Upwell structures continue to take over New Eden. CCP put up a dev blog about the current state of citadels and engineering complexes with some informational tidbits such as:
- Over 7800 different player corporations have at least one Upwell Structure in space right now.
- Four player alliances have active home citadels with more traffic and trade volume than any NPC stations except for the big four trade hubs and the newbie systems. The busiest of them has also surpassed Rens in trade volume.
- The top 100 most active industry facilities in EVE (measured by industry job output value) so far in 2017 consist of 13 NPC stations, one Outpost, one Starbase array, one Citadel and 84 Engineering Complexes.
The new structures have definitely been embraced by a swathe of the community.
Refineries will replace player owned starbases in the role of moon mining, and the act of moon mining will go from passive act (or passive aggressive according to Kirith Kodachi) to a much more active process, where chunks of the moon will be displaced into space to be collected manually.
According to the follow up questions and answer post, this will mean the end of siphons. Since harvesting from moons will be a more active process, stealing the moon bounty will also become something you have to get out there in a ship and do directly.
There is still no time frame for when Refineries will be coming to the game. I suspect that we will hear a lot more about this at Fan Fest, which is coming up in less than two weeks now. Over at INN there is word that CCP Fozzie will be appearing on the Talking in Stations podcast with Matterall to discuss what has been announced.
This means one less activity for player owned starbases, the familiar old POS that has dotted New Eden for many years now. With moon mining operations gone, the purpose of the POS will be as a place for jump bridges, cyno beacons, and cyno jammers.
When the POS finally disappears, it will be the end of an era. I have spent a lot of time in game “shooting the stick” and forming up in the protective force field that surrounds the central tower of a POS. My first ever fleet op in null sec involved shooting a POS.
In the new world of structures, with their vulnerability timers that let you control when you have to fight, I have no doubt there will be some nostalgia for the old POS once it finally disappears. You could go and shoot one to reinforce it whenever you wanted.
And nothing will replace the giddy feeling when the shield hit points drop below 25% on a tower you expected to just reinforce. A boring old POS shoot suddenly becomes a kill mail. Those days will soon be behind us.