Category Archives: Null Sec

Black Ops Battleship Changes Land with the Enter the Portal Update

CCP announced back on June 11th their intention to make some changes to black ops battleships, including giving them a new way to jump themselves and their companions as a single group to a covert cyno.

That was seen as an interesting change which got a lot of feedback and today CCP launched the changes under the banner Enter the Portal.

Black ops and other changes

The big change for black ops battleships is the new “conduit jump” option which jumps the anchor ship, the black ops battleship, and up to 30 companion ships in one jump operation.

The details for conduit jumps:

  • Conduit Jumps provide a new group jump to a destination from the Anchor Ship (the Black Ops battleship) plus all nearby eligible fleet members in a single, instantaneous event.
  • Eligible ships are any that are capable of travelling through a covert jump portal. Black Ops Battleship, Blockade Runners, Covert Ops Frigates, Force Recon Ships, Stealth Bombers, and Strategic Cruisers (with the covert subsystem)
  • Up to 30 eligible passenger ships may be included in the conduit jump, at a cost of 1000 isotopes per light year.
  • Travel via Conduit Jumps has similar requirements to normal portal travel (cannot be cloaked, warp-disrupted, or in a state of transition such as exploding etc.). Additionally, further restrictions apply for conduit jumps for passengers:
    • Passenger Ship must be in same fleet as Anchor Ship.
    • Passenger Ship must be within 10 km of Anchor Ship.
  • If the Anchor Ship fails any of the required checks, the Group Jump cannot be activated at all. If a Passenger Ship fails any of the required checks, the Group Jump will proceed, but that individual Passenger Ship will be left behind.

In addition, black ops battleships all received the following updates:

  • Increased the cargo capacity by 100m3. [More fuel!]
  • Increased maximum target range by 30%.
  • New Role Bonus: 50% reduction in Covert Cynosural Generator duration
  • New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
  • Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.

And the individual black ops battleship hulls got the following changes:

Redeemer

  • Increased the Capacitor Capacity from 5312 to 5912 GJ
  • Updated Amarr Battleship bonuses (per skill level):
    • Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.

Sin

  • Increased the Ship Inertia modifier by 25%.
  • Updated Gallente Battleship bonuses (per skill level):
    • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 5% bonus to Ship Inertia modifier to 10% bonus to logistics drone transfer amount.
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to drone tracking and optimal range per level.

Panther

  • Increased the ship Max Velocity by 25%.
  • Updated Minmatar Battleship bonuses (per skill level):
    • Incrased the bonus to Large Projectile Turret damage from 5% to 10%.
  • Updated Black Ops bonuses (per skill level):
    • Changed the 5% bonus to ship max velocity to 7.5% bonus to Large Projectile Turret tracking speed.
    • Changed the 125% bonus to ship max velocity when using Cloaking Devices to 7.5% bonus to Large Projectile Turret falloff range.

Widow

  • Updated Caldari Battleship bonuses (per skill level):
    • Increased the bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Black Ops bonuses (per skill level):
    • Increased the bonus to ECM Target Jammer strength from 30% to 40%.
    • Changed the 125% bonus to ship max velocity when using Cloaking Device to 4% bonus to shield resistances.

Marshal

  • Updated Gallente Battleship bonuses (per skill level):
    • Increased the bonus to Large Hybrid Turret damage from 5% to 10%.
  • Updated Minmatar Battleship bonuses (per skill level):
    • Increased the bonus to Large Projectile Turret rate of fire from 5% to 10% .
  • Updated Caldari Battleship bonuses (per skill level):
    • Increased the bonus to Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
  • Updated Amarr Battleship bonuses (per skill level):
    • Increased the bonus to Large Energy Turret damage from 5% to 10%.

Black ops battleships are pretty commonly used out in null sec, so it will be interesting to see how these changes, and especially the ability to jump a group of 30 and the battleship as well, will change up tactics.

In addition, covert ops frigates also received an update pass:

Helios

  • Added 1 High Slot (current total: 3)
  • Updated Gallente Frigate bonuses (per skill level):
    • Changed the 5% bonus to Small Hybrid Turret damage to -15% capacitor need to initiate warp per level.
    • Changed the 10% bonus to Scout Drone thermal damage to 5% bonus to cloaked velocity per level

Anathema

  • Added 1 Low Slot (current total: 3)
  • Updated Amarr Frigate bonuses (per skill level):
    • Changed the 5% bonus to Rocket damage to -15% capacitor need to initiate warp per level
    • Changed the 5% reduction in capacitor recharge time to 5% bonus to scan deviation per level

Buzzard

  • Added 1 Low Slot (current total: 3)
  • Updated Caldari Frigate bonuses (per skill level):
    • Changed the 5% bonus to kinetic Light Missile and Rocket damage to -15% capacitor need to initiate warp per level
    • Changed the 5% bonus to Light Missile and Rocket Launcher rate of fire to 5% bonus to scan deviation per level

Cheetah

  • Added 1 Low Slot (current total: 4)
  • Updated Minmatar Frigate bonuses (per skill level):
    • Changed the 5% bonus to Small Projectile Turret damage to -15% capacitor need to initiate warp per level
    • Changed the 10% bonus to Small Projectile Turret optimal range to 5% bonus to cloaked velocity per level

And EDENCOM ships got a bit of love.  Their Voltron Projectors will now chain damage to 10 targets, up from the previous 5.  We will see if that makes them viable for more than just meme fleets.

Of course, with a big update like this, CCP would like to sell you something.  So they have a new black ops pack in the online store.  For $230 you get:

  • 180 Days of Omega Time
  • 2,860 PLEX
  • 500,000 Skill Points
  • 6 Months of Multiple Character Training
  • Expert Cerebral Accelerator
  • Panther Fireblade Guerilla SKIN
  • Widow Fireblade Guerilla SKIN
  • Redeemer Fireblade Guerilla SKIN
  • Sin Fireblade Guerilla SKIN
  • Marshal Fireblade Guerilla SKIN
  • Men’s and Women’s Blood Raider ‘Outlaw’ Clothing

That seems a bit pricey to me, but there is a lot of stuff there, so I am sure somebody will bite.

The update has been deployed, details are available  at the links below.

50 Weeks of World War Bee

We are just two weeks shy of the one year anniversary of the start of the war.  But that doesn’t mean we’re not hitting any “one year ago” events yet, because it was a year ago this past week that The Mittani held an emergency mid-week Fireside to announce that PandFam and Legacy were rounding up as many allies as possible to come and attack us.

Legacy and PanFam denied everything and called Mittens paranoid.  But then logs leaked… logs always leak because three people can keep a secret only if two of them are dead… and Vily made his “The Die is Cast” post, announcing that the non-invasion pact between Legacy and The Imperium would end on July 5, 2020.   And so the start date of the war was made clear to both sides.

The Goon Expeditionary Force, a SIG meant to keep pilots like me who only want to go on campaigns and fleet ops, was pulled back from Cloud Ring where it had been clashing with some low sec entities, to Imperium space as plans were being made to tighten up our perimeter and prepare for the coming onslaught.

Then there is my question of the week, which was “Who is Silent Company alliance?”  I noticed on Dotlan that they lost 3,655 members this past week, something that put them on the front page of the site, and which brought their member count to 31,696, a number still big enough to make them the largest alliance in the game.

I hadn’t actually noticed them before because Dotlan’s alliance view defaults to a list of alliance who hold some null sec sovereignty.  When you view all alliances they are there on top.

Top Ten Alliances by Members

I know that there are tons of alliances in the game, with more than three thousand on the Dotlan list having at least one corporation and player, but I wasn’t aware there was one so big.  Silent Company, if my Google research is accurate, does a lot of things, just not the null sec sov thing.

When you look at sov holding alliance the total is just 134.

Top Ten SovHolding Alliances by Members

My world view in game tends to be focused on the list of sov holding alliances as they tend to be the players I run into in game… and because so many of the alliances on that list have joined in on invading our space.

Delve Front

The Siege of 1DQ remains static.  PAPI has basically given up on attempting to gain a foothold in the constellation at this point, so my map of the siege from May 2nd remains accurate.

O-EIMK Constellation – June 20, 2021

There have been some skirmishes, but PAPI has not been big on commitment.  They’ll form, then we’ll form, and then they’ll find something else to do because they don’t want to commit to the losses needed to break into the constellation.  As such, the campaign stats for the Delve region were way way down this past week.

Delve Campaign – Week 50

Week 49 saw 9.6K ships destroyed for close to half a trillion ISK in losses.  Week 50 is about 3K ships and shy of 200 billion in losses.

Instead PAPI has gone to the trouble of anchoring Fortizars in NPC Delve, placing them off of the NPC stations up there.

Fortizar on grid with the station in PR-8CA

This is suspected to be part of a plan to try and blockade and starve the Imperium out of the O-EIMK constellation by camping the stations in order to intercept jump freighters flying in supplies.  But, if that is the plan, the effort so far has been so low as to give words like “desultory” a bad name.  There were literally no PAPI pilots in a number of the systems when I passed through to take a look.

In order to run this sort interdiction operation you need to have people out and on the station undock with bubbles and tackle ready to go.  And there is an additional issue in play here.

NPC Delve

There are a dozen systems with a station in NPC Delve, all of which are within jump freighter range of 1DQ1-A, which means you need a dozen camps active pretty much around the clock to make this sort of effort effective.  PAPI doesn’t need a thousand people to make this work, but they they need enough people on at all times on each camp to kill a jump freighter and ward off any Imperium response to a camp.  One pilot can kill a jump freighter but cannot hold the undock if a small response force shows up to drive them off.  Anyway, I suspect we will see if PAPI is up to the effort or not soon enough.

Other Theaters

Out in Esoteria Army of Mango Alliance has continued its drive to evict The Bastion and its allies from the region.

Esoteria – June 20, 2021

With just one ihub left in the region The Bastion looks to be on the ropes in the region.

Likewise, things in Feythabolis look grim as The Bastion as they lost all of the ihubs they held there to the Russian Legion of Honor Alliance.

Feythabolis – June 20, 2021

I am not sure where the RLH alliance fits in, but I suspect they are part of the PAPI allied FI.RE coalition, a group of Russian speaking alliances that grouped together a couple years back when the Winter coalition was attacking their space.  Red Alliance still hold part of the region and they are an Imperium allied group.  We will see if things end up in the region with Russians fighting Russians.

Elsewhere things seem fairly static.  The Initiative does something in Etherium Reach now and then, a new group moved into the formerly Legacy held region of Catch, which is now held by Imperium groups along with some non-PAPI alliances, and the rest of New Eden carries on.

My Participation

The week was definitely off to a slow start for me and it was mid-week before I even undocked.  As noted, ops have tended to be quick defense sweeps or hot drops where you have to get in right now in order to participate.  Still, I got lucky and happened to sit down as there was a rage ping going out to get into bombers and get on the blops and take a bridge.  I got in and was able to fire a few salvos at a Severence Hel that had been tackled ratting in Fake Querious.

The Hel is going to… well, you know

That was a decent kill and was a follow on to a Wyvern that had been caught just a bit earlier that day.  Delve (and Querious) are safe though.

I also managed to get in a John Hartley Harpy fleet that zapped some PAPI pilots who made a visit into 3-DMQT, putting me on a few more kill mails.  I have a low key goal of getting on 5,000 kill mails before my 15th anniversary, and looked on track coming into June within 200 kill mails of making it.  I was on 187 in May after all.  Then the war slowed down and I am not sure I’ll get there.  Oh well.

No activity means no losses I suppose, so my loss count for the war remains:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Jackdaw destroyer – 4
  • Purifier stealth bomber – 3
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

This past week was Federation Day… which makes me think there might be a naming issue for the event… which included a bunch of little events and some specials in the store.  I did the login campaign daily on all my accounts and launched fireworks daily with one high sec alt, but otherwise it didn’t register much for me.

The CSM16 elections wrapped up on Tuesday at 11:00 UTC.  CCP Swift, who promised “teases throughout the week” said that there were more votes than last year… then gave us no more teases.  I submit this as proof that he is now fully integrated with CCP.

This week saw CCP Rise on Pando’s FC Chat Twitch show talking about recent changes and plans.  You can find the whole stream here or you can read the summary over at INN.

Meanwhile, the daily player count continued to falter, with mid-week numbers failing to crack even the 25K mark.  The chart of the last three months over at EVE Offline is trending down.

Not a happy PCU trend

I hope this is just summer and everybody just happy to leave the house, because the week’s high was kind of low, just barely cracking the 26K mark on Sunday, the peak of the week:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)
  • Week 49 – 27,914
  • Week 50 – 26,045

Related

49 Weeks of World War Bee

As things remain stagnant on the Delve front even the narrative wars have started to sag, falling back on a few key points.

With the Siege of 1DQ six weeks in, the Imperium narrative has been bolstered by PAPI’s lack of progress against “Fortress Delve,” which turned out to be just the O-EIMK constellation.

Some Cyro Huren propaganda on that topic

PAPI has been pushing a line that the Imperium is “contained” and “no longer a threat” while the Imperium points to kill mails both in and out of Delve as a counter.  But both sides are stuck with the stalemate.  If PAPI breaks up, the Imperium immediately starts attacking in Delve.  But if PAPI stays together, there isn’t a lot of action to keep line members interested.  There is barely even any drama, just each side trying to egg the other on into attacking for the “good of the game.”

Basically, the Imperium has nowhere else to go and PAPI, or Legacy at least, knows there is no negotiated peace to be had that will end the war cleanly.  So the war goes on.

Okay, there was one bit of drama.  The corporation Imperial Federation left TEST to join Goonswarm and the Imperium.  Not the first time a corp or alliance has decided to join the allegedly losing side.  That brought 400 players into the Imperium ranks.  However, the CEO apparently did this without consulting their membership and a majority of those members voted with their feet, returning to other organizations within Legacy coalition.

Imperial Federation and the downward slope

Meanwhile, the rumor is that Vily has been backing off the well publicized “extermination” plan as a war goal, as he has every time PAPI has stumbled.  He even allowed that The Mittani might be tolerated in the game.  But extermination is always back on the table as soon as PAPI makes any progress, so this is just posturing unless he has a concrete proposal.

Delve Front

This map of the front lines in Delve remains as accurate as it was back at the end of Week 43 when I first posted it.

O-EIMK Constellation – June 13, 2021

After dropping and losing 27 Azbels in attempts to gain a foothold in the O-EIMK constellation in several time zones, PAPI has given up on that tactic.  At the June 6th town hall Progodlegend promised the Legacy line members that there was a new strategy coming, but it failed to materialize mid-week as promised.

There was a bit of mid week excitement as the Imperium reinforced a few ihubs in the F-I56R constellation in Delve, but there was no follow up.  The Imperium has done that again since, but they are more of an annoyance to provoke PAPI than any serious attempt to retake systems.

The campaign stats for the region show there was actually a slight uptick in destruction over week 48.

Delve Campaign – Week 49

Other Theaters

In Esoteria The Bastion and its allies held on to their remaining territory.

Esoteria – June 13, 2021

Deeper in the region TEST appears to be handing ihubs over to Evictus (IOU).

In Feythabolis the FI.RE coalition has gotten the upper hand over ICG and has mostly evicted them from the region, while Red Alliance and The Bastion now find their holdings under attack.

Feythabolis – June 13, 2021

Then, off in the dronelands, The Initiative has gone back to harassing PandaFam in Etherium Reach and The Kalevala Expanse, reinforcing ihubs now and again, but otherwise not doing anything that would make me feel like I have to throw another map into this post.

My Participation

I did not go on any operations that resulted in combat.  I did get out my Ninazu and joined a couple of stand-to operations.

Taking my Ninazu through the Ansiblex

That involved carriers putting fighters on the gate in 3-DMQT because the enemy was forming up.  We were ready to welcome them to our space.

Fighters streaming to the gate in UI only view mode

Faxes were just there for support in case a real fight broke out, but that did not seem likely.

As such, my losses for the war remained:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Jackdaw destroyer – 4
  • Purifier stealth bomber – 3
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

The CSM16 elections kicked off on Tuesday.  There are still a few hours left to vote as of this post going live if you have not done so already.  Polls close on June 15th at 11:00 UTC.

CCP also pushed out the patch on Tuesday that introduced mobile observatories, the counter to cloaky camping.  The patch also brought four new gates to New Eden, including the long asked for gate from low sec to the Stain region.  And CCP also fixed the annoying message in the middle of your screen when you put your client in UI only mode, making the screen shot above with all the fighter brackets possible.

CCP also pushed some proposed black ops battleship changes to the test server.

In addition, as part of E3, CCP has a spot on the PC Gamer Show segment and was listed as a sponsor along with Pearl Abyss, so I thought there might be some big news coming.  Instead, it was just another promo for EVE Academy, which we had heard about weeks ago.  I get that player retention is still a target for CCP, but going to E3 with the news that they’re still trying to explain their 18 year old MMO to new players perhaps wasn’t headline worthy news.  Seriously, where do you think that news ranks?

Blizzard: Here is the Diablo II Resurrected launch date!

Square Enix: We’re remaking every Final Fantasy ever!

CCP: We’re taking another shot at a tutorial of sorts.

I had to dig around to find that VentureBeat coverage, and I think they only got that because CCP was a sponsor.

Also, I expect CCP will follow their usual process and immediately ignore the whole EVE Academy thing until it becomes outdated, then quietly remove it.  I am a cynic, but only because CCP has made me one.

And, speaking of player retention, the PCU was down again this past week, with the numbers never getting past 28K over the last seven days.  Summer must be here, or the war must be really getting dull.  We’re a long way from the weeks that were pushing 40K regularly.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)
  • Week 49 – 27,914

Related

The EVE Online June Update to End Cloaky Camping and Open a Low Sec Gate to Stain

CCP announced last month that they were taking aim at the menace of cloaky camping, and their solution to the issue went in with today’s patch update.

No longer in testing, but they didn’t put up a new graphic

As previously mentioned, CCP’s plan to address cloaky camping is to introduce a deployable called a Mobile Observatory which sends out a system-wide ping every 10 minutes that has a chance to decloak any cloaked ships in the system.

The blueprints for Mobile Observatories were seeded into the market today and the associated changes are now live.

The Mobile Observatory

As you can see from the above, the structure only lasts for an hour and 40 minutes, so you get only 9 pings out of it once deployed.

As a counter, any ship that does cloak is given 15 minutes of protection from being decloaked.  CCP has set that timer the same everywhere, but has indicated that it may, in the future, give different modules of hulls a bonus to that time.

This change has not made those for or against cloaky camping happy.  Those looking to eliminate the practice bring up the expense and the vulnerability of the deployable, which can be blown up with just a few salvos from a stealth bomber.  Those who favor the practice fear that these modules will be spammed everywhere and multiple times per system so that being decloaked after 15 minutes is almost guaranteed.  I suppose we will see who is right.

Also in today’s update are four new empire gates, including the long asked for low sec gate to the Stain region.  The new gate locations are:

  • Hykkota (The Forge) ↔ Ahbazon (Genesis)
  • Irgrus (Metropolis) ↔ Pakhshi (Genesis)
  • Kenninck (Placid) ↔ Eggheron (Solitude)
  • Saminer (Tash-Murkon) ↔ F7-ICZ (Stain)

I expect that the Stain Russians are both very happy and are already camping that gate.

A monument has been placed in each of the systems where these new gates are locate that list out the names of the top players and corporations that participated in the event around the gate construction.

It also means the end of StainGuy, who long advocated for this low sec gate to Stain and swore he’d biomass his character if CCP ever actually put in it the game.  He is going to mothball the character instead to keep anybody else from grabbing the name… but not before a final farewell.

Those are the two big items with today’s update, but there are a number of smaller items, including the ability to filter the fleet composition window.  But for me, the other big fix was the change to the UI Only Mode indicator.

UI Only Mode, or Super Potato Mode, introduced last October just in time for some epic Keepstar fights in Delve, allows users to turn off the graphics rendering with the command Control-Shift-F9.  The main downside was the large opaque reminder that players were in UI Only Mode that hung right in the middle of the screen in the way of just about anything you wanted to look at. (e.g. scrolling messages, brackets on grid)

It would just sit there

With today’s update that message now fades away after 30 seconds, leaving you to peacefully watch overview brackets in peace without a big sign in the middle of the screen.

The T5ZI gate in 1DQ and the bubbles around it

In a way having the UI off and just brackets on is like having an air traffic controller view of an area.  I sat for a while and watched ships move around the gate and Keepstar grid in 1DQ.  It was relaxing in its own way.

Delta Squad’s symbol above the main Keepstar

Anyway, the patch has been deployed and is live, so the changes are in place and we have to live with them.

Full details are available in the patch notes.

48 Weeks of World War Bee

War drama spilled over into EVE Online Twitch more so than usual this week as Matterall, who runs the steadfastly pro-PAPI Talking in Stations, lashed out at The Mittani this past week.  When CCP was doing candidate interviews on May 29th, Vily’s interview rather suspiciously landed in the same time slot as The Meta Show.  The Mittani pinged out to the Imperium that The Meta Show would be delayed until after the interview so he could pick it apart during the show.

The Mittani pings

This saw the viewership surge on CCP’s channel and probably made Vily’s the most watched interview in the series.  He was razzed in chat by Imperium members, but his interview was not visibly affected even a tiny bit by what was said in chat.  I suspect he wasn’t even watching the chat scroll by, which was probably the smart thing to do.  Otherwise it was a fairly bland presentation, which is all that somebody who is guaranteed a seat due to his coalition is obligated to give.

But Matterall took grave offense at The Mittani’s ping, comparing it to the January 6th assault on the US capitol.  He made it clear that he felt INN should no longer be allowed to be part of the EVE Online partnership program and vowed to take action.  Of course, this set the TIS Discord server on fire and made it to Reddit when the TIS Director of Programming quit over the Matterall’s statements which in turn dug up how Matterall had purged people who had any association with INN.  It was all quite a distraction from the state of the war for a few hours and should probably blow over if Matterall and his staff can stop digging the hole deeper for themselves.

We’re a long ways from Matterall’s “I know The Mittani” days.

As for the state of the war, the stalemate in Delve continues and PAPI in general, and Legacy in particular, has started to try another narrative shift.  The new line… well, really a revived old line… from Vily on Trash Talk Tuesday was that the Imperium is losing because they are not attacking PAPI… in Delve.  The Legacy backfield we’ve destroyed doesn’t count.  Continuing the make them jump clone for fights in other regions doesn’t count.

The questions about who blued 100+ alliances and out numbers whom by 3:1 aside, the PAPI war aim remained, as of last week’s Legacy Town Hall, to destroy the Imperium and drive us all from the game.  I don’t think that has actually changed, though Vily seems to be trying to unsay his past statements, as he does whenever they stall only to reiterate them again when they get make some progress, so we win by surviving to fight the blue donut and the Council of Wardens, which has been capitalized as “COuncil of WARDenS” to indicate the Imperium response to that idea.

Of course, there is a probably reason for this latest narrative swap and it may involve what happened in Delve during week 48.

Delve Front

After a low population weekend PAPI failed on Monday to contest the two Azbels they dropped in the AU/CN TZ attack the previous week.

Or maybe later

PAPI decided to roll with the same time zone surprise attack again.  I woke up Tuesday morning to find pings going out calling everybody into fleets to defend the Imperium capitol constellation.

PAPI was trying to force their way in and drop more two more Azbels, though they were shooting for systems besides 3-DMQT this time.  One of them was blown up in N-8YET before it could get past its 15 minute initial vulnerability, while the one in MO-GZ5 managed to get past that and is now on the list as a target once the six day deployment time runs down.

In the mean time The Initiative had been baiting PandaFam to jump back to their space in the Dronelands to hit an Azbel they dropped in the Pandemic Horde capitol system of R10.  That was destroyed, but it opened a window for them to drop a Keepstar on the E-VKJV gate grid in 3-DMQT.

The Initiative eye now watches the gate

The following day when the Keepstar was set to anchor the Imperium showed up in force, with supers and titans on grid.  PAPI chose to pass on contesting the structure.  They remain unwilling to commit supers and titans to anything beyond uncontested structure kills.

There is now a Keepstar doomsday weapon that can reach out and smite hostiles on their way into the constellation, making PAPI’s job just that much harder.  The Ansiblex in 3-DMQT was moved over to the E-VKJV gate grid as well, so now we can gate straight into action when it comes.

The new Keepstar

With that in place PAPI ran another AU/CN TZ op later in the week in order to try and plant more Azbels and shoot cyno jammers elsewhere in the constellation, which ended up with about the same results as previously.

As such, I can once again re-use my map of the siege of 1DQ for the fifth week running, as the status quo remained.

O-EIMK Constellation – June 7, 2021

The campaign report for Delve shows that total ship losses and loss value were down again.  Week 46 saw nearly 15K ships explode, week 47 was 11.5K ships, and week 48 saw that number drop to about 9K ships.

Week 48 Losses in Delve

Other Theaters

Out in Esoteria Army of Mango Alliance kept pushing on the space hel by The Bastion and its allies, taking one more ihub since week 47.

Esoteria – June 6, 2021

Likewise, out in Feythabolis, The Bastion lost one of its ihubs and a couple others traded hands among the groups vying for the region.

Feythabolis – June 6, 2021

Meanwhile, The Initiative’s campaign in Etherium Reach appears to have gone on a break for a bit, as no ihubs are currently reinforced.  They are probably still celebrating their ruse to get another Keepstar planted in the Imperium capitol constellation.

My Participation

I woke up Tuesday morning to find pings going out to repel invaders and managed to log in just in time to get in on the tail end of the AU/CN TZ PAPI incursion into our space.  I undocked in time to help pick off a few PAPI members as they ran for the T5ZI gate in 1DQ.

After that, the week was fairly quiet.  PAPI stood down several times after we counter-formed them and I mostly shot bubbles in their space for the rest of the week.  They did try to drop one of our ADM fleets in 3-DMQT, so I joined in on that, but not much happened.

I hung around for a bit as the Jackdaw cover fleet ran some Blood Raider sanctums to help keep the ADMs for the system up.

Jackdaws in a sanctum

I had no ship losses for the week, leaving my total for the war at:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Jackdaw destroyer – 4
  • Purifier stealth bomber – 3
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

A lot of the week away from the war was focused on the CSM16 elections, which kick off tomorrow, June 8th, after downtime.

Dunk Dinkle did another informal survey of capital ship builders to see if anybody had resumed production since the industry changes.  The general response was that pre-change hulls are still available for well below what it costs to build hulls now, so there isn’t much point.

Meanwhile, the daily user numbers remain down.  Only Monday, Memorial Day in the US and UK, saw the peak user count pass 30K.  Sunday is generally the peak day in any week, though some weeks Saturday is at the top.  For this week, because I go from Monday to Sunday in my reporting, Monday takes the crown.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898
  • Week 48 – 31,462 (Monday)

Related

Ship Replacement Program

Like many other players, I often fall into the shorthand jargon of EVE Online and, while I do attempt to explain things now and then, some things I gloss over or forget about.  So when I got a message on Discord asking what “SRP” was, I figured that might for a decent blog post topic.

“SRP” stands for “Ship Replacement Program” and gets thrown around as a noun or a verb depending who is speaking.  It refers to a feature of many larger null sec alliances that reimburses pilots when they lose ships when on sanctioned operations.  The idea is that if you’re out there losing ships for the objectives of your corp or alliance,  you shouldn’t bear the full financial burden for meeting those objectives.

There was a time when elite PvP groups disdained the idea of SRP, but most large null sec groups these days have some sort of way to compensate member losses.  It is pretty much seen as a necessity to be able to keep the membership bulk required to sustain a null sec empire beyond a certain size.  A small, tight group can get away with giving SRP a miss, but when you get beyond Dunbar’s number you start having to make people feel the taxes collected are being used well and that being a part of the organization doesn’t drive people away due to combat being financial disincentive.

And different groups have different methodolgies for dealing with SRP.  I have been told, for example, that Pandemic Horde has a currency system for reimbursement and that presence on operations ears you credit towards SRP.

I will describe how it works in Goonswarm Federation and KarmaFleet, as that is what I am familiar with.  GSF, in the words of The Mittani, had strived to achieve “fully automated luxury gay space communism” for its members before the war and has managed to maintain many of the perks from when the “Delve Time Unit” was generating a large amount of income for the alliance.  That includes an SRP program that offers good levels of reimbursement.

For my example I will use one of the fights from 3-DMQT where I lost several ships.  I went out in a Drake on my main account with a Scythe on my alt, both in the same fleet.

Yes, I can bring my Drake

I had purchased the initial Drake off of an alliance contract for 140 million ISK.  I purchased the platinum insurance, which is assumed in the GSF reimbursement calculations, for 20,772,702 ISK, putting my total investment in the ship at 160,772,702.

And, as related in my post about the fight, it blew up.

With its destruction, Pend Insurance paid me 69,009,242 ISK, so I was now in the hole for the loss 91,763,460 ISK.

I then filed for SRP.  We have a web app called “Affordable Care” for that in GSF.  You have to provide the external kill mail link from you character sheet (interactions, combat log, losses) and paste that in.  That points to the API entry that will return all the data about the loss.  You also have to past in the fleet op ping that came over Jabber.  This includes information about the fleet so they know what doctrine you were supposed to be flying, who the FC was, and how the fleet was classified.  In this case it was classified as a strategic operation, or StratOp, which generally yields the highest level of reimbursement.

There are about a dozen categories in the Affordable Care app that cover a variety of situations, but most line members get “strategic,” “peacetime,” or “shit shack.”  As noted above, “strategic” gets you the most reimbursement and is provided to pilots flying correct fit doctrine ships on designated operations.  “Peacetime” is basically not used right now, but before the war that covered roams and other PvP action using doctrine ships.  “Shit Shack” is for things outside of doctrine fits that you have opted to bring on your own without the FC requesting it, and is largely at the discretion of the SRP team.  It can sometimes be used when you bring the right hull but the wrong fit so you get something for your loss, but you don’t qualify for strategic reimbursement.

But for that Drake I qualified for strategic reimbursement.  That got me 95 million ISK from the reimbursement team, which paid me before I had even managed to get back in the fight.  The Affordable Care app even gives me a little report on each loss I submit, so for my Drake I got this.

Drake One Loss

My ship blew up at 00:59:57, I submitted my loss at 01:05:24, and was paid at 01:05:54, or basically 30 seconds after my submission.  SRP isn’t always that fast, but when a big fight is on the SRP team doesn’t like to fall too far behind, so when they are on deck the response is quick.

And, after all of that I was 3,236,540 ISK ahead.   Not exactly retirement money, but losing that ship did not ding my wallet at all.

Because the fight was still going on I bought another Drake off contract, again for 140 million ISK, insured it again, undocked and got back in the fight.  Unfortunately I made a total rookie mistake and forgot to check if the rigs had been fit.  That Drake was blown up as well and you can see the rigs in my cargo in the kill report linked.  I didn’t notice until I got the Affordable Care update and found my request denied.

Drake Two – Missing Rigs

Another quick response, this time in under 30 seconds.  I guess they look at your rig slots first.  That mistake on my part made my ship considerably more vulnerable to destruction.  I was actually getting reps and, had the rigs been there, might have survived.  Instead, my dumb mistake put me back 91,763,460 ISK.  But when you get burned you learn.

I would not have even filed for SRP had I realized I had forgotten to fit the rigs.  I was just so intent on getting back in the fight that I forgot to check.

So I was back in 1DQ1-A again and purchased a third Drake off of contract, again for 140 million ISK, insured it, and was back in the fight… but not before checking and fitting the rigs.  A good thing too because that Drake was also destroyed.  Three ships down.

Drake Three – This Time with Rigs

This was at about the crescendo of the fight, so I guess I can forgive the SRP team for taking two whole minutes to get me paid.  They were working furiously behind the scenes.  As I mentioned in a past post, one person filed for SRP on seven Drakes.

And, of course, being back in 1DQ1-A again, I bought a fourth Drake, fit the rigs, undocked, and got back in the fight once more.  By this point, however, the lowest price Drakes had all been purchased.  That Drake was 145 million ISK so, had I lost it, I would have been down about 2 million ISK.  That is the price of some T2 modules though, so wouldn’t have bothered me.

Fortunately I did not lose that fourth Drake.

My alt, however, lost his Scythe towards the end of the fight.  Logi, especially T1 logi, generally benefits from generous SRP.  So while I bought the ship for 28 million ISK, spent 3.5 million ISK on insurance which paid out 11.5 million ISK, leaving me about 23.5 million ISK in the hole, SRP paid out 25 million ISK, making me whole on that front.

And then KarmaFleet, which has an add-on SRP program to encourage people to fly certain ships, such as logi, put another 15 million ISK in my pocket.  So I made money on that round.

Overall though, I put four Drakes into that fight because I knew that, if I did my part of things correctly, the alliance would make me whole on the price of the ships.  Had I been paying my own way entirely, I am pretty sure I would have stopped at two Drakes and let the fight play out without me.  And, given our losses, I suspect that others would have not re-shipped and we would have not ended the fight with as many Drakes as we had.

Drakes at the end of the fight

Of course, things are not always perfect.  Drakes that day were the right price with the right insurance and the right reimbursement.  But the price of ships depends on the market and the SRP team, while it does keep up, can’t adjust every time the market is a bit tight and there are only a few pricey contracts left up for grabs.  And certainly for ships that do not insure well, like the T2 and T3 hulls, the SRP is a balm.  A Jackdaw nets you about 4 million ISK on insurance, but cost over 110 million ISK on contract usually.  Getting 90 million ISK in SRP gets people reshipping in those.

And then there are capital ships and special SIG and squad fits that have their own dynamics in the program.  The only time I felt I had been denied SRP it was for a SIG fit and when I asked the leader about it, they reimbursed me themselves.

But for most line members if you have the doctrine right ship with the right fit, and remember to fit your rigs, the program buffers you from bearing the financial burden of fights.  That, in turn, incentivizes line members to go all in, even with losses, so the alliance can win its objectives.

Basically, with the war on and the losses I have sustained, which I track in the weekly updates, I’d be, if not close to broke, much more conservative about joining ops, were it not for our program.

47 Weeks of World War Bee

This post is coming out later than usual due to the end of the month and Memorial Day coinciding, along with my firm belief that nobody needs three blog posts from me in quick succession.  But I couldn’t just push it 24 hours out because Burning Crusade Classic is coming as well.  So here it is something of the dead zone between days.

Week 47 started off with PAPI feeling pretty good about itself.  Progodlegend led a Legacy Town Hall meeting (which you can listen to here in its entirety) where he repeatedly denigrated the Imperium’s fighting and theory crafting abilities (we also only have two bloc level FCs, Asher and Mister Vee, and maybe Elo Knight if he shows up) while talking up Legacy’s strengths in that regard.

He also reiterated that the PAPI blue donut would remain so long as Goons are any sort of power in the game, with a council of wardens (made up of basically everybody but the Imperium) allied so long as we still exist.  If we go to WH space or Pochven or where ever, they will follow and remain united until we have been purged.  He was careful to repeat that PanFam was totally committed to this plan.

The town hall also continued the ongoing strong support by PAPI for Vily’s “Imperium Delenda Est” war aims that I recorded back in week eleven of the war.   We’re bad people, bad for the game, bad at the game, must be driven out, yadda yadda yadda.  They would destroy the game rather than leave us be.

On that theme, Monday started off strong for PAPI, with a surprise AU/CN TZ flash form that managed to drop two Azbels in 3-DMQT as well as reinforcing a couple of Imperium towers in the system.  The ISK war was a draw, but they won the objective.

High on this, PAPI returned on Monday night in US prime time to defend an Azbel that was coming out to anchor… and got wrecked.

Their new Abaddon battleship doctrine was pretty much wiped out on the gate, the space superiority fighters, which Progodlegend had mocked as a tactic in the town hall, ate up their blaster Harpy fleet exactly as they were supposed to, and their Azbel was destroyed, bringing the Azbel death total up to 14 at that point.  They lost the objectives, never getting off the gate in 3-DMQT, and the ISK was was so tilted against them that even Progodlegend had to allow that the Imperium had won this one battle in the war.  It must have stuck in his throat to even say that much.

And then they stopped hitting 3-DMQT in any serious way for the rest of the week, with no more Azbels dropped. They went back to running ops into Curse to shoot an INIT structurem though they subsequently forget to scoop the core when they were done, allowing INIT to recover it.  The rumor is that PAPI is giving up on trying to assault the Imperium capital and will, instead, attempt to starve us out in some sort of cold war approach that, so far, seems to mostly involve complaining about the Imperium posting too much on r/eve.

Delve

The stalemate continues.  PAPI has the numbers to keep the Imperium from pushing back in the region, but cannot bring itself to commit to taking the losses that would be needed to actually break into the 1-DQ1A and the rest of the O-EIMK, the Imperium’s capitol.  In the town hall Progodlegend blamed the advantages of defenders and suggested that CCP needed to fix that.  Then there is the cold war rumor.  As such, I can re-use my map of the Imperium capitol constellation for the fifth post in a row.

O-EIMK Constellation – May 30, 2021

The assault on the Imperium capitol began back at the end of April and looks to have petered out for the moment.  Skirmishes continue, but if you look at the campaign report for Delve, the week, action was down considerably.

However, there is still a possible fleet action approaching.  I am writing this on Sunday to correspond with the end of the week, but this won’t post until Tuesady, and on Monday morning the two Azbels that were dropped last week will come out of their deployment timer and be ready to anchor, again in late AU/CN time and right about the middle of the day EUTZ.  And, since Monday is a holiday in the US and UK, there might have been a titanic battle… or PAPI might have passed.  But that will get reported as part of week 48.

[addendum: in case I forget, they passed.]

The campaign report for the week shows that overall destruction was down for the region.

Delve Campaign – Losses for Week 47

While not as lopsided overall as the Abaddon massacre, things still tilted in favor of the Imperium for the week.

Other Theaters

In Esoteria The Bastion and its allies appear to have stopped the mark of Army of Mango Alliance, which had been retaking their gains.

Esoteria – May 30, 2021

Whether that was because of action elsewhere or the incursion in the region I am not sure, but The Bastion continues to hold on.

Likewise, The Bastion and Red Alliance are still holding on to a corner of Feythabolis.

Feythabolis – May 30, 2021

A few ihubs in the center of the region changed hands, but there was no dramatic change in the situation.

And in the Dronelands The Initiative has kept up its activity in Etherium Reach, reinforcing systems and forcing PanFam to jump clone back home to defend timers.

Etherium Reach – May 30, 2021

The Initiative has yet to destroy an ihub, but they would like to remind everybody that they took a side trip over to The Kalevala Expanse and reinforced the ihub in R10-GN, which happens to be Pandemic Horde’s capitol system.

Pandemic Horde’s main system in TKE

I am going to guess that PH will feel the need to jump clone home to deal with that.

My Participation

I was in the thick of things Monday night for the fight on the gate in 3-DMQT and managed to survive, though many of my fellow Eagle fleet pilots were blown up in the brawl.

Eagles helping bump a fax out of the bubbles after the fight

After that though, there wasn’t much going on.  The nightly stand to for the vulnerability window saw no attacks.

I did end up losing two Jackdaws in skirmishes towards the end of the week, though for that to happen John Hartley had to bring us into E-VKJV to hang around, shoot their Ansiblex, hang around some more, eventually they formed Caracals, which we traded well with for a while, then they finally formed Munnins, after which we took off.  That brings my loss total for the war up to:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Jackdaw destroyer – 4
  • Purifier stealth bomber – 3
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other items

CCP launched its Stargate Trailblazers event which encourages players to get out and support the four main empires in their efforts to construct new stargates by getting involved in resource harvesting, which allowed CCP to recycle its old resource wars content.  TNG has a couple of posts about the event.  I did find it interesting that, after pitching this as a bit of a competition between empires, CCP Fozzie had to confirm that all the planned stargates will get built now matter what players do, so it isn’t like the Triglavian invasion where players has some small influence on the outcome.

From the forums

So if you’re in it, it is for the rewards.

I forgot to mention this last week, but the candidate application and review process for the CSM16 election was wrapped up and CCP announced all of the candidates that qualified, though there process left us wondering about happened with the candidates who did not make the cut.  60 people posted threads in the forum, as required by CCP, but there were only 47 on the final list.

Voting for CSM16 starts next week, on June 8th after downtime, and continues on until downtime his on June 15th, per the dev blog.

CCP also published their video of user submissions for the 18th anniversary celebration.

On the player count front, it is starting to feel like the easing of the pandemic, warm weather, and a war in stalemate is leading more players to go outside.  The daily peak concurrent number did not rise above 30K on Monday through Friday, a trend that carried through the weekend, with Sunday peak falling just short of the 30K mark for the first time since the war began:

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768
  • Week 47 – 29,898

Related

PAPI Battleship Failure in 3-DMQT

The pattern of operations has hit something of a predictable routine.  With the vulnerability windows of the O-EIMK constellation set to USTZ and the ADMs at or close to maximum, both sides start to ping for people around 00:00 UTC and, if a battle is going to happen, it happens in the next couple of hours.  There has been, for several nights running, an Azbel coming out of deployment to fight over, and last night was no exception.

Yesterday PAPI did a surprise change and formed up in China/AU time to drop another pair of Azbesl, one with a name about the “3-D invasion starts now” but trading about even with our defense even though they had almost double the numbers according to the battle report.

As a follow up they came back again last night to defend and older Azbel that was set to try and anchor.  The ping for an Eagle fleet went up first at our end and I once again joined in an Eagle and a Scythe logi on my alt.  We got into 3-DMQT and, as PAPI assembled, got ourselves positioned around the gate.  A second fleet of Munnins was called up, and carriers were arrayed on the Fortizar near the gate, their fighters off a ways from us.

Then the word came that PAPI was undocking.  Abaddons would be coming our way, a new doctrine for them, along with Munnins of their own, as well as Harpies, their doctrine for taking our our carrier fighters.

We sat on the gate and waited, then there was a gate flash and local started rising and it was clear they were coming through.  Some unfortunate Abaddon pilot decloaked from the gate jump early and was promptly devoured by our Eagles.

Then they started all decloaking and things settled into a brawl on the gate, with the Eagles shooting Abaddons and their logi while PAPI focused largely on our own logi.  I have few decent screen shots from the fight because I had turned down my graphic settings and, with that change, the mass of bubbles around the gate became largely opaque.  I mostly stayed zoomed out to avoid the bright screen white-out of being in the bubbles.

My view of most of the battle

We lost a lot of our logi, though the Eagles run with cheap T1 cruiser logi, so they were easily replaced.  My own Scythe managed to survive largely because I got focused on my Eagle and keeping an Abaddon scrammed, so when our logi anchor went down my alt flew off in a straight line away from the fight.

There he got ECM’d by a couple of PAPI Kitsunes, which meant he couldn’t lock up and rep anybody anyway.  But, with the ECM nerf from a couple of years back you can always lock the ship hitting you with ECM, so I dropped the combat drones I had brought along and put them on one Kitsune, then another.  Somebody else came along and finished them off, but my alt got on both the kill mails.  His fighters, left on their own, also found a PAPI Eagle to attack later on.

In the brawl I managed to avoid being the primary and kept on locking and firing.  Then the word came that things were going so badly for PAPI that they were attempting to de-aggress and get back through the gate, the fight never having really moved off to the Azbel, the ostensible reason for the fight.

With that word coming down, the focus at our end was to blow as many ships up as we could before we they got away.  HAW dreads were jumped into the melee on the gate, adding to the faxes we already had with us for support.

Final frenzy at the gate

And then the last few targets were gone and we had the field to ourselves.  The battle report showed that their plan with the Abaddons did not turn out the way that they had hoped.

As we waited for the vulnerability timers to run down for the system, the point at which operations generally each evening, we helped the faxes and dreads out of the gate bubbles by bumping them to speed them up.

Things went very much our way.

Battle Report Header

150 billion ISK isn’t a very large battle for this war, though at any other time it might have been noteworthy.

According to the details at the EVE Fleet Manager battle report, PAPI lost 98 of the 119 battleships that were engaged, all of which are more expensive to manufacture now due to the industry changes, along with 307 assault frigates, their anti-fighter Harpy fleet, and a good 30 heavy assault cruisers and 42 logi.  My killboard has three expensive Bhaalgorns on the list of hostiles I hit.

Our biggest loss was 70 heavy assault cruisers, largely from the Eagle fleet I was in, and 57 light fighters.  Oddly, none of the anchored bubbles on the gate died.

And so another day defending our last constellation passes by with us winning the objective, killing the Azbel and keeping PAPI from any other mischief, as well as with us winning the ISK war.  A good day for us.

Related:

The April EVE Online Monthly Economic Report and the Initial Impact of the Industry Changes

CCP got us the April Monthly Economic Report on Friday evening their time, and it looked like a bit of a rush job.  The news page initially had some of the March MER graphs on it and a couple of the charts in the download data look to be from March as well.  Still, as always, we soldier on with what we’re given. [Edit: They updated some of the data in a new .zip file since I wrote that.]

EVE Online nerds harder

Production

The big industry changes hit at towards the end of April, with a bit of a heads up from CCP, and industrialists all over rushed to get in some final battleship or capital builds before it hit, as the production/destruction/mining chart clearly shows.

April 2021 – Production vs Destruction vs Mined

The red line on that chart is production, and you can see it spiking up there as the day approaches, then dropping off sharply as the month turns to May.  As usual for this chart, we get the data up to the date they run the report, which was May 16th this time.  It is also a 30 day moving average, so it will likely bleed off some more when we see the next MER.  Dunk Dinkle of Brave asked on r/eve if anybody was pursuing capital building after the patch and, while there were only a few responses, most seemed to be in the negative.

Still, that rush in mid April pushed the production numbers up, hitting 168.4 trillion ISK in value, up from 127 trillion in March and 104.6 trillion ISK in February.

The top regions for production in April were:

  1. The Forge – 30.51 trillion
  2. Delve – 16.2 trillion
  3. Vale of the Silent – 9.06 trillion
  4. Lonetrek – 8.92 trillion
  5. The Citadel – 8.38 trillion
  6. Sinq Laison – 6.5 trillion
  7. Domain – 6.02 trillion
  8. Fade – 5.31 trillion
  9. Malpais – 4.65 trillion
  10. Querious – 4.17 trillion

The Forge was up by about a trillion ISK, but Delve jumped by almost 7 trillion ISK as people got those last capitals into build.  Likewise, Vale of the Silent, Fraternity’s new home, was up by a good 4 trillion ISK.  The last two days before the patch saw 5 trillion ISK in production, tapering off as builds submitted before the patch delivered and were not replace, with production continuing to fall into May, with the last date in the data set just 2.1 trillion ISK in production overall.

Mining

The rush to get things produced helped mineral prices continue their unprecedented climb as they hit yet another all time high on CCP’s mineral price index chart.

April 2021 – Economic Indices

Even the other indices, weighed down by the inclusion of things like skill injectors, started to rise a bit with this recent surge.

With the boom in production over it will be interesting to see if that causes an easing in mineral prices as demand subsides.

As for where mining happened, the following were the top ten regions:

  1. Vale of the Silent – 2.82 trillion (PandaFam)
  2. Metropolis – 1.51 trillion
  3. The Forge – 1.4 trillion
  4. Domain – 1.17 trillion
  5. Sinq Laison – 1.09 trillion
  6. Lonetrek – 939 billion
  7. Everyshore – 835 billion
  8. The Citadel – 695 billion
  9. Heimatar – 680 billion
  10. Tash-Murkon – 666 billion

Once again mining was heavily weighted towards high security space save for the Vale of the Silent region, where Fraternity now operates, which came close to harvesting more ore than the next too regions combined.   A total of 27.15 trillion ISK in ore was mined by CCP’s measure, which put the month about 2.5 trillion ISK over the March output.

Trade

The top ten regions for trade value were:

  1. The Forge – 439 trillion (Jita)
  2. Domain – 59.16 trillion (Amarr)
  3. Sinq Laison – 19.31 trillion (Dodixie)
  4. Delve – 18.11 trillion (Imperium/PAPI)
  5. Lonetrek – 14.88 trillion (Caldari High Sec)
  6. Metropolis – 10.64 trillion (Hek)
  7. Heimatar – 10.3 trillion (Rens)
  8. The Citadel – 5.26 trillion (Caldari High Sec)
  9. Essence – 5.03 trillion (Gallente High Sec)
  10. Vale of the Silent – 3.82 trillion (PandaFam)

Jita remained dominant, though was down more than 30 trillion ISK when compared to March.

Overall trade was down from 670.58 trillion ISK value in March to 625.98 trillion ISK in value in April.

ISK Faucets

I used to call this section NPC Bounties because that was, by far, the biggest ISK faucet in the game.  And then CCP nerfed bounties and now commodities lead the pack, with those wormholers quietly making bank.  As expected, commodities rang in as the top ISK faucet in April.

April 2021 – Faucet end of the chart big chart

Looking at the line graph shows better how commodities compare with NPC bounties and the ESS payouts.

April 2021 – Top Sinks and Faucets Over Time

NPC bounties plus ESS is still in the neighborhood of commodities, though when you break out the commodities you can see who is reaping the benefit on that front.

April 2021 – Top Commodity Items Over Time

Sleeper components, which are wormhole NPC drops, make up the largest slice of the pie by far.  Given the relative populations of null sec and wormhole space, there are some crazy ISK earning wormholers out there.

Meanwhile, on the NPC bounties front, the total harvest was 27.2 trillion ISK, a pale shade of what it once was, with the top ten regions collecting:

  1. Vale of the Silent – 2.17 trillion
  2. The Kalevala Expanse – 1.09 trillion
  3. Tribute – 1.04 trillion
  4. Insmother – 1.01 trillion
  5. Tenal – 996 billion
  6. Pure Blind – 891 billion
  7. Malpais – 855 billion
  8. Branch – 837 billion
  9. Lonetrek – 833 billion
  10. Querious – 804 billion

Vale of the Silent and TKE are both PandaFam, along with Malpais, Branch, and some of Tenal.  So while World War Been carries on the southeast of New Eden, the northwest prospers.  Querious is Brave’s new home, so they are settling in and raising ADMs.  The odd region is Lonetrek, which is Caldari empire space.  Some serious mission running much have gone on to make the cut.

Destruction

Then there are things being blown up and, to nobody’s surprise, Delve continues to lead the list on that front.

  1. Delve – 3.39 trillion
  2. The Citadel – 1.91 trillion
  3. The Forge – 1.82 trillion
  4. Heimatar – 1.66 trillion
  5. Lonetrek – 1.64 trillion
  6. Sinq Laison – 1.38 trillion
  7. Querious – 1.18 trillion
  8. Vale of the Silent – 1.14 trillion
  9. Catch – 1.07 trillion
  10. Domain – 957 billion

Overall destruction was down, ringing in at 35.12 trillion ISK destroyed in April, down from 42.68 trillion ISK in March.  Things seemed to blow up in most regions on that list, indicating both a bit of a lull in the war and a lack of activity in high sec, especially around Jita where destruction is generally at its highest in New Eden.

Finally, the MER included a graph indicating the peak player count for systems across New Eden in April.

April 2021 – Peak Concurrent Players

You have to click on that and view it full size to people able to pick out regions and systems, but you’ll be able to spot Jita and Amarr and a few other spots that are often busy.  But I want to zero in on the southeast of null sec.

Delve and Querious

You can tell there is a war on by how many systems are spiking up in Delve.  Not all of those were fights, and they didn’t all happen at the same time or even on the same day.  If you look at the zKill you will see PAPI dragging more than a thousand ships in to kill some Keepstars.  But some of those peaks represent fights.  If we get this chart again for May I expect that we’ll be able to pick out the 1DQ1-A constellation from the region.

Anyway, as always, all the charts and data… now corrected… are available for download on the Dev Blog.

Related:

TNG – The April 2021 Monthly Economic Report: Faucets And The Dynamic Bounty System

46 Weeks of World War Bee

Week 46 kicked off with a big brawl in 3-DMQT, a system that saw almost nightly clashes as the “Siege of 1DQ” finished up its fourth week in stalemate.

Meanwhile, CCP announced some new changes and pushed some recently announced plans to Tranquility (TQ), the live server, much more quickly than people seemed to expect.  Even the main EVE Online Twitter account didn’t seem to get the memo as it was boosting a story from the 13th about trying out changes on the test server that had already been pushed to TQ on the 18th.

Maybe they just hadn’t had their coffee yet

Overall it was kind of a busy week, so I guess even they had trouble keeping up.

Delve Front

Once more I can recycle my map of the conflict area in the Delve front, originally created to show the situation at the end of Week 43.

O-EIMK Constellation – May 23, 2021

The war in Delve entered a new pattern with the Monday fast form by PAPI to try and reinforce the infrastructure hub in 3-DMQT.  That routine continued through the week, with the Imperium quickly noticing PAPI’s flash form routine just before the vulnerability window started.  That led to a series of nightly clashes where PAPI often won the ISK war and was able to drop another Azbel in the system, but in which they also failed to gain any sort of foothold, losing every Azbel at the end of its deployment cycle, or reinforce the ihub.

The battle plan for this was leaked (high quality meme) so the Imperium was informed.  And, if you want to experience how this all works yourself, somebody made a browser version of the game called Delve Defense.

Looking at the weekly campaign report, ship losses went up by ~600.

Week 46 Campaign in Delve

However, some variable exceeded its max value and somehow GSF lost 6,861 ships that added up to zero ISK.  I would guess that the actual losses exceeded one trillion ISK in the region.

Other Theaters

Over in Esoteria the Army of Mango Alliance continued to push back on The Bastion and its allied and their long held foothold in the northwest of the region.  The Imperium allied forces have been reduced to just six systems now, half of what they held at the end of Week 45.

Esoteria – May 23, 2021

In Feythabolis a couple of systems traded hands, but neither side is pushing the other completely out of the region so far.

Feythabolis – May 23, 2021

And The Initiative appears to be still plugging away in the PandaFam backfield, reinforcing ihubs in Etherium Reach again.

Etherium Reach – May 23, 2021

Whether or not they can win an entosis contest and take an ihub remains to be seen.

My Participation

With a nice, predictable cadence of operations happening I was able to jump into a number of fleets.  The big brawl in 3-DMQT opened up the week, during which I lost three Drakes and a Scythe.  But it was announced one pilot cycled through seven Drakes during the fight, so my losses were not extraordinary.

Another Drake about to explode

I also lost two Jackdaws and a Cormorant in further skirmishes over the week, leaving my loss totals for the war as:

  • Ares interceptor – 18
  • Malediction interceptor – 7
  • Drake battle cruiser – 7
  • Crusader interceptor – 5
  • Atron entosis frigate – 6
  • Rokh battleship – 5
  • Scimitar T2 logi – 5
  • Ferox battle cruiser – 4
  • Cormorant destroyer – 4
  • Purifier stealth bomber – 3
  • Jackdaw destroyer – 2
  • Guardian T2 logi – 2
  • Scalpel T2 logi frigate – 2
  • Scythe T1 logi – 1
  • Raven battleship – 1
  • Crucifier ECM frigate – 1
  • Gnosis battlecruiser – 1
  • Bifrost command destroyer – 1
  • Hurricane battle cruiser – 1
  • Sigil entosis industrial – 1
  • Mobile Small Warp Disruptor I – 1

Other Items

CCP, in a rush to do… something I guess… pushed out the changes for warp core stabilizers and interdiction nullification less than a week from when they began to solicit feedback.  The rushed nature was apparent in the details that they appear to have overlooked.

CCP also announced the plan for combating AFK cloaky camping via mobile observatories.  We’ll see if their in a rush to get that out the door tomorrow I guess.  As with the warp core stabilizers and nullification changes, reactions for this change were all over the board.  Those against AFK cloaking felt the change would not go far enough as the mobile observatories would not be exactly tough to kill.  Those defending the cloaking playstyle felt that these things would be spammed everywhere and, in conjunction with the stabs and nullification changes, make null sec much safer than it should be, with bubbles on every gate, faction scrams at every gate camp, and mobile observatories in every system.

In brighter news, CCP won the Webby Award for Games in the “Public Service, Activism, and Social Impact” category for its work with Project Discovery.

And the April Monthly Economic Report was posted… and then fixed… and then fixed again.  But it is looking okay now.  Or no worse than usual.  I should have the usual post about that tomorrow.

Perhaps in response to these changes, or boredom with the war, or sunshine and a receding pandemic, peak concurrent numbers were down noticeably over the course of the week, with the peak day of week 46 dropping a couple thousand players when compared to week 45.

  • Day 1 – 38,838
  • Week 1 – 37,034
  • Week 2 – 34,799
  • Week 3 – 34,692
  • Week 4 – 35,583
  • Week 5 – 35,479
  • Week 6 – 34,974
  • Week 7 – 38,299
  • Week 8 – 35,650
  • Week 9 – 35,075
  • Week 10 – 35,812
  • Week 11 – 35,165
  • Week 12 – 36,671
  • Week 13 – 35,618
  • Week 14 – 39,681
  • Week 15 – 40,359
  • Week 16 – 36,642
  • Week 17 – 37,695
  • Week 18 – 36,632
  • Week 19 – 35,816 (Saturday)
  • Week 20 – 37,628 (Saturday)
  • Week 21 – 34,888
  • Week 22 – 33,264
  • Week 23 – 33,149
  • Week 24 – 32,807 (Saturday)
  • Week 25 – 31,611
  • Week 26 – 39,667 (Saturday)
  • Week 27 – 34,989 (Saturday)
  • Week 28 – 34,713
  • Week 29 – 35,996
  • Week 30 – 38,323
  • Week 31 – 38,167
  • Week 32 – 37,259
  • Week 33 – 35,886 (Saturday)
  • Week 34 – 35,626
  • Week 35 – 35,379
  • Week 36 – 35,085
  • Week 37 – 34,394
  • Week 38 – 36,319
  • Week 39 – 35,597 (Saturday)
  • Week 40 – 35,384 (Saturday)
  • Week 41 – 33,708
  • Week 42 – 33,521
  • Week 43 – 33,731
  • Week 44 – 33,742 (Saturday)
  • Week 45 – 33,758
  • Week 46 – 31,768

Related