Tag Archives: TEST

The Blood Raiders Shipyard Destroyed

There was a chance that I might see the Blood Raiders Shipyard destroyed.  After it was hit, the timer was set locking in when the final assault would come.  I was working from home and the timing was such that it ought to have come out of its reinforcement cycle at just about the time my day was done. I still had my alt parked in the system and the shipyard was sitting there waiting.

Eyeballing the Sotiyo in my Buzzard

As a toiled away I saw the pings come up for the fleets destined for the final event.  There appeared to plenty of interest as a second fleet had to be formed.  As the timer approached I logged in and warped out to a spot I had setup about 600km off the structure so I could see how this was all going to turn out.  I started a long, lazy orbit as the fleet of Punishers showed up and spread around the their target.

Ball of Punishers around the shipyard

A second fleet was watching gates while a fleet of TEST interceptors showed up in system as well and setup on a perch from which they could warp in and take pot shots at the Punisher fleet.

Once the time counted down the Punisher fleet opened up and started plinking the target.

A Punisher blazing away

As before, Blood Raider ships spawned, but they seemed at a loss when faced with the tiny T1 frigates motoring along in orbits around the shipyard.  CCP did not update anything for this particular run.

A Blood Raiders Omen just loafing about, not even trying…

The only real hazard for the fleet came from the TEST Interceptors who would warp in to try and pick off a target every so often.  They were successful, but Jay had stocked ships in the local station so people were able to warp off, reship, and rejoin the attack.  I planned to join in the assault as well, once the structure went down far enough.  I had scrounged a light missile launcher and some missiles locally so I could get in and plink it.

However, at about that point I had to leave for a bit.  I was on the hook to pick my daughter up after school and drive her downtown, something complicated by the advent of early onset Friday afternoon rush hour traffic.  It took more than an hour to get her, drop her off downtown, and get back home, by which time the event was over and most everybody had gone home. (I did see SynCaine in local for a minute or so after I got back.)

I had warped in to launch a couple of missiles at the shipyard before cloaking up in a safe spot and head out, but my shot was too early and I did not even get on the kill mail for the structure.

I also missed the comedy finale, detailed over at INN, where TEST pilot named Karl Kox zipped to the structure wreck in a Claw interceptor and scooped up blue print copies for the Chemosh dreadnought and Molok titan, only to be blown up.  With his ship went the Chemosh blue print, but the Molok surivived and was picked up by Hudders, another TEST pilot in a Claw who was also blown up in short order.  With him went the Molok blue print, and so the drops from the event went *poof* just like that.

And so it goes in New Eden.

So there I was on grid where the Blood Raiders Shipyard had been, cloaked up and looking around.  A fair number of Blood Raider ships were still roaming around rather aimlessly.  I saw a fleet of Blood Raider Augoror cruisers looping and turning and making patterns in search of a purpose.

Augoror fleet does a star burst, just to form up again

I watched the ships move about, then switch to the overview that showed wrecks on the field.  Loot looked to be fairly readily available, with an unlooted Jackdaw wreck visible to me.  I warped over to it, motored into range and found some light missiles on it.  I took those and then started to head over to some wrecks a ways away.  As I drew into range I suddenly got the CAPSULE EJECTING message as the Buzzard blew to bits around me.  A Blood Raiders Chemosh dreadnought had locked me up and one-shotted me.

These things are a menace to the space lanes

That was why there was still loot on grid; grabbing it was a hazard.  I bookmarked my wreck and warped to the station.  On docking I was given one standard issue Ibis corvette, the rookie ship you are handed by the game when you have no ship.  I decided to warp back out and see if I could quickly scoop up some of the items that dropped.  The Sisters expanded probe launcher and the covert ops cloak were worth some ISK, so there was no point leaving them sitting on grid.

I warped out the wreck and then ended up sitting there because I couldn’t fit all of the stuff from the wreck into the cargo hold of the Ibis.  I ejected one item, but as I sat there deciding I was once again blown up by the Chemosh.

An Ibis in the act of exploding

That lost me the probe launcher and some of the probes, but there was still the cloak to be had, and an Ibis is free, so I warped off in my pod for the station and shipped back up in an Ibis.  Then I warped back out to the now increasing pile of wrecks.  This time I laded a bit too far off the spot, but even as I got there to loot the Chemosh popped me again.

That thing must be doing pretty well to hit an Ibis so quickly.

Fortunately the loot fairy was kind to me and I only lost a couple of probes and that single unit of tritanium in the explosion.  The covert ops cloak and the coprocessor II were both still there waiting for me.  So I grabbed another Ibis, warped out, landed right on top of the wreck, looted quickly, and aligned to warp off.  Even as I was moving, the Chemosh took a shot at me.  This time he missed though.

Ibis gets past the beam of death

I was able to warp off safely.  I made it to the gate and through and back up into Delve without incident.  The event had been over for long enough for any hostile gate camps to have either given up or been driven off.

Anyway, that was my own little side adventure.  Soon the search will begin for the next incarnation of the Blood Raiders Shipyard.  Maybe a blue print will survive through the next event.

This past weekend’s Talking in Stations broadcast has some time devoted to the event and includes Imperium FC Apple Pear talking about what happened and how the Punisher plan came into being if you are interested in that.

Addendum: The Blood Raiders leader Omir Sarikusa issues a defiant statement after the loss of the shipyard.

Astrahus Brawl in GE-8JV

Monday night a ping went out from Asher Elias noting that he would be leading a fleet Tuesday evening.  I am always happy to go on an Asher fleet so I made sure I was home and ready to go at the appointed time.  I wasn’t sure what we were up to, but I was willing to  go along for the ride.

When the ping for the fleet went out on Tuesday as expected the doctrine was Cerberuses and Caracals.  We would be spewing heavy missiles.  I had a doctrine Cerberus ready, a ship I hadn’t flown since Asher took us up to Tribute for one of the battles around Circle of Two’s Keepstar in M-OEE8.  I still had the remote sensor booster fit from that fight that was used to boost Asher’s FC ship.  I mentioned that in fleet chat and he told me (and a few other pilots) to leave the remote sensor booster fit and do the same for this fleet.

Meanwhile another ping went out for CapSwarm, of which I am also a member, calling for a dreadnought form up.  The a ping for a frigate support fleet to take off the excess pilots from the Cerb fleet as it had filled to capacity very quickly.  A fight was said to be likely and the dreads seemed to indicate that a structure might be involved.

Dreads undocking from the Keepstar

It seemed to me that we might just be shepherding the capital ships to a target, where they would do the shooting while we flew cover, swooping in at the last bit to tag the target so as to get on the kill mail.  So off we went, taking a jump bridge as the caps jumped, then it was time to spread out and cover gates and the might dreadnoughts lumbered along.

Watching Naglfars take a gate

However, once there the situation was different than I had assumed.  There has been an ongoing series of battles in the Catch region around GE-8JV and V-3YG7 between the locals, made up of Brave Newbies, TEST, CO2, Drone Walkers, and FCON and a force being led by Pandemic Legion that includes their usual host of allies from the north.  PL already has a foothold in the region so fights have been coming up nightly.  SynCaine was in one of the fights the night before.

This particular fight was over the armor timer of a Brave Newbies Astrahus in GE-8JV.  Nothing to do with us in the Imperium really.  Some locals a couple regions over trying to fight off PL who has grabbed a foothold in order to farm them for fights.

But we were not there to third party.  We were actually there to help Brave Newbies, working with them and TEST to shoot Pandemic Legion and its allies.  But it was a bit complicated.  We mostly didn’t shoot at Brave, and restrained ourselves from shooting TEST too much, but their other allies, such as CO2 and FCON, enjoyed no such prohibition on our part.  At one point during the fight an FCON Svipul fleet hove into range and we shot it up with gusto.

But mostly we shot Pandemic Legion and their friends, who were out there with Machariels and some dreads of their own.

Hostiles Machs ahoy… the target is painted

Our fleet was there to kite, moving fast into range to spew missiles but never sitting still long enough to get pinned down, Asher leading us from his Phantasm.  I even remembered to take the right drugs for the op.

Some drugs are good, mkay

The flight time bonus for Antipharmakon Toxot (part of the reason few use drugs is you cannot tell what they hell they do from the name) is for missiles, effectively giving them an extended range.  Missiles take time to move from launcher to target, but they will chase things down so long as they have the range to get to them.

The fight itself was both fast and slow.  Zooming around in the fast cruiser fleet put us all around the battle.

Cerbs and Caracals zooming through bubbles

However, there was also time dilation to deal with.  It wasn’t as bad as in some fights, but it got bad enough a couple of times that I was having problems cycling my launchers on to new targets.  They would get stuck in the red flashing cool down state and I would have to hit F1 a few times to clear them.  A side effect of that is a couple of times the next target was gone before the launchers cycled, so the missiles would launch against Asher, who I had to keep targeted to run the remote sensor booster on him.  A volley now and then barely scratched him, though if he had been blown up… and a group tried to headshot him at one point… it might have been a bit awkward to be on his kill mail.  We’re not NCDot.

As it turned out the dreadnoughts, who I thought might be playing the starring role in our effort, were merely a force in being for the fight, hanging out in the vicinity as a warning to others against escalating to supers.  They just sat and waited.

Fortunately the wait wasn’t too long.  The armor timer limited the amount of time we were going to stick around, though I honestly never saw if the Brave lost the timer or if Astrahus repaired itself and reset the whole destruction process.  At one point I saw the citadel repairing, but I didn’t see the end result.  It wasn’t ours and there wasn’t a kill mail to be had on it this fight, so I wasn’t paying close attention to that.

Our fleet did well enough.  We had a few deaths, mostly due to people falling off the anchor and flying off into space on their own due to a mis-click or not having their MWD running.  The ECM frigate fleet that went with us however got roasted.  I think the FCON Svipuls were shooting them while we were shooting the Svipuls.

There is a battle report that shows the results of the fight.  Of course, results are in the eye of the beholder.  That report is laid out from our point of view, with green being us, red being the people we were trying not to shoot, and blue being those we shot early and often.

GE- Battle Report, Imperium Perspective

If you were one of the locals, you might sort the columns in a different way.  My only regret was that I did not divert off course long enough to get on Dirk MacGirk’s kill mail, though looking down the list I see at least one of the pilots in our fleet took that route.  It is always just a bit more fun to get on the kills of the space famous.

But once the object was complete… for somebody… it was time for us to rally up and then escort the dreads back home.

Cerb fleet together

That was slow, but not intolerably slow.  The dreads were willing to build up a little extra jump fatigue at the end of the night, so just about three hours after we started to form up we were back at the keepstar with the capital ship size bee floating above it.

Capital of the Imperium

And since it was at the three hour mark, we got a second participation link.  So in one fleet I got some kills, a kill mail of my own (top damage and the final blow, so another kill mark on my Cerb), and half my participation quota for the month.  5/5 – would fleet up again.

INN has a post up about the fight, which is much more high level than this.  I only saw it after I finished up this post.  Technically the Imperium wasn’t there to third party because we were helping one side, though we effectively third partied because I think we ended up shooting everybody at some point.  I am on one Brave and five TEST kill mails.  Oops.

Addendum: This fleet is also where I first heard about Swarm Simulator, a time waster browser game my daughter called “Cookie clicker with just numbers!”

Opening the New War at F4R2-Q

A new war for a new year, and its first major battle hit yesterday with as many as 4,000 pilots in local as much of null sec declared sides in the war between TEST, Circle-of-Two, and their allies and the Stainwagon Coalition, whose composition I noted in a war preview post last week, and its allies, which includes the Imperium.

One of those fights - Local at 21:16 UTC Jan. 1, 2017

One of those fights – Local at 21:16 UTC Jan. 1, 2017

The location was the system of F4R2-Q in the Catch region where TEST and CO2 had each placed a Fortizar citadel to act as staging points for their invasion of the region.

On the Imperium side there was a pre-battle State of the Goonion where The Mittani spoke of standing by those who had stood by us during the Casino War and opposing those who proved faithless when the going got tough.

I was already in Asher’s just formed Machariel fleet before the address concluded, joining the logi contingent in a Guardian.  The fleet quickly filled up and we ended up with too much logi, so some of them were sent off to other fleets, but I stuck around preferring to fly with Asher and Arrendis and more than a few fellow Reavers.

This was clearly going to be a big op.  As our subcap fleet undocked and moved to where we would get bridged, there were a lot of capital ships hanging on our staging Fortizar.

Cap Fleet still not fully undocked

Cap Fleet still not fully undocked

We hung out waiting for out bridge for a bit, with the usual calls for people who were not in range of the titan or who had accidentally clicked in space and started wandering off.  Coms were busy as we were in the mode where multiple fleets share the same coms channel, so chatter had to be heavily restricted.

Tethered and Waiting for the bridge

Tethered and Waiting for the bridge

I did get a bit cocky though and logged in my alt and got him setup in a pointing Vigil.  I did not join the fleet, but made my way along the gate route to the destination system where I warped out to one of our staging towers where fleets were staging and went into a 150km orbit to just watch from above things.  TEST and CO2 did not have the luxury of towers in the system as, in a repeat of the battle of 6VDT-H (another 4K pilot battle), they let us sneak in and put towers up on all the moons in the system.  They were depending on their Fortizars for safe points.

And then we warped in and the battle began.

What does one say about a battle where the server has hit 10% time dilation and still cannot keep up, so people get disconnected, parts of the UI stop working, where no action is reliable, where ships get stuck in your overview and appear there long after they have gone?

Wilhelm got disconnected four times during the battle.  But things were moving so slowly that I never had to worry about warping back to the fleet.  Even during the peak, when it took me 20 minutes to log back in and load grid, I found myself still on anchor, still capping up my partners in the cap chain, all as though I had never left.  The main problem was once when one of my cap buddies dumped out of the chain at the same time and I had to get back in fleet, get the watch list up, target a new buddy, and start capping him.  That series of actions took 15 minutes.  And then the old buddy got back in and I was another five minutes getting things sorted back to the way they were.

On the other hand, when time is moving slow and your fleet is clearly going to be sitting on grid exchanging alpha strikes, which kill a ship in a single volley leaving nothing to repair, you can find time to do other things.  I managed to go take a shower, make lunch, take down the Christmas lights on the house, and eat dinner while watching a TV show.  I just had to check my position at every set of commercials.

When our fleet started taking a few losses, I put my alt in and had him paint targets as Asher called for it.  But then he got disconnected, so I let him be for a while, choosing to focus on logi.  We did save a few people… more than a few… when attempts at alpha strikes were done badly and ended up as ragged volleys that applied damage over what seemed like a long stretch of time.  We kept Asher alive a few times as opposing fleets locked him up in an attempt to headshot him.

A while later, when things had hit a routine as we sat near the CO2 Fortizar I logged my alt back in.  However, he had been some place bad while I was away, having had his armor peeled away well into half structure, though his shields were back to full.  As he auto-warped onto grid again he landed in the midst of a TEST fleet and the ship wasn’t long for the world.  I did managed to paint and shoot a Flycatcher and a Sabre as that Vigil went out in a blaze of glory.

Painters on, missiles firing

Painters on, missiles firing

I left him there in his pod as a vantage point for screen shots before eventually pointing him at the gate home where he was picked off by Solar Fleet camp on the gate that was happily taking out anybody trying to leave.  I watched a couple of Oneiros logi cruisers get popped before it was my turn.

That leads us to who took sides with whom.  I am waiting for a full accounting… or at least a battle report that will generate accurately… but it looked like Provi Bloc, led by CVA, came out in support of Stainwagon and we made them temp blue for the fight.  Meanwhile, the Drone Region Federation, the “other” Russians that don’t get along with the Stainwagon Russians came out to join TEST and CO2, which saw us fighting people we had teamed up with in the past, like Solar Fleet, and former enemies like the Dronewalkers and Legion of xXDeathXx allied.

And then there was NCDot who came on down just to shoot targets of opportunity on both sides of the fight.  Have to respect that.

The fight went on and on as reports of the two Fortizars had them inching slowly to their doom.  Eventually the CO2 Fortizar exploded at 03:11 UTC and the fight shifted to focus around the TEST Fortizar, which had been erroneously reported as dead at 23:30, but which didn’t actually die until 04:14.

Somewhere along the way I managed to get a combat drone out and on each of the Fortizars in order to secure myself a spot on the kill mail.  I also was able to get in on a few of the opposing dreadnoughts at the end when the enemy had essentially given up shooting us and was trying to extract what they could from the field.  When the TEST Fortizar went up there was a short period of mopping up as tidi finally rose above 10%.

As the system emptied out, the game sped up, which was almost disorienting.  Things that had been essentially moving in slow motion for hours were suddenly running at full speed.  And then in a euphoric fit, Asher said he would make us ten participation links, one for each hour the fleet was out, something he no doubt immediately regretted as then he had to go make the damn things.  I would have been happy with a few less and a quicker trip home.

However, we did have to cover capitals as the went back to staging.  Fortunately we were only a gate and a jump from home, so it wasn’t a long haul.  We caught the bridge and covered a gate for the supers, then docked back up for the night.  And just in time too, as the new season of Sherlock was set to start on PBS just 11 minutes after I logged out.  But it had been a long day in space.

Fleet time - 10 hours 41 minutes

Fleet time – 10 hours 49 minutes

That leaves the result of the battle.

We won the objective.  TEST and CO2 lost their Fortizars and will continue to stage from NPC null sec space for now.  While they are pushing this off as no big deal, just a matter of a couple of gates, when your plan is an invasion and you are repulsed, you have lost.

Then there is the ISK war.  On Reddit, which is largely the sphere of TEST, our foes are claiming a stunning victory, claiming to have killed as much as 600 billion ISK in ships over the course of the battle.  They are oddly quiet about their own losses however.  They are likely less, so they have probably won the ISK war. How much less remains in question until things settle down and a battle report can be generated.  I cannot reliably fetch my own profile on zKillboard, much less a battle report.  All we have right now is ship losses.

DOTLAN report on ships destroyed

DOTLAN report on ships destroyed

But the question arises as to who can afford losses and who can’t.

TEST and CO2 just lost all of their space after a couple months of war in Tribute.  They are currently living in NPC null sec and do not have any territory from which to extract wealth.

I do not know the state of Stainwagon, though they have been hanging out in their space for a long time, so it should be safe to assume they are not poor.

Then there is the Imperium, which has been working to restore it coffers since the end of summer in Delve.  Look at the November economic report and note which region has the largest amount of mining going on. (And again in December.)  We lost 600 billion in ISK worth of ships in our own system less than a month ago and were still happy to go to war.  So I do not think the losses will dissuade us from our cause.

Also this is just the first major battle of the war.  Both sides can afford to dismiss what happened and claim it as a victory.  But which side is going to be able to sustain the fights, the losses, the day long events spent in 10% tidi?  That question has yet to be answered.

So the war is on.

Also, I am totally set for participation links for the month, with 11 in already.

Here is coverage of the battle on other sites, which I will update as more show up:

And then some screen shots from my 10 hours in space yesterday:

Winter War in South New Eden

After the giant mess of the M-OEE8 Keepstar battle, Circle of Two announced that they would be pulling out of the north end of null sec.  Neither they nor their allies, TEST, would defend their remaining holdings in Tribute or Vale of the Silent, allowing Pandemic Legion and NCDot to scoop up great swathes of the two regions to turn into rental space.  Same as it ever was.

The question then became where would these two alliances head.  They vowed to stick together to take new space, but there was speculation as to where.  The decision has finally been made; CO2 and TEST, joined by FCON and The Drone Walkers… not sure why they are showing up, but there they are and their space in Tenal is being taken… will be attacking the Stainwagon coalition, which is spread over the regions of Paragon Soul, Esoteria, and Impass along with bits of Feythabolis and Catch.  According to the Coalition Guide, Stainwagon is made up of:

  • Soviet-Union – 2060 pilots
  • Against ALL Authorities – 1151 pilots
  • Desman Alliance – 956 pilots
  • C0VEN – 1038 pilots
  • Good Sax – 306 pilots
  • FEDERATION OF INDEPENDENT STELLAR SYSTEMS – 1409 pilots
  • pwn-O-graphy – 275 pilots
  • Wings Wanderers – 1335 pilots
  • The Afterlife. – 656 pilots
  • Kids With Guns Alliance – 2435 pilots
  • Swords of Damocles – 374 pilots
  • The Volition Cult – 2408 pilots

That gives them a combined total of about 14K pilots. (Yes, pilots don’t necessarily align to actual people, but it is the only measure we have.)  You can see those alliances grouped up in the south on the current influence map from the usual source:

Null Sec Influence - December 30, 2016

Null Sec Influence – December 30, 2016

TEST, CO2, FCON, and the Drone Walkers bring over 17K pilots to the fight and represent a smaller leadership group, which may make them effective beyond their numbers against the dispersed Stainwagon Coalition.

The alleged political reason for Stainwagon being the target is their past friendship with Goons, though if that had to count against alliances then we’d have to bring up TEST, CO2, and FCON as fellow members of that club as well.

The REAL reason is more likely contained in a quote from TEST (and former GSF) FC Vily over at EN24 that I would sum up, in my own words, as “Nothing personal, but they have space and we think we can take them.”  Ever a good enough reason for war in New Eden.

Some alliances the Stainwagon coalition did indeed come out in support of the Imperium during The Casino War (part of the Russian complication in April which also saw the Drone Walkers show up) and that relationship has been maintained, including allowing the Imperium to pass through the Catch region to hit FCON on occasion.  In return the Imperium will be coming to their aid to fight against what has become known as the Circle of TEST coalition and whatever hangers on they bring.  The Imperium has over 20K pilots on their roster, which is some weight to be throwing around.

War is coming, which is always good for the game.

But there is also a strategic question to consider.  Circle of TEST has stated that their goal is to find space where they can build up their super capital fleet.  Currently PL and NCDot have dominance on that front, having bounced back easily from their losses at B-R5RB just about three years back.  That is PL and NCDot’s ace in the hole, the fall back “I Win” button when the outcome of a battle is in question.

Right now the Imperium is on a crash capital and super capital building binge to close that gap, and have had time to setup and rebuild in Delve, something that PL and NCDot no doubt see as a threat.  But will they allow another defeated enemy in the form of Circle of TEST to also setup shop in the south and begin cranking out capital ships that may trim back the advantage PL and NCDot hold?  Or does conflict in the south suite them as the build their new rental empire in the north?

And what of the powers closer to hand?  The Imperium has already declared themselves in the fight.  Will Provi Bloc and the Drone Region Federation be content to left Circle of TEST move in so they can build up an offensive force in their back yards?  Provi Bloc generally keeps to itself, and the DRF has some animosity built up against Stainwagon.  Will third parties piling into the area change any of that?  Do the new neighbors look good or would they prefer the status quo?

So we will be going into the new year with a new war with its own set of New Eden-wide political and alliance questions.  A new chapter in the ongoing tale of null sec space. (I’m tentatively tagging this as “Stain War 2017” until a better name comes up.)  And, of course, there will be propaganda, sometimes the best part of these wars… especially when TEST is involved.  I grabbed a couple of samples from /r/eve:

Coverage of events so far:

Committed to Delve Now

When move ops were announced late last week and over the weekend I was a little confused.  Were people still back in Saranen?  Was the Rakapas Cartel getting anxious?  The pings were a little vague about the end points of these ops.

However, when I actually looked into what was going on, it turned out that this wasn’t about the move down from the north.  This was another move.  We were giving up our low sec staging base in Sakht and moving into Delve proper.  We were moving to D-W7F0, highlighted below on the map of the Delve region.

Delve - August 16, 2016

Delve – August 16, 2016

At a glance the system doesn’t look to be the worst spot on the map, but it seems like one might choose better when it comes to a staging system.  There isn’t even a station there.   However, this is one of those instances where Wollari’s wonderful maps do not really reflect the shape of space.  The region maps on DOTLAN are setup to show all the systems and the interconnection of gates between them.  These maps do not show the actual distance or relative position of systems in space.  For that you need to use the Range option under Navigation over at DOTLAN, which will show you a different map.

Where can I jump from D-W7F0

Where can I jump from D-W7F0

That map shows the relative positions of the systems in the game, and every one of them in red is within 5 light years of D-W7F0, which means a capital ship can get there in one jump.  There are 72 systems within jump range of D-W7F0 and, while eight of those systems are in Querious, that still covers a substantial number of the 97 systems in Delve.

As for there being no station in D-W7F0, we look to be living out of citadels now.  There are three Fortizars and a couple of Astrahuses setup in the system for us to dock up in.  One has been designated as our staging citadel and, thanks to last week’s update, which added contracts to citadels, pre-fit doctrine ships are available in addition to the market getting stocked.

Now all we lack is the ability to insure ships in a citadel, which seems like something that ought to have been added already, but who knows what the code looks like or what CCP’s reasoning behind its absence might be.

That is home now, which meant getting stuff out of Sakht.  For me that includes a carrier and a bunch of sub caps.  I took care of the carrier first, loading it up with all the ships I could cram into it, grabbing about fuel for a couple of trips, just in case, and undocking.

Carrier on grid!

Carrier on grid!

This was between the Astrahus busting fleets on Saturday night when Asher setup a move up for us.  It was supposed to be for subcaps only.  He has setup a bridging titan in 1-SMEB while RatKnight1 (of the Ratkingbois meme from our Wicked Creek deployment) kept a cyno going at the Fortizar.  But with lots of ships covering and a cyno in place, he said we could take our chances if we wanted to move a capital via the cyno in fleet.

This meant doing things with my carrier that I had not done before.  So far, I have only ever jumped station to station, with the exception of that jump to a citadel from Rakapas.  I actually had to warp the carrier.

And it warps slowly

And it warps slowly

At the end of the warp, I had to take the gate from Sakht to 1-SMEB.

How do supers fit through this thing?

How do supers fit through this thing?

I had to do this because the jump gates between Sakht and 1-SMEB are of the very long range region connecting variety, so the distance covered is well beyond the 5 light year range limit.  Again, the DOTLAN route planner illustrates the path you would have to take to bypass the gate.

So I took the gate and jumped to the cyno once I was clear.

On the Fortizar

On the Fortizar

Then it was time to move some subcaps.

I remember back around the Phoebe release CCP was expressing concern that we might simply all use death clones to move about to bypass jump fatigue, especially after they removed clone costs.  It was part of the justification for restricting how one could set their home station. (Which also happens to be in the same time frame when we left Delve back in 2014.)

But if you are moving a ships between two points, death clones make it easy.  After docking up my carrier, I got out of it, undocked, and set my pod to self-destruct.  Upon my destruction, my death clone was activated in Sakht, where I boarded a subcap, took the gate to 1-SMEB, then Asher’s titan bridge back to D-W7F0, where I docked up, got out of the ship, undocked, and kicked off the self-destruct yet again.

Rolling up to a titan for a bridge

Rolling up to a titan for a bridge

A few rounds on that with both my main and my alt… and a little jump fatigue… and I was pretty quickly out of Sakht.  Everything I moved south is now in a Fortizar in the middle of Delve.  Time to settle in, evict the current residents, and help put down the natives.  It is no longer the Guristas for ratting, but Blood Raiders instead.

Blood Raiders use lasers

Blood Raiders use lasers

I just have to remember to not to go AFK in an anomaly when the doorbell rings.  At least I had gotten a couple of runs out of that Myrmidon and remembered to insure it.

So I am fully committed to Delve.  All my stuff is there now.

And it seems as thought TEST might have some commitment to Delve as well.  According to their latest (and very short) state of the alliance recording, they are being paid to come down to Delve and shoot Goons.

Home from Wicked Creek

We deployed down to Curse, holing up in a station in H-ADOC, the Monday before EVE Vegas.  Karma Fleet and LAWN joined us as we headed down south.  As I mentioned in a previous post, our main mission was to hit TEST sovereignty down in and around Wicked Creek so they would come out and fight.

Wicked Creek area of New Eden

Wicked Creek area of New Eden

And for the limited goal of getting fights, the operation was a success.  The fights, when they happened, were good and not heavily out of balance due to numbers.  I managed to miss most of the “good fights,” even when I was there in the fleet, but fun times were had.  Even under Fozzie Sov, in the Balkans of the south east of New Eden null sec, attacking somebody’s infrastructure will force people to come out and fight at a specific time and place.

We also got to fly a few doctrines.  We had our usual Tengus, and Ishtars returned to the fold during the deployment.  And with Karmafleet along, there were also Cormorants and Ferox fleets to join.

Sitting with Feroxes at the sun

Sitting with Feroxes at the sun

And if the enemy doesn’t come out to fight, then it costs them.  We managed to drop TEST sovereignty in LKZ-CY when they couldn’t get numbers together to come and fight us.  The did show up, but ended up declining to engage and for a bit the system was unowned.

There went your TCU...

There went your TCU…

I actually got to successfully Entosis a node during that op, flying a Cormorant.  I was also one of the few kills for TEST on that op as I had moved to do a node in LKZ-CY and then they showed up.  They didn’t go after the main fleet, but the dropped in to kill me.

Cormorant on a command node

Cormorant on a command node destined never to be finished

On the flip side, I was also involved in at least one Fozzie Sov endless tug of war horror show.  A couple hours after dropping LKZ-CY, another opportunity came up to hit S-E6ES, which is right next to our staging.  However, we only got about 20 people in the fleet, so the hope was that TEST wouldn’t show up and we could ninja the whole thing.  But TEST did show up after a bit with about 40 people.  That was too many for us to hit directly, and they did not seem inclined to come and get us to force a show down, so we each went off to one side of the constellation or the other and hit nodes.

We had gotten there first and eventually go the balance to tilt 90% in our direction.  But they have more links running, and so the number see-sawed between 80% and 95%, slowly working its way in their favor.  It eventually became clear that, unless we got more numbers… and it was past EUTSZ prime time on a Sunday night… the event was eventually going to go to TEST, the question was just how long were we willing to drag this out.  Sitting around running Entosis Links not being as fun as promised, we opted to stand down and end the madness.

There was a final event, a last battle, on Monday night my time where we ran out what forces we could round up in an Ishtar fleet to try and contest a timer in 1L-OEK.  In anticipation Slyce, which owned the system, put up drag bubbles on every gate between H-ADOC and their system, making us take a detour around to another route.

We ended up squaring off on the 1L-OEK gate in Q-GQHN (which gets pronounced Qui-Gon, as in Qui-Gon Jinn) where the numbers were only slightly against us.  We got there first and repaid the route blockage by having everybody with a deployable bubble drop it around the gate, leaving a small mess for the locals to clean up later.

Marlborough

Bubbles on the 1L-OEK gate

When the locals arrived, the fight was very tight, though we were losing a ship now and again as logi tried to keep everybody up and going.  Our work did not go unnoticed, even by our foes.

Pandi Borgia of TEST

Pandi Borgia of TEST

And then Pandemic Legion dropped in on the fight, landing pretty much in our midst.  At that point the requests for shield reps suddenly spiked and the logi pilots got very busy… to the point that I did not notice I had been yellow-boxed again and was soon wandering around in my pod, my Basilisk a wreck in my wake.

At least then I had a moment to survey the battle.  I set my pod to approach a Nestor in the PL fleet, just to get a closer look.

The shiny Nestor in the bunch

The shiny Nestor in the bunch

My sight seeing tour was short lived, as somebody eventually decided to pod me.  That was probably a favor as I didn’t have to try to fly home through bubble-ville, I was sent there directly and without cost.

The battle report shows the slaughter, with us losing 61 of 104 ships, including all but one of the Basilisks.  There are comments on the battle in one thread over at Reddit. (And a comment from Asher about bubbles, the fight, and our deployment goals.)

After that we were done in the south.  Tuesday evening USTZ the first fleet for home formed up.  I only had a Ferox to bring home, having left three Basilisk, three Crucifier, and two Cormorant wrecks behind in Wicked Creek.

We happened to get a fortuitous direct wormhole and the return op should have been very quick, but then CCP was having a problem with one of its ISP connections in London.  This meant that at a couple of points nearly a third of the fleet would drop from the game as we transitioned through a gate, and then would struggle to get back on.  So we spent more time waiting than we did moving.

Sitting on another gate waiting for people to reconnect

Sitting on another gate waiting for people to reconnect

There were moans at the start of the fleet because an Abaddon was along for the ride and was going to slow down our warps.  In the end though, that was less of an issue than the game itself.  Eventually things seemed to clear up and we got everybody to the wormhole.

Approaching the wormhole

Approaching the wormhole

On the far side of the wormhole we were just a half a dozen gates from the current coalition staging station at 3V8-LJ in Pure Blind.  We were soon landing on the station, docking up, and calling it a night.

Landing at 3V8-LJ

Landing at 3V8-LJ

And so ends another Reavers deployment.  Fun and fights were had deep in hostile territory.

I am going to steal one thing from Asher’s Reddit thread on that final fight.  At some point during the deployment we began spamming local now and again with the word “RATKINGBOIS” linked to the character profile of RatKnight1.  This seemed to start while I was off in Vegas, but I joined in when I got back and spammed local with the team and renamed my ship.  Later the word of the day got changed to “FISHKINGBOIS.”

Asher offered up an end of deployment tale on Reddit of where this all came from.

Oh I promised to explain RATKINGBOIS at the end of the deployment to some of the Test guys who were asking – but be forewarned, like I said before, it’s a shitty story: We were going to Test renter space to ref it and it’s kinda far away so it’s a long boring trip, I was looking through my fleet and I saw the name “RatKnight1” which I decided might be the worst name I’ve ever seen, so I asked him if RatKnight without a number was already taken because it’s such a desirable name. Well Mr. RatKnight1 then very earnestly describes how he is the original RatKnight but he lost access to him so he’s got the number now and we all had a good chuckle because he never seemed to grok that we were busting his balls over his terrible name. So the next day someone called us “RATKINGBOIS” because I guess they forgot the actual rank of the rat, he’s only a knight, not a king. And we were earnestly corrected by said Knight about his rank. So it just stuck after that. RatKnight1 seemed to enjoy the notoriety and being the mascot. And then it became FISHKINGBOIS because we were staging in H-ADOC – which sounds like haddock – which is a fish. So, you know, now you can put this on urban dictionary and your mom can look up why your in-joke is soooooo hilarious.

I had gotten the haddock part of the joke, largely because Sadus trolled it regularly on coms.

So deployment complete.  Now there is a rumor of war and an announcement coming tomorrow to indicate where it will be.

Wicked Creek Without a Paddle

The inevitable moment came to pass as I tried to dual box a fleet op in EVE Online.  Not only do I have a single monitor that now seems a bit small by today’s standards (I recently profiled my setup), but I insist on playing full screen, so I can only see one client or the other.  Eventually I become fixated on one of the clients, leaving the other one to fend for itself only to hear the FC call my character’s name because I haven’t aligned or missed a warp or have otherwise wandered out of formation, usually straight into the jaws of the enemy.  Then I have to flail to get things set right again.

And that’s if I am lucky.

If I am unlucky I tab back to the neglected client and find myself sitting in a pod, either in space or back in my home station, dead from the distraction.

I am not good at dual boxing in EVE, though that is, in part, because of my own stubbornness.  I like to see as much of space as I can.

And so it went Tuesday night in Wicked Creek.

I mentioned previously that on the Monday before EVE Vegas the Reavers, along with some of Karma Fleet, LAWN, and allegedly my own alliance, TNT, deployed down to Wicked Creek under the weak cover story of defending the Phoebe Freeport Republic or some such.  In reality, we were there to get fights.  Fights with TEST, who live in the corner of Wicked Creek close to Curse (via Scalding Pass) and the NPC null sec station where we set up shop. (If you read the last couple entries at the excellent Game of Sov blog, Trick or Treat and Pillow Fort Fight!, you’ll see some of the resulting battle reports, though the list there is not complete.)

I haven’t been on for as many ops during the deployment as I would have liked.  There have been other things going on… like EVE Vegas… or last weekend where my wife and I indulged in a James Bond movie marathon… but I have been there for a few.

I was there for the op when we killed the infrastructure hub in S-E6ES, which cut TEST’s jump bridge connection from their deeper in Wicked Creek to that system, an important feat as that connection allowed them to jump ahead of us and cut us off from home during a withdrawal.

I managed to show up for a “no logi allowed” slippery boat Tengu fleet op.  fortunately Karma Fleet came along as well, and was handing out free Cormorants to boot.  I hadn’t flown a Cormorant in ages.

Cormorant fleet is go!

Cormorant fleet is go!

I was happy to see that the little destroyer, which was my first “goal” ship in EVE Online, now has an additional low slot, for a total of two.  Go wee Corm!

That was the fleet where we were after the ihub in GGE-5Q.  I don’t recall specifically why, other than to generally annoy TEST and perhaps get a fight.  As I said, getting fights is now our thing.

It was also my first chance to run an Entosis Link ship.  We had lost our initial link ships and they were looking for people who had the skills to run the link.  I opted in and then warped off the fellow Reaver Azure and Argent and ejected from my Corm so he could get in and use his mobile depot to fit the links he had brought out from our staging.  Then he ejected and I got back in and headed to the ihub to start running the link.

Entosis Cormorant

Entosis Cormorant

This was just as exciting as I expected.  I went into orbit of the ihub, with a tech I link you need to stay within 20km, targeted it, and started the module.  There was a five minute warm up cycle, after which followed 20 minutes of Entosis Link magic, watching the timer count down as the Cormorants and Tengus lingered about.

As the timer rolled down to zero, TEST started showing up in the system.  With just ten seconds to go they warped on grid with me and the ihub, targeted me, and blew me up with a mere 3 seconds left on the clock.  I was subsequently podded and found myself back in the staging.

At this point the fleet had been going for more than three hours.  We were given a participation link, but the fleet kept going.  There was a scramble to get another link setup to pick up where I left off as the automatic defender regeneration had now kicked in.  It is slow… it takes an hour to regen my almost 20 minutes of work… but it just keeps going.  I never found out if we succeeded or not, as it was getting late on a work night, so I was off to bed.

Which brings us around to Tuesday evening and the fleet op departing our base.  There was a call for numbers and we collected a good 70 people initially, a number that grew to about 90 as we prepared to leave.

I was only going to fly one ship, being fully aware of how bad I am and dual boxing during fleet ops.  However, Asher said he needed people in Entosis Drakes.  How hard could that be to run on a second client.  Entosis is easy enough, and when was the last time I got to fly a Drake?

So I got out my alt, had him buy one of the Entosis Drakes on contract, strapped it on, fit the rigs in the cargo hold, and renamed it “I Bring Draek!”  I also setup the broadcasts on my alt so he would see calls for shields, highlighted in blue, just like Wilhelm in the Basi, so I wouldn’t miss any calls for help if I was in the wrong client at the moment.

Having gotten that sorted out, I waited until the fleet finally undocked and started out towards its destination.

I am the red Basilisk in the fleet

I am the red Basilisk in the fleet

Things went well to start with.  I kept my eye mostly on my main as I had to keep the cap chain going when we stopped, only tabbing over to my alt when I had a moment to get him aligned or to jump him through a gate.

We moved along, scouts reporting a clear road ahead, until we arrived at our first destination.  The main fleet anchored up, logi got anchored as well and got the cap chain running, ewar, anchored on Victor Fel, set themselves off to one side, and the Entosis ships went to safe up.  I made a safe for my alt, put him there, and went back to my main.

The timer ran down and Moomin was called as the first to Entosis… and likely die.  TEST was in the system.  There were reports that they were scanning down people who were safed up so, while the main fleet was waiting for something to happen, I switched over to my alt to run the directional scanner now and again to make sure no bad guys were in the vicinity.  I had safed up pretty far away from everything, though I could see another Drake on d-scan.

Then TEST dropped on grid with us and a fight started.

First round of shots

First round of shots

This was just a skirmish and did not add up to much.  But as the fight was calling, Asher called everybody back to the main fleet, so I had to tab out and warp my alt back… and then try to keep him up with the fleet.  While I was doing that Asher did a short warp with the fleet so my alt landed in the wrong place and my main was at the new location, sitting still and not in the cap chain.  I was already being excessively bad.  I pointed the Drake at the main fleet, turned on its MWD and said to hell with its cap and went back to get my shit straightened out on the logi front.

My absence had been noted.  I apologized, got myself back in range, got the cap chain going at my end, got anchored up, and everything on that front was back in order.  I quickly tabbed back to my alt and set him to approach my Basi because.. why not?

As this skirmish subsided, Asher warped us the U-HVIX gate and we all went through.  Then he warped us to a command node in that system.  We got caught in a bubble a ways off from the node and he had us all just approach it.  He then asked for an Entosis ship to x up, so I did so with my alt.

My alt was tasked to head to 1-7B6D to start working on a command node there.  Unfortunately, on coms, Asher just said (or I just heard) “One seven,” which isn’t enough to set a route.  So I had to tab about to a browser, get DOTLAN up, get Wicked Creek up, find us, then find the right system, go back to my alt, set a course, and start that trip.  It was just two jumps, so that went quickly enough.

Once there I discovered that I had not updated my overview on my alt, as I had long ago on my main, to show the new sovereignty structures.  So I had to dig into my overview settings and select those bits for my travel overview, my sort of go-to, generic, show me what I need to get around set.

And this is now me distracted and fixated on one character while shit is going down with the other, as I started in on at the top of the post.

I worked through what I needed to do on my alt, got him to the command node in the system, and started warming up the Entosis Link.  I then tabbed back to my main and found him sitting in a pod bouncing off the command node Asher had us approach maybe 10 minutes back.  Things were happening and I had also forgotten that, once off grid and out of system, my alt would stop seeing fleet broadcasts, so my plan fell down on that front as well.  Again, me being bad at EVE Online.

So I got out of the cap chain channel, declared myself dead and out in the logi channel, set a course for home, since nobody had blown up my pod, and warped off.

But at least I still had something to do on my alt.  Time to do the Entosis Link thing.

Drake running the Entosis Link module

Drake running the Entosis Link module

Before the warm up cycle had even gotten half way through an NCDot pilot in a Claw dropped on me, locked me up, and pointed me… presumably to hold me for somebody else, since they didn’t have much in the way of offensive power.

In my one moment of glory in during the whole evening, I had the presence of mind to lock them in return, launch my drones, turn on my rapid light missile launchers, and rather quickly blow them up.

In over nine years of playing EVE Online, this is the closest I have ever come to having a one-on-one PVP kill.  My alt will now have a kill mark queued up I think, when we get those on the sides of our ships.

My moment of glory was, however, short lived.  The rest of the NCDot crew, in the area to third party no doubt, showed up on grid with me, the odds quickly going against me.  I did manage to damage one of the Omen Navy Issues to the extent that he he felt he had to motor out of range.  But then, held in place by another point, I hit the long reload cycle for the rapid light launchers… 35 seconds of waiting… and their fire kept on whittling me down.  I had everything overheated that could be as I waited for the inevitable to occur.  Eventually I went boom.

At least I had remembered to insure it before I undocked.

I managed to warp my pod off… not that that was doing myself any real favors.  I was more keen just to deny them one more kill mail.  I posted my loss in fleet and set a course for home.

So now I had two pods wandering about Wicked Creek, slowly making their way back to our staging station.  Meanwhile, as I listened on coms, apparently the best fight ever unfolded back in U-HVIX.

I mean look at this thread on Reddit.  How often are both this jazzed after a fight?

TEST dropped T3 cruisers on us and we were outnumbered, the Dabigredboat showed up with a fleet from the north, mostly Hawks, Jackdaws, and ECM Claws, and joined in.  Then TEST dropped triage to support their end and LAWN followed suit by dropping six dreads on the field and mayhem ensued with over 100 billion ISK in losses, split almost exactly up the middle.  TEST lost a bit less when it comes to ISK, and won the node timer, but lost a lot of T3 cruisers and the skill points that go with that.  The Imperium lost a bit more on the ISK front, including all six dreads dropped on the field, but lost no T3 cruisers, and only a couple of Entosis ships since getting the fight was more important than the objective.

The ISK War

The ISK War

You can see it all on this battle report, which is almost the same as the one linked on Reddit, except I extended the time out an hour to cover the last bits of the fight.  Looking at that battle report, my Basilisk is almost the difference between the two sides.  See what being distracted gets you.

I spent almost the entire “good” part of the fight getting my ass back to our station, buying a new ship for Wilhelm, and then rushing back to get into the fight.  I opted for a Manticore stealth bomber set up with a point and a target painter (but no bomb launcher) that happened to be on contract at our station.  I figured that gave me better odds for the return trip.  In one of those odd twists, I was heading back at the same time Fate Aivo, whose Claw my alt had blown up, was on the way.

There was a gate camp on the direct route back.  However, there was a way around that, so I managed to arrive safely back in U-HVIX just in time for the fight to pretty much be over.  I landed on the field literally as TEST left.

There were a couple of skirmishes after that point.  We held the field and used that opportunity to loot or destroy everything left behind by the battle.  During this time a TEST Tornado fleet attempted to drop on us several times, but ended up only picking off a single ship on their runs.  At least that was all I heard they managed.  Hoping they might be lazy, I ran my Manticore out to where they had landed each time to see if I might be able to lock one up and point it so we could blow it up, but they were better than that it seems.

Once the field had been cleared of valuables, we packed up and headed for home.  We did catch a few people on the out gate, so I managed to get on a couple of kill mails.  Small comfort.

And so it goes on our deployment to Wicked Creek.  TEST keeps coming out to fight, generally with decent numbers.  There is a rumor going around that TEST is running out of ISK and may not be able to sustain itself in T3 cruisers for much longer.  But, then again, when isn’t “TEST is broke” an active rumor?  I suppose we will see what they show up with next time.

Meanwhile, no more dual boxing during ops for me… for now.