Tag Archives: Teek

The EverQuest Teek and Tormax Progression Servers are Live!

The promised time locked progression servers for the EverQuest 25th anniversary went live yesterday without apparent incident.

Teek and Tormax arrive

Earlier in the week I gave Daybreak a poke when I mentioned that the Cataclysm Classic launch was unlike some of the Daybreak launches, with a projected go live time and an actual go live that sometimes arrives many hours later.  But the EverQuest team posted to their Discord at 12:02 Pacific time yesterday that the servers were live.  I stand rebuked.

That was lunch time for me, so I launched EverQuest to see the new servers online.  On the preferred servers section you can see them on the alphabetical list, above and below the Thornblade server. (I guess Thornblade went live with Mischief back in 2021.)

The list available yesterday

I initially decided to peek in on the Teek server, but was faced with a queue to get in.

There is a wait to join Teek

I had guessed that Teek might be the more popular of the two, and was apparently correct as after I got tired of waiting… the EQ queue is primitive and doesn’t give you updates… I swapped to Tormax and got right in.  I even got the name Wilhelm on a warrior I rolled up quickly. nice to get your name without having to go through the arduous name reservation process they had setp… then dropped into the world and realized I hadn’t specified my starting point, so it put me in Freeport.  Yuck.

So I logged out, deleted that character, started over again, selected South Qeynos, and joined the world.  There were some people on and running around out in front of Qeynos.  I went and beat on some mobs, just to join in.

Beetle Battle

It was, of course, not 1999 so a lot of modern updates are still present on this sort of server.  You can see the health status on the Prince Klicknik above, “considering” a mob tells you its level, and when you kill a mob it tells you exactly the percentage of your current level you received in experience… and when you look at your character sheet, it tells you your progress towards the next level as a percentage as well.

Back in my day we had to measure progress by counting pixels… so I am kind of glad we’ve moved on.

I probably won’t play on the server when it comes down to it… but if I do want to play some, I’ll probably re-roll as a druid.  I will not make my 1999 mistakes again.

As I posted previously, the two servers follow the same basic rule set, which is:

  • Standard Time-Locked Progression unlocks—New expansions unlock automatically every 8-12 weeks. (Early expansions unlock more often. Other exceptions apply. The specific schedule is below.)
  • Experience: Progression standard. It starts off slower than live but faster than EverQuest at the original launch and increases at Gates of Discord, Depths of Darkhollow, and The Serpent Spine. At The Serpent Spine experience is as normal live servers. Legacy Experience is not included on this server.
  • Focus Effects: Remain unavailable until the Shadows of Luclin unlocks.
  • This server starts with True Box enabled. You may have only 1 client per computer logged into the server at the same time.
  • When Omens of War unlocks, the server switches to Relaxed True Box. You may have up to 3 clients per computer logged into the server at the same time.
  • When The Buried Sea unlocks, True Box will be removed.

The main difference is that the Teek server features randomized loot and free trade, which means raid bosses across an expansion will share a common, combined loot table and that nothing will be “bind on pick up,” so you will be able to trade or sell whatever loot you acquire.

The unlock cadence for both servers will be:

  • Server launches in Ruins of Kunark
  • Twelve weeks after launch: Scars of Velious
  • Eight weeks later: Shadows of Luclin
  • Eight weeks later: Planes for Power and Legacy of Ykesha
  • Twelve weeks later: Lost Dungeons of Norrath
  • Four weeks later: Gates of Discord
  • Eight weeks later: Omens of War and Dragons of Norath
  • At this point the schedule becomes consistent. Enjoy expansions for twelve weeks when a new level cap is unlocked, and eight weeks in expansions where the level cap stays the same.

So it goes, another pair of special servers… I suppose they at least learned they need to do them in pairs… are off and running.

Related:

EverQuest Announces 25th Anniversary Special Rules Servers, Teek and Tormax

It was always on the EverQuest roadmap to launch at least one new special rules server this year in order to help celebrate the 25th anniversary of the game.

EverQuest Anniversary Time

They had been slotted in for a may launch on the somewhat bloated 2024 roadmap.

The EverQuest 2024 Roadmap

If that image is hard to read I have it broken out in detail in a post from earlier this year.

Last week Darkpaw dropped the details, indicating that we would be getting TWO time locked progression servers to celebrate the anniversary.  Named Teek and Tormax, they will have the following rule sets.

Teek will be launched with these rules:

  • Standard Time-Locked Progression unlocks—New expansions unlock automatically every 8-12 weeks. (Early expansions unlock more often. Other exceptions apply. The specific schedule is below.)
  • Experience: Progression standard. It starts off slower than live but faster than EverQuest at the original launch and increases at Gates of Discord, Depths of Darkhollow, and The Serpent Spine. At The Serpent Spine, the experience is like normal live servers. Legacy Experience is not included on this server.
  • Focus Effects: Remain unavailable until the Shadows of Luclin unlocks.
  • Random Loot Enabled: The Teek server is a server that randomizes loot. Rare NPCs will drop loot from a pool of NPCs of a similar level within the same expansion. This pool will include themselves. Raids will drop loot from other raid NPCs of a similar level within the same expansion, also including their own loot. Rare NPCs have a greater chance of spawning.
  • Free Trade Enabled

Unlock Cadence:

  • Server launches in Ruins of Kunark
  • Twelve weeks after launch: Scars of Velious
  • Eight weeks later: Shadows of Luclin
  • Eight weeks later: Planes for Power and Legacy of Ykesha
  • Twelve weeks later: Lost Dungeons of Norrath
  • Four weeks later: Gates of Discord
  • Eight weeks later: Omens of War and Dragons of Norath
  • At this point the schedule becomes consistent. Enjoy expansions for twelve weeks when a new level cap is unlocked, and eight weeks in expansions where the level cap stays the same.

True Box:

  • This server starts with True Box enabled. You may have only 1 client per computer logged into the server at the same time.
  • When Omens of War unlocks, the server switches to Relaxed True Box. You may have up to 3 clients per computer logged into the server at the same time.
  • When The Buried Sea unlocks, True Box will be removed.

While for the Tormax server the rules… look very similar:

  • Standard Time-Locked Progression unlocks—New expansions unlock automatically every 8-12 weeks. (Early expansions unlock more often. Other exceptions apply. The specific schedule is below.)
  • Experience: Progression standard. It starts off slower than live but faster than EverQuest at the original launch and increases at Gates of Discord, Depths of Darkhollow, and The Serpent Spine. At The Serpent Spine experience is as normal live servers. Legacy Experience is not included on this server.
  • Focus Effects: Remain unavailable until the Shadows of Luclin unlocks.

Unlock Cadence:

  • Server launches in Ruins of Kunark
  • Twelve weeks after launch: Scars of Velious
  • Eight weeks later: Shadows of Luclin
  • Eight weeks later: Planes for Power and Legacy of Ykesha
  • Twelve weeks later: Lost Dungeons of Norrath
  • Four weeks later: Gates of Discord
  • Eight weeks later: Omens of War and Dragons of Norath
  • At this point the schedule becomes consistent. Enjoy expansions for twelve weeks when a new level cap is unlocked, and eight weeks in expansions where the level cap stays the same.

True Box:

  • This server starts with True Box enabled. You may have only 1 client per computer logged into the server at the same time.
  • When Omens of War unlocks, the server switches to Relaxed True Box. You may have up to 3 clients per computer logged into the server at the same time.
  • When The Buried Sea unlocks, True Box will be removed.

Summary:

And as you read through those, you might be excused for considering the “they’re the same picture” meme from The Office as an appropriate response.  I had to compare them a couple of times to spot any difference.

The Teek server will be a random loot server, which means raid bosses across an expansion will share a common, combined loot table.  It will also be a “free trade” server, which means that nothing will be “bind on pick up” and you will be able to trade or sell whatever loot you acquire.

And the Tormax server… will not have either of those options enabled.

These are somewhat meaningless distinctions for me personally, as the likelihood that I would end up in a raid is close enough to nil as makes no difference.

The pacing of expansion unlocks has been tested over many such servers at this point, so those values are not unexpected.  It will take a year to get from launch to Omens of War and Dragons of Norrath unlock, and another five years at least, at the rate of 12 weeks per expansion, to catch up to the current expansion on the live servers, as they keep launching new expansions every year.

There is probably some point at which these two servers will be merged, probably Tormax into Teek, probably somewhere in the two year range when things settled down to the real hard core who want to do it ALL again.  And it will likely be somewhere in the 2030s before the remaining server gets merged into Vox or another live server, having run its course.

That is quite a commitment.  The game could very well be close to celebrating its 35th anniversary if things run out to the latest expansion.

As for the starting plan, I am a bit miffed it is going straight into Ruins of Kunark.

I mean, I love Ruins of Kunark.  It is maybe the best MMO expansion ever, and one that set the standard for many expansions to come.  But I haven’t been writing a series of posts about Kunark starting points.  And when you put Kunark in the mix, with better gear, a new race, better and more coherent zones, people are going to go there.

Some purists will be out camping in West Karana, but the smarties in it for the long haul raiding tour will be up in Kunark right away.

Then again, the likelihood that I would fully commit to either server was almost non-existent in any case, so this is like me complaining that there is only tapioca pudding on the desert menu when I wasn’t going to have desert in any case.

But there it is, coming May 22, 2024.  I’ll probably log in to see the launch… or to see the server queues for the launch.  I won’t make any commitment beyond that.

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