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6VDT-H – The Biggest Battle in EVE History Ends the War in Fountain July 29, 2013

Posted by Wilhelm Arcturus in entertainment, EVE Online, Null Sec.
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Well, we won, not only the largest battle in the history of “Eve Online”, but also Fountain. While I was out enjoying a ~victory dinner~, TEST threw in the towel and is now busy retreating to NOL. We have a bunch of clean-up work to do and can’t let our guard down, but hi5s all around and well fucking done.

The Mittani, post-battle broadcast

The Preparation

Sunday was a long day online.

The battle had been in the sights of both sides for a couple of days now, and the work leading up to it started well in advance.

Saturday evening I was actually out on one of the preparatory missions, taking down jump bridges and blowing up the one remaining TEST POS in 6VDT-H.  Afterwards GSOL, the heroes who keep all of our infrastructure going, dropped 26 towers in the system, one at every possible location, so that TEST would have no safe spot at which to rally in the coming battle.  It is my understanding that TEST only figured this out during the battle when they sought to drop a tower to create such a haven and found all the parking spots full.

That work went on throughout the night while I slept.

Sunday morning I rose late.  The op was set to begin at 11:30am local time for me, so I rolled out of bed a little after 9am and jumped in the shower.  After getting dressed and having the “breakfast of champions” (cold pizza and a coke) I got myself logged into my computer and into the various comms channels with well over 90 minutes left before the form up time.

I was greeted by calls to stock food around my desk, to say farewell to my family for the day, and to get online and in a ship and undocked ASAP to avoid the rush.

When I got in game in 4-EP there were already 1,300 people in the system and that number was growing quickly, even as early bomber fleets assembled and jumped out.  I got slowly undocked and joined the mass of Megathrons at the staging POS where we attempted to form a conga line.  It was still nearly 45 minutes before the official operation start time when, faced with 2,000 pilots in the staging system and time dilation hard over at 10%, the decision was made to form fleets.

Six Baltec fleets were created and the megathrons flooded into them so rapidly that I only just found space in the sixth fleet under Zagdul.  All six were full and you could already tell the system was getting stressed.  On a number of occasions, our fleet showed 257 members, despite the limit being 256.

One by one the fleets were bridged out through the tidi.  We went by the numbers, so the sixth fleet went last while command was attempting to form up additional fleets for people still waiting.  Fortunately for us, getting to 6VDT-H involved a single bridge from 4-EP.  By the time it was our turn, tidi was fading in 4-EP and, while there was tidi upon us jumping into 6VDT-H, once the loading into system ceased, tidi went away.  We moved to the station where one of the recurring pictures of the battle was six fleets orbiting the station.

Waiting on 6VDT-H station

Waiting on 6VDT-H station

The view was compared to ants swarming.  I preferred to think of it as bees around a potential new hive.

Then it was time to wait.  Even delayed as we were, there being six Baltec fleet to move out, we were there with plenty of time to spare.  The station still had nearly an hour before it came out of reinforce and the main point of the battle… shoot the station… could begin.

The clock counts down

The clock counts down

We sat in orbit of the station, where we would remain for the bulk of the battle, waiting for bits of intel to dribble in while Solo Drakban was no doubt fretting over the comms infrastructure.  In the past, big operations like this have brought down our voice comms, requiring the server to be re-provisioned to accommodate the load, a process which requires every pilot to go change their Mumble configuration.  Since, at the best of times, maybe 4 out of 5 people actually hear (but not necessarily comprehend) instructions coming over comms, that sort of thing becomes a major undertaking on its own.

So we were told to just stay quiet and use voice comms as little as possible, lest we bring the whole house down.  This actually worked, at least on our channel, which was surprising.  Goons and allies are a talkative bunch and, when left with little to do, will begin to chat or argue about whatever happens to come up.  With the warning in place, for long stretches, it was like being in the “no chatter” channel, where you can only hear the fleet command personnel speaking. (That channel can be a mercy when the topic of the day becomes violently inane.)

We were told about TEST and their allies from time to time.  It was clear that they were forming up (answering the “Will they fight?” question) and that they had at least 2,000 pilots on hand from various sources.  In that at least some of their friends from the east, done thrashing SOLAR FLEET, had returned and there were contingents from Northern Coalition, Nulli Secunda, Why So Serious, joining TEST and Tribal Band for the big show.

Gevlon has a post up about the TEST fleet coming together that gives the view from that side of the battle that is worth a read.

So we sat and orbited the station as the timer ticked down.  At one point a good chunk of us got disconnected and had to ask for re-invites back to fleet on a specific chat channel.  That actually worked surprisingly well.  I just had to type “x for Baltec 6″ and I was invited back immediately.

Finally, the moment arrived, the station came out of reinforce.  We locked it up and shot at it.  Then, finally, TEST began to arrive on scene.  The battle could begin.

The Battle

The local count began to rise and tidi, mostly absent up to that point, began to impose its iron will upon the fight.  3,600.  3,800.  3,900.  Then it was past 4,000 people in system.  TEST got themselves together and landed on us at the station and the fight began in earnest.

And for the next five hours we struggled to kill each other.

Why you name your ship

Why you name your ship

Tidi is one thing.  Everything, including your UI, moves at 10% of normal speed to help the servers keep up.  But beyond a certain point tidi is not enough for the servers to keep up.  And then you have entered the lag zone, where the UI ceases to respond, where you can spend a long time waiting for a target that shows as locked to actually become available, where attempting to activate your guns fails more often than not, where you fear to change ammo or scripts or targets because things just started working and you are afraid to mess with it.

There was a point later in the battle, when the numbers in local dropped down to 3,000 and CCP’s servers began to catch up, that merely being in 10% tidi felt liberating.  Simple things, like your guns activating on the first try or targets actually locking in the time indicated were like a breath of fresh air.  Running at one tenth normal speed is a doddle, if only the client will actually respond to your actions.

As for the battle itself, TEST landed on us and the fleets were intermixed in that odd way that happens in very large fights.  At times I found myself flying between a pair of NC dominixes or through a cloud of TEST logistics.  A Nulli Secunda logistics bantam appeared to orbit me at one point.

Meanwhile, we shot.  Targets were called and we struggled to get our guns to fire on them.  In the end I managed to get on 38 kill mails, primarily zealots and legions, which were our main targets.  I had to change my overview a number of times.  First I had to exclude capsules, which began to litter the field, and which we were told not to shoot.  Let them walk home was the plan.  And then I had to narrow that down to just the current target type so I could lock up the called target, as fleet target broadcasts were taking a long time to arrive on my screen.  I need to sit down and make a series of “just X” overviews, as my more general ones become useless in a big fight like this.

At its peak, the system was moving so slowly that there were times when we were told some intel over comms, we would then read about that intel in the live report updates over at The Mittani.com, and then the actual action would come to pass in game.

One such action happened when TEST and pals appeared to be pulling out.  The rallied around the B17 gate, then changed their mind and decided to end the battle in a glorious death ride straight into the teeth of the enemy (us), which by this time included two reinforcement Baltec fleets and a large fleet of dreadnoughts supported by carriers.

There is a decent summary of the battle posted over at The Mittani.  I will link more as they show up.  The numbers themselves are immense.  The Battle Doctor report , which has finally caught up and settled down so might be somewhat accurate, shows a total 5,095 characters involved over the course of the fight with over 1,500 ships destroyed, and a pile of capsules on top of that.

CFC kills blue - TEST kills red

CFC kills blue – TEST kills red

The battle raged on until even tidi began to ease up.  I was logged in for almost eight hours straight before it became time to take my wife out to dinner.  Lots of people came and went.  Gaff, who was busy at the beginning of the fight, got back in time to join the capital fleet that dropped into the middle of the fight.  Over at DOTLAN stats for the system were prominent.

Over a six hour fight

Over a six hour fight

Not sure how that aligns with the Battle Doctor report.  Maybe it hasn’t caught up after all.  And then there were the big spikes in the 6VDT-H system graphs.

Spikes in the Graphs

Spikes in the Graphs

I did not stay until the bitter end.  After all day on the computer, I took the family out to dinner.  But we were mopping up before I left.  The numbers were down to JUST 2,000 in system and tidi was going away.

The Result

The battle was won by the CFC, as was the war.  Reports of TEST retiring to Delve were in before I arrived home from dinner.

The war is over.  A good thing I got my second propaganda post up last week.  There is a large amount of clean up to be done.  And there will be plenty of groups out there eager for some kills who will no doubt be camping gates.  But operations will be unlikely to face full fleets of opposition.  We are back to the general state of null sec at rest, with 10 man gangs sitting on gates or on drag bubbles between gates ganking single passers by.

While I lived through the big battle, I managed to get myself killed in a silly and embarrassing way by a member of SOLAR FLEET no less… because everybody showed up I guess.  This was after I managed to escape from some NC zealots at the sun, who neglected to bring a tackler with them.  I wasn’t at the keyboard when the critical moment came and deserved to die.  Life in EVE.  At least I lost the cursed megathron that I had problems with at Z9PP-H.  And it was insured.

And since we managed to lose a titan during the post-battle operations, I don’t feel so bad.

There will be lots of musing about this battle.  It was a victory for the CFC as well as for CCP, who managed to keep everything going for a whole day under very trying circumstances, and with the memories of z9PP-H looming.

Coverage of the battle made its way from EVE sites to MMO sites (with Massively noticeably terse and late to the party) to gaming sites to the mainstream news.  Granted, the BBC seems to have a soft spot for EVE Online, and we are in the summer season of slow news, but still that is some coverage.  Various coverage:

And in the blogesphere, reactions and commentary continue to flow about various aspects of the battle.

Added:  CCP has a dev blog posted about the 6VDT battle now.

And then there is what to do with Fountain itself.  While the CFC grabbed the region for its moon wealth, that very wealth will make it vulnerable to those who would seek to mess with the CFC in general and the Goons in particular.  To protect them, somebody is going to have to move into the region.  I expect we will see some shifts in the sovereignty map as alliances get rewarded for their participation in the war.

Finally, there is the spectacle aspect of this, which is where the general media joined in.  A great event happened.  A record was set.  A war was won and lost.  And I was there.

Ironic twist: We didn’t actually take the station.  We just put it into the next level of reinforce.  That was expected.  But those on the outside looking in might be a bit confused over that.  Finishing that off is all part of the “more work to do” aspect of victory.

And after that, what are we going to do in space?

The Pictures

As usual, I took a screen shots during the battle.  A gallery of pictures is available after the cut.

Visions from 6VDT-H

Comments»

1. SynCaine - July 29, 2013

This is one of those posts where I point out Blizzard declared a 100 person battle technically impossible right?

And now is the point where someone says something about space being different and bla bla bla? (Update: Just had a 200+ person siege last night in DF, so…)

That aside, pretty epic all around. Interesting that it was mostly sub-cap. You would think if TEST’s plan was just to die in a notable way, they would have used all their tools available. Maybe they had to sell off their supers to pay for sov costs.

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2. Wilhelm Arcturus - July 29, 2013

@SynCaine – I nearly wrote in “cue traditional SynCaine Wintergrasp comment” when I got to the numbers.

TEST has been ratcheting down the expenses. They started the war flying Rokhs, but moved to the Prophecy fleet which, while an interesting drone doctrine (nerf drone assist!), also happens to be cheaper in ships. And when going into a last stand, we’re all going to die, I suppose it is advisable to go in as cheap as possible if you plan to have an alliance afterwards.

Still, the cheap ass award has to go to Nulli Secunda and their shield repping Bantams. Tricked out with rigs and tech II modules, it runs about 7 million ISK, 6.99 million of which are the fittings. Even the tech I, newbie friendly, fleet fit Scythe’s and Exequors run 4-6 times that much. I have to wonder if the idea is that they are so cheap that they’ll get shot last. Given that I tried desperately to lock and shoot an Ibis that landed on grid, I am probably wrong on that one.

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3. bhagpuss - July 29, 2013

BBC online has some really good gaming coverage. It’s one of the few sites I can browse at work without getting into trouble. Even taking that into account, whoever wrote that piece just has to be in Goonswarm.

Speaking of whom, we miss them, a little, or at least I do. The new Maguuma just isn’t the same. Oh, I know Goons still have a presence. I killed a few only last night, but when I saw the Grub today, all lonely and undragged, I thought fondly and a little sadly of the glory days of October 2012.

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4. Wilhelm Arcturus - July 29, 2013

@Bhagpuss – Heh, when I read that piece, all I can think is that the person who wrote it has never played the game and, instead, was trying to paraphrase things they read elsewhere. Like anybody who is close to a subject, the errors ring loud in my ears. Phrases like this

“The giant battle was the culmination of a long campaign by CFC to force the Test Alliance out of 6VDT.”

cause me to make a sour face. 6VDT-H is a solar system of mostly symbolic significance in a region (Fountain) that contains considerable mineral wealth.

The BBC article links out to The Mittani, though to a piece covering the TEST post-battle state of the alliance meeting, in which some paranoia was expressed about the CFC chasing TEST into Delve to continue the fight.

My own guess is that we’re done fighting TEST as we have a whole region to digest and sovereignty to allocate and infrastructure to build.

The symbolism of the system comes from the fact that it was the site of a major battle back when the CFC was helping TEST take the region. A number of people in fleets mentioned that they had been there for that battle. Gaff was there. Several people still had bookmarks from the hellcamp.

Anyway, the article wasn’t bad for the mainstream media, and the BBC seems to have a thing for EVE. I just wish they wouldn’t insist, as a key point in every article, on converting dubious ISK losses into even more dubious real world dollar amounts that are meaningless since it isn’t like you could get the money back out.

I don’t know what the state of Goons in GW2 is right now. I suppose I could read the SA forum. I have an account.

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5. Stabs - July 30, 2013

Great fight, I really enjoyed it. Well done on winning the war, I’m sure we’ll meet again, Test v CFC at some future battle. I think I may have been one of the zealots you killed (Callduron).

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6. flosch - July 30, 2013

@Wilhelm: Ripard seems to disagree about stopping in Fountain: http://jestertrek.blogspot.de/2013/07/quote-of-week-attack-delve.html

I don’t have any idea who of you will be right in the end. So the bext for me to do is stay noncommital on the question, which gives me the chance to afterwards say that I knew it all along.

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7. Wilhelm Arcturus - July 30, 2013

@flosch – Well, Jester is quoting Boodabooda, who said the Goons will definitely attack Delve. Jester himself seems more mixed on the subject. We shall see. I have no insight into the CFC halls of power, I just get the feeling that even more sovereignty is not on the agenda.

@Stabs – Ah, yeah, Callduron was one of the first zealots we hit. I am on your kill mail for sure! I’ll be sure to wave if we meet in the future.

Edit: Even better, you are the one guy I got the final blow on in the battle. I got your kill mail! Thanks, I guess!

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8. Gaff - July 30, 2013

In the past, we didn’t stop for too long before purging additional regions–Delve II after Fountain (or 3, who knows), Tenal after Branch, Vale after Tribute, however, we are talking about Delve here. This will be Delve V or some shit for us. I guess, and hope, we let sov max out in Fountain, reestablish the Eye of Terror, and gank the living shit outta Test and Renters for the foreseeable future. We have already purged so many people its like a 30 minute trip from Deklein to get any real PVP.

The real question is who will be moving to Fountain. FCON and FA are leading the participation stats–and FA shot first so perhaps they will be retard buffer in the south (ambiguity intentional).

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9. flosch - July 30, 2013

@Wilhelm: You’re right, he didn’t outright say he expected it. He did give a lot of reasons though why he thinks it’s likely, and sounds like he somewhat expects it. We’ll see. I’ll sit on the sidelines anyway.

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10. mmoraven - July 31, 2013

Congratulations on the win! Judging from your screenshots, it looked like Iran extremely beautiful mess! Was there any server or computer lag at some point?

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11. Gaff - July 31, 2013

Short answer mmoraven, yes it lagged. There are people that tell me they only experienced the tidi which is built into the game to handle the load, but I do not believe them.

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12. EVE史上最大の戦闘によりFountain大戦が終戦 | ONI Industry | EVE online - August 1, 2013

[…] いつも通り、僕は戦闘中にいくつかスクリーンショットを撮った。これらの画像は僕のブログにポストしてあるので、見てみて欲しい。 […]

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13. mmoraven - August 3, 2013

Apologies, “Iran” in my previous post was auto correct. I was meant to say “an”.

Anyway, the lag would be pretty normal I guess, due to the server load. I wonder though my much damage/loss in USD this war cost hehe!

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14. Master of Orion and Syp: A Tale of Humanity | Casual Aggro - August 26, 2013

[…] their own intrigue. EvE‘s recent War in Fountain is one of those stories, culminating in the largest online battle between digital spaceships in history. Even some of the bigger news outlets got in on the fun. But who hasn’t had guild or server […]

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15. Boom Goes the Dynamite | pOtshOt - September 4, 2013

[…] actually arrived in null sec on the day of the infamous Battle of 6VDT-H without a ship suitable to fight in and no idea even how to get to the battle.  Nonetheless, I […]

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16. How I Eve… | pOtshOt - September 14, 2013

[…] just missed the Great 6VDT-H Battle in Fountain being only able to reach the rear area and not actually, well, shooting anything, I was […]

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