Over at The Register, they have a post up about Ten Technology Fails.
Those sorts of articles are always good fun. They get to poke at some obvious targets, like Microsoft BOB.
Enough fun cannot be made of that.
There are some others I am very familiar with, such as push technologies like PointCast. I had friends who went to work for them, and my own company worked on a hardware device that let you use push services via a pager service. (Remember getting headlines on your pager? Yeah, me neither.)
Named “News Catcher,” it was eventually dubbed “Dust Catcher” because 99% of the units produced ended up collecting dust in a warehouse somewhere. They may very well still be there today.
That was just recent enough in internet years for Google to find a picture of it for me, though it is a .gif image. Makes me want to write a post about Baudman next.
Anyway, good stuff that.
Then there are some entries that might be considered controversial. Did PDAs, for example, fail to meet the vision set out for them, or has all of that just been slurped up into smart phones?
And then on page four of the article, Second Life makes a showing.
Certainly, Second Life has provided its fair share of… entertainment… to people outside of the game. Scott Jennings has a deep set of posts on the subject, complete with lively comment threads, which attracted some attention. They are worth reading if the subject interests you. (As are these, since why not have TWO categories for Second Life posts.)
Likewise, Second Life certainly never lived up to the Snow Crash-like metaverse vision of the future. Companies like Reuters who bought virtual space and embedded offices in that world have mostly packed up and gone home by now. The visions of a virtual future where people can meet, work, make a living, or even get rich have faded somewhat.
And there has certainly been no shortage of criticism of Second Life itself, spawning a page on Wikipedia devoted to just that.
But has it really been a failure?
The article itself says that items on the list represent “Tech that might have revolutionised your life but you have now completely forgotten.”
I have spent very little time in Second Life. It did not really interest me, being too much social sandbox to my view. But I certainly remember it.
But did it fail? Has it been effectively forgotten?
And did The MMO Report stop doing their “WTF!?! Second Life” segment before they faded as well?