Tag Archives: Funcom

Who Would Be in the 2011 Gartner MMO Company Magic Quadrant?

Gartner, a well-known (at least here in the states) IT research and advisory firm, had a pretty amusing April Fools joke.  They announced a new magic quadrant which was literally focused on magic. (Thanks to Xyd for sending me that link.)

But this got me thinking about applying the Gartner Magic Quadrant idea to the MMO industry.

Gartner divides up industries into grouping around specific technologies or foci and then rates all of the players in that industry based on two criteria: Ability to execute and completeness of vision.

I would show you the chart for my industry, IVR Systems and Enterprise Voice Portals, except that it would cost me $2,000 to get a copy from Gartner and I am pretty sure they wouldn’t let me just post it on the web.

But making it onto the chart at all, especially if you are a smaller company, is a big deal.  It means you are considered a player in that market space and need to be taken seriously.  And to arrive in the magic quadrant, the upper right hand corner, is practically money in the bank as you will be invited to bid on projects at big companies.

Of course, the irony here is that with many projects with big companies like, say, Dell or Wal-Mart, you are lucky if you break even.  Projects with small to medium size companies have the highest margins because unless you screw up, they tend to be happy and rarely ever call support.

This also does lead to more than a bit of the tail wagging the dog.  I have worked on more than a few features that were thrown in because it was felt we needed that for our Gartner review.   There was Gartner driving vision rather than measuring it.  And more than once I have pointed out to the marketing people that we have new feature X in our latest release only to hear that we told Gartner we had that a couple years back.

But I digress.  Let’s just say I have had some experience with prepping for Gartner.

And the standard Gartner chart looks like this:

The four quadrants are defined as:

  • Leaders score higher on both criteria; the ability to execute and completeness of vision. Typically larger industry developed businesses with vision and potential for expansion.
  • Challengers score higher the ability to execute and lower on the completeness of vision. Typically larger, settled businesses with minimal future plans for that industry.
  • Visionaries score lower on the ability to execute and higher on the completeness of vision. Typically smaller companies that are unloading their planned potential.
  • Niche players score lower on both criteria: the ability to execute and completeness of vision. Typically new additions to the Magic Quadrant, or market fledglings.

And the magic of the whole thing is how they score companies and place them in the different quadrants which is based on two criteria.

The first is ability to execute.  Can the company in question do what they say they are going to do and do it well.  That one is not so tough to figure out, at least in hindsight.  Funcom for example, not so good on the execution side of things with Anarchy Online and Age of Conan.

The second part is a bit tougher to judge because, for those of us who follow MMOs, “Vision” is a loaded word.  But vision is not what we are looking for, but “Completeness of Vision.”  Sigil Games, pre-Vanguard launch, laid claim to a lot of vision, but at the same time was clearly staking out too much territory without being able to explain how they were going to get there.

The vision we are talking about here is less the that of a wonderful future with flying cars than that of company both knowing what they want to do and being able to explain how they are going to do it.  They can make a game that is both fun as well as polished and keep it going.

They end up publishing something like this.


Success, as much as anything, seems drive you to the upper right quadrant, since that is seen as a validation of ability to execute and completeness of vision.

So if I were the Gartner analyst for MMO companies, I would surely put Blizzard in the Leaders category.  You can argue against that, but you’d better be able to pull out something better than “WoW sucks!” because they have the biggest claim to success currently.

Trion Worlds, with how they have done with Rift so far, would be squarely in the Challengers category.  They have shown they have the ability to execute so far, but are still too youthful to be able to prove their completeness of vision.  SOE would be there as well I think.  I think they have fallen out of the leaders quadrant for now.

There is a temptation to put Aventurine in the niche category, but I think they might just squeak into the visionaries quadrant.  They started off there, but seem to be working towards a more complete and sustainable vision.

I have no idea where to put CCP.  People call them niche, and they have certainly fumbled the ball when it comes to completeness of vision (features that end up not working as planned and are left to die on the vine) and ability to execute (maybe the root cause on the feature failure, plus a lot of down time and that UI), which could leave them candidates for either the challengers or visionaries quadrants.  On the other hand, they have seen steady growth over time, something that sets them apart from most MMO companies, so you could make the case for leadership.

But maybe you should be the Gartner analyst instead of me.

Who else should go on the chart and where should they be placed?

Bloodline Champions Closed Beta Invite

Did everybody get one of these closed beta invites to Bloodline Champions?

Welcome to the Closed Beta

Because it certainly seemed like everybody I asked got one.

Granted, everybody I asked had, in some way, given their email address to FunCom in the past.

Often the way was somewhat tenuous.

I mean, the email said this:

Funcom would like to thank you for your continued loyal support by giving you free access to the closed beta for Bloodline Champions, a player vs. player arena game that will truly put your gaming skills to the test. Easy to learn, challenging to master – Bloodline Champions is set to become one of the most important games within its genre.

But in my case, continued loyal support seems to be the fact that I signed up for the Clan of Conan newsletter about a year before Age of Conan shipped… and that’s it.  I never played the game.  Nor did I ever try out Anarchy Online.

Not what I would call loyal support.  I supposed I never clicked on the unsubscribe link for the newsletter, though that was mostly because it seemed to show up so sporadically.

And just in case you somehow didn’t get invite, each person who did also got two beta keys to hand out to friends.

Really, one of the most open closed beta I’ve seen.

Too bad the game doesn’t interest me in the least, important to its genre or not.

And what is its genre anyway?

Scoring My 2008 MMORPG Progdictionations

Back on January 1st, 2008 I posted ten MMORPG predictions.  These were meant to be outrageous, humorous and not very subtle jabs at some of the tepid, obvious, and vague predictions being made elsewhere about the state of the industry and its future.

But now the year has nearly passed and it has come time to do the accounting for my predictions.  I am not going to copy and paste the whole set of predictions into this post, but I will maintain the same titles and order, so you can compare the results to the original 2008 MMORPG Progdictionations list.

For the predictions, I am going to score each one out of a possible 10 points, so a prediction that is right on the money gets 10 points, while something completely wrong gets 0.  With a total of 10 predictions, that gives me a possible 100 points.

How close did I get?  Time to score the list!

1. Age of Conan

Funcom managed to avoid becoming major campaign issue in the 2008 US presidential elections.  Still, the boys from Oslo managed to screw up quite a bit without excess negative publicity, angry mobs, or government intervention.  I am going to give myself 4 points out of 10 just for predicting bad things happening with the game, even if they only led to layoffs as opposed to the complete dissolution of the company.

2. The Agency

The Agency did disappoint, if not in exactly the way I predicted.  It did so by simply not shipping.  Didn’t this game have a December 2007 ship date at one point?  Anyway, disappointment is disappointment, so I am going to be greedy and give myself 3 out of 10 points here.

3. BioWare

BioWare, EA, and LucasArts actually admitted that BioWare is making an MMO, and they even gave us a name.  Star Wars: The Old Replublic will be coming some time in the next decade or so it seems.  I was sure they were going to mess with our minds on this for at least another year on this, so 0 out of 10 points for me.

4. Gods & Heroes: Rome Rising

Nobody appears have picked up Rome Rising.  Not Mythic.  Not SOE.  Nobody.  0 out of 10 points.

5. Pirates of the Burning Sea

The first three words of my prediction, “While launching slowly…” were right on the money.

I think that gets me 3 points, one for each word.

The rest of prediction was garbage.  There was no surge of subscriptions in the UK, Spain, or France, certainly none large enough to influence gaming PC sales, nationalism in the three countries was not set afire by the game, and the summer of 2008 saw not one of these countries at war with another.

3 out of 10 points total.

6. Star Trek Online

The ghost of Gene Roddenberry may very well have possessed Daron Stinnett and taught him the true meaning of Star Trek, but a fat lot of good it will do anybody unless Daron passed that information along to somebody at Cryptic Studios, the team now working on Star Trek Online.  There was no return from the brink for Perpetual.  And so it goes.

Still, Star Trek Online is still alive and may still be able to prove (or disprove) that life in the 25th century is as dull as dishwater.  That fact alone has got to be worth 3 out of 10 points.

7. Tabula Rasa

My prediction that General British would be ganked in Tabula Rasa was completely turned on its head when Richard Garriott, in a surprise twist ganked NCSoft and fled the scene… hell, he fled the planet, at least for a while.  If only he had ganked them in a theater and had then fled to a warehouse so I could tie in the whole Lincoln/Kennedy thing.  Okay, maybe “ganked” is too strong a word, but nobody is coming away from Tabula Rasa smelling like a rose.  So there was some drama remotely related to something tangentially connected with something I predicted.  1 out of 10.

8. Vanguard

Brad McQuaid remained completely silent in 2008.  I have to give myself 0 out of 10 points on this one.  Honestly though, not having to read any more forum posts from Brad makes it worth being wrong.

9. Warhammer Online

I said I was not going to quote the original post, but I think I have to for this one.

Scared straight by the Conan debacle, Warhammer Online will slip further into 2008, and will only ship after the US presidential elections and the short war in Western Europe. While getting decent but not extravagant reviews, it will get a significant subscriber boost from players leaving other MMOs. This timing will allow Marc Jacobs to declare success immediately.

I am giving myself 8 points for that part alone.  My ship date prediction was a lot closer than Mythic’s first few guesses (not to mention being just six weeks off from the election), WAR certainly got a boost from people leaving other MMOs, and Mark Jacobs has not been shy about declaring success.

Mythic did not, however, adopt the “Mythic Ticket” subscription plan I predicted.  But given the end of the WAR launch euphoria, I have to imagine it might start looking like an attractive idea.  Plus, you cannot beat the name “Mythic Ticket.”  It makes “Station Access” sound like a low end cable TV package.

8 out of 10 points.

10. World of Warcraft

Blizzard shipped Wrath of the Lich King before the end of 2008, it was a huge success, it dwarfed past game sales records (also set by Blizzard), piled up huge revenues, and perhaps even saved PC gaming for another year or two.  I heard that a display of Wrath at a Best Buy in Ohio tipped over and the boxes fell into the shape of the Virgin Mary, which in turn healed everybody in the store.   I fear Tobold is going to have to keep his current job, as Michael Morhaime, Frank Pearce, and Rob Pardo are secure in their positions for the time being.  0 out of 10 points.

Total Score: 22 points out of 100

And a very generous 22 points at that.

But that is what you get when you go for outrageous and specific, which is why so many yearly predictions are tepid, obvious, or vague.  Some people prefer to be mostly right than patently wrong.  And since I set out to be patently wrong, I take those 22 points and as a condemnation that I was not outrageous enough in my predictions.

I will have to remedy that with my next round of MMORPG Progdictionations, coming January 1, 2009.