Category Archives: Null Sec

Throwing Claws Around Cloud Ring

After a week or so in Fountain shooting towers and getting the occasional fight (EUTZ had a couple of good ones I heard) the Reavers withdrew from their staging and headed back to home.  Asher convoyed a chunk of us out this past weekend, avoiding a large Pandemic Legion fleet that apparently didn’t know we were there and managing to work around a LowSechnaya Sholupen fleet that looked to be actively hunting us.  Fortunately we were in a part of Aridia at that point that had a number of cross connected systems, so they went one way, we went the other, and we ended up looping around them and off to our wormhole without direct contact with the hostiles.  Op success and I didn’t even leave yet another 300 million ISK Basilisk parked in a distant station.

And there we rested, the Reavers standing down again.

Not that there aren’t things to do.  Northern Coalition decided to come to the north from which its name was initially derived to try to coordinate with Mordus Angels and stir up some action in Pure Blind.  There have been an ongoing series of ops in the region, enough to keep everybody busy.

Plus Asher always has his eyes open for other non-deployment actions for the Reavers, such as the planned recon fight against Ron Mexxico and Pandemic Legion.

Then there are always the doctrine experiments.  We’ve gone out with him, had fun, and occasionally died horribly, in a variety of ships over the year or so that Reavers have been a thing.

And so it was that this week Asher said he was having a batch of what he called “Fozzie Claws” imported so we could go out on a roam.  The Claw is, of course, a Minmatar interceptor, like the Stiletto it is a tech II variation of the the Slasher.

A Claw up close

A Claw up close

Always keen to try something new and, having recently passed 145 million skill points, likely having the skills required, I bought one when they came up on contract.  (There are still gaps in my training though. When the Ron Mexxico fight came up I found that I had never even injected the skill for recon ships.  There is always some new skill I need.)

The fit was… interesting.

I generally fly logi, so am no expert on interceptors.  But still, strapping on an interceptor with no web, no point, and no propulsion module seemed… odd.  Sure, the three guns and the missile launcher, those were good in the way that firepower always is, though the range seemed awfully short.  I don’t generally spend much time… alive… at the under 12km mark around hostile ships.  Sensor boosters make for a quick lock, so I got those in the mids, but the warp core stabilizers though, that was new.

I was certainly keen to find out how this would work.

Of course, there was a plan, even if my limited imagination could not see it.

Asher called us up after leading an op in Pure Blind and we assembled in YA0-XJ and got in our Claws.  Once we undocked he sent us racing off to Cloud Ring.  At least in an interceptor movement across regions is still quick.  When you’re able to move at 8 AU a second, there are systems were you spend more time waiting for the gate transition than you do flying through the system.  We were at our destination fairly quickly.

Cloud Ring, abandoned by The Imperium as part of the Fozzie Sov realignment, has been a hotbed of activity.  J4LP… or Fweddit, to call them by their main and best known (and best named) corp… tried to fill the power vacuum when The Imperium pulled out, but was set upon by various entities such as Pandemic Legion and their newbie friendly subsidiary Pandemic Horde, Lethal Intent, Black Legion when it was still a thing in null sec, The Irukandji, Suddenly Spaceships, and even The-Culture from across the Fountain border.  Systems have see-sawed back and forth, and our Imperium allies, SpaceMonkey’s Alliance have jumped into the fray as well.

Basically, fights happen in Cloud Ring and, as it turned out, Asher’s Claw doctrine depended on fights in progress.   Once we arrived in the region we went cruising for hostiles and, once we found some I got a taste of what the doctrine entailed.

We would all hang in space, aligning where told, while Oxygen, who had a ship fit for probing, would scan down a hostile.  He would then fleet warp us all to the target.  However, he was exempt from fleet warps, so we would all warp off while he remain, having essentially “thrown” us at a target.

When we landed… and if we found ourselves within our rather limited engagement range… we would lock up the target, open fire, and then Asher would warp us back to Oxygen after a volley or two for another throw.  A small target would generally be dead by then and we would be back and ready for another throw soon enough.

Of course, a small target would also die very quickly under the hail or 220mm artillery fire, so it was time to learn how to lock and fire quickly.  To the speedy went the kill mails, while I fumbled for quite a bit until I got a system down.

From there we went off stalking targets.

Lock range… and just gun range… were important factors.  We had to land right on top of a target to be able to bring it down before it was time to warp off.  Oxygen had to identify a target and warp us to it while it was still there.   Even moving at 8AU a second, a fast moving target would often be well out of our range by the time we landed.  Even I could appreciate that there was clearly as much “art” or “feel” for where and when to throw us as there was science.

But it was a lot of fun.

Again, being used to the lumbering logi and bigger ships in general, zipping around space in an interceptor.  There is a sense of speed and agility in landing, shooting, and warping off.  You’re like a bird of prey.

And we did catch some targets.  We butted in on a running fight between an SMA Drake fleet… seeing Drakes in action brought back a surge of nostalgia for 2012 and the reign of the perma-MWD Drake…  and some WAFFLES Gilas supported by Scimitar logi.  We bounced around trying to get a good shot at somebody, but the Gilas were to well hardened and the Scimitars were moving fast enough that finding the right opportunity was a challenge.

We were in and out of that battle, but after a lot of throws we didn’t get any direct kills.  We did manage to hit a Scimitar that SMA finished off for us.

We had better luck with some Pandemic Horde pilots we seemed to be hanging about in space in Prophecies doing…something.  We got thrown at a couple of those and managed some kills.  Those were ships that took a lot more than a couple volleys to take down, but the pilots seemed to be rather docile.  If they had launched some drones they could have taken a bite out of our fleet, but they seemed more keen to run.

Fortunately, somebody couldn’t fly a Claw and brought a more conventionally fit Crow with a point, so we were able to hold them down long enough to kill them. (kill one and kill two)

We almost got a third, but we found him on a gate, which lead to a bit of a stand off.

We sent the Crow through to grab him when we jumped, but he didn’t seem keen on jumping.  He was waiting for us to engage so we would be stuck behind a 1 minute aggression timer when he jumped.  So a couple of us started shooting him, slowly wearing him down.  However, a Prophecy can have a lot of EHP, so he was content to wait us out for a while.

Eventually he jumped through and the Crow pointed him on the other side.  We all jumped through as well, locked him up and opened fire.  However he went straight back to the gate and had enough armor left to get there before we could bring him down.

So he got away, but not before we put some fear into him I am sure.

We had a few people who could have taken us at range and picked us apart run off.  A couple dozen Claws dropping in your vicinity can be unnerving, and I supposed nobody suspected that we would be running around without an MWD fit to allow us to close or give chase.

All good fun and a new experience for me.

Along the way, in 00TY-J to be exact, I was recognized by Orion Sa-Solo, newly part of WAFFLES, and he called out in local.  We follow each other on Twitter.

Somebody in fleet had to mention this to me as I tend to keep the message column for local compressed as far as possible… because how often does somebody say something useful in local… so it is mostly just a list of names for intel purposes.  Thus prompted though, I waved back, as such things go.

[ 2015.09.23 04:47:44 ] Orion Sa-Solo > Wilhelm Arcturus heyo
[ 2015.09.23 04:48:19 ] Wilhelm Arcturus > Hey hey!
[ 2015.09.23 04:48:28 ] Thomas Hornigolds > Spai
[ 2015.09.23 04:48:46 ] Orion Sa-Solo > a damn good one too dont you forget

Ships passing in the big night sky of Cloud Ring.  We were off to another system a minute or two later, but I’ve seen another #tweetfleet person in space!

We flew about for a bit more, but things seemed to be dying down in the region, so we were soon pointed for YA0-XJ or other systems or other systems closer to home.

An interesting tactic, being thrown about in a short range interceptor.  But I’m still not sure why they got the name “Fozzie Claws.”

And I have a few screen shots from our time out in Cloud Ring.  Click on the images to see larger versions in a gallery view.


The Unusual Scent of Victory in Period Basis

I mentioned at the end of my post on Monday that Reaver’s chief Asher Elias had decided to start a podcast.  The plan for the show is for Asher to talk to other FCs about fleets and fittings and what is popular and what needs to be changed and what CCP is up to and all that.

But part of the schtick was a plan at the end of the show to arrange a fight between the guest FC and his pilots and Asher’s team… which is the Reavers.

I am not going to say that we’re really bad, merely that the top of the “to do” list for Reavers is “shoot structures” while “get fights” is a ways down.

So as part of the wrap up of the first episode (available on SoundCloud), Asher and guest Ron Mexxico of Pandemic Legion set up a fight.  Asher came up with a fleet comp for us to meet the rules the two FCs had agreed to and put out the call to join up.

The plan was a Recon vs. Recon fight, limited to about 30 pilots, with some logi support allowed.

Asher posted his plan and said he would sell us the fitted ships for the doctrine he had in mind, unless you wanted to fly logi, in which case you could bring the bog standard Basilisk.

I was available for the appointed time, but noticed that I had never bothered to train the Recon Ships skill.  One for the list.  So I raised my hand for one of the logi slots.

Last night we assembled at about 22:30 EVE Online time in Deklein to get ourselves sorted.  Asher doled out the ships, which included three Curses, two Purifiers, and 19 Rooks.  There was a problem with getting boosters sorted out and a Huggin and a Sabre were added to the mix, along with six Basilisks, which was one more than we were supposed to have, but Asher was content to just roll with it.

Then it was time to undock and get to the arranged spot.  That meant some travel, a wormhole trip through Thera (where the final links for the booster were purchased, along with some drugs), and another gate to bring us from Delve into Period Basis.

We came through into TN25-J and found Ron Mexxico’s fleet, mostly Pilgrims with a single Onerios for logi support, about 250km off. (Though it you look at their Pilgrim fits, they were carrying their own reps and cap boosters, so one logi might have been excessive, and depending on drones for damage.)  It was time to warp in and start the fight.

Hostiles on my overview

Hostiles on my overview

I was more diligent than usual and did not pay much attention to anything beyond staying anchored, getting out reps, and watching my own status (was primary once early in the fight) to pay much attention to what was actually going on.  Being the bad logi pilot, I brought a load of Acolyte II combat drones with me, rather than repair bots, which I launched and let do as they please.

My diligence was due in large part to the fact that I expected us to die gloriously/horribly and wanted to keep us going for as long as possible.  And, aside from accidentally mis-clicking and repping Doomchinchilla when he was called as a target, I think I did okay.

But more so, the fleet did okay.  Things went from the usual “we’re going to die” level of frantic repping to calls for reps slowing down considerably.  I heard Asher call in the two Purifers for bombing runs.  Targets were being called.  And then there were just a few hostiles left on the field, in a bubble put up by our Sabre pilot.

At that point I spent more time repping Ron Mexxico as Asher wanted to save his kill for last.

Once he was dispatched, it was time to account.  We had blown up 29 or 30 ships, depending on which kill board you checked, and had lost none.

A surprise result indeed.

A couple of battle summaries:

There were congratulations sent around and some looting of the field and then it was time for us to fly back north to Deklein.

However, when our scout landed on the wormhole to Thera, he reported that it had gone critical, meaning that it was close to closing.  Asher warped us all to it and told us to try and get through if we could.  I was fast on the button and managed to get through, but as I did a message came up.

Last one through...

Last one through…

Nobody was coming through after me.  Fortunately I remembered to bookmark the hole we came in from.  You can actually see the pin icon in the screen shot above.  I did have a moment of panic when my Basi dropped out of warp and there was no wormhole to be found.  As it turned out, I just didn’t have the capacitor to make it all the way across the system.  I was able to get to the out hole on with a second jump, but for a moment I was wondering if I was trapped in Thera in a ship without probes.

However, while I was through and in Deklein shortly, most of the fleet was still down in Delve.  They chose not to slog all the way back to Deklein and flew instead to PL’s staging in 1DH-SX to die gloriously/horribly by throwing themselves at capital ships. They got sent home the fast way.  There were no survivors.

So ended the first post-podcast fight.  I am not sure how often Asher plans to put these out, but I’ll be interested to see who we get thrown up against next time… and to hear his round-up of this fight since he could see everything from the FC’s chair.

Addendum: The wrap up between Asher and Ron Mexxico is available at the one hour three minute mark of the next Asher Hour show.

I also have a few screen shots from along the way.  Click on the pictures to view them in a larger gallery display.

Towers Still Give Kill Mails

In the age of Fozzie Sov, with jump fatigue, Entosis Link “warfare,” unrest in large sections of null sec, and updates every six week…  just listed them all out and on about half of them my brain was, “Oh yeah, that one, I remember it now”… there is a certain comfort in the fact that you can still go shoot a player owned starbase, or POS, in the same old way to which we’ve grown accustomed.

Not that I have any particular love for POS shoots.  But they have remained a staple of null sec… and low sec… operations throughout my time out there.  My first big fleet op in null, nearly four years back, was a POS shoot and included my first kill mail (it is interesting to see who of the 561 pilots on that kill mail I recognize as active today; The Mittani is in there), and I have been on many more since then.

Attack on the last tower

Shooting a White Noise POS in December 2011

And they do give kill mails, which can be a surprising draw.

Shooting a POS September 2015

Shooting a POS in September 2015

You can debate kill mails and what they mean and how we should count them or score them or flaunt them or ignore them, but people like them all the same.  A ping for a fleet that just says “POS shoot” will earn groans… and command is aware of that, so they never say “POS shoot” in a ping unless it will be a kill.  If they add that, then people will pile in.

A kill mail is surprisingly important to people.  I do not know anybody who talks about the quantity, or even the quality, or their kill mails.  Aside from the occasional amusing one… I hope they didn’t spend all of Gevlon’s money on that… that gets shared around, they don’t get talked about a lot where I fly.  Yet getting one is still a big deal.  I think it is more a matter of recording a moment of time where you were in space and in a fight and making a difference.  Even in a fight you lose, it is cheering to be able to have drawn a little bit of blood from a foe.  I try to get on at least one kill mail every month as something of a heart beat to prove I am still alive in the game.  This can be tough because I usually fly logi, but I keep a combat drone handy just in case.  Again, kill mails are important to me for a somewhat oblique reason.

And the absence of kill mails is something which people have pointed at as a flaw of Fozzie Sov.  While sitting around and shooting ihubs, TCUs, and SBUs, is a thing of the past, so are the kill mails for those items.  Instead, somebody in an interceptor waves their magic Fozzie laser over a thing while the rest of the fleet stands guard.  It saves on ammo, but we still have to hang around, and it isn’t any more exciting if the other side fails to show… and the other side usually fails to show.

But we still have towers.  The graphics have been updated and some of the details have changed, but a POS shot today isn’t much different that a POS shot back in 2011.  Everybody gets on grid, the defenses, if there are any, get shot offline, then everybody shoots the stick… the control tower, the central structure for a POS… and hopes that the defenders didn’t bother to fuel it up with Strontium Clathrates.  If the defender has, the tower will go into a reinforced mode and we’ll all have to come back when the timer runs down if we want a kill mail.

A tower timer is supposed to allow both sides to be able to prepare for a fight.

But if the defender has neglected to “stront” their tower… and the attacker doesn’t know the status on that until the tower shields get down below the 25% mark… it is possible you’re going to get a kill mail tonight.

And that is what the Reavers have been up to of late, shooting towers, setting timers, hoping that the owner forgot to fuel up, and getting the occasional fight, all in the chaos of Fountain.

We’ve been there for a while now, which if you follow kill mails of known jacket pals… kill mails are intel amongst other things… and care about what we’re up to you could have figured out, so I suppose this is safe to write about now.  I try to balance operational security with my desire to record what I have been doing.

Yes, back to Fountain, which is probably just behind Delve and Querious when it comes to null sec regions where I have never lived yet have spent a lot of time flying in and through.  And, as was pointed out on a fleet the other night, Fountain also seems to be the breaker of alliances.  People who live in and own space in Fountain seem to head to low sec or crumble.  TEST, Brave, Fatal Ascension, and most recently Black Legion have all lived there and ended up being changed by the experience.  I think only LAWN came out of the region unscathed, and that was likely because the LAWN gnomes felt at home in a region with constellations named after things like unicorns and griffons.  Mythical creature solidarity.

Is it the region or the people it attracts that does this?

Anyway, the region is, as noted, now in a state of some chaos with Black Legion’s sovereignty being picked up by a range of successor groups, including an alliance named, perhaps a moment of hubris, The-Culture.  Love the reference, but can they live up to that name?

The Balkanization of Fountain

The Balkanization of Fountain

So the region, which also remains convenient to home, has become a place to blow up some towers and, as noted, look for the occasional fight. (Map clipping from the usual source.)

A tower goes down

A tower goes down

One of the oddities of alliances coming to the edge of collapse in the region is that it is fairly valuable space.  The ratting is good and we invaded the place back 2013 for the stated reason of taking the moon income. (There is my timeline of the Fountain War for those interested in reliving the “good old days.”)  So it is a place worth holding.  We will see who ends up with it in a few months I suppose.

In the mean time, there is no point in not exploiting a few of the better moons.

Putting up a tower in Fountain

Putting up a tower in Fountain

That will generate some income… or at least attract hostiles for fights.  Plus it “feels” like EVE Online as we know/knew it, shooting something out in space with the possibility of danger lurking.  And it gives us something to do besides watching the comedy of Northern Coalition, who wants fights, and who has teamed up with Mordus Angels, who clearly does not want fights, trying to coordinate together to do something in Imperium space.  They make a timer and call it ~content~.  And so it goes in the New Eden of Fozzie Sov.

Finally, on a side note, Reavers chief Asher Elias has started a podcast to talk about null sec and ships and doctrines and getting fights and has posted the first episode over at SoundCloud, with the first guest being Ron Mexxico of Pandemic Legion.

Leaving Providence

The Jamylites looked upon the systems and saw ruins and destruction and they despaired in their heresy as the devices of retribution smote them again and again.

And then Maximillan spake, and a wormhole did open directly from Providence to Deklein and the instruments of his will, the shining victorious fleets of his faith, did enter and arrive safely at their homes, and a triumph was declared.

-New Amarrian Scriptures, Book of Safizon, 45:14-17

So the long expected war ended, as suddenly as it started, as many of the ships of The Imperium went home via the most fortuitous wormhole ever.

Timer Board right now shows just 29 structures in play currently, including 14 stations that remain in the freeport state and three systems that were captured by alliances in The Imperium.  The map looks like this at the moment.

Providence - August 28, 2015

Providence – August 28, 2015

It is time for Provi Bloc to clean up the mess we left, to recapture the stations and the few systems that they lost outright.

The general message on Jabber is that the whole thing was a lot of fun, with Provi Bloc undocking to fight us and generally giving no fucks in defense of their space.  There is a reason they have held that corner of null sec for most of the time I’ve played this game.

Now we are back home, our goon clocks pinging us when we need to form to clean up the rather minimal mess that MOA left while most of the combat pilots in The Imperium were away in Providence.  I am looking forward to posts assessing the conflict and discussing the new face of war under Fozzie Sov from people who know better than I.

Now, the real question:  Will the Jamylites of Providence repent their heresy?



Providence and the Fleeting Existence of Infrastructure Hubs

Providence continues to be the hot spot in null sec, leading the chart again for ships and pods destroy in the last 24 hours by a significant margin.


F-YH5B seemed to be a particularly contested system as almost a quarter of the ship kills in the region happened there.

While after the non-event of last night I opted to watch some more of season 4 of Boardwalk Empire with my wife, others in the north used their jump clones or hopped into interceptors for the ~20 minute run down to Provi to join in on the action there.

This was, after all, day four, when the timers set on day two started to come out and structures became vulnerable to the Fozzie Sov whack-a-mole attack/defense mini-game.

Again, I do not have any personal anecdotes or pretty screen shots to distract people with, having come back to the north during day two for our own little Fozzie Sov mambo in UMI-KK.  So I figured I would sit back and at least tally up the score from the events down south.

The primary stated mission of this war, aside from experimentation with Fozzie Sov mechanics, was to blow up all the infrastructure hubs in the region.  Taking sovereignty by eliminating territorial claim units and freeporting stations and such, those were bonus objective.  The ihubs were the goal.  So I should count how many ihubs were destroyed.

Unfortunately, ihubs do not impose themselves on the game in a very trackable way.  You can find out when they are reinforced.  There is a listing up on DOTLAN for each region.  But once they have been destroyed, what gets left behind?  There are not structure kill mails any more.  The ihubs don’t flip sides, they just go away.  There is no history of them being there, so far as I know, just an indication as to whether they are there or not right now.

So I have to go with what I wrote yesterday, when I looked at the structure map for Providence to find out how many systems in the region lacked an ihub.  My visual tally was one.  A single system lacked an ihub, which meant that there were 83 ihubs in the 84 systems.

Unfortunately, of all the maps variations of which I took screen shots, that was not one of them.  So my somewhat faulty memory is in play here.  I don’t know how I can prove there were 83 ihubs yesterday.  All I can do is show you the map as it stands to day, of which I damn well took a screen shot.

Providence Structures - August 27, 2015

Providence Structures – August 27, 2015

That map view shows the structures in each system, with T being a TCU, I being an ihub, and S indicating the presence of a station.  If you expand that and count you might end up with the same number I did on the third try, which was 46 systems with ihubs, 38 without.

So 37 ihubs destroyed out of 83 possible so far, with some still counting down to their vulnerability time frame.  44% success to this point, with another 26 ihubs still reinforced or vulnerable according to Timer Board.  So that number could peak at 60 ihubs, or 72% of the region.

I also count, looking at the structure list for the region, 15 stations that were put into Freeport status, which means anybody can dock up there.  That actually seems like a very Provi thing, maybe they will keep that.  Or maybe not.  It will affect the ADM.  Anyway, out of 77 stations in the region, that means a mere 19% were set to Freeport status.  But that was also a secondary objective, so count that as you will.

As for TCUs, for that we have to look at the sovereignty view of the map, because any system that is owned by an alliance has to have a TCU.  So for that we can count unowned systems plus systems captured by alliances of The Imperium.

Providence - August 27, 2015 (late)

Providence – August 27, 2015 (late)

On that map I see 9 unowned systems and 2 systems captured by alliances of The Imperium, one by The Bastion (BASTN) and one by Space Monkeys Alliance (SMA), for a total of 11 systems down, plus another system grabbed by the Gun Fun Alliance (GFA in H6-CX8) a third party that appears to have taken advantage of a moment of opportunity, bringing the tally up to 12.  Provi bloc has not, as yet, recaptured any of their systems according to the sovereignty change listing for the region on DOTLAN.  That is 14% of the region turned.

The summary I come up from this is:

  • 37 ihubs destroyed (44% of ihubs in the region)
  • 15 stations put into freeport stations (19% of stations in the region)
  • 12 TCUs destroyed (14% of the region)

Plus, of course, lots of battles and ships destroyed.

That is my attempt to summarize the war in Provi with some of the metrics available.  I would be interested to hear if somebody has come up with a better, clearer, or more reliable way to track sovereignty war progress under Fozzie Sov given the information available.  This is, after all, Spreadsheets Online, so agreed upon numbers are clearly required.

Addendum: As brought up in the comments, Gun Fun Alliance is a Provi Bloc alliance, so while the TCU destroyed count remains at 12, the Provi Bloc have recaptured a system by dropping a new TCU.  My mistake for not looking into Gun Fun Alliance more deeply than I did.

Non-Event in UMI-KK

For all the smack talk they did in local, on Reddit, and other forums, when push came to shove Mordus Angels were pretty much a no-show in Tribute today.  All the structures they reinforced the other day were successfully recovered, even the ones in their prime operational time.

For the UMI-KK station timer TNT formed up a bit before it came out of reinforcement to get in position, sending out scouts and putting our fleet on the main route into UMI-KK

Cerb fleet undocking in UMI

Cerb fleet undocking in UMI

When the time hit, Entosis Link module ships headed out around the constellation and started running the modules on command nodes as they came up.

Prophecies idling on the undock in UMI

Prophecies idling on the undock in UMI

There was a report of MOA undocking a stealth bomber fleet, but that came to naught.  We caught a couple of them trying to slip into UMI-KK, but that was the extent of their presence.  One pod got locked down with webs and points to keep it from escaping too quickly.  We were not inclined to send him home the fast way by shooting him.

The new Galatea effects in action

The new Galatea effects in action

Otherwise it was just flying about and watching the counter run down as one node after another was hit.

Not sure where the TNT logo went

Not sure where the TNT logo went

Cerb conga line in UMI-KK

Cerb conga line in UMI-KK

So Tribute is once again mostly safe for The Imperium, with just two structures running down to an event at this point.

Tribute - Aug 27, 2015

Tribute – Aug 27, 2015

Meanwhile, Providence appears to be on fire, with structures falling all over.  Systems with the red highlights have structures that can be captured or destroyed.

Providence - Aug 27, 2015 early

Providence – Aug 27, 2015 early

The Bastion even went so far as to capture a system.  But more on that later once I figure out how to keep score on ihubs and such.

Action in Providence and Pure Blind

While I was not able to get on and into space last night, Gaff kept me appraised of the situation through some running commentary on IM.  And, of course, all the Jabber pings were queued up on my iPad as well, so I could see what fleets got called when.

Down in Providence fleets looked to be active throughout the day and well into the evening.  There was clearly an effort to pick up some of the structures that were missed during the second day of operations, so the magic Fozzie lasers were deployed and the total number of structures reinforced in the region went from 96 to 131.  According to the Timer Board site, those include:

  • 75 infrastructure hubs
  • 34 stations
  • 22 territorial control units

Here is how the region looks as of this morning, systems with structures in a reinforced state highlighted in orange.

The Providence region - August 26, 2015

The Providence region – August 26, 2015

You can compare that with the maps in yesterday’s post.  Again, not all the systems in the region have been successfully reinforced, with only 75 of 83 ihubs being hit. (One system in the region does not have an ihub, so 84 systems but only 83 ihubs.)  And, as noted yesterday, there is a correlation between high ADM numbers and not being put in a reinforced state.

Fights looked to be a common occurrence, with the locals rising to challenge the invaders on a regular basis while third parties roamed the region looking to join in.  Over at DOTLAN EVE Maps, systems in Providence have dominated the “most violent” list for null sec, while the region itself leads in that competition by a large margin for the last 24 hours.

Most Violent 0.0 Regions in the Last 24 Hours

Measure of ships/pods destroyed in the Last 24 Hours

Basically, more ships were blown up in Providence than the next nine null sec regions combined.  Not bad for a patch Tuesday I guess.

The war looks to be providing content for many people.  No word yet from Maximillian Sigularity VI if the Jamylites have renounced their blasphemies that came about from their support of Jamyl Sarum I who, in violating the doctrine of the sacred flesh, was a false empress. (Who also, by the way, lost a 2 billion ISK pod along with her titan.)

As day four of the invasion commences the first structures will start coming out of reinforcement and the Fozzie Sov Entosis Link mini-game will begin.  The real tally for the campaign will be how many ihubs get destroyed during this phase.  This will also be the first real test of the Fozzie Sov changes that came in with yesterday’s Galatea expansion.

Meanwhile, back home in Tribute, Mordus Angels used the Euro time zones, when much of the action was happening in Providence, to put structures in four more Tribute systems into a reinforced state.  This includes three more Circle of Two systems as well as 0-YMBJ, the one Goonswarm system in the region.  That brings the total up to eight systems in Tribute where MOA has put structures into a reinforced state since the Providence campaign began.

An emboldened MOA also started in on some systems in Pure Blind, which was previously their focus.  They managed to reinforce a single system in the region.  A US time zone op was formed to chase them off, consisting of a Dominix fleet with triage carrier support.

While I have not seen an after action report yet, the battle report that zKillboard generated shows MOA deploying some dreadnoughts and taking out four carriers and nine battleships, along with other sundry kills, for a total of nearly 12 billion ISK destroyed.  MOA losses tallied up to less than 400 million ISK.

As a result all US time zone pilots in TNT have been recalled to Tribute.  The timer for the station in UMI-KK, the alliance capital, will come out in in the evening US time today and we are expecting for form up a much larger force to defend it.