Wizardry Online is now a live, full fledged member of the SOE stable of games.
While it doesn’t really bring back the spirit of the original Wizardry for me… and really isn’t my cup of tea… it is now part of the line up, free to play if you want or as a subscription or part of SOE’s All Access Pass.
It remains to be seen if this title will bring a lasting dungeon crawl experience or if their concept of “permadeath” will be a compelling feature. We shall see whether it lights a fire or languishes in the shadow of SOE’s other fantasy MMORPG titles.
Stropp has been in there for day one fun, if you are looking for a report on that. He does mention that the “connecting” issue, that so many people have arrived here searching for, appears to be SOE completely lacking any sort of informative “you’re in the login queue” messaging. You just sit there “connecting” until it is your turn.
Meanwhile, Pirates of the Burning Sea is taking its leave from SOE.
Flying Lab Software will no longer be the developer and SOE no longer the publisher of this title. The following announcement went out to those of us still on their mailing list:
As you may know, Pirates of the Burning Sea (PotBS) will be leaving SOE’s family of games at the end of the month and setting sail with Portalus Games. Portalus may be a new name, but the people behind it are veterans of Flying Lab who love the game. They have banded together to form a new company whose sole focus is PotBS, and will continue running, developing, and expanding the game into the future.
I’m personally very excited about Portalus and I’m looking forward to where they’ll be taking PotBS, but it will be as a player, not as a member of the development team. I’ve had a lot of great moments in the development of Pirates, and while the details of these moments are wildly varied, they all revolve around the same thing: interacting with you, the players. We decided to build an MMO because we wanted to have a more direct relationship with our players, and PotBS came through in spades. I’ve enjoyed going out, and meeting and talking with so many of you, and I wouldn’t trade a moment of it for the world.
I want to thank all of you for your support, and if one day you’re sailing on the open seas, and you meet a grizzled old Pirate who talks about the old days, think a kindly thought for me. Then give him a broadsides and take his ship!! See you on the Burning Seas!
– Co-Founder Flying Lab
Accounts can be migrated to the new company, which takes over today. The SOE servers will go down at 10:30pm PST. Instructions on how to migrate your account are on the Portalus Games web site.
While Potshot and I were there at launch and before with the pre-boarding pass (and once again adopting the French faction), the game never really stuck with us.
The ship to ship combat was very good. It was about all you could expect from such a game and then some.
Most other aspects of the game fell flat for us however. Ship boarding combat was dull, the economy was convoluted, the strategic game was broken, and even finding ship to ship battles was unsatisfying. In less than a month we felt adrift in the burning sea, rudderless and uninterested in where the current might take us. And so we left the game, though it sailed on.
And while I always intended to come back and check on how things had progressed after our short time in the game, it never came to pass. There are always more games to play than time in which to play them.
As with Wizardry Online, the future remains to be written. Will this be a rebirth for the now five year old game, or has it merely been moved to hospice care where it can die quietly?