Category Archives: Null Sec

Twenty Weeks of World War Bee

The plan was always we were going to move into Delve and Period Basis at some point.

-Vily, TEST Alliance SOTA

This past week on the CCP front, the company released the Monthly Economic Report for October which showed the extent of the destruction that occurred in Delve over the course of the five consecutive big fights early last month.

NPC Delve stands out on the map

Of the 45 trillion ISK destroyed that CCP recorded, 10.89 trillion ISK of that happened in Delve.  That is 24% of the destruction in the game, most of which occurred over a one week period.

The MER also showed how mineral prices have spiked to an all time high due to CCP’s starvation plan.

Oct 2020 – Economic Indices – Look at that mineral price spike at the end

CCP nerfing mining hard last month and nerfing ratting this month will have some impact, but with the World of Warcraft Shadowlands expansion landing later today, if CCP sees a dip in players it will likely be the call of Azeroth that did it.

Then there were two alliance announcements from the invaders, one from TEST and one from Pandemic Horde, which paint different pictures of their respective war goals.

Vily got up in front of TEST and trotted out the same vilification message that Goons are dumb and bad and their leaders needs to be driven from the game and the line members must repent of their bad choices.  Also, he wants to sit on our face, which I guess means he’s trying neg us or something?  Look, he said it, not me.  I just think of that as an incentive to keep fighting for as long as possible.

Also, as I pointed out in the quote at the top, TEST plans to come live in Delve and Period Basis which, again, is awkward given we’re still there.

TEST holdings in Orange

They do have all of Period Basis now, so I suppose they can start there.

Currently TEST lives primarily in Esoteria, Paragon Soul, and part of Feythabolis.

Current TEST home areas in Orange – Also, orange poop emoji?

Those areas will be up for grabs if they are really all in on Delve and not just making an excuse for their backfield home systems being attacked.  But the plans about avoiding our Keepstars and just smoking us out over time do not seem to have changed.

Then Gobbins posted an update for PanFam in their Discord on Saturday, after the Keepstar was anchored in T5ZI-S, announcing that “The Great Siege of 1DQ” had begun.  Also, they’re going to invade Fountain again, but this time from the south.  But primarily they want to burn “Rome” (1DQ), though they primarily interested in the faction Fortizars there, which were part of the treaty with GotG back in 2018, not the Keepstars.  They also want to blow up anything not secure behind the Helms Deep citadel in E3OI-U, after which they might be done.

Delve Front

In Delve there was much of the same going on as before.  As I mentioned earlier in the week, while ihubs continued to change hands, PAPI pushed hard to get the ihub T5ZI-S down, which opened the way for them to drop a Keepstar there.

PAPI Keepstar in T5ZI-S

The Imperium opted not to engage in another bloodbath to kill a Keepstar the way we did in early October, there being another one in the region already.  Without an opposition it went online successfully and put their new staging just one gate from 1DQ1-A.

Delve – Nov. 22, 2020 – Now with more annotations

What that they are… closer to us.  Maybe that means they will start attacking 1DQ1-A or that fights will be more likely.  The idea being floated that it cuts us off from Fountain though, I am not sure what that buys anybody.  But the war will get more real… or it won’t.

Other Theaters

Fountain.  I guess, given the above statements, PandaFam is invading there.  Reliving past glory?  Given that The Initiative retook a bunch of the ihubs and has since moved to join the Imperium foothold in Esoteria, there isn’t a lot stopping them.  Some theoretical capital ships are “trapped” there in Gobbins’ vision of things, but I’ve heard tales of trapped capitals before.  For a long time the same people were telling us the Imperium super and titan fleet was trapped in 93PI-4.  And then suddenly it wasn’t.

Querious remains an ongoing low intensity war over ihubs.  The invaders finally broke into “fake” Querious and took some of those ihubs after weeks of trying.  Now they have to hold them.

Querious – Nov. 22, 2020

And down in Esoteria the Imperium campaign has carried on.  The Bastion, Ferrata Victrix, and The Initiative have held on to their gains and even added another ihub to their record.

NW Esoteria – Nov. 22, 2020

If Vily’s SOTA speech is true, that group over there should be able to gain more ground if TEST is really moving to Delve.

My Participation

I went on a number of ops over the past week, but few ended up in a fight.  If the enemy shows up with double or more our numbers, we don’t feed them an easy victory.  The best skirmish was yesterday when a TEST Ragnarok warped off on its own and got dropped and killed by a dread bomb.  That drew a big response.

Behold their titan rage form

I bridged in with a Cerb fleet for support and, while too late for the titan kill, we managed to pick off a few hostiles, including an enemy FC, before heading home.  Screwing around in Delve just two jumps from our capital… well, there is a saying for that.

In the end, no losses for me, so my total remains as follows:

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

The EVE NT Alliance Tournament wrapped up on Sunday, with the final match up being Templis CALSF versus Warlords of the Deep.  That ended up with Templis CALSF winning the final best of five matches with three straight victories.  They lost no matches and came out on top.

And then there was the weekly peak concurrent user count, which again happened on Saturday rather than Sunday, likely due to the Keepstar in T5ZI-S anchoring right at prime time, which had about 6,000 of us sitting around waiting for the other side to jump into us.  No fight occurred, but lots of us logged on.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)

Related

PAPI Keepstar Anchors in T5ZI-S

There was potential for a big fight today as the Keepstar that PAPI dropped in T5ZI-S yesterday was set to anchor a little after 17:00 UTC.  Both sides formed up fleets, with the count in PAPI’s staging going past the 4K mark while local for the Imperium was just beyond 2K pilots.

With those numbers the Imperium opted to defend the 1DQ1-A side of the gate with T5ZI-S in case PAPI decided to use their form up to start attacking there.  The gate was bubbled up and fleets and fighters were deployed around the gate.  I was in a Rokh fleet ready to repel any incursion into the system.

On our side of the gate

However, PAPI took their win in getting their Keepstar in place and stood down after that.

PAPI Keepstar in T5ZI-S

Watching their Keepstar after it anchored, they appear to be involved in yet another move op to marshal their forces.

With PAPI able to stage one gate from the Imperium’s capital, the 1DQ1-A system is now on the front line of the war.  While the invaders did not come today, they will no doubt soon begin their assault on the heart of the Imperium’s power.

PAPI Drops a Keepstar in T5ZI-S

Pings went out earlier today for Imperium forces to log on as the invaders were piling up a large number of ships in the T5ZI-S system in Delve, which is just one gate away from the Imperium’s main staging and capital system, 1DQ1-A.

Over the course of the week PAPI had been pushing hard to retake and hold the SPNZ-Z constellation which includes T5ZI-S.

T5ZI-S and 1DQ1-A on the map

On the Imperium side the expectation seemed to be that PAPI was going to take its first run at reinforcing the 1DQ1-A ihub, a necessary step before any serious attack on structures in the system can begin.  The Imperium put battleships and assault frigates on the T5ZI-S gate in 1DQ1-A and bubbled up the gate to slow any attackers.  Capital ships were jumped on to the nearby Keepstar and supercarriers put their fighters on the gate.

Keepstars and Fortizars in 1DQ near the gate

Then word came over coms that PAPI had brought in a Providence jump freighter and deployed a Keepstar in the system, on grid with the 1DQ1-A in T5ZI-S.  PAPI had the gate bubbled on their side and had brought in more than 800 heavy assault cruisers with capital ship support to cover the initial deployment of the Keepstar.

Neither side opted to jump forces into the other and once the initial deployment sequence finished and the 24 hour clock start for the primary deployment, both sides stood down.

The Keepstar now deploying in T5ZI

Now things are lined up for another big fight tomorrow, with the Keepstar coming out to anchor at a little after 17:00 UTC.  Both sides will be planning and gearing up for that.  It will be a weekend fight, so there will be lots of pilots available to get into and fight that develops.  We will have to see if PAPI decides to try and cheese another Keepstar even by using the bubble wrap tactic they went with in YZ9-F6 last month, or if they have something new to try.

And then there is the Imperium.  Do they have a counter if it turns out to be another bubble wrap drop and what other fresh tactics do they have up their sleeve.  We will find out tomorrow.

The October MER Shows Destruction in Delve and Mineral Prices at an All Time High

CCP got the Monthly Economic Report for October out yesterday, which I was looking forward to because October saw a lot of action I figured might impact the numbers.

EVE Online nerds harder

I am going to start with the big numbers, leading with destruction.

September saw 33.6 trillion in destruction.  That number got bumped to 45 trillion ISK, with Delve coming out way in front of the pack.

  1. Delve – 10.89 trillion (Imperium)
  2. Lonetrek – 2.24 trillion (High Sec)
  3. The Citadel – 2.06 trillion (High Sec)
  4. The Forge – 2.05 trillion (High Sec)
  5. Sinq Laison – 1.51 trillion (High Sec)
  6. Querious – 1.34 trillion (Imperium)
  7. Pochven – 1.18 trillion (Triglavian)
  8. Oasa – 1.12 trillion (PandaFam)
  9. Metropolis – 1.12 trillion (High Sec)
  10. Domain – 920 billion (High Sec)

Last months number one, Querious saw 2.71 trillion in destruction as World War Bee played out in the region.  While there were some big clashes, they were nothing compared to the battles in NPC Delve in early October.

NPC Delve stands out on the map

My own posts about those battles:

That series of titanic clashes ended when the invaders bubble wrapped their fifth Keepstar drop, but by then many trillions of ISK had been blown up.  There was a bit of relief on both sides with that as those fights took a toll in both ISK and personal fortitude.

Besides the spike in Delve, much of the chart looks about on par for normal.  High sec around trade hubs tends to see lots of destruction.  Of interest is the new region of Pochven, which came in with the October update.  I guess the Triglavians were busy cleaning house.

And then there is Oasa, the crab capital of New Eden now, where some players rat and mine 23.5 hours a day.  I admire their almost robotic stamina, but somebody has been hunting them it seems.  There isn’t anything else going on in that space.

The other big number comes on the mining front where the indices chart shows that mineral prices have hit an all time high.

Oct 2020 – Economic Indices – Long Term

Mineral prices are now higher than even the post dronelands fix when minerals were removed from drone NPCs.  So miners must be raking in the loot, right?  Well… September saw a total of 27.3 trillion ISK worth of ore mined in New Eden.  October saw that rise slightly, to 28.68 trillion ISK.  The top ten regions were:

  1. The Forge – 1.6 trillion (High Sec)
  2. Domain – 1.58 trillion (High Sec)
  3. Metropolis – 1.5 trillion (High Sec)
  4. Sinq Laison – 1.45 trillion (High Sec)
  5. Oasa – 1.16 trillion (PandaFam)
  6. Lonetrek – 1.14 trillion (High Sec)
  7. The Citadel – 1.01 trillion (High Sec)
  8. Tash-Murkon – 978 billion (High Sec)
  9. Everyshore – 831 billion (High Sec)
  10. Derelik – 793 billion (High Sec)

Why no overall boost or spike in region totals?  Because the same October update that brought the Pochven region also landed a severe blow with the nerf bat on mineral yields for ore, stripping minerals from different sectors of space.  If the prices went up and the totals stayed about the same, that means the yield must have been way off.  The mineral starvation diet continues in New Eden.

Trade values were also up a bit, moving from 600 trillion ISK in September to 658 trillion ISK in October with the top regions being:

  1. The Forge – 456 trillion (Jita)
  2. Domain – 57.46 trillion (Amarr)
  3. Delve – 24.29 trillion (Imperium)
  4. Sinq Laison – 21.67 trillion (Dodixie)
  5. Lonetrek – 15.48 trillion (Caldari High Sec)
  6. Metropolis – 10.21 trillion (Hek)
  7. Heimatar – 9.64 trillion (Rens)
  8. Essence – 4.91 trillion (Gallente High Sec)
  9. The Citadel – 4.53 trillion (Caldari High Sec)
  10. Oasa – 4.3 trillion (PandaFam)

The Forge, home to Jita and the Tranquility Trading Tower in Perimeter, remain far and away the top spot for trade.  Jita, Amarr, and Delve all saw increases in trade, while other regions… and it is the same set of regions in the top ten for both months… were stable or saw slight declines.

Delve, of course, represents the Imperium supplying the war effort.  And Amarr, its short route to Jita now cut by Triglavian space, is rising rather than falling now standing on its own.  We shall see if that trend continues.

Production also reflects the war effort when it comes to the war, with 122.78 trillion ISK in production taking place in October, up from 114.5 trillion ISK the month before.

  1. The Forge – 21.55 trillion (High Sec)
  2. Delve – 17.31 trillion (Imperium)
  3. Lonetrek – 6.86 trillion (High Sec)
  4. The Citadel – 6.58 trillion (High Sec)
  5. Oasa – 5 trillion (PandaFam)
  6. Domain – 4.95 trillion (High Sec)
  7. Sinq Laison – 4.88 trillion (High Sec)
  8. Esoteria – 3.84 trillion (Legacy)
  9. The Kalevala Expanse – 3.60 trillion (PandaFam)
  10. Malpais – 3.34 trillion (PandaFam)

The trio of The Forge, The Citadel, and Lonetrek remain the industrial core of the game, feeding the Jita markets, but out in Delve the Imperium was busy building replacements for the many ships expended in NPC Delve.  PandaFam is also making their way in producing out in their space.  Legacy also made the cut in Esoteria, though there is a minor invasion going on in their industrial heartland, with The Initiative joining The Bastion and Ferrata Victrix there.

And, finally, there is the big ISK faucet, NPC bounties.  October will be a benchmark month as CCP set about nerfing this with the November update.

October saw 55.9 trillion ISK in NPC bounties collected, up a bit from the 52.1 trillion ISK taken in the month before.

Oct 2020 – Top Sinks and Faucets Over Time

The top regions were:

  1. Oasa – 6.23 trillion (PandaFam)
  2. Branch – 4.24 trillion (PandaFam)
  3. Cobalt Edge – 3.6 trillion (PandaFam)
  4. Perrigen Falls – 2.88 trillion (PandaFam)
  5. Vale of the Silent – 2.52 trillion (mixed small groups)
  6. The Kalevala Expanse – 2.25 trillion (PandaFam)
  7. Insmother – 2.07 trillion (Legacy)
  8. Detorid – 1.97 trillion (Legacy)
  9. Malpais – 1.83 trillion (PandaFam)
  10. Tenal – 1.76 trillion (PandaFam)
  11. Delve – 1.73 trillion (Imperium)

As you can see, the attackers in World War Bee are enjoying a good deal of freedom to rat and mine at home.  I tacked Delve on there in 11th place to show that it was still active even with the war having come to the region at last.  Esoteria, which was in the top ten last month, dropped down to 18th place.  I am going to guess that the minor invasion which I mentioned above might be suppressing a bit of ratting.

So it goes.

We will see in the November MER if the nerfs CCP brought have an impact on the NPC bounty numbers.  When we were out in Oasa Fraternity seemed a bit testy about people stealing from their ESS banks.

If you are interested in the charts and the raw data, CCP makes all of that available as a download with the MER dev blog.

Related:

Nineteen Weeks of World War Bee

Almost to 20 weeks and I haven’t given up on this weekly post yet.  We’ll see who lasts longer, me or Ban Syrin at INN. (Not that my posts are as detailed as theirs, but I do mark up a lot more maps.)

A bit of news hit late in the week when a disgruntled director in Requiem Eternal decided to defect to the Imperium.  They brought with them a reported a trillion ISK in assets, including a Moreau faction Fortizar and all the ISK the alliance had in its wallet, then disbanded the alliance as they left.

Rest in Peace for sure

That destroyed all their ihubs, dropped their sovereignty, and left almost two thousand pilots without an alliance.

Top of the charts

TEST had to get into its backfield yet again and cover the open sovereignty in the Impass region.  It will now be 35 days before any of those systems can host an Ansiblex jump gate.  The corporations in the alliance are all still safe and there appears to be a move to create a new alliance, Eternal Requiem, but this was another disruption.

On the press coverage front, CCP sat down with Game Rant to discuss the game and the war currently in progress.

Delve Front

Delve has become a back and forth slog over ihubs in a number of constellations.  The map as I write looks like this.

Delve – Nov. 15, 2020

However, if you compare it with my map from last week, you will see various systems in the highlighted constellations have changed hands since then.  In fact, the ihubs in those contested constellations change hands daily, so by the time this post goes live the ihub map of Delve will no doubt have changed yet again.

That has made fights sporadic as both sides seem okay with letting individual systems get flipped, knowing they can just come back tomorrow and flip them back.

That is the way it has been going and likely will continue going until one side gets tired and either gives up or decides on a different tactic.

Meanwhile, the gate camp in E3OI-U continues.  That system, and the systems behind it, have all had cyno jammers turned on in order to protect them.

Other Theaters

There was the potential for a big fight in Querious as the final timers hit for the Imperium Keepstar that was left behind in 49-U6U.  There were plans to defend the armor timer and pings went out to that effect, but the defense operations never came to pass.

The defense was based on a plan Asher Elias had formulated and, when yet another storm came ashore near his home a tree fell and knocked out his power just before the op.  Or so the story goes.

Since it was his plan, nobody else was ready to take up the reigns.  In the end, the Keepstar was destroyed, with the gunner taking out a couple of attacking capital ships, giving the invaders their seventh Keepstar kill of the war.

Otherwise Querious remained a low intensity war zone as both sides set about reinforcing and destroying each other’s ihubs, with many systems left without ihubs.

Querious – Nov. 15, 2020

The Imperium did manage to take back “fake” Querious, the set of systems assigned to the region but which are an enclave within Delve.

Then there is Esoteria, where The Bastion and Ferrata Victrix have been waging a guerilla war against TEST to distract them from their main effort in Delve.  After weeks of holding on to their foothold and Fortizar, they have started making more progress against TEST, adding four more ihubs to the list that they have taken.

Essoteria – Nov. 15, 2020

Adding to TEST’s problems on that front, The Initiative announced that they are deploying to Esoteria to join the campaign.  I may have to start using the whole map of Esoteria rather than just the northwest corner when the force there really gets to work.  I may have to give Esoteria its own section soon.

My Participation

I stood by on a couple of strategic ops, but the enemy declined to show up and we either saved the structure or took the ihub and were done without firing a shot.  As such, my loss tally remained unchanged.

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

The past week saw some distractions in New Eden.

First, there was the November update aimed at further nerfing null sec, with the Dynamic Bounty system, aimed at making null sec empires spread out (again), and the mandatory Encounter Surveillance System changes, which encourage null sec empires to consolidate, all in the name of making us fight more in the middle of a war that has already set two Guinness World Records.

That got people out robbing banks as part of the new ESS system.  I saw more action doing that than I did in the actual war last week.

Hello ESS Bank!

And then there was the EVE-NT Alliance Open.  CCP is still unable to run the alliance tournament themselves, so have let EVE-NT run one again this year.  That kicked off on Saturday and pitted 32 teams in a double elimination tournament. Both Goonswarm and The Initiative lost their first round matches, making it unlikely that the two alliances will come to blows, something the invaders have been having wet dreams about since the fighting in Fountain started, even in the tournament.

Two losses

Goonswarm actually lost their second match as well, so are out of the tournament, while The Initiative carries on into next week.

While I’m not a huge fan of the tournament, I did watch a bit of it.  Probably the oddest thing I saw was the Rote Kapelle vs Dock Workers match where both teams fielded identical fleet compositions, consisting of 3 Barghests, 2 Caracals, 2 Scalpels, a Stormbringer, a Hyena, and a Stork.  I know the point system and the meta tend to push teams in similar directions at times, but I cannot recall seeing a mirror image fight when it came to hulls.  That Rote Kapelle won handily indicates that fittings, tactics, and pilot skill were the more important factors.

All of that seemed to add up to a weekly PCU that was fair to middling for these times, and this week fell on Saturday rather than Sunday:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)

Related

Robbing Some Space Banks

I mentioned in Tuesday’s post the introduction of the newly revised and now mandatory Encounter Surveillance System that was foisted on null sec with this months update.  There was a whole dev blog about it if you want to read up on it.

To me the whole thing seemed silly in that familiar way when CCP introduces a contrived mechanic and their expectations as to our behavior appear unrealistic.

To put it simply, when you rat in null sec now about a third of your bounty payments go into the ESS “bank.”  The ESS runs on a cycle where it will pay that out every three hours.  The timer is for everybody, so if you just missed it you’re waiting the whole time (though you do not have to be logged on to get paid), and if your tick hits just before it pays out, you get paid right away.

The ESS bank is in deadspace behind an acceleration gate, so you can warp directly to it, and inside of a warp disruption bubble that keeps people from warping or cloaking and from using MWDs or MJDs.  You also cannot light a cyno or set off a filament.  Afterburners are okay, and once you are out of the bubble, which is 75km in diameter and centered on the bank, you can warp off.

Also, the acceleration gate will only let in cruisers, battlecruisers, and battleships, which narrows down the options and keeps little fast things from zipping in to do the steal.

I have already seen people working on min/max ideas for both defending and attacking the ESS bank.  This what players in EVE Online do, and some winning tactic will emerge soon enough and CCP will either make changes that will simply start the search over again or ignore it an that is the way things will be.

Since I don’t really rat, I can sit on the outside and admire the solutions players craft, and I was treated to a trial run Wednesday night.  Asher pinged out to Reavers that he wanted to go out and try stealing some ESS bank loot.  I was down with that, as I wanted to see how the whole thing really worked.

He had some fits for us to buy and use and the plan was to use a Needljack Signal filament to yeet us into hostile space… which is pretty much all out null sec for us these days… so we could go find some banks to rob.  We undocked, grouped up on Asher, and off we went.

Y is for “Yeet!”

We ended up out in Tenerifis, Legacy Coalition territory.  There we had to go find a bank worth robbing.

In what I consider a great injustice, the search function for finding ESS banks is in The Agency, and interface not commonly used out in null sec.  It is like CCP was trying to hide it from us.  Fortunately we had Dawn Rhea with us, who actually does some high sec stuff that uses The Agency, so she was able to search for some close by banks while some of us were still figuring out where to find this functionality.

The Agency -> Encounters -> Electronic Surveillance System

That will give you some details and you can narrow your search using several parameters.

Dawn had a system for us, so off we went to get it.

Flying through Tenerifis

Every system in null sec now has a little bit of the UI devoted to the ESS.

all about the bank

Near the top you can see the bounty risk modifier, which is part of the Dynamic Bounties feature also introduced on Tuesday,  At the bottom is the ESS info, which shows you how much money is in the bank.  The aqua colored bar is a visual indicator as to how long before the next payout is due.  When it fills up, it is payout time.

The location of the ESS acceleration gate shows up on your overview if you have beacons set to show.  Likewise, the acceleration gate is just another of a class already around, so no new adjustments need be made.

Overview viewed

You just warp to the beacon, take the acceleration gate, and you’re sent into the big bubble around the ESS.  That, however, is a new item that you will need to add to your overview.

The bank revealed

Once you spot it, somebody has to get within 10km of it.  Then you can right click on it… or on its icon in the overview if you have added it there… and select the Access ESS option.  From there you get the ESS window, which shows you the details.

Somebody is robbing the bank

The main bank is what you can rob.   The reserve bank has yet to be made accessible by CCP.

In that window you click on the “Link” button… why link?  I don’t know.  CCP being CCP… and that starts the theft.  You then have to wait for a five minute timer before you get the loot.  If you’re not the one doing the stealing, you get that nice, small red count down bar.

When it starts, the system owners and anybody in the system gets an alert pop up that the bank is being robbed.

We’re stealing, not intruding

Up on the main UI the attempted theft is note, indicating who is doing the stealing.

Theft in progress

In our case Merkelchen, head of KarmaFleet and CSM member, was our test case.

You will note that the ESS interfaces indicates that the bank is 70% “convertable.”  That means, in robbing the bank, you only get 70% of the value of what is in the bank.  Furthermore, it is paid out in bonds of specific denominations that need to be taken to CONCORD stations to redeem.

We had 18 people in the fleet to do the robbing, which meant that the locals in Tenerifis, who were few and far between, let us get away without our theft.

After a couple of runs there we used another filament which sent us up north.  We rolled into Vale of the Silent and robbed some more banks.  I took a turn at a smaller total that appeared in a bank we had just looted just to try it out.  I got to see the UI timer you get when you’re the one doing it.

Now I am the robber

The main difference is that as the one doing the intrusion you get a larger time that isn’t red.  I kind of like the small red one better, but whatever.  I also got my name up in the UI.

The big score

A ratting tick hit while I was waiting on the timer, so the total went up to 8 million ISK before it was done, boosting my haul.

Bank successfully robbed!

I was in the system alone with five ratters and nobody came to get me.

The bonds come in standard denominations (you can see them on the market if you search for “bond”) that add up to the amount you’ve stolen.

New Eden bearer bonds

five 1 million bounty bonds, six 100K bounty bonds, and three 10K bounty bonds will get me 5.63 million ISK when I go turn them in.

After getting the easy bits in Vale, we used another filament to jump to another area.  Over time we jumped about, ending up in Omist, Malpais, and The Kalevala Expanse, and finally Oasa.

It wasn’t until we got to Oasa that the locals really began to get feisty.  We had a couple of supercarriers on a gate and a Sabre bubble us, but Oasa was where the real fun began.

You might recognize Oasa from the Monthly Economic Report.  It is the home of Fraternity and is the crab capital of New Eden currently, topping the charts for bounties and null sec mining.  They are serious about their ISK and the did not like us showing up in their space.  On starting to rob a bank there with 357 million ISK, they started jumping right in with us.

Locals came to fight

Our fleet had numbers, but not enough firepower to burn down a couple of marauders.

We got out of the bubble and ran off to another nearby system where the bank had 120 million ISK and was very close to payout.  We started the robbery and setup to pop anybody who warped in prematurely.

There was less than five minutes on the clock for payout, but we found that if you’re in the middle of a robbery, the payout is suspended.  You can start an intrusion with fewer than five minutes on the clock.

The bank has a hold on that payment

We managed to blow up a couple of eager pilots, including a Cynabal that came for us, but the locals quickly piled on.  We lost a couple of ships on the way out, including Asher, at which point Tom Flood took over.  We ran from the locals for a few gates, heading towards Venal, waiting for our timers to run down so we can use another filament.

We had been out for a while at that point, and had said that any filament that got us close to home would be the end of the op, but they kept pulling us deeper and deeper into hostile space.  This last filament was no exception.

The filament lined us up on landing

There was, however, a Thera wormhole not too far from where we were.  We flew to that and jumped through just as it collapsed of old age.  Most of us docked up in Thera to call it a night.

The next day the EVE Scout site said there was a wormhole from Thera straight to Delve, so I took that using their shared bookmark library in-game and was safely back in 1DQ1-A in almost no time.  I am not very adept with wormholes, but EVE Scout makes it easy.

Home with my bonds, I realized I probably should have first taken one of the wormholes to high sec and dropped off the bonds for an alt to pick up, but I am not sure I’ll miss that big 5.6 million ISK payout.

But now I can said I’ve robbed a bank in EVE Online.  I’m not sure if that is the way it works in GTA V, but it can still lead to a bit of conflict… up until somebody figured out how to defend the ESS with smart bombing battleships or rail tengus or something else that will pop people coming in to steal.

The November Update brings Null Sec Nerfs and Supercarrier Clone Bays to EVE Online

The November update for EVE Online dropped this morning, bringing with it the one-two punch of promised null sec nerfs related to NPC bounties.

But first, a screen shot of the newly finished station at Jita 4-4.

The Trade Capital of New Eden

When people refer to “Jita” they usually mean the Caldari Navy Assembly Plant at Jita planet 4 moon 4, the main trade hub of the game.  After 17 years CCP decided to upgrade the long used station model to something befitting its stature in New Eden.

Like any commercial property in a prime location, the station is now plastered with more advertisements that Times Square in New York.  But once in a while it tells you where you are.

The place to be

To celebrate this CCP has launched a new login campaign, because of course they have.  But you’ll have to re-do your insta-dock bookmarks as the new structure has changed all of that.

But back to nerfs.

Dynmaic Bounties

First up is the new Dynamic Bounty System that was announced a couple weeks back in a dev blog.

The plan is to reduce the NPC bounties in null sec systems that see lots of PvE activity, while raising it in systems that see PvP activity.  Bounties will range between 30% and 150% or normal depending on activity.

The stated idea is to drive conflict by forcing alliances to expand and compete over more fertile ratting grounds.  Not only is it unlikely to do that, but that seems to be a reverse tack from the reasons for Fozzie Sov, which sought to end the era of three giant empires controlling most of null sec in order to make people live in their own space.  The whole ADM system encourages ratting at home to build up defenses.

We’ll see if this has any impact or is players will just figure out how to game the system.  The   This certainly won’t have any impact on botting, which will just take the payout nerfs in stride, since ISK obtained with unattended play is all upside.

Encounter Surveillance System

This is a rework of a previously option, and widely rejected mechanic that would boost bounty payout in exchange for putting some of your payout at risk.  These were banned in Imperium space due to the huge amount of drama they brought with them.  A dev blog announced an updated version of the ESS that is now mandatory in all null sec systems.

The new ESS now takes a big percentage of your bounty payouts (I think they said a third in the live stream about it) and holds it in a bank that will pay out in regular three hour intervals.  You can go and collect it yourself, but you have to go through an acceleration gate and motor 75km to the bank.  But anybody else can show up and do the same, stealing your bounties.  There are restrictions to make this a bit of work:

  • Warping is disabled
  • MJDs are disabled
  • MWDs are disabled
  • Cloaking is disabled
  • No cynos may be lit
  • No filaments may be activated

However, somebody in a PvP fit ship is going to have an advantage over anybody rolling in to the bank in a ratting ship.  I expect small gangs will take the gate and just sit at the warp in and kill ratters while taking their bounties.

This will probably have an impact on ratting as it will make it considerably less attractive to people who are not botting.  It also seems likely has the reverse effect of the Dynamic Bounties as it will encourage people to clump up for defense, ratting in fewer systems.  It will also favor groups that can form defense fleets.

We shall see what the MER says about these two changes, but the Imperium response has been to promote other ways its members can make ISK.

Those are the two big nerfs hitting null sec.

Supercarrier Upgrades

The Vat out of Hel idea is also being implemented today in an attempt to give supers their own roll.  This comes in three parts.  First there are some changes to the various hull bonuses:

  • Wyvern and Aeon Fighter damage bonus increased from 5% to 7.5%
  • Heavy Fighter Hit Points increased by 10%
  • Light Fighter Speed reduced by 10%
  • Light Fighter Signature increased by 10%
  • Increase Supercarrier Ship Maintenance Bay capacity from 2,500,000 m³ to 5,000,000 m³

The increased bay size is key here, as that is where supers store fitted subcaps.

Then there is a new module, the Tactical Capsuleer Recloner:

  • New module which allows fleet-mates to reclone directly in space in the event of capsule destruction
  • Can be fit to Supercarriers only
  • Requires different fuel types depending on which Supercarrier type fits the module. Each reclone event consumes 10 units of fuel. Fuel will be consumed from the fleet hangar and the cargo bay.
    • Wyvern: Nitrogen Fuel Block
    • Hel: Hydrogen Fuel Block
    • Aeon, Revenant: Helium Fuel Block
    • Nyx, Vendetta: Oxygen Fuel Block
  • Blueprints for the module can be found at the same stations that provide Clone Vat Bay blueprints

And then there is the Nanoheuristic Clone Mapper implant:

  • This new implant must be injected prior to capsule-destruction in order to enable recloning
  • Implant last for 6 hours (with duration further extended by the Biology skill) and will survive across capsule deaths
  • Blueprint sourced from Navy LP stores

All of this adds up to the ability for capsuleers to temporarily set their death clone to a supercarrier with the idea that, if they are podded, they come back at the super where they can grab a fresh ship to rejoin the fight.  The mechanics are:

  • Recloning allows fleet-mates to reclone directly in space in the event of capsule destruction, instead of waking up in a new medical clone at a station.
  • Recloning requires the the capsule pilot have a “Nanoheuristic Clone Mapper” implant injected, and that a fleet-mate Super Carrier pilot provides a recloning site with a active Tactical Capsuleer Recloner module.
  • On Capsule destruction, the Capsuleer will automatically reclone with a new capsule at the fleet’s closest active Tactical Capsuleer Recloner within the same solar system. The new capsule will spawn with 60 seconds of temporary invulnerability.
  • Added a new tab “Active Recloners” to the fleet window that will show all fleet-mates providing recloning facilities

An interesting idea.  CCP has struggled to make clone bays in capital ships useful in any way up until now.  I suspect that this won’t be a feature used in big battles, like the ones we have seen over Keepstars recently.  The level of coordination is high, and under severe tidi it is probably much quicker to death clone out of the battle, reship and fly back with no tidi, and just jump back into the system when you’re ready.  But for a small group operation, like a hot drop fleet deep in hostile space, this could be used to get pilots back in the fight quickly.

Other Items

There are a lot of small fixes and updates as is usual with these patches.  One I want to highlight is:

It is now possible to cancel an in-progress target lock

I am not sure when I would have time for that in combat.  It is generally just easier to wait for the lock and then remove it, except in high tidi situation, in which case another command is just going to sit in the queue for however long it takes, which is probably longer in many cases than it will take the actual lock to happen.  But I am sure somebody wanted this.

Anyway, the update has been successfully deployed.  Posts and other links related to it:

Eighteen Weeks of World War Bee

We made it past the four month mark in this conflict and most everybody still seems to be around and fighting.

CCP acknowledges the war in another video from The Scope, where the first two minutes of the nine minute video review a bit of the war.

Then they moved on to the Triglavians and a lot of lore packing to try to make their shake up of high sec fit into the game.

Meanwhile, the war carried on, though still not at the same scale as the week of Keepstars we experienced in October.

Delve Front

This remains the primary theater of action in the war, with PAPI pushing to reinforce and take ihubs.  The week started off fairly well for the Imperium as we were able to push back on some of the constellations that PAPI had previously swept, retaking ihubs in the W-4U1E, OK-FEM, LSC-4P, and F-I56R constellations.

However, PAPI pushed ahead, reinforcing and taking two ihubs in the YX-LYK constellation taking all of the B4H-9W constellation, which holds a series of gates that leads right to the Imperium capital in 1DQ1-A.

On Saturday it was announced that the Imperium would be going with the “Helm’s Deep” plan, so we’re moving from historical and 40K references and back to Tolkien, which involved re-staging the Imperium capital and super capital fleet in the system of E3OI-U.

That leaves the Delve map looking like this as I write.

[Update: The entire B4H-9W constellation was taken back by the Imperium in AUTZ before this post went live.  The see-saw effort continues.]

Delve – Nov. 8, 2020

PAPI also was able to blow up two Sotiyos and a Tatara in QY6-RK.

Other Theaters

Querious remains an active point of skirmishes over ihubs and many have changed hands.  The Imperium forces PAPI to come back to defend ihubs in territory already taken, though cannot hold on to them.  PAPI knocked out most of the Imperium ihubs, but many systems remain empty, with no ihub installed now.

PAPI also finally made headway in “fake Querious,” the constellation that lays within Delve space, taking the ihub in E-VKJV.

Querious – Nov. 8, 2020

The Period Basis region, after some back and forth over a few systems, is now solidly in PAPI hands.  The Imperium has been reinforcing ihubs there, but that is more harassment than anything.

And over in Esoteria, the SIG from The Bastion held out another week deep in TEST space, holding on to their systems and structure and forcing TEST to come back and defend timers.  Their allies in Ferrata_Victrix even took another ihub from TEST, bringing the count of systems held up to nine.

Esoteria NW Corner – Nov. 8, 2020

My Participation

I went on a few fleets this week, and even saw some action, but they were all fairly light ops.  The biggest potential for a fight was when we were out with Mister Vee in 150 Cerbs and PAPI had 400 in system with us… and then chose not to engage with us.  We picked off a few hostiles, but they were not keen to fight.

One common thread with the ops I went on this week was that they were all in late EUTZ and led by FCs from Europe.  Once we got into USTZ, which is when most Imperium timers are set, action dropped off somewhat.  I gather than a lot of us in USTZ were engaged with the big new fad last week, learning the names of counties in the states of Georgia, Arizona, Michigan, Nevada, and Pennsylvania.  It was kind of a big deal in the moment.

I also moved my fax with the rest of CapSwarm during the jump to the new staging system.

Caps landing on the new Keepstar

That barely counts as an op though, as all I had to do was log in, get in a fleet, and jump to the cyno indicated.  I am glad I got fuel conservation trained to V though, as the mining nerf also reduces ice spawns, so fuel prices are going up.

As such, I ended up with no losses over the week, leaving my loss tally as:

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

Once big timer that was set this week was for the Imperium Keepstar in 49-U6U in Querious.  It has been sitting there for weeks untouched by PAPI.  Now they appear to be turning their gaze towards that.  Killing it would be a morale boost for them.  The system is now cyno jammed and well away from any Imperium staging system at this point.  The armor timer went uncontested as TEST did that shoot with some shield titans and a few supers.  The Keepstar managed to pick off a Minokawa during the fight, but that was the only major loss.

Otherwise the war remains a grind, a waiting game for who gets tired of showing up first.

The PCU for the week dipped a bit.  The end of Daylight Savings Time in most of the US probably skewed the peak time a bit, but there wasn’t a lot new or special to get more people logging in.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632

This week will see CCP introducing a bunch changes with an eye towards having an impact on null sec space.  We shall see if they have any effect on the war.  Expect a sharp drop in NPC bounties.

Other Coverage:

Seventeen Weeks of World War Bee

We are coming up to the end of the fourth month of the war this week and things carry on.

Somebody put together an overall report to try and capture how much both sides in the war lost in October.  It sums up to 17.5 trillion ISK, with the Imperium losing 11.5 trillion and PAPI suffering just shy of 6 trillion ISK in losses, no counting four Keepstars that failed to generate kill mails.

To put that in perspective, the September MER reported that a total of 33.6 trillion ISK was destroyed across all of New Eden.  If the parties to the war alone lost more than half that amount in October I am sure something will be wrong if Delve isn’t at the top of the destruction list when we get the October MER.

Not included in that was an Imperium loss reportedly valued at over one trillion ISK early on this week when somebody in Shadow State unanchored a corp Sotiyo in MO-GZ5 without warning, destroying all clones and killing all builds in progress in the engineering structure.  The fitting of the structure indicated that it was being used to build super capitals and apparently there were a bunch of Wyvern super carriers in build at the time.

There is a policy about only trusting structures held by the alliance or executor corp thereof, but since the drifter invasion back in June 2019 the coalition has enforced an access control list policy that means you can dock up and use any structure held by any member corp, so people don’t always check the ticker.

Also, that we’re pulling down structures isn’t a good look as the invaders take more of the region, though we do still have a lot of structures hanging about waiting for somebody to attack them.

In better news for the Imperium, old partners from the past and former neighbors in Period Basis, Red Alliance has joined in the war on our side, deserting PAPI to renew ties that go back to The Great War against Band of Brothers.

Red Alliance info

They currently live in the southeast of null sec in the Insmother region, where they hold 40 systems.

Unfortunately, swapping sides not only surprised PAPI, it also apparently surprised some of their members as well, and about a third of them jumped ship.

Red Alliance info a day later

Also, since then all of their space has been taken, so they HELD 40 systems in Insmother.  They only have two left as of this writing and I expect that number to drop to zero soon.  But they can come join us in Fortress Delve.

Meanwhile, reports are in saying that The Army of Mango Alliance has left the PAPI coalition as well, pulling another five thousand characters out of the blue donut of alliances attacking us.

The Army of Mango Alliance info

On the comedy front, we managed to catch Vily in an ECM burst interceptor and podded him, only to find out he was flying such an expendable ship in a 2.6 billion ISK pod.

And, despite the war, both sides got together and killed a potential competitor to the Tranquility Trading Tower in Perimeter.  Some things transcend war… like ISK.

Delve Front

Operations in Delve carry on.  After taking all the ihubs in the W-4U1E constellation last week, PAPI’s attention turned towards the next constellation down the line, LSC-4P, where they again successfully rolled up all the ihubs.

They then turned their attention towards the YX-LYK constellation, adjacent to NPC Delve and the path to Aridia, which the reinforced.  However, when those timers came up PAPI passed once again… they’re now being referred to as PassPI… declining to contest those timers.  That might have been related to a bubble wrapped present we left them in the in game to the constellation.

On the gate in 6Q-R50

That was only 87 bubbles, far shy of the 149 that apparently is the allowed limit that was discovered at YZ9-F6 earlier in the month.

Having formed, PAPI turned their attention to the OK-FEM constellation.  We followed and a brawl erupted.  In the fight they managed to destroy the ihub in 9GNS-2.  However all of the ihubs in the YX-LYK constellation were saved and the battle report showed a fairly even exchange of losses across the battle.

Battle Report Header

Small fights and entosis fleets continues throughout the balance of the week, with PAPI reinforcing the rest of the OK-FEM constellation and most of the F-I56R constellation, but losing two ihubs in the previously conquered LSC-4 constellation.  The Delve ihub map ended up looking like this at the end of the week.

Delve ihubs – Nov 1, 2020

Small fights… at least relative to the record setting Keepstar brawls…  over ihubs and timers continue to be the meta in Delve for now.

Other Locations

Period Basis remains mostly in PAPI hands now.  Red Alliance isn’t going to be able to move into their old home any time soon.  But having taken most of the region PAPI now has to hold it, and the Imperium has been busy reinforcing TEST ihubs down there, even taking back the ihub in the key system of TCAG-3.

Likewise, taking Querious means holding Querious, and the Imperium has been slipping in to retake ihubs there as well, stitching up a line of them leading into NPC Delve.

Northwest Querious – Nov. 1, 2020

Time spent defending there is time not spent attacking Delve.

There there is TEST space itself.  Systems in Paragon Soul are repeatedly reinforced and over in Estoteria the SIG from The Bastion remains a thorn in TEST’s side as they continue to hold out in the systems they took several weeks back.

Esoteria – Nov. 1, 2020

Qicia from The Bastion was on The Meta Show this past Saturday to talk about why they went there after Fountain and the situation they face, reporting that TEST’s attempts to retake those ihubs and kill the Fortizar they have diminished over time.  PandaFam, which is doing the heavy lifting elsewhere, is not inclined to help TEST defend its backfield from these sorts of pin pricks, so The Bastion carries on with their policy of making TEST jump clone home to defend timers.

My Participation

After a week off I was in for some fleets over the course of the week. Operations were generally on a much smaller scale.  In fact, about half the time PAPI didn’t bother showing up.  But I was part of the the defense of YX-LYK and the subsequent brawl mentioned above, during which I lost a Mobile Small Warp Disruptor I, so I will add that to my tally of losses so far.

  • Ares interceptor – 11
  • Crusader interceptor – 5
  • Rokh battleship – 5
  • Atron entosis frigate – 5
  • Ferox battle cruiser – 3
  • Drake entosis battle cruiser – 3
  • Purifier stealth bomber – 2
  • Guardian logi – 2
  • Malediction interceptor – 2
  • Scalpel logi frigate – 2
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis ratting battlecruiser – 1
  • Scimitar logi – 1
  • Bifrost entosis command destroyer – 1
  • Cormorant destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

As I mentioned on a post last Thursday, the big fight at FWST-8 renewed two Guinness World Records for the game.  The battle saw 8,825 players involved over the course of the battle, with 6,557 playing concurrently at its peak, breaking the records set at 2014’s “Bloodbath of B-R5RB” and in 2018’s “Siege of 9-4RP2” respectively.  Links to the press releases are in that post.

As for the war in Delve, the assumed strategy of PAPI is to take ihubs, hold them for the required time in order to be able to deploy a cyno jammer (35 days if I recall correctly) and, only then, work on reducing most of the structures in the system.  Or at least the Keepstars.  We still have a Keepstar in 49-U6U in Querious, and that like be the first system PAPI is able to cyno jam.  We will see what happens then.  I suspect it will involve warp disruption bubbles, that being the new meta.

The weekly peak concurrent users went up a bit this past Sunday.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695

However, that seems as likely to be due to the Crimson Harvest and other Halloween related events as anything.

And so we head into another week.

Related posts from last week:

The Second Battle at FWST-8 Renews Two Guinness Records for EVE Online

It was a huge and costly battle, especially for the Imperium, as we clashed over the Keepstar being anchored in FWST-8.  And, even at the time, people were wondering if it would set a new record.

CCP had already been recognized by Guinness for the “Million Dollar Battle,” otherwise known as the “Siege of 9-4RP2,” which saw 6,142 players concurrently involved in the fighting.  So when the local count rose past that number it seemed like it might happen.  I caught a few screen shots with the count well into what might have been world record range.

6,446 in local

But there is what the UI shows… which during a heavily loaded time dilation fight can be problematic… and what gets officially registered at the server.   At 9-4RP2 people reported numbers in local much higher than the official count because people who were disconnected were part of the total.  Still, it seemed likely a record had been set.

So much stuff on grid!

Today that record was confirmed.  CCP published a press release announcing the award while Guinness posted the record officially on their site.

And it is actually two records.  The Guinness site says:

On this day, the space-based Massively Multiplayer Online Role-Playing Game (MMORPG), EVE Online broke two Guinness World Records titles, the largest multiplayer videogame PvP battle and the most concurrent participants in a multiplayer videogame PvP battle.

The epic battle saw 8,825 players taking part overall and 6,557 playing concurrently at its peak.

EVE Online (developed by CCP Games, based in Reykjavík, Iceland) is renowned for its large-scale conflicts and the game has seen record-breaking encounters for largest battle and most concurrent players multiple times; they were previously set during 2014’s “Bloodbath of B-R5RB” and in 2018’s “Siege of 9-4RP2” respectively.

In this “Players” is distinct from in game characters, as CCP says there were 11,258 characters used in the fight.

Once again EVE Online shows it can still make the news.  Another epic event occurred, a world record was set, and I can claim I was there.

The focus of the battle

The war carries on and, while some denigrate as “fake” or unimportant in the scheme of things in New Eden, it also proves that Null Sec can pilots can have an impact.

CCP’s press release in full:

GUINNESS WORLD RECORDS has shared additional information about this achievement in this feature: EVE Online’s Record-Breaking Fury at FWST-8

By the Numbers: A total of 8,825 players participated in Fury at FWST-8 with 11,258 characters from 114 different alliances in an engagement that lasted 14 hours, breaking the previous GUINNESS WORLD RECORDS title of 7,548 players. The peak of Fury at FWST-8 saw 6,557 concurrent participants, breaking the previous GUINNESS WORLD RECORDS title of 6,142 peak concurrent participants.

Both of these records were previously set by EVE Online during 2014’s “Bloodbath of B-R5RB” and in 2018’s “Siege of 9-4RP2” respectively.

EVE Online is no stranger to massive in-game conflicts. Every time a big battle breaks out or our community comes together for a cause, it’s always a sight to behold,” said Hilmar V. Pétursson, CCP Games’ CEO. “CCP may have created EVE Online, but it’s our community who built the universe of New Eden. Their ingenuity created the impressive logistics networks, both in-game and in the real-world, to field such a high volume of ships in one battle. Our players deserve all the credit that made these record-breaking achievements possible. Their support and dedication are what makes EVE Online the game that it is today.”

Craig Glenday, Editor-in-Chief for GUINNESS WORLD RECORDS added, “The limitless potential of EVE Online provides once again an epic, record-smashing battle that’s a test of both human and technological prowess. No game has the kind of passionate, invested, and empowered community that EVE Online enjoys, which is why it’s still, nearly 20 years on, reigning supreme as the ultimate MMO space game. Congratulations to all those involved – even those off licking their wounds will agree it was a battle to be remembered for a very long time.”

“We’ve been sitting on the edges of our seats this entire war. The player-run factions in our game often rival those of real-world governments, with some even adding US politicians into their ranks, so we knew it was only a matter of time before something big happened,” said Bergur Finnbogason, EVE Online’s Creative Director. “It still blows my mind that EVE’s players are able to break these records for massive player battles. Setting two world records for a single battle is humbling and just shows the amount of dedication EVE Online players have for our game.”

Since July of this year, a massive player-driven conflict between alliances has been unfolding in EVE Online. Dubbed “World War Bee 2”, upwards of 130,000 players have battled it out in a war for in-game territory and geopolitical dominance. World War Bee 2 is the third such universal war since the game’s release in 2003. Fury at FWST-8 is just one of many battles in the war as players continue the fight.

Fury at FWST-8 was the PAPI coalition’s attempt to establish a beachhead Keepstar citadel in the region known as Delve, which would have enabled PAPI to strike deeper into the Imperium coalition’s territory with their forces of supercapital-class spaceships. To prevent this, the Imperium fought long and hard to destroy the Keepstar and push PAPI back. As a result, 6,746 ships and the Keepstar structure were destroyed, with 362 capital-class ships lost on the battlefield. Assets worth a total of 1.443 trillion ISK (in-game currency) were lost in this battle, equating to $18,712 USD, of which 705 billion ISK worth was destroyed completely, equating to $9,148 USD.

Some EVE pilots who participated in Fury at FWST-8 shared their impressions of the battle: “The FWST battle was the latest example of the iconic EVE Online battles that everyone reads about, and being able to say ‘I was there’ is a great feather in the cap for everyone involved. Even more impressive to me was the camaraderie and teamwork leading up to the kill. When we’re still around playing this game in the years to come we may not remember all the minutiae of the battle, but we’ll absolutely remember that we were there fighting side by side and having fun with our space tribe.” – Klavas (USA) – Goonswarm Federation, Imperium

“The scale of the fighting, the numbers of players involved on both sides, and the extent of the losses in FWST-8 and the weeks that followed has been incredible. I have fought in nullsec for nearly 15 years, nothing I have done before even comes close. Every player involved has been tested to the limits of endurance, it’s the stuff nullsec players have dreamt of for years.” – Hedliner (UK) – Pandemic Legion, PAPI

“Fights like FWST-8 don’t happen very often but they are what makes EVE, EVE. I was impressed that the servers held up as well as they did. It’s the second time I’ve been involved in setting the record for most concurrent players. Hopefully, all good things come in threes?” – Killah Bee (Germany) – Northern Coalition, PAPI

“The battle in FWST is undoubtedly a historic event, not only for EVE Online and the MMORPG genre, but for video games themselves. Our alliance and coalition campaign commanders undertook a colossal amount of work and planning to make this happen, not only for this specific battle, but throughout the past two weeks.” – strbrr (Russia) – Northern Coalition, PAPI

“The battle of FWST-8 is among the few, incredible moments of EVE Online, those we hear of in the media, those we tell about to the new players with a proud ‘I was there’. Participating in the biggest battle of the history of video games along with thousands of players all across the world, and the feeling of being a part of something bigger than myself as everyone gave their best in the face of impossible odds is a memory I’ll never forget.” – Naice Rucima (France) – Goonswarm Federation, Imperium

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