Category Archives: Blizzard

BlizzCon Online Coming February 19th 2021

It has been a few months since Blizzard announced that BlizzCon was cancelled for 2020.  That update held out the possibility of some alternative to the in-person event that Blizzard puts on most years down at the Anaheim convention center.  Today we got an update.  There will be a BlizzCon Online in early 2021.  BlizzConline.

BlizzCon Online is the way I always attend anyway

The opening says:

Attune your chronometers, flip your hourglasses, set a notification on your phone—however you mark the passage of time, save the date for BlizzConline™, set to take place February 19–20, 2021!

While circumstances are keeping us from gathering in person this year, we’re putting together a little something early next year to channel the spirit of BlizzCon into the form of an online show. We still have a lot of planning to do, and it’ll be some time before we’re ready to share more details—but we wanted to provide a heads-up on how you can be a part of the online fun.

Details are sparse at this time, though there is a plan for some events like a community showcase, which will include:

  • Cosplay Exhibition
  • Cosplay Contest
  • Art Contest
  • Digital Storytelling Contest
  • Talent Spotlight
  • March of the Murlocs

The deadline to sign up for these events is January 4, 2021.  Details about each and a link to sign up are included in the announcement.

The Shadowlands Expansion is coming to WoW on October 26th

I knew if I was away for a few days some big news item would drop.  Actually, a few things came up while I was gone, but for me the big one was Blizzard announcing the launch date for the Shadowlands expansion.

The worldwide launch, similar to how the company launched WoW Classic last year, will happen across time zones landing on October 26th or 27th depending on where you live.

The world-wide launch plan

There is also a release date trailer… which looks pretty good.

I wish my in-game experienced looked so good.  I probably need the latest generation video card to get there.

By a complete luck, when I wrote about potential launch dates, my sample date for estimating the time between releases was October 27th.  If only I had been that on the nose with my new year’s predictions, where my call was August 18th.  No points for that prediction I guess.

So, if Shadowlands launches on time, the time between expansions list will end up looking like this:

  • WoW Launch to The Burning Crusade – 784 days
  • The Burning Crusade to Wrath of the Lich King – 667 days
  • Wrath of the Lich King to Cataclysm – 754 days
  • Cataclysm to Mists of Pandaria – 658 days
  • Mists of Pandaria to Warlords of Draenor – 778 days
  • Warlords of Draenor to Legion – 670 days
  • Legion to Battle for Azeroth – 728 days
  • Battle for Azeroth to Shadowlands – 804 days

That still makes Battle for Azeroth the longest running era for WoW, running out to 804 days, passing even the run from the launch of vanilla in 2004 to the release of The Burning Crusade 784 days later.

I have not been paying much attention to the Shadowlands beta.  That probably makes it more likely I will enjoy the expansion, if my rule of surprise… not knowing the content ahead of time keeps me more engaged… holds true.  We shall see.

We still have one major milestone to hit before launch though, and that is the pre-launch patch.

While the pre-launch patch is generally a big deal, as it opens up the lead-in stories and quests that set the stage for a new expansion, this one is doing extra duty as it will also usher in the level squish.  The level squish will make 50 the new pre-expansion level cap.  All old content will scale for levels 10 to 50, and a new level 1 to 10 starter experience will be introduced.

What the new level ranges will be

For at least some period of time my highest level character in WoW Classic (my hunter is level 54) will be higher level than any of my retail WoW characters, which will cap out at level 50 pre-expansion.

Strange but true.

So the big question is when the 9.0.1 update will hit, bringing with it all of these changes?

Another chance to guess a date!  I am going to guess it will hit the week of September 21st.  This is a big change, so my thought is that Blizzard will want some extra time to work out the wrinkles.  That will give them five weeks to get things settled down.

Of course, with the 10-50 scaling of all of the old content, it also means that if you were solo farming some old raid for a specific drop… maybe something for one of the Raiding with Leashed achievements… you had best get it done before the patch hits, as all the content will be level 50 afterwards.  How things will play out when you get to level 60 is an open question for me still.  We shall see.

Blizzard Continues Its Pandemic Profit Roll in Q2

We got the 2020 Q2 financial results for Activision Blizzard earlier this week and it confirmed what many had probably already guessed; people staying home play (and pay for) more video games.

So, not really a surprise that they did well, though I am sure senior execs from Bobby Kotick on down will claim that their leadership was the magic ingredient.  It is always their work that causes anything good and unavoidable market conditions that cause anything bad.  So the execs get huge bonuses and the employees… well… and it isn’t just people on the Activision side of the house.

Anyway, as the presentation shows, revenue was up year over year.

Activision Blizzard Q2 2020 Financial Results Presentation – Slide 10

Of course, things were looking pretty meager a year ago, with the 2019 Q1 results showing people had fallen away from Battle for Azeroth with Q2 reviving slightly… margins up from 16% to 20%… on anticipation of WoW Classic and the Rise of Azshara update which unlocked flying in the expansion.

It wasn’t until the Q3 results that included the launch of WoW Classic that things began to look better.  And then, of course, the national disaster of the pandemic hit and kept everybody home.

So things are looking up for the company.  Surprising to me is the lack of depth in the portfolio at Blizzard and across the company.  The only thing new in Q2 was the Call of Duty: Warzone battle royale addon to the Call of Duty franchise and the promise of the Shadowlands expansion for WoW some time this year.

Activision Blizzard Q2 2020 Financial Results Presentation – Slide 7

Of course, maybe that shouldn’t surprise me.  Activision is mostly Call of Duty these days, and Blizzard has some other titles, but WoW is still the revenue juggernaut and when it sags there isn’t anything to take up the slack.  A new card pack for Hearthstone isn’t going to make a huge impact at this point and Diablo: Immortal still seems to be far from going live.

So I expect things will remain upbeat so long as we’re all encouraged to stay home as much as possible, and there no doubt be a spike when the Shadowlands expansion launches in Q4.  But the company remains the same.  It is WoW and everything else.

For those interested, the financial data, presentation, and audio of the conference call, can be found on the Activision Blizzard investor relations page.

The Ahn’Qiraj War Effort set to Begin in WoW Classic

The day has arrived for the Ahn’Qiraj opening events to begin in WoW Classic.

Here come the bugs!

In order to unlock the 20 player Ruins of Ahn’Qiraj raid and the 40 player Temple of Ahn’Qiraj raid, Horde and Alliance players have to collect supplies in Orgrimmar and Ironforge to support the coming war.

Upon collecting enough supplies, a 10 hour long war event will be unlocked.  That will bring Anubisath and Qiraji warriors to Barrens and Thousand Needles, for low level players, and Silithus, Tanaris, and Feralas for higher levels.  Fighting there will gain you gold, loot, and faction with the Brood of Nozdormu.

There is also a quest line to run down that rewards a mount, so long as you finish it before the gates unlock, and a competition to become the person on your server declared the Scarab Lord.

And all of that begins today once the servers are up.  Blizzard has a post up describing the event in more detail.  And, it seems that at least one server has all the supplies they need stored up in advance, so it will be a very short event there indeed.

I also got a reminder that Holly Longdale is on the WoW Classic team on Twitter this morning.

Let’s hope it isn’t too much like the Sleeper event and the server doesn’t go down.

Meanwhile, Blizzard thinks it has a handle on the lag issues that the event may cause, but we shall see.

Shadowlands Beta and the Coming Release

My time in Azeroth remains focused on WoW Classic.  My interest in Battle for Azeroth is pretty low since I unlocked flying (I am squandering that 100% xp boost, I know) and I have been trying not to pay too much attention to what is going on with the upcoming Shadowlands expansion in my usual attempt to keep some of it a surprise.

But I cannot help but see the headlines in my feed and the Blue Tracker over at MMO Champion, which I use to pick up specific news and updates, has been very much focused on Shadowlands.

And the big news this past week is that Shadowlands has now officially entered beta and people can try/test all of the leveling content, classes, and some instances.  Blizz has posted a preview round up to cover some of what is coming.

This feels a bit late in the year, relative to past releases, for an expansion to hit beta.  I know that things take as long as they take, and that Blizzard has pegged this for the three month period of “Fall” as the release window… so it won’t be another August launch… but I seem to recall there being traditionally something like a 3-4 month gap between beta and launch (somebody did a study of this, but I cannot find it at the moment), which would put Shadowlands in the October to November time frame.  The past launch to launch timeline have been:

  • WoW Launch to The Burning Crusade – 784 days
  • The Burning Crusade to Wrath of the Lich King – 667 days
  • Wrath of the Lich King to Cataclysm – 754 days
  • Cataclysm to Mists of Pandaria – 658 days
  • Mists of Pandaria to Warlords of Draenor – 778 days
  • Warlords of Draenor to Legion – 670 days
  • Legion to Battle for Azeroth – 728 days

If Shadowlands launches on October 27th, just to pick an early-ish Fall date, that would make the gap between launches 805 days, if I did my math correctly, making it the longest time between expansions.

Technically Blizzard has until December 21st, the Winter Solstice, the longest day of the year and the point at which somebody decided winter officially starts in the northern hemisphere, to ship Shadowlands and still meet their Fall promise, which would be 860 days.  And the fine print for the expansion per-purchase says that you will get it by December 31st, so it could well into winter and an 870 day gap.

And I guess that is okay.  We’ll all be indoors, and probably all the more so when COVID-19 returns hard and the seasonal flu joins in to tag team us and shelter in place makes staying home the only option.  Lots of time to play video games and a great need to escape the news will make Azeroth feel inviting.  No plagues there… currently.

Somewhere along the way Blizz also has to introduce the level squish, turing the current level 1-120 game into a level 1-50 game, on to which Shadowlands will add another ten levels.

What the new level ranges will be

I am sure that will introduce some unexpected complications.  I also look forward to the more obsessive figuring out which of the eight paths between 10 and 50 is the most efficient way to level an alt.

Blizz also announced that there will now be four versions of the Shadowlands expansion, catching up with some of the competitors I noted previously.  There will be three digital editions.  These are no surprise, having been on sale since freaking BlizzCon 2019.

Digital versions of Shadowlands

The Base Edition gets you the expansion and that’s it.  Simple.

The Heroic Edition adds in a level 120 character boost, a mount, and a transmog set.

And the Epic Edition adds a pet, a weapon effect, a special hearthstone effect, and 30 days of game time on top of the Heroic Edition.

But Blizzard also has a physical Collector’s Edition for those of you who demand the big physical box.  This gets you all of the Epic Edition stuff plus an art book, mouse pad, pin set, and the sound track.

Shadowlands Collectors Edition

That will set you back $119.99 here in the US.

You can, of course, purchase any of these now for delivery by December 31st, 2020.  Blizzard likes money, and will happily take yours if you want to give it to them early.  And if you have purchased a digital version already there is a path and a plan to allow you to buy the physical version with all the stuff.

I imagine purchasing one of these will get you into beta, though I haven’t checked on that.  I certainly haven’t gotten any of the usual “click here for Shadowlands beta access” phishing emails so far.  But the beta is still young yet.

I am not certain which edition I will end up purchasing.  I traditionally end up paying the mount tax and buying the big digital version, but collecting mounts isn’t that big of a deal for me these days.  It turns out that when you get beyond a couple hundred choices, adding in one more isn’t a huge motivator.  And Blizz just gave me a new mount again for a six month subscription, the Steamscale Incinerator.  That remains a thing.

We shall see.

My enthusiasm for retail WoW remains low.  I log in to do Darkmoon Faire monthly on my main, if only to try to nudge his trade skills along.  I am sure I will be back for the pre-expansion events.  If nothing else, I will be interested to see how the level squish looks.  But that might not come for a while.

WoW Classic Instance Limit Changes and Extra Bag Slots

In WoW Classic things seem on track for the start of the Ahn’Qiraj events on July 27th, which I mentioned last week.  This past week saw a couple of smaller changes to the game.

Classic is as classic does

Previously Blizzard announced that they would limit the number of instances an account could enter per realm in a 24 hour period to 30.  This was part of their ongoing war on botting in WoW Classic.

However, in a hot fix patch they changed that from an account wide limit to a per character limit.

The newer limit of 30 instances in a 24-hour period is an extension of the 5 instances per hour limit, which was tracked per-realm since it was first implemented in 2005. The intention behind both of these restrictions is to reduce the profits for new bots when they first come online and haven’t been removed yet. We’ve concluded that a per-character limit will be just as effective, while being less restrictive to legitimate players who have multiple characters on the same realm.

In addition, the previously promised extra bag space for accounts using the Blizzard Authenticator arrived this past week.  If you have that setup your default sixteen slot bag is now a twenty slot bag.  Blizzard explains their reasoning:

We recognize this is a notable change from original WoW. Account security is very important to us, and we want the reward for securing your account to apply to WoW Classic, as it has applied to World of Warcraft for many years.

While this is a variation from vanilla WoW, I am happy enough to have four more bag slots.  It doesn’t change the overall experience but it does make my hunter a little bit happier.

now 20 slots

This didn’t mean much when it his retail WoW, as I have had access to pretty much unlimited 30-slot bags since Warlords of Draenor.  But when you are down a bag due to having a quiver or ammo pouch and you still remember that ONE time you got a 16-slot bag drop back in vanilla, those four slots make life a little bit better.

Ahn’Qiraj Coming This Month and More Bots Banned in WoW Classic

Time for a bit more WoW Classic news as Blizzard continues its offensive against the bot peril.

Classic is as classic does

After reportedly banning 74,000 accounts for EULA violations about two weeks back, Blizzard was back to announce another 40,000 accounts banned.

Since the launch of WoW Classic, we’ve taken action daily against accounts that were botting, hacking, and selling in-game services for real money. This continual effort has resulted in the average daily number of accounts actioned consistently increasing in the Americas, EU, Korea, and Taiwan. In May of this year, we witnessed a surge in the number of botters, and our intensification of efforts to eliminate them brought our average of actioned accounts upwards into the thousands per day.

Since our last post about this issue on June 17, we’ve continued to remove exploiters at a high pace, typically 2,000-3,000 per day, with over 4,000 accounts actioned on some days. This daily effort has resulted in actions taken against over 40,000 accounts since June 17 in the Americas, EU, Korea, and Taiwan.

We’re dedicated to driving the the exploiters away wherever we can, as we continue to make our response to this one of our highest priorities. This is a long-term effort that becomes continuously more difficult, as exploits and those who use them are driven by real money profit motives. We take action constantly, 24/7, to enforce the Blizzard End-User License Agreement 43. Any account that violates or assists others in violating license limitations on hacking, cheating, and other unauthorized use of the game is subject to suspension and removal.

As always, we greatly appreciate your reports. Player reports have been and will remain highly valuable to us, as we must evolve our detection and response methods to stay ahead of the organizations who would otherwise degrade the game for legitimate players.

The war on bots and such carries on.

Meanwhile, after having done a load test that brought the test server to its knees, presumably with more players than they expect to jump in on a live server, Blizzard has announced the start date for the Gates of Ahn’Qiraj event.

Starting July 28th, presumably after the usual maintenance window, the event will be available on US realms, and on July 29th on EU realms.  Per the posts:

At that time, players can begin the quest chain to craft a Scepter of the Shifting Sands, and players can turn in gathered resources to advance the Ahn’Qiraj war effort.

Once both of those activities are completed on a given realm, the gates of Ahn’Qiraj will be available to be opened.

I have been, somewhat unintentionally, hoarding cloth in my bank.  I had a mind toward getting first aid up on all my characters.  But when this starts I suppose I can clear some bank slots by donating to the cause.  We are now getting into things I actually remember happening back in the day when I first started playing WoW.

Also, a clarification about nature resist gear that is currently not available in WoW Classic was posted, though only in the EU forums, listing out the gear that was not yet in the game and that Blizzard was looking into when to release it into the game.

Reflecting on Diablo II at Twenty

Despite my writing what might be accurately called a video game oriented blog, I can be remarkably narrow in focus when it comes to the breadth of video games out there… except maybe when I am complaining about how much crap there is on Steam.

But there are some games that I am just into, that mean something to me, and that I will carry a torch for long past when said games have faded from the mainstream.  Diablo II is definitely on that list, and the 20 year anniversary is this past Monday, which means it is time to reflect.

Blizzard has their own set of celebrations to commemorate the anniversary, but we’re still missing the Diablo II remaster.  It could still be coming.  Some news has leaked, but the problems facing such a remaster loom still as well.

The last time I checked Diablo II still ran on current machines.  That was a while ago, but there is still a good chance I could install it and play.  The problem is that 20 years back monitor sizes were much smaller.  The game shipped with 640×480 as its maximum resolution, though that was bumped up to e 800 x 600 with the Lord of Destruction expansion.

My current main monitor runs as 1,920 x 1200, which means I could fit four screens of Diablo II on it, with some space left over.  And if I go full screen , the graphics get almost Minecraft blocky and the image is distorted as we’ve gone from 4:3 as the standard screen ratio to 16:9 or 16:10.

So Diablo II today does not deliver the best experience.

And why am I so interested in Diablo II?  As noted above, it is one of those games that I was just really into back in the day.

The original Diablo set the stage.  That was amazing in its time, and I enjoyed player the GoG.com remaster when that came out last year.

So when Blizzard announced Diablo II back in the late 90s, I was all over that.  It was one of the few games I paid attention to before it shipped.  I remember staring at their web site.  I recall the original specs, which included the requirement to have a 3dfx Interactive video card if you wanted the full graphical effects.

That was later dropped as a requirement, but it caused some serious discussions with my friends.  Were we going to have to get a Voodoo 2 card just for this game? (One friend got himself setup with dual Voodoo 2 cards… early SLI… which worked out well when EverQuest hit, though hardware was changing so much back then that I am sure we were all running GeForce TNT cards not long after that. It was a crazy market for video cards back then with several competing brands rather than the two we have now.)

The wait was long… at least it felt long at the time… and there were delays… but when it did ship, it lived up to our expectations.  Rare for me is a sequel that outshines an original I really enjoyed.  My attempt at an objective measure on that front is, once the sequel shipped, did I ever feel like going back and playing the original?

For example, when Civilization II shipped, I never played Civilization again.

And when it came to Diablo II, I never had the urge to go back to the original until GoG.com released their version last year in conjunction with Blizzard.  And by that point Diablo II wasn’t all that interesting, it being in such need of a rework itself.

But back in 2000 we played a lot of it.  People dropped out of EverQuest and TorilMUD to devote time to the game.  I ended up owning two copies because we would play it at the office after hours together and you only have to forget your disk and miss a game night once to feel the need to have a second copy.  It was, for its time, so engaging.  I still marvel at the use of lighting, something that the games successors have really never matched.

In the end, I have enjoyed Diablo III, it official successor, and have played pretty much every other claimants to its ARPG mantle, from Titan Quest to the recent Minecraft Dungeons, but I have never enjoyed or been as into any of them as much as I did Diablo II at its peak.

There are a lot of nit-picky reasons why that might be the case, related to game play, graphics, story, and that always online thing.

But I wonder if Diablo II just happened along at the right moment for me.

I still want a remaster though.  I’ll buy it.  I might not end up liking it as much as I did back in the day, but there is enough memories there to make it a must have.

Blizzard Goes After WoW Classic Bots and Warms up for AQ

This week saw some WoW Classic news related to bots and cheating as well as a stress test on the public test realm.

Classic is as classic does

The big announcement was that Blizzard had banned 74K accounts for EULA violations.

We’ve recently completed a round of actions against players who were found to be cheating in World of Warcraft.

We rarely communicate publicly about this, because we’ve found that describing our sources and methods can make it easier for malicious actors to work around them, but we feel that it’s worthwhile to expand on the subject today, as many players have recently asked us for more details.

Including today’s actions, over the last month in the Americas, Oceania, and Europe regions, we’ve closed or suspended over 74,000 WoW accounts that were found to be in violation of our End-User License Agreement 68. The majority of these were found to be using gameplay automation tools, typically to farm resources or kill enemies much more efficiently than legitimate players can.

While today’s suspensions were applied in a batch (often referred to as a “banwave”), it is a top priority for us to identify accounts that are botting and remove them. Our team works around the clock, every day of the week, and many of the suspensions and account closures over the last few months have gone out in the middle of the night, or on weekends.

Like you, we play World of Warcraft. We understand what it’s like to spot a player in-game who appears to be botting. We always want to eliminate the botting player, if it can be proved that they are indeed cheating. And that raises a big difficulty in addressing this issue – we have to prove to ourselves that the accused player is not a person who’s actually controlling a character with their hands on a keyboard.

We use powerful systems to determine if the suspected player is using an identifiable cheat, and our heuristics (which we do not outline publicly) are constantly improving and evolving. But when we examine a suspect and these measurements aren’t out of line, we have to manually gather evidence against the accused player, which can be very time consuming and complex. It’s worthwhile though, because we never want to take action against a legitimate player.

Yes, there have been cases where a legitimate player appeared (to another player) to be botting. In those cases, where a legitimate player is reported and then cleared of wrongdoing, it can be very frustrating to the reporting player to again see what they think is a bot. We’ve also seen examples where the reported player was caught exploiting the game, and was removed from the game, and then quickly returned to doing the same thing on a new account with the same character name. That’s an infuriating sight for the players who initially reported it. We greatly appreciate your reports, and we understand how you feel about this.

We’re ultimately working to unravel a challenging circumstance. Real money trading drives third parties to put an enormous amount of effort into circumventing our detection systems. As much as this is a very high priority for us, it is the only priority for profit-driven botting organizations. The bans we issue are simply a cost of doing business for them.

We’re working on further improvements to every part of the game that might address cheating issues more swiftly and completely, and we’ll continue to let you know as those next steps are taken.

Thank you very much for your feedback on these issues, and thank you for your reports!

Ars Technica even did a story about the “bot mafias” that were present in WoW Classic. and how they have messed with the economy, all no doubt in furtherance of illicit gold sales.

I know I have seen a bunch of gold seller spam email messages showing up on my characters lately.

I have multiple screen shots of similar messages

I have been using the “Report Player” button to respond to these, so hopefully I helped target a few bad actors.

In addition, Blizzard made a change to the number of instances a player can access during a single day.

As part of our ongoing efforts to eliminate exploitative and automated gameplay, with scheduled weekly maintenance in each region, we’re implementing the following change to our settings on all WoW Classic realms:

  • You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.

This restriction complements the current limit of 5 instances per hour. Now, when a player enters a dungeon or a raid, the game checks to see if they have entered 5 instances in the last hour or 30 instances in the last 24 hours, and if they have, they cannot enter the instance until enough time has elapsed. This check is across all of your characters on your realm.

These limits only apply to dungeon and raid instances, and do not apply to PvP battlegrounds.

I had run into the old “five instances per hour” limit while trying to get the Hydrocane to drop in Gnomeregan, but the overall cap will now close that out a bit more thoroughly I suppose.  (I didn’t need nearly that many instances to get the drop on multiple characters.)

And then, in a note about things to come, Blizzard also did a stress test on the PTR on Thursday to test Silithus and the Ahn’Qiraj (AQ) opening event.  They have already posted a summary of how that went.  We shall see if they do anything with the information they collected.

Finally, layering, which Blizzard had to turn on again for a few realms recently due to queues, has been worked on to make sure that it will function correctly when these events hit the live servers.

WoW Classic Gets Summer Bowl and Future Hints on the Test Server

Another look at what is up in WoW Classic, with this past week seeing Blizzard bringing something new to the mix in the for of the WoW Classic Summer Bowl.

Sign ups start soon

This is a 10 v 10 Warsong Gulch double elimination tournament that will take place on the WoW Classic live servers using the “war game” feature that was recently added.  There will be North American and European versions of the tournament.

Warsong Gulch is the capture the flag battleground loved and loathed by many, scene of many an epic run or heinous stalemate.

You can sign up your NA team here, or your EU team here.  EU signs ups close on June 18th, while NA sign ups close on June 25th.  In addition, there is a full set of rules for both NA and EU players.

Meanwhile, the Public Test Realm patch notes from last week give us a hint as to what is coming up for WoW Classic.  That includes:

  • The 20-player raid zone, Ruins of Ahn’Qiraj, will be available, but the the 40-player raid zone, Temple of Ahn’Qiraj will only be available on live realms when unlocked
  • Tier 0.5 dungeon questline, items, and vendor are now available
  • WoW patch 1.10 Dungeon loot table adjustments, increasing the drop chance of epic items, and many new caster DPS items
  • Alterac Valley fixes
  • Authenticator Bag Slots

That last one, with Blizzard giving players four extra slots on their default bag if they have the authenticator hooked up to their account, is clearly something that came in well past classic, having shown up in January of 2018 with the 7.3.5 patch for the Legion expansion.

Four more slots

My guess is that Blizzard is trying to incentivize people who came back for just WoW Classic to secure their accounts.  My hunter won’t complain about getting four more bag slots, that is for sure.

Since these updates are just landing on the WoW Classic PTR, it isn’t clear when they will be coming to the live servers, but I would guess that some time after the Summer Bowl would be likely.