I am a simple capsuleer and, as such, a lot of what went into the Equinox expansion that dropped last week is a bit over my head… either not described in simple enough terms for me to fully grasp or so outside of what I do regularly that I lack the context to understand or care. I’ll let people on r/eve argue about most of it until we start seeing some results.
But the SKINR, the ability to make your own ship SKINS, a key feature in Equinox… well, that seems overly complicated as well. I mean, anything that has 11 freaking skills to train around it is probably over my head, though I suspect you don’t need all 11 trained to level V to do something.
I base that on the fact that I have successfully created a SKIN, though that outcome was not obvious from the start.
I mean, the UI for creating SKINs is pretty straightforward and, as a capsuleer of simple taste, I wanted to start with a very basic outcome: A lime green Harpy. Getting that was a piece of cake. You get a lime green color by default and if you just apply it wherever possible, you get that outcome.
The problem cropped up when I got to the price of production. In order to make one simple SKIN I was given this price.
There is, of course, the PLEX price. That would make this simple SKIN cost about 250 million ISK to produce, given the approximate value of a single PLEX being 5 million ISK currently. For a hull I use a lot, I could swing that I guess.
But I also needed 2,000 Kerr Sequencers, and when I went to the market on day one to find some, I was greeted with an even bigger possible bill for this SKIN.
Leaving aside that there were not even 2,000 on the market, at a going rate of 5 million ISK per, that would give me a 10 billion ISK bill for this SKIN.
That about made me toss the whole project and move on then and there. But then came the login campaign for the expansion and on the list was a stack of these sequencers.
Meanwhile, the market started to fill up and now they’re around 1,500 ISK each, so that adds 3 million ISK to the price. That I can deal with.
And now I had the supplies I needed… and had some PLEX on hand so I didn’t need to buy any… so I built up my Harpy again… I hadn’t bothered to save the design, given it barely rises to the level of design… and clicked the “Start Sequencing” button and began to wait.
I had to wait because there is a whole “cooking time” element to this which I am sure some of those skills will alleviate. I could look into that if I cared enough.
After some time passed… I think it was two days… the SKIN was done and I was able to collect it.
The new SKIN doesn’t automatically appear in the personalization window of the ship fitting UI. That would be too easy. Now there is a button in there to open up the Paragon SKINR tool so you can go find your SKIN and apply it. First I had to find a ship, which led me to open the hangar window where I found out we got a new card view for the hangar, which confused me for a moment.
I grabbed a Harpy, which were at the top because I guess we sort by ship class, and Assault Frigates come first on the list, and applied the SKIN, then undocked.
So, op success I guess. I created a SKIN.
As noted, the UI for doing so was pretty straightforward and I can even see some of the elements they were showing us back at EVE Vegas 2016. This has been a while coming.
So creating SKINs, kind of simple. The problem looks like it is going to be the business model. I think I mentioned before that this looked like it would be a sticking point even as they announced the plan for SKINR.
On the one hand, cool new tool. On the other, SKINs are literally one of the few somewhat popular and non-game impacting items in the in-game cash shop. CCP would be pretty foolish to just hand us something this nice that totally undercut their business model while not having any plan about how to make that up.
So they will make it up by charging PLEX for stuff. So there is a PLEX charge per SKIN, a PLEX charge for new colors, a PLEX charge for new patterns, and, while it isn’t available yet, there will no doubt be a PLEX charge or other tax for the Paragon store where you will be able to sell the SKINs you create to other players.
And I get it. CCP is cutting off a revenue stream so they need to make it up. But the pricing… well, I love the DayGlo orange of the Sunrise Matte above, but for 15 PLEX you can only use it three times. That doesn’t feel like enough uses to make it worthwhile.
Then again, I am just looking to fiddle with some SKIN options on my own. Maybe if you’re going to commit hard to producing high quality SKINs for sale when the marketplace arrives on the 20th that you’ll just price that PLEX into the business model. We shall see.
Still, it feels like the eternal war that is price elasticity. Would CCP end up selling more overall if that 15 PLEX got you 15 uses rather than 3?
Meanwhile, I am looking into what other hulls I should paint green.
We’ll see what else I decide on. The bigger the hull, the more expensive it is to paint. But I do have my Harpy.
We’ll see if it stands out in a fleet op. I am likely to have the only green Harpy, if anybody cares to look.
And, for those keep track at home, I did say in the past that player made SKINs were an honorable mention bad idea, so I do feel somewhat rebuked, even if I meant the more traditional “sold through the New Eden Store” path for that post.
Still, New Eden never disappoints so there is a flesh toned Thorax SKIN that looks like a penis coming to a Paragon Store near you. Look for it as a fleet comp soon. The TTP metric is always measured in minutes.
Related:
- EVEOGANDA – A Week with SKINR
- CCP – Using the SKINR Tool