In which we see how logic is useless with bad data.
This all started innocuously enough with Wolfshead angry about life as video game developer. His ire, deflected momentarily from his usual target of Blizzard, was aimed at the video game industry itself and the fact that being a game dev can be a really crappy career choice. The pay is low, the hours are long, job security is fleeting, and there is a long line of gullible young people willing to take your place if you try to buck the system.
This is not a new tale. Having lived close enough to Electronic Arts for them to be covered by the local paper regularly, word of how shitty the video games industry can be is something I have been aware of since at least the late 1980s.
Wolfshead called it an example of the “worst excesses of capitalism,” by which I assume he means supply and demand. Seems legit. Oversupply usually lowers pay and working conditions while scarcity tends to raise them. That is the whole “invisible hand” that Adam Smith was going on about indicating that you should look for work elsewhere. Sort of an invisible middle-finger.
Oddly though he also went off on progressives who run operations where life is not intolerable, which comes off a bit muddled and counter to his main point. He rather ironically denigrates people who care about fair trade coffee, then turns around and says gamers need to demand better working conditions for developers. Progressive ideals are fine when they benefit you I guess. I expect him to follow up with a post calling for fair labor video games.
But the net message is that being a video game developer can suck. Another brick in the wall that should block you from ever wanting to work in the video game industry. You go down that path despite the reality, not because of it.
In Gevlon’s world, nobody does anything without getting compensated. Young developers don’t line up for crappy pay, long hours, and no job security simply for passion or to follow a dream. That whole “do what you love” is bullshit. If you go there, there has to be a payoff! These young developers go into the video games industry intent on lining their pockets by becoming corrupt developers!
This whole idea fails the sniff test almost immediately. It smells like bullshit and defies the logic Gevlon himself lays out.
First, if money is actually the REAL motivator, as opposed to the dream of working in the wonderful fantasy world of video games, then there are a lot better ways to go about it than risking your career, future employment options, and possible legal and tax complications, by becoming a corrupt game developer.
A developer could, for example… and I realize this is a huge stretch… get a job elsewhere in software development. There are many jobs in software available. Most of them pay better than the video games industry.
Basically, ample other opportunities exist. You do not go into video game development as an individual contributor with an eye towards making bank. And doing so with the idea of essentially creating a criminal enterprise is absurd in the extreme.
It isn’t as though there are no corrupt devs. Stories do surface now and again about somebody taking advantage of their position. But those are more matters of opportunity rather than somebody’s career goal. People are weak. Oh, and their careers got ruined once they get caught. Like a lot of segments of software development, video game development is a small community and word gets around even if you don’t make the front page of Kotaku.
That leads us to one of the key arguments against this corrupt developer proposition; the lack of news stories about this.
If being a corrupt developer was a career path people going into video game development were actually, consciously pursuing we should be seeing a lot more news about corrupt developers. His argument pretty much needs this to be taken seriously.
Where are all the stories? Please, post links in the comments if I am wrong, but I’ve got nothing.
We know all about Kickstarters taking your money and running and about game companies over promising and under delivering. Players complain incessantly about price gouging by greedy companies But the biggest developer “corruption” story of the last few years was an unsubstantiated allegation that a indy developer used personal contacts to get a better review.
The stories just aren’t out there and the only way you can explain that away is by turning the whole thing into a conspiracy where management and the industry are in on the corruption and we enter the realm of Dinsdale where players are paying off companies. At that point companies are working against self-interest allowing corrupt devs, since even Gevlon insists that protecting the integrity of a game is vitally important and why would they share the booty with line devs in any case.
Well, that, and the fact that the number of game developer positions where being corrupt would get you paid is probably pretty limited in and of itself. Further evidence that people don’t go into this industry with corruption in mind as a career goal.
The only real evidence that Gevlon can produce to support his theory is that bugs in code exist and some of them take longer to get fixed than he thinks they should.
That has an easy response.
Gevlon, as I have noted elsewhere, is an ignorant amateur outsider when it comes to software development in general, and all the more so when discussing the situation involving any particular video game, so his determination as to what should be easy to fix and how long it should take carries exactly zero weight.
This is not an insult, but a statement of fact.
I am an ignorant, amateur, outsider when it comes to treating cancer. It seems like you should just be able to cut that shit out and be done with it. Also, Jesus, doesn’t radiation give you cancer? And the chemicals in chemotherapy were derived from mustard gas! Why would you use that on people?
So if you see me hanging out the oncology department at your local hospital, feel free to discount any advice I might give you.
The difference between those two situations is that I know and admit that I am the ignorant amateur outsider and Gevlon does not. He thinks his assessments are meaningful.
They are not.
Which leaves him with very little to support his hypothesis besides his idea that people don’t spend time doing things that do not bring them the greatest financial benefit. At that point you have to start asking why he spends time blogging. That is giving something away for free, something that has value. Imagine the page views his posts would get from enraged fan boys on a site like Massively OP! He doesn’t even run ads on his own site, so he fails by his own logic.
- The alleged financial motivation to become a corrupt developer is nonsensical and counter productive; there are easier way to make more money and people do value things besides a paycheck.
- Positions where being a corrupt game developer would pay off are extremely limited; real money trading has to be involved somehow.
- No substantial external evidence exists that anybody is pursuing this career path in any numbers; where are the news stories?
- The remaining evidence offered lacks credibility; Gevlon is not in a position to know and his own logic argues against him.
So while I would not deny that corrupt game developers may be out there, it seems more like something subject to occasional circumstances where opportunity arises and not a career path anybody set out on to offset the poor pay offered by their chosen industry.
The burden of proof lies on Gevlon to prove that that the situation is otherwise and so far he has failed completely on that front.