Category Archives: Null Sec

Null Sec goes to High Sec for a War Dec

Weren’t we just talking about war decs?

Okay, this isn’t that sort of griefing war dec that drives high sec care bears from the game.  In fact, this is exactly the sort of thing CCP wants war decs to be.

With the ending of the war in the north there was supposed to be a month of peace.  However, Pandemic Horde took great exception to the peace payoff that sent the Imperium on its way and loudly declared it was not bound by it in any way and heading off, along with Black Legion, after Guardians of the Galaxy in a war that seemed set to disturb any recovery peace might bring.

Pandemic Horde setting themselves apart from the peace terms left the door open to further conflict before the month long timer ran down.  And while there is combat going on in null sec space as each side drops on the others ratters and miner, a new front opened up over the weekend in Perimeter, a system one jump over from Jita, the central trade hub of New Eden.

Jita and Perimeter and the general area

Perimeter has been the system of choice for attempts to setup trading citadels since they were first introduced.  While not much trade has moved to those citadels… nobody is going to buy hulls or ship modules there when their market alt is in Jita 4-4… certain commodities like skill injectors have found a market home there.

If you are sitting in Jita 4-4 and you look at the market for skill injectors sorted by price, the lowest prices are in the Perimeter citadels.  Since you can activate them remotely, you should probably buy them there.  The lower tax margins allow for lower prices, though that still doesn’t stop people from buying them from Jita 4-4.  I’ve sold a couple dozen skill injectors, always in Jita, and always for much more than the current going rate in Perimeter, without issue.  People will pay more to buy from the station they are in, often much more, just to avoid having to undock and travel.

This is one of the special features of EVE Online.  There is no magical delivery service.  If you buy something remote you then have to go get it or pay somebody to bring it to you.  Travel is a burden in New Eden, but it makes market segmentation possible.  There is not a single, unified auction house that will pop your purchases in the post.  Distance matters.

CCP, in their usual techno-Viking libertarian madness, despite having seen how we generally behave, wants players to control as much of the economy as they can get away with, so this citadel market operation is their plan working as designed… for once.  Player owned citadel markets haven’t taken over the economy.  Gevlon citing this as a corrupt developer game-killing excuse to leave the game was yet one more sign of his self-deception.  But they are a thing and can make some groups a decent amount of money.

And, in the case of Perimeter, Pandemic Horde is a big player both directly and through their neutral alt alliance, IChooseYou Holding.  So this weekend a new front was opened against Pandemic Horde via high sec war declarations.

Declaring against Pandemic Horde

Both GSF and TEST got in early with their war declarations.  While the Imperium reset standings with TEST and its allies with the peace in the north, high sec is a different story.  We can work together and not be blue as standings between alliances do not matter in high sec, only war decs do.  And so both groups declared against PH and their alt alliance right away, with a few additional groups trailing in late.

Probably at war by the time this post goes live

Those mirror the war declarations against IChooseYou Holdings as well.  You can check their info in-game and see the same list.

So we may be working with Darkness, the lead alliance of Guardians of the Galaxy, in this war.  Black Legion, sided up with Pandemic Horde, was also included in the whole thing.

Black Legion’s war plan

Null sec alliances are used to having war declarations against them.  This is usually done by groups like P I R A T, which you see there on Black Legion’s list, that camp the undock in Jita (and sometimes Amarr) hoping to catch the unwary and the unknowing leaving the station for an easy kill.

If you look at Pandemic Horde’s status in-game, you’ll see they have no shortage of war decs running.  But none of them are quite like what they are facing now.  And TEST was quick off the mark to get the party started.  Once their war dec went active they immediately hit the trading Fortizars in Perimeter.

Pandemic Horde Fortizar reinforced

With the first timers down those using the market in either the PH or the IChooseYou Holdings face a choice.  If TEST comes back and wins the armor timer, then the market functions will be shut down and sellers may end up having to wait for asset safety in order to recover their goods.

But TEST was also in to setup their own trade hub.  There was a TEST alliance hub being spun up, using a Draccous faction Fortizar no less.  A bit of showing off in that I am sure.

TEST branded sales

But bigger still was the Keepstar they dropped in Perimeter under an alt corp.

A Keepstar in Perimeter

INN says that this is the first high sec Keepstar and it is right there on the Jita gate in Perimeter if you want to see on up close.

The Keepstar managed to slip past the initial vulnerability period when it was deployed, but anything that big is too sweet of a target to ignore.  War decs on the alt alliance went out immediately and we shall see what happens when it goes into its initial repair cycle after 19:00 today.

Fortizar with the Keepstar in the distance

So for those who were asking, “Now what?” when the war in the north ended, here is the answer, and likely not one many expected.  We will see if Pandemic Horde can be thrown out of the market hub business, something reported to be a serious source of income for the alliance.  The proximity of Jita, still the undisputed trade hub of New Eden, makes for fairly frictionless logistics, so both sides in this conflict could hang on for quite a while.

And, as null sec pilots prepare to enter high sec, the usual comedy will no doubt ensue.  If you live in null sec, where pretty much anything goes, the rules of empire space can be arcane and confusing.  There are already warnings going out for people to check the security status lest they find themselves a target of CONCORD and I am sure the locals will take advantage of anybody’s suspect status.

Finally, with war decs in the spotlight and loud calls to turn the feature off resounding around the community (if only until a better solution is found), there is the possibility that whoever can control the Perimeter trade might have their supremacy locked in by CCP.

Draccous Fortizar anchoring

That is, if you believe CCP will actually turn off war decs.  Somehow I doubt that will come to pass.

Further information:

Four Years of Reavers

Another year has gone by and somehow I have managed to not get kicked out of the Reavers for either lack of effort and marginal competence.  It must be my strict adherence to the dress code and a willingness to fly whatever doctrine that Asher dreams up that has saved me.

Reavers forum bee

As I do every year at about this time, since I still haven’t bothered to nail down an official founding date for the SIG, I review what we have done since last anniversary.  I probably should hold this post for Monday, as the 15th is probably the right date.  But I don’t have anything else set to post today, so here we go.

For those wishing a fuller history of the SIG, past anniversary posts.

To quickly sum things up:

The first year was the glorious start, with deployments deep in enemy space that early members still talk about.  It also saw us adjusting to null sec changes including jump fatigue and Fozzie sov.

Year two was tumultuous as the Casino War occupied the coalition from January through June of 2016, followed by the conquest of Delve once we fled the north for a new home.  Both events called for lots of fleet ops, but left little room for the traditional Reavers role.

Year three saw us ranging out again as our home in Delve was secure.  We camped CO2 in Impass and based out of Curse to find fights.  Then there was the Hakonen deployment where Reavers had some special tasks during the big Fortizar fights.

Which brings us to year four, with the usual map comparing the year as it started and ended.

October 2017 and 2018 compared

A lot changed in the east over the year, but most of our time was spent in the northwest.  But there were changes there as well and some parties came and went in between those to map time points.

Not too long after the three year anniversary post the SIG deployed north to an NPC station in Pure Blind.  I was a bit late to the party.  I have moved all of my stuff out of Delve and was thinking about taking a break from the game.  But I figured there was a deployment going on and I could take a peek in on that.  I caught up quickly, flying a bomber up to join in the fun.  This became the “Zungen Ops” era for us.  It developed into a combined deployment with Reavers and Black Ops.  Inspired by Bigbillthaboss3, who didn’t want to move his suicide dreads back to Delve after Hakonen, this ended up being our focus for most of year four.

Our area of operation for most of the deployment was Pure Blind, Fade, and some of Deklein.  As you can see from the map, when we started out Mordus Angels owned much of Pure Blind and Pandemic Horde was living in Fade, while Guardians of the Galaxy was up and Deklein.

Things started mostly with bomber drops on ratters and miners, cynoing in a dreadnought now and again to help skill larger things.  There was also Asher’s VNI fleet doctrine, where we went after the locals in the same ships they used for ratting.

There was something of a break for a bit towards the end of the year, though we did do a special Blaze Fleet in Armageddons as well as running the first of our races, organized by Ranger Gamma.  I won a Naglfar in that race.

January saw us distracted by the Million Dollar Battle in 9-4RP2 while in February Pandemic Horde moved from Fade to Geminate, leaving a hole in the north and removing our most persistent adversary.  We also got changes to citadels, making them quicker to kill if unfueled as well as letting us shoot them any time we wanted, at least for the first timer.

Returning to NPC space in Pure Blind found our citadels gone and our station bubbled.

The situation upon our return

Guardians of the Galaxy tried to step in and suppress us on our return, going almost a full week trying to bubble us and camp us before wandering off.  There were also POS towers on every single moon in the system, which we slowly killed off.  But not before we spent time annoying the enemy by hitting them at random over and over to set off alliance wide alerts.  There were lots of little operations around that activity.

Somewhere around then the theme of the year emerged, which was Asher bringing up delicious Kirkland protein bars.  I don’t recall exactly when or why that became a thing, but it very much became a thing.

After trying to expand into Fade, Mordus Angels collapsed not too long after our return, with a couple corps defecting to the Imperium.  There was also the brief but odd exchange between Asher and Strange Juice over a video of GotG shooting an undefended tower.  Also, 3 2 1 Kenshin!

TNT, which had been staging in the North for a while began working with us more regularly and Space Violence decided to join the party in Pure Blind, which eventually led GotG to adopt a policy of not forming to fight us in the hope we would get bored and go elsewhere.  But Reavers love nothing more than shooting undefended structures and deploying our own.  We even chased them into Venal for a couple of days.

Along the way we discarded the VNI doctrine and swapped to Ishtars, starting with a shield tank then swapping to an armor tank.  That meant sending my Basilisks back to Jita and shipping out Guardians and an Oneiros, the latter of which managed to survive through the rest of the year.

Of course, the biggest issue for Reavers was that CCP took our trademark jacket out of the New Eden Store.  We have appealed for its return, but have had no luck.  The remaining jackets on the market are very, very expensive.

Wilhelm with the jacket

Meanwhile, the foundations of the next war were being laid.  TEST evicted Pandemic Legion from Providence in week, reversing PL’s long campaign to take the region.  That left PL looking for revenge.

Providence changed over the course of a week

As that was happening the Imperium was clearing out Fountain,  Federation Uprising ended up owning some of Cloud Ring as The Culture collapsed, and the number one target on the Imperium hit list, Circle of Two, moved into Fade.

Reavers had its third race… I missed the second one… where we ended up racing through TEST’s space. Asher asked Vily to blue him so he could use their jump bridges.  Soon enough we’d all be blue to TEST.

Then war opened up, with PL and the Winter Coalition attacking TEST and Legacy Coalition in the south.  That led to the struggle in UALX-3 where TEST lost a Keepstar, but trapped a host of the attacking fleet while dropping another Keepstar in the same spot.  That one lived.  And while the hostiles broke their fleet out, that set of battles pretty much ended their drive in the south.

The Imperium teamed up with TEST and borrowed a Keepstar to drop in Cloud Ring in order to open up a second front in the north.  I am not sure we asked FedUp in advance if we could set that up in their space, but the fight over it in 6RCQ-V was the first real chance for the coalition to demonstrate is super cap power.  The Imperium won, the Kirkland Protein Star was deployed, we had a foothold on the doorstep of Fade, and the war was on.

Asher, as Skymarshal of the Imperium forces, which put him in charge of all the toys, was kept busy for most of the war, though he found time now and again for Reavers.  Zed Starshine ended up leading us out on ops in the north as Reavers did their bit to help with the war effort.  But there were plenty of coalition fleets to go on as we destroyed hostile citadels, including a number of Keepstars.

Eventually we wore down the north.  They lost multiple Keepstars in a single day.  Circle of Two announced that it was evacuating from Fade.  And GotG paid us in faction Fortizars to go away.  That included all SIGs and squads in the north.  So Reavers packed up and went home with the rest of the coalition for a break.

That isn’t all that Reavers did, but that is all I ended up posting about.  It is at times like this where I wish I had done some more posts about smaller ops, but I think I at least captured the theme of the year, which was spent in Pure Blind attacking the north.

And our break ends up being at just the right moment to close off year four of Reavers.  Asher already has plans for the start of year five, but we’ll get to that soon enough.

The October EVE Update Claims to Bring Balance

But as we know, one person’s balance is another person’s horrific nerf.

Probably the biggest change coming with the October release is an update to electronic counter measures, of ECM.

Backbirds jamming in the dead of night

ECM effects, target jamming and other debuffs, are frustrating when you’re the target.  You just sit there watching the  indicator cycle down, unable to do anything about it, hoping that the RNG goes in your favor for the next cycle.

In an effort to alleviate this, CCP has made a change so that the ship being jammed can always target the ship jamming it.

I guess if you are in a fleet fight this might give you something to do.  As a logi pilot the jamming ships are often outside of my drone range, so about the best I can do is yellow box the jammer and hope they get nervous.

But if you’re in a small gang this simply makes ECM ships more vulnerable, and if you were using ECM to escape one on one encounters previously, that plan is now pretty much a bust.

There is talk of CCP boosting the survivability of ECM ships in the future, but for now they are more vulnerable.

The next item up is interdiction nullification.  This is a null sec thing.  About five years ago CCP made a change to interceptors that basically allows them to ignore warp disruption bubbles.

Fear no bubbles!

This has been controversial since it went in.  It made travel ‘ceptors a thing.  If you fit your interceptor so it can align in under two seconds you can move pretty safely through null sec space. (Just watch out for Asher in that smart bombing titan on a gate.)

The problem is that it also makes interceptor-only fleets pretty much impossible to pin down.  It is one thing to have some strategic cruisers with the interdiction nullification subsystem, like the Slippery Pete Tengus of past glory, zipping about playing hit and run.  They at least have to sacrifice some capability to get that and they cost a lot of ISK.   But when you have a fleet of arty fit Claw interceptors zipping in and out, quick to align, quick to shoot, and quick to warp off, blapping ships in your fleet one by one without much skin in the game, that gets on your nerves.

So, in the grand CCP tradition of half measures and compromises that make nobody happy, CCP removed interdiction nullification from some interceptors.

The combat interceptors (Claw, Crusader, Raptor, Taranis) will no longer have that null sec super power.  The reign of the Fozzie Claw may be coming to an end.

However, the fleet interceptors (Stiletto, Malediction, Crow, Ares) will keep interdiction nullification.  We shall see if this changes anything or if there will just be a new interceptor doctrine based on one of these hulls.

The Crow also had its agility number dropped as part of this.  Is a 2 second aligning Crow even possible?

The best part of this however will be the people who don’t read the patch notes and who end up getting stuck in a bubble and blown up wondering what just happened.  It is a good thing that I opted for the Ares as my default travel ‘ceptor I guess.

Exoplant SKIN Ares on the move still

Next up was a change meant to fix a mechanics exploit with heavy interdictors that looked to screw over wormhole space.  CCP used the phrase “unwilling collateral damage” right up front.  Not being a hictor pilot nor a wormholer, I didn’t quite get what was going on with this, just that wormholers were getting the short end of the stick.  In the end, however, CCP created a new module… the zero point mass entangler… to address this and the wormholer’s ability to roll holes in high mass hictors will go unchanged.  I think.  There is a forum thread about it.

Also on the “fixes for null sec” list were two changes to titans.

The first was discovered in the recent war.  It turned out that if a group of titans used their doomsday weapon on a capital and killed it in a single volley, those titans could then re-tether on a citadel in a minute rather than facing the five minute post-doomsday restrictions in place for other actions such as jumping or cloaking.  That has now been changed and a titan that fires its doomsday will now be unable to tether up again until the five minute timer has passed.

In addition, the minor splash damage effect that exploding titans had was removed.  CCP had said in the past that they didn’t think that this was causing any performance problems in large null sec fleet battles, but everybody involved has been harping on this for so long that I get the feeling CCP just said, “Sure, fine, whatever, we’ll take it out. Are you happy now?” so they could get on to other performance related issues without having to hear about exploding titan splash damage over and over.  Sometimes you just have to do this sort of thing.

More generally there was also a change to the slot layout of the Triglavian Damavik frigate.

A damaged Damavik

It loses a low slot but gains a mid, giving the hull three of each.  People said a frigate with only two mid slots wouldn’t be viable, and they were right.

Otherwise there were the usual round of small fixes, many focused on graphical fidelity, with an item thrown in there designed to make me grind my teeth:

  • Additional dungeon assets have been upgraded to the latest shaders.

It isn’t that I don’t want various mission assets upgraded to the latest shaders, it is that I hate when CCP refers to mission spaces as “dungeons.”  This is a long standing gripe and no I won’t ever get over it.  This isn’t Space WoW.

So that is it for October.  The update is already live. (That page has the links to the feedback and known issues threads.)  You can find the original ideas for the October balance pass in this dev blog.  They didn’t get to the Force Auxiliaries this time.

To see what did get changed there are the patch notes and the updates page to guide you.

Between now and November we have EVE Vegas.  That falls on October 19-21 and I expect it will be there that we’ll hear about the “next big thing” for EVE Online.  There is generally a big, named expansion at this end of the year.  Optimists hope for the next great feature that will revive the game while pessimists expect a Pearl Abyss enforced cash shop nightmare.  Reality will probably be somewhere in between.

Always Something to Clean Up in Space

After having caught the first move op back to Delve last week I wasn’t sure what I was going to do with myself in New Eden.  I haven’t ratted in over a year, and I haven’t mined in much longer than that, and have no desire to do either.  When you see those Delve numbers on the monthly economic report, I contribute nothing to those two categories.

Meanwhile the peace in the north has meant few strategic operation opportunities.  I like strat ops because the have a goal and I am a very goal oriented person.  Roaming just to roam, unless it is with Reaver, isn’t something I enjoy.

Fortunately it appears that NCDot was looking out for me.  It must be because I am friends with Matterall.  They left a couple of Astrahus citadels in Aridia set for US time zone timers, so when a fleet went up to go shoot them I was awake and ready to go.  It was going to be Hammerfleet doctrine, which is built around the Ferox battlecruiser, which meant that I would get to show off the Cordite Blossom SKIN that CCP briefly offered as a fundraiser back with the September update.

Cordite Blossom Ferox at a jump bridge

The fleet was under Dave Archer and, of course, he didn’t tell us what we were up to, just that it was a strat op.  The presence of spies and the requirements of operation security means we rarely get told much until something is already happening.  But that it was a strat op in a doctrine that is often used to shoot structures, and because there was a small carrier op under Zed Starshine going with us, it seemed like a good bet that there was a citadel out there that needed bashing.

And that we took the jump bridge to 1-SMEB pretty much guaranteed it was in Aridia.  So off we went, shepherding the slower carriers that would be used as the firepower for the shoot.  Getting there went smoothly, except for the point when somebody in the fleet set off they cyno by accident.

That wasn’t what he meant to do

That sort of thing doesn’t happen as often as it could.  But it was quiet enough in the area that we left him behind and he was able to catch up.

The Astrahus itself was being gunned, so as we orbited the structure it threw various things at us.  For the most part that kept logi awake with something to do.

Paints and webs on somebody

The unaware and incautious were in trouble however.  Small stuff had to warp off to stay safe and the few people who did dumb things, like lighting their microwarp drive when a bomb was coming in, paid the price.  But losses were minimal.  When the heard had been culled of the incompetent the gunner started in on our drones and we had to pull those and pick up with guns.  However the fighters from the carriers carried on without issue.

Unfortunately, this shoot was just for the armor timer.  There was no kill mail to be had.  The kill was set for three days down the road.

Timer counting down

Then we moved to another system and did it all again, shooting another gunned Astrahus to take care of another armor timer.

The Ferox line and a planetary atmosphere

That set up another timer for a kill next week.

After that it was a quick run back to 1-SMEB where the carriers could jump and we could take the jump bridge back home.   So I managed to get in on at least one fleet this month and helped clean up some hostile structures.  We’ll see if I remember to check for the fleet that will go get the final timers and the kills.

A Massive Move Op Gets Me Home from the War

The peace of the north, where the Imperium agreed to withdraw forces back to Delve and not bother the north of null sec for a month and GotG for a full six months, came into effect on Saturday.  And with that began the first big move operation.  It was planned for 18:00 UTC, 11:00am for me, on that Saturday.

The first call to form up came at seven minutes before the hour in a ping and I was ready for it.

The whole operation had been announced almost a week in advance, so I had plenty of time to prepare.  As usual during a deployment, I managed to acquire a range of subcaps in my hangar.  Actually, in both of my hangars, the one in the Keepstar in 6RCQ-V and the one in the station in ROIR-Y in Pure Blind, where Reavers had been based for almost a year.

Usually the accumulation of ships means flying my main and my alt together in multiple move ops and maybe finding somebody with a bit of space in the ship maintenance bay of their capital ship to carry a couple of bombers or such.

This time however, one of the ships I managed to accumulate was a Naglfar dreadnought, a prize from the race that Ranger Gamma ran back in late December.  It was supposed to be a suicide dread, something expendable to drop on a valuable target like a titan   I only managed to use it one, during the first Keepstar battle at X47L-Q, and it survived so I had it to move back.

That turned out to be a bit of a boon.

With almost a week’s notice I was able to pack my ships into the Naglfar and jump it from ROIR-Y to the Keepstar at 6RCQ-V.  There I was able to stuff almost all of my remaining ships into the the ship maintenance bay along with the assorted modules and other stuff that ends up rattling around the corners of your station hangar when you stay in any one place for more than a week or two.  So much nanite repair paste mocking me because I forget to overheat most of the time.

The only ships that did not fit were a couple of travel interceptors, which are easy enough to jump clone to and fly out, and a Megathron battleship for the Baltec doctrine that I think I flew exactly once. (But that was one more time than the Ferox I had there as well.)

The Megathron was problematic.  A Battleship is big and takes up a lot of space in a ship maintenance bay, so I was reluctant to try to foist it off on another cap pilot.  But tech I battleships insure nicely and I wouldn’t miss it if it was gone, so I decided to just fly it home on its own.  I figure, best case, I might scatter a small gate camp and get a kill, while the worst case would be to lose it, collect the insurance, and not have to worry about it anymore.

Megathron in Cloud Ring

So on Wednesday night I undocked it and headed towards Delve.  I knew the risks. The coalition had pinged multiple times “Don’t move yourself!”  But I was going to go for it.  I already knew the route home.  Many trips over the years through the area hes left me with the lay of space.  You get into Fountain, you take the jump bridge to the mid-point of the region, you take the gate that cover the mid-region gap, you take the jump bridge to the gate to Delve, and in Delve you take a jump bridge to where you want to be.

Megathron on its way

The trip went off without incident.  It was even relatively quick.  With the revisions to jump fatigue I only had to wait for a timer to cool down a bit before hitting the next jump bridge.

My small op was done.  The big op was coming.  I was on and ready to go before the first ping came.

The first ping was for four capital fleets, divided up by type, and an overflow fleet.  Those quickly filled up and a second overflow fleet was called.  Then two subcap fleets were called.  If I recall right there was also an overflow fleet for subcaps eventually, and then a final fleet for people who could fly Apostles to help get the strategic force auxiliary reserves home.  I got my alt in for that, so had two accounts running for the move op.

If I had know that was going to be a thing I could have shoved the Megathron in the Apostle to carry it home.  Oh well, it was done already.

Move ops can be long and exasperating affairs, as demonstrated by the classic Endie “trail of tears” graphic memorializing an all day move to Delve from the north.

The Trail of Tears move op

That was back when capitals were rare and the pilots alleged to be the elite.  Now almost any scrub who rats in Delve has at least one capital ship and many of them have supers or titans.

And now, on a Saturday morning I was going to move to Delve with more than 1,800 other capital ships and a couple of fleets of subcaps, all of us sharing the same voice coms channel. (For those interested, there were about 1,400 actual people in the voice coms channel for the ~2,000 ships being moved, so less than a 2:1 ratio of accounts to people.)

There was a non-zero chance of this becoming a nightmare.

Instead, it all ran surprisingly smoothly.  People used all the advance notice we had to get ready, so a fleet of capital ships jumped to the first cyno just a little bit after 18:00.  The dreadnought fleet went at 18:17, while the Apostle fleet, the last to go, was cleared to jump at 18:25, landing on a Fortizar.

About 1,800 capitals tethered

Our first jump was a few gates shy of critical gate to Fountain, but we had jump fatigue to burn off, so we were sent by fleet forward to the last system in Cloud Ring, then gated again by fleets in order to keep time dilation from going crazy.  We held up together on a Fortizar in B-DBYQ, the last system in Cloud Ring, and the jumping off point for the Fountain War five years back.

Aligned in B-DBYQ

Again we were sent through the gate by fleets.  That put is in J5A-IX at the top of Fountain, where we regrouped on the Keepstar there, docking up.

At 19:34 we got the call to undock and, in a moment of hubris, the command was given for all fleets to jump.  That cranks up the tidi to 10% and ended with some disconnects, but for the most part it was just slow.  We got through, landing on the Keepstar in C-N4OD to dock up.

By 19:50, once people got through and things settled down, we were again called by fleets to undock and take the gate to KVN-36, the place where we were ambushed on another move op back in 2015. It ended up looking like a stream of titans being fired from the Keepstar.

You could walk back to the Keepstar on those titans

There we aligned to the Keepstar, then were sent by fleets to dock up, the Apostles going last to avoid bumping.

Apostles aligned and waiting

That put us in the southern half of the region.  We were told that for the next jump, which would bring us to the Delve gate in Y-2ANO, our arrival on the Keepstar would be recorded for use as a propaganda video, so we were all going to jump at once again, but this time we were not to dock up because that wouldn’t look as cool as all the ships arriving and just hanging on the citadel.

Again, lots of time dilation due to all of us going at once, but most people got through okay.  Traffic control was up for a lot of people and was even giving positions in the queue to jump.

412th position in the queue

My dreadnought went through, but the jump by the Apostle was cancelled by the delay.  I set it to jump again and it went through fine on the second go.

A batch of caps arriving in Y-2

I will be interested to see what the footage of us coming in looked like.

After that we all aligned to the ZXB-VC and waited for cynos to get in place in 1DQ1-A.   Another chain of titans was then fired at the gate.

Once through we were cleared to jump to the Keepstar in 1DQ1-A.  The cyno in the Apostle fleet disconnected, but by 20:41 the cyno was up again and I was docked in the Keepstar contracting the Apostle back to the person who handed them out.

Back at the Delve Keepstar

So from the time of the first ping at 17:53 to my being done and able to log off was just about three hours, which is amazing for a move op of this size and complexity.  Pilots new and old managed to make it down.

I think we’ve gotten a bit better as a coalition, but also the leadership has gotten better at keeping these sorts of operations moving.  For one thing, there were markers called at various points, that if you hadn’t reached a certain objective you were too far behind and told to log off and wait for the next move op.  The whole move op didn’t stop people one person disconnected or didn’t follow instructions.

Of course, citadels have made this sort of thing easier as well.  At every jump or gate there was a citadel waiting for us, usually a Keepstar, letting us tether up or dock.

And so it goes.  I am back in Delve for the first time since November of last year.  When I go back to put together all the posts for this deployment, this ought to be the final one.

A gallery of my screen shots from the op:

The War in the North Ends with a Payoff

The news apparently leaked on Reddit from a disgruntled source so the official announcement is now out over at Imperium News: The war is over.  We have blown up enough stuff in the north and now we will be headed home.

Destruction in our wake

A deal has been struck between the Imperium and Guardians of the Galaxy.  The tale of how it came about, starting at the CSM summit in Iceland, is laid out by Aryth in the linked post.

The terms of the agreement are as follows:

  • The Imperium will withdraw main fleet, SIGs/squads, and cloaky campers from the northern territories* for 1 month, and from GOTG** space for 6 months, starting on Sep 29, 2018 if the following terms are fulfilled:
  • GOTG pays total of 40 faction fortizar equivalents
  • Within 72 hours of agreement, a payment of 10 faction fortizar equivalents or 500 Billion ISK which will be refunded when the 10 Faction Forts are delivered as the first payment to a highsec station with highsec only routes to Amarr.
  • Within 10 days of agreement, all 5 Moreau+30 other faction fortizars must be delivered to a to a highsec station with highsec only routes to Amarr.
  • For the purposes of this agreement Moreau fortizars count as 2 faction forizars. Example: 5 Moreaus and 30 other faction forts would satisfy this payment agreement.
  • GOTG will not attack any withdrawing Imperium forces or interfere with unanchoring Imperium structures or ships attempting to scoop unanchored structures.
  • GOTG will not attack Imperium structures*** during the period of this agreement.
  • Within 24 hours of this agreement, Imperium will cease creating new offensive timers outside Fade/Pure Blind. Existing offensive timers can be attacked until Sep 29. As a sign of good faith, the Imperium will not hit the 2 planned Ihubs on the night of Sep 16. Both parties will maintain the secrecy of the agreement as much as possible. Imperium will also attempt to reach a “natural stopping point” after the main Keepstar kills and use that as cover to withdraw.

Definitions:

  • * Northern territories (Tribute/Vale of the Silent/Geminate)
  • ** GOTG space (Deklein/Branch/Fade/Pure Blind/Venal) Venal blazers can do whatever still.
  • *** Any Imperium structures
  • Imperium Alliances (CONDI/BASTN (DUTCH)/B C C (RENTD)/INIT.(-IA-,IM)/LAWN/TNT/IMGAY/ME4U/MEX/PBLRD/SV./WI.) This means no structure hitting in Cloud Ring also during the 6 months for any structures belonging to IMP alliances. This does not apply to non-imp entities.
  • 500B down payment will go to “Aryth” who will refund it after 10 Faction Forts are delivered.
  • Faction Forts can be delivered to “Dj’s Retirement Fund”
  • Upon start of the 5th month both parties can come together to decide if an extension is needed if not both parties accept that by the end of the month this deal is completed.

So there it is.  The Imperium will be taking payment in the form of faction Fortizars to leave the north.  As I noted in a previous post, my impression was that we were pretty much done in the north for the time being once the CO2 Keepstar went down.

In a talk over at Talking in Stations last night (recording here) Sort Dragon spoke about the agreement.  Apparently Ayrth first asked for straight up payment of ISK, which GotG didn’t have handy.  But they had those Fortizars, many of which came from outposts that the CFC/Imperium planted back before we were kicked out of the north as a result of the Casino War.

On the Imperium side there was a fireside chat last night (recording here) where some additional details were spelled out.  The whole deal was supposed to remain secret, allowing GotG to save face.  However, RiotRick from Slyce decided to spin the narrative of the Imperium leaving on Reddit leading to the whole thing becoming public.  I am sure it would have leaked eventually, but you know who to thank for all of us getting the word early.

Asher spoke for a bit, specifically clarifying that while we have agreed to leave the north for a month, the only longer term arrangement is with GotG.  There is nothing longer term with NCDot, Pandemic Legion, Pandemic Horde, and certainly not with Circle of Two.  He also mentioned that, after some time in Delve to mine and rat, that there is another target in mind.

The war itself racked up an impressive amount of structure kills.  According to a tracking thread on the forums the citadel count was something like:

  • Fortizar : 47 (8 flipped and destroyed by hostiles)
  • Faction Fortizars : 6 (+1 stolen) (3 destroyed by hostiles)
  • Tatara : 6
  • Azbel : 6
  • Sotiyo : 3
  • Athanor : ~73 (9 flipped and destroyed by hostiles)
  • Astrahus : ~35
  • Raitaru : ~19

On top of that there were 10 Keepstar kills along with another one that was stolen:

  1. Aeschee – Essence (Shadow Cartel)
  2. Kinakka – Black Rise (WAFFLES.)
  3. X47-Q – Pure Blind (Northern Coalition)
  4. 46DP-O – Tenerifis (Fraternity)
  5. DW-T2I – Fade (Circle-Of-Two)
  6. 16AM-3 – Tenerifis (Blades of Grass)
  7. C4C-Z4 (Circle-Of-Two)
  8. 3V8-Lj (Corcle-Of-Two)
  9. DO6H-Q (Northern Coalition.)
  10. 7X-VKB (DARKNESS.)

Some of those bleed into the southern front, where activity largely died down after the the attack on TEST ground to a halt on the second Keepstar in ULAX-3.

And of course there were titans, supers, and hundreds of dreadnoughts lost on both sides as well, leading to a butcher’s bill in the trillions of ISK for the war.

The monthly economic reports for September and October should be interesting.  With the Imperium returning to Delve and the north free of our presence, I expect we will see a surge in mining, ratting, and production in a number of regions.

Now I have to figure out what I am going to do.  The Reavers SIG has been in the north since November of last  year, so while there is talk of the last two month, fighting in the north has been my reality for nearly a year, with only a few short breaks.  SIGs and squads are part of the agreement, so we will be headed home as well.

But according to Asher on that recording, we’ll have a new task soon enough.

Other news items on this:

A Five Keepstar Day

While I was at work the Keepstars I highlighted earlier in the week were destroyed.  The EU time zone team got some shiny kills.

The Keepstar lineup on zKillboard

While I only mentioned four in my post it turns out that there was a fifth ready to be knocked off down in Tenerifis which TEST took care of.  The five kill mails:

All told that is at least a trillion ISK in losses inflicted in a single day without much in the way of resistance.

The question is now what happens next in the war?