Part two of our adventure around Fort Locke in Neverwinter Nights 2. Part one is here.
I left us standing in a dark, zombie infested graveyard, having said farewell to sunshine.
Here we were tasked by Lt. Anton to find the missing commander of Fort Locke and any missing patrols he might have sent this way. Our party was Fengorin, a dwarf warrior, Peri, a druid of some sort, and Sigwerd, a half-elf rogue. In addition, we had as NPC companions Khelgar, the stereotypical fighting and drinking dwarf, Neeshka, the tiefling rogue of some repute, and Bard, Peri’s pet wolf.
And it was here that we would truly test our mettle as a group.
The first order of business was to clear the surface of the graveyard. The zombies and skeletons, which came in small groups, were not terribly difficult. However, contact with the zombies left you diseased. You ended up with the “zombie stink” on you, which among other things was a debuff.
The “zombie stink” could be healed with a healing kit, of which we had limited numbers, or if a saving throw against constitution was met when resting. Khelgar, a dwarf of astounding constitution, shed the stink on the first try most of the time, as did Bard the wolf. Neeshka however was giving us a glimpse of her usefulness by steadfastly failing to get shake the stink no matter what. Experiments with healing spells failed to find a solution, so in the end she just stayed stunk.
More after the cut. Many pictures, lots of words, and so on.