we moved off on our way back to Delve, out destination being 4-07MU. That coincided with an update that CCP was going to bring 4-07MU down and back up again, which was broadcast as the ping at the top of this post. Our estimated time of arrival at 4-07MU was going to coincide with that because or course it did. Later The Mittani was on our coms and heard about that, among many other odd turns of event, and thought maybe we should give up on any current names and just call the whole thing “Murphy’s War” after the well known law that seems to govern, among other things, life in New Eden.
Otherwise though, it was a move op. A slow move op, with battleships in tow, so we were limited to warping a 2.0 AU/sec, but a move op. Jump through the gate, align to the next gate, wait for the fleet warp, do it all again.
The fleet ball warping yet again
But every op needs “that guy” who becomes the comedy star of the show. It has been me on past occasions. That night it was Parvulus Dei from the corp Into the Fray.
As we were moving along he called out on coms that he had made a mistake a jump or two back and had accidentally warp to the sun in his Rokh. While there he reported that he had been tackled by a Probe, which is the Minmatar tech I scanning frigate.
Questions abounded about how he had managed this feat and Asher told him that since we had moved on he was on his own unless somebody in a small ship wanted to run back and save him. We moved on our slow way while getting updates from him and from a couple of people who decided to run back and give him a hand.
After a chunk of time had passed… much more time that one would imagine would be needed to notice this… Parvulus Dei amended his status to indicate that he had, in fact, been tackled by a Taranis, a Gallente interceptor, and a considerably different ship in almost all regards. This just made laughter and speculation swell on coms as people tried to figure out how one could mistake a Probe for a Taranis. One guess was that he saw a combat probe on his overview, another was that the ship was named “Probe,” but I cannot recall if we ever got a definitive answer on this.
Help did reach him in time and the Probe-Taranis was blown up. It turned out to be one of the CO2 interceptors I had seen coming out and had duly reported on the intel channel, complete with names and ship types, as being in that very system. I don’t know what happened to the other two.
For the rest of the fleet there were ongoing jokes referencing Parvulus Dei and his side trip. He caught up with us around the 4-07MU gate, where we had to wait as we did, in fact, arrive just as CCP took the system down. Parvulus took this all very well and spoke up when somebody wanted to know who this had happened to and so on. The only way to deal with being “that guy” is to just roll with it until it wears out.
Once we heard that the 4-07MU system was back up we did the prudent thing and just sent a couple of ships in to make sure it was working okay.
Hah hah! No we didn’t, we shoved the whole 250 person fleet through the gate as soon as we possibly could before wondering whether or not that was really a good idea.
As it turned out, everything was fine. We headed off to Querious and the jump bridge that would land us a couple of gates from home. Along the way we drove off a gate camp with a few bubbles trying to catch people coming back solo. After that we took the last gate, docked up in the Keepstar and called it “Op Success!” Asher even gave us a PAP, which after getting 11 from him already this month seemed like a bit much, but maybe they hadn’t rained so generously on others.
Now I just have to go back and pick up that Sigil at some point.