This years expansion for EverQuest II, Visions of Vetrovia, is now available for pre-order. That means we also get some more information about what to expect from the game’s 18th full expansion. The expansion is expected to be available on December 1st of this year.
We got a bit of a tease about a month back when the pre-expansion events started and indicated that the new adventures would involve setting sail for new lands across the Shattered Sea on Norrath. Speculation as to what it meant… I mean, they gave me a nice pirate hat for doing a few quests… was all over the place. Now we get a few more details. The new update gives us the following lead:
Inspired by mystical visions, a crew of explorers—sailing the uncharted waters beyond the Shattered Seas—has found an isolated continent plagued by dark curses and discordant energies. Ruins of an ancient civilization are scattered across the landscape, while the imposing silhouette of an opulent castle rises from the highest point of the land for all to see. Whispers can be heard in the native villages found along Vetrovia’s coast of its supernatural master and the horrors it contains. But are any of them true?
So perhaps it won’t be pirates after all… or much of a nautical adventure beyond sailing to a new land. But it looks like dinosaurs might be on the menu.
The big news is that we’re up for another increase in the level cap, bringing the number up to 125.
There are new quests, new instances, new raids, new trade skills, new collections, and four new zones being added with the expansion.
- Svarni Expanse
- Located along the western shore of Vetrovia, lies what is known as the Svarni Expanse. The Svarni Gateway was once known as “Natimbi, The Broken Shores”, by the indigenous population.
- Karuupa Jungle
- Encompassing the entire southern half of the continent of Vetrovia is Karuupa Jungle. Much of the floor is covered by dense and twisting vegetation, making travel by foot a challenge, and particularly dangerous.
- Mahngavi Wastes
- Mahngavi Wastes encompasses the majority of the north-eastern most section of Vetrovia. This section of Vetrovia was the hardest hit during the Shattering and Rending, sending large sections of the landscape tumbling into the sea.
- Forlorn Gist
- The mysterious village that lies at the center of Vetrovia was once the location of a great city known as Qinimi, but nothing of the original structures remain, nor the structures built in their place by the invaders, known as the Muramite. No, what stands here now is a village without mercy, charity, or trust.
As with its EverQuest sibling, there are the usual four packages available if you wish to purchase the expansion.
Standard Edition – $34.99
- Character Level 120 Boost
Collector’s Edition – $69.99
- Everything from the Standard Edition
- Legendary Mount: Artox, the Phantom Steed (for every character)
- Legendary Mercenary: Villax Sneed (for every character)
- Legendary Familiar: Svarni Painted Stork (for every character)
- Prestige Home: Vacrul Castle (for every character)
- Furniture Recipe: Vacrul (for every character)
- Svarni Expanse Teleporter (for every character)
- Visions of Vetrovia Painting (for every character)
- Akashic Familiar Training Potion
- Visions of Vetovia Weekly Overseer Adventure
Premium Edition – $139.99
- Everything from the Collector’s Edition
- Celestial Mount: Abzhu, the Evader (for every character)
- Celestial Mercenary: Dakshesh, the Displaced (for every character)
- Celestial Familiar: Floraform Gorilla (for every character)
- Akashic Familiar Training Potion
- Akashic Scroll Case
Family & Friends Edition – $249.99
- Everything from the Premium Edition
- Tradeable Standard Expansion
- Tradeable Character Level 120 Boost
- Tradeable Character Slot
- Tradeable EXP/Vitality Potion
- Tradeable Legendary Mount: Artox, the Phantom Steed
- Tradeable Legendary Mercenary: Villax Sneed
- Tradeable Legendary Familiar: Svarni Painted Stork
- Tradeable Tradeskill Level 120 Boost
- Akashic Familiar Training Potion x 2
- Akashic Scroll Case x 2
In addition, for pre-ordering you get a feathered stalker pet and access to beta.
The base edition seems like a reasonable deal for more content, and if you’re behind there is even a level 120 boost to get you into the new stuff. EverQuest II is the most scrupulous game I have seen when it comes to making sure you’re ready for the current expansion. There is usually a chest of gear first thing upon arriving in the new content, just to make sure you’re geared up and ready to go.
The other editions… well, you have to decide what is worth the money to you. I always love the painting of the expansion box art that you can hang in your house, but perhaps not for double the price of the base expansion.
I will say though, that all the tradable items in the Friends & Family edition makes it more attractive than its EverQuest counterpart.
The expansion is on its way. Expect more warm up events to come along.