Category Archives: Null Sec

The February MER and Initial Mining Changes

We ended up with a late in the cycle monthly economic report for February last week.  Some times they pop up in the first week and some times in the last week.

EVE Online nerds harder

While I have quit posting about the MER every month, in at least a general news sort of way, this was an MER I was waiting for as February saw the introduction of the plan to reshape the mining landscape of New Eden, kicking off with a radical nerf to asteroids.

The net result was fewer asteroids to mine in belts and anomalies, and the yield from the remaining asteroids was set to be much lower.  So I figured we might see some impact on the MER for February.

To assess impact however, you have to have context.  If I just tell you there was 28.6 trillion ISK worth of ore mined in February, that number has no anchor, no way in which to tell if that is big or small, up or down, or what might have had an impact.  So I grabbed the data from three MERs to see if we could see a trend.

For December the mining total was 30.2 trillion ISK, with the top ten regions being:

  1. Delve – 3.79 trillion
  2. Esoteria – 1.89 trillion
  3. Oasa – 1.35 trillion
  4. Malpais – 1.16 trillion
  5. Domain – 1.16 trillion
  6. The Forge – 1.02 trillion
  7. The Kalevala Expanse – 966 billion
  8. Querious – 965 billion
  9. Outer Passage – 933 billion
  10. Sinq Laison – 799 billion

The top four are null sec regions and are the locus of activity for four big groups, Imperium, TEST, Fraternity, and PanFam.  After that we get two high sec regions, Domain and The Forge, which also happen to host the top two trade hubs in the game, Amarr and Jita.  Then there are two subsidiary null sec regions for PanFam and Imperium, then a remote corner of null sec, then finally another trade hub region.

We’ll call that the new  normal for now.  During the Chaos Era the high sec regions around trade hubs rose on the lists, but have settled back down some.

In January there was a total of 34.5 trillion ISK in mineral value mined, with the top ten regions being:

  1. Delve – 4.09 trillion
  2. Oasa – 2.15 trillion
  3. Esoteria – 1.79 trillion
  4. Domain – 1.41 trillion
  5. The Kalevala Expanse – 1.28 trillion
  6. Fountain – 1.15 trillion
  7. Querious – 1.13 trillion
  8. The Forge – 1.11 trillion
  9. Malpais – 1.09 trillion
  10. Sinq Laison – 854 billion

Mostly the same cast of characters.  Outer Passage dropped out and Fountain, another Imperium subsidiary region.  There was also a war going in the north centered on Venal which may have drawn off some PanFam and Fraternity players.

And finally we get to February, the month of the change, when mining value totaled 28.6 trillion ISK in value and the top regions were:

  1. Delve – 2.40 trillion
  2. Domain – 1.68 trillion
  3. Oasa – 1.44 trillion
  4. Esoteria – 1.13 trillion
  5. The Forge – 1.11 trillion
  6. Feythabolis – 861 billion
  7. Sinq Laison – 821 billion
  8. Lonetrek – 791 billion
  9. Malpais – 748 billion
  10. Fountain – 729 billion

The top ten regions generally look to be down when compared to previous months, though the null sec regions listed all host organizations that went more fully to war around Venal in February.  That was when the Imperium deployed the new Goon Expeditionary Force there.

Meanwhile, the mining total for New Eden, while down some, doesn’t look to be down as far as one might expect given the radical nature of the nerf.  Why is that?

I think there are three things that play into that.

First, the change went in mid-month, so we do not have a full month of a starvation economy to look at yet.  If that is correct, the March total number should dip even further.

Second relates to how those numbers are calculated.  As I have oft repeated, minerals and ore are not ISK faucets.  They have no value in and of themselves.  There is no “minerals” line on the sinks and faucets graph.  You cannot vendor them for ISK.  So their value can only be measured by the market price.

How CCP comes up with that number is still opaque to me.  Their data shows it is based on two baskets of prices, one for high-en minerals and one for low-end.  But the specifics I do not know.  But I do know that if the price of minerals goes up then if people mine the same amount of minerals, then the value of the total amount mined will still go up.

So what has happened to the price of minerals?

February 2020 – Economic Indices

Mineral prices, that yellow line at the bottom, appears to be ramping right up from its nadir in November 2019.  Mineral prices are way up, as is the primary producer price index (PPPI) which is a measure of the cost to produce items and which tends to follow the price of minerals in its ups and downs.

That rise in mineral prices has likely softened the drop of the overall mined total as, even if there were fewer asteroids to grab, and they yielded less when processed, the market value of the end result was higher.  Tritanium, the most common mineral, was floating around 6.25 ISK per unit just before the change, while it was running over 7.60 ISK per unit at the end of the month.  That doesn’t seem like a radical change, but it had been down around 5 ISK in November and you need a lot of trit if you’re building things.

So, I suppose for this, we will have to see how things follow on with the March MER to get a good idea as to how hard this hit.  Or maybe April.

Why April?

I said there were three things that might play into this, and that was only two.  During February and March moon mining has remained a source of basic minerals.  That is changing.  CCP has announced that after all current moon chunk cycles are complete, basic ore and minerals will be largely removed from moon mining operations, the only exception being R4 moons, which are currently not worthwhile for much beside basic ore and minerals.  Those are getting nerfed too, but they get to keep a little of the basic stuff.

And you only have to fly through Delve with mining platforms visible on your overview to get a sense of how much moon mining might be adding to the basic mineral flow.  So while the March MER will be interesting, it seems like April will show an even greater change.

The End of Liberty Squad

I first posted about Liberty Squad back at the start of last year.  The group was formed as a USTZ effort to deploy out of Delve and find fights in other null sec regions.  When I joined up we were off to Geminate to pick fights with Pandemic Horde.

The Liberty Squad forum bee

There was always a bit of a problem with Liberty Squad in that the membership had a large overlap with Reavers, such that either one or the other could deploy, but both could not… unless they went somewhere together… as they mostly the same people.  But that wasn’t a huge issue as Asher, the head of Reavers, is a lot more involved in coalition-wide operations these days, being one of the rare sky marshals to run a campaign and not quit the game in exhaustion once it was done.

Anyway, we got word earlier this month from Cainun that the leadership of Liberty Squad was going to take their corp out of GSF and go try something new.

By now, I expect many of you have either heard some rumors, or noticed some movements. Come this time tomorrow, the Terrifying League of Dog Fort will have left the alliance. With them go Thomas, Zed, Mapache, and myself, on a new misadventure of our own making. Liberty Squad will be without leadership, and I expect will be closed as a result. Some have expressed an interest in trying to step up to take over the reins, but those possibilities are not mine to decide, or attempt to influence.

It has been a fantastic 18 months building, and running this squad regardless of its ups, and downs. Our Uemon deployment in particular, will always be one of the more fun periods I’ve spent playing this game. It has been a pleasure running this squad, even with all you meme-riddled bastards making every drake related remark imaginable every 15 seconds on fleets. I wish all of you the best in your search for fun, and enjoyment in this terrible little game we all play. :911:

FC grants you eternal permission to always bring your Drake from now on, fly well.

And so it goes.  I actually met most of that group at EVE Vegas last year.  They all got Liberty Squad buttons from me, including a special Canadian Drake one for Zed.

My EVE Vegas buttons

It is a bit sad to see that group go.  I flew with them many times and their fleets were a lot of fun.  But when your friends want to run off and try new things you wish them well and hope they find what they are looking for.

With this announcement there was an attempt in the forums to drum up support for a new group to be called Freedom Squad.  This made me chuckle a bit both because USTZ groups seem to always have to play on faux patriotism as a gimmick and because we had a Freedom Squad back in the day, the remnants of which became the core of Reavers.  However, this attempt was shut down pretty quickly by a director.

The thing is, creating a group to cater to those of us who just want to deploy to foreign parts was nationalized by the coalition with the formation of the Goon Expeditionary Force earlier this year.

I’m not sure which one is our forum bee yet

I think that came about because there is always some of us who want to know when the next war or whatever is going to happen and the coalition finally decided to harness that drive officially rather than leaving it to the sometimes random attention of smaller, self-formed groups that tend to depend on a small leadership group.

Which doesn’t mean those groups are going away.  Reavers and Space Violence and Black Ops are all still around.  But none of them are open to all comers these days.  They are selective.  So the GEF scratches the deployment itch for all and sundry who just want to go on the road and shoot structures… or get fights, which also happens some times.

Things change.  People move on.  Spaceships remain.

CCP Removes Most Basic Ore and Minerals from Moon Mining

CCP finally announced the long awaited/feared/expected Moon Mining update to the New Eden mineral starvation plan.

An Athanor pulling a moon chunk

Back in the middle of February, when Fanfest was still on and the Corona virus was something happening mostly on cruise ships and in other countries, CCP landed a radical hit on mining output.  The asteroid count in mining anomalies was reduced and the ore yield per asteroid was cut dramatically across the board.  The only thing left untouched were moon mining operations, though we were told we should expect the following soon:

  • Complete removal of all basic ore types from all moons
  • Adjustments on ore volume extracted per day, per moon
  • Adjustments on moon ore type yields of basic minerals

And today’s announcement came back with most of that.  I’m not sure about the middle item, but perhaps that gets effectively changed with the other updates, which were:

  • All basic ores (Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemprphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor), will be removed from moons. In some cases, they have been replaced with Moon Ore.
  • All basic materials (Tritanium, Pyerite, Mexallon, Isogen, Nocxium, Zydrine, Megacyte) will be removed from moon ore DNA (refining materials output table below) with the following exceptions:
    • R4 moon ores (Bitumens, Coesite, Sylvite, Zeolites) keep their original yield of Pyerite & Mexallon (Tritanium was removed).

I will have a post on Monday about the mineral starvation plan so far via a look at the February monthly economic report, but it looks like the sparks might not really fly until we see what the April numbers are.  Expect the prices of minerals and everything made from them… which is everything… to rise.

The changes went into effect immediately, so that is the way things are now.  Any moon chunk pull that was in progress got to keep the old ore/mineral output, but all new pulls get the new thin soup.

Reactions in the forum thread about this change are about as expected.

A Final Fight then Home From Venal

The fall of Darkness, the alliance at the core of the Dead Coalition… once the Guardians of the Galaxy coalition… a couple of weeks back was a sign that the fighting in and around the Venal region was likely going to fall off.  Not immediately, of course.  Wars have their own momentum, and being deployed up in Venal with the Goon Expeditionary Force and ready to fight meant there were still some sizable clashes after the news.

The final fight for me was a dust up between a GEF Typhoon fleet and a Pandemic Horde Ferox fleet in Q-7SUI, just a jump from where we were staged.

Typhoons undocking

There was a call for more firepower so I bought a Typhoon, figuring I would regret it when it came time to move home, that being one more ship to get back to Delve, but whatever.  So got ourselves in range of PH and their Feroxes and the shooting began.

A Ferox exploding in the pack

My worry about hauling home a Typhoon was unfounded as I managed to get it blown up during the fight.  That left me hanging out and watching things transpire.

Just a capsule in the bubbles

A couple of PH pilots locked me up at various points to try and pop by pod, but their Ferox fleet was moving fast and they we not often in range.  I took a few hits but was able to motor to the gate and jump through to dock up.  This was fortunate as I realized at that point that I had deployed in my Reaver’s speed implant clone and, while it wouldn’t have been a tragic loss, it would have cost me a couple hundred million ISK to replace it.

As I was gating out HAW dreads were dropping in to join the fight.

Cyno off to the right

I got back to the station and re-shipped in a logi hull, but the fight was over by then.  While we had killed more more ships, the battle report showed the ISK went well in favor of PH and company.

Battle Report Header

That pretty much wrapped up the deployment for me.  There were some further fights… a couple of good ones from all accounts… but I missed out.  But when the first call came to fly home… I kind of missed out on that too.  I think I was playing Pokemon Sword.  And it is unlike me to miss the first move op.  It has long been my practice to be on the first one because there have been times when there has not been a second such op.  I was on the first move op to the deployment.

Fortunately, there was a second op… or whatever op it was I got in on earlier this week.  I joined the mixed bag of subcaps who wanted to go home.  Given that ranged from frigates to battleships, it was going to be a slow move.  I grabbed the largest ship I had out on the deployment, a Jackdaw, and undocked with everybody else.

The flight home wasn’t too bad.  It ran about an hour.  However, it would have been a lot quicker if we had been closer to the Eye of Terror, the Ansiblex Jump Gate network that runs from Querious around into Pure Blind.  Being out in Venal meant we had about twenty gates to take to get to the terminus to the network.

Move op landing at another gate

Mixed bag we were, but it was a big mixed bag, with about 150 in fleet.  So while we didn’t make up a coherent doctrine, we had the mass to pass and the locals left us alone.  Once we got to the travel network about three quarters of the time in fleet had passed.

Welcome to the Eye of Terror

After that it is about eight connecting gates and five jump gates and you’re back at the Keepstar in 1DQ1-A.  While it was slow going for a bit, with align and warp and align again, it was safe.

That done, there was still a bit of time left in the evening, so I clone jumped back up to Venal, where I still had two more ships to bring home.  I grabbed the Purifier stealth bomber and ran the route again solo.  This is not always advisable.  A move op often signals to everybody that people are trying to get home and highlights the route to camp if you want to pick off stragglers.  However I managed to slip through without any issue and was soon making the warp from the final Ansiblex on my route.

I cloak up for every warp. You never know who will be there when you land.

And so ends the deployment for me.  There were a few good fights for me, and enough structure shooting to keep me satisfied.  Now we’ll stand down for a bit until somebody figures out what we ought to get up to next.  Isn’t it about time for a Burn Jita or something?

Ranger Regiment Joins the Imperium

Another item that came up while I was gone for a week was that the Ranger Regiment alliance had joined the Imperium.

Their DOTLAN status as of Feb 19, 2020

Ranger Regiment is one of what I think of as the Chinese diaspora groups that left the Serenity server in China after the Pan-Intergalactic Business Community essentially won EVE Online on that server, which drove people away. (Rooks & Kings did a video about the end of days on Serenity that is worth watching.)  So they and some other groups including Fraternity, The Army of Mango Alliance, and P.L.A came to the Tranquility server in order to play in a sandbox where one group didn’t own all the sand.

The rather brief post about Ranger Regiment making the move to the Imperium did not go very far into why they might have sought to join.  Not that I think there is much mystery as to why they were inclined to join.  The war in the north started with TEST attack Dead Coalition allegedly over something Sort Dragon, CSM member and head of the latter, said to which Vily, also a CSM member and military chief of the former, took grave offense or something.  Wars in New Eden have started over less.

This developed into a alliance between TEST and its coalition and Pandemic Horde and its coalition, against Dead Coalition, there being some bad blood there as well.  That balance saw the Imperium deploy a brand new SIG, about which I wrote previously, in support of Dead Coalition.

But Ranger Regiment has born the brunt of the attack.  Looking at their changes page on DOTLAN, the last month has seen them lose much of their holdings in Branch and Tenal, the once safe ratting and mining grounds of Dead Coalition.  The null sec influence maps paint the picture more graphically.

Ranger Regiment Northern Losses

A big block of those losses came after the announcement, so could be perhaps attributed to them packing up and leaving, but they have still been under pressure for more than a month and had been losing systems steadily over that time.  They still hold some systems in Branch and a chunk of Deklein, though I imagine they will let those go to somebody unless the Imperium wants to expand the arc of its holdings past the outpost systems in Cloud Ring and Fade that are at the far end of the Eye of Terror jump gate system.

I am not sure that we want to have to cover that much territory, and I am sure that wouldn’t make Sort Dragon particularly happy.  We’re allied for the moment, but it is a casual agreement that can change with the situation.  We shall see.

This also marks the first time in a while where an alliance size group has applied to join the Imperium.  There have been some other temporary alliances and agreements when we have worked with other groups, but most of my posts about the state of the coalition membership are from the Casino War era when come alliances were keen to exit.

The Imperium – August 10, 2016

If you look at the recent null sec influence maps, we are in an era where some areas between the coalitions have opened up to smaller, independent groups.  But there are still four key coalitions in null sec right now; Darkness and Dead Coalition in the north, Pandemic Horde and PanFam in the northeast, TEST and Legacy Coalition in the southeast, and Goonswarm and the Imperium in the west.  They have realigned to grind against each other multiple times now, which has caused them to consolidate and reorganize at points.  I suppose the question at the moment is whether or not Dead Coalition, which just lost an alliance, can hold up under the current onslaught.  The Imperium deployed a SIG to come help, but did not call the whole coalition out nor bring any super capitals north, so our commitment to their defense is less than all we could do.

Meanwhile, Dead Coalition is the one group that does not have an obvious and well known new player group that can funnel fresh recruits into the coalition.  They are already more of a regional power than the other three, and if they cannot bulk up they may end up as another small buffer state between them.

Raids versus Fleet Ops

Massively OP ran a Daily Grind post last week about raiding.  Those are sort of their regular “questions for the audience” posts.  The question was whether people avoided raids in the MMO and why.  It seemed like a setup for some back and forth between those who enjoy raiding and those who fail to find pleasure in it.

I chimed in with a short comment about how I have never felt as lost an ineffectual in an MMORPG as when I have been on raids.

My raiding experience is long in the past, with a lot in TorilMUD then some in EverQuest and EverQuest II many years back, along with a bit of LFR in World of Warcraft.  Even that last bit, which is pretty much raid tourism as opposed to actually raiding, just reinforced how I ended up feeling in raids as time moved along.

Garrosh Awaits… back during Pandaria

None of my reasons for avoiding raiding stray very far from the usual list of gripes, from time to guild drama to time commitments to return on effort to just not having fun.

A raid group from back in EQII

I much prefer my MMORPG content in a smaller group.  Dungeon runs with 3-6 people, people I know, is the right path for me.  Not playing with strangers does mean that I do not end up knowing a lot of people in game, and the strangers I do end up meeting tend to be the very aggressive and demanding sorts who give interacting with people in MMORPGs a bad name.

None of which ought to be a surprise to any long time reader here.

Which, as usual, leaves EVE Online as the odd man out as, to put this in the format used on Twitter:

  • Me: I don’t like large group content!
  • Also me: 250 person fleet op? Count me in!

It is true.  While I am reluctant to join in large group activities in most MMORPGs, it seems to be what I do most in EVE Online.

And some operations include multiple 250 person fleets

And it isn’t like there isn’t solo and small group content in EVE Online.  A five person gate camp is very much a thing as are small group roams and a wide variety of other options.  And solo PvP is very much an primary occupation for some.  New Eden offers opportunities for groups of all sizes.

So why the big groups for me?

I think it has to do something with a sense of purpose.  There is very much a correlation between the number of people that are called for to fill out an operation and the certainty of its purpose.  You can get 20 people easy to go camp a gate for a bit or for a roam.  On deployments an FC can get 40-60 people on a quiet with the idea of going to shoot a structure in hopes of getting the defenders to form for a fight.

But when you start pinging early and often for a fleet and want 250 people, or maybe multiple fleets of 250 people, the intentions tend to be pretty concrete.  We’re going to blow something up, like a Keepstar or a Sotiyo or an opposing group has an operation planned and we’re going to drop in and shoot them.  Some specific content is on the menu and, while it doesn’t always come to pass, the agenda is generally short and clear.

Nobody calls for a huge fleet then says they want to go on a roam and see what turns up.  Well, not if they want to keep a fleet that size under their command.

There is also room for a range of skill levels in big fleets.  When you have a small group camping a gate everybody needs to be somewhat competent.  But in a 250 person fleet there is enough slack to cover those still learning.

The line members of the fleet, flying the DPS ships of the doctrine being used, are often derided as being “F1 monkeys,” but you have to start somewhere.  But some people are perfectly fine in that role.  I tend to favor flying in the logi wing, which is more demanding, but sometimes I too like to just shoot things.  It can be fun to just let the FC take you someplace and tell you what to shoot as you watch the pretty battle.  (And all the more so with the 64-bit client where you can leave your graphics turned up so the battle is actually pretty.)

You don’t have to be the main line DPS person.  A fleet has plenty of other roles for the experienced and novice alike.  It can be fun to just fly a target painting Vigil, getting on kill mails while sailing around the fleet at high speed.  And, at the other end, your average FC is busier than any raid leader.  You can find the level of effort/responsibility/skill that works for you.

And then there is scheduling.  In a big coalition fleets run all around the clock.  I don’t have to dedicate specific nights of the week to fleet ops.  In fact, I can be quite haphazard about my fleet participation.  If I sit down at my computer and have some free time, I’ll take the next fleet that pops up on Jabber.

I will set aside time for specific objectives.  If there is a Keepstar kill coming I’ll block that time off to make it.

So in this, as in so many things, EVE Online is an outlier, the game that doesn’t quite fit the roles of the genre.

Of course, fleet ops are PvP, so that changes things as well.  There is something more akin to raiding in New Eden.  They are called incursions, and I have tried that as well.  While they can be lucrative, it is not nearly as much fun as the chaos of live enemies.

Radical Rock Reductions in New Eden

Someday, if someone asks me the day I knew it was all over. It was today.

-Aryth – CSM14 member, Jan 31, 2020

As I noted in the comments on Tuesday’s post about the February updates, I think I may have buried the lede.  I was mostly on about the events CCP announced and the new implant set and only later got to the part about changes to mining, which I will repeat here:

  • High Sec Asteroids:
    • Pyroxeres, Omber & Kernite quantities reduced.
  • Low Sec Asteroids:
    • Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced.
  • Null Sec Asteroids:
    • Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced.
    • Bistot quantity increased.
  • Ore Anomalies spawned from Sovereignty Industry Index upgrades:
    • Level 1, 2 & 3 respawn times adjusted.
    • All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite.
    • Gneiss, Dark Ochre & Spodumain quantities reduced.

There was also a follow on dev blog about CCP’s plans for mining, which will hit moons next.  We are in what they are calling the “shortage phase.”  This phase is said to be a requirement for gathering data.

None of that meant much to me initially, though I admit I didn’t stop to look too hard at it either.  I have not mined in ages.  I still think of mining anomalies as something “new” in the game and nearly every second I have spent in one has been in a combat ship, either shooting miners or shooting people who were shooting miners.

When I think of mining anoms, this is what comes to mind

But there are plenty of people who do mine, and they were quick to start calculating the level of the nerf that hit mining on Tuesday.  A post on Reddit by Alcoholic_Satan of Pandemic Horde showed not only a reduction in the quantity of asteroids available, but also the amount of ore each asteroid held.  The top comment is an estimate that this represented a reduction by a factor of 1,000, and assumed it had to be an error, that being such a drastic change.

But the comment has an addendum, a link to a screen shot of a statement from CSM member Sort Dragon who was authorized by CCP to let people know that this level of change was not a mistake.

A clip of the image mentioned for posterity

So when I wondered if we would see some impact from this on the February Monthly Economic Report… well, now it seems almost certain.   This level of “shortage” will cause mineral prices to rise, but probably not enough to offset the reduced amount or ore being mined, so the values harvested per region will likely also fall noticeably despite any boost in price.

Left untouched for the moment was moon mining output, which led the Imperium to change the harvest cycle on public moons, currently running on a max duration pattern, down to seven days to get in as many mining opportunities as possible, because CCP is coming for moons next.  According to the CCP dev blog for Moon Mining, we should expect the following for moons with the next release:

  • Complete removal of all basic ore types from all moons
  • Adjustments on ore volume extracted per day, per moon
  • Adjustments on moon ore type yields of basic minerals

So we can expect minerals to become more rare when that hits, all of which seems like a pretty radical approach to the problem of mining, whatever that problem actually is.  CCP has been regularly nerfing Rorquals and mining anomalies for over a year, and that has had some small but noticeable impact.  Now, however, they are going for a huge strike against mining game wide.

And I am left wondering why the hit needed to be this big.

As I have said before, mining is not an ISK faucet the way NPC bounties are.  All of that ore mined doesn’t add any ISK to the economy, save for the few people who run mining missions, and agent mission rewards are tiny, falling a distant fifth out of six faucets, even when rewards and bonuses are combined.

The desirability of mining ought to be based on the market price of ore, with an over abundance leading to a reduction in price below a point where it is worthwhile to undock Rorquals.  Or so it would go in a real world economy.  However, in the New Eden economy, where there is no real costs to running a Rorqual unless you lose it or some of the drone, there is likely no price point so low that people would stop undocking.

Furthermore, there is a price floor on minerals.  There is a point where you can take your mined minerals and build something like a Charon freighter, insure it, have somebody blow it up, and turn a profit.

So I get that CCP cannot really expect the market to adjust itself based on cost and pricing as there are artificial elements, like the apparently infinite resources of Pend Insurance, which will keep people going.

Instead though, they seem to have charted a course for a fresh new Chaos Era, this time focused on industry in New Eden.  Minerals are the life blood of production, and introducing what could lead to huge shortfalls and accompanying price spikes which will no doubt have an impact that will be felt by all.

And some people are pissed.  In the forum thread for the release the horrible red dot is getting more immediate attention… another ill-considered UI idea, though the appear to have muted it for the moment… but some industrialists are clearly at a boil.

CCP says they are keeping an eye on things:

It is understood that the changes that will go live throughout phase 1 will affect the macroeconomic environment and the market reaction will be closely monitored. Predictions have been made and the readiness to take measures is in place.

But they also said similar things over the summer, and it took the game a couple of months to recover from that.  We might be in for more interesting times as this is all likely to get worse before it gets better.  This and the red dot certainly seem to have swept away whatever resentment was left over selling skill points.

As for the quote at the top of the post… it is clear that the CSM was informed about this plan in advance and I suspect that tweet may mark the day it happened.

Related posts: