Category Archives: YouTube

Symphony of Lance

As I was hoping, somebody was filming the Keepstar shoot in M-OEE8 about which I wrote earlier in the week.  So you can see a video of the mass of titans jumping into the system and unleashing their doomsday weapons on the target.

 

I was somewhere off to the left of the screen on a citadel watching this, though I was able to put my camera on the citadel and watched the whole show from the other side of the structure.

Doomsday beams of many colors

As I understand it, the blue glow comes from the phenomena generators that were fit on the titans specifically to make the whole scene that much more interesting.

Carbot DiabLoL

Carbot Animations has made their mark on YouTube doing cute, funny little videos based on the Blizzard properties.  They’ve been successful enough that items based on their work have been featured in the Blizzard Store. (Alas, the Carbot plush zergling is no longer available.)  I highlighted their World of Warcraft series about five years back.

They have a new-ish series that I really like based on the original Diablo.

I find the mix of their animation style, the effects and music straight from the game, and the recognizable situations from the game to be quite charming.

But there was an additional aspect to this.  The series was announced around BlizzCon, which ended up being a bit awkward due to the Diablo hype that was ruined by Blizzard’s Diablo Immortal announcement.  It seemed like bad timing for a series based on that IP.

But then Blizzard and GoG.com released a version of Diablo that would run on today’s machines, which I have mostly played through, making the timing of the series seem incredibly spot on.  I am not sure I would have enjoyed it half as much if I had not just been playing the game.

Zero Punctuation does Anthem

Not being a fan of the “loot shooter” sub-genre, when EA launched Anthem it was just “the other game” they released in February along with Apex Legends.  Of course I wasn’t going to play Apex Legends either, but at least it was an interesting diversion in the battle royale genre.

Also, if you Google “Anthem logo” you get a lot of different results.

Used without permission

So I would have ignored Anthem the way I have pretty much ignored Destiny, Borderlands, and The Division, save for the fact that the internet seemed quite obsessed with Anthem.  But it was hard to tell if the game was just bug ridden, something that can theoretically be fixed over time, or a genuinely bad design.  Reviews seemed to not like the design, but couldn’t stop fretting over bugs.  The PC Gamer review probably focused on design more than most, but a lot of the frustration was still about bugs.

Despite a reputation than leans on humor and quick pacing, I think Yahtzee Crowshaw might have the most design-centric review of Anthem, focused pretty much on game play design without a mention of the software problems.  Also, he makes fun of EA, something most of us can get on board with.

 

The upshot was Anthem is BioWare trying to make something that really isn’t in their wheelhouse.  And I would have left it there had there not been the giant How BioWare’s Anthem Went Wrong story over at Kotaku.

Holy moly.  I mean, I’ve lived some of that.  Ill defined goals, misidentified competition, and  corporate dictates about what platform or tools are allowed regardless of their fitness for the current development purpose are all daily occurrences in any larger organization.  I spent most of last summer dealing with the fact that our 2018 continuous integration dictate was not compatible with our  2015 platform dictate, both of which came from some senior exec who either used the same thing at their last company or saw a cool demo and decided to bet the company on it.

But the Anthem story… well, it just shows that when you have an entertainment property there are a lot more ways things can get completely screwed up.

And then there was the EA/BioWare non-response to the article, posted minutes after it was posted, meaning it was a pre-formulated deflection that feels a bit like it is refuting some other article about the game.

All of which I could have ignored, but it seems like a moment in gaming that might be a tipping point for change.  Not good change, of course.  More like EA laying off more BioWare staff or retiring their brand or something.  We shall see.

Burn Jita 6 Video in 4K

I was away last week, through the weekend, which meant I completely missed Burn Jita.  This is the first one I missed out seeing.  But there is some video up from the whole thing, including this MiniLuv production.

I love that point when CONCORD blows up all of the Coercers in on pass, lighting up space with a string of explosions like holiday lights.

Honest Trailers does Halloween

This past week, in celebration of the release of the sequel, Screen Junkies took a look at the original classic from 1978, Halloween.

I was too young to go see it when it came out, but I remember hearing about it.  And, of course, when VCRs and video rentals became a thing half a decade later, my roommate and I watch it along with most of the movies it fostered with its success.  So many of the tropes we associate with the genre started, or were solidified, with this movie.

And, if you really want to nerd out, there is the Honest Trailers Commentary where they talk about the film and making the Honest Trailer for it.

Imperium Capital Move Op Video

I mentioned in my post about the big move op back to Delve earlier this month that our jump to the Y-2ANO Keepstar was being recorded.

A batch of caps arriving in Y-2ANO

Well, I finally spotted the video on YouTube.  It is about four minutes long, which means it is considerably sped up.

But it would have to be sped up, since the jumping in part pushed us deep into time dilation, so the first part of the video ends up being about normal game speed.  As things settle down though our movement on screen accelerates until we align out and begin warping to the gate, which happens much faster than it did at the time.

Still, if you want to see a big pile of capitals jumping to a Keepstar, this will do ya.