Tag Archives: Imperium

The Imperium Deploys East for War

The Initiative and the Goon Expeditionary Force just spent two months burning down FI.RE’s territory, sweeping clear the flood plains before their home, arriving at the gates of the main staging system in Tenerifis.  We returned from that operation at the end of the first week of the month.

Capital ships taking a gate on the way home

That expedition came about because FI.RE and their PAPI allies were poking at our eastern border.

The lesson did not stick though.  Soon after we withdrew FI.RE and PAPI… not that there is much of a distinction between the two at this moment… returned to our eastern border and began attacking structures, culminating in the destruction of a Dracarys Keepstar in 68FT-6.

If that system sounds familiar, it might be because that was where Judgement Day occurred, when The Judge sold out Circle of Two, handing their Keepstar over to the Imperium, leading CO2 to implode after their leader was banned for threatening to cut off The Judge’s hands.

Good times

But I digress.

Instead of a weekly fireside update, yesterday was scheduled as a State of the Goonion address, at which The Mittani would deliver a short address after which forces would be mustered and move ops would begin.

The full text of the State of the Goonion has been posted over at INN.  But, in summary, this was all BS and we weren’t going to stand for it any more.  The full weight of the Imperium’s war machine would hove eastward to deal with this menace.  Impass is something of a fringe zone, not really in our space but we have assets there.  The hard line is at the Catch border, so we will be going there.

Some new doctrines will be in use, which meant I had to come up with some new ships (at which I failed, the market was bare by the time I got there) and older ones would be left behind. (I still have too many Megathrons sitting around, bought in anticipation of the final climactic battle in 1DQ that never came.)  At least I had a couple of Eagles on hand, as that was one of the doctrines going to the front.

And the movement of forces eastward began.

I was actually busy at home and missed the first round of move ops, which was probably fine.  The first op was a combined capital and sub-caps op, which always moves very slowly.  I did several of those on on the GEF deployment and they can be trying.  And, by the time I was ready to move there was a sub-cap only move op going, which took all of ten minutes to run from undock in 1DQ1-A to arrival in our staging Keepstar.

Heading eastward through an Ansiblex

There were ops starting not long after I arrived.  But, as usual, I brought the wrong ship first and couldn’t go along.  But I got out on the first day of deployment, which is usually a good thing.  I will wait for the supply train to catch up and buy whatever else I need out there.

And the propaganda war has begun.  The meme engines are revving up.  Soon I predict the most popular thing to complain about on r/eve will be people posting about the war.

Just two years ago World War Bee kicked off.  Are we on to another big war again?

Related:

The Battle of the Loot Pinata at R-ARKN

As I posted last week, the Army of Mango Alliance (AOM) got themselves into a bind and tried to escape it by transferring a couple Keepstars, including their main staging Keepstar, to the GSF in an attempt to reverse merge themselves into the protective arms of the Imperium by joining Ranger Regiment, which they may or may not have controlled. (More null sec spy drama.)

This did not work out well for AOM as the Imperium was not favorably disposed to being dragged into their war with Fraternity.  Again, lots of back story there which I at least briefly covered last week.

So the Imperium agreed to allow AOM 48 hours to get the stuff out of the main Keepstar before the cloning serviced were turned off and the fuel removed, the latter putting the structure on a 7 day timer to the abandoned state.

The abandoned state was introduced by CCP as part of the Forsaken Fortress update back in May of 2020, which streamlined the ability to kill unfueled structures.  The abandoned state also removed asset safety, a feature they had said was very important to have if players were going to trust Upwell structures.  And then CCP changed their mind.  Without asset safety, all items in hangars, personal, corp, or otherwise, get ejected into space in containers when the structure is destroyed.

This led to an orgy of structure killing, where some organizations were killing structures on the test server, where most everything is unfueled, to find the ones with the best loot so they could target their efforts.  The Imperium went around its own territory shooting friendly structures to keep outsiders from looting neglected corp help citadels.

So lots of loot has spilled from abandoned structures in New Eden, but there had yet to be a staging Keepstar in abandoned state show up.

Okay, there were a couple of Keepstars in wormhole space.  The J115404 wormhole adventures saw not one, but two Keepstars blown up.  But even as packed as they were, being in W space limits what can get to the and how much can be carried off… and if you have control of the hole, who can even participate.

But a staging Keepstar in normal space, packed full of stuff and in a location that any determined group could reach… that was a new set of circumstances.  And the time for this event was Sunday morning USTZ, late afternoon EUTZ.

Waiting on the abandoned Keepstar for the order to shoot

Fraternity had been out in R-ARKN helping us camp the Keepstar once the fuel had been removed, as they were very interested in keeping AOM from extracting anything once their evacuation window had closed.  They were still on scene in great numbers, despite the early hour for them, when I arrived.  We had a truce with them for the camp, though that was set to end as soon as the Keepstar shoot began.  We did not want to share loot with them.

Also, due to organization shifts due to the AOM shenanigans, Fraternity had a war declaration against us, so their members were easy to spot as they were all flashing red in my overview.  Frat had attempted to end the war, according to my notifications, but it was still in effect when I got to R-ARKN, for all that mattered in null sec space.

Frat says, “Let’s call the whole thing off”

I ran out to R-ARKN in an Ares interceptor most out of habit.  I was several jumps along the route when somebody said I should use a shuttle as they now have warp bubble nullification, but I carried on.  The Ares would end up having some use later.

I was joining up with some Reavers in system who had been given a special task.  We were to fly some jamming Scorpions and do… something.  I wasn’t quite clear on the plan, which was expressed in a hand-waving sort of way.  But I got on the target Keepstar and minded the hostiles coming and going, trying to get on the kill mail.

Just hanging out mostly

I had some drones, so I put one on the Keepstar to get on the kill mail myself and mostly just watched.  I set off the ECM burst jammer once, when I was in the middle of a bunch of Frat shuttles and rookie ships, and got a scolding because the 71km range of it meant that I broke lock for a lot of Imperium pilots.  But I got on a few small kill mails, because I was too slow to lock up anything otherwise.  We had a Cormorant fleet hovering around picking off small stuff.

The shoot itself was just another structure shoot really.  It took a lot longer than normal as we had to go from shield through structure in one sitting.  Usually you make three trips for shield, armor, and structure.  And time dilation was kicking in.  There were about 2,500 people in system when it started, but the number kept growing as people tried to squeeze in for the big loot fest.

I’ve done this a few times before

You can see that The Initiative brought some titans in to helps speed things along.

Somebody bought a Doctor Who SKIN for their Avatar

All told it took about three hours from when shooting started until we got a kill mail… which was good, because sometimes we don’t get a kill mail if too many people are involved.

And then the fun began as the structure disappeared and hangar containers began popping out into space in a ball around the wreck.

Cans appearing as the explosion starts

By then we were past 3,500 people in system and headed to the peak of about 4,100, and everybody was crowding in to the loot field.

The ball of chaos

You can barely see the containers due to so many people being on grid around the wreck, digging through ones that appears, ejecting ships… which added to the bracket chaos… and trying to grab what they could.  I did have an overview setup for objects, and got a better screen shot once I found it.

The ball of hangar containers

And, more amazingly, the node did not crash.  The belief is that this was because the system only loads hangar containers when it has the capacity to do so, which meant that the containers were spawning for a couple of hours after the kill, but it kept the system stable… if at 10% time dilation.

Past 4K in system

It was actually a busy day in New Eden, with 35,479 logged in at the peak on Sunday.  While there was the Doctor Who event going on, more than 11% of those logged in were in system with us.

The loot frenzy turned out to be the high point of the whole event.  Several groups including TEST, NCDot, and Fraternity, attempted to get away with valuable items.  Frat, who had a structure nearby, was especially persistent, warping in shuttles or rookie ships and then abandoning them to jump in more valuable hulls.

Our group of Scorpions had been told we could stand down, so I went back to the Fortizar we had on grid and contracted mine back.  Then I got in my Ares and went flying around to see what I could see.  I didn’t have any room for loot really, and people were grabbing with both hands, so unless I was dying for a cargo hold full of cap batteries, I wasn’t going to find much.

But I had a fast interceptor and could go tackle some bads trying to make off with loot.  The first I managed to grab a Kikimorra and help hold him down.  Then I put up my capital overview and saw a Frat pilot trying to make off with a Rorqual.  I flew over there at full speed and help shut him down.

A Rorqual tackled

Then I saw somebody board a Nyx and try to warp off.  I went after him.

A Nyx being stolen from the loot pile

I did not get there in time, but he ended up getting trapped in a bubble on the way out, eating some doomsdays for his trouble.

A Nyx caught and shot

I chased a few others around, but the titans in the center of the ball had the range and firepower to zap most capitals that were being stolen.

Another Rorqual being hit

The battle report run up for the event shows nearly half a trillion ISK in ships and such destroyed, with lots of capitals blown up as non-Imperium groups tried to swipe them.

With the in-game map set to highlight ship kills it wasn’t hard at all to spot the system way down in Esoteria.

It kind of stands out there at the bottom

The map put the last 24 hours of kills at over 9K

That is ships in the last 24 hours

Meanwhile, over at DOTLAN EVE Maps, R-ARKN topped the charts.

Ships and capsules destroyed

I think the difference is that the in-game map counts ships currently being flown while DOTLAN may include unoccupied ships that were destroyed, and there were a lot of those on the field getting blown up.

It looks like both sides lost a lot of stuff, but the thing to remember is that it was all a giant slap fight mostly using AOM’s assets.  They are the ones who are out that half a trillion, plus whatever people got away with.

And people got away with plenty.  I saw a couple of supers grabbed by hostiles warp off or jump out successfully.  The Imperium is still counting its loot, but it looks like the state, which claimed all caps and structures, got a titan, a dozen and a half supers, more than 30 other capital ships, a Sotiyo, four Fortizars, and piles of fuel and related stuff.

Then there are the individual hauls.  Some people did quite well.  There were plenty of nice items on the field if you could grab them in time.  I saw quite a few faction ships get scooped up.  It was quite the event and not your every day structure shoot.

Backlit Keepstar being shot

I personally made off with nothing, save for screen shots.  But I was there for the spectacle, to be there when another New Eden player event came off.  Maybe not one for the record books, but it was quite the sight all the same.

Related:

The Army of Mango Alliance Attempts a Self Destruct to Flee Fraternity

World War Bee has been in the past for months now, but that doesn’t mean null sec space is quiet.  Nobody is assaulting Delve at the moment, but there are still many stories unfolding in the space noir epic that is the wilds of null sec as we settle into the post war reality.  Brave has been trying to establish a home, TEST has been falling apart in Outer Passage, and for some reason we’re fighting with Triumvirate in Cloud Ring.

It has all been relatively low key, at least when compared to the war, and out away from Delve, which means I haven’t seen much of it in person.

And then this past weekend The Army of Mango Alliance got caught trying to reverse merge themselves into the Imperium and… well… I’ve read the reporting over at the New Eden Post and have heard The Mittani try to explain it twice, once on the Meta Show and once at our weekly fireside and I am not sure I understand how the plan was supposed to work or who exactly they thought it was going to fool.

But let me reel that back in for a minute to set up the situation.  One of the post war events that had comes to pass recently was a war breaking out between Fraternity and Army of Mango.

This was not a huge surprise to anybody paying attention… or even people like me who were simply not asleep that day in class.

Faternity and Army of Mango are, along with a few other corps and alliances, part of the great exodus from Serenity, the mainland Chinese EVE Online server, which occurred when one group, the Pan-Intergalactic Business Community, won the game by becoming the single unassailable dominate power in null sec.  The influence map was them and those who paid tribute to them.

Some of life on the Serenity server was covered by the Rooks & Kings videos Message in a Bottle and First Light on the Fifth Day, the latter covering a final battle in wormhole space.  But the end of the war led many to exit the server… though, as I understand it, the Chinese company that had been running it at the time wasn’t helping much.

And many pilots who liked the game on Serenity came here, where there was not a single dominant power.  (So, among other things, the player count on Tranquility was boosted by players from Serenity.)

Those players brought with them the grudges from Serenity and can generally be sorted out into the winners and losers camp if you know who is who.  Fraternity and Army of Mango have generally been the two groups most at odds, and while they managed to cooperate during World War Bee, joining the PAPI coalition against the Imperium, things have been tense and some wondered if they might start fighting each other there on the front lines.

But at week seventeen of the war Army of Mango stepped back from the front lines to assume stewardship of the Legacy Coalition’s backfield, trying to tamp down the then incipient harassment as The Bastion rolled into Esoteria to take a few systems and be an annoyance.

When PAPI gave up the invasion and turned for home, Army of Mango managed to scoop up much of the territory TEST left behind as Vily and PGL sought shelter as far away from angry Goons as they could.  There AOM began to form a new coalition with some remnants of Legacy, bringing back the Pan-Intergalactic Business Community name from the Serenity server, which was pretty much the same as waving a red flag and shouting “come get me” at Fraternity.

Once alliances were settled and rested, Fraternity went straight for Army of Mango and, though they were rebuffed on their first assault, the writing seemed to be on the wall that Frat was going to win over time.

Army of Mango decided they needed an out and sought to sneak into the Imperium.  They transferred some structures, including their main staging Keepstar, to GSF and told their members that they were going to disband the alliance and fold themselves into Ranger Regiment, another of the Chinese diaspora groups from the Serenity server.

Ranger Regiment, which joined the Imperium as a candidate member back in February of 2020 when they were driven out of their space by Fraternity, was already in a bad odor in the Imperium for low participation in the war.  To hear the leadership of Army of Mango go on about it to their members, it seems that Ranger Regiment was at least aligned with, and possibly being run by, Army of Mango.  Kind of a bit of interesting post war news.

So the plan, as explained by the leadership of Army of Mango, was to ditch their alliance and move their existing structure, including their leadership, into Ranger Regiment, taking over the alliance and carrying on from there, safe from Fraternity.  How very sneaky.

Unfortunately for Army of Mango, the leadership of the Imperium did not just fall off the back of a turnip truck, so this did not go unnoticed as the structure transfers were noticed and spies reported back with with what was going on and, soon enough, full translations of what was said.

Pancake Wolf got a medal for work on intel

Once the attention of the Imperium was focused on what was happening, updates began flowing back in near real time as Army of Mango tried to carry on, then found themselves in a bind as the Imperium wasn’t having it.  We were not going to be a patsy for Army of Mango or allow ourselves to be dragged into the middle of their war with Fraternity.

The Imperium honored a short period that had been negotiated to allow Army of Mango line members to evacuate from their staging, and then the hammer fell, zapping the clones left in the Keepstar.

3,277 clones about to be destroyed

(image courtesy of The Mittani, who pressed the “yes” button.)

Meanwhile, Ranger Regiment is being kicked from the Imperium for their part in this.  They were already in trouble, but being involved in this scheme was too much.  This has led to a scramble for homes for a large number of players from both alliances.

Army of Mango down 3,800 and counting

Dracarys, another Chinese alliance in the Imperium, has picked up quite a few new members due to this shift.  They put in a strong performance in World War Bee and hold some former Legacy Coalition space in Catch along with connecting space in Querious.  However, the word is that groups coming into the Imperium must be vetted thoroughly and nobody in the Army of Mango or Ranger Regiment leadership team is welcome.

So there looks to be a shake up coming on who owns what in the south end of null sec as it does not seem like Army of Mango and Ranger Regiment are going to be able to hold onto that space.

South null sec – Jan 10, 2022

Ranger Regiment is set to disband and Army of Mango, which now has no place to land so has to carry on existing, is planning to head to low sec space for now.  The Pan-Intergalactic Business Community coalition has effectively been destroyed. Fraternity wins this round.

This has also led to what is set to be a major null sec event.

The Imperium pulled the fuel from the Keepstar in R-ARKN so it will go into an abandoned state and will be blowing it up this coming weekend.  Unlike an normal Keepstar destruction in null sec, this will lead to everything left in people’s hangars being ejected into space when the structure blows up.

This could turn out to be the ultimate New Eden loot pinata.  Every player’s stuff gets launched into space in a station hangar and people will be rummaging through them looking for ships and modules and anything of value.

I’ve seen something like this before in wormhole space when we got to go along with The Initiative to blow up a couple Hard Knocks Keepstars back in 2018.  There, in the J115405 wormhole, sometimes known as Rage, we first blew up Fort Knocks.

The loot ball with markers on

Then we blew up Unassailable Wealth.

The Initiative showing off with their logo in spaceships

That was a huge amount of loot on the field, and it was a crazy time.

I suspect that the Keepstar in R-ARKN will throw a few times as many station containers into space when it blows.  It seems likely that the server will just crash when it happens.  But if the server holds, we’ll be out there scooping loot for a long time.  Imperium leadership is already planning out how to deal with it.

Of course, other groups might want some of that loot as well, so the whole thing could simply devolve into an ongoing slap fight over who gets what.

I wonder if CCP should contact Guinness Book for this.  Is there a world record category for most loot on the field in a video game?

Related:

 

Consolidating for Casino War II

The word is out that war may be coming to us again.

In the middle of last week there was a special weekday fireside chat in the Imperium where The Mittani told us that, based on intel received, a chunk of New Eden might be forming up to take another shot at us.  For the first time since we were driven out of the north and started our move to Delve war will be coming to find us.

This past weekend the regular weekly fireside repeated this message and the weekend was spent on preparations for a possible war.  If was was coming, we needed to tighten up out lines of defense and be ready.

Since we set up shop in Delve back in 2016 most of our time fighting has been part of deployments to other regions.  From our foray to Hakonen three years back to the current Cloud Ring deployment, we had been on the road a lot.  The Eye of Terror Jump bridge network extends all the way up into Pure Blind.  We had a staging Keepstar for a while in KQK1-2, on the edge of Tribute, far from home, left over from driving PanFam out of Tribute and Vale.  That one got killed when we tried to remove it via stealth.  The rest of them will be taken down with fleets watching over them as we prepare.

And so I spent some time over the weekend shepherding fleets here and there, keeping capitals safe and hostiles at bay.

Watching big stuff jump and gate

The Goonswarm Expeditionary Force deployment was pulled back from Cloud Ring to Fountain… basically two jumps… to put fleets within the perimeter of the Imperium.  I managed to get all three ships I had there back on the first try.

Mostly though it was watching capital blobs move here and there, getting ready for operations in the coming week to cover structure removal.

Capital will blob up

After that we will be back to our core areas, which are Delve, Fountain, Period Basis, and a little bit of Querious.

The thought of war, of hostiles coming for us, did spur some enthusiasm in those of us who were around through the time in Saranen, when hostile fleets were on the station undock most hours of the day.  Despite the loss and the retreat, it is a time looked back on fondly by many of us for the pretty much non-stop action.  We would form up, undock, fight, dock up, and then do it again.  I probably went on more ops during that time than I have done in any comparable time frame.

Then the situation became untenable as our ISK balance ran down while the hostiles enjoyed essentially unlimited ISK from the now banned casinos.

Things are, of course, much different now.  Delve is much more of a fortress than Deklein ever was.  We won’t be as concentrated as we were in Saranen, as our space is still a lot of ground to cover.

Part of me felt during the fireside on Saturday that this might be all too much to hope for.  With Guardians of the Galaxy/Dead Coalition actually dead and gone, we are back to a tri-polar set of super powers in null sec.  There is PanFam and its allies in the northeast, Legacy Coalition in the southeast, and the Imperium in the southwest.  It isn’t unlikely that two of those powers would join forces against the third.  Certainly Legacy and the Imperium have joined up a few times to go after PanFam.

But PanFam isn’t that close to us now, with a few regions laying between the and Fountain, and they have not shown an inclination to deploy that far from home.  Legacy Coalition butts right up against us, but we have a non-invasion pact, the NIP, with them.  We are not blue with them and we shoot each other freely and roam each other’s space, but the NIP keeps it to that.  We don’t shoot each others structures in the home spaces of the others and we don’t mess with sovereignty.

So one of the questions at the fireside on Saturday was, “What about the NIP?”  It was, at that time, still in place and The Mittani said that if Legacy broke it without warning there would never be another agreement between the two coalitions again.  And without breaking it, an invasion seemed unlikely.

But all this intel could have been wrong.  Intel often gets interpreted with more hope than reality.  People might be seeing shadows.  And Goons have a certain level of institutional paranoia built into their mind set about the galaxy being out to get them.

But it is probably still a good thing to clean up our forward outposts and be ready just in case.  And, since the even the most basic spy has access to the firesides, the word quickly spread.  Over on r/eve the attitude seems mostly dismissive of the idea and was viewed as a chance to mock The Mittani.

And then yesterday an announcement came up on Reddit.  Legacy Coalition announced that the NIP between them and the Imperium would expire on July 5, 2020, basically giving two weeks notice, with a strong indication that war would come then.  The tone on r/eve changed some.  Skepticism remains, but there is also some hope for a big war and the propaganda machines are starting to roll out fresh memes.  Look at all those pink “propaganda” tags in the subreddit today.

We shall see where this ends up.  There is work to be done all around between now and then.

Other coverage:

Addendum: I am reliably informed that the Imperium plans to call this war, should it come to pass, “World War Bee” because “screw your narrative.”  So I guess I can get that tag going for real now.

Rebuffed Again in X-7OMU

We had another op out of Cloud Ring run last night.  The ping popped up as I was sitting down, so I logged right in and got in the fleet.  We were once again headed out in Sacrileges, so I went with the logi wing in my Guardian.  As we were getting ready I stepped away for a minute, got distracted, and when I got back I heard the FC, Kocicek, telling us to align for the Ansiblex.  I quickly hit the undock button and got out just in time to pick up the warp and follow the fleet, jumping through not too far behind.  By the next gate I was caught up.

Sac fleet outbound

We took the same route we took the other day after the move op, heading up to 6RCQ and into Pure Blind.  It was gate, Ansiblex, gate, and so on until we hit our first waypoint, KLY-C0.  There an armor timer was coming out on a Pandemic Horde Raitaru, which we formed up and shot, sending it to the final timer.

Just a blob of us flying around

That done, we warped off to a Fortizar of our own and met up with a titan who quickly bridged us off to our next destination, X-7OMU.

Off we go

There again.  That was where we had a tough time after the move op, and PanFam and the locals were formed up and waiting for us again, with Abaddons and Muninns and capital support, again.  This was another armor timer, thus not the final fight for the structure, so I suppose there was some question as to whether they would show up.  Question answered.

We got on grid with the Astrahus, as we did back on Saturday, and started putting damage on it as the time came out.

Circling the Astrahus

Unlike the last fight, where we left the citadel grid to take the fight elsewhere, this time we stuck it out.  It did not go well.  The gunner on the Astrahus was throwing a mix of damage and void bombs at us, the latter which can disrupt even cap chaining Guardians.  The void bomb hits and your capacitor is suddenly empty to the point that your cap transfer modules turn off and if you’re not paying attention you can find yourself drained and falling behind.

Meanwhile the damage bombs were keeping everybody broadcasting while the web on the Astrahus was on our anchor to slow us down, though we kept swapping anchors in order to mitigate that.  And then the hostile fleets came out to get us.  Things seemed to fall apart about then, though I was very busy following broadcasts for damage.

At one point Kocicek warped us and I caught the warp just as an interdictor bubbled the fleet, so I was alone until I could turn around and warp back to the fleet with a couple other ships that happened to be as quick to align as I.  That broke the cap chain where I was until I got back in range, by which time one of my cap buddies was down, as were two of the alternate anchors.

Kocicek told us to starburst as a bubble went up and warp to a safe.  I was getting yellow boxed as that happened, but had quickly scooted out of the bubble that was on us and was warping off as damage began to hit.  I was going to get away.

Almost on my way out… just pixels left on that align bar…

And then another bubble went up and I was just inside of it, cancelling my warp.  I scooted out of that, overheated my hardeners, and set myself to warp once more.  Damage was landing and I had to move to align and things looked pretty dicey for a bit there.  And the warp drive kicked in and I was off.

The hull is still half full, right?

I had warped to a planet, but wanted to get away from there, so warped to another in order to make at least a mid-point bookmark.  But X-7OMU is one of those huge systems and I fell out of warp before I made it to my destination, my capacitor drained.

So there I was, wandering at a mid-point in the system, halfway into my structure, heat damage on my lowers (and no nanite repair paste, I seemed to have forgotten it), and not really in any shape to do anything but hide.  However, Kocicek spoke up and told us to warp to him when he said to… so I got that up and ready to click… and he said “Warp to me…” and I was off.  And then he counted down from three, so I landed way off from him, but still on grid and close enough to get the fleet warp that pulled us all off to the J-CIJV gate, where we jumped out of the system.

An unguarded way out

We went from there to G95-VZ where we tethered up on yet another Fortizar we have hanging around the region and the repair function slowly took care of my hull, armor, shields, and heat damage.

Repairing on the Fort

From there the way home was pretty straightforward.  Once everybody was ready we made our way back to the end of the Ansiblex network and headed back to Cloud Ring from whence we had started.

Back in the Cloud Ring nebula

The fight, such that it was, did not go well for us.  The battle report, which looks incomplete to me… though if you don’t get on a kill you don’t appear on the list and we got precious few kills… shows us taking a pasting for very little gain.  We lost the objective and over 100 ships for only 9 real kills.

Battle Report Header – Click to Enlarge

But we cannot win them all.  Mistakes were made, ships were lost, and hopefully some lessons were learned, as I am sure we will be back again.

During the fight I did see Riverini get called as a target, one of the few I I recall coming up.  The experience of the fight was invigorating enough that he actually wrote about in on EN24, his first post in quite a while.  There was also a short AAR on Reddit, again highlighting that this was not a shining moment for the Imperium.

Fortizar Defense Brawl in JE-D5U

Another trip up north, up the Eye of Terror and into Pure Blind.  I’ve been up north a few times to defend one structure or another and a fight has yet to show up for me.  Not that there haven’t been some fights lately, it just hasn’t seemed to happen when I’ve been on the op.

But last night things finally rolled my way.  There was yet another Fortizar to defend up in the north and the word was that PanFam and the locals were going to form for it.  Maybe the other side was emboldened by killing our Keepstar. (Unanchored, and in a freighter, but they still killed it in the end.)

Anyway, the call went out for the op, but Asher had pinged Reavers a bit before looking for some people to fly ECM burst interceptors.  I’ve done that before and not many people were X’ing up, so I figured I had best jump in to help there.  Also, the ships are handed out for free and during the battle you get to sit above it all and see the whole thing… not that the view helps me much, I still never get what is going on half the time even when I can see it.  I took an Ares from the offer and got ready.

Asher was set to lead the Sacrilege fleet, so he had a newer FC, Kappa Hutt lead us on to the field.  So the Sac fleet and a Baltec fleet set off for the north with our interceptors flying along, peeking ahead to scout, then letting the others catch up.

My Ares in with the battleships

As we made our way along the route we caught up with some bigger ships that had started out ahead and were also making their way to the fight.

Some dreads in the mix now

We zipped ahead though… there was a gate that had been seriously bubbled, but that doesn’t bother interdiction nullified interceptors… and arrived in JE-D5U up in Pure Blind ahead of most of our fleet, but there were already over 300 hostiles in the system according to local.  There was going to be a fight it seemed, and the timer was counting down.

Less than six minutes to go

As the other fleets arrived we set about bookmarking our perches over the potential battlefield.  The plan is generally that we sit cloaked on a perch while the FC scans down a potential target, often the FC of a hostile fleet who is usually out in front of the pack.  Then we get the word to uncloak, overheat our burst jammer, and align, at which point the FC warps everybody beside himself onto the target.  We land, started warping back to a bookmark, then set off our ECM burst.  If the warp was good we’ll be in the middle of some hostiles and break some of their target locks… this is especially good if we land in the logi… and be warping back before anybody has a chance to take a shot at us.  Done right you don’t even get any heat damage on your mid slots because the burst goes off as you’re going into warp, which shuts down the module.

So we got ourselves in place as the timer counted down and the fleets got into position.  A fight seemed guaranteed as there were quickly over a thousand people in the system, with TEST dropping in to third party on the event, and even some notable PanFam FCs on grid like Vince Draken and Headliner leading Muninn fleets.

Hostile Muninn fleets getting ready

The timer hit and the repair cycle started, which meant we had to defend the Fortizar for 30 minutes while it repaired, though that 30 minute timer could be paused or pushed back by hostile fire on the Fort.  It was on.

Fight around the fort begins

Kappa Hutt was having a bit of a problem getting a probe signature on a good target.  Time dilation and system responsiveness was really bad, with the tidi number well below 30% for most of the fight, and into the 10% for some stretches.  Still, he got something and we got ourselves ready to go.

Uncloaked on a perch above the fight

We were then thrown into the fray to set off our jammers.  I landed pretty well the first time and got off some jams.

In with the hostile logi even

Meanwhile, the forces on the fort broke tether and were shooting up the attackers as they ran past the structure.

A Baltec Megathron on the fort

We warped off and back to our perches where we waited for the next target.  The scanning interface was acting up for Kappa still and for a few runs SpyFly Catharsis found wrecks for us to warp to, which worked as well if we timed it right.

Once again into the mix

We were getting good warps and I don’t think I went in even once where I didn’t get at least break a few target locks on hostiles when I landed.

Along the way I got a pop up that a bounty had been collected on Nkosis when his Sacrilege went down.  I think I have mentioned him before, but he is a newer addition to the coalition who is so enthusiastic and positive about the game that he has become something of a celebrity in his own right in the Imperium.  But being a celeb means he gets razzed as well and at some point he got a bounty place on him, which he didn’t like and said so, at which point everybody started adding to his bounty total with an eye towards getting him to the number one spot.  He was into the top ten last I checked.  I, too, put a bounty on him, so now I get a notification every time he gets blown up when I am in game. (I used to put bounties on our FCs as that pop up was often the quickest way to find out the FC was down.)

We had a bit where we had gone so many times in a row that we didn’t have enough capacitor to make a run, the ECM module needing over 200 units of power to activate on top of the bit you need to get your warp in and out.  This was when the system was into the 10% tidi zone, which is the slowest the game will go and, if that isn’t enough, controls begin to lag and your commands may get ignored.  Waiting for cap to refill during that was excruciating.  Somebody suggested we wait for our weapons timer to go down and just warp to the fort to tether and fill up our capacitors, but at 10% tidi having just 15 seconds left on the time meant nearly a three minute wait.

Still, tidi hits everybody.  The targets were as slow as we were and were not going to get away.  Cap was restored and we were sent in again for more runs.

Aligned for another run

By the the tidi was starting to relax a little bit, or at least get up into the low 20s, and Kappa was able to get good probe locks on some likely targets, so we spent some time dropping on names I recognized.

Coming for Vince

Down around the fort, the repair timer vacillated between running down and being paused, but kept moving slowly towards the structure being repaired.  By the time we got past the worst tidi it stood at around ten minutes.  We kept on going.

Landing on the hostiles again

At about the eight minute mark on the timer it seemed like the battle had been decided.  The hostiles pulled some distance and “gf” for “good fight” started getting spammed in local by them.  Some “fofofo” appeared in local as well, which I am going to guess was from Asher’s sac fleet as he is the only FC I know who still does the “fofofo” for victory.

From that point tidi began to ease up and we were released to go loot the field if we wanted.  Being in interceptors would seem to give us an advantage, but Goons will plunder like no others.  I didn’t come up with anything.

Somebody dropped an MTU, which is always a target on a battlefield no matter which side drops it.  I zipped over and got in on that kill.

Not that I needed another kill mail.  Landing on fleets and setting off an ECM burst puts you on the kill mail of anybody you jammed should they get blown up after you’re there.  My kill board was well padded by the end of the battle, with 111 new entries, enough to get me momentarily onto the top ten for KarmaFleet.  (The last time I did that I was also doing ECM bursts.  It is a kill mail whore’s dream.)  Most of them were hostile ships, but there were not a few blue targets on the list and quite a few pods.  A few of us even got the final blow for pods that were self destructing when we hit them.

The timer ran down and the fort was safe.

Tethered off the save Fortizar

At that point we were done.  Kappa set us free to head home, which should have been a quick ride in some interceptors.

Back through gates towards Delve

There were some bubbled gates along the way, but an Ares just passed through bubbles.  I was feeling somewhat invulnerable flying home, which I should recognize by now as a sign of impending doom.

My usual travel Ares has a 1.83s align time, and the game lore is that if your align in under 2 seconds you cannot be caught unless you are extremely unlucky.  But this Ares, fit for ECM burst runs, had a 2.03s align time, which means 3 seconds by the way EVE Online calculates, which means it can be caught.  It isn’t likely, but somebody who is good in the right ship can get you.

And they got me in Cloud Ring with a camp that was primed and ready to catch anything possible.  Normally I am inclined to attribute losses to my own incompetence rather than claim my foe was really good, but I think this crew was actually pretty good at this.  I was toast and knew it almost instantly.  Kind of a sour point to end the evening and I always feel bad when I lose a hand out ship, but it happens.

As for the fight, it seemed to be lauded by both sides as a good fight.  Asher posted a salute to the attackers on Reddit and other related posts seemed to be similarly warm and fuzzy about a real fight going down, which was a bit of a change from the acrimony over the Keepstar thing I mentioned earlier.

The results… well, pick your battle report generator and get your results.  EVE Battle Report Repair Tool seems shy of the mark for totals while the zKillboard report is detailed but has a habit of pulling in things outside of the fight.  For a report header image I am going to go with EVE Fleet Manager, which is close to the zKillboard totals, but which lets me pull out a few oddities.  I don’t think the Guristas, for example, really took sides in that fight.

Battle report header – trimmed to the top 7 alliances –  click on it to enlarge

Overall quite a fight.  A big brawl, fairly evenly matched, lots of losses on both sides that went largely our way as we had the Fortizar to tip the balance.  And there was quite the array of space famous names from both sides.  I even saw Bad Juice, who once challenged Asher to an MMA style cage match back during a Reavers deployment.  I was happy to report in the Reavers channel that he was still around and that I managed to get on his kill mail.

That battle would probably be the beat event of the month for me, but the word is that the Goon Expeditionary Force will be deploying later today, so the promise of more fights is out there.  Or at least more structure shoots.  Mittens was using the term “glassed” again, so we might just be burning down structures somewhere.

Ranger Regiment Joins the Imperium

Another item that came up while I was gone for a week was that the Ranger Regiment alliance had joined the Imperium.

Their DOTLAN status as of Feb 19, 2020

Ranger Regiment is one of what I think of as the Chinese diaspora groups that left the Serenity server in China after the Pan-Intergalactic Business Community essentially won EVE Online on that server, which drove people away. (Rooks & Kings did a video about the end of days on Serenity that is worth watching.)  So they and some other groups including Fraternity, The Army of Mango Alliance, and P.L.A came to the Tranquility server in order to play in a sandbox where one group didn’t own all the sand.

The rather brief post about Ranger Regiment making the move to the Imperium did not go very far into why they might have sought to join.  Not that I think there is much mystery as to why they were inclined to join.  The war in the north started with TEST attack Dead Coalition allegedly over something Sort Dragon, CSM member and head of the latter, said to which Vily, also a CSM member and military chief of the former, took grave offense or something.  Wars in New Eden have started over less.

This developed into a alliance between TEST and its coalition and Pandemic Horde and its coalition, against Dead Coalition, there being some bad blood there as well.  That balance saw the Imperium deploy a brand new SIG, about which I wrote previously, in support of Dead Coalition.

But Ranger Regiment has born the brunt of the attack.  Looking at their changes page on DOTLAN, the last month has seen them lose much of their holdings in Branch and Tenal, the once safe ratting and mining grounds of Dead Coalition.  The null sec influence maps paint the picture more graphically.

Ranger Regiment Northern Losses

A big block of those losses came after the announcement, so could be perhaps attributed to them packing up and leaving, but they have still been under pressure for more than a month and had been losing systems steadily over that time.  They still hold some systems in Branch and a chunk of Deklein, though I imagine they will let those go to somebody unless the Imperium wants to expand the arc of its holdings past the outpost systems in Cloud Ring and Fade that are at the far end of the Eye of Terror jump gate system.

I am not sure that we want to have to cover that much territory, and I am sure that wouldn’t make Sort Dragon particularly happy.  We’re allied for the moment, but it is a casual agreement that can change with the situation.  We shall see.

This also marks the first time in a while where an alliance size group has applied to join the Imperium.  There have been some other temporary alliances and agreements when we have worked with other groups, but most of my posts about the state of the coalition membership are from the Casino War era when come alliances were keen to exit.

The Imperium – August 10, 2016

If you look at the recent null sec influence maps, we are in an era where some areas between the coalitions have opened up to smaller, independent groups.  But there are still four key coalitions in null sec right now; Darkness and Dead Coalition in the north, Pandemic Horde and PanFam in the northeast, TEST and Legacy Coalition in the southeast, and Goonswarm and the Imperium in the west.  They have realigned to grind against each other multiple times now, which has caused them to consolidate and reorganize at points.  I suppose the question at the moment is whether or not Dead Coalition, which just lost an alliance, can hold up under the current onslaught.  The Imperium deployed a SIG to come help, but did not call the whole coalition out nor bring any super capitals north, so our commitment to their defense is less than all we could do.

Meanwhile, Dead Coalition is the one group that does not have an obvious and well known new player group that can funnel fresh recruits into the coalition.  They are already more of a regional power than the other three, and if they cannot bulk up they may end up as another small buffer state between them.

Fleets in Motion

It wasn’t a surprise that the coalition packed up and started deploying north on Saturday.  It had been hinted at… more than hinted at, there were pings that said we were going on the road somewhere after the weekly fireside and a Jabber channel had been created for the move to match up people with things to move with people with free space in their capitals… for the last week or so.

There was even a new SIG created to serve as the umbrella organization for those wishing to deploy.  Open to everybody in the coalition… no vouch required… the new group is called the Goon Expeditionary Force.  There is, or course, work on forum bees to represent the new group.

Two leading candidates

The acronym is GEF and it is pronounced “Jeff.”  That could indicate where Imperium leadership stands on the “GIF” pronunciation conflict.

You might ask what the purpose of a SIG is that pretty much has no barrier to entry.  I suspect it is really just an opt-in for pings related to deployments.  There is back end work already done to make SIG-only pings and there has long been a minor issue of “all all” pings going out and having people not deployed joining fleets from back in Delve.  That is my theory in any case.

There was, however, some worry about getting the whole thing off the ground.  There is a war going on  in the north, with PanFam lurching out from Malpais towards Darkness and Dead Coalition territory, which has meant fights in Venal and Deklein.   We just had to get there, but the game… the game has been having problems for a week now.

CCP was saying it was a DDoS attack early on, then switched to “network issues” as apparently you’re not supposed to give your attack the satisfaction of acknowledging an attack.  I’m not sure that works if you change stories mid-week.  Either way, a lot of people, especially those more distant from the London data center, have been getting this message when logging in.

Never a good sign

On the upside for some people, myself included, if you dismiss this error and click the “connect” button that is at the bottom of the client you end up in the game all the same.  CCP was even tweeting about that:

There was some talk on the fireside about using a VPN client to get around the problem.  People reported that with a VPN service that lets you set your connection to be as though you were in London (Express VPN was mentioned) seemed to make things better for some people.  Asher, who had been unable to connect before, was able to get in via VPN.

Of course, this being CCP, getting connected didn’t fix all problems.  Even if you could get into the game there seemed to be a 50/50 chance of chat working for you.

I saw this a lot

I had two clients running and one got connected to the chat server and the other consistently failed.  And, even when connected, things were not right.  You know something is up where local shows less people listed than you see in the station list with you. (Or when you log an alt into Jita and see just 75 people in local.)  I suppose you could estimate how many people were failing to get into the chat server by comparing the fleet chat number with the member count in the fleet window itself.

Anyway, the problems were annoying, but enough people were able to get in to make our own lurch northward a viable proposition.  So the move op commenced.

What can I say about a move op that I haven’t said already?  Lots of ships… multiple fleets, both capitals and sub caps (but no supers)… moving north along the Eye of Terror as we have done many times before.  I know the systems almost by heart.  So it is gates and jump bridges and time dilation and waiting around for other groups to catch up.

Also, alliance logos on structures not loading… put that on the list

The item of note for the operation was probably the fact that, in the name of speeding up the move, the capital fleet was shoved through Ansiblex jump gates just like the sub caps.

Dreads jumping through with the sub caps

GSOL said they could keep the Ansiblex jump gates fueled as we moved north, at least until we got to the edge of their domain.  So the capital ships were not delayed by jump timers or jump fatigue until we were into Cloud Ring.  GSOL seemed to be up to the job, though there were a couple of points where there was a bit of a wait for an Ansiblex refuel.

After that it was jumping as usual for the caps, though the sub caps were able  to use the Eye of Terror a bit further along.  Eventually though even we were gating our way deeper into the north, through old familiar systems from when we used to live in there.

Sub cap fleet landing at another gate

One amusing thing did come up unique to this move op.  I mentioned the Jabber channel that was created up at the top.  The name of the channel was “Geffrey.”  However, some PanFam spies apparently mis-understood the idea of the channel and thought the Imperium was using an in game channel with that name, so joined it… created it by joining it then joined it… and spent some time talking to each other about how we apparently can’t setup in game channels with the right permissions.

This got around so some people in our fleet joined the channel to troll and post memes.  I would have joined but the chat server was having none of it.  It seemed to think that because I had been allowed into the fleet channel and local that I had enough channels and could live with those.

Anyway, laughs were had.

And the move op concluded successfully without anything much to report.  We’re now working out of an NPC station in the north.

Our deployment home

We shall see if the game stays stable enough for us to do much up there.  Even when connected successfully I have seen quite a bit of lag when it comes to responding to commands.  A small op I went on yesterday afternoon was somewhat spoiled by the fact that people’s clients seemed to be working on their own timeline leading people to warp, bubble, shoot, or whatever in dribs and drabs rather than as a group.  CCP has some work to do here still.

Addendum: There is a forum thread tracking the three main issues the game is experiencing now (connections, chat, and lag) if you want to see the current status.  CCP is updating it as things evolve.

KarmaFleet

I joined KarmaFleet.

My new calling card I suppose

As I mentioned early in the month, our long time corp Black Sheep Down was folding up shop.  With just a few active players I gather there was some pressure to be absorbed into a larger corp in TNT.  I doubt I would have left Black Sheep Down otherwise, as it enabled me to do what I wanted to do in EVE Online, which mostly involves repairing space ships in fleets and blowing up structures.

But given the need to move I also now had the incentive to consider where I should land.

This is a lesson that all companies, real or virtual need to remember.  Customers will often stick with you simply because it is easier to deal with the known than consider the unknown.  But if you force somebody to consider it, they might decide they would be better off elsewhere.

And so I ended up in KarmaFleet, the then CFC response to the “levee en masse” idea that started to become a part of war in null sec.  Once it was difficult to get into null sec alliances.  Many considered themselves elite.  But the math of “N+1” is what ended up winning wars and now any coalition beyond a certain size has to have some form of easy entry, new player friendly organization to keep fleets full and fresh blood replacing attrition.

Why KarmaFleet?

Dear kindly social worker,
They say go earn a buck.
Like be a soda jerker,
Which means like be a schumck.
It’s not I’m anti-social,
I’m only anti-work.
Glory-osky! That’s why I’m a jerk!

-Gee, Officer Krupke, West Side Story

KarmaFleet has their own answer to that question and produces propaganda around that.

What KarmaFleet Offers

I’ve pointed a few people in the direction of KarmaFleet in the past as place to get access to the null sec aspect of EVE Online.  (Tellingly, I never suggested TNT or our old corp.  Being around me is not a lot of help in game really.)

Of course, they also produce propaganda that might be more on point.

The real progression

I may already be in that final state even as I join.

I certainly didn’t need free skill books or free ships, I had access to almost all the SIGs and squads when I was in TNT, and I am in a post-ISK state of denial, living off of the modest reserves I acquired in my more enthusiastic days.

Instead, the move to KarmaFleet was more of a simplification of my time.  Being in TNT gave me access to all of the GSF infrastructure.  In fact, it is a requirement to be integrated with their auth services, forums, coms, and what not in order to participate.

But TNT also has its own auth services, forums, coms, and SIGs, which are also required, such that to be in TNT means keeping up basically a dual set of services.  That wasn’t exactly a huge burden, largely because I mostly failed to keep them going.  I would update TeamSpeak for corp meetings when they happened, but I was mostly in a state of lapsed compliance.  Having, for example, a that second Jabber account TNT that would echo every Goonswarm all/all ping but wasn’t hooked into SIGs and squads wasn’t all that useful.

Now, in KarmaFleet, all the things I already had setup and maintained remain the same and the stuff I would occasionally have to get back into compliance with are no longer an issue.  That and a few other small items have streamlined things for me a bit.  I wasn’t going to leave our corp just for that, but since I had to leave anyway, I figured I might as well find what benefits I could.  So I indulged my laziness.

Getting In for Normal People

Of course, that is why I went.  How I went, that is a bit of a tale in its own.  As with many things, what you’re told and what actually happens do not always exactly align.

The application process is simple.  You go to the KarmaFleet site, click on the “Click Here to Apply” and follow instructions.  You create an account, add you API data for your characters, and fill out an short application that asks about your history with the game mostly.  The characters part is the sticking bit for most people.  I have seen it come up on their Discord multiple times and it was the only question directed at me; did you list ALL you characters in the game.

I foolishly said I thought so but that I had been playing since 2006.  So I had to answer the question in a couple more ways before I got an “alight” in response.  I’m pretty sure a spy would have just said yes, they were certain, but whatever.  Spying is still a bit of a mania.

After that you wait for a bit… I waited for almost three weeks… and then somebody will give you the yea/nay on your application.  If you’re accepted there will be a corp invite waiting for you in game… which was the only notification I got.  Accept that and you are in KarmaFleet.  An automated in-game email will show up full of all the things you need to do to register for and access the various alliance resources.

Getting In for the Encumbered

Of course, I was a bit different.  I was already in the coalition and already registered and on the various services and there is honestly not a lot out there about how to move forward from there.

I had dropped roles in Black Sheep Down a while back, so when the invite came I accepted it and was in KarmaFleet right then.  I knew from having heard in the past that I would have to re-apply to the various SIGs and groups to which I belonged.  But while I was in KarmaFleet nothing else had changed.  I still had access to all my old groups and various identifiers still showed me as belonging to TNT.

Here is what to do; be patient.

At some point the system will poll and notice that your current status does not match what it has stored for you, and it has only one response to change… to purge you as an inactive.  At that point you will get an email telling you this with a link the the authentication system and instructions to go log in and click the button to restore yourself.

Once you do that you will be set to go.  Your info will be correct and you will have access to all the default forum areas and such that you get as a corp member.  You have to reapply to all your old groups again, but that is pretty easy.  I was back in Reavers pretty quickly, for example.

I did not know the “be patient” part.  I last changed corps back in 2013 and almost everything in the API and authentication area has changed since then. So I asked in the general Jabber channel how long it would take for the data to refresh.  Somebody told me I needed to go push a button in the auth interface and everything would be fine.

But it wasn’t.  The system hadn’t gotten around to noticing something had changed yet.  It seems to poll about every couple of hours I would guess.  And until it notices you and takes action, there is no button to press that will move things along.

Somebody had indicated that there was something I could do and, having forgotten to calculate in the value of advice from random Goons in a general chat channel, I spent a futile hour or so poking various things in the hope of forcing an update.  Only then did I decide to be patient and went off to do other things.  Later, when the email arrived, I went and pressed the button and things were fine.

Now to wait for EVE Who and zKillboard to update while I reapply to my various SIGs and squads (and one new one that was just formed).  I actually might not reapply to all of the ones I was in previously.  I never was of much use in CapSwarm nor in the fleet booster SIG.

I just need to figure out how to get Pidgin to stop trying to log into their Jabber/XMPP conference channels every time I launch it.  I can’t find a UI element that controls that, but it knows to try and log me in every time, so there is probably a config file somewhere I can edit.  (Also, maybe I should upgrade my seven year old copy of Pidgin to the latest version.)

Quote of the Day – Being Risk Averse in Null Sec

The problem here is that being risk averse is the intelligent move. As stated above, null groups always have to be thinking about not just this fight, but the next one, the next ten, the next war. It’s coming. Whether you win or lose this one,  it’s coming. It’s coming whether you still have your space, your stuff, or even your pilots. If you’re in sov null, War Is Coming. And if you’re not getting ready for it, GET OUT. You have no business being there. Go to NPC null. Go to lowsec. Just get out of the way now, before the avalanche starts.

-Bill McDonough (Arrendis), Why the Null Sec Blackout Won’t Fix EVE

The blackout of local in null sec was met with much acclaim, followed by a variety of disappointments.  There is always something else needed to be done in order to “fix” null sec.

Arrendis has a piece up over at INN about why the blackout isn’t the fix for null sec or EVE Online.  In an epic length article he explores why null sec isn’t the blood bath of constant conflict that many feel it ought to be.  Leaving aside how much work a war can be for null sec leadership… the position of Sky Marshall has often been a one war job because it tends to burn people out quickly… Arrendis pins the blame for the risk averse behavior of null sec alliances and coalitions on one thing.  Can you guess what it is?  I’ll give you a hint.

Goonie Goons and their filthy titan blob

Titans.  Titans are the apex weapon in null sec.  To take and hold space over time, to be secure in your conquered domain, to be able to survive against hostile powers, you need titans.

But there is a catch.  A Catch-22, if you will.

In order to show up in null sec, take some space, and hold it over time, you need titans.  But you cannot get titans unless you hold null sec space.  You can build carriers and dreadnoughts in NPC stations in low sec, but for a titan or a super carrier you need to be able to deploy an ihub, install upgrades, drop a Sotiyo, and configure it correctly before you can start your first titan build.

So no null sec power will risk their titans, because to lose them is to cease to be a null sec power.  And once you’ve lost them and been evicted you’re out.  The best case scenario going forward is to have to depend on the titans of another power to cover you.

So how can CCP break this cycle?  Arrendis has some suggestions, which you should go and read.  I’ve stolen enough of his thunder here.  The article is long, but worth the effort.  Even the comments on the article are worth reading, save for the one that starts off with “Eh. Kinda too long to read.”

Anyway, you can find the article over at INN.