Daily Archives: March 18, 2020

Visiting Archaedas

As we gathered up again this past weekend, the question was what should we do.  We had taken down almost all of the bosses in Uldaman the week before, but our group, as it stood, seemed a bit wee to challenge Achaedas.  We started out on Sunday as:

  • Viniki – level 43 gnome warrior
  • Ula – level 42 gnome mage
  • Moronae – level 42 night elf druid
  • Skronk – level 42 dwarf priest

My inexpert opinion was that we probably didn’t have much of a hope unless we were all at least level 43.  Archaedas is level 47 and our past experience shows that when you are five levels below a boss they will resist your spells and abilities with alarming regularity.

However, we still had a good number of quests to finish up in Uldaman. As nobody had a better idea when it came to leveling up it seemed like a worthwhile venture to head back in.  We all had the same five on our list this week.

Our quest list

So off we went to the Badlands.  Ula and I got there first.

Waiting for the group

I had sold everything not nailed down and scrounged gold from my alts to get a mount for Viniki, which felt like a necessity after I had run back and forth across the Badlands a few times.

As it turned out, somehow Moronae never obtained the flight point at Thelsamar in Loch Modan, so he had to run out from Ironforge.  I was less concerned about the delay than how he managed to get this far without that flight point.  Anyway, he got it this time and joined us out in the Badlands.

We figured we could work on some of the quests that require drops outside of the instance, but it was a busy Sunday around Uldaman and the mobs were being hunted by several groups besides ours.

Into the tunnels

Even inside the tunnels it was slim pickings.  We did go update one quest and, after a bit more hunting, decided to just head on into the instance and carry on there.

The area around the instance was bare

There we made our way to the dead paladin, which in turn started another quest that required us to pick up three gems.  That required killing a few bosses, so we figured we might as well clean out the ones we did last week one more time.

We did stumble a bit at Ironaya.  We forgot to get the bits to make the staff to unlock her.  We could have just passed on by, but that seemed wrong, so we headed back, got the items, made the staff, and went through the summoning routine again.

Staff in place to call her

The fight went smoothly.  The whole run through the first part of the instance.  The scorpion traps and such did not cause us any real problems.

Scorpions! We’re Back!

We worked our way around and took down Galgann Firehammer hammer again without issue.

Galgann gets it again

For the quest we needed to go take care of Grimlok as well, so we cut our way into the troggs and got set up for that fight.

Eyeing Grimlok

This time around we put Grimlok third on the list, with the basilisk taking second position since it caused some problems last time.  Grimlok went down pretty easy with that ordering and we were able to update the quest.  The update had us pointed at the vault guarded by Archaedas, so it was on the list for later.

That done, we took a side trip over to the Ancient Stone Guardian, managing to keep Ula alive in the trash this time around.  He was another quick fight, after which we still had some time.  So we figured we might as well see how far we could get on the path to Archaedas.

First there are the troggs outside the Hall of Crafters.  They come in groups of four and are a step up from a lot of the earlier trash in the instance.  Early on you run into a range around 38-42 or so.  Now it seemed to be 43-45.  Still, we managed to get them cleared out and made our way to the big door.

The Hall of Crafters door

Past the door we faced a room with three groups each made up of an elite and four or five non-elites.  However, the non-elites were where we had fallen down in the past and they caused us problems again.

Looking into the room with the groups

The opening idea was the old plan of I hold elite and the rest of the group does AOE to burn down the little guys.  Only the little guys were now our level or higher and one or two of them were casters, so tended to stand back out of the AOE and pelt our own casters.  Ula went down with the first group, though we were far enough along that we finished them off.

The second group saw Skronk go down, and from there it was a near run thing to finish off that group.  Also, to get Skronk back Moronae had to use his combat ress, which has a 30 minute cool-down.  So we were a bit on edge and decided to change up out plan.

Instead of me holding the elite, I would grab the group and pick a non-elite to focus on.  Everybody would target off of me and we would quickly burn down all the small guys with single target damage, after which we would take on the elite.

That seemed to go much more smoothly and we cleared the final group in the room.  But now we had an event to pass through, involving the four golems in a circle.  Again, vague memories were with us, but we were not solid on how the event really ran.

In the room with the Golems

You get three people to click on the pedestal in the middle, which starts the event.  That much we remembered.  But how would the fight run?  We decided to press the button and find out.

As it turned out, the golems activate one by one.  You kill one and the next one goes live.  Four single target mini-boss fights was no big deal.  It helped that Skronk leveled part way through the fight, so got a refill of mana, but we were on it either way.  Soon they were all down and the far door had opened up.

Golems down and the door open

On the far side of the door was another group based on an elite.  But he had six non-elites.  Or maybe it was seven.  I know we had to use all of the target markers to mark them.  That proved to be a couple too many mobs for us to handle.  We ran down the little guys like last time, but eventually damage builds up and Skronk has to start laying heals on me, which then pulls aggro.  I have a taunt to get everybody back on me, but it has a ten minute cool down, so it is a once a fight deal, and after I used it the wheels came off anyway and we had a wipe.

We released and decided to try and run back in via the back door, which we managed to find.  I am not sure how.

The cave to the back door as seen in dead-o-vision

Going in via the back door mean we had to kill the Obsidian Sentinal, a boss we bypassed because it only has a drop for the mage quest and we got that last week.  Again, not a tough fight and we were soon back in the Hall of Crafters.  Fortunately we had pared down the group that we wiped on, so were able to finish off the rest.

There were two walkers going up and down the halls, which we managed to get solo.  Then there were more groups, the last of which was another “use all the target markers” in size.  Somehow though, we managed to get through them with a wipe, or even a death.

Which left us standing at the door of Archaedas.

There he is!

We had gone all that way, we were certainly going to give him a shot.  Again, vague memories and the layout of the room suggested how the fight might go, but we were not certain.

Standing in the room

He has a series of inanimate dwarves around the edge of the room, then some bigger ones in the circle around him, and then two more even bigger ones at opposite ends of the room.  We had out theories as to what might get activated when, but decided to figure it out by kicking off the event.  We got three of us on the pedestal to start things going.

Waking Archaedas, or whatever it is we are doing

The basic plan was to tank Archaedas, focus on him when we could, but kill any add as it appeared.  And there are a lot of adds.  Archaedas starts lighting up the outer circle of dwarves one by one.  They are non-elite, so died pretty quickly, but there are a lot of them and they just keep on coming.

That seemed to go okay.  When his health was down by about a third he woke up that inner circle of dwarves, which we managed to get through.  But even as we were working on that, more of the outer ring dwarves were getting lit up.

A lot of animated dwarves down

We were not doing bad, but we were falling behind.  And then a little too much healing landed on me and they began going after Skronk and the wheels started coming off the wagon.  We had Archaedas about half way down at that point.

Last health check on Archaedas

But then we wiped.  If the boss is on Ula it generally means we’re about done.

After the wipe

It wasn’t a horrible wipe.  Three out of four of us were level 43 by that point in the run, Ula having leveled up as well, but Achaedas was still resisting attacks fairly regularly.  And, again, there is a DPS check aspect of this that we, as a group of four, are going to have to work hard to get past.  But I think we might manage it.  We may have to be 44 or even 45 as a group to ensure success, but our one run at him didn’t feel like it had no hope.

Still, we were not going to go again.  It was getting towards dinner time and home life was calling, so we released, ran back into the instance to revive, then recalled back to Ironforge to call it a night.

With all of that, plus the grinding he did to buy that mount, Viniki is close to 44.  Ula shouldn’t be too far back from that and Skronk is at least a ways into 43.  We might need to look into getting the group a level or two next time.  But the best way to do that might just to be to head back into Uldaman.  We still have quests to finish after all.  We all need some more power core drops and nobody is close to done with the fungus harvesting.